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Tetezaza1542

Ruler

Aug 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. ---//The Ruler Of Space And Time
  6. ---||Roblox Edit
  7. ---\\Edited By Leo
  8.  
  9. local Player = owner
  10. local Character = Player.Character
  11. local Humanoid = Character.Humanoid
  12. local LeftArm = Character["Left Arm"]
  13. local RightArm = Character["Right Arm"]
  14. local LeftLeg = Character["Left Leg"]
  15. local RightLeg = Character["Right Leg"]
  16. local Head = Character.Head
  17. local Torso = Character.Torso
  18. local Camera = game.Workspace.CurrentCamera
  19. local RootPart = Character.HumanoidRootPart
  20. local RootJoint = RootPart.RootJoint
  21. local attack = false
  22. local Anim = 'Idle'
  23. local Lighty = game:GetService"Lighting"
  24. local attacktype = 1
  25. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  26. local velocity = RootPart.Velocity.y
  27. local sine = 0
  28. local change = 1
  29. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  30. local Create = LoadLibrary("RbxUtility").Create
  31. function swait(num)
  32. if num == 0 or num == nil then
  33. ArtificialHB.Event:wait()
  34. else
  35. for i = 0, num do
  36. ArtificialHB.Event:wait()
  37. end
  38. end
  39. end
  40.  
  41. wait(0.2)
  42.  
  43. Player = owner
  44. PlayerGui = Player.PlayerGui
  45. Cam = workspace.CurrentCamera
  46. Backpack = Player.Backpack
  47. Character = Player.Character
  48. Humanoid = Character.Humanoid
  49. RootPart = Character["HumanoidRootPart"]
  50. Torso = Character["Torso"]
  51. Head = Character["Head"]
  52. RightArm = Character["Right Arm"]
  53. LeftArm = Character["Left Arm"]
  54. RightLeg = Character["Right Leg"]
  55. LeftLeg = Character["Left Leg"]
  56. RootJoint = RootPart["RootJoint"]
  57. Neck = Torso["Neck"]
  58. RightShoulder = Torso["Right Shoulder"]
  59. LeftShoulder = Torso["Left Shoulder"]
  60. RightHip = Torso["Right Hip"]
  61. LeftHip = Torso["Left Hip"]
  62. Character.Archivable = true
  63.  
  64. IT = Instance.new
  65. CF = CFrame.new
  66. VT = Vector3.new
  67. RAD = math.rad
  68. C3 = Color3.new
  69. UD2 = UDim2.new
  70. BRICKC = BrickColor.new
  71. ANGLES = CFrame.Angles
  72. EULER = CFrame.fromEulerAnglesXYZ
  73. COS = math.cos
  74. ACOS = math.acos
  75. SIN = math.sin
  76. ASIN = math.asin
  77. ABS = math.abs
  78. MRANDOM = math.random
  79. FLOOR = math.floor
  80. local CHOICE = MRANDOM(1,5)
  81. --//=================================\\
  82. --|| USEFUL VALUES
  83. --\\=================================//
  84.  
  85. Animation_Speed = 3
  86. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  87. local Speed = 20
  88. local SIZE = 1
  89. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  91. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  92. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  93. local DAMAGEMULTIPLIER = "inf"
  94. local ANIM = "Idle"
  95. local ATTACK = false
  96. local EQUIPPED = false
  97. local HOLD = false
  98. local COMBO = 1
  99. local Rooted = false
  100. local SINE = 0
  101. local KEYHOLD = false
  102. local CHANGE = 2 / Animation_Speed
  103. local WALKINGANIM = false
  104. local VALUE1 = false
  105. local VALUE2 = false
  106. local ROBLOXIDLEANIMATION = IT("Animation")
  107. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  108. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  109. local ATANIM = IT("Animation")
  110. ATANIM.Name = "Attack Animation"
  111. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  112. --ROBLOXIDLEANIMATION.Parent = Humanoid
  113. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  114. WEAPONGUI.Name = "Weapon GUI"
  115. local Weapon = IT("Model")
  116. Weapon.Name = "Adds"
  117. local Effects = IT("Folder", Weapon)
  118. Effects.Name = "Effects"
  119. local ANIMATOR = Humanoid.Animator
  120. local ANIMATE = Character.Animate
  121. local UNANCHOR = true
  122. local CLOCKLOOP = 0
  123. local SONG = 492070484
  124. local CLOCKTARGET = nil
  125. local CLOCKSPEED = 4
  126. script.Parent = WEAPONGUI
  127. local CLONE = Character:Clone()
  128. CLONE.Parent = nil
  129. Character.Archivable = false
  130. local sick = Instance.new("Sound",Torso)
  131. sick.Volume = 50999
  132. local LAUGHS = {834001699,834001752,834001797,834001828}
  133. local SONGS = {534861083,530959353,1534958855,0}
  134. local CHOICE = MRANDOM(1,4)
  135. local TOBANISH = {}
  136. local EXTRATRANS = 0
  137. local Effects2 = {}
  138. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  139. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  140. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  141. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146.  
  147. --//=================================\\
  148. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  149. --\\=================================//
  150.  
  151. ArtificialHB = Instance.new("BindableEvent", script)
  152. ArtificialHB.Name = "ArtificialHB"
  153.  
  154. script:WaitForChild("ArtificialHB")
  155.  
  156. frame = Frame_Speed
  157. tf = 0
  158. allowframeloss = false
  159. tossremainder = false
  160. lastframe = tick()
  161. script.ArtificialHB:Fire()
  162.  
  163. game:GetService("RunService").Heartbeat:connect(function(s, p)
  164. tf = tf + s
  165. if tf >= frame then
  166. if allowframeloss then
  167. script.ArtificialHB:Fire()
  168. lastframe = tick()
  169. else
  170. for i = 1, math.floor(tf / frame) do
  171. script.ArtificialHB:Fire()
  172. end
  173. lastframe = tick()
  174. end
  175. if tossremainder then
  176. tf = 0
  177. else
  178. tf = tf - frame * math.floor(tf / frame)
  179. end
  180. end
  181. end)
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186. --//=================================\\
  187. --|| SOME FUNCTIONS
  188. --\\=================================//
  189.  
  190. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  191. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  192. end
  193.  
  194. function PositiveAngle(NUMBER)
  195. if NUMBER >= 0 then
  196. NUMBER = 0
  197. end
  198. return NUMBER
  199. end
  200.  
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function Swait(NUMBER)
  209. if NUMBER == 0 or NUMBER == nil then
  210. ArtificialHB.Event:wait()
  211. else
  212. for i = 1, NUMBER do
  213. ArtificialHB.Event:wait()
  214. end
  215. end
  216. end
  217.  
  218. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  219. local NEWMESH = IT(MESH)
  220. if MESH == "SpecialMesh" then
  221. NEWMESH.MeshType = MESHTYPE
  222. if MESHID ~= "nil" and MESHID ~= "" then
  223. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  224. end
  225. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  226. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  227. end
  228. end
  229. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  230. NEWMESH.Scale = SCALE
  231. NEWMESH.Parent = PARENT
  232. return NEWMESH
  233. end
  234.  
  235. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  236. local NEWPART = IT("Part")
  237. NEWPART.formFactor = FORMFACTOR
  238. NEWPART.Reflectance = REFLECTANCE
  239. NEWPART.Transparency = TRANSPARENCY
  240. NEWPART.CanCollide = false
  241. NEWPART.Locked = true
  242. NEWPART.Anchored = true
  243. if ANCHOR == false then
  244. NEWPART.Anchored = false
  245. end
  246. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  247. NEWPART.Name = NAME
  248. NEWPART.Size = SIZE
  249. NEWPART.Position = Torso.Position
  250. NEWPART.Material = MATERIAL
  251. NEWPART:BreakJoints()
  252. NEWPART.Parent = PARENT
  253. return NEWPART
  254. end
  255.  
  256. local function weldBetween(a, b)
  257. local weldd = Instance.new("ManualWeld")
  258. weldd.Part0 = a
  259. weldd.Part1 = b
  260. weldd.C0 = CFrame.new()
  261. weldd.C1 = b.CFrame:inverse() * a.CFrame
  262. weldd.Parent = a
  263. return weldd
  264. end
  265.  
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381. local NEWWELD = IT(TYPE)
  382. NEWWELD.Part0 = PART0
  383. NEWWELD.Part1 = PART1
  384. NEWWELD.C0 = C0
  385. NEWWELD.C1 = C1
  386. NEWWELD.Parent = PARENT
  387. return NEWWELD
  388. end
  389.  
  390. local S = IT("Sound")
  391. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  392. local NEWSOUND = nil
  393. coroutine.resume(coroutine.create(function()
  394. NEWSOUND = S:Clone()
  395. NEWSOUND.Parent = PARENT
  396. NEWSOUND.Volume = VOLUME
  397. NEWSOUND.Pitch = PITCH
  398. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  399. NEWSOUND:play()
  400. if DOESLOOP == true then
  401. NEWSOUND.Looped = true
  402. else
  403. local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
  404. NEWSOUND.Parent = PARENT
  405. end)
  406. repeat wait(1) until NEWSOUND.Playing == false
  407. REPOSITION:disconnect()
  408. NEWSOUND:remove()
  409. end
  410. end))
  411. return NEWSOUND
  412. end
  413.  
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418.  
  419. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  420. function WACKYEFFECT(Table)
  421. local TYPE = (Table.EffectType or "Sphere")
  422. local SIZE = (Table.Size or VT(1,1,1))
  423. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  424. local TRANSPARENCY = (Table.Transparency or 0)
  425. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  426. local CFRAME = (Table.CFrame or Torso.CFrame)
  427. local MOVEDIRECTION = (Table.MoveToPos or nil)
  428. local ROTATION1 = (Table.RotationX or 0)
  429. local ROTATION2 = (Table.RotationY or 0)
  430. local ROTATION3 = (Table.RotationZ or 0)
  431. local MATERIAL = (Table.Material or "Neon")
  432. local COLOR = (Table.Color or C3(1,1,1))
  433. local TIME = (Table.Time or 45)
  434. local SOUNDID = (Table.SoundID or nil)
  435. local SOUNDPITCH = (Table.SoundPitch or nil)
  436. local SOUNDVOLUME = (Table.SoundVolume or nil)
  437. coroutine.resume(coroutine.create(function()
  438. local PLAYSSOUND = false
  439. local SOUND = nil
  440. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  441. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  442. PLAYSSOUND = true
  443. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  444. end
  445. EFFECT.Color = COLOR
  446. local MSH = nil
  447. if TYPE == "Sphere" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  449. elseif TYPE == "Block" then
  450. MSH = IT("BlockMesh",EFFECT)
  451. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  452. elseif TYPE == "Wave" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  454. elseif TYPE == "Ring" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  456. elseif TYPE == "Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  458. elseif TYPE == "Round Slash" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  460. elseif TYPE == "Swirl" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Skull" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Crystal" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  466. end
  467. if MSH ~= nil then
  468. local MOVESPEED = nil
  469. if MOVEDIRECTION ~= nil then
  470. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  471. end
  472. local GROWTH = SIZE - ENDSIZE
  473. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  474. if TYPE == "Block" then
  475. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  476. else
  477. EFFECT.CFrame = CFRAME
  478. end
  479. for LOOP = 1, TIME+1 do
  480. Swait()
  481. MSH.Scale = MSH.Scale - GROWTH/TIME
  482. if TYPE == "Wave" then
  483. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  484. end
  485. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  486. if TYPE == "Block" then
  487. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  488. else
  489. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  490. end
  491. if MOVEDIRECTION ~= nil then
  492. local ORI = EFFECT.Orientation
  493. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  494. EFFECT.Orientation = ORI
  495. end
  496. end
  497. EFFECT.Transparency = 1
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat Swait() until SOUND.Playing == false
  502. EFFECT:remove()
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function Shatter(Part)
  516. if Part.Transparency < 1 then
  517. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  518. Debris:AddItem(SOUNDPART,5)
  519. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  520. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  521. local SIZESET = SIZE/4
  522. local XOffset = Part.Size.X*1.5/SIZESET
  523. local YOffset = Part.Size.Y*1.5/SIZESET
  524. local ZOffset = Part.Size.Z*1.5/SIZESET
  525. for x = 1, math.ceil(XOffset) do
  526. for y = 1, math.ceil(YOffset) do
  527. for z = 1, math.ceil(ZOffset) do
  528. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  529. SHARD.CanCollide = true
  530. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  531. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  532. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  533. for _, c in pairs(Part:GetChildren()) do
  534. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  535. c:Clone().Parent = SHARD
  536. end
  537. end
  538. end
  539. end
  540. end
  541. end
  542. Part:remove()
  543. end
  544.  
  545. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  546. function Lightning(Table)
  547. local Color = Table.Color or C3(1,1,1)
  548. local StartPos = Table.Start or Torso.Position
  549. local EndPos = Table.End or Mouse.Hit.p
  550. local SegmentLength = Table.SegmentL or 2
  551. local Thickness = Table.Thickness or 0.1
  552. local Dissapear = Table.DoesFade or false
  553. local Parent = Table.Ignore or Character
  554. local MaxDist = Table.MaxDist or 400
  555. local Branches = Table.Branches or false
  556. local Thicken = Table.Thicken or false
  557. local FadeTime = Table.FadeTime or 15
  558. local FadeIn = Table.FadeIn or false
  559. local Material = Table.Material or "Neon"
  560. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  561. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  562. local LIGHTNINGMODEL = IT("Model",Effects)
  563. LIGHTNINGMODEL.Name = "Lightning"
  564. local LastBolt = nil
  565. for E = 1, DISTANCE do
  566. local ExtraSize = 0
  567. if Thicken == true then
  568. ExtraSize = (DISTANCE-E)/15
  569. end
  570. local TRANSPARENCY = 0
  571. if FadeIn == true then
  572. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  573. if TRANSPARENCY < 0 then
  574. TRANSPARENCY = 0
  575. end
  576. end
  577. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  578. PART.Color = Color
  579. MakeForm(PART,"Cyl")
  580. if LastBolt == nil then
  581. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  582. else
  583. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  584. end
  585. LastBolt = PART
  586. if Branches == true and E < (DISTANCE-5) then
  587. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  588. if CHOICE == 1 then
  589. local LASTBRANCH = nil
  590. for i = 1, MRANDOM(2,5) do
  591. local ExtraSize2 = 0
  592. if Thicken == true then
  593. ExtraSize = ((DISTANCE-E)/25)/i
  594. end
  595. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  596. PART.Color = Color
  597. MakeForm(PART,"Cyl")
  598. if LASTBRANCH == nil then
  599. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  600. else
  601. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  602. end
  603. LASTBRANCH = PART
  604. end
  605. end
  606. end
  607. end
  608. if Dissapear == true then
  609. coroutine.resume(coroutine.create(function()
  610. for i = 1, FadeTime do
  611. Swait()
  612. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  613. if c.ClassName == "Part" then
  614. c.Transparency = c.Transparency + (i/FadeTime)/10
  615. end
  616. end
  617. end
  618. LIGHTNINGMODEL:remove()
  619. end))
  620. elseif Dissapear == false then
  621. Debris:AddItem(LIGHTNINGMODEL,0.1)
  622. end
  623. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  624. end
  625.  
  626. function MakeForm(PART,TYPE)
  627. if TYPE == "Cyl" then
  628. local MSH = IT("CylinderMesh",PART)
  629. elseif TYPE == "Ball" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.MeshType = "Sphere"
  632. elseif TYPE == "Wedge" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Wedge"
  635. end
  636. end
  637.  
  638. Debris = game:GetService("Debris")
  639.  
  640. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  641. local DIRECTION = CF(StartPos,EndPos).lookVector
  642. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  643. end
  644.  
  645. function turnto(position)
  646. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  647. end
  648.  
  649. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  650. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  651. end
  652.  
  653. function PositiveAngle(NUMBER)
  654. if NUMBER >= 0 then
  655. NUMBER = 0
  656. end
  657. return NUMBER
  658. end
  659.  
  660. function NegativeAngle(NUMBER)
  661. if NUMBER <= 0 then
  662. NUMBER = 0
  663. end
  664. return NUMBER
  665. end
  666.  
  667. function Swait(NUMBER)
  668. if NUMBER == 0 or NUMBER == nil then
  669. ArtificialHB.Event:wait()
  670. else
  671. for i = 1, NUMBER do
  672. ArtificialHB.Event:wait()
  673. end
  674. end
  675. end
  676.  
  677. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  678. local NEWMESH = IT(MESH)
  679. if MESH == "SpecialMesh" then
  680. NEWMESH.MeshType = MESHTYPE
  681. if MESHID ~= "nil" and MESHID ~= "" then
  682. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  683. end
  684. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  685. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  686. end
  687. end
  688. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  689. NEWMESH.Scale = SCALE
  690. NEWMESH.Parent = PARENT
  691. return NEWMESH
  692. end
  693.  
  694. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  695. local NEWPART = IT("Part")
  696. NEWPART.formFactor = FORMFACTOR
  697. NEWPART.Reflectance = REFLECTANCE
  698. NEWPART.Transparency = TRANSPARENCY
  699. NEWPART.CanCollide = false
  700. NEWPART.Locked = true
  701. NEWPART.Anchored = true
  702. if ANCHOR == false then
  703. NEWPART.Anchored = false
  704. end
  705. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  706. NEWPART.Name = NAME
  707. NEWPART.Size = SIZE
  708. NEWPART.Position = Torso.Position
  709. NEWPART.Material = MATERIAL
  710. NEWPART:BreakJoints()
  711. NEWPART.Parent = PARENT
  712. return NEWPART
  713. end
  714.  
  715. local function weldBetween(a, b)
  716. local weldd = Instance.new("ManualWeld")
  717. weldd.Part0 = a
  718. weldd.Part1 = b
  719. weldd.C0 = CFrame.new()
  720. weldd.C1 = b.CFrame:inverse() * a.CFrame
  721. weldd.Parent = a
  722. return weldd
  723. end
  724.  
  725.  
  726. function QuaternionFromCFrame(cf)
  727. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  728. local trace = m00 + m11 + m22
  729. if trace > 0 then
  730. local s = math.sqrt(1 + trace)
  731. local recip = 0.5 / s
  732. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  733. else
  734. local i = 0
  735. if m11 > m00 then
  736. i = 1
  737. end
  738. if m22 > (i == 0 and m00 or m11) then
  739. i = 2
  740. end
  741. if i == 0 then
  742. local s = math.sqrt(m00 - m11 - m22 + 1)
  743. local recip = 0.5 / s
  744. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  745. elseif i == 1 then
  746. local s = math.sqrt(m11 - m22 - m00 + 1)
  747. local recip = 0.5 / s
  748. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  749. elseif i == 2 then
  750. local s = math.sqrt(m22 - m00 - m11 + 1)
  751. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  752. end
  753. end
  754. end
  755.  
  756. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  757. local xs, ys, zs = x + x, y + y, z + z
  758. local wx, wy, wz = w * xs, w * ys, w * zs
  759. local xx = x * xs
  760. local xy = x * ys
  761. local xz = x * zs
  762. local yy = y * ys
  763. local yz = y * zs
  764. local zz = z * zs
  765. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  766. end
  767.  
  768. function QuaternionSlerp(a, b, t)
  769. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  770. local startInterp, finishInterp;
  771. if cosTheta >= 0.0001 then
  772. if (1 - cosTheta) > 0.0001 then
  773. local theta = ACOS(cosTheta)
  774. local invSinTheta = 1 / SIN(theta)
  775. startInterp = SIN((1 - t) * theta) * invSinTheta
  776. finishInterp = SIN(t * theta) * invSinTheta
  777. else
  778. startInterp = 1 - t
  779. finishInterp = t
  780. end
  781. else
  782. if (1 + cosTheta) > 0.0001 then
  783. local theta = ACOS(-cosTheta)
  784. local invSinTheta = 1 / SIN(theta)
  785. startInterp = SIN((t - 1) * theta) * invSinTheta
  786. finishInterp = SIN(t * theta) * invSinTheta
  787. else
  788. startInterp = t - 1
  789. finishInterp = t
  790. end
  791. end
  792. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  793. end
  794.  
  795. function Clerp(a, b, t)
  796. local qa = {QuaternionFromCFrame(a)}
  797. local qb = {QuaternionFromCFrame(b)}
  798. local ax, ay, az = a.x, a.y, a.z
  799. local bx, by, bz = b.x, b.y, b.z
  800. local _t = 1 - t
  801. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  802. end
  803.  
  804. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  805. local frame = IT("Frame")
  806. frame.BackgroundTransparency = TRANSPARENCY
  807. frame.BorderSizePixel = BORDERSIZEPIXEL
  808. frame.Position = POSITION
  809. frame.Size = SIZE
  810. frame.BackgroundColor3 = COLOR
  811. frame.BorderColor3 = BORDERCOLOR
  812. frame.Name = NAME
  813. frame.Parent = PARENT
  814. return frame
  815. end
  816.  
  817. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  818. local label = IT("TextLabel")
  819. label.BackgroundTransparency = 1
  820. label.Size = UD2(1, 0, 1, 0)
  821. label.Position = UD2(0, 0, 0, 0)
  822. label.TextColor3 = TEXTCOLOR
  823. label.TextStrokeTransparency = STROKETRANSPARENCY
  824. label.TextTransparency = TRANSPARENCY
  825. label.FontSize = TEXTFONTSIZE
  826. label.Font = TEXTFONT
  827. label.BorderSizePixel = BORDERSIZEPIXEL
  828. label.TextScaled = false
  829. label.Text = TEXT
  830. label.Name = NAME
  831. label.Parent = PARENT
  832. return label
  833. end
  834.  
  835. function NoOutlines(PART)
  836. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  837. end
  838.  
  839. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  840. local NEWWELD = IT(TYPE)
  841. NEWWELD.Part0 = PART0
  842. NEWWELD.Part1 = PART1
  843. NEWWELD.C0 = C0
  844. NEWWELD.C1 = C1
  845. NEWWELD.Parent = PARENT
  846. return NEWWELD
  847. end
  848.  
  849. local S = IT("Sound")
  850. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  851. local NEWSOUND = nil
  852. coroutine.resume(coroutine.create(function()
  853. NEWSOUND = S:Clone()
  854. NEWSOUND.Parent = PARENT
  855. NEWSOUND.Volume = VOLUME
  856. NEWSOUND.Pitch = PITCH
  857. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  858. NEWSOUND:play()
  859. if DOESLOOP == true then
  860. NEWSOUND.Looped = true
  861. else
  862. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  863. NEWSOUND:remove()
  864. end
  865. end))
  866. return NEWSOUND
  867. end
  868.  
  869. function CFrameFromTopBack(at, top, back)
  870. local right = top:Cross(back)
  871. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  872. end
  873.  
  874. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  875. function WACKYEFFECT(Table)
  876. local TYPE = (Table.EffectType or "Sphere")
  877. local SIZE = (Table.Size or VT(1,1,1))
  878. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  879. local TRANSPARENCY = (Table.Transparency or 0)
  880. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  881. local CFRAME = (Table.CFrame or Torso.CFrame)
  882. local MOVEDIRECTION = (Table.MoveToPos or nil)
  883. local ROTATION1 = (Table.RotationX or 0)
  884. local ROTATION2 = (Table.RotationY or 0)
  885. local ROTATION3 = (Table.RotationZ or 0)
  886. local MATERIAL = (Table.Material or "Neon")
  887. local COLOR = (Table.Color or C3(0,0,0))
  888. local TIME = (Table.Time or 45)
  889. local SOUNDID = (Table.SoundID or nil)
  890. local SOUNDPITCH = (Table.SoundPitch or nil)
  891. local SOUNDVOLUME = (Table.SoundVolume or nil)
  892. coroutine.resume(coroutine.create(function()
  893. local PLAYSSOUND = false
  894. local SOUND = nil
  895. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  896. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  897. PLAYSSOUND = true
  898. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  899. end
  900. EFFECT.Color = COLOR
  901. local MSH = nil
  902. if TYPE == "Sphere" then
  903. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  904. elseif TYPE == "Block" then
  905. MSH = IT("BlockMesh",EFFECT)
  906. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  907. elseif TYPE == "Wave" then
  908. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  909. elseif TYPE == "Ring" then
  910. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  911. elseif TYPE == "Slash" then
  912. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  913. elseif TYPE == "Round Slash" then
  914. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  915. elseif TYPE == "Swirl" then
  916. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  917. elseif TYPE == "Skull" then
  918. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  919. elseif TYPE == "Crystal" then
  920. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  921. end
  922. if MSH ~= nil then
  923. local MOVESPEED = nil
  924. if MOVEDIRECTION ~= nil then
  925. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  926. end
  927. local GROWTH = SIZE - ENDSIZE
  928. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  929. if TYPE == "Block" then
  930. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  931. else
  932. EFFECT.CFrame = CFRAME
  933. end
  934. for LOOP = 1, TIME+1 do
  935. Swait()
  936. MSH.Scale = MSH.Scale - GROWTH/TIME
  937. if TYPE == "Wave" then
  938. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  939. end
  940. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  941. if TYPE == "Block" then
  942. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  943. else
  944. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  945. end
  946. if MOVEDIRECTION ~= nil then
  947. local ORI = EFFECT.Orientation
  948. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  949. EFFECT.Orientation = ORI
  950. end
  951. end
  952. if PLAYSSOUND == false then
  953. EFFECT:remove()
  954. else
  955. SOUND.Stopped:Connect(function()
  956. EFFECT:remove()
  957. end)
  958. end
  959. else
  960. if PLAYSSOUND == false then
  961. EFFECT:remove()
  962. else
  963. repeat Swait() until SOUND.Playing == false
  964. EFFECT:remove()
  965. end
  966. end
  967. end))
  968. end
  969. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  970. function Lightning(Table)
  971. local Color = Table.Color or C3(1,1,1)
  972. local StartPos = Table.Start or Torso.Position
  973. local EndPos = Table.End or Mouse.Hit.p
  974. local SegmentLength = Table.SegmentL or 2
  975. local Thickness = Table.Thickness or 0.1
  976. local Dissapear = Table.DoesFade or false
  977. local Parent = Table.Ignore or Character
  978. local MaxDist = Table.MaxDist or 400
  979. local Branches = Table.Branches or false
  980. local Thicken = Table.Thicken or false
  981. local FadeTime = Table.FadeTime or 15
  982. local FadeIn = Table.FadeIn or false
  983. local Material = Table.Material or "Neon"
  984. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  985. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  986. local LIGHTNINGMODEL = IT("Model",Effects)
  987. LIGHTNINGMODEL.Name = "Lightning"
  988. local LastBolt = nil
  989. for E = 1, DISTANCE do
  990. local ExtraSize = 0
  991. if Thicken == true then
  992. ExtraSize = (DISTANCE-E)/15
  993. end
  994. local TRANSPARENCY = 0
  995. if FadeIn == true then
  996. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  997. if TRANSPARENCY < 0 then
  998. TRANSPARENCY = 0
  999. end
  1000. end
  1001. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1002. PART.Color = Color
  1003. MakeForm(PART,"Cyl")
  1004. if LastBolt == nil then
  1005. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1006. else
  1007. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1008. end
  1009. LastBolt = PART
  1010. if Branches == true and E < (DISTANCE-5) then
  1011. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1012. if CHOICE == 1 then
  1013. local LASTBRANCH = nil
  1014. for i = 1, MRANDOM(2,5) do
  1015. local ExtraSize2 = 0
  1016. if Thicken == true then
  1017. ExtraSize = ((DISTANCE-E)/25)/i
  1018. end
  1019. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1020. PART.Color = Color
  1021. MakeForm(PART,"Cyl")
  1022. if LASTBRANCH == nil then
  1023. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1024. else
  1025. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1026. end
  1027. LASTBRANCH = PART
  1028. end
  1029. end
  1030. end
  1031. end
  1032. if Dissapear == true then
  1033. coroutine.resume(coroutine.create(function()
  1034. for i = 1, FadeTime do
  1035. Swait()
  1036. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1037. if c.ClassName == "Part" then
  1038. c.Transparency = c.Transparency + (i/FadeTime)/10
  1039. end
  1040. end
  1041. end
  1042. LIGHTNINGMODEL:remove()
  1043. end))
  1044. elseif Dissapear == false then
  1045. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1046. end
  1047. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1048. end
  1049. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1050. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1051. wave.Color = COLOR
  1052. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1053. wave.CFrame = CFRAME
  1054. coroutine.resume(coroutine.create(function(PART)
  1055. for i = 1, WAIT do
  1056. Swait()
  1057. mesh.Scale = mesh.Scale + GROW
  1058. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1059. if DOESROT == true then
  1060. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1061. end
  1062. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1063. if wave.Transparency > 0.99 then
  1064. wave:remove()
  1065. end
  1066. end
  1067. end))
  1068. end
  1069.  
  1070. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1071. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1072. wave.Color = COLOR
  1073. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1074. wave.CFrame = CFRAME
  1075. coroutine.resume(coroutine.create(function(PART)
  1076. for i = 1, WAIT do
  1077. Swait()
  1078. mesh.Scale = mesh.Scale + GROW
  1079. wave.Transparency = wave.Transparency + (1/WAIT)
  1080. if wave.Transparency > 0.99 then
  1081. wave:remove()
  1082. end
  1083. end
  1084. end))
  1085. end
  1086. function MakeForm(PART,TYPE)
  1087. if TYPE == "Cyl" then
  1088. local MSH = IT("BlockMesh",PART)
  1089. elseif TYPE == "Ball" then
  1090. local MSH = IT("SpecialMesh",PART)
  1091. MSH.MeshType = "Sphere"
  1092. elseif TYPE == "Cyl2" then
  1093. local MSH = IT("CylinderMesh",PART)
  1094. elseif TYPE == "Wedge" then
  1095. local MSH = IT("SpecialMesh",PART)
  1096. MSH.MeshType = "Wedge"
  1097. end
  1098. end
  1099.  
  1100. function SpawnTrail(FROM,TO,BIG)
  1101. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  1102. MakeForm(TRAIL,"Cyl")
  1103. local DIST = (FROM - TO).Magnitude
  1104. if BIG == true then
  1105. TRAIL.Size = VT(0.5,DIST,0.5)
  1106. else
  1107. TRAIL.Size = VT(0.25,DIST,0.25)
  1108. end
  1109. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1110. coroutine.resume(coroutine.create(function()
  1111. for i = 1, 5 do
  1112. Swait()
  1113. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1114. end
  1115. TRAIL:remove()
  1116. end))
  1117. end
  1118.  
  1119. Debris = game:GetService("Debris")
  1120.  
  1121. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1122. local DIRECTION = CF(StartPos,EndPos).lookVector
  1123. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1124. end
  1125.  
  1126. function turnto(position)
  1127. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1128. end
  1129.  
  1130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1131. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1132. end
  1133.  
  1134. function PositiveAngle(NUMBER)
  1135. if NUMBER >= 0 then
  1136. NUMBER = 0
  1137. end
  1138. return NUMBER
  1139. end
  1140.  
  1141. function NegativeAngle(NUMBER)
  1142. if NUMBER <= 0 then
  1143. NUMBER = 0
  1144. end
  1145. return NUMBER
  1146. end
  1147.  
  1148. function Swait(NUMBER)
  1149. if NUMBER == 0 or NUMBER == nil then
  1150. ArtificialHB.Event:wait()
  1151. else
  1152. for i = 1, NUMBER do
  1153. ArtificialHB.Event:wait()
  1154. end
  1155. end
  1156. end
  1157.  
  1158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1159. local NEWMESH = IT(MESH)
  1160. if MESH == "SpecialMesh" then
  1161. NEWMESH.MeshType = MESHTYPE
  1162. if MESHID ~= "nil" and MESHID ~= "" then
  1163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1164. end
  1165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1167. end
  1168. end
  1169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1170. NEWMESH.Scale = SCALE
  1171. NEWMESH.Parent = PARENT
  1172. return NEWMESH
  1173. end
  1174.  
  1175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1176. local NEWPART = IT("Part")
  1177. NEWPART.formFactor = FORMFACTOR
  1178. NEWPART.Reflectance = REFLECTANCE
  1179. NEWPART.Transparency = TRANSPARENCY
  1180. NEWPART.CanCollide = false
  1181. NEWPART.Locked = true
  1182. NEWPART.Anchored = true
  1183. if ANCHOR == false then
  1184. NEWPART.Anchored = false
  1185. end
  1186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1187. NEWPART.Name = NAME
  1188. NEWPART.Size = SIZE
  1189. NEWPART.Position = Torso.Position
  1190. NEWPART.Material = MATERIAL
  1191. NEWPART:BreakJoints()
  1192. NEWPART.Parent = PARENT
  1193. return NEWPART
  1194. end
  1195.  
  1196. local function weldBetween(a, b)
  1197. local weldd = IT("Weld")
  1198. weldd.Part0 = a
  1199. weldd.Part1 = b
  1200. weldd.C0 = CF()
  1201. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1202. weldd.Parent = a
  1203. return weldd
  1204. end
  1205.  
  1206.  
  1207. function QuaternionFromCFrame(cf)
  1208. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1209. local trace = m00 + m11 + m22
  1210. if trace > 0 then
  1211. local s = math.sqrt(1 + trace)
  1212. local recip = 0.5 / s
  1213. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1214. else
  1215. local i = 0
  1216. if m11 > m00 then
  1217. i = 1
  1218. end
  1219. if m22 > (i == 0 and m00 or m11) then
  1220. i = 2
  1221. end
  1222. if i == 0 then
  1223. local s = math.sqrt(m00 - m11 - m22 + 1)
  1224. local recip = 0.5 / s
  1225. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1226. elseif i == 1 then
  1227. local s = math.sqrt(m11 - m22 - m00 + 1)
  1228. local recip = 0.5 / s
  1229. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1230. elseif i == 2 then
  1231. local s = math.sqrt(m22 - m00 - m11 + 1)
  1232. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1233. end
  1234. end
  1235. end
  1236.  
  1237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1238. local xs, ys, zs = x + x, y + y, z + z
  1239. local wx, wy, wz = w * xs, w * ys, w * zs
  1240. local xx = x * xs
  1241. local xy = x * ys
  1242. local xz = x * zs
  1243. local yy = y * ys
  1244. local yz = y * zs
  1245. local zz = z * zs
  1246. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1247. end
  1248.  
  1249. function QuaternionSlerp(a, b, t)
  1250. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1251. local startInterp, finishInterp;
  1252. if cosTheta >= 0.0001 then
  1253. if (1 - cosTheta) > 0.0001 then
  1254. local theta = ACOS(cosTheta)
  1255. local invSinTheta = 1 / SIN(theta)
  1256. startInterp = SIN((1 - t) * theta) * invSinTheta
  1257. finishInterp = SIN(t * theta) * invSinTheta
  1258. else
  1259. startInterp = 1 - t
  1260. finishInterp = t
  1261. end
  1262. else
  1263. if (1 + cosTheta) > 0.0001 then
  1264. local theta = ACOS(-cosTheta)
  1265. local invSinTheta = 1 / SIN(theta)
  1266. startInterp = SIN((t - 1) * theta) * invSinTheta
  1267. finishInterp = SIN(t * theta) * invSinTheta
  1268. else
  1269. startInterp = t - 1
  1270. finishInterp = t
  1271. end
  1272. end
  1273. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1274. end
  1275.  
  1276. function Clerp(a, b, t)
  1277. local qa = {QuaternionFromCFrame(a)}
  1278. local qb = {QuaternionFromCFrame(b)}
  1279. local ax, ay, az = a.x, a.y, a.z
  1280. local bx, by, bz = b.x, b.y, b.z
  1281. local _t = 1 - t
  1282. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1283. end
  1284.  
  1285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1286. local frame = IT("Frame")
  1287. frame.BackgroundTransparency = TRANSPARENCY
  1288. frame.BorderSizePixel = BORDERSIZEPIXEL
  1289. frame.Position = POSITION
  1290. frame.Size = SIZE
  1291. frame.BackgroundColor3 = COLOR
  1292. frame.BorderColor3 = BORDERCOLOR
  1293. frame.Name = NAME
  1294. frame.Parent = PARENT
  1295. return frame
  1296. end
  1297.  
  1298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1299. local label = IT("TextLabel")
  1300. label.BackgroundTransparency = 1
  1301. label.Size = UD2(1, 0, 1, 0)
  1302. label.Position = UD2(0, 0, 0, 0)
  1303. label.TextColor3 = TEXTCOLOR
  1304. label.TextStrokeTransparency = STROKETRANSPARENCY
  1305. label.TextTransparency = TRANSPARENCY
  1306. label.FontSize = TEXTFONTSIZE
  1307. label.Font = TEXTFONT
  1308. label.BorderSizePixel = BORDERSIZEPIXEL
  1309. label.TextScaled = false
  1310. label.Text = TEXT
  1311. label.Name = NAME
  1312. label.Parent = PARENT
  1313. return label
  1314. end
  1315.  
  1316. function NoOutlines(PART)
  1317. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1318. end
  1319.  
  1320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1321. local NEWWELD = IT(TYPE)
  1322. NEWWELD.Part0 = PART0
  1323. NEWWELD.Part1 = PART1
  1324. NEWWELD.C0 = C0
  1325. NEWWELD.C1 = C1
  1326. NEWWELD.Parent = PARENT
  1327. return NEWWELD
  1328. end
  1329.  
  1330. local S = IT("Sound")
  1331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1332. local NEWSOUND = nil
  1333. coroutine.resume(coroutine.create(function()
  1334. NEWSOUND = S:Clone()
  1335. NEWSOUND.Parent = PARENT
  1336. NEWSOUND.Volume = VOLUME
  1337. NEWSOUND.Pitch = PITCH
  1338. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1339. NEWSOUND:play()
  1340. if DOESLOOP == true then
  1341. NEWSOUND.Looped = true
  1342. else
  1343. repeat wait(1) until NEWSOUND.Playing == false
  1344. NEWSOUND:remove()
  1345. end
  1346. end))
  1347. return NEWSOUND
  1348. end
  1349.  
  1350. function CFrameFromTopBack(at, top, back)
  1351. local right = top:Cross(back)
  1352. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1353. end
  1354.  
  1355. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1356. function WACKYEFFECT(Table)
  1357. local TYPE = (Table.EffectType or "Sphere")
  1358. local SIZE = (Table.Size or VT(1,1,1))
  1359. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1360. local TRANSPARENCY = (Table.Transparency or 0)
  1361. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1362. local CFRAME = (Table.CFrame or Torso.CFrame)
  1363. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1364. local ROTATION1 = (Table.RotationX or 0)
  1365. local ROTATION2 = (Table.RotationY or 0)
  1366. local ROTATION3 = (Table.RotationZ or 0)
  1367. local MATERIAL = (Table.Material or "Neon")
  1368. local COLOR = (Table.Color or C3(1,1,1))
  1369. local TIME = (Table.Time or 45)
  1370. local SOUNDID = (Table.SoundID or nil)
  1371. local SOUNDPITCH = (Table.SoundPitch or nil)
  1372. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1373. coroutine.resume(coroutine.create(function()
  1374. local PLAYSSOUND = false
  1375. local SOUND = nil
  1376. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1377. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1378. PLAYSSOUND = true
  1379. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1380. end
  1381. EFFECT.Color = COLOR
  1382. local MSH = nil
  1383. if TYPE == "Sphere" then
  1384. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1385. elseif TYPE == "Block" then
  1386. MSH = IT("BlockMesh",EFFECT)
  1387. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1388. elseif TYPE == "Wave" then
  1389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1390. elseif TYPE == "Ring" then
  1391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1392. elseif TYPE == "Slash" then
  1393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1394. elseif TYPE == "Round Slash" then
  1395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1396. elseif TYPE == "Swirl" then
  1397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1398. elseif TYPE == "Skull" then
  1399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1400. elseif TYPE == "Crystal" then
  1401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1402. end
  1403. if MSH ~= nil then
  1404. local MOVESPEED = nil
  1405. if MOVEDIRECTION ~= nil then
  1406. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1407. end
  1408. local GROWTH = SIZE - ENDSIZE
  1409. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1410. if TYPE == "Block" then
  1411. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1412. else
  1413. EFFECT.CFrame = CFRAME
  1414. end
  1415. for LOOP = 1, TIME+1 do
  1416. Swait()
  1417. MSH.Scale = MSH.Scale - GROWTH/TIME
  1418. if TYPE == "Wave" then
  1419. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1420. end
  1421. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1422. if TYPE == "Block" then
  1423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1424. else
  1425. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1426. end
  1427. if MOVEDIRECTION ~= nil then
  1428. local ORI = EFFECT.Orientation
  1429. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1430. EFFECT.Orientation = ORI
  1431. end
  1432. end
  1433. if PLAYSSOUND == false then
  1434. EFFECT:remove()
  1435. else
  1436. SOUND.Stopped:Connect(function()
  1437. EFFECT:remove()
  1438. end)
  1439. end
  1440. else
  1441. if PLAYSSOUND == false then
  1442. EFFECT:remove()
  1443. else
  1444. repeat Swait() until SOUND.Playing == false
  1445. EFFECT:remove()
  1446. end
  1447. end
  1448. end))
  1449. end
  1450.  
  1451. function MakeForm(PART,TYPE)
  1452. if TYPE == "Cyl" then
  1453. local MSH = IT("CylinderMesh",PART)
  1454. elseif TYPE == "Ball" then
  1455. local MSH = IT("SpecialMesh",PART)
  1456. MSH.MeshType = "Sphere"
  1457. elseif TYPE == "Wedge" then
  1458. local MSH = IT("SpecialMesh",PART)
  1459. MSH.MeshType = "Wedge"
  1460. end
  1461. end
  1462.  
  1463. Debris = game:GetService("Debris")
  1464.  
  1465. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1466. local DIRECTION = CF(StartPos,EndPos).lookVector
  1467. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1468. end
  1469.  
  1470. function turnto(position)
  1471. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1472. end
  1473.  
  1474. function SpawnTrail(FROM,TO,BIG)
  1475. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1476. MakeForm(TRAIL,"Cyl")
  1477. local DIST = (FROM - TO).Magnitude
  1478. if BIG == true then
  1479. TRAIL.Size = VT(0.5,DIST,0.5)
  1480. else
  1481. TRAIL.Size = VT(0.25,DIST,0.25)
  1482. end
  1483. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1484. coroutine.resume(coroutine.create(function()
  1485. for i = 1, 5 do
  1486. Swait()
  1487. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1488. end
  1489. TRAIL:remove()
  1490. end))
  1491. end
  1492.  
  1493. local asd = Instance.new("ParticleEmitter")
  1494. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1495. asd.LightEmission = .1
  1496. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1497. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1498. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1499. asd.Transparency = bbb
  1500. asd.Size = aaa
  1501. asd.ZOffset = .9
  1502. asd.Acceleration = Vector3.new(0, -15, 0)
  1503. asd.LockedToPart = false
  1504. asd.EmissionDirection = "Back"
  1505. asd.Lifetime = NumberRange.new(1, 2)
  1506. asd.Rotation = NumberRange.new(-100, 100)
  1507. asd.RotSpeed = NumberRange.new(-100, 100)
  1508. asd.Speed = NumberRange.new(10)
  1509. asd.Enabled = false
  1510. asd.VelocitySpread = 999
  1511.  
  1512. function getbloody(victim,amount)
  1513. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1514. PART.CFrame = victim.CFrame
  1515. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1516. Debris:AddItem(PART,5)
  1517. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1518. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1519. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1520. local prtcl = asd:Clone()
  1521. prtcl.Parent = PART
  1522. prtcl:Emit(amount*10)
  1523. end
  1524.  
  1525. local Particle = IT("ParticleEmitter",nil)
  1526. Particle.Enabled = false
  1527. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1528. Particle.LightEmission = 0.5
  1529. Particle.Rate = 150
  1530. Particle.ZOffset = 1
  1531. Particle.Rotation = NumberRange.new(-180, 180)
  1532. Particle.RotSpeed = NumberRange.new(-180, 180)
  1533. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1534. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1535.  
  1536. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1537. function ParticleEmitter(Table)
  1538. local PRTCL = Particle:Clone()
  1539. local Speed = Table.Speed or 5
  1540. local Drag = Table.Drag or 0
  1541. local Size1 = Table.Size1 or 1
  1542. local Size2 = Table.Size2 or 5
  1543. local Lifetime1 = Table.Lifetime1 or 1
  1544. local Lifetime2 = Table.Lifetime2 or 1.5
  1545. local Parent = Table.Parent or Torso
  1546. local Emit = Table.Emit or 100
  1547. local Offset = Table.Offset or 360
  1548. local Acel = Table.Acel or VT(0,0,0)
  1549. local Enabled = Table.Enabled or false
  1550. PRTCL.Parent = Parent
  1551. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1552. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1553. PRTCL.Speed = NumberRange.new(Speed)
  1554. PRTCL.VelocitySpread = Offset
  1555. PRTCL.Drag = Drag
  1556. PRTCL.Acceleration = Acel
  1557. if Enabled == false then
  1558. PRTCL:Emit(Emit)
  1559. Debris:AddItem(PRTCL,Lifetime2)
  1560. else
  1561. PRTCL.Enabled = true
  1562. end
  1563. return PRTCL
  1564. end
  1565.  
  1566. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1567. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1568. end
  1569.  
  1570. function PositiveAngle(NUMBER)
  1571. if NUMBER >= 0 then
  1572. NUMBER = 0
  1573. end
  1574. return NUMBER
  1575. end
  1576.  
  1577. function NegativeAngle(NUMBER)
  1578. if NUMBER <= 0 then
  1579. NUMBER = 0
  1580. end
  1581. return NUMBER
  1582. end
  1583.  
  1584. function Swait(NUMBER)
  1585. if NUMBER == 0 or NUMBER == nil then
  1586. ArtificialHB.Event:wait()
  1587. else
  1588. for i = 1, NUMBER do
  1589. ArtificialHB.Event:wait()
  1590. end
  1591. end
  1592. end
  1593.  
  1594. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1595. local NEWMESH = IT(MESH)
  1596. if MESH == "SpecialMesh" then
  1597. NEWMESH.MeshType = MESHTYPE
  1598. if MESHID ~= "nil" and MESHID ~= "" then
  1599. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1600. end
  1601. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1602. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1603. end
  1604. end
  1605. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1606. NEWMESH.Scale = SCALE
  1607. NEWMESH.Parent = PARENT
  1608. return NEWMESH
  1609. end
  1610.  
  1611. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1612. local NEWPART = IT("Part")
  1613. NEWPART.formFactor = FORMFACTOR
  1614. NEWPART.Reflectance = REFLECTANCE
  1615. NEWPART.Transparency = TRANSPARENCY
  1616. NEWPART.CanCollide = false
  1617. NEWPART.Locked = true
  1618. NEWPART.Anchored = true
  1619. if ANCHOR == false then
  1620. NEWPART.Anchored = false
  1621. end
  1622. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1623. NEWPART.Name = NAME
  1624. NEWPART.Size = SIZE
  1625. NEWPART.Position = Torso.Position
  1626. NEWPART.Material = MATERIAL
  1627. NEWPART:BreakJoints()
  1628. NEWPART.Parent = PARENT
  1629. return NEWPART
  1630. end
  1631.  
  1632. local function weldBetween(a, b)
  1633. local weldd = Instance.new("ManualWeld")
  1634. weldd.Part0 = a
  1635. weldd.Part1 = b
  1636. weldd.C0 = CFrame.new()
  1637. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1638. weldd.Parent = a
  1639. return weldd
  1640. end
  1641.  
  1642.  
  1643. function QuaternionFromCFrame(cf)
  1644. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1645. local trace = m00 + m11 + m22
  1646. if trace > 0 then
  1647. local s = math.sqrt(1 + trace)
  1648. local recip = 0.5 / s
  1649. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1650. else
  1651. local i = 0
  1652. if m11 > m00 then
  1653. i = 1
  1654. end
  1655. if m22 > (i == 0 and m00 or m11) then
  1656. i = 2
  1657. end
  1658. if i == 0 then
  1659. local s = math.sqrt(m00 - m11 - m22 + 1)
  1660. local recip = 0.5 / s
  1661. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1662. elseif i == 1 then
  1663. local s = math.sqrt(m11 - m22 - m00 + 1)
  1664. local recip = 0.5 / s
  1665. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1666. elseif i == 2 then
  1667. local s = math.sqrt(m22 - m00 - m11 + 1)
  1668. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1669. end
  1670. end
  1671. end
  1672.  
  1673. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1674. local xs, ys, zs = x + x, y + y, z + z
  1675. local wx, wy, wz = w * xs, w * ys, w * zs
  1676. local xx = x * xs
  1677. local xy = x * ys
  1678. local xz = x * zs
  1679. local yy = y * ys
  1680. local yz = y * zs
  1681. local zz = z * zs
  1682. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1683. end
  1684.  
  1685. function QuaternionSlerp(a, b, t)
  1686. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1687. local startInterp, finishInterp;
  1688. if cosTheta >= 0.0001 then
  1689. if (1 - cosTheta) > 0.0001 then
  1690. local theta = ACOS(cosTheta)
  1691. local invSinTheta = 1 / SIN(theta)
  1692. startInterp = SIN((1 - t) * theta) * invSinTheta
  1693. finishInterp = SIN(t * theta) * invSinTheta
  1694. else
  1695. startInterp = 1 - t
  1696. finishInterp = t
  1697. end
  1698. else
  1699. if (1 + cosTheta) > 0.0001 then
  1700. local theta = ACOS(-cosTheta)
  1701. local invSinTheta = 1 / SIN(theta)
  1702. startInterp = SIN((t - 1) * theta) * invSinTheta
  1703. finishInterp = SIN(t * theta) * invSinTheta
  1704. else
  1705. startInterp = t - 1
  1706. finishInterp = t
  1707. end
  1708. end
  1709. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1710. end
  1711.  
  1712. function Clerp(a, b, t)
  1713. local qa = {QuaternionFromCFrame(a)}
  1714. local qb = {QuaternionFromCFrame(b)}
  1715. local ax, ay, az = a.x, a.y, a.z
  1716. local bx, by, bz = b.x, b.y, b.z
  1717. local _t = 1 - t
  1718. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1719. end
  1720.  
  1721. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1722. local frame = IT("Frame")
  1723. frame.BackgroundTransparency = TRANSPARENCY
  1724. frame.BorderSizePixel = BORDERSIZEPIXEL
  1725. frame.Position = POSITION
  1726. frame.Size = SIZE
  1727. frame.BackgroundColor3 = COLOR
  1728. frame.BorderColor3 = BORDERCOLOR
  1729. frame.Name = NAME
  1730. frame.Parent = PARENT
  1731. return frame
  1732. end
  1733.  
  1734. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1735. local label = IT("TextLabel")
  1736. label.BackgroundTransparency = 1
  1737. label.Size = UD2(1, 0, 1, 0)
  1738. label.Position = UD2(0, 0, 0, 0)
  1739. label.TextColor3 = TEXTCOLOR
  1740. label.TextStrokeTransparency = STROKETRANSPARENCY
  1741. label.TextTransparency = TRANSPARENCY
  1742. label.FontSize = TEXTFONTSIZE
  1743. label.Font = TEXTFONT
  1744. label.BorderSizePixel = BORDERSIZEPIXEL
  1745. label.TextStrokeColor3 = C3(1,1,1)
  1746. label.TextScaled = false
  1747. label.Text = TEXT
  1748. label.Name = NAME
  1749. label.Parent = PARENT
  1750. return label
  1751. end
  1752.  
  1753. function NoOutlines(PART)
  1754. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1755. end
  1756.  
  1757. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1758. local NEWWELD = IT(TYPE)
  1759. NEWWELD.Part0 = PART0
  1760. NEWWELD.Part1 = PART1
  1761. NEWWELD.C0 = C0
  1762. NEWWELD.C1 = C1
  1763. NEWWELD.Parent = PARENT
  1764. return NEWWELD
  1765. end
  1766.  
  1767. local S = IT("Sound")
  1768. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1769. local NEWSOUND = nil
  1770. coroutine.resume(coroutine.create(function()
  1771. NEWSOUND = S:Clone()
  1772. NEWSOUND.Parent = PARENT
  1773. NEWSOUND.Volume = VOLUME
  1774. NEWSOUND.Pitch = PITCH
  1775. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1776. NEWSOUND:play()
  1777. if DOESLOOP == true then
  1778. NEWSOUND.Looped = true
  1779. else
  1780. repeat wait(1) until NEWSOUND.Playing == false
  1781. NEWSOUND:remove()
  1782. end
  1783. end))
  1784. return NEWSOUND
  1785. end
  1786.  
  1787. function CFrameFromTopBack(at, top, back)
  1788. local right = top:Cross(back)
  1789. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1790. end
  1791.  
  1792. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1793. function WACKYEFFECT(Table)
  1794. local TYPE = (Table.EffectType or "Sphere")
  1795. local SIZE = (Table.Size or VT(1,1,1))
  1796. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1797. local TRANSPARENCY = (Table.Transparency or 0)
  1798. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1799. local CFRAME = (Table.CFrame or Torso.CFrame)
  1800. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1801. local ROTATION1 = (Table.RotationX or 0)
  1802. local ROTATION2 = (Table.RotationY or 0)
  1803. local ROTATION3 = (Table.RotationZ or 0)
  1804. local MATERIAL = (Table.Material or "Neon")
  1805. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  1806. local TIME = (Table.Time or 45)
  1807. local SOUNDID = (Table.SoundID or nil)
  1808. local SOUNDPITCH = (Table.SoundPitch or nil)
  1809. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1810. coroutine.resume(coroutine.create(function()
  1811. local PLAYSSOUND = false
  1812. local SOUND = nil
  1813. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  1814. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1815. PLAYSSOUND = true
  1816. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1817. end
  1818. EFFECT.Color = COLOR
  1819. local MSH = nil
  1820. if TYPE == "Sphere" then
  1821. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1822. elseif TYPE == "Block" then
  1823. MSH = IT("BlockMesh",EFFECT)
  1824. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1825. elseif TYPE == "Wave" then
  1826. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1827. elseif TYPE == "Ring" then
  1828. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1829. elseif TYPE == "Slash" then
  1830. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1831. elseif TYPE == "Round Slash" then
  1832. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1833. elseif TYPE == "Swirl" then
  1834. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1835. elseif TYPE == "Skull" then
  1836. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1837. elseif TYPE == "Crystal" then
  1838. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1839. end
  1840. if MSH ~= nil then
  1841. local MOVESPEED = nil
  1842. if MOVEDIRECTION ~= nil then
  1843. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1844. end
  1845. local GROWTH = SIZE - ENDSIZE
  1846. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1847. if TYPE == "Block" then
  1848. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1849. else
  1850. EFFECT.CFrame = CFRAME
  1851. end
  1852. for LOOP = 1, TIME+1 do
  1853. Swait()
  1854. MSH.Scale = MSH.Scale - GROWTH/TIME
  1855. if TYPE == "Wave" then
  1856. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1857. end
  1858. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1859. if TYPE == "Block" then
  1860. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1861. else
  1862. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1863. end
  1864. if MOVEDIRECTION ~= nil then
  1865. local ORI = EFFECT.Orientation
  1866. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1867. EFFECT.Orientation = ORI
  1868. end
  1869. end
  1870. if PLAYSSOUND == false then
  1871. EFFECT:remove()
  1872. else
  1873. repeat Swait() until SOUND.Playing == false
  1874. EFFECT:remove()
  1875. end
  1876. else
  1877. if PLAYSSOUND == false then
  1878. EFFECT:remove()
  1879. else
  1880. repeat Swait() until SOUND.Playing == false
  1881. EFFECT:remove()
  1882. end
  1883. end
  1884. end))
  1885. end
  1886.  
  1887. function MakeForm(PART,TYPE)
  1888. if TYPE == "Cyl" then
  1889. local MSH = IT("CylinderMesh",PART)
  1890. elseif TYPE == "Ball" then
  1891. local MSH = IT("SpecialMesh",PART)
  1892. MSH.MeshType = "Sphere"
  1893. elseif TYPE == "Wedge" then
  1894. local MSH = IT("SpecialMesh",PART)
  1895. MSH.MeshType = "Wedge"
  1896. end
  1897. end
  1898.  
  1899. Debris = game:GetService("Debris")
  1900.  
  1901. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1902. local DIRECTION = CF(StartPos,EndPos).lookVector
  1903. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1904. end
  1905.  
  1906. function turnto(position)
  1907. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1908. end
  1909.  
  1910. --//=================================\\
  1911. --|| WEAPON CREATION
  1912. --\\=================================//
  1913.  
  1914. Humanoid.Parent = nil
  1915. RootPart.Size = RootPart.Size*SIZE
  1916. Torso.Size = Torso.Size*SIZE
  1917. RightArm.Size = RightArm.Size*SIZE
  1918. RightLeg.Size = RightLeg.Size*SIZE
  1919. LeftArm.Size = LeftArm.Size*SIZE
  1920. LeftLeg.Size = LeftLeg.Size*SIZE
  1921. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1922. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1923. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1924. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1925. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1926. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1927. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1928. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1929. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1930. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1931. Head.Size = Head.Size*SIZE
  1932. RootJoint.Parent = RootPart
  1933. Neck.Parent = Torso
  1934. RightShoulder.Parent = Torso
  1935. LeftShoulder.Parent = Torso
  1936. RightHip.Parent = Torso
  1937. LeftHip.Parent = Torso
  1938.  
  1939. Humanoid.DisplayDistanceType = "None"
  1940. local naeeym2 = IT("BillboardGui",Character)
  1941. naeeym2.AlwaysOnTop = true
  1942. naeeym2.Size = UDim2.new(5,35,2,15)
  1943. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1944. naeeym2.MaxDistance = 75
  1945. naeeym2.Adornee = Character.Head
  1946. naeeym2.Name = "Name"
  1947. local tecks2 = IT("TextLabel",naeeym2)
  1948. tecks2.BackgroundTransparency = 1
  1949. tecks2.TextScaled = true
  1950. tecks2.BorderSizePixel = 0
  1951. tecks2.Text = "The Ruler Of Space And Time"
  1952. tecks2.Font = "Fantasy"
  1953. tecks2.TextSize = 30
  1954. tecks2.TextStrokeTransparency = 0
  1955. tecks2.TextColor3 = C3(0,0,0)
  1956. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  1957. tecks2.Size = UDim2.new(1,0,0.5,0)
  1958. tecks2.Parent = naeeym2
  1959. local top = Instance.new("Shirt")
  1960. top.ShirtTemplate = "rbxassetid://36929738"
  1961. top.Parent = Character
  1962. top.Name = "Cloth"
  1963. local bottom = Instance.new("Pants")
  1964. bottom.PantsTemplate = "rbxassetid://36929780"
  1965. bottom.Parent = Character
  1966. bottom.Name = "Cloth"
  1967.  
  1968. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1969. PRT.Color = C3(0,0,0)
  1970. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1971. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1972. PRT.Transparency = 1
  1973. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1974. PRT.Color = C3(0,0,0)
  1975. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1976. CreateMesh("SpecialMesh", PRT, "FileMesh", "636922328", "636922344", VT(0.06,0.06,0.06)*SIZE, VT(0,0.08,1))
  1977. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1978. PRT.Color = C3(255/255, 0/255, 0/255)
  1979. MakeForm(PRT,"Ball")
  1980. PRT.Transparency = 1
  1981. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1982. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1983. PRT.Transparency = 1
  1984. PRT.Color = C3(255/255, 255/255, 0/255)
  1985. MakeForm(PRT,"Ball")
  1986. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1987. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1988. PRT.Transparency = 1
  1989. PRT.Color = C3(255/255, 255/255, 0/255)
  1990. MakeForm(PRT,"Ball")
  1991. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1992. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1993. PRT.Color = C3(255/255, 255/255, 0/255)
  1994. MakeForm(PRT,"Ball")
  1995. PRT.Transparency = 1
  1996.  
  1997. local Aura = Instance.new('ParticleEmitter')
  1998. Aura.Name = "Aura"
  1999. Aura.Texture = "rbxassetid://"
  2000. Aura.Parent = PRT
  2001. Aura.LightEmission = 0.3
  2002. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2003. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  2004. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2005. Aura.LockedToPart = false
  2006. Aura.Lifetime = NumberRange.new(2)
  2007. Aura.Rate = 30
  2008. Aura.Speed = NumberRange.new(1)
  2009. Aura.EmissionDirection = "Top"
  2010. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  2011.  
  2012. local Particle = IT("ParticleEmitter",nil)
  2013. Particle.Enabled = false
  2014. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  2015. Particle.LightEmission = 0.5
  2016. Particle.Rate = 150
  2017. Particle.ZOffset = 0.2
  2018. Particle.Rotation = NumberRange.new(-180, 180)
  2019. Particle.RotSpeed = NumberRange.new(-180, 180)
  2020. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2021. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  2022.  
  2023. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2024. function ParticleEmitter(Table)
  2025. local PRTCL = Particle:Clone()
  2026. local Speed = Table.Speed or 5
  2027. local Drag = Table.Drag or 0
  2028. local Size1 = Table.Size1 or 1
  2029. local Size2 = Table.Size2 or 5
  2030. local Lifetime1 = Table.Lifetime1 or 1
  2031. local Lifetime2 = Table.Lifetime2 or 1.5
  2032. local Parent = Table.Parent or Torso
  2033. local Emit = Table.Emit or 100
  2034. local Offset = Table.Offset or 360
  2035. local Acel = Table.Acel or VT(0,0,0)
  2036. local Enabled = Table.Enabled or false
  2037. PRTCL.Parent = Parent
  2038. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2039. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2040. PRTCL.Speed = NumberRange.new(Speed)
  2041. PRTCL.VelocitySpread = Offset
  2042. PRTCL.Drag = Drag
  2043. PRTCL.Acceleration = Acel
  2044. if Enabled == false then
  2045. PRTCL:Emit(Emit)
  2046. Debris:AddItem(PRTCL,Lifetime2)
  2047. else
  2048. PRTCL.Enabled = true
  2049. end
  2050. return PRTCL
  2051. end
  2052.  
  2053.  
  2054. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  2055. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  2056. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  2057. MakeForm(Part,"Wedge")
  2058. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2059. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  2060. MakeForm(Part,"Wedge")
  2061. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2062. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  2063. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2064. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  2065. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2066. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  2067. MakeForm(Part,"Cyl")
  2068. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2069. for i = 1, 8 do
  2070. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  2071. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2072. end
  2073. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  2074. MakeForm(Part,"Cyl")
  2075. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2076. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  2077. MakeForm(Part,"Ball")
  2078. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2079. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  2080. MakeForm(Part,"Wedge")
  2081. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2082. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  2083. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2084. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  2085. MakeForm(Part,"Cyl")
  2086. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2087. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  2088. MakeForm(Part,"Cyl")
  2089. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2090. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  2091. MakeForm(Part,"Cyl")
  2092. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2093. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  2094. MakeForm(Part,"Wedge")
  2095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2096. local LASTPART = Handle
  2097. for i = 1, 10 do
  2098. if LASTPART == Handle then
  2099. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  2100. LASTPART = Part
  2101. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2102. else
  2103. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  2104. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2105. LASTPART = Part
  2106. end
  2107. end
  2108.  
  2109. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  2110. MakeForm(Barrel,"Cyl")
  2111. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2112. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  2113. MakeForm(Part,"Cyl")
  2114. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2115. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  2116. MakeForm(Part,"Wedge")
  2117. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2118. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  2119. MakeForm(Hole,"Cyl")
  2120. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  2121. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  2122. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2123. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2124. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  2125. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2126. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2127. coroutine.resume(coroutine.create(function()
  2128. while wait() do
  2129. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2130. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2131. end
  2132. end))
  2133.  
  2134. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  2135. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  2136.  
  2137. for _, c in pairs(Weapon:GetDescendants()) do
  2138. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2139. c.Material = "Glass"
  2140. c.Color = C3(0,0,0)
  2141. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2142. c.Color = C3(0,0,0)
  2143. c.Material = "Neon"
  2144. end
  2145. end
  2146.  
  2147. Weapon.Parent = Character
  2148. for _, c in pairs(Weapon:GetChildren()) do
  2149. if c.ClassName == "Part" then
  2150. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2151. end
  2152. end
  2153.  
  2154. local BODY = {}
  2155. for _, c in pairs(Character:GetDescendants()) do
  2156. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2157. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2158. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2159. end
  2160. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2161. elseif c:IsA("JointInstance") then
  2162. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2163. end
  2164. end
  2165. for e = 1, #BODY do
  2166. if BODY[e] ~= nil then
  2167. local STUFF = BODY[e]
  2168. local PART = STUFF[1]
  2169. local PARENT = STUFF[2]
  2170. local MATERIAL = STUFF[3]
  2171. local COLOR = STUFF[4]
  2172. local TRANSPARENCY = STUFF[5]
  2173. if PART.ClassName == "Part" and PART ~= RootPart then
  2174. PART.Material = MATERIAL
  2175. PART.Color = COLOR
  2176. PART.Transparency = TRANSPARENCY
  2177. end
  2178. PART.AncestryChanged:Connect(function()
  2179. PART.Parent = PARENT
  2180. end)
  2181. end
  2182. end
  2183.  
  2184. Humanoid.Died:connect(function()
  2185. Humanoid.Parent = nil
  2186. Humanoid.MaxHealth = "inf"
  2187. Humanoid.Health = "inf"
  2188. refit()
  2189. Humanoid.Parent = Character
  2190. CreateSound("907330011", Head, 10, 1.2)
  2191. end)
  2192.  
  2193. local LASTPART = Head
  2194. for i = 1, 24 do
  2195. local MATH = (1-(i/30))
  2196. if LASTPART == Head then
  2197.  
  2198. local Aura = Instance.new('ParticleEmitter')
  2199. Aura.Name = "Aura"
  2200. Aura.Texture = "rbxassetid://"
  2201. Aura.Parent = Horn
  2202. Aura.LightEmission = 0.8
  2203. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2204. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2205. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2206. Aura.LockedToPart = true
  2207. Aura.Lifetime = NumberRange.new(2)
  2208. Aura.Rate = 25
  2209. Aura.Speed = NumberRange.new(0.1)
  2210. Aura.EmissionDirection = "Top"
  2211. else
  2212.  
  2213. local Aura = Instance.new('ParticleEmitter')
  2214. Aura.Name = "Aura"
  2215. Aura.Texture = "rbxassetid://"
  2216. Aura.Parent = Horn
  2217. Aura.LightEmission = 0.8
  2218. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2219. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2220. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2221. Aura.LockedToPart = true
  2222. Aura.Lifetime = NumberRange.new(2)
  2223. Aura.Rate = 25
  2224. Aura.Speed = NumberRange.new(0.1)
  2225. Aura.EmissionDirection = "Top"
  2226. end
  2227. end
  2228. local LASTPART = Head
  2229. for i = 1, 24 do
  2230. local MATH = (1-(i/30))
  2231. if LASTPART == Head then
  2232.  
  2233. local Aura = Instance.new('ParticleEmitter')
  2234. Aura.Name = "Aura"
  2235. Aura.Texture = "rbxassetid://"
  2236. Aura.LightEmission = 0.8
  2237. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2238. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2239. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2240. Aura.LockedToPart = true
  2241. Aura.Lifetime = NumberRange.new(2)
  2242. Aura.Rate = 25
  2243. Aura.Speed = NumberRange.new(0.1)
  2244. Aura.EmissionDirection = "Top"
  2245. else
  2246. Aura.Name = "Aura"
  2247. Aura.Texture = "rbxassetid://"
  2248. Aura.LightEmission = 0.8
  2249. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2250. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2251. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2252. Aura.LockedToPart = true
  2253. Aura.Lifetime = NumberRange.new(2)
  2254. Aura.Rate = 25
  2255. Aura.Speed = NumberRange.new(0.1)
  2256. Aura.EmissionDirection = "Top"
  2257. end
  2258. end
  2259. local LASTPART = Head
  2260. for i = 1, 8 do
  2261. local MATH = (1-(i/14))
  2262. if LASTPART == Head then
  2263.  
  2264. local Aura = Instance.new('ParticleEmitter')
  2265. Aura.Name = "Aura"
  2266. Aura.Texture = "rbxassetid://"
  2267. Aura.LightEmission = 0.8
  2268. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2269. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2270. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2271. Aura.LockedToPart = true
  2272. Aura.Lifetime = NumberRange.new(2)
  2273. Aura.Rate = 25
  2274. Aura.Speed = NumberRange.new(0.1)
  2275. Aura.EmissionDirection = "Top"
  2276. else
  2277.  
  2278. local Aura = Instance.new('ParticleEmitter')
  2279. Aura.Name = "Aura"
  2280. Aura.Texture = "rbxassetid://"
  2281. Aura.Parent = Horn
  2282. Aura.LightEmission = 0.8
  2283. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2284. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2285. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2286. Aura.LockedToPart = true
  2287. Aura.Lifetime = NumberRange.new(2)
  2288. Aura.Rate = 25
  2289. Aura.Speed = NumberRange.new(0.1)
  2290. Aura.EmissionDirection = "Top"
  2291. end
  2292. end
  2293. local LASTPART = Head
  2294. for i = 1, 8 do
  2295. local MATH = (1-(i/14))
  2296. if LASTPART == Head then
  2297. local Aura = Instance.new('ParticleEmitter')
  2298. Aura.Name = "Aura"
  2299. Aura.Texture = "rbxassetid://"
  2300. Aura.Parent = Horn
  2301. Aura.LightEmission = 0.8
  2302. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2303. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2304. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2305. Aura.LockedToPart = true
  2306. Aura.Lifetime = NumberRange.new(2)
  2307. Aura.Rate = 25
  2308. Aura.Speed = NumberRange.new(0.1)
  2309. Aura.EmissionDirection = "Top"
  2310. else
  2311. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  2312. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  2313. LASTPART = Horn
  2314. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  2315. local Aura = Instance.new('ParticleEmitter')
  2316. Aura.Name = "Aura"
  2317. Aura.Texture = "rbxassetid://"
  2318. Aura.Parent = Horn
  2319. Aura.LightEmission = 0.8
  2320. Aura.Transparency = NumberSequence.new(0,0.6,1)
  2321. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  2322. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  2323. Aura.LockedToPart = true
  2324. Aura.Lifetime = NumberRange.new(2)
  2325. Aura.Rate = 25
  2326. Aura.Speed = NumberRange.new(0.1)
  2327. Aura.EmissionDirection = "Top"
  2328. end
  2329. end
  2330. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  2331. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2332. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  2333. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2334. MakeForm(PRT,"Cyl")
  2335. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  2336. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2337. MakeForm(PRT,"Cyl")
  2338. PRT.Color = C3(255/255, 255/255, 0/255)
  2339. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  2340. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2341. MakeForm(RING,"Cyl")
  2342. RING.Color = C3(0,0,0)
  2343. for i = 1, 12 do
  2344. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  2345. PRT.Color = C3(0,0,0)
  2346. local MSH = IT("BlockMesh",PRT)
  2347. MSH.Scale = VT(0.6,1,1)
  2348. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  2349. end
  2350. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  2351. PRT.Color = C3(0,0,0)
  2352. local MSH = IT("BlockMesh",PRT)
  2353. MSH.Scale = VT(0.4,1,1)
  2354. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  2355. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  2356. PRT.Color = C3(0,0,0)
  2357. local MSH = IT("BlockMesh",PRT)
  2358. MSH.Scale = VT(0.4,1,1)
  2359. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  2360. coroutine.resume(coroutine.create(function()
  2361. while true do
  2362. Swait()
  2363. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  2364. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  2365. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  2366. if CLOCKLOOP <= -150 then
  2367. if VALUE1 == false then
  2368. CLOCKLOOP = 0
  2369. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  2370. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2371. ApplyAoE(HITPOS,10,15,45,75,true)
  2372. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  2373. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  2374. if CLOCKTARGET ~= nil then
  2375. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  2376. if CLOCKTARGET.Torso ~= nil then
  2377. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2378. end
  2379. if CLOCKTARGET.Health == 0 then
  2380. CLOCKTARGET = nil
  2381. end
  2382. end
  2383. end
  2384. end
  2385. end
  2386. end))
  2387.  
