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- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "rbxassetid://125750544", weight = 9 },
- { id = "rbxassetid://125750618", weight = 1 }
- },
- walk = {
- { id = "rbxassetid://125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "rbxassetid://125750702", weight = 10 }
- },
- fall = {
- { id = "rbxassetid://125750759", weight = 10 }
- },
- climb = {
- { id = "rbxassetid://125750800", weight = 10 }
- },
- toolnone = {
- { id = "rbxassetid://125750867", weight = 10 }
- },
- toolslash = {
- { id = "rbxassetid://129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "rbxassetid://129967478", weight = 10 }
- },
- wave = {
- { id = "rbxassetid://128777973", weight = 10 }
- },
- point = {
- { id = "rbxassetid://128853357", weight = 10 }
- },
- dance = {
- { id = "rbxassetid://1661760921", weight = 10 },
- { id = "rbxassetid://1592451834", weight = 10 },
- { id = "rbxassetid://1358030168", weight = 10 }
- },
- laugh = {
- { id = "rbxassetid://129423131", weight = 10 }
- },
- cheer = {
- { id = "rbxassetid://=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
- math.randomseed(tick())
- -- Setup animation objects
- for name, fileList in pairs(animNames) do
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.175
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- oldAnimTrack = nil
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- if (animName ~= currentAnim) then
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- oldAnimTrack = currentAnimTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolOldAnimTrack = nil
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolOldAnimTrack = toolAnimTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- Game.Players.LocalPlayer.Chatted:connect(function(msg)
- local emote = ""
- if (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- -- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
- end)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- local model = game:GetService("Players").LocalPlayer.Character
- local mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local Torso = model.Torso
- local RS = Torso:FindFirstChild("Right Shoulder")
- local LS = Torso:FindFirstChild("Left Shoulder")
- local RH = Torso:FindFirstChild("Right Hip")
- local LH = Torso:FindFirstChild("Left Hip")
- local Neck = Torso:FindFirstChild("Neck")
- local Torso = model.Torso
- local Head = model.Head
- local Humanoid = model.Humanoid
- local LeftArm = model["Left Arm"]
- local LeftLeg = model["Left Leg"]
- local RightArm = model["Right Arm"]
- local RightLeg = model["Right Leg"]
- local RootPart = model.HumanoidRootPart
- local attack = false
- local idle = 0
- local Gen = "Girl"
- local ToolMode = 1
- local sprintmode=false
- local jp = 50
- local ws = 6
- local inAir=true
- local inAir2=true
- local equipped = true
- local MoveTH = true
- local MoveArms = true
- local MoveLegs = true
- local toolAon = false
- local stopTA = false
- local sine = 0
- local change = 1
- local toolAnim = "None"
- local toolAnimTime = 0
- local Anim="Idle"
- local RJ = model.HumanoidRootPart:FindFirstChild("RootJoint")
- local cn = CFrame.new
- local cf = CFrame.new
- local ca2 = CFrame.Angles
- local mf = math.floor
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local canstoptuant1 = false
- local stoptuant1 = false
- local MenyOpen = false
- function swait(num)
- if num == 0 or num == nil then
- game:service'RunService'.RenderStepped:wait(0)
- else
- for i = 0, num do
- game:service'RunService'.RenderStepped:wait(0)
- end
- end
- end
- function stopAnimations()
- coroutine.resume(coroutine.create(function()
- model.Animate:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end))
- end
- stopAnimations()
- wait(.1)
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- RS.C1 = cn(0, 0.5, 0)
- LS.C1 = cn(0, 0.5, 0)
- RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Weld = {Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- }
- ,
- Sound = {Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end
- ))
- end
- }
- ,
- Sound2 = {Create = function(id, par, vol, pit, SoundTime)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, SoundTime)
- end
- ))
- end
- }
- ,
- ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
- return fp
- end
- }
- }
- so = function(id, par, vol, pit, AlTime)
- if AlTime ~= nil then
- CFuncs.Sound2.Create(id, par, vol, pit, AlTime)
- else
- CFuncs.Sound.Create(id, par, vol, pit)
- end
- end
- local ParticEffect1 = Create("ParticleEmitter"){
- Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 0, 0)),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.2,0),NumberSequenceKeypoint.new(1,1)}),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.15),NumberSequenceKeypoint.new(0.5,.01),NumberSequenceKeypoint.new(1,0)}),
- Texture = "rbxassetid://596872069",
- Lifetime = NumberRange.new(0.8),
- Rate = 100,
- VelocitySpread = 360,
- RotSpeed = NumberRange.new(-100,100),
- Speed = NumberRange.new(2),
- LightEmission = 1,
- LockedToPart = false,
- Acceleration = Vector3.new(0, -5, 0),
- EmissionDirection = "Back",
- }
- --[[
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- --]]
