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ZaGodlyNoob

Dubstep Gun script (FE)

Nov 10th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("This is an edit by RhiBel00351.")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer
  6. end
  7. do --CFrame lerp (stravant, clerp by AntiBoomz0r)
  8. local function QuaternionFromCFrame(cf)
  9. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  10. local trace = m00 + m11 + m22
  11. if trace > 0 then
  12. local s = math.sqrt(1 + trace)
  13. local recip = 0.5/s
  14. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  15. else
  16. local i = 0
  17. if m11 > m00 then
  18. i = 1
  19. end
  20. if m22 > (i == 0 and m00 or m11) then
  21. i = 2
  22. end
  23. if i == 0 then
  24. local s = math.sqrt(m00-m11-m22+1)
  25. local recip = 0.5/s
  26. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  27. elseif i == 1 then
  28. local s = math.sqrt(m11-m22-m00+1)
  29. local recip = 0.5/s
  30. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  31. elseif i == 2 then
  32. local s = math.sqrt(m22-m00-m11+1)
  33. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  34. end
  35. end
  36. end
  37. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  38. local xs, ys, zs = x + x, y + y, z + z
  39. local wx, wy, wz = w*xs, w*ys, w*zs
  40. local xx = x*xs
  41. local xy = x*ys
  42. local xz = x*zs
  43. local yy = y*ys
  44. local yz = y*zs
  45. local zz = z*zs
  46. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  47. end
  48. function QuaternionSlerp(a, b, t)
  49. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  50. local startInterp, finishInterp;
  51. if cosTheta >= 0.0001 then
  52. if (1 - cosTheta) > 0.0001 then
  53. local theta = math.acos(cosTheta)
  54. local invSinTheta = 1/math.sin(theta)
  55. startInterp = math.sin((1-t)*theta)*invSinTheta
  56. finishInterp = math.sin(t*theta)*invSinTheta
  57. else
  58. startInterp = 1-t
  59. finishInterp = t
  60. end
  61. else
  62. if (1+cosTheta) > 0.0001 then
  63. local theta = math.acos(-cosTheta)
  64. local invSinTheta = 1/math.sin(theta)
  65. startInterp = math.sin((t-1)*theta)*invSinTheta
  66. finishInterp = math.sin(t*theta)*invSinTheta
  67. else
  68. startInterp = t-1
  69. finishInterp = t
  70. end
  71. end
  72. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  73. end
  74. function clerp(a,b,t)
  75. local qa = {QuaternionFromCFrame(a)}
  76. local qb = {QuaternionFromCFrame(b)}
  77. local ax, ay, az = a.x, a.y, a.z
  78. local bx, by, bz = b.x, b.y, b.z
  79. local _t = 1-t
  80. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  81. end
  82. end
  83.  
  84. plr = game:service'Players'.LocalPlayer
  85. char = plr.Character
  86. mouse = plr:GetMouse()
  87. humanoid = char:findFirstChild("Humanoid")
  88. torso = char:findFirstChild("Torso")
  89. head = char.Head
  90. ra = char:findFirstChild("Right Arm")
  91. la = char:findFirstChild("Left Arm")
  92. rl = char:findFirstChild("Right Leg")
  93. ll = char:findFirstChild("Left Leg")
  94. rs = torso:findFirstChild("Right Shoulder")
  95. ls = torso:findFirstChild("Left Shoulder")
  96. rh = torso:findFirstChild("Right Hip")
  97. lh = torso:findFirstChild("Left Hip")
  98. neck = torso:findFirstChild("Neck")
  99. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  100. anim = char:findFirstChild("Animate")
  101. if anim then
  102. anim:Destroy()
  103. end
  104. rootpart = char:findFirstChild("HumanoidRootPart")
  105. camera = workspace.CurrentCamera
  106. modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
  107. modelforparts.Name = "ModelForParts"
  108.  
