Advertisement
lafur

Untitled

Jun 26th, 2020
436
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --Revolvar u derpnobs
  2. --[[By madiik and don't even steal eet durp or i'll make an another skrept
  3. that will insult Yoo and i'll follow yoo everywhere, so don't even try nub
  4. nobs = stealarz]]--
  5. local plr = game:service'Players'.LocalPlayer
  6. local char = plr.Character
  7. local torso = char:findFirstChild("Torso")
  8. local head = char.Head
  9. local ra = char:findFirstChild("Right Arm")
  10. local la = char:findFirstChild("Left Arm")
  11. local rl = char:findFirstChild("Right Leg")
  12. local ll = char:findFirstChild("Left Leg")
  13. local rs = torso:findFirstChild("Right Shoulder")
  14. local ls = torso:findFirstChild("Left Shoulder")
  15. local neck = torso:findFirstChild("Neck")
  16.  
  17. local spread = -1
  18. local spread2 = 1
  19. local used = false
  20. local shootdebounce = false
  21. local sound = Instance.new("Sound", head)
  22. local ammo = 6
  23. sound.SoundId = "http://roblox.com/asset/?id=10209875"
  24. sound.Volume = 0.5
  25. local sound2 = Instance.new("Sound", head)
  26. sound2.SoundId = "http://roblox.com/asset/?id=10209590"
  27. sound2.Volume = 1
  28. local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui"))
  29. local TextBox = Instance.new("TextLabel", Screen)
  30. TextBox.Position = UDim2.new(0.1, 0, 0.95, 0)
  31. TextBox.Size = UDim2.new(0, 200, 0.05, 0)
  32. TextBox.BackgroundTransparency = 1
  33. game:service'RunService'.Stepped:connect(function()
  34. TextBox.Text = ("Ammo: "..ammo)
  35. end)
  36. TextBox.Font = "SourceSansBold"
  37. TextBox.TextColor3 = Color3.new(1, 1, 1)
  38. TextBox.FontSize = "Size36"
  39. TextBox.TextStrokeTransparency = 0
  40. TextBox.BackgroundColor = BrickColor.new("Navy blue")
  41. pcall(function()
  42. char:findFirstChild("REVOLVER24/7"):Destroy()
  43. end)
  44. local main = Instance.new("Model", char)
  45. main.Name = "REVOLVER24/7"
  46. function part(parent, size, formfactor, color, collide, transparency)
  47. local p=Instance.new("Part", parent)
  48. p.FormFactor=formfactor
  49. p.CanCollide=false
  50. p.Size=size
  51. p.Locked=true
  52. p.Transparency=transparency
  53. p.Position=torso.Position
  54. p.BrickColor=color
  55. p.FrontSurface="SmoothNoOutlines"
  56. p.BackSurface="SmoothNoOutlines"
  57. p.LeftSurface="SmoothNoOutlines"
  58. p.BottomSurface="SmoothNoOutlines"
  59. p.TopSurface="SmoothNoOutlines"
  60. p.RightSurface="SmoothNoOutlines"
  61. return p
  62. end
  63. function wedge(parent, size, formfactor, color, collide)
  64. local p=Instance.new("Wedge", parent)
  65. p.FormFactor=formfactor
  66. p.CanCollide=false
  67. p.Size=size
  68. p.Locked=true
  69. p.Position = torso.Position
  70. p.BrickColor=color
  71. p.FrontSurface="SmoothNoOutlines"
  72. p.BackSurface="SmoothNoOutlines"
  73. p.LeftSurface="SmoothNoOutlines"
  74. p.BottomSurface="SmoothNoOutlines"
  75. p.TopSurface="SmoothNoOutlines"
  76. p.RightSurface="SmoothNoOutlines"
  77. return p
  78. end
  79. function weld(c0, c1, part1, part0)
  80. local wel=Instance.new("Weld", main)
  81. wel.Part0 = part0
  82. wel.Part1 = part1
  83. wel.C0 = c0
  84. wel.C1 = c1
  85. return wel
  86. end
  87. function specialmesh(parent, meshType, scale, meshId, texture)
  88. local mesh = Instance.new("SpecialMesh", parent)
  89. mesh.Scale = scale
  90. mesh.MeshType = meshType
  91. mesh.MeshId = meshId
  92. mesh.TextureId = texture
  93. return mesh
  94. end
  95.  
