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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end | |
5 | - | local Player = game.Players.localPlayer |
5 | + | |
6 | ---||Roblox Edit | |
7 | ---\\Edited By Leo | |
8 | - | local Mouse = Player:GetMouse() |
8 | + | |
9 | local Player = owner | |
10 | local Character = Player.Character | |
11 | local Humanoid = Character.Humanoid | |
12 | local LeftArm = Character["Left Arm"] | |
13 | local RightArm = Character["Right Arm"] | |
14 | local LeftLeg = Character["Left Leg"] | |
15 | local RightLeg = Character["Right Leg"] | |
16 | local Head = Character.Head | |
17 | local Torso = Character.Torso | |
18 | local Camera = game.Workspace.CurrentCamera | |
19 | local RootPart = Character.HumanoidRootPart | |
20 | local RootJoint = RootPart.RootJoint | |
21 | local attack = false | |
22 | local Anim = 'Idle' | |
23 | local Lighty = game:GetService"Lighting" | |
24 | local attacktype = 1 | |
25 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
26 | local velocity = RootPart.Velocity.y | |
27 | local sine = 0 | |
28 | local change = 1 | |
29 | local bored = {492070484,1232162751,1534958855,303535614,1117396305,0} | |
30 | local Create = LoadLibrary("RbxUtility").Create | |
31 | function swait(num) | |
32 | if num == 0 or num == nil then | |
33 | ArtificialHB.Event:wait() | |
34 | else | |
35 | for i = 0, num do | |
36 | ArtificialHB.Event:wait() | |
37 | end | |
38 | end | |
39 | end | |
40 | - | Player = game:GetService("Players").LocalPlayer |
40 | + | |
41 | wait(0.2) | |
42 | ||
43 | Player = owner | |
44 | PlayerGui = Player.PlayerGui | |
45 | Cam = workspace.CurrentCamera | |
46 | - | Mouse = Player:GetMouse() |
46 | + | |
47 | Character = Player.Character | |
48 | Humanoid = Character.Humanoid | |
49 | RootPart = Character["HumanoidRootPart"] | |
50 | Torso = Character["Torso"] | |
51 | Head = Character["Head"] | |
52 | RightArm = Character["Right Arm"] | |
53 | LeftArm = Character["Left Arm"] | |
54 | RightLeg = Character["Right Leg"] | |
55 | LeftLeg = Character["Left Leg"] | |
56 | RootJoint = RootPart["RootJoint"] | |
57 | Neck = Torso["Neck"] | |
58 | RightShoulder = Torso["Right Shoulder"] | |
59 | LeftShoulder = Torso["Left Shoulder"] | |
60 | RightHip = Torso["Right Hip"] | |
61 | - | Player:ClearCharacterAppearance() |
61 | + | |
62 | Character.Archivable = true | |
63 | ||
64 | IT = Instance.new | |
65 | CF = CFrame.new | |
66 | VT = Vector3.new | |
67 | RAD = math.rad | |
68 | C3 = Color3.new | |
69 | UD2 = UDim2.new | |
70 | BRICKC = BrickColor.new | |
71 | ANGLES = CFrame.Angles | |
72 | EULER = CFrame.fromEulerAnglesXYZ | |
73 | COS = math.cos | |
74 | ACOS = math.acos | |
75 | SIN = math.sin | |
76 | ASIN = math.asin | |
77 | ABS = math.abs | |
78 | MRANDOM = math.random | |
79 | FLOOR = math.floor | |
80 | local CHOICE = MRANDOM(1,5) | |
81 | --//=================================\\ | |
82 | --|| USEFUL VALUES | |
83 | --\\=================================// | |
84 | ||
85 | Animation_Speed = 3 | |
86 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
87 | local Speed = 20 | |
88 | local SIZE = 1 | |
89 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
90 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
91 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
92 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
93 | local DAMAGEMULTIPLIER = "inf" | |
94 | local ANIM = "Idle" | |
95 | local ATTACK = false | |
96 | local EQUIPPED = false | |
97 | local HOLD = false | |
98 | local COMBO = 1 | |
99 | local Rooted = false | |
100 | local SINE = 0 | |
101 | local KEYHOLD = false | |
102 | local CHANGE = 2 / Animation_Speed | |
103 | local WALKINGANIM = false | |
104 | local VALUE1 = false | |
105 | local VALUE2 = false | |
106 | local ROBLOXIDLEANIMATION = IT("Animation") | |
107 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
108 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
109 | local ATANIM = IT("Animation") | |
110 | ATANIM.Name = "Attack Animation" | |
111 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
112 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
113 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
114 | WEAPONGUI.Name = "Weapon GUI" | |
115 | local Weapon = IT("Model") | |
116 | Weapon.Name = "Adds" | |
117 | local Effects = IT("Folder", Weapon) | |
118 | Effects.Name = "Effects" | |
119 | local ANIMATOR = Humanoid.Animator | |
120 | local ANIMATE = Character.Animate | |
121 | local UNANCHOR = true | |
122 | local CLOCKLOOP = 0 | |
123 | local SONG = 492070484 | |
124 | local CLOCKTARGET = nil | |
125 | local CLOCKSPEED = 4 | |
126 | script.Parent = WEAPONGUI | |
127 | local CLONE = Character:Clone() | |
128 | CLONE.Parent = nil | |
129 | Character.Archivable = false | |
130 | local sick = Instance.new("Sound",Torso) | |
131 | sick.Volume = 50999 | |
132 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
133 | local SONGS = {534861083,530959353,1534958855,0} | |
134 | local CHOICE = MRANDOM(1,4) | |
135 | local TOBANISH = {} | |
136 | local EXTRATRANS = 0 | |
137 | local Effects2 = {} | |
138 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
139 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
140 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
141 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
142 | ||
143 | --//=================================\\ | |
144 | --\\=================================// | |
145 | ||
146 | ||
147 | --//=================================\\ | |
148 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
149 | --\\=================================// | |
150 | ||
151 | ArtificialHB = Instance.new("BindableEvent", script) | |
152 | ArtificialHB.Name = "ArtificialHB" | |
153 | ||
154 | script:WaitForChild("ArtificialHB") | |
155 | ||
156 | frame = Frame_Speed | |
157 | tf = 0 | |
158 | allowframeloss = false | |
159 | tossremainder = false | |
160 | lastframe = tick() | |
161 | script.ArtificialHB:Fire() | |
162 | ||
163 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
164 | tf = tf + s | |
165 | if tf >= frame then | |
166 | if allowframeloss then | |
167 | script.ArtificialHB:Fire() | |
168 | lastframe = tick() | |
169 | else | |
170 | for i = 1, math.floor(tf / frame) do | |
171 | script.ArtificialHB:Fire() | |
172 | end | |
173 | lastframe = tick() | |
174 | end | |
175 | if tossremainder then | |
176 | tf = 0 | |
177 | else | |
178 | tf = tf - frame * math.floor(tf / frame) | |
179 | end | |
180 | end | |
181 | end) | |
182 | ||
183 | --//=================================\\ | |
184 | --\\=================================// | |
185 | ||
186 | --//=================================\\ | |
187 | --|| SOME FUNCTIONS | |
188 | --\\=================================// | |
189 | ||
190 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
191 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
192 | end | |
193 | ||
194 | function PositiveAngle(NUMBER) | |
195 | if NUMBER >= 0 then | |
196 | NUMBER = 0 | |
197 | end | |
198 | return NUMBER | |
199 | end | |
200 | ||
201 | function NegativeAngle(NUMBER) | |
202 | if NUMBER <= 0 then | |
203 | NUMBER = 0 | |
204 | end | |
205 | return NUMBER | |
206 | end | |
207 | ||
208 | function Swait(NUMBER) | |
209 | if NUMBER == 0 or NUMBER == nil then | |
210 | ArtificialHB.Event:wait() | |
211 | else | |
212 | for i = 1, NUMBER do | |
213 | ArtificialHB.Event:wait() | |
214 | end | |
215 | end | |
216 | end | |
217 | ||
218 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
219 | local NEWMESH = IT(MESH) | |
220 | if MESH == "SpecialMesh" then | |
221 | NEWMESH.MeshType = MESHTYPE | |
222 | if MESHID ~= "nil" and MESHID ~= "" then | |
223 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
224 | end | |
225 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
226 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
227 | end | |
228 | end | |
229 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
230 | NEWMESH.Scale = SCALE | |
231 | NEWMESH.Parent = PARENT | |
232 | return NEWMESH | |
233 | end | |
234 | ||
235 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
236 | local NEWPART = IT("Part") | |
237 | NEWPART.formFactor = FORMFACTOR | |
238 | NEWPART.Reflectance = REFLECTANCE | |
239 | NEWPART.Transparency = TRANSPARENCY | |
240 | NEWPART.CanCollide = false | |
241 | NEWPART.Locked = true | |
242 | NEWPART.Anchored = true | |
243 | if ANCHOR == false then | |
244 | NEWPART.Anchored = false | |
245 | end | |
246 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
247 | NEWPART.Name = NAME | |
248 | NEWPART.Size = SIZE | |
249 | NEWPART.Position = Torso.Position | |
250 | NEWPART.Material = MATERIAL | |
251 | NEWPART:BreakJoints() | |
252 | NEWPART.Parent = PARENT | |
253 | return NEWPART | |
254 | end | |
255 | ||
256 | local function weldBetween(a, b) | |
257 | local weldd = Instance.new("ManualWeld") | |
258 | weldd.Part0 = a | |
259 | weldd.Part1 = b | |
260 | weldd.C0 = CFrame.new() | |
261 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
262 | weldd.Parent = a | |
263 | return weldd | |
264 | end | |
265 | ||
266 | ||
267 | function QuaternionFromCFrame(cf) | |
268 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
269 | local trace = m00 + m11 + m22 | |
270 | if trace > 0 then | |
271 | local s = math.sqrt(1 + trace) | |
272 | local recip = 0.5 / s | |
273 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
274 | else | |
275 | local i = 0 | |
276 | if m11 > m00 then | |
277 | i = 1 | |
278 | end | |
279 | if m22 > (i == 0 and m00 or m11) then | |
280 | i = 2 | |
281 | end | |
282 | if i == 0 then | |
283 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
284 | local recip = 0.5 / s | |
285 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
286 | elseif i == 1 then | |
287 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
288 | local recip = 0.5 / s | |
289 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
290 | elseif i == 2 then | |
291 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
292 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
293 | end | |
294 | end | |
295 | end | |
296 | ||
297 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
298 | local xs, ys, zs = x + x, y + y, z + z | |
299 | local wx, wy, wz = w * xs, w * ys, w * zs | |
300 | local xx = x * xs | |
301 | local xy = x * ys | |
302 | local xz = x * zs | |
303 | local yy = y * ys | |
304 | local yz = y * zs | |
305 | local zz = z * zs | |
306 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
307 | end | |
308 | ||
309 | function QuaternionSlerp(a, b, t) | |
310 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
311 | local startInterp, finishInterp; | |
312 | if cosTheta >= 0.0001 then | |
313 | if (1 - cosTheta) > 0.0001 then | |
314 | local theta = ACOS(cosTheta) | |
315 | local invSinTheta = 1 / SIN(theta) | |
316 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
317 | finishInterp = SIN(t * theta) * invSinTheta | |
318 | else | |
319 | startInterp = 1 - t | |
320 | finishInterp = t | |
321 | end | |
322 | else | |
323 | if (1 + cosTheta) > 0.0001 then | |
324 | local theta = ACOS(-cosTheta) | |
325 | local invSinTheta = 1 / SIN(theta) | |
326 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
327 | finishInterp = SIN(t * theta) * invSinTheta | |
328 | else | |
329 | startInterp = t - 1 | |
330 | finishInterp = t | |
331 | end | |
332 | end | |
333 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
334 | end | |
335 | ||
336 | function Clerp(a, b, t) | |
337 | local qa = {QuaternionFromCFrame(a)} | |
338 | local qb = {QuaternionFromCFrame(b)} | |
339 | local ax, ay, az = a.x, a.y, a.z | |
340 | local bx, by, bz = b.x, b.y, b.z | |
341 | local _t = 1 - t | |
342 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
343 | end | |
344 | ||
345 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
346 | local frame = IT("Frame") | |
347 | frame.BackgroundTransparency = TRANSPARENCY | |
348 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
349 | frame.Position = POSITION | |
350 | frame.Size = SIZE | |
351 | frame.BackgroundColor3 = COLOR | |
352 | frame.BorderColor3 = BORDERCOLOR | |
353 | frame.Name = NAME | |
354 | frame.Parent = PARENT | |
355 | return frame | |
356 | end | |
357 | ||
358 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
359 | local label = IT("TextLabel") | |
360 | label.BackgroundTransparency = 1 | |
361 | label.Size = UD2(1, 0, 1, 0) | |
362 | label.Position = UD2(0, 0, 0, 0) | |
363 | label.TextColor3 = TEXTCOLOR | |
364 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
365 | label.TextTransparency = TRANSPARENCY | |
366 | label.FontSize = TEXTFONTSIZE | |
367 | label.Font = TEXTFONT | |
368 | label.BorderSizePixel = BORDERSIZEPIXEL | |
369 | label.TextScaled = false | |
370 | label.Text = TEXT | |
371 | label.Name = NAME | |
372 | label.Parent = PARENT | |
373 | return label | |
374 | end | |
