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for i,v in pairs(game.Players.LocalPlayer.Backpack:children()) do
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local stats = require(game.ReplicatedStorage.WeaponScripts.WeaponConfigs:FindFirstChild(v.Name))
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stats['damage'] = math.huge
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stats['customDamage'] = math.huge
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stats['pellets'] = 15
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stats['pellets'] = 30
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stats['burst'] = 0
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stats['RPM'] = math.huge
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stats['range'] = 90000
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stats['magSize'] = math.huge
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stats['reloadTime'] = 0.000001
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stats['minSpread'] = 0
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stats['maxSpread'] = 0
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stats['bulletSpeed'] = math.huge
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stats['fireMode'] = 1
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warn(v.Name, " Has been moded!")
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end