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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("I NEVER KNEW YOU WERE A COMMUNIST USE h/ dumbass") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("Project keep K00L activated - made by Coldas + datlol these scripts are radioactive")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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function e(p,y) 
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	local gui = Instance.new("ScreenGui")
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	gui.DisplayOrder = 0
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	gui.ResetOnSpawn = false
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	local sound = Instance.new("Sound",gui)
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	sound.SoundId = "rbxassetid://165224484"
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	sound.Volume = 0
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	sound.Looped = true
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	local aaaa = Instance.new("DistortionSoundEffect",sound)
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	aaaa.Level = 10
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	local image = Instance.new("ImageLabel",gui)
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	image.Image = "rbxassetid://211463112"
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	image.Size = UDim2.new(0,0,0,0)
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	image.Position = UDim2.new(0.5,0,0.5,0)
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	image.BackgroundTransparency = 1
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	image.ImageColor3 = Color3.new(0,0,0)
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	image.ZIndex = 100
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	local background = Instance.new("Frame",gui)
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	background.Size = UDim2.new(1,0,1,0)
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	background.BackgroundColor3 = Color3.new()
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	for _,v in pairs(game.Players:GetChildren()) do
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		local gui2 = gui:Clone()
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		local intense = 0
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		local intense2 = 10
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		gui2.Parent = v.PlayerGui
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		gui2.Sound:Play()
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		spawn(function()
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			while wait(math.random() / 5) do
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				gui2.Sound.Pitch = (math.random() * intense2) + 1.5
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				gui2.Sound.Volume = intense * 6
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			end
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		end)
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		spawn(function()
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			while wait() do
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				gui2.ImageLabel.ImageColor3 = Color3.fromHSV(math.random(),1,intense * (math.random() / 2))
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				gui2.ImageLabel.Size = UDim2.new(0,intense * 800,0,intense * 800)
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				gui2.ImageLabel.Position = UDim2.new(0.5,intense * -400,0.5,intense * -400)
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			end
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		end)
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		spawn(function()
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			intense = 1
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			wait(0.2)
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			--for i=1,30 do
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			--	wait()
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				--	intense = 1 - (i/30)
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			--end
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			--v:Kick("9840285")
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		end)
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		spawn(function()
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			for i=0,300 do
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				wait()
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				intense2 = 10 - ((i/300) * 5.5)
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			end
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		end)
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		if not y then
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			spawn(function()
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				wait(0.2)
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				gui2:Destroy()
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			end)
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		else
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			game.Debris:AddItem(gui2,20)
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		end
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	end
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end
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e(nil,true)