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--Revolvar u derpnobs
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--[[By madiik and don't even steal eet durp or i'll make an another skrept
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that will insult Yoo and i'll follow yoo everywhere, so don't even try nub
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nobs = stealarz]]--
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local plr = game:service'Players'.LocalPlayer
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local char = plr.Character
7-
local mouse = plr:GetMouse()
7+
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local head = char.Head
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local ra = char:findFirstChild("Right Arm")
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local la = char:findFirstChild("Left Arm")
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local rl = char:findFirstChild("Right Leg")
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local ll = char:findFirstChild("Left Leg")
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local rs = torso:findFirstChild("Right Shoulder")
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local ls = torso:findFirstChild("Left Shoulder")
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local neck = torso:findFirstChild("Neck")
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local spread = -1
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local spread2 = 1
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local used = false
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local shootdebounce = false
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local sound = Instance.new("Sound", head)
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local ammo = 6
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sound.SoundId = "http://roblox.com/asset/?id=10209875"
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sound.Volume = 0.5
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local sound2 = Instance.new("Sound", head)
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sound2.SoundId = "http://roblox.com/asset/?id=10209590"
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sound2.Volume = 1
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local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui"))
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local TextBox = Instance.new("TextLabel", Screen)
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TextBox.Position = UDim2.new(0.1, 0, 0.95, 0)
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TextBox.Size = UDim2.new(0, 200, 0.05, 0)
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TextBox.BackgroundTransparency = 1
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game:service'RunService'.Stepped:connect(function()
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TextBox.Text = ("Ammo: "..ammo)
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end)
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TextBox.Font = "SourceSansBold"
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TextBox.TextColor3 = Color3.new(1, 1, 1)
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TextBox.FontSize = "Size36"
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TextBox.TextStrokeTransparency = 0
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TextBox.BackgroundColor = BrickColor.new("Navy blue")
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pcall(function()
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char:findFirstChild("REVOLVER24/7"):Destroy()
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end)
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local main = Instance.new("Model", char)
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main.Name = "REVOLVER24/7"
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function part(parent, size, formfactor, color, collide, transparency)
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local p=Instance.new("Part", parent)
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p.FormFactor=formfactor
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p.CanCollide=false
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p.Size=size
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p.Locked=true
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p.Transparency=transparency
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p.Position=torso.Position
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p.BrickColor=color
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p.FrontSurface="SmoothNoOutlines" 
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p.BackSurface="SmoothNoOutlines" 
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p.LeftSurface="SmoothNoOutlines" 
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p.BottomSurface="SmoothNoOutlines" 
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p.TopSurface="SmoothNoOutlines" 
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p.RightSurface="SmoothNoOutlines" 
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return p
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end
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function wedge(parent, size, formfactor, color, collide)
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local p=Instance.new("Wedge", parent)
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p.FormFactor=formfactor
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p.CanCollide=false
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p.Size=size
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p.Locked=true
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p.Position = torso.Position
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p.BrickColor=color
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p.FrontSurface="SmoothNoOutlines" 
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p.BackSurface="SmoothNoOutlines" 
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p.LeftSurface="SmoothNoOutlines" 
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p.BottomSurface="SmoothNoOutlines" 
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p.TopSurface="SmoothNoOutlines" 
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p.RightSurface="SmoothNoOutlines"
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return p
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end 
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function weld(c0, c1, part1, part0)
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local wel=Instance.new("Weld", main)
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wel.Part0 = part0
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wel.Part1 = part1
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wel.C0 = c0
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wel.C1 = c1
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return wel
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end
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function specialmesh(parent, meshType, scale, meshId, texture)
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local mesh = Instance.new("SpecialMesh", parent)
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mesh.Scale = scale
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mesh.MeshType = meshType
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mesh.MeshId = meshId
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mesh.TextureId = texture
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return mesh
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end
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local p = part(main, Vector3.new(0.3, 0.9, 0.3), "Custom", BrickColor.Black(), false, 0)
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local w = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p)
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local p1 = part(main, Vector3.new(0.3, 0.5, 0.3), "Custom", BrickColor.Black(), false, 0)
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local w1 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p, p1)
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local p2 = part(main, Vector3.new(0.2, 1, 0.4), "Custom", BrickColor.Gray(), false, 0)
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local w2 = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p2)
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local p3 = part(main, Vector3.new(0.2, 0.6, 0.4), "Custom", BrickColor.Gray(), false, 0)
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local w3 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p2, p3)
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local p4 = part(main, Vector3.new(0.205, 1.2, 0.3), "Custom", BrickColor.Gray(), false, 0)
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local w4 = weld(CFrame.new(0, 1.65, 0.55), CFrame.new(), ra, p4)
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local p5 = part(main, Vector3.new(0.2, 1.2, 0.2), "Custom", BrickColor.Gray(), false, 0)
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local w5 = weld(CFrame.new(0, 0.05, 0.1), CFrame.new(), p4, p5)
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local p6 = part(main, Vector3.new(0.2, 1.2, 0.2), "Custom", BrickColor.Black(), false, 0)
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Instance.new("CylinderMesh", p6).Scale = Vector3.new(0.5, 1, 0.5)
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local w6 = weld(CFrame.new(0, 0.002, 0.02), CFrame.new(), p5, p6)
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local p7 = part(main, Vector3.new(0.34, 0.37, 0.34), "Custom", BrickColor.Gray(), false, 0)
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local p7mesh = Instance.new("CylinderMesh", p7)
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local w7 = weld(CFrame.new(0, 0, 0), CFrame.new(), p6, p7)
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local p8 = part(main, Vector3.new(0.2, 1.2, 0.2), "Custom", BrickColor.Gray(), false, 0)
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local p8mesh = Instance.new("CylinderMesh", p8)
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local w8 = weld(CFrame.new(0, -0.01, 0.05), CFrame.new(), p6, p8)
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function equip()
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ar = Instance.new("Part", main)
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ar.FormFactor = "Custom"
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ar.Size = Vector3.new(1, 1, 1)
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ar.Transparency = 1
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ar.CanCollide = false
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ar.Locked = true
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ar:breakJoints()
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fakel = Instance.new("Weld", main)
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fakel.Part0 = char.Torso
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fakel.Part1 = ar
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fakel.C0 = CFrame.new(1.5, 0.5, 0)
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welditbro = Instance.new("Weld", main)
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welditbro.C0 = CFrame.new(0, 0.5, 0)
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welditbro.Part0 = ra
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welditbro.Part1 = ar
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coroutine.wrap(function()
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for angle = 0, 70, 10 do
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neck.C0 = neck.C0 * CFrame.Angles(0, 0, -math.rad(10))
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wait()
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end
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end)()
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coroutine.wrap(function()
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for i = 0, 90, 10 do
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fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
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wait()
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end
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end)()
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bg2 = Instance.new("BodyGyro", torso)
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bg2.P = 9999
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bg2.D = 2000
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bg2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
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for i = 0, 90, 10 do
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bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
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wait()
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end
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coroutine.wrap(function()
162
while used do
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bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(90), 0)
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game:service'RunService'.Stepped:wait()
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end
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end)()
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debounce = false
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end
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function reload()
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if not used then return end
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local ar2 = Instance.new("Part", main)
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ar2.FormFactor = "Custom"
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ar2.Size = Vector3.new(1, 1, 1)
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ar2.Transparency = 1
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ar2.CanCollide = false
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ar2.Locked = true
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ar2:breakJoints()
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local fakel2 = Instance.new("Weld", main)
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fakel2.Part0 = char.Torso
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fakel2.Part1 = ar2
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fakel2.C0 = CFrame.new(-1.5, 0.5, 0)
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local welditbro2 = Instance.new("Weld", main)
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welditbro2.C0 = CFrame.new(0, 0.5, 0)
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welditbro2.Part0 = la
