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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("This is an edit by RhiBel00351.")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer | |
6 | end | |
7 | do --CFrame lerp (stravant, clerp by AntiBoomz0r) | |
8 | local function QuaternionFromCFrame(cf) | |
9 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
10 | local trace = m00 + m11 + m22 | |
11 | if trace > 0 then | |
12 | local s = math.sqrt(1 + trace) | |
13 | local recip = 0.5/s | |
14 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
15 | else | |
16 | local i = 0 | |
17 | if m11 > m00 then | |
18 | i = 1 | |
19 | end | |
20 | if m22 > (i == 0 and m00 or m11) then | |
21 | i = 2 | |
22 | end | |
23 | if i == 0 then | |
24 | local s = math.sqrt(m00-m11-m22+1) | |
25 | local recip = 0.5/s | |
26 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
27 | elseif i == 1 then | |
28 | local s = math.sqrt(m11-m22-m00+1) | |
29 | local recip = 0.5/s | |
30 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
31 | elseif i == 2 then | |
32 | local s = math.sqrt(m22-m00-m11+1) | |
33 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
34 | end | |
35 | end | |
36 | end | |
37 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
38 | local xs, ys, zs = x + x, y + y, z + z | |
39 | local wx, wy, wz = w*xs, w*ys, w*zs | |
40 | local xx = x*xs | |
41 | local xy = x*ys | |
42 | local xz = x*zs | |
43 | local yy = y*ys | |
44 | local yz = y*zs | |
45 | local zz = z*zs | |
46 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
47 | end | |
48 | function QuaternionSlerp(a, b, t) | |
49 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
50 | local startInterp, finishInterp; | |
51 | if cosTheta >= 0.0001 then | |
52 | if (1 - cosTheta) > 0.0001 then | |
53 | local theta = math.acos(cosTheta) | |
54 | local invSinTheta = 1/math.sin(theta) | |
55 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
56 | finishInterp = math.sin(t*theta)*invSinTheta | |
57 | else | |
58 | startInterp = 1-t | |
59 | finishInterp = t | |
60 | end | |
61 | else | |
62 | if (1+cosTheta) > 0.0001 then | |
63 | local theta = math.acos(-cosTheta) | |
64 | local invSinTheta = 1/math.sin(theta) | |
65 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
66 | finishInterp = math.sin(t*theta)*invSinTheta | |
67 | else | |
68 | startInterp = t-1 | |
69 | finishInterp = t | |
70 | end | |
71 | end | |
72 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
73 | end | |
74 | function clerp(a,b,t) | |
75 | local qa = {QuaternionFromCFrame(a)} | |
76 | local qb = {QuaternionFromCFrame(b)} | |
77 | local ax, ay, az = a.x, a.y, a.z | |
78 | local bx, by, bz = b.x, b.y, b.z | |
79 | local _t = 1-t | |
80 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
81 | end | |
82 | end | |
83 | ||
84 | plr = game:service'Players'.LocalPlayer | |
85 | char = plr.Character | |
86 | mouse = plr:GetMouse() | |
87 | humanoid = char:findFirstChild("Humanoid") | |
88 | torso = char:findFirstChild("Torso") | |
89 | head = char.Head | |
90 | ra = char:findFirstChild("Right Arm") | |
91 | la = char:findFirstChild("Left Arm") | |
92 | rl = char:findFirstChild("Right Leg") | |
93 | ll = char:findFirstChild("Left Leg") | |
94 | rs = torso:findFirstChild("Right Shoulder") | |
95 | ls = torso:findFirstChild("Left Shoulder") | |
96 | rh = torso:findFirstChild("Right Hip") | |
97 | lh = torso:findFirstChild("Left Hip") | |
98 | neck = torso:findFirstChild("Neck") | |
99 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
100 | anim = char:findFirstChild("Animate") | |
101 | if anim then | |
102 | anim:Destroy() | |
103 | end | |
104 | rootpart = char:findFirstChild("HumanoidRootPart") | |
105 | camera = workspace.CurrentCamera | |
106 | modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char) | |
107 | modelforparts.Name = "ModelForParts" | |
108 | ||
109 | function trailconnect(obj, wat) | |
110 | local trail = {} | |
111 | for i = 1, 4 do | |
112 | local p = Instance.new("Part") | |
113 | p.Material = "SmoothPlastic" | |
114 | p.BrickColor = obj.BrickColor | |
115 | p.formFactor = "Custom" | |
116 | p.Size = Vector3.new(1,1,1) | |
117 | p.Locked = true | |
118 | p.Anchored = true | |
119 | p.CanCollide = false | |
120 | local mesh = Instance.new("CylinderMesh", p) | |
121 | mesh.Name = "Mesh" | |
122 | table.insert(trail,{p,0}) | |
123 | end | |
124 | local lastpos = obj.Position | |
125 | local updatethis = 0 | |
126 | local dontdothis = false | |
127 | game:service'RunService'.Stepped:connect(function() | |