  96.  
  97. local p = part(main, Vector3.new(0.3, 0.9, 0.3), "Custom", BrickColor.Black(), false, 0)
  98. local w = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p)
  99. local p1 = part(main, Vector3.new(0.3, 0.5, 0.3), "Custom", BrickColor.Black(), false, 0)
  100. local w1 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p, p1)
  101. local p2 = part(main, Vector3.new(0.2, 1, 0.4), "Custom", BrickColor.Gray(), false, 0)
  102. local w2 = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p2)
  103. local p3 = part(main, Vector3.new(0.2, 0.6, 0.4), "Custom", BrickColor.Gray(), false, 0)
  104. local w3 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p2, p3)
  105. local p4 = part(main, Vector3.new(0.205, 1.2, 0.3), "Custom", BrickColor.Gray(), false, 0)
  106. local w4 = weld(CFrame.new(0, 1.65, 0.55), CFrame.new(), ra, p4)
  107. local p5 = part(main, Vector3.new(0.2, 1.2, 0.2), "Custom", BrickColor.Gray(), false, 0)
  108. local w5 = weld(CFrame.new(0, 0.05, 0.1), CFrame.new(), p4, p5)
  109. local p6 = part(main, Vector3.new(0.2, 1.2, 0.2), "Custom", BrickColor.Black(), false, 0)
  110. Instance.new("CylinderMesh", p6).Scale = Vector3.new(0.5, 1, 0.5)
  111. local w6 = weld(CFrame.new(0, 0.002, 0.02), CFrame.new(), p5, p6)
  112. local p7 = part(main, Vector3.new(0.34, 0.37, 0.34), "Custom", BrickColor.Gray(), false, 0)
  113. local p7mesh = Instance.new("CylinderMesh", p7)
  114. local w7 = weld(CFrame.new(0, 0, 0), CFrame.new(), p6, p7)
  115. local p8 = part(main, Vector3.new(0.2, 1.2, 0.2), "Custom", BrickColor.Gray(), false, 0)
  116. local p8mesh = Instance.new("CylinderMesh", p8)
  117. local w8 = weld(CFrame.new(0, -0.01, 0.05), CFrame.new(), p6, p8)
  118.  
  119.  
  120. function equip()
  121. ar = Instance.new("Part", main)
  122. ar.FormFactor = "Custom"
  123. ar.Size = Vector3.new(1, 1, 1)
  124. ar.Transparency = 1
  125. ar.CanCollide = false
  126. ar.Locked = true
  127. ar:breakJoints()
  128.  
  129.  
  130. fakel = Instance.new("Weld", main)
  131. fakel.Part0 = char.Torso
  132. fakel.Part1 = ar
  133. fakel.C0 = CFrame.new(1.5, 0.5, 0)
  134. welditbro = Instance.new("Weld", main)
  135. welditbro.C0 = CFrame.new(0, 0.5, 0)
  136. welditbro.Part0 = ra
  137. welditbro.Part1 = ar
  138.  
  139. coroutine.wrap(function()
  140. for angle = 0, 70, 10 do
  141. neck.C0 = neck.C0 * CFrame.Angles(0, 0, -math.rad(10))
  142. wait()
  143. end
  144. end)()
  145. coroutine.wrap(function()
  146. for i = 0, 90, 10 do
  147. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
  148. wait()
  149. end
  150. end)()
  151.  
  152. bg2 = Instance.new("BodyGyro", torso)
  153. bg2.P = 9999
  154. bg2.D = 2000
  155. bg2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  156.  
  157. for i = 0, 90, 10 do
  158. bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
  159. wait()
  160. end
  161. coroutine.wrap(function()
  162. while used do
  163. bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(90), 0)
  164. game:service'RunService'.Stepped:wait()
  165. end
  166. end)()
  167. debounce = false
  168. end
  169.  
  170.  