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- for i = 1,3,.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
- end
- function JumpAfterEffect()
- if attack == false then
- attack = true
- if RootPart.Velocity.y < -65 then
- Humanoid.WalkSpeed= 0
- Humanoid.JumpPower= 0
- for i = 1,3,.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.8 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- end
- else
- if sprintmode == true then
- Humanoid.WalkSpeed= 10
- else
- Humanoid.WalkSpeed= 3
- end
- Humanoid.JumpPower= 0
- for i = 1,2,.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.6 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- end
- end
- attack = false
- end
- end
- function SlashAnim()
- if toolAon == false then
- toolAon= true
- MoveArms = false
- for i = 1,2,.1 do
- if stopTA == false then
- swait()
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.8- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(160- 1 * math.cos(sine / 20)),math.rad(-10),math.rad(5- 1 * math.cos(sine / 20))),.2)
- end
- end
- for i = 1,3,.1 do
- if stopTA == false then
- swait()
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(0- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.5)
- end
- end
- toolAnim = "None"
- toolAon = false
- end
- end
- function LungeAnim()
- stopTA = true
- MoveArms = false
- swait(10)
- if toolAon == false then
- toolAon= true
- for i = 1,3,.1 do
- toolAon= true
- swait()
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.7- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(170- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),.1)
- end
- for i = 1,2,.1 do
- swait()
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(30- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.2)
- toolAon= true
- end
- toolAnim = "None"
- toolAon = false
- stopTA = false
- end
- end
- function getTool()
- for _, kid in ipairs(model:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- if ToolMode == 1 then
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.6- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(75- 1 * math.cos(sine / 20)),math.rad(20),math.rad(-15- 1 * math.cos(sine / 20))),.1)
- elseif ToolMode == 2 then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.55- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
- elseif ToolMode == 3 then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
- elseif ToolMode == 4 then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
- elseif ToolMode == 5 then
- MoveArms = true
- end
- return
- end
- if (toolAnim == "Slash") then
- SlashAnim()
- return
- end
- if (toolAnim == "Lunge") then
- LungeAnim()
- return
- end
- end
- game:GetService'RunService'.Stepped:connect(function()
- sine = sine + change
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, model)
- if sprintmode == true then
- jp = 60
- ws = 24
- else
- jp = 50
- ws = 6
- end
- if hitfloor ~= nil then
- inAir = true
- else
- inAir = false
- end
- if inAir == true then
- if inAir2 == false then
- JumpAfterEffect()
- end
- end
- if hitfloor ~= nil then
- inAir2 = true
- else
- inAir2 = false
- end
- --[
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- elseif Humanoid.Sit == true then
- Anim = "Sit"
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- elseif torvel > 2 and hitfloor ~= nil then
- if sprintmode == true then
- Anim = "Run"
- else
- Anim = "Walk"
- end
- else
- Anim = ""
- end
- --]]
- if attack == false then
- Humanoid.JumpPower=jp
- Humanoid.WalkSpeed=ws
- local tool = getTool()
- if tool and tool:FindFirstChild("Handle") then
- MoveArms = false
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- end
- animateTool()
- if ToolMode == 1 or ToolMode == 2 then
- if Anim == "Jump" then
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
- elseif Anim == "Fall" then
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
- elseif Anim == "Idle" then
- if Gen == "Boy" then
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- end
- if Gen == "Girl" then
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
- end
- elseif Anim == "Sit" then
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- elseif Anim == "Walk" then
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
- elseif Anim == "Run" then
- LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.6, 0) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
- else
- LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
- end
- end
- else
- MoveArms = true
- end
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- if Anim == "Jump" then
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.15)
- end
- if MoveArms == true then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 +1* math.cos(sine / 10)),math.rad(0),math.rad(5)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.2)
- end
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- elseif Anim == "Fall" then
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.05)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.08)
- end
- if MoveArms == true then
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 +1* math.cos(sine / 10)),math.rad(0),math.rad(100)),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
- end
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- elseif Anim == "Sit" then