128 | if wat == true then if dontdothis then return end | |
129 | for i,v in pairs(trail) do | |
130 | game:service'Debris':AddItem(obj, 0) | |
131 | table.remove(v, i) | |
132 | end | |
133 | dontdothis = true | |
134 | return | |
135 | end | |
136 | updatethis = ((updatethis) % 4) + 1 | |
137 | local dstnc = (obj.Position - lastpos).magnitude | |
138 | trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) | |
139 | trail[updatethis][1].Parent = obj.Parent | |
140 | trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) | |
141 | trail[updatethis][2] = 0 | |
142 | for i,v in pairs(trail) do | |
143 | v[2] = v[2] + .15 | |
144 | v[1].Transparency = v[2] | |
145 | end | |
146 | lastpos = obj.Position | |
147 | end) | |
148 | end | |
149 | ||
150 | do --rayCast | |
151 | function rayCast(startpos, Speed, Gravity, Dmg, color) | |
152 | local ran,err = ypcall(function() | |
153 | local rayPart = Instance.new("Part") | |
154 | rayPart.Material = "SmoothPlastic" | |
155 | rayPart.Name = "RayPart" | |
156 | rayPart.BrickColor = BrickColor.new(color) | |
157 | rayPart.Anchored = true | |
158 | rayPart.CanCollide = false | |
159 | rayPart.Locked = true | |
160 | rayPart.FormFactor = "Custom" | |
161 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
162 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
163 | rayPart.Size = Vector3.new(.2, 50, .2) | |
164 | rayPart:breakJoints() | |
165 | Instance.new("CylinderMesh", rayPart) | |
166 | local fire = Instance.new("Fire", rayPart) | |
167 | fire.Color = rayPart.BrickColor.Color | |
168 | fire.SecondaryColor = rayPart.BrickColor.Color | |
169 | fire.Heat = 0 | |
170 | fire.Size = 10 | |
171 | local pl = Instance.new("PointLight", rayPart) | |
172 | pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) | |
173 | pl.Range = 18 | |
174 | ||
175 | local hitobj = false | |
176 | local bulletposition = startpos.Position | |
177 | rayPart.CFrame = startpos.CFrame | |
178 | trailconnect(rayPart, hitobj) | |
179 | ||
180 | local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed | |
181 | local bulletlastposition = bulletposition | |
182 | ||
183 | coroutine.resume(coroutine.create(function() | |
184 | while true do | |
185 | ||
186 | local dt = wait() | |
187 | bulletlastposition = bulletposition | |
188 | bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) | |
189 | bulletposition = bulletposition + (bulletvelocity*dt) | |
190 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
191 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} ) | |
192 | ||
193 | if (torso.Position - rayPart.Position).magnitude > 840 then | |
194 | rayPart:Destroy() | |
195 | hitobj = true | |
196 | break | |
197 | end | |
198 | ||
199 | ||
200 | if hit then | |
201 | hitobj = true | |
202 | local damage = math.random(Dmg, Dmg+6) | |
203 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
204 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
205 | elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then | |
206 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
207 | end | |
208 | local boom = Instance.new("Part", modelforparts) | |
209 | boom.Material = "SmoothPlastic" | |
210 | boom.BrickColor = rayPart.BrickColor | |
211 | boom.Anchored = true | |
212 | boom.FormFactor = "Custom" | |
213 | boom.Size = Vector3.new(1,1,1) | |
214 | boom.CanCollide = false | |
215 | boom.Transparency = 0.25 | |
216 | boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) | |
217 | boom.TopSurface = 0 | |
218 | boom.BottomSurface = 0 | |
219 | local sphere = Instance.new("SpecialMesh", boom) | |
220 | sphere.MeshType = "Sphere" | |
221 | local pl = Instance.new("PointLight", boom) | |
222 | pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) | |
223 | pl.Range = 20 | |
224 | for ye = 0, 8 do | |
225 | local lite = Instance.new("Part", boom) | |
226 | lite.Material = "SmoothPlastic" | |
227 | lite.FormFactor = "Custom" | |
228 | lite.Size = Vector3.new(.2, 1.5, .2) | |
229 | lite.BrickColor = boom.BrickColor | |
230 | lite.CanCollide = false | |
231 | lite.TopSurface = 0 | |
232 | lite.Anchored = false | |
233 | lite.BottomSurface = 0 | |
234 | lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) | |
235 | end | |
236 | ||
237 | for i = 0, 20, 2.5 do | |
238 | sphere.Scale = sphere.Scale + Vector3.new(i,i,i) | |
239 | boom.Transparency = boom.Transparency + i/60 | |
240 | pl.Range = pl.Range + i/15 | |
241 | wait() | |
242 | end | |
243 | boom:Destroy() | |
244 | for i,v in pairs(workspace:children()) do | |
245 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