  109. function trailconnect(obj, wat)
  110. local trail = {}
  111. for i = 1, 4 do
  112. local p = Instance.new("Part")
  113. p.Material = "SmoothPlastic"
  114. p.BrickColor = obj.BrickColor
  115. p.formFactor = "Custom"
  116. p.Size = Vector3.new(1,1,1)
  117. p.Locked = true
  118. p.Anchored = true
  119. p.CanCollide = false
  120. local mesh = Instance.new("CylinderMesh", p)
  121. mesh.Name = "Mesh"
  122. table.insert(trail,{p,0})
  123. end
  124. local lastpos = obj.Position
  125. local updatethis = 0
  126. local dontdothis = false
  127. game:service'RunService'.Stepped:connect(function()
  128. if wat == true then if dontdothis then return end
  129. for i,v in pairs(trail) do
  130. game:service'Debris':AddItem(obj, 0)
  131. table.remove(v, i)
  132. end
  133. dontdothis = true
  134. return
  135. end
  136. updatethis = ((updatethis) % 4) + 1
  137. local dstnc = (obj.Position - lastpos).magnitude
  138. trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
  139. trail[updatethis][1].Parent = obj.Parent
  140. trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
  141. trail[updatethis][2] = 0
  142. for i,v in pairs(trail) do
  143. v[2] = v[2] + .15
  144. v[1].Transparency = v[2]
  145. end
  146. lastpos = obj.Position
  147. end)
  148. end
  149.  
  150. do --rayCast
  151. function rayCast(startpos, Speed, Gravity, Dmg, color)
  152. local ran,err = ypcall(function()
  153. local rayPart = Instance.new("Part")
  154. rayPart.Material = "SmoothPlastic"
  155. rayPart.Name = "RayPart"
  156. rayPart.BrickColor = BrickColor.new(color)
  157. rayPart.Anchored = true
  158. rayPart.CanCollide = false
  159. rayPart.Locked = true
  160. rayPart.FormFactor = "Custom"
  161. rayPart.TopSurface = Enum.SurfaceType.Smooth
  162. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  163. rayPart.Size = Vector3.new(.2, 50, .2)
  164. rayPart:breakJoints()
  165. Instance.new("CylinderMesh", rayPart)
  166. local fire = Instance.new("Fire", rayPart)
  167. fire.Color = rayPart.BrickColor.Color
  168. fire.SecondaryColor = rayPart.BrickColor.Color
  169. fire.Heat = 0
  170. fire.Size = 10
  171. local pl = Instance.new("PointLight", rayPart)
  172. pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5)
  173. pl.Range = 18
  174.  
  175. local hitobj = false
  176. local bulletposition = startpos.Position
  177. rayPart.CFrame = startpos.CFrame
  178. trailconnect(rayPart, hitobj)
  179.  
  180. local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed
  181. local bulletlastposition = bulletposition
  182.  
  183. coroutine.resume(coroutine.create(function()
  184. while true do
  185.  
  186. local dt = wait()
  187. bulletlastposition = bulletposition
  188. bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt)
  189. bulletposition = bulletposition + (bulletvelocity*dt)
  190. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  191. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
  192.  
  193. if (torso.Position - rayPart.Position).magnitude > 840 then
  194. rayPart:Destroy()
  195. hitobj = true
  196. break
  197. end
  198.  
  199.  
  200. if hit then
  201. hitobj = true
  202. local damage = math.random(Dmg, Dmg+6)
  203. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  204. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  205. elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
  206. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  207. end
  208. local boom = Instance.new("Part", modelforparts)
  209. boom.Material = "SmoothPlastic"
  210. boom.BrickColor = rayPart.BrickColor
  211. boom.Anchored = true
  212. boom.FormFactor = "Custom"
  213. boom.Size = Vector3.new(1,1,1)
  214. boom.CanCollide = false
  215. boom.Transparency = 0.25
  216. boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z)
  217. boom.TopSurface = 0
  218. boom.BottomSurface = 0
  219. local sphere = Instance.new("SpecialMesh", boom)
  220. sphere.MeshType = "Sphere"
  221. local pl = Instance.new("PointLight", boom)
  222. pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5)
  223. pl.Range = 20
  224. for ye = 0, 8 do
  225. local lite = Instance.new("Part", boom)
  226. lite.Material = "SmoothPlastic"
  227. lite.FormFactor = "Custom"
  228. lite.Size = Vector3.new(.2, 1.5, .2)
  229. lite.BrickColor = boom.BrickColor
  230. lite.CanCollide = false
  231. lite.TopSurface = 0
  232. lite.Anchored = false
  233. lite.BottomSurface = 0
  234. lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10))
  235. end
  236.  