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- end
- if MoveArms == true then
- if Gen == "Girl" then
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
- end
- if Gen == "Boy" then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0+ 1 * math.cos(sine / 20))),.1)
- end
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- elseif Anim == "Idle" then
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- if Gen == "Girl" then
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 25)),math.rad(-7 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26))),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.07 * math.cos(sine / 26), 0, -.1 +-.03 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0),math.rad(4 * math.cos(sine / 26)),math.rad(-3 * math.cos(sine / 26))),.15)
- end
- if MoveArms == true then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .01 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 2 * math.cos(sine / 26))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 25), .02) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 25)))*CFrame.new(0, -.03 * math.cos(sine / 26), 0-0.03 * math.cos(sine / 26)) * CFrame.Angles(math.rad(0.5 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 25), -.25) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 25)))*CFrame.new(0, .03 * math.cos(sine / 26), 0) * CFrame.Angles(math.rad(-0 -2 * math.cos(sine / 26)),math.rad(-20 +2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
- end
- end
- if Gen == "Boy" then
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- end
- if MoveArms == true then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- end
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- elseif Anim == "Walk" then
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- if Gen == "Girl" then
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(5.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
- RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(-5 * math.cos(sine / 7)), math.rad(10 * math.cos(sine / 7))), 0.15)
- end
- if MoveArms == true then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(5 * math.cos(sine / 7))), 0.15)
- LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(5 * math.cos(sine / 7))), 0.15)
- end
- end
- if Gen == "Boy" then
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(1.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
- RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
- end
- if MoveArms == true then
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(-0)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(0)), 0.15)
- LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(0)), 0.15)
- end
- end
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- elseif Anim == "Run" then
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- if MoveTH == true then
- Neck.C0 = Neck.C0:lerp(NeckCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 14), .3)
- RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * CFrame.Angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .4)
- end
- if MoveArms == true then
- RS.C0 = RS.C0:lerp(CFrame.new(1.49, 0.62, .3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.62, -.3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
- end
- if MoveLegs == true then
- RH.C0 = RH.C0:lerp( cf(.5, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(-10 + 50 * math.cos(sine / 4)), math.rad(0), math.rad(2)), .4)
- LH.C0 = LH.C0:lerp( cf(-.5, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(10 -50 * math.cos(sine / 4)), math.rad(0), math.rad(-2)), .4)
- end
- --[[
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 9), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .4)
- RH.C0 = clerp(RH.C0, cn(1, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 50 * math.cos(sine / 4))), .5)
- LH.C0 = clerp(LH.C0, cn(-1, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 +50 * math.cos(sine / 4))), .5)
- --]]
- else
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- If anim is an false value so errors will not come
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10)),.05)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10)),.05)
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- end
- end
- if Humanoid.Health < 0.1 and attack == false then
- attack = true
- for i = 1,3,.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.07)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10)),.07)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-10)),.07)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
- end
- for i = 1,15,.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -2.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.07)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),.07)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.07)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5)),.07)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5)),.07)
- end
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- Humanoid.Health = 0
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "0" and attack == false then
- sprintmode=true
- end
- if k == "9" and attack == false then
- if Gen == "Boy" then
- Gen = "Girl"
- else
