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bin = script.Parent
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me = script.Parent.Parent.Parent
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Backpack = bin.Parent
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Player1 = Backpack.Parent
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Player = Player1.Character
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Vegetathesayajin = Vegetathesayajin.Character
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RightShoulder = Player.Torso["Right Shoulder"]
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LeftShoulder = Player.Torso["Left Shoulder"]
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Run = game:GetService("RunService")
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function onButton1Down(mouse)
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for i = 1, 5 do
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-.1, 0, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-.1, 0, 0)
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				Run.Stepped:wait(0.01)
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end
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--Start--
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smoke = Instance.new("Part", Player.Torso)
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smoke.Size = Vector3.new(1, 1, 1)
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smoke.Position = Player.Torso.Position
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smoke.Transparency = 1
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smoke.CanCollide = false
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smoke.Anchored = false
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smokeLook = Instance.new("Smoke", smoke)
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smokeLook.Opacity = 1
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smokeLook.RiseVelocity = 2
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smokeLook.Size = 8
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smokeLook.Color = Color3.new("Really black")
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q = Instance.new("Weld", smoke)
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q.Part0 = Player["Torso"]
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q.Part1 = smoke
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--End--
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	Player.Humanoid.WalkSpeed = 80
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aa = Player.Head.face
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aa.Texture = "http://www.roblox.com/asset/?id=176900103"
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----------------------------Base Tentacle sht------------------------------
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x = Instance.new("Part", Player)
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x.Size= Vector3.new(1, 1, 1.8)
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x.Name = "Kagune"
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x.BrickColor = BrickColor.new("Really red")
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x.Transparency = 0
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x.Position = Player.Torso.Position
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x.Parent = me.Character
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x.Anchored = false
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x.CanCollide = true
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x.TopSurface = "Smooth"
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x.BottomSurface = "Smooth"
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x.Material = "Slate"
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z = Instance.new("SpecialMesh",x)
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z.MeshType = "Sphere"
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z.Scale = Vector3.new(1,1,2)
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y = Instance.new("Weld", x)
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y.Part0 = Player["Torso"]
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y.Part1 = x
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y.C1 = CFrame.fromEulerAnglesXYZ(0, 7, 0) *CFrame.new(.5, .5, -1.25)
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x2 = Instance.new("Part", Player)
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x2.Size= Vector3.new(1, 1, 1.8)
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x2.Name = "Kagune"
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x2.BrickColor = BrickColor.new("Really red")
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x2.Position = Player.Torso.Position
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x2.Parent = me.Character
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x2.Anchored = false
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x2.CanCollide = true
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x2.TopSurface = "Smooth"
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x2.BottomSurface = "Smooth"
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x2.Material = "Slate"
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z2 = Instance.new("SpecialMesh",x2)
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z2.MeshType = "Sphere"
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z2.Scale = Vector3.new(1, 1, 2)
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y2 = Instance.new("Weld", x2)
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y2.Part0 = Player["Torso"]
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y2.Part1 = x2
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y2.C1 = CFrame.fromEulerAnglesXYZ(0, -7, 0) *CFrame.new(-.5, .5, -1.25)
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-------------------------End Base tentacle sht--------------------------
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-------------------------2nd Part of Base Sht---------------------------
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x3 = Instance.new("Part", Player)
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x3.Size= Vector3.new(.5, .5, 1.2)
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x3.Name = "Kagune"
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x3.BrickColor = BrickColor.new("Really black")
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x3.Transparency = 0
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x3.Position = Player.Torso.Position
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x3.Parent = me.Character
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x3.Anchored = false
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x3.CanCollide = true
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x3.TopSurface = "Smooth"
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x3.BottomSurface = "Smooth"
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x3.Material = "Slate"
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z3 = Instance.new("SpecialMesh",x3)
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z3.MeshType = "Sphere"
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z3.Scale = Vector3.new(1,1,2)
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y3 = Instance.new("Weld", x3)
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y3.Part0 = Player["Torso"]
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y3.Part1 = x3
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y3.C1 = CFrame.fromEulerAnglesXYZ(70, 0, 0) *CFrame.new(1.5, 0, -3)
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x4 = Instance.new("Part", Player)
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x4.Size= Vector3.new(.5, .5, 1.2)
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x4.Name = "Kagune"
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x4.BrickColor = BrickColor.new("Really black")
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x4.Position = Player.Torso.Position
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x4.Parent = me.Character
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x4.Anchored = false
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x4.CanCollide = true
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x4.TopSurface = "Smooth"
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x4.BottomSurface = "Smooth"
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x4.Material = "Slate"
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z4 = Instance.new("SpecialMesh",x4)
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z4.MeshType = "Sphere"
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z4.Scale = Vector3.new(1,1,2)
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y4 = Instance.new("Weld", x4)
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y4.Part0 = Player["Torso"]
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y4.Part1 = x4
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y4.C1 = CFrame.fromEulerAnglesXYZ(70, 0, 0) *CFrame.new(-1.5, 0, -3)
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-------------------------End of 2nd Part--------------------------------
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-------------------------3rd Part of Base Sht---------------------------
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x5 = Instance.new("Part", Player)
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x5.Size= Vector3.new(.5, .5, 1.2)
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x5.Name = "Kagune"
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x5.BrickColor = BrickColor.new("Really red")
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x5.Transparency = 0
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x5.Position = Player.Torso.Position
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x5.Parent = me.Character
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x5.Anchored = false
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x5.CanCollide = true
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x5.TopSurface = "Smooth"
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x5.BottomSurface = "Smooth"
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x5.Material = "Slate"
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z5 = Instance.new("SpecialMesh",x5)