246 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
247 | if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then | |
248 | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6)) | |
249 | end | |
250 | end | |
251 | end | |
252 | if v and v:IsA("Part") and v.Name ~= "Base" then | |
253 | if (v.Position - boom.Position).magnitude < 16 then | |
254 | v.Material = "SmoothPlastic" | |
255 | v:BreakJoints() | |
256 | v.TopSurface = 10 | |
257 | v.BottomSurface = 10 | |
258 | v.LeftSurface = 10 | |
259 | v.RightSurface = 10 | |
260 | v.FrontSurface = 10 | |
261 | v.BackSurface = 10 | |
262 | v.Anchored = false | |
263 | end | |
264 | end | |
265 | end | |
266 | pcall(function() | |
267 | bulletposition = hitposition | |
268 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
269 | rayPart:Destroy() | |
270 | end) | |
271 | break | |
272 | end | |
273 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
274 | rayPart.Parent = modelforparts | |
275 | end | |
276 | end)) | |
277 | for i = 70, 65, -1.5 do | |
278 | camera.FieldOfView = i | |
279 | wait() | |
280 | end | |
281 | for i = 65, 70, 2.5 do | |
282 | camera.FieldOfView = i | |
283 | wait() | |
284 | end | |
285 | end) | |
286 | if err then | |
287 | print(err) | |
288 | end | |
289 | end | |
290 | end | |
291 | ||
292 | ||
293 | charge = 100 | |
294 | ||
295 | plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui") | |
296 | ||
297 | local statusgui = Instance.new("ScreenGui", plrgui) | |
298 | local mainframe = Instance.new("Frame", statusgui) | |
299 | mainframe.Size = UDim2.new(0, 200, 0, 200) | |
300 | - | image.Image = "rbxassetid://145057975" |
300 | + | |
301 | mainframe.Style = 3 | |
302 | local image = Instance.new("ImageLabel", mainframe) | |
303 | image.Size = UDim2.new(1, 0, .47, 0) | |
304 | image.Position = UDim2.new(0, 0, .235, 0) | |
305 | image.BackgroundTransparency = 1 | |
306 | image.Image = "rbxassetid://172952539" | |
307 | local chargetext = Instance.new("TextLabel", mainframe) | |
308 | chargetext.FontSize = "Size18" | |
309 | chargetext.Size = UDim2.new(1, 0, .95, 0) | |
310 | chargetext.TextYAlignment = "Bottom" | |
311 | chargetext.BackgroundTransparency = 1 | |
312 | chargetext.TextColor3 = Color3.new(1,1,1) | |
313 | game:service'RunService'.Stepped:connect(function() | |
314 | chargetext.Text = math.floor(charge).."%" | |
315 | end) | |
316 | ||
317 | ||
318 | ||
319 | local rm = Instance.new("Weld", torso) | |
320 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
321 | rm.C1 = CFrame.new(0, 0.5, 0) | |
322 | rm.Part0 = torso | |
323 | rm.Part1 = ra | |
324 | local lm = Instance.new("Weld", torso) | |
325 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
326 | - | sound.SoundId = "rbxassetid://130768080" |
326 | + | |
327 | lm.Part0 = torso | |
328 | lm.Part1 = la | |
329 | ||
330 | sound = Instance.new("Sound", head) | |
331 | sound.Volume = 1 | |
332 | sound.SoundId = "rbxassetid://131538164" | |
333 | sound.Looped = true | |
334 | ||
335 | ||
336 | dancemode = true | |
337 | debounceofsprint = false | |
338 | ||
339 | --create func | |
340 | function part(parent, size, color, formfactor, collide, transparency) | |
341 | if transparency == nil then transparency=0 end | |
342 | if collide == nil then collide=false end | |
343 | if formfactor == nil then formfactor="Custom" end | |
344 | local p = Instance.new("Part", parent) | |
345 | p.FormFactor = formfactor | |
346 | p.CanCollide = collide | |
347 | p.Size = size | |
348 | p.Locked = true | |
349 | p.Transparency = transparency | |
350 | p.Position = torso.Position + Vector3.new(0, 1, 0) | |
351 | p.BrickColor = color | |
352 | p.FrontSurface = "SmoothNoOutlines" | |
353 | p.BackSurface = "SmoothNoOutlines" | |
354 | p.LeftSurface = "SmoothNoOutlines" | |
355 | p.BottomSurface = "SmoothNoOutlines" | |
356 | p.TopSurface = "SmoothNoOutlines" | |
357 | p.RightSurface = "SmoothNoOutlines" | |
358 | return p | |
359 | end | |
360 | function wedge(parent, size, color, formfactor, collide, transparency) | |
361 | if transparency==nil then transparency=0 end | |
362 | if collide==nil then collide=false end | |
363 | if formfactor==nil then formfactor="Custom" end | |
364 | local p = Instance.new("WedgePart", parent) | |
365 | p.FormFactor = formfactor | |
366 | p.CanCollide = collide | |
367 | p.Size = size | |
368 | p.Locked = true | |
369 | p.Position = torso.Position | |
370 | p.BrickColor = color | |
371 | p.FrontSurface = "SmoothNoOutlines" | |
372 | p.BackSurface = "SmoothNoOutlines" | |
373 | p.LeftSurface = "SmoothNoOutlines" | |
374 | p.BottomSurface = "SmoothNoOutlines" | |
375 | p.TopSurface = "SmoothNoOutlines" | |
376 | p.RightSurface = "SmoothNoOutlines" | |
377 | return p | |
378 | end | |
379 | function weld(part0, part1, c0, parent, c1) | |
380 | if parent == nil then parent=char end | |
381 | if c1 == nil then c1=CFrame.new() end | |
382 | ||
383 | local wel = Instance.new("Weld", parent) | |
384 | wel.Part0 = part0 | |
385 | wel.Part1 = part1 | |
386 | wel.C0 = c0 | |
387 | wel.C1 = c1 | |
388 | return wel | |
389 | end | |
390 | function specialmesh(parent, meshType, scale, meshId) | |
391 | if meshId==nil then meshId="" end | |
392 | local mesh = Instance.new("SpecialMesh", parent) | |
393 | mesh.Scale = scale | |
394 | mesh.MeshType = meshType | |
395 | mesh.MeshId = meshId | |
396 | return mesh | |
397 | end | |
398 | ---------------------------------------------------------------------------------------------------------- | |
399 | --function part(parent, size, color, formfactor, collide, transparency) | |
400 | --function weld(part0, part1, c0, parent, c1) | |
401 | ||
402 | ---------------------------------------------------------------------------------------------------------- | |
403 | function animatehuman(animationid, object) | |
404 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
405 | animation:Play() | |
406 | end | |
407 | local danceAnim = Instance.new("Animation", char) | |
408 | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
409 | danceAnim.Name = "DancingAnimation" | |
410 | - | main.BrickColor = BrickColor.new("Institutional white") |
410 | + | |
411 | local main = Instance.new("Part", char) | |
412 | main.FormFactor = "Custom" | |
413 | main.CanCollide = false | |
414 | main.Size = Vector3.new(.75, 1, 1.2) | |
415 | main.Locked = true | |
416 | main.BrickColor = BrickColor.new("Really black") | |
417 | main.TopSurface = 0 | |
418 | main.BottomSurface = 0 | |
419 | main.Position = torso.Position | |
420 | main:BreakJoints() | |
421 | - | speaker.BrickColor = BrickColor.new("Institutional white") |
421 | + | |
422 | local speaker = Instance.new("Part", char) | |
423 | speaker.FormFactor = "Custom" | |
424 | speaker.CanCollide = false | |
425 | speaker.Size = Vector3.new(1.5, .25, 1.4) | |
426 | speaker.Locked = true | |
427 | speaker.BrickColor = BrickColor.new("Really black") | |
428 | speaker.TopSurface = 0 | |
429 | speaker.BottomSurface = 0 | |
430 | speaker.Position = torso.Position | |
431 | speaker:BreakJoints() | |
432 | - | speaker2.BrickColor = BrickColor.new("Institutional white") |
432 | + | |
433 | local speaker2 = Instance.new("Part", char) | |
434 | speaker2.FormFactor = "Custom" | |
435 | speaker2.CanCollide = false | |
436 | speaker2.Size = Vector3.new(1, .25, 2) | |
437 | speaker2.Locked = true | |
438 | speaker2.BrickColor = BrickColor.new("Really black") | |
439 | speaker2.TopSurface = 0 | |
440 | speaker2.BottomSurface = 0 | |
441 | speaker2.Position = torso.Position | |
442 | speaker2:BreakJoints() | |
443 | - | main2.BrickColor = BrickColor.new("Institutional white") |
443 | + | |
444 | local main2 = Instance.new("Part", char) | |
445 | main2.FormFactor = "Custom" | |
446 | main2.CanCollide = false | |
447 | main2.Size = Vector3.new(.751, 1, .6) | |
448 | main2.Locked = true | |
449 | main2.BrickColor = BrickColor.new("Really black") | |
450 | main2.TopSurface = 0 | |
451 | main2.BottomSurface = 0 | |
452 | main2.Position = torso.Position | |
453 | main2:BreakJoints() | |
454 | - | main3.BrickColor = BrickColor.new("Institutional white") |
454 | + | |
455 | local main3 = Instance.new("Part", char) | |
456 | main3.FormFactor = "Custom" | |
457 | main3.CanCollide = false | |
458 | main3.Size = Vector3.new(.751, 1.45, 1) | |
459 | main3.Locked = true | |
460 | main3.BrickColor = BrickColor.new("Really black") | |
461 | main3.TopSurface = 0 | |
462 | main3.BottomSurface = 0 | |
463 | main3.Position = torso.Position | |
464 | main3:BreakJoints() | |
465 | local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) | |
466 | - | main4.BrickColor = BrickColor.new("Institutional white") |
466 | + | |
467 | main4.FormFactor = "Custom" | |
468 | main4.CanCollide = false | |
469 | main4.Size = Vector3.new(1, .76, 1) | |
470 | Instance.new("CylinderMesh", main4) | |
471 | main4.Locked = true | |
472 | main4.BrickColor = BrickColor.new("Really black") | |
473 | main4.TopSurface = 0 | |
474 | main4.BottomSurface = 0 | |
475 | main4.Position = torso.Position | |
476 | main4:BreakJoints() | |
477 | - | speaker3.BrickColor = BrickColor.new("Institutional white") |