- Gen = "Boy"
- end
- print(Gen.." Anims")
- end
- if k == "8" and attack == false then
- ToolMode = ToolMode + 1
- if ToolMode >5 then
- ToolMode = 1
- end
- print("Tool Anim "..ToolMode)
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k == "0" and attack == false then
- sprintmode=false
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "t" and attack == false then
- local Song = Instance.new("Sound", Torso)
- Song.SoundId = "http://www.roblox.com/asset/?id=748575516"
- Song.Volume = 10
- attack= true
- --[
- Song:Play()
- Humanoid.JumpPower=0
- Humanoid.WalkSpeed=0
- for i = 0,3,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
- end
- for i = 0,3,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
- end
- for i = 0,10,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(50)),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-50)),.05)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
- end
- for i = 0,12,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),.02)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.02)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-0)),.02)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02)
- end
- for i = 0,15,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.01)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02)
- end
- for i = 1,2 do
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- end
- for i = 0,5.25,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 2, -2.2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.1)
- end
- for i = 0,0.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,0.2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.4) * CFrame.Angles(math.rad(125),math.rad(0),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(4)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(-4)),.1)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
- end
- for i = 1,2 do
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(10),math.rad(180)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(-10),math.rad(180)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3)
- end
- end
- for i = 0,3,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(20)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- local Model2 = Instance.new("Model", model)
- game:GetService("Debris"):AddItem(Model2, 20)
- local Rleg2 = Instance.new("Part", Model2)
- local Lleg2 = Instance.new("Part", Model2)
- local NewPantsHum = Instance.new("Humanoid", Model2)
- Rleg2.Size = RightLeg.Size
- Rleg2.BrickColor = RightLeg.BrickColor
- Rleg2.CFrame = RightLeg.CFrame
- Rleg2.Name = RightLeg.Name
- Lleg2.Size = LeftLeg.Size
- Lleg2.BrickColor = LeftLeg.BrickColor
- Lleg2.CFrame = LeftLeg.CFrame
- Lleg2.Name = LeftLeg.Name
- Lleg2.CanCollide = false
- Rleg2.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(model:GetChildren()) do
- if v:isA("Pants") then
- v:Clone().Parent = Model2
- end
- if v:isA("CharacterMesh") then
- v:Clone().Parent = Model2
- end
- end
- end))
- local RLW = Instance.new("Weld")
- RLW.Name = "Pants Weld"
- RLW.Part0 = RightLeg
- RLW.C0 = cn(0, 0, 0)
- RLW.C1 = cn(0, 0, 0)
- RLW.Part1 = Rleg2
- RLW.Parent = RightLeg
- local LLW = Instance.new("Weld")
- LLW.Name = "Pants Weld"
- LLW.Part0 = LeftLeg
- LLW.C0 = cn(0, 0, 0)
- LLW.C1 = cn(0, 0, 0)
- LLW.Part1 = Lleg2
- LLW.Parent = LeftLeg
- game:GetService("Debris"):AddItem(RLW, 4)
- game:GetService("Debris"):AddItem(LLW, 4)
- local lval = 0
- for i = 0,3,0.1 do
- swait()
- lval = .5*i/1.5
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-0)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(0)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- Rleg2.Size = RightLeg.Size*i
- Lleg2.Size = LeftLeg.Size*i
- local RLW = Instance.new("Weld")
- RLW.Name = "Pants Weld"
- RLW.Part0 = RightLeg
- RLW.C0 = cn(0, 0-i/1.51, 0)
- RLW.C1 = cn(0, 0, 0)
- RLW.Part1 = Rleg2
- RLW.Parent = RightLeg
- local LLW = Instance.new("Weld")
- LLW.Name = "Pants Weld"
- LLW.Part0 = LeftLeg
- LLW.C0 = cn(0, 0-i/1.51, 0)
- LLW.C1 = cn(0, 0, 0)
- LLW.Part1 = Lleg2
- LLW.Parent = LeftLeg
- game:GetService("Debris"):AddItem(RLW, 4)
- game:GetService("Debris"):AddItem(LLW, 4)
- end
- for i = 1,2 do
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- end
- for i = 1,6 do
- for i = 0,.6,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, 0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.6,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- end
- for i = 1,2 do
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.8,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.8,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3)
- end
- end
- for i = 0,2.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.2)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.2)
- end
- for i = 0,3.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 1,3 do
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(45),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(-45),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 1,2 do
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1)
- end
- end
- for i = 0,3.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05)
- end
- for i = 1,4 do
