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m = game.Players.LocalPlayer
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char = m.Character
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local Player = game.Players.localPlayer
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local Character = Player.Character
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local Humanoid = Character.Humanoid
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Humanoid.WalkSpeed = 100
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local Mouse = Player:GetMouse()
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local LeftArm = Character["Left Arm"]
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local RightArm = Character["Right Arm"]
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local LeftLeg = Character["Left Leg"]
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local RightLeg = Character["Right Leg"]
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local Head = Character.Head
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local Torso = Character.Torso
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local Camera = game.Workspace.CurrentCamera
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local RootPart = Character.HumanoidRootPart
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local RootJoint = RootPart.RootJoint
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Humanoid.Health = math.huge
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Instance.new("ForceField",Character).Visible = false
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game.Players.localPlayer.Character["Right Arm"].Transparency = '0.6'
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game.Players.localPlayer.Character["Right Leg"].Transparency = '0.6'
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game.Players.localPlayer.Character["Left Arm"].Transparency = '0.6'
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game.Players.localPlayer.Character["Left Leg"].Transparency = '0.6'
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local Aura = Instance.new('ParticleEmitter')
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24-
Aura.Name = "Aura"
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25-
Aura.Texture = "rbxassetid://660852712"
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local Trail = Instance.new("Trail",char)
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Aura.Parent = Character["Left Arm"]
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local attachment0 = Instance.new("Attachment",char["Right Arm"])
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Aura.LightEmission = 0.1
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attachment0.Name = "TrailAttachment0"
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Aura.Transparency = NumberSequence.new(0.8)
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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Aura.Color = ColorSequence.new(Color1, Color2)
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local attachment1 = Instance.new("Attachment",char["Right Arm"])
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Aura.Size = NumberSequence.new(1)
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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Aura.LockedToPart = false
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attachment1.Name = "TrailAttachment1"
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Aura.Lifetime = NumberRange.new(0.3)
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Aura.Rate = 100
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Aura.Speed = NumberRange.new(0.1)
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Trail.Lifetime = 0.5
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Aura.EmissionDirection = "Top"
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Trail.Attachment0 = attachment0
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--table.insert(aa1,p)
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Trail.Attachment1 = attachment1
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aa1[i] = {p,p.CFrame}
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Left Arm"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Left Arm"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Right Leg"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Right Leg"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Left Leg"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Left Leg"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Torso"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Torso"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1