  171. function reload()
  172. if not used then return end
  173. local ar2 = Instance.new("Part", main)
  174. ar2.FormFactor = "Custom"
  175. ar2.Size = Vector3.new(1, 1, 1)
  176. ar2.Transparency = 1
  177. ar2.CanCollide = false
  178. ar2.Locked = true
  179. ar2:breakJoints()
  180.  
  181.  
  182. local fakel2 = Instance.new("Weld", main)
  183. fakel2.Part0 = char.Torso
  184. fakel2.Part1 = ar2
  185. fakel2.C0 = CFrame.new(-1.5, 0.5, 0)
  186. local welditbro2 = Instance.new("Weld", main)
  187. welditbro2.C0 = CFrame.new(0, 0.5, 0)
  188. welditbro2.Part0 = la
  189. welditbro2.Part1 = ar2
  190.  
  191. coroutine.wrap(function()
  192. for angle = 0, 70, 10 do
  193. neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
  194. wait()
  195. end
  196. for angle = 0, 70, 10 do
  197. neck.C0 = neck.C0 * CFrame.Angles(math.rad(5), 0, 0)
  198. wait()
  199. end
  200. end)()
  201. coroutine.wrap(function()
  202. for angle = 90, -60, -10 do
  203. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
  204. wait()
  205. end
  206. end)()
  207. for angle = 0, 60, 10 do
  208. fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
  209. wait()
  210. end
  211. wait(2)
  212. ammo = 6
  213. coroutine.wrap(function()
  214. for angle = -60, 90, 10 do
  215. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
  216. wait()
  217. end
  218. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
  219. end)()
  220. coroutine.wrap(function()
  221. for angle = 0, 70, 10 do
  222. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(5), 0, 0)
  223. wait()
  224. end
  225. for angle = 0, 70, 10 do
  226. neck.C0 = neck.C0 * CFrame.Angles(0, 0,-math.rad(10))
  227. wait()
  228. end
  229. end)()
  230. for angle = 60, 0, -10 do
  231. fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
  232. wait()
  233. end
  234. pcall(function()
  235. ar2:Destroy()
  236. fakel2:Destory()
  237. welditbro2:Destroy()
  238. end)
  239. shootdebounce = false
  240.  
  241. end
  242. function unequip()
  243. coroutine.wrap(function()
  244. for angle = 0, 70, 10 do
  245. neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
  246. wait()
  247. end
  248. end)()
  249. coroutine.wrap(function()
  250. for i = 90, 0, -10 do
  251. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
  252. wait()
  253. end
  254. end)()
  255. for i = 90, 0, -10 do
  256. bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
  257. wait()
  258. end
  259. pcall(function()
  260. bg2:Destroy()
  261. fakel:Destroy()
  262. welditbro:Destroy()
  263. ar:Destroy()
  264. end)
  265. end
  266.  
  267.  
  268. mouse.KeyDown:connect(function(key)
  269. if key == "q" then
  270. if shootdebounce then return end
  271. if debounce then return end
  272. used = not used
  273. if used then
  274. debounce = true
  275. equip()
  276. else
  277. debounce = true
  278. used = false
  279. unequip()
  280. debounce = false
  281. end
  282.  
  283. end
  284. if key == "r" then
  285. if shootdebounce then return end
  286. if debounce then return end
  287. if not used then return end
  288. shootdebounce = true
  289. reload()
  290. end
  291. end)
  292.  
  293.  
  294. mouse.Button1Down:connect(function(mouse)
  295. if not used then return end
  296. if shootdebounce then return end
  297. if ammo < 1 then sound2:play() return end
  298. if debounce then return end
  299. shootdebounce = true
  300. coroutine.wrap(function()
  301. sound:play()
  302.  
  303. ammo = ammo - 1
  304. local muz = part(main, Vector3.new(0.8, 1.2, 0.8), "Custom", BrickColor.Yellow(), false, 0)
  305. muz.Transparency = 0.2
  306. specialmesh(muz, "Sphere", Vector3.new(1, 1, 1), "", "")
  307. local localweld = weld(CFrame.new(0, 1.2, 0), CFrame.new(), p5, muz)
  308. local muzflash = Instance.new("PointLight", muz)
  309. muzflash.Color = Color3.new(1, 1, 0)
  310. muzflash.Range = 19
  311.  