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(-10)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-5),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.5)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3)
- end
- end
- for i = 1,14 do
- for i = 0,.3,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)),.4)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(15),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.5)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
- end
- for i = 0,.1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
- end
- for i = 0,.3,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),.4)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(-15),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.5)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
- end
- for i = 0,.1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
- end
- end
- --]]
- local Paper = Instance.new("Part", model)
- Paper.Size = Vector3.new(0.1,1,1.5)
- Paper.BrickColor = BrickColor.new("White")
- Paper.CFrame = RightArm.CFrame
- Paper.Name = "Note"
- local PLW = Instance.new("Weld")
- PLW.Name = "Shirt Weld"
- PLW.Part0 = RightArm
- PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-0),math.rad(-45))
- PLW.C1 = cn(0, 0, 0)
- PLW.Part1 = Paper
- PLW.Parent = RightArm
- game:GetService("Debris"):AddItem(PLW, 1.6)
- game:GetService("Debris"):AddItem(Paper, 3)
- for i = 0,8,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.5)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, -.3) * CFrame.Angles(math.rad(75),math.rad(0),math.rad(-30)),.5)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
- end
- PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-0))
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(10)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
- end
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 10, 0)+Paper.CFrame.lookVector*50, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = Paper})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
- for i = 0,3,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-30)),.5)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, -.0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.5)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5)
- end
- local Model2 = Instance.new("Model", model)
- game:GetService("Debris"):AddItem(Model2, 20)
- local Rleg2 = Instance.new("Part", Model2)
- local NewShirtHum = Instance.new("Humanoid", Model2)
- Rleg2.Size = Torso.Size
- Rleg2.BrickColor = Torso.BrickColor
- Rleg2.CFrame = Torso.CFrame
- Rleg2.Name = Torso.Name
- Rleg2.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(model:GetChildren()) do
- if v:isA("Shirt") then
- v:Clone().Parent = Model2
- end
- if v:isA("CharacterMesh") then
- v:Clone().Parent = Model2
- end
- end
- end))
- local RLW = Instance.new("Weld")
- RLW.Name = "Shirt Weld"
- RLW.Part0 = Torso
- RLW.C0 = cn(0, 0, 0)
- RLW.C1 = cn(0, 0, 0)
- RLW.Part1 = Rleg2
- RLW.Parent = Torso
- Torso.Transparency = 1
- game:GetService("Debris"):AddItem(RLW, 4)
- local TorH = 0
- for i = 0,3,0.1 do
- swait()
- TorH = i
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- Rleg2.Size = Vector3.new(Torso.Size.x,Torso.Size.y+i,Torso.Size.z)
- local RLW = Instance.new("Weld")
- RLW.Name = "Shirt Weld"
- RLW.Part0 = Torso
- RLW.C0 = cn(0, 0+i/2, 0)
- RLW.C1 = cn(0, 0, 0)
- RLW.Part1 = Rleg2
- RLW.Parent = Torso
- Torso.Transparency = 1
- game:GetService("Debris"):AddItem(RLW, 14)
- end
- for i = 0,1,0.1 do
- swait()
- Torso.Transparency = 1
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 1,4 do
- for i = 0,1.7,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(1)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(2),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1.7,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-1)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(-2),math.rad(0)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- end
- for i = 0,1.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3)
- end
- Torso.Transparency = 0
- coroutine.resume(coroutine.create(function()
- Model2:Destroy()
- Torso.Transparency = 0
- end))
- --]]
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- coroutine.resume(coroutine.create(function()
- Torso.Transparency = 0
- Head.Transparency = 0
- RightArm.Transparency = 1
- LeftArm.Transparency = 1
- RightLeg.Transparency = 1
- LeftLeg.Transparency = 1
- end))
- local TorColor = nil
- TorColor=Torso.BrickColor
- coroutine.resume(coroutine.create(function()
- TorColor = model["Body Colors"].TorsoColor
- end))
- local NewTorsoMesh= Instance.new("SpecialMesh", Torso)
- NewTorsoMesh.MeshId = "rbxassetid://502406430"
- NewTorsoMesh.Scale = Vector3.new(3,3,2)
- Torso.BrickColor = BrickColor.new("New Yeller")
- coroutine.resume(coroutine.create(function()
- model["Body Colors"].TorsoColor = BrickColor.new("New Yeller")
- end))
- for i = 0,3,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- --Front
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- --Front
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- --Left
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- --Right