375 | ||
376 | function NoOutlines(PART) | |
377 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
378 | end | |
379 | ||
380 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
381 | local NEWWELD = IT(TYPE) | |
382 | NEWWELD.Part0 = PART0 | |
383 | NEWWELD.Part1 = PART1 | |
384 | NEWWELD.C0 = C0 | |
385 | NEWWELD.C1 = C1 | |
386 | NEWWELD.Parent = PARENT | |
387 | return NEWWELD | |
388 | end | |
389 | ||
390 | local S = IT("Sound") | |
391 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
392 | local NEWSOUND = nil | |
393 | coroutine.resume(coroutine.create(function() | |
394 | NEWSOUND = S:Clone() | |
395 | NEWSOUND.Parent = PARENT | |
396 | NEWSOUND.Volume = VOLUME | |
397 | NEWSOUND.Pitch = PITCH | |
398 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
399 | NEWSOUND:play() | |
400 | if DOESLOOP == true then | |
401 | NEWSOUND.Looped = true | |
402 | else | |
403 | local REPOSITION = NEWSOUND.AncestryChanged:Connect(function() | |
404 | NEWSOUND.Parent = PARENT | |
405 | end) | |
406 | repeat wait(1) until NEWSOUND.Playing == false | |
407 | REPOSITION:disconnect() | |
408 | NEWSOUND:remove() | |
409 | end | |
410 | end)) | |
411 | return NEWSOUND | |
412 | end | |
413 | ||
414 | function CFrameFromTopBack(at, top, back) | |
415 | local right = top:Cross(back) | |
416 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
417 | end | |
418 | ||
419 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
420 | function WACKYEFFECT(Table) | |
421 | local TYPE = (Table.EffectType or "Sphere") | |
422 | local SIZE = (Table.Size or VT(1,1,1)) | |
423 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
424 | local TRANSPARENCY = (Table.Transparency or 0) | |
425 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
426 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
427 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
428 | local ROTATION1 = (Table.RotationX or 0) | |
429 | local ROTATION2 = (Table.RotationY or 0) | |
430 | local ROTATION3 = (Table.RotationZ or 0) | |
431 | local MATERIAL = (Table.Material or "Neon") | |
432 | local COLOR = (Table.Color or C3(1,1,1)) | |
433 | local TIME = (Table.Time or 45) | |
434 | local SOUNDID = (Table.SoundID or nil) | |
435 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
436 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
437 | coroutine.resume(coroutine.create(function() | |
438 | local PLAYSSOUND = false | |
439 | local SOUND = nil | |
440 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
441 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
442 | PLAYSSOUND = true | |
443 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
444 | end | |
445 | EFFECT.Color = COLOR | |
446 | local MSH = nil | |
447 | if TYPE == "Sphere" then | |
448 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
449 | elseif TYPE == "Block" then | |
450 | MSH = IT("BlockMesh",EFFECT) | |
451 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
452 | elseif TYPE == "Wave" then | |
453 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
454 | elseif TYPE == "Ring" then | |
455 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
456 | elseif TYPE == "Slash" then | |
457 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
458 | elseif TYPE == "Round Slash" then | |
459 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
460 | elseif TYPE == "Swirl" then | |
461 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
462 | elseif TYPE == "Skull" then | |
463 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
464 | elseif TYPE == "Crystal" then | |
465 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
466 | end | |
467 | if MSH ~= nil then | |
468 | local MOVESPEED = nil | |
469 | if MOVEDIRECTION ~= nil then | |
470 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
471 | end | |
472 | local GROWTH = SIZE - ENDSIZE | |
473 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
474 | if TYPE == "Block" then | |
475 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
476 | else | |
477 | EFFECT.CFrame = CFRAME | |
478 | end | |
479 | for LOOP = 1, TIME+1 do | |
480 | Swait() | |
481 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
482 | if TYPE == "Wave" then | |
483 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
484 | end | |
485 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
486 | if TYPE == "Block" then | |
487 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
488 | else | |
489 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
490 | end | |
491 | if MOVEDIRECTION ~= nil then | |
492 | local ORI = EFFECT.Orientation | |
493 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
494 | EFFECT.Orientation = ORI | |
495 | end | |
496 | end | |
497 | EFFECT.Transparency = 1 | |
498 | if PLAYSSOUND == false then | |
499 | EFFECT:remove() | |
500 | else | |
501 | repeat Swait() until SOUND.Playing == false | |
502 | EFFECT:remove() | |
503 | end | |
504 | else | |
505 | if PLAYSSOUND == false then | |
506 | EFFECT:remove() | |
507 | else | |
508 | repeat Swait() until SOUND.Playing == false | |
509 | EFFECT:remove() | |
510 | end | |
511 | end | |
512 | end)) | |
513 | end | |
514 | ||
515 | function Shatter(Part) | |
516 | if Part.Transparency < 1 then | |
517 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
518 | Debris:AddItem(SOUNDPART,5) | |
519 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
520 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
521 | local SIZESET = SIZE/4 | |
522 | local XOffset = Part.Size.X*1.5/SIZESET | |
523 | local YOffset = Part.Size.Y*1.5/SIZESET | |
524 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
525 | for x = 1, math.ceil(XOffset) do | |
526 | for y = 1, math.ceil(YOffset) do | |
527 | for z = 1, math.ceil(ZOffset) do | |
528 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
529 | SHARD.CanCollide = true | |
530 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
531 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
532 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
533 | for _, c in pairs(Part:GetChildren()) do | |
534 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
535 | c:Clone().Parent = SHARD | |
536 | end | |
537 | end | |
538 | end | |
539 | end | |
540 | end | |
541 | end | |
542 | Part:remove() | |
543 | end | |
544 | ||
545 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
546 | function Lightning(Table) | |
547 | local Color = Table.Color or C3(1,1,1) | |
548 | local StartPos = Table.Start or Torso.Position | |
549 | local EndPos = Table.End or Mouse.Hit.p | |
550 | local SegmentLength = Table.SegmentL or 2 | |
551 | local Thickness = Table.Thickness or 0.1 | |
552 | local Dissapear = Table.DoesFade or false | |
553 | local Parent = Table.Ignore or Character | |
554 | local MaxDist = Table.MaxDist or 400 | |
555 | local Branches = Table.Branches or false | |
556 | local Thicken = Table.Thicken or false | |
557 | local FadeTime = Table.FadeTime or 15 | |
558 | local FadeIn = Table.FadeIn or false | |
559 | local Material = Table.Material or "Neon" | |
560 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
561 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
562 | local LIGHTNINGMODEL = IT("Model",Effects) | |
563 | LIGHTNINGMODEL.Name = "Lightning" | |
564 | local LastBolt = nil | |
565 | for E = 1, DISTANCE do | |
566 | local ExtraSize = 0 | |
567 | if Thicken == true then | |
568 | ExtraSize = (DISTANCE-E)/15 | |
569 | end | |
570 | local TRANSPARENCY = 0 | |
571 | if FadeIn == true then | |
572 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
573 | if TRANSPARENCY < 0 then | |
574 | TRANSPARENCY = 0 | |
575 | end | |
576 | end | |
577 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
578 | PART.Color = Color | |
579 | MakeForm(PART,"Cyl") | |
580 | if LastBolt == nil then | |
581 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
582 | else | |
583 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
584 | end | |
585 | LastBolt = PART | |
586 | if Branches == true and E < (DISTANCE-5) then | |
587 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
588 | if CHOICE == 1 then | |
589 | local LASTBRANCH = nil | |
590 | for i = 1, MRANDOM(2,5) do | |
591 | local ExtraSize2 = 0 | |
592 | if Thicken == true then | |
593 | ExtraSize = ((DISTANCE-E)/25)/i | |
594 | end | |
595 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
596 | PART.Color = Color | |
597 | MakeForm(PART,"Cyl") | |
598 | if LASTBRANCH == nil then | |
599 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
600 | else | |
601 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
602 | end | |
603 | LASTBRANCH = PART | |
604 | end | |
605 | end | |
606 | end | |
607 | end | |
608 | if Dissapear == true then | |
609 | coroutine.resume(coroutine.create(function() | |
610 | for i = 1, FadeTime do | |
611 | Swait() | |
612 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
613 | if c.ClassName == "Part" then | |
614 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
615 | end | |
616 | end | |
617 | end | |
618 | LIGHTNINGMODEL:remove() | |
619 | end)) | |
620 | elseif Dissapear == false then | |
621 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
622 | end | |
623 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
624 | end | |
625 | ||
626 | function MakeForm(PART,TYPE) | |
627 | if TYPE == "Cyl" then | |
628 | local MSH = IT("CylinderMesh",PART) | |
629 | elseif TYPE == "Ball" then | |
630 | local MSH = IT("SpecialMesh",PART) | |
631 | MSH.MeshType = "Sphere" | |
632 | elseif TYPE == "Wedge" then | |
633 | local MSH = IT("SpecialMesh",PART) | |
634 | MSH.MeshType = "Wedge" | |
635 | end | |
636 | end | |
637 | ||
638 | Debris = game:GetService("Debris") | |
639 | ||
640 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
641 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
642 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
643 | end | |
644 | ||
645 | function turnto(position) | |
646 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
647 | end | |
648 | ||
649 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
650 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
651 | end | |
652 | ||
653 | function PositiveAngle(NUMBER) | |
654 | if NUMBER >= 0 then | |
655 | NUMBER = 0 | |
656 | end | |
657 | return NUMBER | |
658 | end | |
659 | ||
660 | function NegativeAngle(NUMBER) | |
661 | if NUMBER <= 0 then | |
662 | NUMBER = 0 | |
663 | end | |
664 | return NUMBER | |
665 | end | |
666 | ||
667 | function Swait(NUMBER) | |
668 | if NUMBER == 0 or NUMBER == nil then | |
669 | ArtificialHB.Event:wait() | |
670 | else | |
671 | for i = 1, NUMBER do | |
672 | ArtificialHB.Event:wait() | |
673 | end | |
674 | end | |
675 | end | |
676 | ||
677 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
678 | local NEWMESH = IT(MESH) | |
679 | if MESH == "SpecialMesh" then | |
680 | NEWMESH.MeshType = MESHTYPE | |
681 | if MESHID ~= "nil" and MESHID ~= "" then | |
682 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
683 | end | |
684 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
685 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
686 | end | |
687 | end | |
688 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
689 | NEWMESH.Scale = SCALE | |
690 | NEWMESH.Parent = PARENT | |
691 | return NEWMESH | |
692 | end | |
693 | ||
694 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
695 | local NEWPART = IT("Part") | |
696 | NEWPART.formFactor = FORMFACTOR | |
697 | NEWPART.Reflectance = REFLECTANCE | |
698 | NEWPART.Transparency = TRANSPARENCY | |
699 | NEWPART.CanCollide = false | |
700 | NEWPART.Locked = true | |
701 | NEWPART.Anchored = true | |
702 | if ANCHOR == false then | |
703 | NEWPART.Anchored = false | |
704 | end | |
705 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
706 | NEWPART.Name = NAME | |
707 | NEWPART.Size = SIZE | |
708 | NEWPART.Position = Torso.Position | |
709 | NEWPART.Material = MATERIAL | |
710 | NEWPART:BreakJoints() | |
711 | NEWPART.Parent = PARENT | |
712 | return NEWPART | |
713 | end | |
714 | ||
715 | local function weldBetween(a, b) | |
716 | local weldd = Instance.new("ManualWeld") | |
717 | weldd.Part0 = a | |
718 | weldd.Part1 = b | |
719 | weldd.C0 = CFrame.new() | |
720 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
721 | weldd.Parent = a | |
722 | return weldd | |
723 | end | |
724 | ||
725 | ||
726 | function QuaternionFromCFrame(cf) | |
727 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
728 | local trace = m00 + m11 + m22 | |
729 | if trace > 0 then | |
730 | local s = math.sqrt(1 + trace) | |
731 | local recip = 0.5 / s | |
732 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
733 | else | |
734 | local i = 0 | |
735 | if m11 > m00 then | |
736 | i = 1 | |
737 | end | |
738 | if m22 > (i == 0 and m00 or m11) then | |
739 | i = 2 | |
740 | end | |
741 | if i == 0 then | |