  2388. for _, c in pairs(Weapon:GetChildren()) do
  2389. if c.ClassName == "Part" then
  2390. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2391. end
  2392. end
  2393.  
  2394. Neck.Name = "Weld"
  2395. RootJoint.Name = "Weld"
  2396. RightShoulder.Name = "Weld"
  2397. LeftShoulder.Name = "Weld"
  2398. RightHip.Name = "Weld"
  2399. LeftHip.Name = "Weld"
  2400.  
  2401. local BODY = {}
  2402. for _, c in pairs(Character:GetDescendants()) do
  2403. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2404. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2405. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2406. end
  2407. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2408. elseif c:IsA("JointInstance") then
  2409. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2410. end
  2411. end
  2412. for e = 1, #BODY do
  2413. if BODY[e] ~= nil then
  2414. local STUFF = BODY[e]
  2415. local PART = STUFF[1]
  2416. local PARENT = STUFF[2]
  2417. local MATERIAL = STUFF[3]
  2418. local COLOR = STUFF[4]
  2419. local TRANSPARENCY = STUFF[5]
  2420. if PART.ClassName == "Part" and PART ~= RootPart then
  2421. PART.Material = MATERIAL
  2422. PART.Color = COLOR
  2423. PART.Transparency = TRANSPARENCY
  2424. end
  2425. PART.AncestryChanged:Connect(function()
  2426. PART.Parent = PARENT
  2427. end)
  2428. end
  2429. end
  2430.  
  2431. function refit()
  2432. Character.Parent = workspace
  2433. for e = 1, #BODY do
  2434. if BODY[e] ~= nil then
  2435. local STUFF = BODY[e]
  2436. local PART = STUFF[1]
  2437. local PARENT = STUFF[2]
  2438. local MATERIAL = STUFF[3]
  2439. local COLOR = STUFF[4]
  2440. local TRANSPARENCY = STUFF[5]
  2441. if PART.ClassName == "Part" and PART ~= RootPart then
  2442. PART.Material = MATERIAL
  2443. PART.Color = COLOR
  2444. PART.Transparency = TRANSPARENCY
  2445. end
  2446. if PART.Parent ~= PARENT then
  2447. Humanoid:remove()
  2448. PART.Parent = PARENT
  2449. Humanoid = IT("Humanoid",Character)
  2450. end
  2451. end
  2452. end
  2453. end
  2454. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  2455. local SKILLFONT = "Fantasy"
  2456. local SKILLTEXTSIZE = 7
  2457.  
  2458. Weapon.Parent = Character
  2459. Humanoid.Parent = Character
  2460.  
  2461. Humanoid.Died:connect(function()
  2462. Humanoid.Parent = nil
  2463. Humanoid.MaxHealth = "inf"
  2464. Humanoid.Health = "inf"
  2465. refit()
  2466. Humanoid.Parent = Character
  2467. CreateSound("907330011", Head, 10, 1.2)
  2468. end)
  2469.  
  2470. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2471. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2472. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2473. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2474. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2475. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  2476. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2477. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.475, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  2478. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.225, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  2479.  
  2480. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Time Spikes", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  2481. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  2482. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Space's Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  2483. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Time Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  2484. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Red Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  2485. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[R] Time Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2486. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Ultimate Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  2487. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  2488. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[E] God Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  2489.  
  2490. function printbye(Name)
  2491. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2492. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2493. end
  2494.  
  2495. workspace.ChildAdded:connect(function(instance)
  2496. for BANISH = 1, #TOBANISH do
  2497. if TOBANISH[BANISH] ~= nil then
  2498. if instance.Name == TOBANISH[BANISH] then
  2499. coroutine.resume(coroutine.create(function()
  2500. printbye(instance.Name)
  2501. instance:ClearAllChildren()
  2502. Debris:AddItem(instance,0.0005)
  2503. end))
  2504. end
  2505. end
  2506. end
  2507. end)
  2508.  
  2509.  
  2510. --//=================================\\
  2511. --|| DAMAGING
  2512. --\\=================================//
  2513.  
  2514. function Kill(Foe)
  2515. if Foe then
  2516. coroutine.resume(coroutine.create(function()
  2517. --if game.Players:FindFirstChild(Foe.Name) then
  2518. table.insert(TOBANISH,Foe.Name)
  2519. printbye(Foe.Name)
  2520. --end
  2521. Foe.Archivable = true
  2522. local CLONE = Foe:Clone()
  2523. Foe:Destroy()
  2524. CLONE.Parent = Effects
  2525. CLONE:BreakJoints()
  2526. local MATERIALS = {"Glass","Neon"}
  2527. for _, c in pairs(CLONE:GetDescendants()) do
  2528. if c:IsA("BasePart") then
  2529. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2530. CreateSound(340722848, c, 10, 1, false)
  2531. end
  2532. c.Anchored = true
  2533. c.Transparency = c.Transparency + 0.2
  2534. c.Material = MATERIALS[MRANDOM(1,2)]
  2535. c.Color = C3(0,0,0)
  2536. if c.ClassName == "MeshPart" then
  2537. c.TextureID = ""
  2538. end
  2539. if c:FindFirstChildOfClass("SpecialMesh") then
  2540. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2541. end
  2542. if c:FindFirstChildOfClass("Decal") then
  2543. c:FindFirstChildOfClass("Decal"):remove()
  2544. end
  2545. c.Name = "Banished"
  2546. c.CanCollide = false
  2547. else
  2548. c:remove()
  2549. end
  2550. end
  2551. local A = false
  2552. for i = 1, 35 do
  2553. if A == false then
  2554. A = true
  2555. elseif A == true then
  2556. A = false
  2557. end
  2558. for _, c in pairs(CLONE:GetDescendants()) do
  2559. if c:IsA("BasePart") then
  2560. c.Anchored = true
  2561. c.Material = MATERIALS[MRANDOM(1,2)]
  2562. c.Transparency = c.Transparency + 0.8/35
  2563. if A == false then
  2564. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2565. elseif A == true then
  2566. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2567. end
  2568. end
  2569. end
  2570. Swait()
  2571. end
  2572. CLONE:remove()
  2573. end))
  2574. end
  2575. end
  2576.  
  2577. local asd = Instance.new("ParticleEmitter")
  2578. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  2579. asd.LightEmission = .1
  2580. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2581. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  2582. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2583. asd.Transparency = bbb
  2584. asd.Size = aaa
  2585. asd.ZOffset = .9
  2586. asd.Acceleration = Vector3.new(0, -15, 0)
  2587. asd.LockedToPart = false
  2588. asd.EmissionDirection = "Back"
  2589. asd.Lifetime = NumberRange.new(1, 2)
  2590. asd.Rotation = NumberRange.new(-100, 100)
  2591. asd.RotSpeed = NumberRange.new(-100, 100)
  2592. asd.Speed = NumberRange.new(10)
  2593. asd.Enabled = false
  2594. asd.VelocitySpread = 999
  2595. function getbloody(victim,amount)
  2596. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2597. PART.CFrame = victim.CFrame
  2598. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2599. Debris:AddItem(PART,5)
  2600. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2601. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2602. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2603. local prtcl = asd:Clone()
  2604. prtcl.Parent = PART
  2605. prtcl:Emit(amount*10)
  2606. end
  2607. function Banish(Char)
  2608. local NewCharacter = Instance.new("Model",Effects)
  2609. NewCharacter.Name = "Ow im ded ;-;"
  2610. for _, c in pairs(Char:GetDescendants()) do
  2611. if c:IsA("BasePart") and c.Transparency == 0 then
  2612. if c.Parent == Char then
  2613. getbloody(c,5)
  2614. end
  2615. c:BreakJoints()
  2616. c.Material = "Glass"
  2617. c.Color = C3(0.5,0,0)
  2618. c.CanCollide = true
  2619. c.Transparency = 0.3
  2620. if c:FindFirstChildOfClass("SpecialMesh") then
  2621. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2622. end
  2623. if c.Name == "Head" then
  2624. c:ClearAllChildren()
  2625. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2626. end
  2627. if c.ClassName == "MeshPart" then
  2628. c.TextureID = ""
  2629. end
  2630. if c:FindFirstChildOfClass("BodyPosition") then
  2631. c:FindFirstChildOfClass("BodyPosition"):remove()
  2632. end
  2633. if c:FindFirstChildOfClass("ParticleEmitter") then
  2634. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2635. end
  2636. c.Parent = NewCharacter
  2637. c.Name = "DeadPart"
  2638. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2639. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2640. end
  2641. end
  2642. Char:remove()
  2643. Debris:AddItem(NewCharacter,5)
  2644. end
  2645.  
  2646. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2647. local CHILDREN = workspace:GetDescendants()
  2648. for index, CHILD in pairs(CHILDREN) do
  2649. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2650. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2651. if HUM then
  2652. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2653. if TORSO then
  2654. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2655. if ISBANISH == true then
  2656. Banish(CHILD)
  2657. else
  2658. if ISBANISH == "Gravity" then
  2659. HUM.PlatformStand = true
  2660. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2661. local grav = Instance.new("BodyPosition",TORSO)
  2662. grav.D = 15
  2663. grav.P = 20000
  2664. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2665. grav.position = TORSO.Position
  2666. grav.Name = "V3BanishForce"..Player.Name
  2667. else
  2668. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2669. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2670. end
  2671. else
  2672. HUM.PlatformStand = false
  2673. end
  2674. end
  2675. elseif ISBANISH == "Gravity" then
  2676. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2677. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2678. HUM.PlatformStand = false
  2679. end
  2680. end
  2681. end
  2682. end
  2683. end
  2684. end
  2685. end
  2686. function ApplyKill(POSITION,RANGE,BRUTAL)
  2687. local CHILDREN = workspace:GetDescendants()
  2688. for index, CHILD in pairs(CHILDREN) do
  2689. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2690. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2691. if HUM then
  2692. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2693. if TORSO then
  2694. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2695. if BRUTAL == true then
  2696. Banish(CHILD)
  2697. else
  2698. CHILD:BreakJoints()
  2699. end
  2700. end
  2701. end
  2702. end
  2703. end
  2704. end
  2705. end
  2706.  
  2707. function ApplyDamage(Humanoid,Damage)
  2708. Damage = Damage * DAMAGEMULTIPLIER
  2709. if Humanoid.Health ~= 0 then
  2710. Humanoid.Health = Humanoid.Health - Damage
  2711. end
  2712. end
  2713.  
  2714. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
  2715. local CHILDREN = workspace:GetDescendants()
  2716. for index, CHILD in pairs(CHILDREN) do
  2717. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2718. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2719. if HUM then
  2720. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2721. if TORSO then
  2722. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2723. if INSTAKILL == true then
  2724. CHILD:BreakJoints()
  2725. if OPTION ~= nil then
  2726. Kill(CHILD,OPTION)
  2727. end
  2728. else
  2729. local DMG = MRANDOM(MINDMG,MAXDMG)
  2730. ApplyDamage(HUM,DMG)
  2731. end
  2732. if FLING ~= 0 then
  2733. for _, c in pairs(CHILD:GetChildren()) do
  2734. if c:IsA("BasePart") then
  2735. local bv = Instance.new("BodyVelocity")
  2736. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2737. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2738. bv.Parent = c
  2739. Debris:AddItem(bv,0.05)
  2740. end
  2741. end
  2742. end
  2743. end
  2744. end
  2745. end
  2746. end
  2747. end
  2748. end
  2749.  
  2750. function Kill(Victim,Fire)
  2751. coroutine.resume(coroutine.create(function()
  2752. local NIL = script.TotalNil:Clone()
  2753. NIL.Parent = Victim
  2754. NIL.Disabled = false
  2755. if Fire ~= true then
  2756. Victim:BreakJoints()
  2757. for _, c in pairs(Victim:GetChildren()) do
  2758. if c:IsA("BasePart") then
  2759. c.Anchored = true
  2760. end
  2761. end
  2762. for _, c in pairs(Victim:GetChildren()) do
  2763. if c:IsA("BasePart") then
  2764. Shatter(c)
  2765. end
  2766. end
  2767. else
  2768. Victim:BreakJoints()
  2769. local FIRES = {}
  2770. for _, e in pairs(Victim:GetDescendants()) do
  2771. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  2772. e.Transparency = 1
  2773. e:ClearAllChildren()
  2774. local FIRE = script.HellFire:Clone()
  2775. FIRE.Parent = e
  2776. FIRE.Enabled = true
  2777. table.insert(FIRES,FIRE)
  2778. elseif e.ClassName == "Decal" then
  2779. e:remove()
  2780. end
  2781. end
  2782. for i = 1, 50 do
  2783. Victim:BreakJoints()
  2784. wait()
  2785. end
  2786. for i = 1, #FIRES do
  2787. FIRES[i].Enabled = false
  2788. end
  2789. wait(1.1)
  2790. Victim:remove()
  2791. end
  2792. end))
  2793. end
  2794.  
  2795. --//=================================\\
  2796. --|| ATTACK FUNCTIONS AND STUFF
  2797. --\\=================================//
  2798.  
  2799. function Kill(Foe)
  2800. if Foe then
  2801. coroutine.resume(coroutine.create(function()
  2802. --if game.Players:FindFirstChild(Foe.Name) then
  2803. table.insert(TOBANISH,Foe.Name)
  2804. printbye(Foe.Name)
  2805. --end
  2806. Foe.Archivable = true
  2807. local CLONE = Foe:Clone()
  2808. Foe:Destroy()
  2809. CLONE.Parent = Effects
  2810. CLONE:BreakJoints()
  2811. local MATERIALS = {"Glass","Neon"}
  2812. for _, c in pairs(CLONE:GetDescendants()) do
  2813. if c:IsA("BasePart") then
  2814. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2815. CreateSound(340722848, c, 10, 1, false)
  2816. end
  2817. c.Anchored = true
  2818. c.Transparency = c.Transparency + 0.2
  2819. c.Material = MATERIALS[MRANDOM(1,2)]
  2820. c.Color = C3(0,0,0)
  2821. if c.ClassName == "MeshPart" then
  2822. c.TextureID = ""
  2823. end
  2824. if c:FindFirstChildOfClass("SpecialMesh") then
  2825. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2826. end
  2827. if c:FindFirstChildOfClass("Decal") then
  2828. c:FindFirstChildOfClass("Decal"):remove()
  2829. end
  2830. c.Name = "Banished"
  2831. c.CanCollide = false
  2832. else
  2833. c:remove()
  2834. end
  2835. end
  2836. local A = false
  2837. for i = 1, 35 do
  2838. if A == false then
  2839. A = true
  2840. elseif A == true then
  2841. A = false
  2842. end
  2843. for _, c in pairs(CLONE:GetDescendants()) do
  2844. if c:IsA("BasePart") then
  2845. c.Anchored = true
  2846. c.Material = MATERIALS[MRANDOM(1,2)]
  2847. c.Transparency = c.Transparency + 0.8/35
  2848. if A == false then
  2849. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2850. elseif A == true then
  2851. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2852. end
  2853. end
  2854. end
  2855. Swait()
  2856. end
  2857. CLONE:remove()
  2858. end))
  2859. end
  2860. end
  2861.  
