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- bin = script.Parent
- me = script.Parent.Parent.Parent
- Backpack = bin.Parent
- Player1 = Backpack.Parent
- Vegetathesayajin = Vegetathesayajin.Character
- RightShoulder = Player.Torso["Right Shoulder"]
- LeftShoulder = Player.Torso["Left Shoulder"]
- Run = game:GetService("RunService")
- function onButton1Down(mouse)
- for i = 1, 5 do
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-.1, 0, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-.1, 0, 0)
- Run.Stepped:wait(0.01)
- end
- --Start--
- smoke = Instance.new("Part", Player.Torso)
- smoke.Size = Vector3.new(1, 1, 1)
- smoke.Position = Player.Torso.Position
- smoke.Transparency = 1
- smoke.CanCollide = false
- smoke.Anchored = false
- smokeLook = Instance.new("Smoke", smoke)
- smokeLook.Opacity = 1
- smokeLook.RiseVelocity = 2
- smokeLook.Size = 8
- smokeLook.Color = Color3.new("Really black")
- q = Instance.new("Weld", smoke)
- q.Part0 = Player["Torso"]
- q.Part1 = smoke
- --End--
- Player.Humanoid.WalkSpeed = 80
- aa = Player.Head.face
- aa.Texture = "http://www.roblox.com/asset/?id=176900103"
- ----------------------------Base Tentacle sht------------------------------
- x = Instance.new("Part", Player)
- x.Size= Vector3.new(1, 1, 1.8)
- x.Name = "Kagune"
- x.BrickColor = BrickColor.new("Really red")
- x.Transparency = 0
- x.Position = Player.Torso.Position
- x.Parent = me.Character
- x.Anchored = false
- x.CanCollide = true
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Material = "Slate"
- z = Instance.new("SpecialMesh",x)
- z.MeshType = "Sphere"
- z.Scale = Vector3.new(1,1,2)
- y = Instance.new("Weld", x)
- y.Part0 = Player["Torso"]
- y.Part1 = x
- y.C1 = CFrame.fromEulerAnglesXYZ(0, 7, 0) *CFrame.new(.5, .5, -1.25)
- x2 = Instance.new("Part", Player)
- x2.Size= Vector3.new(1, 1, 1.8)
- x2.Name = "Kagune"
- x2.BrickColor = BrickColor.new("Really red")
- x2.Position = Player.Torso.Position
- x2.Parent = me.Character
- x2.Anchored = false
- x2.CanCollide = true
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- x2.Material = "Slate"
- z2 = Instance.new("SpecialMesh",x2)
- z2.MeshType = "Sphere"
- z2.Scale = Vector3.new(1, 1, 2)
- y2 = Instance.new("Weld", x2)
- y2.Part0 = Player["Torso"]
- y2.Part1 = x2
- y2.C1 = CFrame.fromEulerAnglesXYZ(0, -7, 0) *CFrame.new(-.5, .5, -1.25)
- -------------------------End Base tentacle sht--------------------------
- -------------------------2nd Part of Base Sht---------------------------
- x3 = Instance.new("Part", Player)
- x3.Size= Vector3.new(.5, .5, 1.2)
- x3.Name = "Kagune"
- x3.BrickColor = BrickColor.new("Really black")
- x3.Transparency = 0
- x3.Position = Player.Torso.Position
- x3.Parent = me.Character
- x3.Anchored = false
- x3.CanCollide = true
- x3.TopSurface = "Smooth"
- x3.BottomSurface = "Smooth"
- x3.Material = "Slate"
- z3 = Instance.new("SpecialMesh",x3)
- z3.MeshType = "Sphere"
- z3.Scale = Vector3.new(1,1,2)
- y3 = Instance.new("Weld", x3)
- y3.Part0 = Player["Torso"]
- y3.Part1 = x3
- y3.C1 = CFrame.fromEulerAnglesXYZ(70, 0, 0) *CFrame.new(1.5, 0, -3)
- x4 = Instance.new("Part", Player)
- x4.Size= Vector3.new(.5, .5, 1.2)
- x4.Name = "Kagune"
- x4.BrickColor = BrickColor.new("Really black")
- x4.Position = Player.Torso.Position
- x4.Parent = me.Character
- x4.Anchored = false
- x4.CanCollide = true
- x4.TopSurface = "Smooth"
- x4.BottomSurface = "Smooth"
- x4.Material = "Slate"
- z4 = Instance.new("SpecialMesh",x4)
- z4.MeshType = "Sphere"
- z4.Scale = Vector3.new(1,1,2)
- y4 = Instance.new("Weld", x4)
- y4.Part0 = Player["Torso"]
- y4.Part1 = x4
- y4.C1 = CFrame.fromEulerAnglesXYZ(70, 0, 0) *CFrame.new(-1.5, 0, -3)
- -------------------------End of 2nd Part--------------------------------
- -------------------------3rd Part of Base Sht---------------------------
- x5 = Instance.new("Part", Player)
- x5.Size= Vector3.new(.5, .5, 1.2)
- x5.Name = "Kagune"
- x5.BrickColor = BrickColor.new("Really red")
- x5.Transparency = 0
- x5.Position = Player.Torso.Position
- x5.Parent = me.Character
- x5.Anchored = false
- x5.CanCollide = true
- x5.TopSurface = "Smooth"
- x5.BottomSurface = "Smooth"