  312. pcall(function()
  313. local ray = Ray.new(muz.CFrame.p, ((plr:GetMouse().Hit.p + Vector3.new(math.random(spread,spread2), math.random(spread,spread2), math.random(spread,spread2))/4) - muz.CFrame.p).unit*1000)
  314. local hit, position = game.Workspace:FindPartOnRay(ray, char)
  315.  
  316.  
  317. --do damage to any humanoids hit
  318. pcall(function()
  319.  
  320. if hit.Parent:IsA("Hat") then
  321. hit.Parent.Parent:findFirstChild("Humanoid"):TakeDamage(30)
  322. end
  323. if hit:IsA("Part") and hit.Name == "Head" then
  324. hit.Parent:findFirstChild("Humanoid"):TakeDamage(50)
  325. end
  326.  
  327. if hit:IsA("Part") and hit.Name == "Torso" then
  328. coroutine.wrap(function()
  329. local restored = hit.Parent:findFirstChild("Humanoid").WalkSpeed
  330. hit.Parent:findFirstChild("Humanoid"):TakeDamage(30)
  331. hit.Parent:findFirstChild("Humanoid").PlatformStand = true
  332. wait(1)
  333. hit.Parent:findFirstChild("Humanoid").WalkSpeed = 4
  334. hit.Parent:findFirstChild("Humanoid").PlatformStand = false
  335. wait(8)
  336. hit.Parent:findFirstChild("Humanoid").WalkSpeed = restored
  337. end)()
  338. end
  339.  
  340. if hit:IsA("Part") and hit.Name == "Left Leg" or hit.Name == "Right Leg" then
  341. hit.Parent:findFirstChild("Humanoid"):TakeDamage(10)
  342. hit.Parent:findFirstChild("Humanoid").WalkSpeed = hit.Parent:findFirstChild("Humanoid").WalkSpeed - 1
  343. end
  344. if hit:IsA("Part") and hit.Name == "Left Arm" or hit.Name == "Right Arm" then
  345. hit.Parent:findFirstChild("Humanoid"):TakeDamage(10)
  346. hit.Parent:findFirstChild("Humanoid").WalkSpeed = hit.Parent:findFirstChild("Humanoid").WalkSpeed - 0.2
  347. end
  348. end)
  349.  
  350. --draw the ray
  351.  
  352. local distance = (position - muz.CFrame.p).magnitude
  353. local rayPart = Instance.new("Part", char)
  354. rayPart.Name = "RayPart"
  355. rayPart.BrickColor = BrickColor.new("White")
  356. rayPart.Transparency = 0
  357. rayPart.Anchored = true
  358. rayPart.CanCollide = false
  359.  
  360. rayPart.TopSurface = Enum.SurfaceType.Smooth
  361. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  362. rayPart.formFactor = Enum.FormFactor.Custom
  363. rayPart.Size = Vector3.new(0.2, distance, 0.2)
  364. Instance.new("CylinderMesh", rayPart)
  365. rayPart.CFrame = CFrame.new(position, muz.CFrame.p) * CFrame.new(0, 0, -distance/2) * CFrame.Angles(math.pi/2, 0, 0)
  366.  
  367.  
  368. coroutine.wrap(function()
  369. for i = 0, 30 do
  370. if rayPart == nil then return end
  371. rayPart.Transparency = rayPart.Transparency + 0.1
  372. if muz == nil then return end
  373. muz.Transparency = muz.Transparency + 0.2
  374. wait()
  375. end
  376. end)()
  377. end)
  378. wait(0.05)
  379. muz:Destroy()
  380. localweld:Destroy()
  381. game:service'Debris':AddItem(rayPart, 0)
  382. end)()
  383. for i = 0, 30, 15 do
  384. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
  385. wait()
  386. end
  387. wait()
  388. for i = 30, 0, -10 do
  389. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
  390. wait()
  391. end
  392. shootdebounce = false
  393.  
  394. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement