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Destroyer_again2

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Feb 21st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("I NEVER KNEW YOU WERE A COMMUNIST USE h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Project keep K00L activated - made by Coldas + datlol these scripts are radioactive")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. function e(p,y)
  7.     local gui = Instance.new("ScreenGui")
  8.     gui.DisplayOrder = 0
  9.     gui.ResetOnSpawn = false
  10.     local sound = Instance.new("Sound",gui)
  11.     sound.SoundId = "rbxassetid://165224484"
  12.     sound.Volume = 0
  13.     sound.Looped = true
  14.     local aaaa = Instance.new("DistortionSoundEffect",sound)
  15.     aaaa.Level = 10
  16.     local image = Instance.new("ImageLabel",gui)
  17.     image.Image = "rbxassetid://211463112"
  18.     image.Size = UDim2.new(0,0,0,0)
  19.     image.Position = UDim2.new(0.5,0,0.5,0)
  20.     image.BackgroundTransparency = 1
  21.     image.ImageColor3 = Color3.new(0,0,0)
  22.     image.ZIndex = 100
  23.     local background = Instance.new("Frame",gui)
  24.     background.Size = UDim2.new(1,0,1,0)
  25.     background.BackgroundColor3 = Color3.new()
  26.     for _,v in pairs(game.Players:GetChildren()) do
  27.         local gui2 = gui:Clone()
  28.         local intense = 0
  29.         local intense2 = 10
  30.         gui2.Parent = v.PlayerGui
  31.         gui2.Sound:Play()
  32.         spawn(function()
  33.             while wait(math.random() / 5) do
  34.                 gui2.Sound.Pitch = (math.random() * intense2) + 1.5
  35.                 gui2.Sound.Volume = intense * 6
  36.             end
  37.         end)
  38.         spawn(function()
  39.             while wait() do
  40.                 gui2.ImageLabel.ImageColor3 = Color3.fromHSV(math.random(),1,intense * (math.random() / 2))
  41.                 gui2.ImageLabel.Size = UDim2.new(0,intense * 800,0,intense * 800)
  42.                 gui2.ImageLabel.Position = UDim2.new(0.5,intense * -400,0.5,intense * -400)
  43.             end
  44.         end)
  45.         spawn(function()
  46.             intense = 1
  47.             wait(0.2)
  48.             --for i=1,30 do
  49.             --  wait()
  50.                 --  intense = 1 - (i/30)
  51.             --end
  52.             --v:Kick("9840285")
  53.         end)
  54.         spawn(function()
  55.             for i=0,300 do
  56.                 wait()
  57.                 intense2 = 10 - ((i/300) * 5.5)
  58.             end
  59.         end)
  60.         if not y then
  61.             spawn(function()
  62.                 wait(0.2)
  63.                 gui2:Destroy()
  64.             end)
  65.         else
  66.             game.Debris:AddItem(gui2,20)
  67.         end
  68.     end
  69. end
  70. e(nil,true)
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