  2862. function Madness()
  2863. ATTACK = true
  2864. Rooted = false
  2865. local GYRO = IT("BodyGyro",RootPart)
  2866. GYRO.D = 750
  2867. GYRO.P = 20000
  2868. GYRO.MaxTorque = VT(0,40000000,0)
  2869. local LOCKED = true
  2870. local SHOT = false
  2871. coroutine.resume(coroutine.create(function()
  2872. for i=0, 1, 0.1 / Animation_Speed do
  2873. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2874. Swait()
  2875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2879. end
  2880. LOCKED = false
  2881. SHOT = true
  2882. repeat
  2883. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2884. Swait()
  2885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2889. until HOLD == false and SHOT == false
  2890. for i=0, 0.3, 0.1 / Animation_Speed do
  2891. Swait()
  2892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2896. end
  2897. GYRO:remove()
  2898. ATTACK = false
  2899. Rooted = false
  2900. end))
  2901. repeat wait() until LOCKED == false
  2902. repeat
  2903. SHOT = true
  2904. wait(0.2)
  2905. SHOT = false
  2906. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2907. local HIT = BULLET.Hit
  2908. local HITPOS = BULLET.End
  2909. if HIT then
  2910. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2911. Kill(HIT.Parent)
  2912. end
  2913. end
  2914. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2915. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2916. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2917. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2918. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2919. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2920. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2921. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2922. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2923. until HOLD == false
  2924. end
  2925.  
  2926. function Banisher_Bullet()
  2927. ATTACK = true
  2928. Rooted = false
  2929. for i=0, 0.4, 0.1 / Animation_Speed do
  2930. Swait()
  2931. turnto(Mouse.Hit.p)
  2932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2935. end
  2936. repeat
  2937. for i=0, 0.2, 0.1 / Animation_Speed do
  2938. Swait()
  2939. turnto(Mouse.Hit.p)
  2940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2944. end
  2945. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2946. SpawnTrail(Hole.Position,POS)
  2947. if HIT ~= nil then
  2948. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2949. Banish(HIT.Parent)
  2950. end
  2951. end
  2952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2953. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2954. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2955. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2956. for i=0, 0.3, 0.1 / Animation_Speed do
  2957. Swait()
  2958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2962. end
  2963. until KEYHOLD == false
  2964. ATTACK = false
  2965. Rooted = false
  2966. end
  2967.  
  2968. function AttackTemplate()
  2969. ATTACK = true
  2970. Rooted = false
  2971. for i=0, 1, 0.1 / Animation_Speed do
  2972. Swait()
  2973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2979. end
  2980. ATTACK = false
  2981. Rooted = false
  2982. end
  2983.  
  2984. function HI()
  2985. ATTACK = true
  2986. Rooted = false
  2987. local LOOP = 0
  2988. for i=0, 0.1, 0.1 / Animation_Speed do
  2989. Swait()
  2990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2994. end
  2995. for i=0, 3, 0.1 / Animation_Speed do
  2996. Swait()
  2997. LOOP = LOOP + 1
  2998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3002. end
  3003. for i=0, 0.1, 0.1 / Animation_Speed do
  3004. Swait()
  3005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3009. end
  3010. ATTACK = false
  3011. Rooted = false
  3012. end
  3013.  
  3014. function Mercy()
  3015. ATTACK = true
  3016. Rooted = true
  3017. local SPOTS = {}
  3018. for i = 1, 15 do
  3019. Swait()
  3020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3024. end
  3025. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3026. for i=0, 0.5, 0.1 / Animation_Speed do
  3027. Swait()
  3028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3032. end
  3033. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  3034. table.insert(SPOTS,HITPOS)
  3035. CreateSound(145080998, Hole, 2, 1, false)
  3036. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  3037. coroutine.resume(coroutine.create(function()
  3038. local POS = Mouse.Hit.p
  3039. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  3040. MakeForm(RAY,"Cyl")
  3041. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  3042. MakeForm(SPHERE,"Ball")
  3043. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  3044. MakeForm(SHIELD,"Ball")
  3045. SHIELD.CFrame = CF(POS)
  3046. RAY.CFrame = CF(POS)
  3047. SPHERE.CFrame = CF(POS)
  3048. CreateSound(440145570, SPHERE, 10, 0.8, false)
  3049. CreateSound(415700134, SPHERE, 10, 0.8, false)
  3050. for i = 1, 200 do
  3051. Swait()
  3052. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3053. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3054. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3055. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  3056. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  3057. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  3058. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  3059. end
  3060. for i = 1, 45 do
  3061. Swait()
  3062. RAY.Transparency = RAY.Transparency + 1/45
  3063. SPHERE.Transparency = RAY.Transparency
  3064. SHIELD.Transparency = SPHERE.Transparency + 1/45
  3065. end
  3066. RAY:remove()
  3067. SHIELD:remove()
  3068. SPHERE:remove()
  3069. end))
  3070. ATTACK = false
  3071. Rooted = false
  3072. end
  3073. function Warp()
  3074. for e = 1, #BODY do
  3075. if BODY[e] ~= nil then
  3076. local STUFF = BODY[e]
  3077. local PART = STUFF[1]
  3078. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3079. local PRT = PART:Clone()
  3080. PRT.Anchored = true
  3081. PRT.CanCollide = false
  3082. PRT.Material = "Neon"
  3083. PRT.Color = C3(0,0,0)
  3084. PRT.Name = "WarpEffect"
  3085. PRT.Parent = Effects
  3086. PRT.CFrame = PART.CFrame
  3087. PRT:BreakJoints()
  3088. if PRT:FindFirstChildOfClass("Sound") then
  3089. PRT:FindFirstChildOfClass("Sound"):remove()
  3090. end
  3091. if PRT:FindFirstChildOfClass("Decal") then
  3092. PRT:FindFirstChildOfClass("Decal"):remove()
  3093. end
  3094. coroutine.resume(coroutine.create(function()
  3095. for i = 1, 100 do
  3096. Swait()
  3097. PRT.Transparency = PRT.Transparency + 1/100
  3098. end
  3099. PRT:remove()
  3100. end))
  3101. end
  3102. end
  3103. end
  3104. CreateSound(217767125, Torso, 10, 1)
  3105. local POS = RootPart.Orientation
  3106. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3107. RootPart.Orientation = POS
  3108. RootJoint.Parent = RootPart
  3109. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3110. ATTACK = false
  3111. Rooted = false
  3112. end
  3113. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  3114. for i,v in ipairs(workspace:GetChildren()) do
  3115. local body = v:GetChildren()
  3116. for part = 1, #body do
  3117. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3118. if(body[part].Position - position).Magnitude < range then
  3119. if v.ClassName == "Model" then
  3120. v:BreakJoints()
  3121. end
  3122. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  3123. local bv = Instance.new("BodyVelocity")
  3124. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3125. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  3126. bv.Parent = body[part]
  3127. Debris:AddItem(bv,0.2)
  3128. end
  3129. end
  3130. end
  3131. if v.ClassName == "Part" then
  3132. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3133. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  3134. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3135. end
  3136. end
  3137. end
  3138. end
  3139. function Darkness()
  3140. ATTACK = true
  3141. Rooted = true
  3142. local GYRO = IT("BodyGyro",RootPart)
  3143. GYRO.D = 100
  3144. GYRO.P = 2000
  3145. GYRO.MaxTorque = VT(0,4000000,0)
  3146. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3147. CreateSound("429459101", RightArm, 10, 0.8)
  3148. for i=0, 3.5, 0.1 / Animation_Speed do
  3149. Swait()
  3150. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3151. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3156. end
  3157. GYRO:remove()
  3158. for i=0, 0.15, 0.1 / Animation_Speed do
  3159. Swait()
  3160. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3161. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3166. end
  3167. local BOMBSPOTS = {}
  3168. for i = 1, 25 do
  3169. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  3170. SPOT.Color = SKILLTEXTCOLOR
  3171. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  3172. table.insert(BOMBSPOTS,SPOT)
  3173. MakeForm(SPOT,"Cyl2")
  3174. end
  3175. for i=0, 0.2, 0.1 / Animation_Speed do
  3176. Swait()
  3177. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3182. end
  3183. ATTACK = false
  3184. Rooted = false
  3185. coroutine.resume(coroutine.create(function()
  3186. Swait(3)
  3187. for i = 1, #BOMBSPOTS do
  3188. if BOMBSPOTS[i] ~= nil then
  3189. local E = BOMBSPOTS[i]
  3190. coroutine.resume(coroutine.create(function()
  3191. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  3192. BLADE.Color = SKILLTEXTCOLOR
  3193. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  3194. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  3195. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  3196. for i = 1, 10 do
  3197. Swait()
  3198. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3199. killnearest(BLADE.Position,6,80)
  3200. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  3201. BLADE.Transparency = BLADE.Transparency - 0.1
  3202. end
  3203. Swait(45)
  3204. for i = 1, 100 do
  3205. Swait()
  3206. BLADE.Transparency = BLADE.Transparency + 0.01
  3207. E.Transparency = E.Transparency + 0.01
  3208. end
  3209. BLADE:remove()
  3210. E:remove()
  3211. end))
  3212. end
  3213. end
  3214. end))
  3215. end
  3216. function Death()
  3217. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3218. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3219. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3220. if TORSO and HUM.Health > 0 then
  3221. ATTACK = true
  3222. Rooted = true
  3223. local GYRO = IT("BodyGyro",RootPart)
  3224. GYRO.D = 175
  3225. GYRO.P = 20000
  3226. GYRO.MaxTorque = VT(0,40000,0)
  3227. for i=0, 1, 0.1 / Animation_Speed do
  3228. Swait()
  3229. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3233. end
  3234. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3235. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3236. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  3237. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  3238. local grav = Instance.new("BodyPosition",TORSO)
  3239. grav.D = 1500
  3240. grav.P = 20000
  3241. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3242. grav.position = TORSO.Position+VT(0,15,0)
  3243. Debris:AddItem(grav,10)
  3244. Debris:AddItem(MAGIC,10)
  3245. CreateSound(429459101, Torso, 7, 1, false)
  3246. CreateSound(429459101, TORSO, 7, 1, false)
  3247. GYRO:remove()
  3248. ATTACK = false
  3249. Rooted = false
  3250. end
  3251. end
  3252. end
  3253.  
  3254. function TakeOnMe()
  3255. Speed = 5
  3256. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  3257. ATTACK = true
  3258. Rooted = false
  3259. local DANCE = true
  3260. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3261. if NEWKEY == "p" then
  3262. DANCE = false
  3263. end
  3264. end)
  3265. while true do
  3266. for i = 1, 15 do
  3267. Swait()
  3268. MEME.Parent = Effects
  3269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3275. end
  3276. if DANCE == false then
  3277. break
  3278. end
  3279. for i = 1, 15 do
  3280. Swait()
  3281. MEME.Parent = Effects
  3282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3286. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3288. end
  3289. end
  3290. KEY:Disconnect()
  3291. MEME:remove()
  3292. Speed = 25
  3293. ATTACK = false
  3294. Rooted = false
  3295. end
  3296.  