  237. for i = 0, 20, 2.5 do
  238. sphere.Scale = sphere.Scale + Vector3.new(i,i,i)
  239. boom.Transparency = boom.Transparency + i/60
  240. pl.Range = pl.Range + i/15
  241. wait()
  242. end
  243. boom:Destroy()
  244. for i,v in pairs(workspace:children()) do
  245. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  246. if v:findFirstChild("Head") and v:findFirstChild("Torso") then
  247. if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
  248. v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
  249. end
  250. end
  251. end
  252. if v and v:IsA("Part") and v.Name ~= "Base" then
  253. if (v.Position - boom.Position).magnitude < 16 then
  254. v.Material = "SmoothPlastic"
  255. v:BreakJoints()
  256. v.TopSurface = 10
  257. v.BottomSurface = 10
  258. v.LeftSurface = 10
  259. v.RightSurface = 10
  260. v.FrontSurface = 10
  261. v.BackSurface = 10
  262. v.Anchored = false
  263. end
  264. end
  265. end
  266. pcall(function()
  267. bulletposition = hitposition
  268. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  269. rayPart:Destroy()
  270. end)
  271. break
  272. end
  273. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  274. rayPart.Parent = modelforparts
  275. end
  276. end))
  277. for i = 70, 65, -1.5 do
  278. camera.FieldOfView = i
  279. wait()
  280. end
  281. for i = 65, 70, 2.5 do
  282. camera.FieldOfView = i
  283. wait()
  284. end
  285. end)
  286. if err then
  287. print(err)
  288. end
  289. end
  290. end
  291.  
  292.  
  293. charge = 100
  294.  
  295. plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
  296.  
  297. local statusgui = Instance.new("ScreenGui", plrgui)
  298. local mainframe = Instance.new("Frame", statusgui)
  299. mainframe.Size = UDim2.new(0, 200, 0, 200)
  300. mainframe.Position = UDim2.new(.75, 0, .75, 0)
  301. mainframe.Style = 3
  302. local image = Instance.new("ImageLabel", mainframe)
  303. image.Size = UDim2.new(1, 0, .47, 0)
  304. image.Position = UDim2.new(0, 0, .235, 0)
  305. image.BackgroundTransparency = 1
  306. image.Image = "rbxassetid://172952539"
  307. local chargetext = Instance.new("TextLabel", mainframe)
  308. chargetext.FontSize = "Size18"
  309. chargetext.Size = UDim2.new(1, 0, .95, 0)
  310. chargetext.TextYAlignment = "Bottom"
  311. chargetext.BackgroundTransparency = 1
  312. chargetext.TextColor3 = Color3.new(1,1,1)
  313. game:service'RunService'.Stepped:connect(function()
  314. chargetext.Text = math.floor(charge).."%"
  315. end)
  316.  
  317.  
  318.  
  319. local rm = Instance.new("Weld", torso)
  320. rm.C0 = CFrame.new(1.5, 0.5, 0)
  321. rm.C1 = CFrame.new(0, 0.5, 0)
  322. rm.Part0 = torso
  323. rm.Part1 = ra
  324. local lm = Instance.new("Weld", torso)
  325. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  326. lm.C1 = CFrame.new(0, 0.5, 0)
  327. lm.Part0 = torso
  328. lm.Part1 = la
  329.  
  330. sound = Instance.new("Sound", head)
  331. sound.Volume = 1
  332. sound.SoundId = "rbxassetid://131538164"
  333. sound.Looped = true
  334.  
  335.  
  336. dancemode = true
  337. debounceofsprint = false
  338.  
