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- local player=game.Players.LocalPlayer
- while true do
- p = game.Players:GetChildren()
- for i = 1, #p do
- player = p[i]
- h = player.Character:findFirstChild("Head")
- t = player.Character:findFirstChild("Torso")
- ra = player.Character:findFirstChild("Right Arm")
- la = player.Character:findFirstChild("Left Arm")
- rl = player.Character:findFirstChild("Right Leg")
- ll = player.Character:findFirstChild("Left Leg")
- hh = player.Character:findFirstChild("Head")
- tt = player.Character:findFirstChild("Torso")
- raa = player.Character:findFirstChild("Right Arm")
- laa = player.Character:findFirstChild("Left Arm")
- rll = player.Character:findFirstChild("Right Leg")
- lll = player.Character:findFirstChild("Left Leg")
- if h ~= nil then
- h1 = h:clone()
- h1.Parent = h
- h1.face:Remove()
- h1.BrickColor = BrickColor.new("Black")
- h1.Transparency = 0.4
- h1.CanCollide = false
- h1.Anchored = true
- end
- if t ~= nil then
- t1 = t:clone()
- t1.Parent = t
- t1.roblox:Remove()
- t1.BrickColor = BrickColor.new("Black")
- t1.Transparency = 0.4
- t1.CanCollide = false
- t1.Anchored = true
- end
- if ra ~= nil then
- ra1 = ra:clone()
- ra1.Parent = ra
- ra1.BrickColor = BrickColor.new("Black")
- ra1.Transparency = 0.4
- ra1.CanCollide = false
- ra1.Anchored = true
- end
- if la ~= nil then
- la1 = la:clone()
- la1.Parent = la
- la1.BrickColor = BrickColor.new("Black")
- la1.Transparency = 0.4
- la1.CanCollide = false
- la1.Anchored = true
- end
- if rl ~= nil then
- rl1 = rl:clone()
- rl1.Parent = rl
- rl1.BrickColor = BrickColor.new("Black")
- rl1.Transparency = 0.4
- rl1.CanCollide = false
- rl1.Anchored = true
- end
- if ll ~= nil then
- ll1 = ll:clone()
- ll1.Parent = ll
- ll1.BrickColor = BrickColor.new("Black")
- ll1.Transparency = 0.4
- ll1.CanCollide = false
- ll1.Anchored = true
- end
- wait(0.1)
- h1.Transparency = h1.Transparency + 0.2
- t1.Transparency = t1.Transparency + 0.2
- ra1.Transparency = ra1.Transparency + 0.2
- la1.Transparency = la1.Transparency + 0.2
- rl1.Transparency = rl1.Transparency + 0.2
- ll1.Transparency = ll1.Transparency + 0.2
- wait(0.1)
- h1.Transparency = h1.Transparency + 0.2
- t1.Transparency = t1.Transparency + 0.2
- ra1.Transparency = ra1.Transparency + 0.2
- la1.Transparency = la1.Transparency + 0.2
- rl1.Transparency = rl1.Transparency + 0.2
- ll1.Transparency = ll1.Transparency + 0.2
- wait(0.1)
- h1.Transparency = h1.Transparency + 0.2
- t1.Transparency = t1.Transparency + 0.2
- ra1.Transparency = ra1.Transparency + 0.2
- la1.Transparency = la1.Transparency + 0.2
- rl1.Transparency = rl1.Transparency + 0.2
- ll1.Transparency = ll1.Transparency + 0.2
- h1:Remove()
- t1:Remove()
- ra1:Remove()
- la1:Remove()
- rl1:Remove()
- ll1:Remove()
- end
- wait(3.1)
- end
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