477 | + | |
478 | local speaker3 = Instance.new("Part", char) | |
479 | speaker3.FormFactor = "Custom" | |
480 | speaker3.CanCollide = false | |
481 | speaker3.Size = Vector3.new(1.5, .5, 1.4) | |
482 | speaker3.Locked = true | |
483 | speaker3.BrickColor = BrickColor.new("Really black") | |
484 | speaker3.TopSurface = 0 | |
485 | speaker3.BottomSurface = 0 | |
486 | speaker3.Position = torso.Position | |
487 | speaker3:BreakJoints() | |
488 | - | speaker4.BrickColor = BrickColor.new("Institutional white") |
488 | + | |
489 | local speaker4 = Instance.new("Part", char) | |
490 | speaker4.FormFactor = "Custom" | |
491 | speaker4.CanCollide = false | |
492 | speaker4.Size = Vector3.new(1, .5, 2) | |
493 | speaker4.Locked = true | |
494 | speaker4.BrickColor = BrickColor.new("Really black") | |
495 | speaker4.TopSurface = 0 | |
496 | speaker4.BottomSurface = 0 | |
497 | speaker4.Position = torso.Position | |
498 | speaker4:BreakJoints() | |
499 | - | speaker5.BrickColor = BrickColor.new("Institutional white") |
499 | + | |
500 | local speaker5 = Instance.new("Part", char) | |
501 | speaker5.FormFactor = "Custom" | |
502 | speaker5.CanCollide = false | |
503 | speaker5.Size = Vector3.new(1.4, .4, 1.3) | |
504 | speaker5.Locked = true | |
505 | speaker5.BrickColor = BrickColor.new("Really black") | |
506 | speaker5.TopSurface = 0 | |
507 | speaker5.BottomSurface = 0 | |
508 | speaker5.Position = torso.Position | |
509 | speaker5:BreakJoints() | |
510 | - | speaker6.BrickColor = BrickColor.new("Institutional white") |
510 | + | |
511 | local speaker6 = Instance.new("Part", char) | |
512 | speaker6.FormFactor = "Custom" | |
513 | speaker6.CanCollide = false | |
514 | speaker6.Size = Vector3.new(.9, .4, 1.9) | |
515 | speaker6.Locked = true | |
516 | speaker6.BrickColor = BrickColor.new("Really black") | |
517 | speaker6.TopSurface = 0 | |
518 | speaker6.BottomSurface = 0 | |
519 | speaker6.Position = torso.Position | |
520 | speaker6:BreakJoints() | |
521 | local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) | |
522 | - | support.BrickColor = BrickColor.new("Institutional white") |
522 | + | |
523 | local support = Instance.new("Part", char) | |
524 | support.FormFactor = "Custom" | |
525 | support.CanCollide = false | |
526 | support.Size = Vector3.new(.3, .4, .6) | |
527 | support.Locked = true | |
528 | support.BrickColor = BrickColor.new("Really black") | |
529 | support.TopSurface = 0 | |
530 | support.BottomSurface = 0 | |
531 | support.Position = torso.Position | |
532 | support:BreakJoints() | |
533 | local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) | |
534 | ||
535 | ||
536 | debounce = false | |
537 | ||
538 | function stopsound() | |
539 | if debounce then return end | |
540 | if not sound.IsPlaying then return end | |
541 | sound:stop() | |
542 | debounce = true | |
543 | local dancebro = Instance.new("StringValue", game:service'Lighting') | |
544 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
545 | game:service'Debris':AddItem(dancebro, 1) | |
546 | coroutine.wrap(function() | |
547 | while not sound.IsPlaying do | |
548 | if charge <= 100 then | |
549 | charge = charge + .1 | |
550 | wait() | |
551 | elseif charge > 100 then | |
552 | charge = 100 | |
553 | break | |
554 | end | |
555 | end | |
556 | end)() | |
557 | wait(.1) | |
558 | debounce = false | |
559 | end | |
560 | mouse.Button1Down:connect(function(mous) | |
561 | if debounceofsprint then return end | |
562 | if sound.IsPlaying then return end | |
563 | if debounce then return end | |
564 | sound:play() | |
565 | for i = 70, 55, -.35 do | |
566 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
567 | camera.FieldOfView = i | |
568 | wait() | |
569 | end | |
570 | for i = 65, 70, 2.5 do | |
571 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
572 | camera.FieldOfView = i | |
573 | wait() | |
574 | end | |
575 | if debounce then debounce = false return end | |
576 | if dancemode then | |
577 | for i,v in pairs(workspace:children()) do | |
578 | if not sound.IsPlaying then break end | |
579 | coroutine.wrap(function() | |
580 | if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then | |
581 | danceAnimClone = danceAnim:clone() | |
582 | danceAnimClone.Parent = v | |
583 | danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
584 | wait() | |
585 | NLS([[ | |
586 | function animatehuman(animationid, object) | |
587 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
588 | animation:Play() | |
589 | end | |
590 | while wait(.5) do | |
591 | if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end | |