  339. --create func
  340. function part(parent, size, color, formfactor, collide, transparency)
  341. if transparency == nil then transparency=0 end
  342. if collide == nil then collide=false end
  343. if formfactor == nil then formfactor="Custom" end
  344. local p = Instance.new("Part", parent)
  345. p.FormFactor = formfactor
  346. p.CanCollide = collide
  347. p.Size = size
  348. p.Locked = true
  349. p.Transparency = transparency
  350. p.Position = torso.Position + Vector3.new(0, 1, 0)
  351. p.BrickColor = color
  352. p.FrontSurface = "SmoothNoOutlines"
  353. p.BackSurface = "SmoothNoOutlines"
  354. p.LeftSurface = "SmoothNoOutlines"
  355. p.BottomSurface = "SmoothNoOutlines"
  356. p.TopSurface = "SmoothNoOutlines"
  357. p.RightSurface = "SmoothNoOutlines"
  358. return p
  359. end
  360. function wedge(parent, size, color, formfactor, collide, transparency)
  361. if transparency==nil then transparency=0 end
  362. if collide==nil then collide=false end
  363. if formfactor==nil then formfactor="Custom" end
  364. local p = Instance.new("WedgePart", parent)
  365. p.FormFactor = formfactor
  366. p.CanCollide = collide
  367. p.Size = size
  368. p.Locked = true
  369. p.Position = torso.Position
  370. p.BrickColor = color
  371. p.FrontSurface = "SmoothNoOutlines"
  372. p.BackSurface = "SmoothNoOutlines"
  373. p.LeftSurface = "SmoothNoOutlines"
  374. p.BottomSurface = "SmoothNoOutlines"
  375. p.TopSurface = "SmoothNoOutlines"
  376. p.RightSurface = "SmoothNoOutlines"
  377. return p
  378. end
  379. function weld(part0, part1, c0, parent, c1)
  380. if parent == nil then parent=char end
  381. if c1 == nil then c1=CFrame.new() end
  382.  
  383. local wel = Instance.new("Weld", parent)
  384. wel.Part0 = part0
  385. wel.Part1 = part1
  386. wel.C0 = c0
  387. wel.C1 = c1
  388. return wel
  389. end
  390. function specialmesh(parent, meshType, scale, meshId)
  391. if meshId==nil then meshId="" end
  392. local mesh = Instance.new("SpecialMesh", parent)
  393. mesh.Scale = scale
  394. mesh.MeshType = meshType
  395. mesh.MeshId = meshId
  396. return mesh
  397. end
  398. ----------------------------------------------------------------------------------------------------------
  399. --function part(parent, size, color, formfactor, collide, transparency)
  400. --function weld(part0, part1, c0, parent, c1)
  401.  
  402. ----------------------------------------------------------------------------------------------------------
  403. function animatehuman(animationid, object)
  404. local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
  405. animation:Play()
  406. end
  407. local danceAnim = Instance.new("Animation", char)
  408. danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893"
  409. danceAnim.Name = "DancingAnimation"
  410. ----------------------------------------------------------------------------------------------------------
  411. local main = Instance.new("Part", char)
  412. main.FormFactor = "Custom"
  413. main.CanCollide = false
  414. main.Size = Vector3.new(.75, 1, 1.2)
  415. main.Locked = true
  416. main.BrickColor = BrickColor.new("Really black")
  417. main.TopSurface = 0
  418. main.BottomSurface = 0
  419. main.Position = torso.Position
  420. main:BreakJoints()
  421. local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
  422. local speaker = Instance.new("Part", char)
  423. speaker.FormFactor = "Custom"
  424. speaker.CanCollide = false
  425. speaker.Size = Vector3.new(1.5, .25, 1.4)
  426. speaker.Locked = true
  427. speaker.BrickColor = BrickColor.new("Really black")
  428. speaker.TopSurface = 0
  429. speaker.BottomSurface = 0
  430. speaker.Position = torso.Position
  431. speaker:BreakJoints()
  432. local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
  433. local speaker2 = Instance.new("Part", char)
  434. speaker2.FormFactor = "Custom"
  435. speaker2.CanCollide = false
  436. speaker2.Size = Vector3.new(1, .25, 2)