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welditbro2.Part1 = ar2
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coroutine.wrap(function()
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for angle = 0, 70, 10 do
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neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
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wait()
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end
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for angle = 0, 70, 10 do
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neck.C0 = neck.C0 * CFrame.Angles(math.rad(5), 0, 0)
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wait()
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end
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end)()
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coroutine.wrap(function()
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for angle = 90, -60, -10 do
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fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
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wait()
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end
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end)()
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for angle = 0, 60, 10 do
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fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
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wait()
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end
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wait(2)
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ammo = 6
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coroutine.wrap(function()
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for angle = -60, 90, 10 do
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fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
216
wait()
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end
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fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
219
end)()
220
coroutine.wrap(function()
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for angle = 0, 70, 10 do
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neck.C0 = neck.C0 * CFrame.Angles(-math.rad(5), 0, 0)
223
wait()
224
end
225
for angle = 0, 70, 10 do
226
neck.C0 = neck.C0 * CFrame.Angles(0, 0,-math.rad(10))
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wait()
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end
229
end)()
230
for angle = 60, 0, -10 do
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fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
232
wait()
233
end
234
pcall(function()
235
ar2:Destroy()
236
fakel2:Destory()
237
welditbro2:Destroy()
238
end)
239
shootdebounce = false
240
241
end
242
function unequip()
243
coroutine.wrap(function()
244
for angle = 0, 70, 10 do
245
neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
246
wait()
247
end
248
end)()
249
coroutine.wrap(function()
250
for i = 90, 0, -10 do
251
fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
252
wait()
253
end
254
end)()
255
for i = 90, 0, -10 do
256
bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
257
wait()
258
end
259
pcall(function()
260
bg2:Destroy()
261
fakel:Destroy()
262
welditbro:Destroy()
263
ar:Destroy()
264
end)
265
end
266
267
268
mouse.KeyDown:connect(function(key)
269
if key == "q" then
270
if shootdebounce then return end
271
if debounce then return end
272
used = not used
273
if used then
274
debounce = true
275
equip()
276
else
277
debounce = true
278
used = false
279
unequip()
280
debounce = false
281
end
282
283
end
284
if key == "r" then
285
if shootdebounce then return end
286
if debounce then return end
287
if not used then return end
288
shootdebounce = true
289
reload()
290
end
291
end)
292
293
294
mouse.Button1Down:connect(function(mouse)
295
if not used then return end
296
if shootdebounce then return end
297
if ammo < 1 then sound2:play() return end
298
if debounce then return end
299
shootdebounce = true
300
coroutine.wrap(function()
301
sound:play()
302
303
ammo = ammo - 1
304
local muz = part(main, Vector3.new(0.8, 1.2, 0.8), "Custom", BrickColor.Yellow(), false, 0)
305
muz.Transparency = 0.2
306
specialmesh(muz, "Sphere", Vector3.new(1, 1, 1), "", "")
307
local localweld = weld(CFrame.new(0, 1.2, 0), CFrame.new(), p5, muz)
308
local muzflash = Instance.new("PointLight", muz)
309
muzflash.Color = Color3.new(1, 1, 0)
310
muzflash.Range = 19
311
312
pcall(function()
313
local ray = Ray.new(muz.CFrame.p, ((plr:GetMouse().Hit.p + Vector3.new(math.random(spread,spread2), math.random(spread,spread2), math.random(spread,spread2))/4) - muz.CFrame.p).unit*1000)
314
local hit, position = game.Workspace:FindPartOnRay(ray, char)
315
316
317
--do damage to any humanoids hit
318
pcall(function()
319
320
if hit.Parent:IsA("Hat") then
321
hit.Parent.Parent:findFirstChild("Humanoid"):TakeDamage(30)
322
end
323
if hit:IsA("Part") and hit.Name == "Head" then
324
hit.Parent:findFirstChild("Humanoid"):TakeDamage(50)
325
end
326
327
if hit:IsA("Part") and hit.Name == "Torso" then
328
coroutine.wrap(function()
329
local restored = hit.Parent:findFirstChild("Humanoid").WalkSpeed
330
hit.Parent:findFirstChild("Humanoid"):TakeDamage(30)
331
hit.Parent:findFirstChild("Humanoid").PlatformStand = true
332
wait(1)
333
hit.Parent:findFirstChild("Humanoid").WalkSpeed = 4
334
hit.Parent:findFirstChild("Humanoid").PlatformStand = false
335
wait(8)
336
hit.Parent:findFirstChild("Humanoid").WalkSpeed = restored
337
end)()
338
end
339
340
if hit:IsA("Part") and hit.Name == "Left Leg" or hit.Name == "Right Leg" then
341
hit.Parent:findFirstChild("Humanoid"):TakeDamage(10)
342
hit.Parent:findFirstChild("Humanoid").WalkSpeed = hit.Parent:findFirstChild("Humanoid").WalkSpeed - 1
343
end
344
if hit:IsA("Part") and hit.Name == "Left Arm" or hit.Name == "Right Arm" then
345
hit.Parent:findFirstChild("Humanoid"):TakeDamage(10)
346
hit.Parent:findFirstChild("Humanoid").WalkSpeed = hit.Parent:findFirstChild("Humanoid").WalkSpeed - 0.2
347
end
348
end)
349
350
--draw the ray
351
352
local distance = (position - muz.CFrame.p).magnitude
353
local rayPart = Instance.new("Part", char)
354
rayPart.Name = "RayPart"
355
rayPart.BrickColor = BrickColor.new("White")
356
rayPart.Transparency = 0
357
rayPart.Anchored = true
358
rayPart.CanCollide = false
359
360
rayPart.TopSurface = Enum.SurfaceType.Smooth
361
rayPart.BottomSurface = Enum.SurfaceType.Smooth
362
rayPart.formFactor = Enum.FormFactor.Custom
363
rayPart.Size = Vector3.new(0.2, distance, 0.2)
364
Instance.new("CylinderMesh", rayPart)
365
rayPart.CFrame = CFrame.new(position, muz.CFrame.p) * CFrame.new(0, 0, -distance/2) * CFrame.Angles(math.pi/2, 0, 0)
366
367
368
coroutine.wrap(function()
369
for i = 0, 30 do
370
if rayPart == nil then return end
371
rayPart.Transparency = rayPart.Transparency + 0.1
372
if muz == nil then return end
373
muz.Transparency = muz.Transparency + 0.2
374
wait()
375
end
376
end)()
377
end)
378
wait(0.05)
379
muz:Destroy()
380
localweld:Destroy()
381
game:service'Debris':AddItem(rayPart, 0)
382
end)()
383
for i = 0, 30, 15 do
384
fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
385
wait()
386
end
387
wait()
388
for i = 30, 0, -10 do
389
fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
390
wait()
391
end
392
shootdebounce = false
393
394
end)