742 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
743 | local recip = 0.5 / s | |
744 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
745 | elseif i == 1 then | |
746 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
747 | local recip = 0.5 / s | |
748 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
749 | elseif i == 2 then | |
750 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
751 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
752 | end | |
753 | end | |
754 | end | |
755 | ||
756 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
757 | local xs, ys, zs = x + x, y + y, z + z | |
758 | local wx, wy, wz = w * xs, w * ys, w * zs | |
759 | local xx = x * xs | |
760 | local xy = x * ys | |
761 | local xz = x * zs | |
762 | local yy = y * ys | |
763 | local yz = y * zs | |
764 | local zz = z * zs | |
765 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
766 | end | |
767 | ||
768 | function QuaternionSlerp(a, b, t) | |
769 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
770 | local startInterp, finishInterp; | |
771 | if cosTheta >= 0.0001 then | |
772 | if (1 - cosTheta) > 0.0001 then | |
773 | local theta = ACOS(cosTheta) | |
774 | local invSinTheta = 1 / SIN(theta) | |
775 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
776 | finishInterp = SIN(t * theta) * invSinTheta | |
777 | else | |
778 | startInterp = 1 - t | |
779 | finishInterp = t | |
780 | end | |
781 | else | |
782 | if (1 + cosTheta) > 0.0001 then | |
783 | local theta = ACOS(-cosTheta) | |
784 | local invSinTheta = 1 / SIN(theta) | |
785 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
786 | finishInterp = SIN(t * theta) * invSinTheta | |
787 | else | |
788 | startInterp = t - 1 | |
789 | finishInterp = t | |
790 | end | |
791 | end | |
792 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
793 | end | |
794 | ||
795 | function Clerp(a, b, t) | |
796 | local qa = {QuaternionFromCFrame(a)} | |
797 | local qb = {QuaternionFromCFrame(b)} | |
798 | local ax, ay, az = a.x, a.y, a.z | |
799 | local bx, by, bz = b.x, b.y, b.z | |
800 | local _t = 1 - t | |
801 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
802 | end | |
803 | ||
804 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
805 | local frame = IT("Frame") | |
806 | frame.BackgroundTransparency = TRANSPARENCY | |
807 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
808 | frame.Position = POSITION | |
809 | frame.Size = SIZE | |
810 | frame.BackgroundColor3 = COLOR | |
811 | frame.BorderColor3 = BORDERCOLOR | |
812 | frame.Name = NAME | |
813 | frame.Parent = PARENT | |
814 | return frame | |
815 | end | |
816 | ||
817 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
818 | local label = IT("TextLabel") | |
819 | label.BackgroundTransparency = 1 | |
820 | label.Size = UD2(1, 0, 1, 0) | |
821 | label.Position = UD2(0, 0, 0, 0) | |
822 | label.TextColor3 = TEXTCOLOR | |
823 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
824 | label.TextTransparency = TRANSPARENCY | |
825 | label.FontSize = TEXTFONTSIZE | |
826 | label.Font = TEXTFONT | |
827 | label.BorderSizePixel = BORDERSIZEPIXEL | |
828 | label.TextScaled = false | |
829 | label.Text = TEXT | |
830 | label.Name = NAME | |
831 | label.Parent = PARENT | |
832 | return label | |
833 | end | |
834 | ||
835 | function NoOutlines(PART) | |
836 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
837 | end | |
838 | ||
839 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
840 | local NEWWELD = IT(TYPE) | |
841 | NEWWELD.Part0 = PART0 | |
842 | NEWWELD.Part1 = PART1 | |
843 | NEWWELD.C0 = C0 | |
844 | NEWWELD.C1 = C1 | |
845 | NEWWELD.Parent = PARENT | |
846 | return NEWWELD | |
847 | end | |
848 | ||
849 | local S = IT("Sound") | |
850 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
851 | local NEWSOUND = nil | |
852 | coroutine.resume(coroutine.create(function() | |
853 | NEWSOUND = S:Clone() | |
854 | NEWSOUND.Parent = PARENT | |
855 | NEWSOUND.Volume = VOLUME | |
856 | NEWSOUND.Pitch = PITCH | |
857 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
858 | NEWSOUND:play() | |
859 | if DOESLOOP == true then | |
860 | NEWSOUND.Looped = true | |
861 | else | |
862 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
863 | NEWSOUND:remove() | |
864 | end | |
865 | end)) | |
866 | return NEWSOUND | |
867 | end | |
868 | ||
869 | function CFrameFromTopBack(at, top, back) | |
870 | local right = top:Cross(back) | |
871 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
872 | end | |
873 | ||
874 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
875 | function WACKYEFFECT(Table) | |
876 | local TYPE = (Table.EffectType or "Sphere") | |
877 | local SIZE = (Table.Size or VT(1,1,1)) | |
878 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
879 | local TRANSPARENCY = (Table.Transparency or 0) | |
880 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
881 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
882 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
883 | local ROTATION1 = (Table.RotationX or 0) | |
884 | local ROTATION2 = (Table.RotationY or 0) | |
885 | local ROTATION3 = (Table.RotationZ or 0) | |
886 | local MATERIAL = (Table.Material or "Neon") | |
887 | local COLOR = (Table.Color or C3(0,0,0)) | |
888 | local TIME = (Table.Time or 45) | |
889 | local SOUNDID = (Table.SoundID or nil) | |
890 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
891 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
892 | coroutine.resume(coroutine.create(function() | |
893 | local PLAYSSOUND = false | |
894 | local SOUND = nil | |
895 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
896 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
897 | PLAYSSOUND = true | |
898 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
899 | end | |
900 | EFFECT.Color = COLOR | |
901 | local MSH = nil | |
902 | if TYPE == "Sphere" then | |
903 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
904 | elseif TYPE == "Block" then | |
905 | MSH = IT("BlockMesh",EFFECT) | |
906 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
907 | elseif TYPE == "Wave" then | |
908 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
909 | elseif TYPE == "Ring" then | |
910 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
911 | elseif TYPE == "Slash" then | |
912 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
913 | elseif TYPE == "Round Slash" then | |
914 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
915 | elseif TYPE == "Swirl" then | |
916 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
917 | elseif TYPE == "Skull" then | |
918 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
919 | elseif TYPE == "Crystal" then | |
920 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
921 | end | |
922 | if MSH ~= nil then | |
923 | local MOVESPEED = nil | |
924 | if MOVEDIRECTION ~= nil then | |
925 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
926 | end | |
927 | local GROWTH = SIZE - ENDSIZE | |
928 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
929 | if TYPE == "Block" then | |
930 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
931 | else | |
932 | EFFECT.CFrame = CFRAME | |
933 | end | |
934 | for LOOP = 1, TIME+1 do | |
935 | Swait() | |
936 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
937 | if TYPE == "Wave" then | |
938 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
939 | end | |
940 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
941 | if TYPE == "Block" then | |
942 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
943 | else | |
944 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
945 | end | |
946 | if MOVEDIRECTION ~= nil then | |
947 | local ORI = EFFECT.Orientation | |
948 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
949 | EFFECT.Orientation = ORI | |
950 | end | |
951 | end | |
952 | if PLAYSSOUND == false then | |
953 | EFFECT:remove() | |
954 | else | |
955 | SOUND.Stopped:Connect(function() | |
956 | EFFECT:remove() | |
957 | end) | |
958 | end | |
959 | else | |
960 | if PLAYSSOUND == false then | |
961 | EFFECT:remove() | |
962 | else | |
963 | repeat Swait() until SOUND.Playing == false | |
964 | EFFECT:remove() | |
965 | end | |
966 | end | |
967 | end)) | |
968 | end | |
969 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
970 | function Lightning(Table) | |
971 | local Color = Table.Color or C3(1,1,1) | |
972 | local StartPos = Table.Start or Torso.Position | |
973 | local EndPos = Table.End or Mouse.Hit.p | |
974 | local SegmentLength = Table.SegmentL or 2 | |
975 | local Thickness = Table.Thickness or 0.1 | |
976 | local Dissapear = Table.DoesFade or false | |
977 | local Parent = Table.Ignore or Character | |
978 | local MaxDist = Table.MaxDist or 400 | |
979 | local Branches = Table.Branches or false | |
980 | local Thicken = Table.Thicken or false | |
981 | local FadeTime = Table.FadeTime or 15 | |
982 | local FadeIn = Table.FadeIn or false | |
983 | local Material = Table.Material or "Neon" | |
984 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
985 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
986 | local LIGHTNINGMODEL = IT("Model",Effects) | |
987 | LIGHTNINGMODEL.Name = "Lightning" | |
988 | local LastBolt = nil | |
989 | for E = 1, DISTANCE do | |
990 | local ExtraSize = 0 | |
991 | if Thicken == true then | |
992 | ExtraSize = (DISTANCE-E)/15 | |
993 | end | |
994 | local TRANSPARENCY = 0 | |
995 | if FadeIn == true then | |
996 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
997 | if TRANSPARENCY < 0 then | |
998 | TRANSPARENCY = 0 | |
999 | end | |
1000 | end | |
1001 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
1002 | PART.Color = Color | |
1003 | MakeForm(PART,"Cyl") | |
1004 | if LastBolt == nil then | |
1005 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1006 | else | |
1007 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1008 | end | |
1009 | LastBolt = PART | |
1010 | if Branches == true and E < (DISTANCE-5) then | |
1011 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
1012 | if CHOICE == 1 then | |
1013 | local LASTBRANCH = nil | |
1014 | for i = 1, MRANDOM(2,5) do | |
1015 | local ExtraSize2 = 0 | |
1016 | if Thicken == true then | |
1017 | ExtraSize = ((DISTANCE-E)/25)/i | |
1018 | end | |
1019 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
1020 | PART.Color = Color | |
1021 | MakeForm(PART,"Cyl") | |
1022 | if LASTBRANCH == nil then | |
1023 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1024 | else | |
1025 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1026 | end | |
1027 | LASTBRANCH = PART | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | end | |
1032 | if Dissapear == true then | |
1033 | coroutine.resume(coroutine.create(function() | |
1034 | for i = 1, FadeTime do | |
1035 | Swait() | |
1036 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
1037 | if c.ClassName == "Part" then | |
1038 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
1039 | end | |
1040 | end | |
1041 | end | |
1042 | LIGHTNINGMODEL:remove() | |
1043 | end)) | |
1044 | elseif Dissapear == false then | |
1045 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
1046 | end | |
1047 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
1048 | end | |
1049 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1050 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1051 | wave.Color = COLOR | |
1052 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1053 | wave.CFrame = CFRAME | |
1054 | coroutine.resume(coroutine.create(function(PART) | |
1055 | for i = 1, WAIT do | |
1056 | Swait() | |
1057 | mesh.Scale = mesh.Scale + GROW | |
1058 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1059 | if DOESROT == true then | |
1060 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1061 | end | |
1062 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1063 | if wave.Transparency > 0.99 then | |
1064 | wave:remove() | |
1065 | end | |
1066 | end | |
1067 | end)) | |
1068 | end | |
1069 | ||
1070 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1071 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1072 | wave.Color = COLOR | |
1073 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1074 | wave.CFrame = CFRAME | |
1075 | coroutine.resume(coroutine.create(function(PART) | |
1076 | for i = 1, WAIT do | |
1077 | Swait() | |
1078 | mesh.Scale = mesh.Scale + GROW | |
1079 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1080 | if wave.Transparency > 0.99 then | |
1081 | wave:remove() | |
1082 | end | |
1083 | end | |
1084 | end)) | |
1085 | end | |
1086 | function MakeForm(PART,TYPE) | |
1087 | if TYPE == "Cyl" then | |
1088 | local MSH = IT("BlockMesh",PART) | |
1089 | elseif TYPE == "Ball" then | |
1090 | local MSH = IT("SpecialMesh",PART) | |
1091 | MSH.MeshType = "Sphere" | |
1092 | elseif TYPE == "Cyl2" then | |
1093 | local MSH = IT("CylinderMesh",PART) | |
1094 | elseif TYPE == "Wedge" then | |
1095 | local MSH = IT("SpecialMesh",PART) | |
1096 | MSH.MeshType = "Wedge" | |
1097 | end | |
1098 | end | |
1099 | ||
1100 | function SpawnTrail(FROM,TO,BIG) | |
1101 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0)) | |
1102 | MakeForm(TRAIL,"Cyl") | |
1103 | local DIST = (FROM - TO).Magnitude | |
1104 | if BIG == true then | |
1105 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1106 | else | |
1107 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1108 | end | |
1109 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | for i = 1, 5 do | |
1112 | Swait() | |
1113 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1114 | end | |
1115 | TRAIL:remove() | |
1116 | end)) | |
1117 | end | |
1118 | ||
1119 | Debris = game:GetService("Debris") | |
1120 | ||
1121 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1122 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1123 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1124 | end | |
1125 | ||
1126 | function turnto(position) | |
1127 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1128 | end | |
1129 | ||
1130 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1131 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1132 | end | |
1133 | ||
1134 | function PositiveAngle(NUMBER) | |
1135 | if NUMBER >= 0 then | |
1136 | NUMBER = 0 | |
1137 | end | |
1138 | return NUMBER | |
1139 | end | |
1140 | ||
1141 | function NegativeAngle(NUMBER) | |
1142 | if NUMBER <= 0 then | |
1143 | NUMBER = 0 | |
1144 | end | |
1145 | return NUMBER | |
1146 | end | |
1147 | ||
1148 | function Swait(NUMBER) | |
1149 | if NUMBER == 0 or NUMBER == nil then | |
1150 | ArtificialHB.Event:wait() | |
1151 | else | |
1152 | for i = 1, NUMBER do | |
1153 | ArtificialHB.Event:wait() | |
1154 | end | |
1155 | end | |
1156 | end | |
1157 | ||
1158 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1159 | local NEWMESH = IT(MESH) | |
1160 | if MESH == "SpecialMesh" then | |
1161 | NEWMESH.MeshType = MESHTYPE | |
1162 | if MESHID ~= "nil" and MESHID ~= "" then | |
1163 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1164 | end | |
1165 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1166 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1167 | end | |
1168 | end | |
1169 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1170 | NEWMESH.Scale = SCALE | |
1171 | NEWMESH.Parent = PARENT | |
1172 | return NEWMESH | |
1173 | end | |
1174 | ||
1175 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1176 | local NEWPART = IT("Part") | |
1177 | NEWPART.formFactor = FORMFACTOR | |
1178 | NEWPART.Reflectance = REFLECTANCE | |
1179 | NEWPART.Transparency = TRANSPARENCY | |
1180 | NEWPART.CanCollide = false | |
1181 | NEWPART.Locked = true | |
1182 | NEWPART.Anchored = true | |
1183 | if ANCHOR == false then | |
1184 | NEWPART.Anchored = false | |
1185 | end | |
1186 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1187 | NEWPART.Name = NAME | |
1188 | NEWPART.Size = SIZE | |
1189 | NEWPART.Position = Torso.Position | |
1190 | NEWPART.Material = MATERIAL | |
1191 | NEWPART:BreakJoints() | |
1192 | NEWPART.Parent = PARENT | |
1193 | return NEWPART | |
1194 | end | |
1195 | ||
1196 | local function weldBetween(a, b) | |
1197 | local weldd = IT("Weld") | |
1198 | weldd.Part0 = a | |
1199 | weldd.Part1 = b | |
1200 | weldd.C0 = CF() | |
1201 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1202 | weldd.Parent = a | |
1203 | return weldd | |
1204 | end | |
1205 | ||
1206 | ||
1207 | function QuaternionFromCFrame(cf) | |
1208 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1209 | local trace = m00 + m11 + m22 | |
1210 | if trace > 0 then | |
1211 | local s = math.sqrt(1 + trace) | |
1212 | local recip = 0.5 / s | |
1213 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1214 | else | |
1215 | local i = 0 | |
1216 | if m11 > m00 then | |
1217 | i = 1 | |
1218 | end | |
1219 | if m22 > (i == 0 and m00 or m11) then | |
1220 | i = 2 | |
1221 | end | |
1222 | if i == 0 then | |
1223 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1224 | local recip = 0.5 / s | |
1225 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1226 | elseif i == 1 then | |
1227 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1228 | local recip = 0.5 / s | |
1229 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1230 | elseif i == 2 then | |
1231 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1232 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | ||
1237 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1238 | local xs, ys, zs = x + x, y + y, z + z | |
1239 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1240 | local xx = x * xs | |
1241 | local xy = x * ys | |
1242 | local xz = x * zs | |
1243 | local yy = y * ys | |
1244 | local yz = y * zs | |
1245 | local zz = z * zs | |
1246 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1247 | end | |
1248 | ||
1249 | function QuaternionSlerp(a, b, t) | |
1250 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1251 | local startInterp, finishInterp; | |
1252 | if cosTheta >= 0.0001 then | |
1253 | if (1 - cosTheta) > 0.0001 then | |
1254 | local theta = ACOS(cosTheta) | |
1255 | local invSinTheta = 1 / SIN(theta) | |
1256 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1257 | finishInterp = SIN(t * theta) * invSinTheta | |
1258 | else | |
1259 | startInterp = 1 - t | |
1260 | finishInterp = t | |
1261 | end | |
1262 | else | |
1263 | if (1 + cosTheta) > 0.0001 then | |
1264 | local theta = ACOS(-cosTheta) | |
1265 | local invSinTheta = 1 / SIN(theta) | |
1266 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1267 | finishInterp = SIN(t * theta) * invSinTheta | |
1268 | else | |
1269 | startInterp = t - 1 | |
1270 | finishInterp = t | |
1271 | end | |
1272 | end | |
1273 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1274 | end | |
1275 | ||
1276 | function Clerp(a, b, t) | |
1277 | local qa = {QuaternionFromCFrame(a)} | |
1278 | local qb = {QuaternionFromCFrame(b)} | |
1279 | local ax, ay, az = a.x, a.y, a.z | |
1280 | local bx, by, bz = b.x, b.y, b.z | |
1281 | local _t = 1 - t | |
1282 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1283 | end | |
1284 | ||
1285 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1286 | local frame = IT("Frame") | |
1287 | frame.BackgroundTransparency = TRANSPARENCY | |
1288 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1289 | frame.Position = POSITION | |
1290 | frame.Size = SIZE | |
1291 | frame.BackgroundColor3 = COLOR | |
1292 | frame.BorderColor3 = BORDERCOLOR | |
1293 | frame.Name = NAME | |
1294 | frame.Parent = PARENT | |
1295 | return frame | |
1296 | end | |
1297 | ||
1298 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1299 | local label = IT("TextLabel") | |
1300 | label.BackgroundTransparency = 1 | |
1301 | label.Size = UD2(1, 0, 1, 0) | |
1302 | label.Position = UD2(0, 0, 0, 0) | |
1303 | label.TextColor3 = TEXTCOLOR | |
1304 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1305 | label.TextTransparency = TRANSPARENCY | |
1306 | label.FontSize = TEXTFONTSIZE | |
1307 | label.Font = TEXTFONT | |
1308 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1309 | label.TextScaled = false | |
1310 | label.Text = TEXT | |
1311 | label.Name = NAME | |
1312 | label.Parent = PARENT | |
1313 | return label | |
1314 | end | |
1315 | ||
1316 | function NoOutlines(PART) | |
1317 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1318 | end | |
1319 | ||
1320 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1321 | local NEWWELD = IT(TYPE) | |
1322 | NEWWELD.Part0 = PART0 | |
1323 | NEWWELD.Part1 = PART1 | |
1324 | NEWWELD.C0 = C0 | |
1325 | NEWWELD.C1 = C1 | |
1326 | NEWWELD.Parent = PARENT | |
1327 | return NEWWELD | |
1328 | end | |
1329 | ||
1330 | local S = IT("Sound") | |
1331 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1332 | local NEWSOUND = nil | |
1333 | coroutine.resume(coroutine.create(function() | |
1334 | NEWSOUND = S:Clone() | |
1335 | NEWSOUND.Parent = PARENT | |
1336 | NEWSOUND.Volume = VOLUME | |
1337 | NEWSOUND.Pitch = PITCH | |
1338 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1339 | NEWSOUND:play() | |
1340 | if DOESLOOP == true then | |
1341 | NEWSOUND.Looped = true | |
1342 | else | |
1343 | repeat wait(1) until NEWSOUND.Playing == false | |
1344 | NEWSOUND:remove() | |
1345 | end | |
1346 | end)) | |
1347 | return NEWSOUND | |
1348 | end | |
1349 | ||
1350 | function CFrameFromTopBack(at, top, back) | |
1351 | local right = top:Cross(back) | |
1352 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1353 | end | |
1354 | ||
1355 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1356 | function WACKYEFFECT(Table) | |
1357 | local TYPE = (Table.EffectType or "Sphere") | |
1358 | local SIZE = (Table.Size or VT(1,1,1)) | |
1359 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1360 | local TRANSPARENCY = (Table.Transparency or 0) | |
1361 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1362 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1363 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1364 | local ROTATION1 = (Table.RotationX or 0) | |
1365 | local ROTATION2 = (Table.RotationY or 0) | |
1366 | local ROTATION3 = (Table.RotationZ or 0) | |
1367 | local MATERIAL = (Table.Material or "Neon") | |
1368 | local COLOR = (Table.Color or C3(1,1,1)) | |
1369 | local TIME = (Table.Time or 45) | |
1370 | local SOUNDID = (Table.SoundID or nil) | |
1371 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1372 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1373 | coroutine.resume(coroutine.create(function() | |
1374 | local PLAYSSOUND = false | |
1375 | local SOUND = nil | |
1376 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1377 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1378 | PLAYSSOUND = true | |
1379 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1380 | end | |
1381 | EFFECT.Color = COLOR | |
1382 | local MSH = nil | |
1383 | if TYPE == "Sphere" then | |
1384 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1385 | elseif TYPE == "Block" then | |
1386 | MSH = IT("BlockMesh",EFFECT) | |
1387 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1388 | elseif TYPE == "Wave" then | |
1389 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1390 | elseif TYPE == "Ring" then | |
1391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1392 | elseif TYPE == "Slash" then | |
1393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1394 | elseif TYPE == "Round Slash" then | |
1395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1396 | elseif TYPE == "Swirl" then | |
1397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1398 | elseif TYPE == "Skull" then | |
1399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1400 | elseif TYPE == "Crystal" then | |
1401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1402 | end | |
1403 | if MSH ~= nil then | |
1404 | local MOVESPEED = nil | |
1405 | if MOVEDIRECTION ~= nil then | |
1406 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1407 | end | |
1408 | local GROWTH = SIZE - ENDSIZE | |
1409 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1410 | if TYPE == "Block" then | |
1411 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1412 | else | |
1413 | EFFECT.CFrame = CFRAME | |
1414 | end | |
1415 | for LOOP = 1, TIME+1 do | |
1416 | Swait() | |
1417 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1418 | if TYPE == "Wave" then | |
1419 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1420 | end | |
1421 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1422 | if TYPE == "Block" then | |
1423 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1424 | else | |
1425 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1426 | end | |
1427 | if MOVEDIRECTION ~= nil then | |
1428 | local ORI = EFFECT.Orientation | |
1429 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1430 | EFFECT.Orientation = ORI | |
1431 | end | |
1432 | end | |
1433 | if PLAYSSOUND == false then | |
1434 | EFFECT:remove() | |
1435 | else | |
1436 | SOUND.Stopped:Connect(function() | |
1437 | EFFECT:remove() | |
1438 | end) | |
1439 | end | |
1440 | else | |
1441 | if PLAYSSOUND == false then | |
1442 | EFFECT:remove() | |
1443 | else | |
1444 | repeat Swait() until SOUND.Playing == false | |
1445 | EFFECT:remove() | |
1446 | end | |
1447 | end | |
1448 | end)) | |
1449 | end | |
1450 | ||
1451 | function MakeForm(PART,TYPE) | |
1452 | if TYPE == "Cyl" then | |
1453 | local MSH = IT("CylinderMesh",PART) | |
1454 | elseif TYPE == "Ball" then | |
1455 | local MSH = IT("SpecialMesh",PART) | |
1456 | MSH.MeshType = "Sphere" | |
1457 | elseif TYPE == "Wedge" then | |
1458 | local MSH = IT("SpecialMesh",PART) | |
1459 | MSH.MeshType = "Wedge" | |
1460 | end | |
1461 | end | |
1462 | ||
1463 | Debris = game:GetService("Debris") | |
1464 | ||
1465 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1466 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1467 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1468 | end | |
1469 | ||
1470 | function turnto(position) | |
1471 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1472 | end | |
1473 | ||
1474 | function SpawnTrail(FROM,TO,BIG) | |
1475 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
1476 | MakeForm(TRAIL,"Cyl") | |
1477 | local DIST = (FROM - TO).Magnitude | |
1478 | if BIG == true then | |
1479 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1480 | else | |
1481 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1482 | end | |
1483 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1484 | coroutine.resume(coroutine.create(function() | |
1485 | for i = 1, 5 do | |
1486 | Swait() | |
1487 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1488 | end | |
1489 | TRAIL:remove() | |
1490 | end)) | |
1491 | end | |
1492 | ||
1493 | local asd = Instance.new("ParticleEmitter") | |
1494 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1495 | asd.LightEmission = .1 | |
1496 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1497 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1498 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1499 | asd.Transparency = bbb | |
1500 | asd.Size = aaa | |
1501 | asd.ZOffset = .9 | |
1502 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1503 | asd.LockedToPart = false | |
1504 | asd.EmissionDirection = "Back" | |
1505 | asd.Lifetime = NumberRange.new(1, 2) | |
1506 | asd.Rotation = NumberRange.new(-100, 100) | |
1507 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1508 | asd.Speed = NumberRange.new(10) | |
1509 | asd.Enabled = false | |
1510 | asd.VelocitySpread = 999 | |
1511 | ||
1512 | function getbloody(victim,amount) | |
1513 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1514 | PART.CFrame = victim.CFrame | |
1515 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1516 | Debris:AddItem(PART,5) | |
1517 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1518 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1519 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1520 | local prtcl = asd:Clone() | |
1521 | prtcl.Parent = PART | |
1522 | prtcl:Emit(amount*10) | |
1523 | end | |
1524 | ||
1525 | local Particle = IT("ParticleEmitter",nil) | |
1526 | Particle.Enabled = false | |
1527 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
1528 | Particle.LightEmission = 0.5 | |
1529 | Particle.Rate = 150 | |
1530 | Particle.ZOffset = 1 | |
1531 | Particle.Rotation = NumberRange.new(-180, 180) | |
1532 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1533 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1534 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1535 | ||
1536 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1537 | function ParticleEmitter(Table) | |
1538 | local PRTCL = Particle:Clone() | |
1539 | local Speed = Table.Speed or 5 | |
1540 | local Drag = Table.Drag or 0 | |
1541 | local Size1 = Table.Size1 or 1 | |
1542 | local Size2 = Table.Size2 or 5 | |
1543 | local Lifetime1 = Table.Lifetime1 or 1 | |
1544 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1545 | local Parent = Table.Parent or Torso | |
1546 | local Emit = Table.Emit or 100 | |
1547 | local Offset = Table.Offset or 360 | |
1548 | local Acel = Table.Acel or VT(0,0,0) | |
1549 | local Enabled = Table.Enabled or false | |
1550 | PRTCL.Parent = Parent | |
1551 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1552 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1553 | PRTCL.Speed = NumberRange.new(Speed) | |
1554 | PRTCL.VelocitySpread = Offset | |
1555 | PRTCL.Drag = Drag | |
1556 | PRTCL.Acceleration = Acel | |
1557 | if Enabled == false then | |
1558 | PRTCL:Emit(Emit) | |
1559 | Debris:AddItem(PRTCL,Lifetime2) | |
1560 | else | |
1561 | PRTCL.Enabled = true | |
1562 | end | |
1563 | return PRTCL | |
1564 | end | |
1565 | ||
1566 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1567 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1568 | end | |
1569 | ||
1570 | function PositiveAngle(NUMBER) | |
1571 | if NUMBER >= 0 then | |
1572 | NUMBER = 0 | |
1573 | end | |
1574 | return NUMBER | |
1575 | end | |
1576 | ||
1577 | function NegativeAngle(NUMBER) | |
1578 | if NUMBER <= 0 then | |
1579 | NUMBER = 0 | |
1580 | end | |
1581 | return NUMBER | |
1582 | end | |
1583 | ||
1584 | function Swait(NUMBER) | |
1585 | if NUMBER == 0 or NUMBER == nil then | |
1586 | ArtificialHB.Event:wait() | |
1587 | else | |
1588 | for i = 1, NUMBER do | |
1589 | ArtificialHB.Event:wait() | |
1590 | end | |
1591 | end | |
1592 | end | |
1593 | ||
1594 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1595 | local NEWMESH = IT(MESH) | |
1596 | if MESH == "SpecialMesh" then | |
1597 | NEWMESH.MeshType = MESHTYPE | |
1598 | if MESHID ~= "nil" and MESHID ~= "" then | |
1599 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1600 | end | |
1601 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1602 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1603 | end | |
1604 | end | |
1605 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1606 | NEWMESH.Scale = SCALE | |
1607 | NEWMESH.Parent = PARENT | |
1608 | return NEWMESH | |
1609 | end | |
1610 | ||
1611 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1612 | local NEWPART = IT("Part") | |
1613 | NEWPART.formFactor = FORMFACTOR | |
1614 | NEWPART.Reflectance = REFLECTANCE | |
1615 | NEWPART.Transparency = TRANSPARENCY | |
1616 | NEWPART.CanCollide = false | |
1617 | NEWPART.Locked = true | |
1618 | NEWPART.Anchored = true | |
1619 | if ANCHOR == false then | |
1620 | NEWPART.Anchored = false | |
1621 | end | |
1622 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1623 | NEWPART.Name = NAME | |
1624 | NEWPART.Size = SIZE | |
1625 | NEWPART.Position = Torso.Position | |
1626 | NEWPART.Material = MATERIAL | |
1627 | NEWPART:BreakJoints() | |
1628 | NEWPART.Parent = PARENT | |
1629 | return NEWPART | |
1630 | end | |
1631 | ||
1632 | local function weldBetween(a, b) | |
1633 | local weldd = Instance.new("ManualWeld") | |
1634 | weldd.Part0 = a | |
1635 | weldd.Part1 = b | |
1636 | weldd.C0 = CFrame.new() | |
1637 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1638 | weldd.Parent = a | |
1639 | return weldd | |
1640 | end | |
1641 | ||
1642 | ||
1643 | function QuaternionFromCFrame(cf) | |
1644 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1645 | local trace = m00 + m11 + m22 | |
1646 | if trace > 0 then | |
1647 | local s = math.sqrt(1 + trace) | |
1648 | local recip = 0.5 / s | |
1649 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1650 | else | |
1651 | local i = 0 | |
1652 | if m11 > m00 then | |
1653 | i = 1 | |
1654 | end | |
1655 | if m22 > (i == 0 and m00 or m11) then | |
1656 | i = 2 | |
1657 | end | |
1658 | if i == 0 then | |
1659 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1660 | local recip = 0.5 / s | |
1661 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1662 | elseif i == 1 then | |
1663 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1664 | local recip = 0.5 / s | |
1665 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1666 | elseif i == 2 then | |
1667 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1668 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | ||
1673 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1674 | local xs, ys, zs = x + x, y + y, z + z | |
1675 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1676 | local xx = x * xs | |
1677 | local xy = x * ys | |
1678 | local xz = x * zs | |
1679 | local yy = y * ys | |
1680 | local yz = y * zs | |
1681 | local zz = z * zs | |
1682 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1683 | end | |
1684 | ||
1685 | function QuaternionSlerp(a, b, t) | |
1686 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1687 | local startInterp, finishInterp; | |
1688 | if cosTheta >= 0.0001 then | |
1689 | if (1 - cosTheta) > 0.0001 then | |
1690 | local theta = ACOS(cosTheta) | |
1691 | local invSinTheta = 1 / SIN(theta) | |
1692 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1693 | finishInterp = SIN(t * theta) * invSinTheta | |
1694 | else | |
1695 | startInterp = 1 - t | |
1696 | finishInterp = t | |
1697 | end | |
1698 | else | |
1699 | if (1 + cosTheta) > 0.0001 then | |
1700 | local theta = ACOS(-cosTheta) | |
1701 | local invSinTheta = 1 / SIN(theta) | |
1702 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1703 | finishInterp = SIN(t * theta) * invSinTheta | |
1704 | else | |
1705 | startInterp = t - 1 | |
1706 | finishInterp = t | |
1707 | end | |
1708 | end | |
1709 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1710 | end | |
1711 | ||
1712 | function Clerp(a, b, t) | |
1713 | local qa = {QuaternionFromCFrame(a)} | |
1714 | local qb = {QuaternionFromCFrame(b)} | |
1715 | local ax, ay, az = a.x, a.y, a.z | |
1716 | local bx, by, bz = b.x, b.y, b.z | |
1717 | local _t = 1 - t | |
1718 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1719 | end | |
1720 | ||
1721 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1722 | local frame = IT("Frame") | |
1723 | frame.BackgroundTransparency = TRANSPARENCY | |
1724 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1725 | frame.Position = POSITION | |
1726 | frame.Size = SIZE | |
1727 | frame.BackgroundColor3 = COLOR | |
1728 | frame.BorderColor3 = BORDERCOLOR | |
1729 | frame.Name = NAME | |
1730 | frame.Parent = PARENT | |
1731 | return frame | |
1732 | end | |
1733 | ||
1734 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1735 | local label = IT("TextLabel") | |
1736 | label.BackgroundTransparency = 1 | |
1737 | label.Size = UD2(1, 0, 1, 0) | |
1738 | label.Position = UD2(0, 0, 0, 0) | |
1739 | label.TextColor3 = TEXTCOLOR | |
1740 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1741 | label.TextTransparency = TRANSPARENCY | |
1742 | label.FontSize = TEXTFONTSIZE | |
1743 | label.Font = TEXTFONT | |
1744 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1745 | label.TextStrokeColor3 = C3(1,1,1) | |
1746 | label.TextScaled = false | |
1747 | label.Text = TEXT | |
1748 | label.Name = NAME | |
1749 | label.Parent = PARENT | |
1750 | return label | |
1751 | end | |
1752 | ||
1753 | function NoOutlines(PART) | |
1754 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1755 | end | |
1756 | ||
1757 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1758 | local NEWWELD = IT(TYPE) | |
1759 | NEWWELD.Part0 = PART0 | |
1760 | NEWWELD.Part1 = PART1 | |
1761 | NEWWELD.C0 = C0 | |
1762 | NEWWELD.C1 = C1 | |
1763 | NEWWELD.Parent = PARENT | |
1764 | return NEWWELD | |
1765 | end | |
1766 | ||
1767 | local S = IT("Sound") | |
1768 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1769 | local NEWSOUND = nil | |
1770 | coroutine.resume(coroutine.create(function() | |
1771 | NEWSOUND = S:Clone() | |
1772 | NEWSOUND.Parent = PARENT | |
1773 | NEWSOUND.Volume = VOLUME | |
1774 | NEWSOUND.Pitch = PITCH | |
1775 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1776 | NEWSOUND:play() | |
1777 | if DOESLOOP == true then | |
1778 | NEWSOUND.Looped = true | |
1779 | else | |
1780 | repeat wait(1) until NEWSOUND.Playing == false | |
1781 | NEWSOUND:remove() | |
1782 | end | |
1783 | end)) | |
1784 | return NEWSOUND | |
1785 | end | |
1786 | ||
1787 | function CFrameFromTopBack(at, top, back) | |
1788 | local right = top:Cross(back) | |
1789 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1790 | end | |
1791 | ||
1792 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1793 | function WACKYEFFECT(Table) | |
1794 | local TYPE = (Table.EffectType or "Sphere") | |
1795 | local SIZE = (Table.Size or VT(1,1,1)) | |
1796 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1797 | local TRANSPARENCY = (Table.Transparency or 0) | |
1798 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1799 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1800 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1801 | local ROTATION1 = (Table.RotationX or 0) | |
1802 | local ROTATION2 = (Table.RotationY or 0) | |
1803 | local ROTATION3 = (Table.RotationZ or 0) | |
1804 | local MATERIAL = (Table.Material or "Neon") | |
1805 | local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551)) | |
1806 | local TIME = (Table.Time or 45) | |
1807 | local SOUNDID = (Table.SoundID or nil) | |
1808 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1809 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1810 | coroutine.resume(coroutine.create(function() | |
1811 | local PLAYSSOUND = false | |
1812 | local SOUND = nil | |
1813 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true) | |
1814 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1815 | PLAYSSOUND = true | |
1816 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1817 | end | |
1818 | EFFECT.Color = COLOR | |
1819 | local MSH = nil | |
1820 | if TYPE == "Sphere" then | |
1821 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1822 | elseif TYPE == "Block" then | |
1823 | MSH = IT("BlockMesh",EFFECT) | |
1824 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1825 | elseif TYPE == "Wave" then | |
1826 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1827 | elseif TYPE == "Ring" then | |
1828 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1829 | elseif TYPE == "Slash" then | |
1830 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1831 | elseif TYPE == "Round Slash" then | |
1832 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1833 | elseif TYPE == "Swirl" then | |
1834 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1835 | elseif TYPE == "Skull" then | |
1836 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1837 | elseif TYPE == "Crystal" then | |
1838 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1839 | end | |
1840 | if MSH ~= nil then | |
1841 | local MOVESPEED = nil | |
1842 | if MOVEDIRECTION ~= nil then | |
1843 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1844 | end | |
1845 | local GROWTH = SIZE - ENDSIZE | |
1846 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1847 | if TYPE == "Block" then | |
1848 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1849 | else | |
1850 | EFFECT.CFrame = CFRAME | |
1851 | end | |
1852 | for LOOP = 1, TIME+1 do | |
1853 | Swait() | |
1854 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1855 | if TYPE == "Wave" then | |
1856 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1857 | end | |
1858 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1859 | if TYPE == "Block" then | |
1860 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1861 | else | |
1862 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1863 | end | |
1864 | if MOVEDIRECTION ~= nil then | |
1865 | local ORI = EFFECT.Orientation | |
1866 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1867 | EFFECT.Orientation = ORI | |
1868 | end | |
1869 | end | |
1870 | if PLAYSSOUND == false then | |
1871 | EFFECT:remove() | |
1872 | else | |
1873 | repeat Swait() until SOUND.Playing == false | |
1874 | EFFECT:remove() | |
1875 | end | |
1876 | else | |
1877 | if PLAYSSOUND == false then | |
1878 | EFFECT:remove() | |
1879 | else | |
1880 | repeat Swait() until SOUND.Playing == false | |
1881 | EFFECT:remove() | |
1882 | end | |
1883 | end | |
1884 | end)) | |
1885 | end | |
1886 | ||
1887 | function MakeForm(PART,TYPE) | |
1888 | if TYPE == "Cyl" then | |
1889 | local MSH = IT("CylinderMesh",PART) | |
1890 | elseif TYPE == "Ball" then | |
1891 | local MSH = IT("SpecialMesh",PART) | |
1892 | MSH.MeshType = "Sphere" | |
1893 | elseif TYPE == "Wedge" then | |
1894 | local MSH = IT("SpecialMesh",PART) | |
1895 | MSH.MeshType = "Wedge" | |
1896 | end | |
1897 | end | |
1898 | ||
1899 | Debris = game:GetService("Debris") | |
1900 | ||
1901 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1902 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1903 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1904 | end | |
1905 | ||
1906 | function turnto(position) | |
1907 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1908 | end | |
1909 | ||
1910 | --//=================================\\ | |
1911 | --|| WEAPON CREATION | |
1912 | --\\=================================// | |
1913 | ||
1914 | Humanoid.Parent = nil | |
1915 | RootPart.Size = RootPart.Size*SIZE | |
1916 | Torso.Size = Torso.Size*SIZE | |
1917 | RightArm.Size = RightArm.Size*SIZE | |
1918 | RightLeg.Size = RightLeg.Size*SIZE | |
1919 | LeftArm.Size = LeftArm.Size*SIZE | |
1920 | LeftLeg.Size = LeftLeg.Size*SIZE | |
1921 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1922 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1923 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1924 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1925 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1926 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1927 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1928 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1929 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1930 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1931 | Head.Size = Head.Size*SIZE | |
1932 | RootJoint.Parent = RootPart | |
1933 | Neck.Parent = Torso | |
1934 | RightShoulder.Parent = Torso | |
1935 | LeftShoulder.Parent = Torso | |
1936 | RightHip.Parent = Torso | |
1937 | LeftHip.Parent = Torso | |
1938 | ||
1939 | Humanoid.DisplayDistanceType = "None" | |
1940 | local naeeym2 = IT("BillboardGui",Character) | |
1941 | naeeym2.AlwaysOnTop = true | |
1942 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1943 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1944 | naeeym2.MaxDistance = 75 | |
1945 | naeeym2.Adornee = Character.Head | |
1946 | naeeym2.Name = "Name" | |
1947 | local tecks2 = IT("TextLabel",naeeym2) | |
1948 | tecks2.BackgroundTransparency = 1 | |
1949 | tecks2.TextScaled = true | |
1950 | tecks2.BorderSizePixel = 0 | |
1951 | tecks2.Text = "The Ruler Of Space And Time" | |
1952 | tecks2.Font = "Fantasy" | |
1953 | tecks2.TextSize = 30 | |
1954 | tecks2.TextStrokeTransparency = 0 | |
1955 | tecks2.TextColor3 = C3(0,0,0) | |
1956 | tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255) | |
1957 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1958 | tecks2.Parent = naeeym2 | |
1959 | local top = Instance.new("Shirt") | |
1960 | top.ShirtTemplate = "rbxassetid://36929738" | |
1961 | top.Parent = Character | |
1962 | top.Name = "Cloth" | |
1963 | local bottom = Instance.new("Pants") | |
1964 | bottom.PantsTemplate = "rbxassetid://36929780" | |
1965 | bottom.Parent = Character | |
1966 | bottom.Name = "Cloth" | |
1967 | ||
1968 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1969 | PRT.Color = C3(0,0,0) | |
1970 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1971 | CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1972 | PRT.Transparency = 1 | |
1973 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1974 | PRT.Color = C3(0,0,0) | |
1975 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1976 | CreateMesh("SpecialMesh", PRT, "FileMesh", "636922328", "636922344", VT(0.06,0.06,0.06)*SIZE, VT(0,0.08,1)) | |
1977 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1978 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1979 | MakeForm(PRT,"Ball") | |
1980 | PRT.Transparency = 1 | |
1981 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1982 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1983 | PRT.Transparency = 1 | |
1984 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1985 | MakeForm(PRT,"Ball") | |
1986 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1987 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1988 | PRT.Transparency = 1 | |
1989 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1990 | MakeForm(PRT,"Ball") | |
1991 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1992 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1993 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1994 | MakeForm(PRT,"Ball") | |
1995 | PRT.Transparency = 1 | |
1996 | ||
1997 | local Aura = Instance.new('ParticleEmitter') | |
1998 | Aura.Name = "Aura" | |
1999 | Aura.Texture = "rbxassetid://" | |
2000 | Aura.Parent = PRT | |
2001 | Aura.LightEmission = 0.3 | |
2002 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2003 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255)) | |
2004 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2005 | Aura.LockedToPart = false | |
2006 | Aura.Lifetime = NumberRange.new(2) | |
2007 | Aura.Rate = 30 | |
2008 | Aura.Speed = NumberRange.new(1) | |
2009 | Aura.EmissionDirection = "Top" | |
2010 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
2011 | ||
2012 | local Particle = IT("ParticleEmitter",nil) | |
2013 | Particle.Enabled = false | |
2014 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
2015 | Particle.LightEmission = 0.5 | |
2016 | Particle.Rate = 150 | |
2017 | Particle.ZOffset = 0.2 | |
2018 | Particle.Rotation = NumberRange.new(-180, 180) | |
2019 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
2020 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
2021 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0)) | |
2022 | ||
2023 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
2024 | function ParticleEmitter(Table) | |
2025 | local PRTCL = Particle:Clone() | |
2026 | local Speed = Table.Speed or 5 | |
2027 | local Drag = Table.Drag or 0 | |
2028 | local Size1 = Table.Size1 or 1 | |
2029 | local Size2 = Table.Size2 or 5 | |
2030 | local Lifetime1 = Table.Lifetime1 or 1 | |
2031 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2032 | local Parent = Table.Parent or Torso | |
2033 | local Emit = Table.Emit or 100 | |
2034 | local Offset = Table.Offset or 360 | |
2035 | local Acel = Table.Acel or VT(0,0,0) | |
2036 | local Enabled = Table.Enabled or false | |
2037 | PRTCL.Parent = Parent | |
2038 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2039 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2040 | PRTCL.Speed = NumberRange.new(Speed) | |
2041 | PRTCL.VelocitySpread = Offset | |
2042 | PRTCL.Drag = Drag | |
2043 | PRTCL.Acceleration = Acel | |
2044 | if Enabled == false then | |
2045 | PRTCL:Emit(Emit) | |
2046 | Debris:AddItem(PRTCL,Lifetime2) | |
2047 | else | |
2048 | PRTCL.Enabled = true | |
2049 | end | |
2050 | return PRTCL | |
2051 | end | |
2052 | ||
2053 | ||
2054 | local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false) | |
2055 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
2056 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false) | |
2057 | MakeForm(Part,"Wedge") | |
2058 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2059 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false) | |
2060 | MakeForm(Part,"Wedge") | |
2061 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2062 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false) | |
2063 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2064 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false) | |
2065 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2066 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false) | |
2067 | MakeForm(Part,"Cyl") | |
2068 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2069 | for i = 1, 8 do | |
2070 | local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false) | |
2071 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2072 | end | |
2073 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false) | |
2074 | MakeForm(Part,"Cyl") | |
2075 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2076 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false) | |
2077 | MakeForm(Part,"Ball") | |
2078 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2079 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false) | |
2080 | MakeForm(Part,"Wedge") | |
2081 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2082 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false) | |
2083 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2084 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false) | |
2085 | MakeForm(Part,"Cyl") | |
2086 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2087 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false) | |
2088 | MakeForm(Part,"Cyl") | |
2089 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2090 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false) | |
2091 | MakeForm(Part,"Cyl") | |
2092 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2093 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false) | |
2094 | MakeForm(Part,"Wedge") | |
2095 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2096 | local LASTPART = Handle | |
2097 | for i = 1, 10 do | |
2098 | if LASTPART == Handle then | |
2099 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false) | |
2100 | LASTPART = Part | |
2101 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2102 | else | |
2103 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false) | |
2104 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
2105 | LASTPART = Part | |
2106 | end | |
2107 | end | |
2108 | ||
2109 | local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false) | |
2110 | MakeForm(Barrel,"Cyl") | |
2111 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2112 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false) | |
2113 | MakeForm(Part,"Cyl") | |
2114 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
2115 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false) | |
2116 | MakeForm(Part,"Wedge") | |
2117 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2118 | local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false) | |
2119 | MakeForm(Hole,"Cyl") | |
2120 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
2121 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false) | |
2122 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2123 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
2124 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false) | |
2125 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2126 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
2127 | coroutine.resume(coroutine.create(function() | |
2128 | while wait() do | |
2129 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
2130 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2131 | end | |
2132 | end)) | |
2133 | ||
2134 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2135 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
2136 | ||
2137 | for _, c in pairs(Weapon:GetDescendants()) do | |
2138 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2139 | c.Material = "Glass" | |
2140 | c.Color = C3(0,0,0) | |
2141 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2142 | c.Color = C3(0,0,0) | |
2143 | c.Material = "Neon" | |
2144 | end | |
2145 | end | |
2146 | ||
2147 | Weapon.Parent = Character | |
2148 | for _, c in pairs(Weapon:GetChildren()) do | |
2149 | if c.ClassName == "Part" then | |
2150 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2151 | end | |
2152 | end | |
2153 | ||
2154 | local BODY = {} | |
2155 | for _, c in pairs(Character:GetDescendants()) do | |
2156 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2157 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2158 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2159 | end | |
2160 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
2161 | elseif c:IsA("JointInstance") then | |
2162 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
2163 | end | |
2164 | end | |
2165 | for e = 1, #BODY do | |
2166 | if BODY[e] ~= nil then | |
2167 | local STUFF = BODY[e] | |
2168 | local PART = STUFF[1] | |
2169 | local PARENT = STUFF[2] | |
2170 | local MATERIAL = STUFF[3] | |
2171 | local COLOR = STUFF[4] | |
2172 | local TRANSPARENCY = STUFF[5] | |
2173 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2174 | PART.Material = MATERIAL | |
2175 | PART.Color = COLOR | |
2176 | PART.Transparency = TRANSPARENCY | |
2177 | end | |
2178 | PART.AncestryChanged:Connect(function() | |
2179 | PART.Parent = PARENT | |
2180 | end) | |
2181 | end | |
2182 | end | |
2183 | ||
2184 | Humanoid.Died:connect(function() | |
2185 | Humanoid.Parent = nil | |
2186 | Humanoid.MaxHealth = "inf" | |
2187 | Humanoid.Health = "inf" | |
2188 | refit() | |
2189 | Humanoid.Parent = Character | |
2190 | CreateSound("907330011", Head, 10, 1.2) | |
2191 | end) | |
2192 | ||
2193 | local LASTPART = Head | |
2194 | for i = 1, 24 do | |
2195 | local MATH = (1-(i/30)) | |
2196 | if LASTPART == Head then | |
2197 | ||
2198 | local Aura = Instance.new('ParticleEmitter') | |
2199 | Aura.Name = "Aura" | |
2200 | Aura.Texture = "rbxassetid://" | |
2201 | Aura.Parent = Horn | |
2202 | Aura.LightEmission = 0.8 | |
2203 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2204 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2205 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2206 | Aura.LockedToPart = true | |
2207 | Aura.Lifetime = NumberRange.new(2) | |
2208 | Aura.Rate = 25 | |
2209 | Aura.Speed = NumberRange.new(0.1) | |
2210 | Aura.EmissionDirection = "Top" | |
2211 | else | |
2212 | ||
2213 | local Aura = Instance.new('ParticleEmitter') | |
2214 | Aura.Name = "Aura" | |
2215 | Aura.Texture = "rbxassetid://" | |
2216 | Aura.Parent = Horn | |
2217 | Aura.LightEmission = 0.8 | |
2218 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2219 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2220 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2221 | Aura.LockedToPart = true | |
2222 | Aura.Lifetime = NumberRange.new(2) | |
2223 | Aura.Rate = 25 | |
2224 | Aura.Speed = NumberRange.new(0.1) | |
2225 | Aura.EmissionDirection = "Top" | |
2226 | end | |
2227 | end | |
2228 | local LASTPART = Head | |
2229 | for i = 1, 24 do | |
2230 | local MATH = (1-(i/30)) | |
2231 | if LASTPART == Head then | |
2232 | ||
2233 | local Aura = Instance.new('ParticleEmitter') | |
2234 | Aura.Name = "Aura" | |
2235 | Aura.Texture = "rbxassetid://" | |
2236 | Aura.LightEmission = 0.8 | |
2237 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2238 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2239 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2240 | Aura.LockedToPart = true | |
2241 | Aura.Lifetime = NumberRange.new(2) | |
2242 | Aura.Rate = 25 | |
2243 | Aura.Speed = NumberRange.new(0.1) | |
2244 | Aura.EmissionDirection = "Top" | |
2245 | else | |
2246 | Aura.Name = "Aura" | |
2247 | Aura.Texture = "rbxassetid://" | |
2248 | Aura.LightEmission = 0.8 | |
2249 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2250 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2251 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2252 | Aura.LockedToPart = true | |
2253 | Aura.Lifetime = NumberRange.new(2) | |
2254 | Aura.Rate = 25 | |
2255 | Aura.Speed = NumberRange.new(0.1) | |
2256 | Aura.EmissionDirection = "Top" | |
2257 | end | |
2258 | end | |
2259 | local LASTPART = Head | |
2260 | for i = 1, 8 do | |
2261 | local MATH = (1-(i/14)) | |
2262 | if LASTPART == Head then | |
2263 | ||
2264 | local Aura = Instance.new('ParticleEmitter') | |
2265 | Aura.Name = "Aura" | |
2266 | Aura.Texture = "rbxassetid://" | |
2267 | Aura.LightEmission = 0.8 | |
2268 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2269 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2270 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2271 | Aura.LockedToPart = true | |
2272 | Aura.Lifetime = NumberRange.new(2) | |
2273 | Aura.Rate = 25 | |
2274 | Aura.Speed = NumberRange.new(0.1) | |
2275 | Aura.EmissionDirection = "Top" | |
2276 | else | |
2277 | ||
2278 | local Aura = Instance.new('ParticleEmitter') | |
2279 | Aura.Name = "Aura" | |
2280 | Aura.Texture = "rbxassetid://" | |
2281 | Aura.Parent = Horn | |
2282 | Aura.LightEmission = 0.8 | |
2283 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2284 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2285 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2286 | Aura.LockedToPart = true | |
2287 | Aura.Lifetime = NumberRange.new(2) | |
2288 | Aura.Rate = 25 | |
2289 | Aura.Speed = NumberRange.new(0.1) | |
2290 | Aura.EmissionDirection = "Top" | |
2291 | end | |
2292 | end | |
2293 | local LASTPART = Head | |
2294 | for i = 1, 8 do | |
2295 | local MATH = (1-(i/14)) | |
2296 | if LASTPART == Head then | |
2297 | local Aura = Instance.new('ParticleEmitter') | |
2298 | Aura.Name = "Aura" | |
2299 | Aura.Texture = "rbxassetid://" | |
2300 | Aura.Parent = Horn | |
2301 | Aura.LightEmission = 0.8 | |
2302 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2303 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2304 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2305 | Aura.LockedToPart = true | |
2306 | Aura.Lifetime = NumberRange.new(2) | |
2307 | Aura.Rate = 25 | |
2308 | Aura.Speed = NumberRange.new(0.1) | |
2309 | Aura.EmissionDirection = "Top" | |
2310 | else | |
2311 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
2312 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
2313 | LASTPART = Horn | |
2314 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
2315 | local Aura = Instance.new('ParticleEmitter') | |
2316 | Aura.Name = "Aura" | |
2317 | Aura.Texture = "rbxassetid://" | |
2318 | Aura.Parent = Horn | |
2319 | Aura.LightEmission = 0.8 | |
2320 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
2321 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
2322 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
2323 | Aura.LockedToPart = true | |
2324 | Aura.Lifetime = NumberRange.new(2) | |
2325 | Aura.Rate = 25 | |
2326 | Aura.Speed = NumberRange.new(0.1) | |
2327 | Aura.EmissionDirection = "Top" | |
2328 | end | |
2329 | end | |
2330 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
2331 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2332 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
2333 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2334 | MakeForm(PRT,"Cyl") | |
2335 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
2336 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2337 | MakeForm(PRT,"Cyl") | |
2338 | PRT.Color = C3(255/255, 255/255, 0/255) | |
2339 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
2340 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
2341 | MakeForm(RING,"Cyl") | |
2342 | RING.Color = C3(0,0,0) | |
2343 | for i = 1, 12 do | |
2344 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
2345 | PRT.Color = C3(0,0,0) | |
2346 | local MSH = IT("BlockMesh",PRT) | |
2347 | MSH.Scale = VT(0.6,1,1) | |
2348 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
2349 | end | |
2350 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
2351 | PRT.Color = C3(0,0,0) | |
2352 | local MSH = IT("BlockMesh",PRT) | |
2353 | MSH.Scale = VT(0.4,1,1) | |
2354 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
2355 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
2356 | PRT.Color = C3(0,0,0) | |
2357 | local MSH = IT("BlockMesh",PRT) | |
2358 | MSH.Scale = VT(0.4,1,1) | |
2359 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
2360 | coroutine.resume(coroutine.create(function() | |
2361 | while true do | |
2362 | Swait() | |
2363 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
2364 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
2365 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
2366 | if CLOCKLOOP <= -150 then | |
2367 | if VALUE1 == false then | |
2368 | CLOCKLOOP = 0 | |
2369 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2}) | |
2370 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2371 | ApplyAoE(HITPOS,10,15,45,75,true) | |
2372 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4}) | |
2373 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4}) | |
2374 | if CLOCKTARGET ~= nil then | |
2375 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
2376 | if CLOCKTARGET.Torso ~= nil then | |
2377 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
2378 | end | |
2379 | if CLOCKTARGET.Health == 0 then | |
2380 | CLOCKTARGET = nil | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | end)) | |
2387 | ||
2388 | for _, c in pairs(Weapon:GetChildren()) do | |
2389 | if c.ClassName == "Part" then | |
2390 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2391 | end | |
2392 | end | |
2393 | ||
2394 | Neck.Name = "Weld" | |
2395 | RootJoint.Name = "Weld" | |
2396 | RightShoulder.Name = "Weld" | |
2397 | LeftShoulder.Name = "Weld" | |
2398 | RightHip.Name = "Weld" | |
2399 | LeftHip.Name = "Weld" | |
2400 | ||
2401 | local BODY = {} | |
2402 | for _, c in pairs(Character:GetDescendants()) do | |
2403 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2404 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2405 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2406 | end | |
2407 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
2408 | elseif c:IsA("JointInstance") then | |
2409 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
2410 | end | |
2411 | end | |
2412 | for e = 1, #BODY do | |
2413 | if BODY[e] ~= nil then | |
2414 | local STUFF = BODY[e] | |
2415 | local PART = STUFF[1] | |
2416 | local PARENT = STUFF[2] | |
2417 | local MATERIAL = STUFF[3] | |
2418 | local COLOR = STUFF[4] | |
2419 | local TRANSPARENCY = STUFF[5] | |
2420 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2421 | PART.Material = MATERIAL | |
2422 | PART.Color = COLOR | |
2423 | PART.Transparency = TRANSPARENCY | |
2424 | end | |
2425 | PART.AncestryChanged:Connect(function() | |
2426 | PART.Parent = PARENT | |
2427 | end) | |
2428 | end | |
2429 | end | |
2430 | ||
2431 | function refit() | |
2432 | Character.Parent = workspace | |
2433 | for e = 1, #BODY do | |
2434 | if BODY[e] ~= nil then | |
2435 | local STUFF = BODY[e] | |
2436 | local PART = STUFF[1] | |
2437 | local PARENT = STUFF[2] | |
2438 | local MATERIAL = STUFF[3] | |
2439 | local COLOR = STUFF[4] | |
2440 | local TRANSPARENCY = STUFF[5] | |
2441 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2442 | PART.Material = MATERIAL | |
2443 | PART.Color = COLOR | |
2444 | PART.Transparency = TRANSPARENCY | |
2445 | end | |
2446 | if PART.Parent ~= PARENT then | |
2447 | Humanoid:remove() | |
2448 | PART.Parent = PARENT | |
2449 | Humanoid = IT("Humanoid",Character) | |
2450 | end | |
2451 | end | |
2452 | end | |
2453 | end | |
2454 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
2455 | local SKILLFONT = "Fantasy" | |
2456 | local SKILLTEXTSIZE = 7 | |
2457 | ||
2458 | Weapon.Parent = Character | |
2459 | Humanoid.Parent = Character | |
2460 | ||
2461 | Humanoid.Died:connect(function() | |