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,1,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- for i = 0,55,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 5+.5 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(i*25)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3)
- end
- coroutine.resume(coroutine.create(function()
- NewTorsoMesh:Destroy()
- end))
- Torso.BrickColor = TorColor
- coroutine.resume(coroutine.create(function()
- model["Body Colors"].TorsoColor = TorColor
- end))
- coroutine.resume(coroutine.create(function()
- Torso.Transparency = 0
- Head.Transparency = 0
- RightArm.Transparency = 0
- LeftArm.Transparency = 0
- RightLeg.Transparency = 0
- LeftLeg.Transparency = 0
- end))
- attack= false
- Humanoid.JumpPower=jp
- Humanoid.WalkSpeed=ws
- Song:Destroy()
- end
- if k == " " and canstoptuant1 == true then
- wait(.3)
- print(1)
- stoptuant1 = true
- Humanoid.JumpPower=jp
- Humanoid.WalkSpeed=ws
- end
- if k == "b" and attack == false then
- attack = true
- Humanoid.JumpPower=0
- Humanoid.WalkSpeed=0.01
- local GunPart = Instance.new("Part",model)
- GunPart.Transparency = 0
- GunPart.CanCollide = false
- GunPart.Anchored = false
- GunPart.CFrame = CFrame.new(0,0,0)
- GunPart.Size = Vector3.new(0.85,.85,.05)
- GunPart.Material = "Neon"
- GunPart.BrickColor = BrickColor.new("Shamrock")
- local GunPartWeld = Instance.new("Weld",GunPart)
- GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- GunPartWeld.Part0 = GunPart
- GunPartWeld.Part1 = RightArm
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.15)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 1,1 do
- for i = 0,1.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- coroutine.resume(coroutine.create(function()
- local Glow1 = Color3.new(0,1,0)
- local Glow2 = Color3.new(0,1,0)
- local hitray,pos = rayCast(GunPart.Position, GunPart.CFrame.lookVector, 5000, model)
- so("138335183", RightArm, 10, .9)
- local WalkPart = Instance.new("Part",model)
- WalkPart.Transparency = 1
- WalkPart.CanCollide = false
- WalkPart.Anchored = true
- WalkPart.CFrame = CFrame.new(0,0,0)
- WalkPart.Size = Vector3.new(.1,.1,.1)
- local WalkPart2 = Instance.new("Part",model)
- WalkPart2.Transparency = 1
- WalkPart2.CanCollide = false
- WalkPart2.Anchored = true
- WalkPart2.CFrame = GunPart.CFrame
- WalkPart2.Size = Vector3.new(.1,.1,.1)
- local Attach1 = Instance.new("Attachment",WalkPart2)
- local Attach2 = Instance.new("Attachment",WalkPart)
- local Beam1 = Instance.new("Beam",WalkPart)
- Attach2.Position = pos
- Attach1.Position = Vector3.new(0,0,0)
- Beam1.Texture = "rbxassetid://1134824633"
- Beam1.Width0 = .0
- Beam1.Width1 = .0
- Beam1.FaceCamera = true
- Beam1.Color = ColorSequence.new(Glow1,Glow2)
- Beam1.Transparency = NumberSequence.new(0,0)
- Beam1.TextureLength = 1
- Beam1.Attachment0 = Attach1
- Beam1.Attachment1 = Attach2
- Beam1.TextureSpeed = 10
- Beam1.LightEmission = 1
- local HitModel = nil
- if hitray ~= nil then
- HitModel = hitray.Parent
- if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then
- HitModel = hitray.Parent.Parent
- end
- end
- local HasHum = false
- local ModelCanSlap = false
- local slaped2 = nil
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(HitModel:GetChildren()) do
- if v:isA("Humanoid") then
- v.Parent:BreakJoints()
- v.Health = 0
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- if hitray ~= nil then
- local HitEffectPart = Instance.new("Part",model)
- HitEffectPart.Transparency = 1
- HitEffectPart.CanCollide = false
- HitEffectPart.Anchored = true
- HitEffectPart.CFrame =CFrame.new(0,0,0)+pos
- HitEffectPart.Size = Vector3.new(.05,.05,.05)
- local NewParticEffect1=ParticEffect1:Clone()
- NewParticEffect1.Parent= HitEffectPart
- game:GetService("Debris"):AddItem(HitEffectPart, 5)
- coroutine.resume(coroutine.create(function()
- for i = 1,0,-0.1 do
- wait()
- NewParticEffect1.Rate = i*100
- end
- end))
- end
- for i = 0,1,0.1 do
- swait(.7)
- Beam1.Transparency = NumberSequence.new(i,i)
- GunPart.Transparency = i*1.5
- GunPart.Size = Vector3.new(0.85-i,.85-i,.05)
- local GunPartWeld = Instance.new("Weld",GunPart)
- GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- GunPartWeld.Part0 = GunPart
- GunPartWeld.Part1 = RightArm
- Beam1.Width0 = 1 - i
- Beam1.Width1 = 1 - i
- end
- game:GetService("Debris"):AddItem(GunPart, .4)
- game:GetService("Debris"):AddItem(WalkPart2, .4)
- game:GetService("Debris"):AddItem(WalkPart, .4)
- game:GetService("Debris"):AddItem(Attach1, .4)
- game:GetService("Debris"):AddItem(Attach2, .4)
- end))
- end))
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- so("165487479", Torso, 9, 1)
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-40)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(10)),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(-10)),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.4- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.3)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- end
- attack = false
- end
- if k == "f" then
- local hitray = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, model)
- local HitModel = nil
- if hitray ~= nil then
- HitModel = hitray.Parent
- if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then
- HitModel = hitray.Parent.Parent
- end
- end
- local HasHum = false