592 | animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent) | |
593 | end | |
594 | ]], v) | |
595 | end | |
596 | end)() | |
597 | end | |
598 | end | |
599 | coroutine.wrap(function() | |
600 | while sound.IsPlaying do | |
601 | if charge <= 1 then | |
602 | if debounce then break end | |
603 | if not sound.IsPlaying then break end | |
604 | sound:stop() | |
605 | debounce = true | |
606 | chargetext.TextColor3 = Color3.new(1,0,0) | |
607 | dancebro = Instance.new("StringValue", game:service'Lighting') | |
608 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
609 | game:service'Debris':AddItem(dancebro, 1) | |
610 | coroutine.wrap(function() | |
611 | repeat wait() until charge >= 10 | |
612 | debounce = false | |
613 | chargetext.TextColor3 = Color3.new(1,1,1) | |
614 | end)() | |
615 | coroutine.wrap(function() | |
616 | while not sound.IsPlaying do | |
617 | if charge <= 100 then | |
618 | charge = charge + .1 | |
619 | wait() | |
620 | elseif charge > 100 then | |
621 | charge = 100 | |
622 | break | |
623 | end | |
624 | end | |
625 | end)() | |
626 | else | |
627 | charge = charge - .08 | |
628 | wait() | |
629 | end | |
630 | end | |
631 | end)() | |
632 | coroutine.wrap(function() | |
633 | local ran,err = ypcall(function() | |
634 | while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do | |
635 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
636 | if not sound.IsPlaying then break end | |
637 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
638 | wait(.35) | |
639 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
640 | if not sound.IsPlaying then break end | |
641 | rayCast(speaker, 1250, 0, 5, "Pink") | |
642 | wait(.95) | |
643 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
644 | if not sound.IsPlaying then break end | |
645 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
646 | wait(.55) | |
647 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
648 | if not sound.IsPlaying then break end | |
649 | rayCast(speaker, 1250, 0, 5, "Pink") | |
650 | wait(.4) | |
651 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
652 | if not sound.IsPlaying then break end | |
653 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
654 | local pl = Instance.new("PointLight", torso) | |
655 | pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) | |
656 | pl.Range = 30 | |
657 | pl.Brightness = 0.7 | |
658 | game:service'Debris':AddItem(pl, .3) | |
659 | wait(.45) | |
660 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
661 | if not sound.IsPlaying then break end | |
662 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
663 | wait(.75) | |
664 | end | |
665 | end) if err then print(err) end | |
666 | end)() | |
667 | end) | |
668 | ||
669 | mouse.Button1Up:connect(function(mous) | |
670 | stopsound() | |
671 | end) | |
672 | ctrl = false | |
673 | mouse.KeyDown:connect(function(k) | |
674 | if string.byte(k) == 50 then | |
675 | ctrl = true | |
676 | humanoid.WalkSpeed = 8 | |
677 | end | |
678 | if string.byte(k) == 48 then | |
679 | humanoid.WalkSpeed = 28 | |
680 | end | |
681 | end) | |
682 | ||
683 | mouse.KeyUp:connect(function(k) | |
684 | if string.byte(k) == 50 then | |
685 | ctrl = false | |
686 | humanoid.WalkSpeed = 16 | |
687 | end | |
688 | if string.byte(k) == 48 then | |
689 | humanoid.WalkSpeed = 16 | |
690 | if ctrl then | |
691 | humanoid.WalkSpeed = 8 | |
692 | end | |
693 | end | |
694 | end) | |
695 | ||
696 | humanoid.Died:connect(function() | |
697 | deathpos = torso.Position | |
698 | WorkModel = Instance.new("Model", workspace) | |
699 | WorkModel.Name = " " | |
700 | wait(1/60) | |
701 | humanoid.Parent = nil | |
702 | if torso then | |
703 | local Head = char:FindFirstChild("Head") | |
704 | if Head then | |
705 | local Neck = Instance.new("Weld") | |
706 | Neck.Name = "Neck" | |
707 | Neck.Part0 = torso | |
708 | Neck.Part1 = Head | |
709 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
710 | Neck.C1 = CFrame.new() | |
711 | Neck.Parent = torso | |
712 | end | |
713 | local Limb = char:FindFirstChild("Right Arm") | |
714 | if Limb then | |
715 | ||
716 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
717 | local Joint = Instance.new("Glue") | |
718 | Joint.Name = "RightShoulder" | |
719 | Joint.Part0 = torso | |
720 | Joint.Part1 = Limb | |
721 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
722 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
723 | Joint.Parent = torso | |
724 | ||
725 | local B = Instance.new("Part") | |
726 | B.TopSurface = 0 | |
727 | B.BottomSurface = 0 | |