  437. speaker2.Locked = true
  438. speaker2.BrickColor = BrickColor.new("Really black")
  439. speaker2.TopSurface = 0
  440. speaker2.BottomSurface = 0
  441. speaker2.Position = torso.Position
  442. speaker2:BreakJoints()
  443. local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
  444. local main2 = Instance.new("Part", char)
  445. main2.FormFactor = "Custom"
  446. main2.CanCollide = false
  447. main2.Size = Vector3.new(.751, 1, .6)
  448. main2.Locked = true
  449. main2.BrickColor = BrickColor.new("Really black")
  450. main2.TopSurface = 0
  451. main2.BottomSurface = 0
  452. main2.Position = torso.Position
  453. main2:BreakJoints()
  454. local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
  455. local main3 = Instance.new("Part", char)
  456. main3.FormFactor = "Custom"
  457. main3.CanCollide = false
  458. main3.Size = Vector3.new(.751, 1.45, 1)
  459. main3.Locked = true
  460. main3.BrickColor = BrickColor.new("Really black")
  461. main3.TopSurface = 0
  462. main3.BottomSurface = 0
  463. main3.Position = torso.Position
  464. main3:BreakJoints()
  465. local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
  466. local main4 = Instance.new("Part", char)
  467. main4.FormFactor = "Custom"
  468. main4.CanCollide = false
  469. main4.Size = Vector3.new(1, .76, 1)
  470. Instance.new("CylinderMesh", main4)
  471. main4.Locked = true
  472. main4.BrickColor = BrickColor.new("Really black")
  473. main4.TopSurface = 0
  474. main4.BottomSurface = 0
  475. main4.Position = torso.Position
  476. main4:BreakJoints()
  477. local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
  478. local speaker3 = Instance.new("Part", char)
  479. speaker3.FormFactor = "Custom"
  480. speaker3.CanCollide = false
  481. speaker3.Size = Vector3.new(1.5, .5, 1.4)
  482. speaker3.Locked = true
  483. speaker3.BrickColor = BrickColor.new("Really black")
  484. speaker3.TopSurface = 0
  485. speaker3.BottomSurface = 0
  486. speaker3.Position = torso.Position
  487. speaker3:BreakJoints()
  488. local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
  489. local speaker4 = Instance.new("Part", char)
  490. speaker4.FormFactor = "Custom"
  491. speaker4.CanCollide = false
  492. speaker4.Size = Vector3.new(1, .5, 2)
  493. speaker4.Locked = true
  494. speaker4.BrickColor = BrickColor.new("Really black")
  495. speaker4.TopSurface = 0
  496. speaker4.BottomSurface = 0
  497. speaker4.Position = torso.Position
  498. speaker4:BreakJoints()
  499. local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
  500. local speaker5 = Instance.new("Part", char)
  501. speaker5.FormFactor = "Custom"
  502. speaker5.CanCollide = false
  503. speaker5.Size = Vector3.new(1.4, .4, 1.3)
  504. speaker5.Locked = true
  505. speaker5.BrickColor = BrickColor.new("Really black")
  506. speaker5.TopSurface = 0
  507. speaker5.BottomSurface = 0
  508. speaker5.Position = torso.Position
  509. speaker5:BreakJoints()
  510. local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
  511. local speaker6 = Instance.new("Part", char)
  512. speaker6.FormFactor = "Custom"
  513. speaker6.CanCollide = false
  514. speaker6.Size = Vector3.new(.9, .4, 1.9)
  515. speaker6.Locked = true
  516. speaker6.BrickColor = BrickColor.new("Really black")
  517. speaker6.TopSurface = 0
  518. speaker6.BottomSurface = 0
  519. speaker6.Position = torso.Position
  520. speaker6:BreakJoints()
  521. local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
  522.  
  523. local support = Instance.new("Part", char)
  524. support.FormFactor = "Custom"
  525. support.CanCollide = false
  526. support.Size = Vector3.new(.3, .4, .6)
  527. support.Locked = true
  528. support.BrickColor = BrickColor.new("Really black")
  529. support.TopSurface = 0
  530. support.BottomSurface = 0
  531. support.Position = torso.Position
  532. support:BreakJoints()
  533. local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
  534.  
  535.  
  536. debounce = false
  537.  
  538. function stopsound()
  539. if debounce then return end
  540. if not sound.IsPlaying then return end
  541. sound:stop()
  542. debounce = true
  543. local dancebro = Instance.new("StringValue", game:service'Lighting')
  544. dancebro.Name = ('STOPDANCING'..plr.Name)
  545. game:service'Debris':AddItem(dancebro, 1)
  546. coroutine.wrap(function()
  547. while not sound.IsPlaying do
  548. if charge <= 100 then
  549. charge = charge + .1
  550. wait()
  551. elseif charge > 100 then
  552. charge = 100
  553. break
  554. end
  555. end
  556. end)()
  557. wait(.1)
  558. debounce = false
  559. end
  560. mouse.Button1Down:connect(function(mous)
  561. if debounceofsprint then return end
  562. if sound.IsPlaying then return end
  563. if debounce then return end
  564. sound:play()
  565. for i = 70, 55, -.35 do
  566. if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
  567. camera.FieldOfView = i
  568. wait()
  569. end
  570. for i = 65, 70, 2.5 do
  571. if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
  572. camera.FieldOfView = i
  573. wait()
  574. end
  575. if debounce then debounce = false return end
  576. if dancemode then
  577. for i,v in pairs(workspace:children()) do
  578. if not sound.IsPlaying then break end
  579. coroutine.wrap(function()
  580. if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
  581. danceAnimClone = danceAnim:clone()
  582. danceAnimClone.Parent = v
  583. danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893"
  584. wait()
  585. NLS([[
  586. function animatehuman(animationid, object)
  587. local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
  588. animation:Play()
  589. end
  590. while wait(.5) do
  591. if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
  592. animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
  593. end
  594. ]], v)
  595. end
  596. end)()
  597. end
  598. end
  599. coroutine.wrap(function()
  600. while sound.IsPlaying do
  601. if charge <= 1 then
  602. if debounce then break end
  603. if not sound.IsPlaying then break end
  604. sound:stop()
  605. debounce = true
  606. chargetext.TextColor3 = Color3.new(1,0,0)
  607. dancebro = Instance.new("StringValue", game:service'Lighting')
  608. dancebro.Name = ('STOPDANCING'..plr.Name)
  609. game:service'Debris':AddItem(dancebro, 1)
  610. coroutine.wrap(function()
  611. repeat wait() until charge >= 10
  612. debounce = false
  613. chargetext.TextColor3 = Color3.new(1,1,1)
  614. end)()
  615. coroutine.wrap(function()
  616. while not sound.IsPlaying do
  617. if charge <= 100 then
  618. charge = charge + .1
  619. wait()
  620. elseif charge > 100 then
  621. charge = 100
  622. break
  623. end
  624. end
  625. end)()
  626. else
  627. charge = charge - .08
  628. wait()
  629. end
  630. end
  631. end)()
  632. coroutine.wrap(function()
  633. local ran,err = ypcall(function()
  634. while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
  635. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  636. if not sound.IsPlaying then break end
  637. rayCast(speaker, 1250, 0, 5, "Lavender")
  638. wait(.35)
  639. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  640. if not sound.IsPlaying then break end
  641. rayCast(speaker, 1250, 0, 5, "Pink")
  642. wait(.95)
  643. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  644. if not sound.IsPlaying then break end
  645. rayCast(speaker, 1250, 0, 5, "Bright bluish green")
  646. wait(.55)
  647. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  648. if not sound.IsPlaying then break end
  649. rayCast(speaker, 1250, 0, 5, "Pink")
  650. wait(.4)
  651. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  652. if not sound.IsPlaying then break end
  653. rayCast(speaker, 1250, 0, 5, "Bright bluish green")
  654. local pl = Instance.new("PointLight", torso)
  655. pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
  656. pl.Range = 30
  657. pl.Brightness = 0.7
  658. game:service'Debris':AddItem(pl, .3)
  659. wait(.45)
  660. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  661. if not sound.IsPlaying then break end
  662. rayCast(speaker, 1250, 0, 5, "Lavender")
  663. wait(.75)
  664. end
  665. end) if err then print(err) end
  666. end)()
  667. end)
  668.  
  669. mouse.Button1Up:connect(function(mous)
  670. stopsound()
  671. end)
  672. ctrl = false
  673. mouse.KeyDown:connect(function(k)
  674. if string.byte(k) == 50 then
  675. ctrl = true
  676. humanoid.WalkSpeed = 8
  677. end
  678. if string.byte(k) == 48 then
  679. humanoid.WalkSpeed = 28
  680. end
  681. end)
  682.  
  683. mouse.KeyUp:connect(function(k)
  684. if string.byte(k) == 50 then
  685. ctrl = false
  686. humanoid.WalkSpeed = 16
  687. end
  688. if string.byte(k) == 48 then
  689. humanoid.WalkSpeed = 16
  690. if ctrl then
  691. humanoid.WalkSpeed = 8
  692. end
  693. end
  694. end)
  695.  
  696. humanoid.Died:connect(function()
  697. deathpos = torso.Position
  698. WorkModel = Instance.new("Model", workspace)
  699. WorkModel.Name = " "
  700. wait(1/60)
  701. humanoid.Parent = nil
  702. if torso then
  703. local Head = char:FindFirstChild("Head")
  704. if Head then
  705. local Neck = Instance.new("Weld")
  706. Neck.Name = "Neck"
  707. Neck.Part0 = torso
  708. Neck.Part1 = Head
  709. Neck.C0 = CFrame.new(0, 1.5, 0)
  710. Neck.C1 = CFrame.new()
  711. Neck.Parent = torso
  712. end
  713. local Limb = char:FindFirstChild("Right Arm")
  714. if Limb then
  715.  