- local ModelCanSlap = false
- local slaped2 = nil
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(HitModel:GetChildren()) do
- if v:isA("Humanoid") then
- HasHum = true
- end
- if v:isA("BoolValue")then if v.Name == "Slap" and v.Value == false then
- ModelCanSlap= true
- slaped2 = v
- end
- end
- end
- end))
- if canstoptuant1 == false and attack == false then
- canstoptuant1 = true
- attack = true
- Humanoid.JumpPower=0
- Humanoid.WalkSpeed=0
- local slaped = Instance.new("BoolValue",model)
- slaped.Name = "Slap"
- for i = 0,0.5,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
- else
- so("887591869", Torso, 10, 1)
- end
- while slaped.Value == false do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- if stoptuant1 == true then
- slaped.Value = true
- end
- if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
- if HitModel:FindFirstChild("HumanoidRootPart") then
- local rainto = HitModel.HumanoidRootPart.CFrame.lookVector*0
- local rainto2 = CFrame.new(0,0,0) * HitModel.HumanoidRootPart.CFrame.lookVector*3.5
- local rainpos = HitModel.HumanoidRootPart.CFrame
- rainto = rainto + rainto2
- local Laserpart = Instance.new("Part",model)
- Laserpart.Size = Vector3.new(.1,.1,.1)
- Laserpart.CanCollide = false
- Laserpart.Transparency = 1
- Laserpart.Anchored = true
- Laserpart.CFrame = rainpos* cn(0,0, 0)+rainto
- game:GetService("Debris"):AddItem(Laserpart, .05)
- RootPart.CFrame = Laserpart.CFrame * CFrame.Angles(math.rad(-0),math.rad(180),math.rad(0))
- end
- slaped.Value = true
- slaped2.Value = true
- end
- end
- canstoptuant1 = false
- if slaped.Value == true and stoptuant1 == false then
- for i = 0,4,.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(20)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.35, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(210),math.rad(0),math.rad(20- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- so("146163534", Torso, 10, 1.3)
- for i = 0,2,0.1 do
- swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(-60)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.05, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(135),math.rad(90),math.rad(0- 1 * math.cos(sine / 20))),.5)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
- end
- stoptuant1 = false
- else
- stoptuant1 = false
- end
- attack = false
- coroutine.resume(coroutine.create(function()
- slaped:Destoy()
- end))
- end
- end
- if k == "g" and canstoptuant1 == false and attack == false and MenyOpen == false then
- attack = true
- canstoptuant1 = true
- MenyOpen = true
- local stillwaiting = true
- print("Fet Tuant stuff")
- while stillwaiting == true do swait()
- Humanoid.JumpPower=0
- Humanoid.WalkSpeed=0
- -- canstoptuant1
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- if stoptuant1 == true then
- stillwaiting = false
- end
- end
- canstoptuant1 = false
- stoptuant1 = false
- if MenyOpen == true then
- attack = false
- MenyOpen = false
- print("Closed Tuant stuff")
- end
- end
- --[[
- if k == "" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- attack = false
- end
- for i = 0,6,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- --]]
- -- so("285615370", Torso, 1, 1,17)
- if k == "e" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- so("666675542", Torso, 10, 1)
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,6,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+6 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-23+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.2)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "q" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("145303015", Torso, 10, 1,25)
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(150+1 * math.cos(sine / 20)),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,10,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 4)),math.rad(0),math.rad(20)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180+5 * math.cos(sine / 3)),math.rad(0),math.rad(-15- 0 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,36,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,10,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-13+4 * math.cos(sine / 3)),math.rad(0),math.rad(30)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,10,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(00)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,10,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "r" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- so("1058417264", Torso, 10, 1)
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- --so("593142105", Torso, 10, .8)
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "p" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("252252871", Torso, 10, 1,9)
- -- 10 sec start
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 3.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+0 * math.cos(sine / 20*2)),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-0+ 1 * math.cos(sine / 20))),1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0.5- .1 * math.cos(sine / 20))),.3)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-0.5+ .1 * math.cos(sine / 20))),.3)
- end
- for i = 0,5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
- end
