Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- https://www.youtube.com/watch?v=hLg8J84-bYs (watch this video on how-to's)
- -- What it do 🤓☝️ on rod equipped, insta cast, insta catch, auto shake
- -- enabled by default
- -- to turn off reassign _G.running to false, to reenable reassign it to true
- --_G.running = false
- if _G.running == false then
- return;
- else
- _G.running = true;
- local plr = game.Players.LocalPlayer;
- local plrgui = plr.PlayerGui;
- local RS = game:GetService("ReplicatedStorage");
- repeat task.wait()
- task.spawn(function()
- local succ, err = pcall(function()
- local tool = plr.Character:FindFirstChildWhichIsA("Tool")
- plr.Character:FindFirstChildWhichIsA("Tool").events.cast:FireServer(100, 1)
- end)
- end)
- task.spawn(function()
- local succ, err = pcall(function()
- local shakeui = plrgui.shakeui;
- if shakeui then
- shakeui.safezone.button.shake:FireServer();
- end
- end)
- end);
- if plrgui:FindFirstChild("reel") ~= nil then
- RS.events["reelfinished"..' ']:FireServer(100, true);
- plr.Character:FindFirstChildWhichIsA("Tool").events.reset:FireServer()
- end
- until _G.running == false
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement