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it unlocks many cool features!
- for i,v in pairs(game.Players.LocalPlayer.Backpack:children()) do
- local stats = require(game.ReplicatedStorage.WeaponScripts.WeaponConfigs:FindFirstChild(v.Name))
- stats['damage'] = math.huge
- stats['customDamage'] = math.huge
- stats['pellets'] = 30
- stats['burst'] = 0
- stats['RPM'] = math.huge
- stats['range'] = 90000
- stats['magSize'] = math.huge
- stats['reloadTime'] = 0.000001
- stats['minSpread'] = 0
- stats['maxSpread'] = 0
- stats['bulletSpeed'] = math.huge
- stats['fireMode'] = 1
- warn(v.Name, " Has been moded!")
- end
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