728 | B.formFactor = "Symmetric" | |
729 | B.Size = Vector3.new(1, 1, 1) | |
730 | B.Transparency = 1 | |
731 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
732 | B.Parent = char | |
733 | B.CanCollide = false | |
734 | local W = Instance.new("Weld") | |
735 | W.Part0 = Limb | |
736 | W.Part1 = B | |
737 | W.C0 = CFrame.new(0, -0.5, 0) | |
738 | W.Parent = Limb | |
739 | ||
740 | end | |
741 | local Limb = char:FindFirstChild("Left Arm") | |
742 | if Limb then | |
743 | ||
744 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
745 | local Joint = Instance.new("Glue") | |
746 | Joint.Name = "LeftShoulder" | |
747 | Joint.Part0 = torso | |
748 | Joint.Part1 = Limb | |
749 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
750 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
751 | Joint.Parent = torso | |
752 | ||
753 | local B = Instance.new("Part") | |
754 | B.TopSurface = 0 | |
755 | B.BottomSurface = 0 | |
756 | B.formFactor = "Symmetric" | |
757 | B.Size = Vector3.new(1, 1, 1) | |
758 | B.Transparency = 1 | |
759 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
760 | B.Parent = char | |
761 | B.CanCollide = false | |
762 | local W = Instance.new("Weld") | |
763 | W.Part0 = Limb | |
764 | W.Part1 = B | |
765 | W.C0 = CFrame.new(0, -0.5, 0) | |
766 | W.Parent = Limb | |
767 | ||
768 | end | |
769 | local Limb = char:FindFirstChild("Right Leg") | |
770 | if Limb then | |
771 | ||
772 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
773 | local Joint = Instance.new("Glue") | |
774 | Joint.Name = "RightHip" | |
775 | Joint.Part0 = torso | |
776 | Joint.Part1 = Limb | |
777 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
778 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
779 | Joint.Parent = torso | |
780 | ||
781 | local B = Instance.new("Part") | |
782 | B.TopSurface = 0 | |
783 | B.BottomSurface = 0 | |
784 | B.formFactor = "Symmetric" | |
785 | B.Size = Vector3.new(1, 1, 1) | |
786 | B.Transparency = 1 | |
787 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
788 | B.Parent = char | |
789 | B.CanCollide = false | |
790 | local W = Instance.new("Weld") | |
791 | W.Part0 = Limb | |
792 | W.Part1 = B | |
793 | W.C0 = CFrame.new(0, -0.5, 0) | |
794 | W.Parent = Limb | |
795 | ||
796 | end | |
797 | local Limb = char:FindFirstChild("Left Leg") | |
798 | if Limb then | |
799 | ||
800 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
801 | local Joint = Instance.new("Glue") | |
802 | Joint.Name = "LeftHip" | |
803 | Joint.Part0 = torso | |
804 | Joint.Part1 = Limb | |
805 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
806 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
807 | Joint.Parent = torso | |
808 | ||
809 | local B = Instance.new("Part") | |
810 | B.TopSurface = 0 | |
811 | B.BottomSurface = 0 | |
812 | B.formFactor = "Symmetric" | |
813 | B.Size = Vector3.new(1, 1, 1) | |
814 | B.Transparency = 1 | |
815 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
816 | B.Parent = char | |
817 | B.CanCollide = false | |
818 | local W = Instance.new("Weld") | |
819 | W.Part0 = Limb | |
820 | W.Part1 = B | |
821 | W.C0 = CFrame.new(0, -0.5, 0) | |
822 | W.Parent = Limb | |
823 | end | |
824 | for blood = 0, 3 do | |
825 | local blood = Instance.new("Part", workspace) | |
826 | blood.BrickColor = BrickColor.Red() | |
827 | blood.FormFactor = "Custom" | |
828 | blood.Size = Vector3.new(.2,.2,.2) | |
829 | blood.Anchored = true | |
830 | blood.TopSurface = "Smooth" | |
831 | blood.BackSurface = "Smooth" | |
832 | local bloodmesh = Instance.new("CylinderMesh", blood) | |
833 | bloodmesh.Scale = Vector3.new(3, 0, 3) | |
834 | local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) | |
835 | local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) | |
836 | if hitzb then | |
837 | blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) | |
838 | blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) | |
839 | coroutine.wrap(function() | |
840 | for cframe = 0, math.random(16, 24) do | |
841 | bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) | |
842 | wait() | |
843 | end | |
844 | end)() | |
845 | elseif not hitzb then | |
846 | blood:Destroy() | |
847 | end | |
848 | end | |
849 | local BP = Instance.new("BodyPosition", torso) | |
850 | BP.maxForce = Vector3.new(1,1,1)/0 | |
851 | BP.position = deathpos | |
852 | for i,v in pairs(char:children()) do | |
853 | if v:IsA("Part") then v.Parent = WorkModel end | |
854 | end | |
855 | wait(.3) | |
856 | BP:Destroy() | |
857 | end | |
858 | end) | |
859 | ||