- x5.Material = "Slate"
- z5 = Instance.new("SpecialMesh",x5)
- z5.MeshType = "Sphere"
- z5.Scale = Vector3.new(1,1,2)
- y5 = Instance.new("Weld", x5)
- y5.Part0 = Player["Torso"]
- y5.Part1 = x5
- y5.C1 = CFrame.fromEulerAnglesXYZ(90, -6.5, 0) *CFrame.new(1.5, -1.5, -3)
- x6 = Instance.new("Part", Player)
- x6.Size= Vector3.new(.5, .5, 1.2)
- x6.Name = "Kagune"
- x6.BrickColor = BrickColor.new("Really red")
- x6.Position = Player.Torso.Position
- x6.Parent = me.Character
- x6.Anchored = false
- x6.CanCollide = true
- x6.TopSurface = "Smooth"
- x6.BottomSurface = "Smooth"
- x6.Material = "Slate"
- z6 = Instance.new("SpecialMesh",x6)
- z6.MeshType = "Sphere"
- z6.Scale = Vector3.new(1,1,2)
- y6 = Instance.new("Weld", x6)
- y6.Part0 = Player["Torso"]
- y6.Part1 = x6
- y6.C1 = CFrame.fromEulerAnglesXYZ(90, 6.5, 0) *CFrame.new(-1.5, -1.5, -3)
- -------------------------End of 3rd Part--------------------------------
- -------------------------4th Part of Base Sht---------------------------
- x7 = Instance.new("Part", Player)
- x7.Size= Vector3.new(.5, .5, 1.2)
- x7.Name = "Kagune"
- x7.BrickColor = BrickColor.new("Really black")
- x7.Transparency = 0
- x7.Position = Player.Torso.Position
- x7.Parent = me.Character
- x7.Anchored = false
- x7.CanCollide = true
- x7.TopSurface = "Smooth"
- x7.BottomSurface = "Smooth"
- x7.Material = "Slate"
- z7 = Instance.new("SpecialMesh",x7)
- z7.MeshType = "Sphere"
- z7.Scale = Vector3.new(1,1,2)
- y7 = Instance.new("Weld", x7)
- y7.Part0 = Player["Torso"]
- y7.Part1 = x7
- y7.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(1.5, -2.5, -2.3)
- x8 = Instance.new("Part", Player)
- x8.Size= Vector3.new(.5, .5, 1.2)
- x8.Name = "Kagune"
- x8.BrickColor = BrickColor.new("Really black")
- x8.Position = Player.Torso.Position
- x8.Parent = me.Character
- x8.Anchored = false
- x8.CanCollide = true
- x8.TopSurface = "Smooth"
- x8.BottomSurface = "Smooth"
- x8.Material = "Slate"
- z8 = Instance.new("SpecialMesh",x8)
- z8.MeshType = "Sphere"
- z8.Scale = Vector3.new(1,1,2)
- y8 = Instance.new("Weld", x8)
- y8.Part0 = Player["Torso"]
- y8.Part1 = x8
- y8.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(-1.5, -2.5, -2.3)
- -------------------------End of 4th Part--------------------------------
- -------------------------5th Part of Base Sht---------------------------
- x9 = Instance.new("Part", Player)
- x9.Size= Vector3.new(.5, .5, 1.2)
- x9.Name = "Kagune"
- x9.BrickColor = BrickColor.new("Really black")
- x9.Transparency = 0
- x9.Position = Player.Torso.Position
- x9.Parent = me.Character
- x9.Anchored = false
- x9.CanCollide = true
- x9.TopSurface = "Smooth"
- x9.BottomSurface = "Smooth"
- x9.Material = "Slate"
- z9 = Instance.new("SpecialMesh",x9)
- z9.MeshType = "Sphere"
- z9.Scale = Vector3.new(1,1,4)
- y9 = Instance.new("Weld", x9)
- y9.Part0 = Player["Torso"]
- y9.Part1 = x9
- y9.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(1.5, -3, -1)
- x10 = Instance.new("Part", Player)
- x10.Size= Vector3.new(.5, .5, 1.2)
- x10.Name = "Kagune"
- x10.BrickColor = BrickColor.new("Really black")
- x10.Position = Player.Torso.Position
- x10.Parent = me.Character
- x10.Anchored = false
- x10.CanCollide = true
- x10.TopSurface = "Smooth"
- x10.BottomSurface = "Smooth"
- x10.Material= "Slate"
- z10 = Instance.new("SpecialMesh",x10)
- z10.MeshType = "Sphere"
- z10.Scale = Vector3.new(1,1,4)
- y10 = Instance.new("Weld", x10)
- y10.Part0 = Player["Torso"]
- y10.Part1 = x10
- y10.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(-1.5, -3, -1)
- -------------------------End of 5th Part--------------------------------
- wait(3)
- for i = 1, 5 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(.1, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(.1, 0, 0)
- Run.Stepped:wait(0.01)
- end
- smoke:Remove()
- wait(2)
- x:Remove()
- x2:Remove()
- x3:Remove()
- x4:Remove()
- x5:Remove()
- x6:Remove()
- x7:Remove()
- x8:Remove()
- x9:Remove()
- x10:Remove()
- Player.Humanoid.WalkSpeed = 16
- end
- function onS(mouse)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onS)
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