doryna2281337

Untitled

Jan 13th, 2019
78
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by timlikekezenit
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility by timlikekezenit")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- ty krystalburger
  88. --[[
  89.     Thomas The Dank Engine:
  90.                             By: KrystalTeam
  91.                             Features: Being a dank engine that kill people
  92.                             Version: 1.0.0.2
  93. --]]
  94.  
  95. local p = game.Players.doryna2281337.Character
  96. local weld = Instance.new("Weld",p.Torso)
  97. weld.Part0 = p.Torso
  98.  
  99. local train = Instance.new("Part",p.Torso)
  100. train.Anchored = true
  101. train.CanCollide = false
  102. train.Size = Vector3.new(3,2,6)
  103. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  104. weld.Part1 = train
  105. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  106. train.Anchored = false
  107. local TrainMesh = Instance.new("SpecialMesh",train)
  108. TrainMesh.MeshType = Enum.MeshType.FileMesh
  109. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  110. TrainMesh.MeshId = "rbxassetid://431017802"
  111. TrainMesh.TextureId = "rbxassetid://431017809"
  112.  
  113.  
  114. local weld2 = Instance.new("Weld",p.Torso)
  115. weld2.Part0 = p.Torso
  116. local Smoke = Instance.new("Part",p.Torso)
  117. Smoke.Anchored = true
  118. Smoke.CanCollide = false
  119. Smoke.Size = Vector3.new(1,1,1)
  120. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  121. weld2.Part1 = Smoke
  122. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  123. Smoke.Anchored = false
  124. Smoke.Transparency = 1;
  125.  
  126. local Particle = Instance.new("ParticleEmitter",Smoke)
  127. Particle.Rate = 50;
  128. Particle.Speed = NumberRange.new(30,60);
  129. Particle.VelocitySpread = 4;
  130. Particle.Texture = "rbxassetid://133619974"
  131.  
  132. local Light = Instance.new("SpotLight",train)
  133. Light.Angle = 45;
  134. Light.Brightness = 100;
  135. Light.Face = Enum.NormalId.Back;
  136. Light.Range = 30;
  137.  
  138. p.Humanoid.WalkSpeed = 60;
  139.  
  140.  
  141. for i,v in pairs(p:GetChildren()) do
  142.     if v:IsA("Part") then
  143.         v.Transparency = 1;
  144.     elseif v:IsA("Hat") then
  145.         v:Destroy()
  146.     elseif v:IsA("Model") then
  147.         v:Destroy()
  148.     end
  149. end
  150.  
  151. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  152. train.Touched:connect(function(p)
  153.     if p.Parent then
  154.         if p.Parent:IsA("Model") then
  155.             if game.Players:FindFirstChild(p.Parent.Name) then
  156.                 if p.Parent.Name ~= game.Players.doryna2281337.Name then
  157.                     game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  158.                     local Whistle = SFX(475073913)
  159.                     Whistle:Play()
  160.                 end
  161.             end
  162.         end
  163.     end
  164. end)
  165.  
  166. local Music = SFX(190819252)
  167. Music.Looped = true;
  168. wait(1)
  169. Music:Play();
  170. -- ~CL 2016
Add Comment
Please, Sign In to add comment