  716. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  717. local Joint = Instance.new("Glue")
  718. Joint.Name = "RightShoulder"
  719. Joint.Part0 = torso
  720. Joint.Part1 = Limb
  721. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  722. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  723. Joint.Parent = torso
  724.  
  725. local B = Instance.new("Part")
  726. B.TopSurface = 0
  727. B.BottomSurface = 0
  728. B.formFactor = "Symmetric"
  729. B.Size = Vector3.new(1, 1, 1)
  730. B.Transparency = 1
  731. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  732. B.Parent = char
  733. B.CanCollide = false
  734. local W = Instance.new("Weld")
  735. W.Part0 = Limb
  736. W.Part1 = B
  737. W.C0 = CFrame.new(0, -0.5, 0)
  738. W.Parent = Limb
  739.  
  740. end
  741. local Limb = char:FindFirstChild("Left Arm")
  742. if Limb then
  743.  
  744. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  745. local Joint = Instance.new("Glue")
  746. Joint.Name = "LeftShoulder"
  747. Joint.Part0 = torso
  748. Joint.Part1 = Limb
  749. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  750. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  751. Joint.Parent = torso
  752.  
  753. local B = Instance.new("Part")
  754. B.TopSurface = 0
  755. B.BottomSurface = 0
  756. B.formFactor = "Symmetric"
  757. B.Size = Vector3.new(1, 1, 1)
  758. B.Transparency = 1
  759. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  760. B.Parent = char
  761. B.CanCollide = false
  762. local W = Instance.new("Weld")
  763. W.Part0 = Limb
  764. W.Part1 = B
  765. W.C0 = CFrame.new(0, -0.5, 0)
  766. W.Parent = Limb
  767.  
  768. end
  769. local Limb = char:FindFirstChild("Right Leg")
  770. if Limb then
  771.  
  772. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  773. local Joint = Instance.new("Glue")
  774. Joint.Name = "RightHip"
  775. Joint.Part0 = torso
  776. Joint.Part1 = Limb
  777. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  778. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  779. Joint.Parent = torso
  780.  
  781. local B = Instance.new("Part")
  782. B.TopSurface = 0
  783. B.BottomSurface = 0
  784. B.formFactor = "Symmetric"
  785. B.Size = Vector3.new(1, 1, 1)
  786. B.Transparency = 1
  787. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  788. B.Parent = char
  789. B.CanCollide = false
  790. local W = Instance.new("Weld")
  791. W.Part0 = Limb
  792. W.Part1 = B
  793. W.C0 = CFrame.new(0, -0.5, 0)
  794. W.Parent = Limb
  795.  
  796. end
  797. local Limb = char:FindFirstChild("Left Leg")
  798. if Limb then
  799.  
  800. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  801. local Joint = Instance.new("Glue")
  802. Joint.Name = "LeftHip"
  803. Joint.Part0 = torso
  804. Joint.Part1 = Limb
  805. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  806. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  807. Joint.Parent = torso
  808.  
  809. local B = Instance.new("Part")
  810. B.TopSurface = 0
  811. B.BottomSurface = 0
  812. B.formFactor = "Symmetric"
  813. B.Size = Vector3.new(1, 1, 1)
  814. B.Transparency = 1
  815. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  816. B.Parent = char
  817. B.CanCollide = false
  818. local W = Instance.new("Weld")
  819. W.Part0 = Limb
  820. W.Part1 = B
  821. W.C0 = CFrame.new(0, -0.5, 0)
  822. W.Parent = Limb
  823. end
  824. for blood = 0, 3 do
  825. local blood = Instance.new("Part", workspace)
  826. blood.BrickColor = BrickColor.Red()
  827. blood.FormFactor = "Custom"
  828. blood.Size = Vector3.new(.2,.2,.2)
  829. blood.Anchored = true
  830. blood.TopSurface = "Smooth"
  831. blood.BackSurface = "Smooth"
  832. local bloodmesh = Instance.new("CylinderMesh", blood)
  833. bloodmesh.Scale = Vector3.new(3, 0, 3)
  834. local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
  835. local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
  836. if hitzb then
  837. blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
  838. blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
  839. coroutine.wrap(function()
  840. for cframe = 0, math.random(16, 24) do
  841. bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
  842. wait()
  843. end
  844. end)()
  845. elseif not hitzb then
  846. blood:Destroy()
  847. end
  848. end
  849. local BP = Instance.new("BodyPosition", torso)
  850. BP.maxForce = Vector3.new(1,1,1)/0
  851. BP.position = deathpos
  852. for i,v in pairs(char:children()) do
  853. if v:IsA("Part") then v.Parent = WorkModel end
  854. end
  855. wait(.3)
  856. BP:Destroy()
  857. end
  858. end)
  859.  