  3297. function TimeStop ()
  3298. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3299. CHOICE = 6
  3300. CreateSound(1193182658, Character, 5, 1, false)
  3301. back = CreateSound(1841228386, Character, 9999, 1, false)
  3302. local killsky = Instance.new('Sky', game:GetService'Lighting')
  3303. killsky.SkyboxBk = "rbxassetid://1013852"
  3304. killsky.SkyboxDn = "rbxassetid://1013853"
  3305. killsky.SkyboxFt = "rbxassetid://1013850"
  3306. killsky.SkyboxLf = "rbxassetid://1013851"
  3307. killsky.SkyboxRt = "rbxassetid://1013849"
  3308. killsky.SkyboxUp = "rbxassetid://1013854"
  3309. killsky.StarCount = 0
  3310. killsky.SunAngularSize = 0
  3311. killsky.MoonAngularSize = 0
  3312. killsky.MoonTextureId = ""
  3313. killsky.CelestialBodiesShown = false
  3314. game.Lighting.FogColor = Color3.new(1,1,0)
  3315. game.Lighting.FogEnd = 1400
  3316. if HITFLOOR ~= nil then
  3317. ATTACK = false
  3318. Rooted = false
  3319. local RINGSPIN = true
  3320. local CONSTRUCTING = true
  3321. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  3322. RING.Color = C3(0,0,0)
  3323. MakeForm(RING,"Cyl")
  3324. RING.CFrame = CF(HITPOS)
  3325. coroutine.resume(coroutine.create(function()
  3326. repeat
  3327. Swait()
  3328. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3329. until CONSTRUCTING == false
  3330. repeat
  3331. Swait()
  3332. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3333. until RINGSPIN == false
  3334. for i = 1, 25 do
  3335. Swait()
  3336. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3337. RING.Size = RING.Size - VT(0.15,0,0.15)
  3338. --DECAL.Transparency = DECAL.Transparency + 1/25
  3339. RING.Transparency = RING.Transparency + 1/25
  3340. end
  3341. RING:remove()
  3342. end))
  3343. for i = 1, 15 do
  3344. Swait()
  3345. RING.Size = RING.Size + VT(0,0,0)
  3346. RING.Transparency = RING.Transparency - 1/15
  3347. end
  3348. end
  3349. local RANDOMEFFECT = MRANDOM(1)
  3350. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  3351. BASE.Color = C3(0,0,0)
  3352. BASE.Transparency = 1
  3353. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  3354. if RANDOMEFFECT == 1 then
  3355. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  3356. FIELD.CFrame = BASE.CFrame
  3357. MakeForm(FIELD,"Ball")
  3358. for i = 1, 50 do
  3359. Swait()
  3360. FIELD.Size = VT(0,0,0)
  3361. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  3362. end
  3363. end
  3364. wait(0.2)
  3365. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  3366. FIELD.CFrame = BASE.CFrame
  3367. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  3368. coroutine.resume(coroutine.create(function()
  3369. for i = 1, 75 do
  3370. Swait()
  3371. LOOP.Volume = LOOP.Volume + 10/75
  3372. LOOP.Parent = FIELD
  3373. local CHILDREN = workspace:GetDescendants()
  3374. for index, CHILD in pairs(CHILDREN) do
  3375. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3376. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3377. if HUM then
  3378. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3379. if TORSO then
  3380. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3381. HUM.Health = HUM.Health - 0
  3382. TORSO.Velocity = VT(0,5,0)
  3383. HUM.PlatformStand = true
  3384. if TORSO.RotVelocity.Magnitude < 15 then
  3385. TORSO.Anchored = true
  3386. end
  3387. end
  3388. end
  3389. end
  3390. end
  3391. end
  3392. FIELD.Size = FIELD.Size + VT(90,90,90)
  3393. FIELD.Transparency = FIELD.Transparency + 0.8/75
  3394. end
  3395. for i = 1, 500 do
  3396. Swait()
  3397. LOOP.Parent = FIELD
  3398. local CHILDREN = workspace:GetDescendants()
  3399. for index, CHILD in pairs(CHILDREN) do
  3400. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3401. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3402. if HUM then
  3403. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3404. if TORSO then
  3405. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3406. TORSO.Velocity = VT(0,5,0)
  3407. HUM.Health = HUM.Health - 0
  3408. HUM.PlatformStand = true
  3409. if TORSO.RotVelocity.Magnitude < 15 then
  3410. TORSO.Anchored = true
  3411. end
  3412. end
  3413. end
  3414. end
  3415. end
  3416. end
  3417. end
  3418. wait (20)
  3419. back:Remove()
  3420. CreateSound(1538466750, Character, 99999, 1, false)
  3421. killsky:Remove()
  3422. game.Lighting.FogEnd = 90000000
  3423. wait (5)
  3424. CHOICE = MRANDOM (1,5)
  3425. for i = 1, 25 do
  3426. Swait()
  3427. LOOP.Volume = LOOP.Volume + 10/25
  3428. LOOP.Parent = FIELD
  3429. local CHILDREN = workspace:GetDescendants()
  3430. for index, CHILD in pairs(CHILDREN) do
  3431. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3432. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3433. if HUM then
  3434. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3435. if TORSO then
  3436. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  3437. TORSO.Velocity = VT(0,5,0)
  3438. HUM.Health = HUM.Health - 0
  3439. HUM.PlatformStand = false
  3440. if TORSO.RotVelocity.Magnitude < 15 then
  3441. TORSO.Anchored = false
  3442. end
  3443. end
  3444. end
  3445. end
  3446. end
  3447. FIELD.Size = FIELD.Size - VT(3,3,3)
  3448. FIELD.Transparency = FIELD.Transparency + 0.2/25
  3449. end
  3450. end
  3451. end))
  3452. FIELD:Remove()
  3453. ATTACK = false
  3454. Rooted = false
  3455. end
  3456.  
  3457. function FingerMagic()
  3458. ATTACK = true
  3459. Rooted = false
  3460. for i=0, 0.1, 0.1 / Animation_Speed do
  3461. Swait()
  3462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3466. end
  3467. for i=0, 1, 0.1 / Animation_Speed do
  3468. Swait()
  3469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3473. end
  3474. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  3475. for i = 1, 5 do
  3476. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
  3477. end
  3478. CreateSound(217767125, LeftArm, 10, 1, false)
  3479. coroutine.resume(coroutine.create(function()
  3480. local EXPLODED = false
  3481. for i = 1, 3 do
  3482. coroutine.resume(coroutine.create(function()
  3483. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3484. if HITFLOOR then
  3485. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
  3486. for i = 1, 35 do
  3487. wait()
  3488. for _, c in pairs(workspace:GetChildren()) do
  3489. if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  3490. local HUM = c:FindFirstChildOfClass("Humanoid")
  3491. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  3492. if TORSO and HUM.Health > 0 then
  3493. if (TORSO.Position - CFRAME.p).Magnitude < 10 then
  3494. EXPLODED = true
  3495. coroutine.resume(coroutine.create(function()
  3496. for i = 1, 15 do
  3497. Kill(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
  3498. wait(0.2)
  3499. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3500. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  3501. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
  3502. end
  3503. WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  3504. wait(1)
  3505. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
  3506. local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3507. PART.CFrame = CFRAME*CF(0,10,0)
  3508. Debris:AddItem(PART,10)
  3509. local PARTICLES = script.Explode:Clone()
  3510. PARTICLES.Parent = PART
  3511. PARTICLES:Emit(500)
  3512. Kill(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
  3513. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  3514. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3515. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3516. end))
  3517. end
  3518. end
  3519. end
  3520. end
  3521. if EXPLODED == true then
  3522. break
  3523. end
  3524. CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
  3525. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3526. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3527. end
  3528. end
  3529. end))
  3530. end
  3531. end))
  3532. for i=0, 1, 0.1 / Animation_Speed do
  3533. Swait()
  3534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3538. end
  3539. ATTACK = false
  3540. Rooted = false
  3541. end
  3542.  
  3543. function PainlessRain()
  3544. ATTACK = true
  3545. Rooted = true
  3546. local SPOTS = {}
  3547. local BULLETS = 0
  3548. repeat
  3549. BULLETS = BULLETS + 1
  3550. for i = 1, 15 do
  3551. Swait()
  3552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  3554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3556. end
  3557. until KEYHOLD == false
  3558. for i = 1, BULLETS do
  3559. for i=0, 0.5, 0.1 / Animation_Speed do
  3560. Swait()
  3561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3565. end
  3566. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  3567. table.insert(SPOTS,HITPOS)
  3568.  
  3569. for i=0, 0.35, 0.1 / Animation_Speed do
  3570. Swait()
  3571.  
  3572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3576. end
  3577. end
  3578. coroutine.resume(coroutine.create(function()
  3579. for i = 1, #SPOTS do
  3580. wait(0.1)
  3581. coroutine.resume(coroutine.create(function()
  3582. local SPOT = SPOTS[i]
  3583. local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
  3584. local POSITION = BOLT.Pos
  3585. ApplyAoE(POSITION,75/2,0,0,350,true)
  3586. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  3587. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
  3588. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  3589. end))
  3590. end
  3591. end))
  3592. ATTACK = false
  3593. Rooted = false
  3594. end
  3595.  
  3596. function Noclip()
  3597. ATTACK = true
  3598. Rooted = true
  3599. UNANCHOR = false
  3600. RootPart.Anchored = true
  3601. local CLIPPING = true
  3602. local MOVEMENT = nil
  3603. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  3604. for i = 1, 50 do
  3605. Swait()
  3606. EXTRATRANS = EXTRATRANS + 0.5/50
  3607. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  3608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3614. end
  3615. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  3616. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3617. if NEWKEY == "w" then
  3618. MOVEMENT = "Forward"
  3619. repeat
  3620. Swait()
  3621. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  3622. until KEYHOLD == false
  3623. elseif NEWKEY == "s" then
  3624. MOVEMENT = "Backwards"
  3625. repeat
  3626. Swait()
  3627. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  3628. until KEYHOLD == false
  3629. elseif NEWKEY == "a" then
  3630. MOVEMENT = "Strafe"
  3631. repeat
  3632. Swait()
  3633. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  3634. until KEYHOLD == false
  3635. elseif NEWKEY == "d" then
  3636. MOVEMENT = "Strafe"
  3637. repeat
  3638. Swait()
  3639. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  3640. until KEYHOLD == false
  3641. elseif NEWKEY == "e" then
  3642. CLIPPING = false
  3643. end
  3644. MOVEMENT = nil
  3645. end)
  3646. local LOOP = 0
  3647. repeat
  3648. Swait()
  3649. AURA.Parent = Torso
  3650. LOOP = LOOP + 1
  3651. if LOOP >= 15 then
  3652. LOOP = 0
  3653. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3654. end
  3655. if MOVEMENT == nil then
  3656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662. elseif MOVEMENT == "Forward" then
  3663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3669. elseif MOVEMENT == "Backwards" then
  3670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3676. elseif MOVEMENT == "Strafe" then
  3677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3683. end
  3684. until CLIPPING == false
  3685. KEY:Disconnect()
  3686. coroutine.resume(coroutine.create(function()
  3687. for i = 1, 20 do
  3688. Swait()
  3689. AURA.Volume = AURA.Volume - 3/20
  3690. end
  3691. AURA:remove()
  3692. end))
  3693. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  3694. for i = 1, 50 do
  3695. Swait()
  3696. EXTRATRANS = EXTRATRANS - 0.5/50
  3697. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  3698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704. end
  3705. EXTRATRANS = 0
  3706. UNANCHOR = true
  3707. ATTACK = false
  3708. Rooted = false
  3709. end
  3710.  
  3711. --//=================================\\
  3712. --|| ASSIGN THINGS TO KEYS
  3713. --\\=================================//
  3714.  
  3715. function MouseDown(Mouse)
  3716. HOLD = true
  3717. if ATTACK == false then
  3718. end
  3719. end
  3720.  
  3721. function MouseUp(Mouse)
  3722. HOLD = false
  3723. end
  3724.  
  3725. function KeyDown(Key)
  3726. KEYHOLD = true
  3727. if Key == "q" and ATTACK == false then
  3728. Warp()
  3729. end
  3730.  
  3731. if Key == "b" and ATTACK == false then
  3732. TimeStop()
  3733. end
  3734.  
  3735. if Key == "v" and ATTACK == false then
  3736. Madness()
  3737. end
  3738.  
  3739. if Key == "x" and ATTACK == false then
  3740. Mercy()
  3741. end
  3742.  
  3743. if Key == "t" and ATTACK == false then
  3744. HI()
  3745. end
  3746.  
  3747. if Key == "f" and ATTACK == false then
  3748. FingerMagic()
  3749. end
  3750.  
  3751. if Key == "r" and ATTACK == false then
  3752. PainlessRain()
  3753. end
  3754.  
  3755. if Key == "z" and ATTACK == false then
  3756. Darkness()
  3757. end
  3758.  
  3759. if Key == "c" and ATTACK == false then
  3760. Banisher_Bullet()
  3761. end
  3762.  
  3763. if Key == "e" and ATTACK == false then
  3764. Noclip()
  3765. end
  3766.  
  3767. if Key == "p" and ATTACK == false then
  3768. TakeOnMe()
  3769. end
  3770. end
  3771.  
  3772. function KeyUp(Key)
  3773. KEYHOLD = false
  3774. end
  3775.  
  3776. Mouse.Button1Down:connect(function(NEWKEY)
  3777. MouseDown(NEWKEY)
  3778. end)
  3779. Mouse.Button1Up:connect(function(NEWKEY)
  3780. MouseUp(NEWKEY)
  3781. end)
  3782. Mouse.KeyDown:connect(function(NEWKEY)
  3783. KeyDown(NEWKEY)
  3784. end)
  3785. Mouse.KeyUp:connect(function(NEWKEY)
  3786. KeyUp(NEWKEY)
  3787. end)
  3788.  
  3789. --//=================================\\
  3790. --\\=================================//
  3791.  
  3792.  
  3793. function unanchor()
  3794. if UNANCHOR == true then
  3795. RootPart.Anchored = false
  3796. end
  3797. g = Character:GetChildren()
  3798. for i = 1, #g do
  3799. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  3800. g[i].Anchored = false
  3801. end
  3802. end
  3803. g = Weapon:GetChildren()
  3804. for i = 1, #g do
  3805. if g[i].ClassName == "Part" then
  3806. g[i].Anchored = false
  3807. end
  3808. end
  3809. end
  3810.  
  3811.  
  3812. --//=================================\\
  3813. --|| WRAP THE WHOLE SCRIPT UP
  3814. --\\=================================//
  3815.  
  3816. Humanoid.Changed:connect(function(Jump)
  3817. if Jump == "Jump" and (Disable_Jump == true) then
  3818. Humanoid.Jump = false
  3819. end
  3820. end)
  3821.  
  3822. while true do
  3823. Swait()
  3824. refit()
  3825. script.Parent = WEAPONGUI
  3826. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3827. v:Stop();
  3828. end
  3829. ANIMATE.Parent = nil
  3830. SINE = SINE + CHANGE*1.5
  3831. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3832. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3833. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3834. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  3835. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3836. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3837. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3838. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3839. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3840. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3841. end
  3842. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3843. ANIM = "Jump"
  3844. if ATTACK == false then
  3845. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3849. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  3851. end
  3852. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3853. ANIM = "Fall"
  3854. if ATTACK == false then
  3855. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3859. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  3861. end
  3862. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3863. ANIM = "Idle"
  3864. if ATTACK == false then
  3865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3869. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3871. end
  3872. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3873. ANIM = "Walk"
  3874. if ATTACK == false then
  3875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3879. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3881. end
  3882. end
  3883. unanchor()
  3884. Humanoid.MaxHealth = "inf"
  3885. Humanoid.Health = "inf"
  3886. if Rooted == false then
  3887. Disable_Jump = false
  3888. Humanoid.WalkSpeed = Speed
  3889. elseif Rooted == true then
  3890. Disable_Jump = true
  3891. Humanoid.WalkSpeed = 0
  3892. end
  3893. for _, c in pairs(Character:GetChildren()) do
  3894. if c.ClassName == "Part" and c.Name ~= "Detail" then
  3895. c.Material = "Fabric"
  3896. if c:FindFirstChildOfClass("ParticleEmitter") then
  3897. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3898. end
  3899. if c ~= Head then
  3900. c.Color = C3(0,0,0)
  3901. else
  3902. c.Color = C3(0,0,0)
  3903. end
  3904. if c == Head then
  3905. if c:FindFirstChild("face") then
  3906. c.face:remove()
  3907. end
  3908. end
  3909. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3910. c:remove()
  3911. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3912. c:remove()
  3913. end
  3914. end
  3915. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  3916. sick.Looped = true
  3917. sick.Pitch = 1
  3918. sick.Volume = 999999
  3919. sick.Parent = Character
  3920. sick:Resume()
  3921. --sick.Playing = false
  3922. Humanoid.Name = "Master of Time = "..Player.Name
  3923. end
  3924.  
  3925. --//=================================\\
  3926. --\\=================================//
  3927.  
  3928.  
  3929.  
  3930.  
  3931.  
  3932. --//====================================================\\--
  3933. --|| END OF SCRIPT
  3934. --\\====================================================//--
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