860 | local rlegm = Instance.new("Motor", torso) | |
861 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
862 | rlegm.C1 = CFrame.new(0, 1, 0) | |
863 | rlegm.Part0 = torso | |
864 | rlegm.Part1 = rl | |
865 | rlegm.Name = "Right Hip" | |
866 | local llegm = Instance.new("Motor", torso) | |
867 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
868 | llegm.C1 = CFrame.new(0, 1, 0) | |
869 | llegm.Part0 = torso | |
870 | llegm.Part1 = ll | |
871 | llegm.Name = "Left Hip" | |
872 | neck.C0 = CFrame.new(0, 1, 0) | |
873 | neck.C1 = CFrame.new(0, -0.5, 0) | |
874 | rj.C0 = CFrame.new(0, -1, 0) | |
875 | rj.C1 = CFrame.new(0, -1, 0) | |
876 | rsc0 = rm.C0 | |
877 | lsc0 = lm.C0 | |
878 | neckc0 = neck.C0 | |
879 | rootc0 = rj.C0 | |
880 | llc0 = llegm.C0 | |
881 | rlc0 = rlegm.C0 | |
882 | speed = 0.4 | |
883 | angle = 0 | |
884 | anglespeed = 0 | |
885 | mvmnt = 0 | |
886 | game:service'RunService'.RenderStepped:connect(function() | |
887 | angle = (angle % 100) + anglespeed/10 | |
888 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
889 | local rscf = rsc0 | |
890 | local lscf = lsc0 | |
891 | local rlcf = rlc0 | |
892 | local llcf = llc0 | |
893 | local rjcf = rootc0 | |
894 | local ncf = neckc0 | |
895 | local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
896 | local hitz, enz = workspace:findPartOnRay(rayz, char) | |
897 | --math.asin(mouse.UnitRay.Direction.y) | |
898 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) | |
899 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
900 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
901 | if not hitz then | |
902 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
903 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
904 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
905 | rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) | |
906 | rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) | |
907 | llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) | |
908 | elseif humanoid.Sit then | |
909 | ncf = neckc0 * CFrame.Angles(0, 0, 0) | |
910 | rjcf = rootc0 * CFrame.new(0, -.2, 0) | |
911 | rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) | |
912 | llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) | |
913 | if sprinting then | |
914 | debounceofsprint = false | |
915 | sprinting = false | |
916 | end | |
917 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then | |
918 | speed = 0.3 | |
919 | if ctrl then | |
920 | rjcf = rootc0 * CFrame.new(0, -1.25, 0) | |
921 | llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) | |
922 | rlcf = rlcf * CFrame.new(0, 1.25, -.85) | |
923 | else | |
924 | rjcf = rootc0 | |
925 | rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) | |
926 | llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) | |
927 | end | |
928 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
929 | if not humanoid.Sit then | |
930 | anglespeed = 3 | |
931 | if ctrl then | |
932 | anglespeed = 3 | |
933 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) | |
934 | rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) | |
935 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) | |
936 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) | |
937 | llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) | |
938 | rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) | |
939 | else | |
940 | rjcf = rootc0 | |
941 | rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) | |
942 | llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) | |
943 | end | |
944 | if sprinting then | |
945 | debounceofsprint = false | |
946 | sprinting = false | |
947 | end | |
948 | end | |
949 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then | |
950 | if not humanoid.Sit then | |
951 | anglespeed = 3 | |
952 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
953 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
954 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
955 | rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) | |
956 | rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) | |
957 | llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) | |
958 | sprinting = true | |
959 | debounceofsprint = true | |
960 | end | |
961 | end | |
962 | rm.C0 = clerp(rm.C0,rscf,speed) | |
963 | lm.C0 = clerp(lm.C0,lscf,speed) | |
964 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
965 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
966 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
967 | neck.C0 = clerp(neck.C0,ncf,speed) | |
968 | end) |