  860. local rlegm = Instance.new("Motor", torso)
  861. rlegm.C0 = CFrame.new(0.5, -1, 0)
  862. rlegm.C1 = CFrame.new(0, 1, 0)
  863. rlegm.Part0 = torso
  864. rlegm.Part1 = rl
  865. rlegm.Name = "Right Hip"
  866. local llegm = Instance.new("Motor", torso)
  867. llegm.C0 = CFrame.new(-0.5, -1, 0)
  868. llegm.C1 = CFrame.new(0, 1, 0)
  869. llegm.Part0 = torso
  870. llegm.Part1 = ll
  871. llegm.Name = "Left Hip"
  872. neck.C0 = CFrame.new(0, 1, 0)
  873. neck.C1 = CFrame.new(0, -0.5, 0)
  874. rj.C0 = CFrame.new(0, -1, 0)
  875. rj.C1 = CFrame.new(0, -1, 0)
  876. rsc0 = rm.C0
  877. lsc0 = lm.C0
  878. neckc0 = neck.C0
  879. rootc0 = rj.C0
  880. llc0 = llegm.C0
  881. rlc0 = rlegm.C0
  882. speed = 0.4
  883. angle = 0
  884. anglespeed = 0
  885. mvmnt = 0
  886. game:service'RunService'.RenderStepped:connect(function()
  887. angle = (angle % 100) + anglespeed/10
  888. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  889. local rscf = rsc0
  890. local lscf = lsc0
  891. local rlcf = rlc0
  892. local llcf = llc0
  893. local rjcf = rootc0
  894. local ncf = neckc0
  895. local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
  896. local hitz, enz = workspace:findPartOnRay(rayz, char)
  897. --math.asin(mouse.UnitRay.Direction.y)
  898. ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
  899. rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
  900. lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
  901. if not hitz then
  902. ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
  903. rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
  904. lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
  905. rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
  906. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
  907. llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  908. elseif humanoid.Sit then
  909. ncf = neckc0 * CFrame.Angles(0, 0, 0)
  910. rjcf = rootc0 * CFrame.new(0, -.2, 0)
  911. rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
  912. llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
  913. if sprinting then
  914. debounceofsprint = false
  915. sprinting = false
  916. end
  917. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
  918. speed = 0.3
  919. if ctrl then
  920. rjcf = rootc0 * CFrame.new(0, -1.25, 0)
  921. llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
  922. rlcf = rlcf * CFrame.new(0, 1.25, -.85)
  923. else
  924. rjcf = rootc0
  925. rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
  926. llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
  927. end
  928. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
  929. if not humanoid.Sit then
  930. anglespeed = 3
  931. if ctrl then
  932. anglespeed = 3
  933. ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
  934. rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
  935. rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
  936. lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
  937. llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
  938. rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
  939. else
  940. rjcf = rootc0
  941. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
  942. llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
  943. end
  944. if sprinting then
  945. debounceofsprint = false
  946. sprinting = false
  947. end
  948. end
  949. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  950. if not humanoid.Sit then
  951. anglespeed = 3
  952. ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
  953. rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
  954. lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
  955. rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
  956. rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  957. llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  958. sprinting = true
  959. debounceofsprint = true
  960. end
  961. end
  962. rm.C0 = clerp(rm.C0,rscf,speed)
  963. lm.C0 = clerp(lm.C0,lscf,speed)
  964. rj.C0 = clerp(rj.C0,rjcf,speed)
  965. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  966. llegm.C0 = clerp(llegm.C0,llcf,speed)
  967. neck.C0 = clerp(neck.C0,ncf,speed)
  968. end)
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