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z5.MeshType = "Sphere"
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z5.Scale = Vector3.new(1,1,2)
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y5 = Instance.new("Weld", x5)
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y5.Part0 = Player["Torso"]
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y5.Part1 = x5
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y5.C1 = CFrame.fromEulerAnglesXYZ(90, -6.5, 0) *CFrame.new(1.5, -1.5, -3)
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x6 = Instance.new("Part", Player)
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x6.Size= Vector3.new(.5, .5, 1.2)
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x6.Name = "Kagune"
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x6.BrickColor = BrickColor.new("Really red")
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x6.Position = Player.Torso.Position
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x6.Parent = me.Character
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x6.Anchored = false
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x6.CanCollide = true
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x6.TopSurface = "Smooth"
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x6.BottomSurface = "Smooth"
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x6.Material = "Slate"
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z6 = Instance.new("SpecialMesh",x6)
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z6.MeshType = "Sphere"
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z6.Scale = Vector3.new(1,1,2)
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y6 = Instance.new("Weld", x6)
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y6.Part0 = Player["Torso"]
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y6.Part1 = x6
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y6.C1 = CFrame.fromEulerAnglesXYZ(90, 6.5, 0) *CFrame.new(-1.5, -1.5, -3)
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-------------------------End of 3rd Part--------------------------------
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-------------------------4th Part of Base Sht---------------------------
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x7 = Instance.new("Part", Player)
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x7.Size= Vector3.new(.5, .5, 1.2)
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x7.Name = "Kagune"
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x7.BrickColor = BrickColor.new("Really black")
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x7.Transparency = 0
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x7.Position = Player.Torso.Position
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x7.Parent = me.Character
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x7.Anchored = false
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x7.CanCollide = true
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x7.TopSurface = "Smooth"
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x7.BottomSurface = "Smooth"
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x7.Material = "Slate"
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z7 = Instance.new("SpecialMesh",x7)
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z7.MeshType = "Sphere"
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z7.Scale = Vector3.new(1,1,2)
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y7 = Instance.new("Weld", x7)
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y7.Part0 = Player["Torso"]
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y7.Part1 = x7
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y7.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(1.5, -2.5, -2.3)
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x8 = Instance.new("Part", Player)
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x8.Size= Vector3.new(.5, .5, 1.2)
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x8.Name = "Kagune"
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x8.BrickColor = BrickColor.new("Really black")
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x8.Position = Player.Torso.Position
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x8.Parent = me.Character
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x8.Anchored = false
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x8.CanCollide = true
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x8.TopSurface = "Smooth"
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x8.BottomSurface = "Smooth"
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x8.Material = "Slate"
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z8 = Instance.new("SpecialMesh",x8)
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z8.MeshType = "Sphere"
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z8.Scale = Vector3.new(1,1,2)
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y8 = Instance.new("Weld", x8)
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y8.Part0 = Player["Torso"]
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y8.Part1 = x8
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y8.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(-1.5, -2.5, -2.3)
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-------------------------End of 4th Part--------------------------------
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-------------------------5th Part of Base Sht---------------------------
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x9 = Instance.new("Part", Player)
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x9.Size= Vector3.new(.5, .5, 1.2)
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x9.Name = "Kagune"
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x9.BrickColor = BrickColor.new("Really black")
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x9.Transparency = 0
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x9.Position = Player.Torso.Position
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x9.Parent = me.Character
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x9.Anchored = false
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x9.CanCollide = true
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x9.TopSurface = "Smooth"
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x9.BottomSurface = "Smooth"
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x9.Material = "Slate"
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z9 = Instance.new("SpecialMesh",x9)
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z9.MeshType = "Sphere"
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z9.Scale = Vector3.new(1,1,4)
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y9 = Instance.new("Weld", x9)
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y9.Part0 = Player["Torso"]
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y9.Part1 = x9
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y9.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(1.5, -3, -1)
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x10 = Instance.new("Part", Player)
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x10.Size= Vector3.new(.5, .5, 1.2)
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x10.Name = "Kagune"
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x10.BrickColor = BrickColor.new("Really black")
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x10.Position = Player.Torso.Position
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x10.Parent = me.Character
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x10.Anchored = false
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x10.CanCollide = true
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x10.TopSurface = "Smooth"
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x10.BottomSurface = "Smooth"
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x10.Material= "Slate"
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z10 = Instance.new("SpecialMesh",x10)
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z10.MeshType = "Sphere"
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z10.Scale = Vector3.new(1,1,4)
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y10 = Instance.new("Weld", x10)
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y10.Part0 = Player["Torso"]
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y10.Part1 = x10
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y10.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(-1.5, -3, -1)
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-------------------------End of 5th Part--------------------------------
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wait(3)
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for i = 1, 5 do
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	LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(.1, 0, 0)
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	RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(.1, 0, 0)
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	Run.Stepped:wait(0.01)
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end
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smoke:Remove()
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wait(2)
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x:Remove()
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x2:Remove()
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x3:Remove()
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x4:Remove()
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x5:Remove()
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x6:Remove()
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x7:Remove()
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x8:Remove()
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x9:Remove()
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x10:Remove()
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Player.Humanoid.WalkSpeed = 16
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end
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function onS(mouse) 
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mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
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end 
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bin.Selected:connect(onS)