- local Paper = Instance.new("Part", model)
- local PaperMesh = Instance.new("SpecialMesh", Paper)
- PaperMesh.MeshId = "http://www.roblox.com/asset/?id=40312463"
- PaperMesh.TextureId = "http://www.roblox.com/asset/?id=40311968"
- PaperMesh.Scale = Vector3.new(2.2, 2.2, 2.2)
- Paper.Size = Vector3.new(1,1,1)
- Paper.BrickColor = BrickColor.new("White")
- Paper.CFrame = RightArm.CFrame
- Paper.Name = "Pie"
- local PLW = Instance.new("Weld")
- PLW.Name = "Pie Weld"
- PLW.Part0 = Head
- PLW.C0 = cn(0, -0, -.7)*CFrame.Angles(math.rad(-10),math.rad(-0),math.rad(-0))
- PLW.C1 = cn(0, 0, 0)
- PLW.Part1 = Paper
- PLW.Parent = RightArm
- game:GetService("Debris"):AddItem(PLW, 10000)
- game:GetService("Debris"):AddItem(Paper, 6)
- for i = 0,6,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+10 * math.cos(sine / 2)),math.rad(0),math.rad(i*100)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,7,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40+2 * math.cos(sine / 20)),math.rad(0+10 * math.cos(sine / 1)),math.rad(0)),.4)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.4)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.4)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.4)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.4)
- end
- local explosionRadius = 0 -- Radius of 12 currently
- local explosionPressure = 0 -- Really high pressure that packs a punch!
- local explosion = Instance.new("Explosion",workspace)
- explosion.BlastRadius = explosionRadius
- explosion.BlastPressure = explosionPressure
- explosion.Position = Torso.Position
- coroutine.resume(coroutine.create(function()
- Paper:Destroy()
- end))
- attack = false
- end
- if k == "f" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- for i = 0,.2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 100 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),1)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- so("140364784", Torso, 10, 1)
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
- end
- --so("593142105", Torso, 10, .8)
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,1.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,4,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "x" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("135359981", Torso, 10, 1.2)
- for i = 0,14.8,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+ 15 * math.cos(sine / 4))),.6)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .5, -.15 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180- 15 * math.cos(sine / 4)),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180+ 15 * math.cos(sine / 4)),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "t" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("138110466", Torso, 10, 1)
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,4,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,4,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "c" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("288824798", Torso, 10, 1)
- for i = 0,4,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "z" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("275278234", Torso, 10, 1)
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90-5 * math.cos(sine / 2)),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90+5 * math.cos(sine / 2)),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "h" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("135891629", Torso, 10, 1)
- for i = 0,7,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(5+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "v" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("290082048", Torso, 10, 1)
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -.5, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "u" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- so("150611842", Torso, 10, 1)
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.08)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,0.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,1.0,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "b" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- for i = 0,1,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- so("141349049", Torso, 10, 1)
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.08)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,0.5,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2.0,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3.0,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3.0,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- if k == "y" and MenyOpen == true and canstoptuant1 == true then
- MenyOpen = false
- stoptuant1 = true
- so("738087836", Torso, 10, 1)
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,2,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- for i = 0,3,.1 do swait()
- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
- RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.15)
- RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
- RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
- LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
- end
- attack = false
- end
- end)
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