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- m = game.Players.LocalPlayer
- char = m.Character
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- Humanoid.WalkSpeed = 100
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- Humanoid.Health = math.huge
- Instance.new("ForceField",Character).Visible = false
- game.Players.localPlayer.Character["Right Arm"].Transparency = '0.6'
- game.Players.localPlayer.Character["Right Leg"].Transparency = '0.6'
- game.Players.localPlayer.Character["Left Arm"].Transparency = '0.6'
- game.Players.localPlayer.Character["Left Leg"].Transparency = '0.6'
- game.Players.localPlayer.Character.Head.Transparency = '0.6'
- game.Players.localPlayer.Character.Torso.Transparency = '0.6'
- local Trail = Instance.new("Trail",char)
- local attachment0 = Instance.new("Attachment",char["Right Arm"])
- attachment0.Name = "TrailAttachment0"
- attachment0.CFrame = CFrame.new(-0.25,-1,0)
- local attachment1 = Instance.new("Attachment",char["Right Arm"])
- attachment1.CFrame = CFrame.new(0.25,-1,0)
- attachment1.Name = "TrailAttachment1"
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- Trail.Lifetime = 0.5
- Trail.Attachment0 = attachment0
- Trail.Attachment1 = attachment1
- local Trail = Instance.new("Trail",char)
- local attachment0 = Instance.new("Attachment",char["Left Arm"])
- attachment0.Name = "TrailAttachment0"
- attachment0.CFrame = CFrame.new(-0.25,-1,0)
- local attachment1 = Instance.new("Attachment",char["Left Arm"])
- attachment1.CFrame = CFrame.new(0.25,-1,0)
- attachment1.Name = "TrailAttachment1"
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- Trail.Lifetime = 0.5
- Trail.Attachment0 = attachment0
- Trail.Attachment1 = attachment1
- local Trail = Instance.new("Trail",char)
- local attachment0 = Instance.new("Attachment",char["Right Leg"])
- attachment0.Name = "TrailAttachment0"
- attachment0.CFrame = CFrame.new(-0.25,-1,0)
- local attachment1 = Instance.new("Attachment",char["Right Leg"])
- attachment1.CFrame = CFrame.new(0.25,-1,0)
- attachment1.Name = "TrailAttachment1"
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- Trail.Lifetime = 0.5
- Trail.Attachment0 = attachment0
- Trail.Attachment1 = attachment1
- local Trail = Instance.new("Trail",char)
- local attachment0 = Instance.new("Attachment",char["Left Leg"])
- attachment0.Name = "TrailAttachment0"
- attachment0.CFrame = CFrame.new(-0.25,-1,0)
- local attachment1 = Instance.new("Attachment",char["Left Leg"])
- attachment1.CFrame = CFrame.new(0.25,-1,0)
- attachment1.Name = "TrailAttachment1"
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- Trail.Lifetime = 0.5
- Trail.Attachment0 = attachment0
- Trail.Attachment1 = attachment1
- local Trail = Instance.new("Trail",char)
- local attachment0 = Instance.new("Attachment",char["Torso"])
- attachment0.Name = "TrailAttachment0"
- attachment0.CFrame = CFrame.new(-0.25,-1,0)
- local attachment1 = Instance.new("Attachment",char["Torso"])
- attachment1.CFrame = CFrame.new(0.25,-1,0)
- attachment1.Name = "TrailAttachment1"
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- Trail.Lifetime = 0.5
- Trail.Attachment0 = attachment0
- Trail.Attachment1 = attachment1
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