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- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local ContextActionService = game:GetService("ContextActionService")
- local Player = Players.LocalPlayer
- local Character = Player.Character or Player.CharacterAdded:Wait()
- local Jumping = false
- local LeftValue, RightValue = 0, 0
- local function Left(ActionName, InputState)
- if InputState == Enum.UserInputState.Begin then
- LeftValue = 1
- elseif InputState == Enum.UserInputState.End then
- LeftValue = 0
- end
- end
- local function Right(ActionName, InputState)
- if InputState == Enum.UserInputState.Begin then
- RightValue = 1
- elseif InputState == Enum.UserInputState.End then
- RightValue = 0
- end
- end
- local function Jump(ActionName, InputState)
- if InputState == Enum.UserInputState.Begin then
- Jumping = true
- elseif InputState == Enum.UserInputState.End then
- Jumping = false
- end
- end
- local function Update()
- if Character and Character:FindFirstChild("Humanoid") then
- if Jumping then
- Character.Humanoid.Jump = true
- end
- local MoveDirection = RightValue - LeftValue
- Character.Humanoid:Move(Vector3.new(MoveDirection, 0, 0), false)
- end
- end
- RunService:BindToRenderStep("Control", Enum.RenderPriority.Input.Value, Update)
- ContextActionService:BindAction("Left", Left, true, "a", Enum.KeyCode.Left, Enum.KeyCode.DPadLeft)
- ContextActionService:BindAction("Right", Right, true, "d", Enum.KeyCode.Right, Enum.KeyCode.DPadRight)
- ContextActionService:BindAction("Jump", Jump, true, "w", Enum.KeyCode.Space, Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA)
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