2462 | Humanoid.Parent = nil | |
2463 | Humanoid.MaxHealth = "inf" | |
2464 | Humanoid.Health = "inf" | |
2465 | refit() | |
2466 | Humanoid.Parent = Character | |
2467 | CreateSound("907330011", Head, 10, 1.2) | |
2468 | end) | |
2469 | ||
2470 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
2471 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
2472 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
2473 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
2474 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
2475 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
2476 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
2477 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.475, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
2478 | local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.225, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
2479 | ||
2480 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Time Spikes", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
2481 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
2482 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Space's Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
2483 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Time Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
2484 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Red Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
2485 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[R] Time Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
2486 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Ultimate Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
2487 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
2488 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[E] God Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10") | |
2489 | ||
2490 | function printbye(Name) | |
2491 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
2492 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2493 | end | |
2494 | ||
2495 | workspace.ChildAdded:connect(function(instance) | |
2496 | for BANISH = 1, #TOBANISH do | |
2497 | if TOBANISH[BANISH] ~= nil then | |
2498 | if instance.Name == TOBANISH[BANISH] then | |
2499 | coroutine.resume(coroutine.create(function() | |
2500 | printbye(instance.Name) | |
2501 | instance:ClearAllChildren() | |
2502 | Debris:AddItem(instance,0.0005) | |
2503 | end)) | |
2504 | end | |
2505 | end | |
2506 | end | |
2507 | end) | |
2508 | ||
2509 | ||
2510 | --//=================================\\ | |
2511 | --|| DAMAGING | |
2512 | --\\=================================// | |
2513 | ||
2514 | function Kill(Foe) | |
2515 | if Foe then | |
2516 | coroutine.resume(coroutine.create(function() | |
2517 | --if game.Players:FindFirstChild(Foe.Name) then | |
2518 | table.insert(TOBANISH,Foe.Name) | |
2519 | printbye(Foe.Name) | |
2520 | --end | |
2521 | Foe.Archivable = true | |
2522 | local CLONE = Foe:Clone() | |
2523 | Foe:Destroy() | |
2524 | CLONE.Parent = Effects | |
2525 | CLONE:BreakJoints() | |
2526 | local MATERIALS = {"Glass","Neon"} | |
2527 | for _, c in pairs(CLONE:GetDescendants()) do | |
2528 | if c:IsA("BasePart") then | |
2529 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2530 | CreateSound(340722848, c, 10, 1, false) | |
2531 | end | |
2532 | c.Anchored = true | |
2533 | c.Transparency = c.Transparency + 0.2 | |
2534 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2535 | c.Color = C3(0,0,0) | |
2536 | if c.ClassName == "MeshPart" then | |
2537 | c.TextureID = "" | |
2538 | end | |
2539 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2540 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2541 | end | |
2542 | if c:FindFirstChildOfClass("Decal") then | |
2543 | c:FindFirstChildOfClass("Decal"):remove() | |
2544 | end | |
2545 | c.Name = "Banished" | |
2546 | c.CanCollide = false | |
2547 | else | |
2548 | c:remove() | |
2549 | end | |
2550 | end | |
2551 | local A = false | |
2552 | for i = 1, 35 do | |
2553 | if A == false then | |
2554 | A = true | |
2555 | elseif A == true then | |
2556 | A = false | |
2557 | end | |
2558 | for _, c in pairs(CLONE:GetDescendants()) do | |
2559 | if c:IsA("BasePart") then | |
2560 | c.Anchored = true | |
2561 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2562 | c.Transparency = c.Transparency + 0.8/35 | |
2563 | if A == false then | |
2564 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2565 | elseif A == true then | |
2566 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2567 | end | |
2568 | end | |
2569 | end | |
2570 | Swait() | |
2571 | end | |
2572 | CLONE:remove() | |
2573 | end)) | |
2574 | end | |
2575 | end | |
2576 | ||
2577 | local asd = Instance.new("ParticleEmitter") | |
2578 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
2579 | asd.LightEmission = .1 | |
2580 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
2581 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
2582 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2583 | asd.Transparency = bbb | |
2584 | asd.Size = aaa | |
2585 | asd.ZOffset = .9 | |
2586 | asd.Acceleration = Vector3.new(0, -15, 0) | |
2587 | asd.LockedToPart = false | |
2588 | asd.EmissionDirection = "Back" | |
2589 | asd.Lifetime = NumberRange.new(1, 2) | |
2590 | asd.Rotation = NumberRange.new(-100, 100) | |
2591 | asd.RotSpeed = NumberRange.new(-100, 100) | |
2592 | asd.Speed = NumberRange.new(10) | |
2593 | asd.Enabled = false | |
2594 | asd.VelocitySpread = 999 | |
2595 | function getbloody(victim,amount) | |
2596 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
2597 | PART.CFrame = victim.CFrame | |
2598 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
2599 | Debris:AddItem(PART,5) | |
2600 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2601 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2602 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2603 | local prtcl = asd:Clone() | |
2604 | prtcl.Parent = PART | |
2605 | prtcl:Emit(amount*10) | |
2606 | end | |
2607 | function Banish(Char) | |
2608 | local NewCharacter = Instance.new("Model",Effects) | |
2609 | NewCharacter.Name = "Ow im ded ;-;" | |
2610 | for _, c in pairs(Char:GetDescendants()) do | |
2611 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2612 | if c.Parent == Char then | |
2613 | getbloody(c,5) | |
2614 | end | |
2615 | c:BreakJoints() | |
2616 | c.Material = "Glass" | |
2617 | c.Color = C3(0.5,0,0) | |
2618 | c.CanCollide = true | |
2619 | c.Transparency = 0.3 | |
2620 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2621 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2622 | end | |
2623 | if c.Name == "Head" then | |
2624 | c:ClearAllChildren() | |
2625 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2626 | end | |
2627 | if c.ClassName == "MeshPart" then | |
2628 | c.TextureID = "" | |
2629 | end | |
2630 | if c:FindFirstChildOfClass("BodyPosition") then | |
2631 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2632 | end | |
2633 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2634 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2635 | end | |
2636 | c.Parent = NewCharacter | |
2637 | c.Name = "DeadPart" | |
2638 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2639 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2640 | end | |
2641 | end | |
2642 | Char:remove() | |
2643 | Debris:AddItem(NewCharacter,5) | |
2644 | end | |
2645 | ||
2646 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2647 | local CHILDREN = workspace:GetDescendants() | |
2648 | for index, CHILD in pairs(CHILDREN) do | |
2649 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2650 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2651 | if HUM then | |
2652 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2653 | if TORSO then | |
2654 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2655 | if ISBANISH == true then | |
2656 | Banish(CHILD) | |
2657 | else | |
2658 | if ISBANISH == "Gravity" then | |
2659 | HUM.PlatformStand = true | |
2660 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2661 | local grav = Instance.new("BodyPosition",TORSO) | |
2662 | grav.D = 15 | |
2663 | grav.P = 20000 | |
2664 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2665 | grav.position = TORSO.Position | |
2666 | grav.Name = "V3BanishForce"..Player.Name | |
2667 | else | |
2668 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2669 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2670 | end | |
2671 | else | |
2672 | HUM.PlatformStand = false | |
2673 | end | |
2674 | end | |
2675 | elseif ISBANISH == "Gravity" then | |
2676 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2677 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2678 | HUM.PlatformStand = false | |
2679 | end | |
2680 | end | |
2681 | end | |
2682 | end | |
2683 | end | |
2684 | end | |
2685 | end | |
2686 | function ApplyKill(POSITION,RANGE,BRUTAL) | |
2687 | local CHILDREN = workspace:GetDescendants() | |
2688 | for index, CHILD in pairs(CHILDREN) do | |
2689 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2690 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2691 | if HUM then | |
2692 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2693 | if TORSO then | |
2694 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2695 | if BRUTAL == true then | |
2696 | Banish(CHILD) | |
2697 | else | |
2698 | CHILD:BreakJoints() | |
2699 | end | |
2700 | end | |
2701 | end | |
2702 | end | |
2703 | end | |
2704 | end | |
2705 | end | |
2706 | ||
2707 | function ApplyDamage(Humanoid,Damage) | |
2708 | Damage = Damage * DAMAGEMULTIPLIER | |
2709 | if Humanoid.Health ~= 0 then | |
2710 | Humanoid.Health = Humanoid.Health - Damage | |
2711 | end | |
2712 | end | |
2713 | ||
2714 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
2715 | local CHILDREN = workspace:GetDescendants() | |
2716 | for index, CHILD in pairs(CHILDREN) do | |
2717 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2718 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2719 | if HUM then | |
2720 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2721 | if TORSO then | |
2722 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2723 | if INSTAKILL == true then | |
2724 | CHILD:BreakJoints() | |
2725 | if OPTION ~= nil then | |
2726 | Kill(CHILD,OPTION) | |
2727 | end | |
2728 | else | |
2729 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2730 | ApplyDamage(HUM,DMG) | |
2731 | end | |
2732 | if FLING ~= 0 then | |
2733 | for _, c in pairs(CHILD:GetChildren()) do | |
2734 | if c:IsA("BasePart") then | |
2735 | local bv = Instance.new("BodyVelocity") | |
2736 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2737 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2738 | bv.Parent = c | |
2739 | Debris:AddItem(bv,0.05) | |
2740 | end | |
2741 | end | |
2742 | end | |
2743 | end | |
2744 | end | |
2745 | end | |
2746 | end | |
2747 | end | |
2748 | end | |
2749 | ||
2750 | function Kill(Victim,Fire) | |
2751 | coroutine.resume(coroutine.create(function() | |
2752 | local NIL = script.TotalNil:Clone() | |
2753 | NIL.Parent = Victim | |
2754 | NIL.Disabled = false | |
2755 | if Fire ~= true then | |
2756 | Victim:BreakJoints() | |
2757 | for _, c in pairs(Victim:GetChildren()) do | |
2758 | if c:IsA("BasePart") then | |
2759 | c.Anchored = true | |
2760 | end | |
2761 | end | |
2762 | for _, c in pairs(Victim:GetChildren()) do | |
2763 | if c:IsA("BasePart") then | |
2764 | Shatter(c) | |
2765 | end | |
2766 | end | |
2767 | else | |
2768 | Victim:BreakJoints() | |
2769 | local FIRES = {} | |
2770 | for _, e in pairs(Victim:GetDescendants()) do | |
2771 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then | |
2772 | e.Transparency = 1 | |
2773 | e:ClearAllChildren() | |
2774 | local FIRE = script.HellFire:Clone() | |
2775 | FIRE.Parent = e | |
2776 | FIRE.Enabled = true | |
2777 | table.insert(FIRES,FIRE) | |
2778 | elseif e.ClassName == "Decal" then | |
2779 | e:remove() | |
2780 | end | |
2781 | end | |
2782 | for i = 1, 50 do | |
2783 | Victim:BreakJoints() | |
2784 | wait() | |
2785 | end | |
2786 | for i = 1, #FIRES do | |
2787 | FIRES[i].Enabled = false | |
2788 | end | |
2789 | wait(1.1) | |
2790 | Victim:remove() | |
2791 | end | |
2792 | end)) | |
2793 | end | |
2794 | ||
2795 | --//=================================\\ | |
2796 | --|| ATTACK FUNCTIONS AND STUFF | |
2797 | --\\=================================// | |
2798 | ||
2799 | function Kill(Foe) | |
2800 | if Foe then | |
2801 | coroutine.resume(coroutine.create(function() | |
2802 | --if game.Players:FindFirstChild(Foe.Name) then | |
2803 | table.insert(TOBANISH,Foe.Name) | |
2804 | printbye(Foe.Name) | |
2805 | --end | |
2806 | Foe.Archivable = true | |
2807 | local CLONE = Foe:Clone() | |
2808 | Foe:Destroy() | |
2809 | CLONE.Parent = Effects | |
2810 | CLONE:BreakJoints() | |
2811 | local MATERIALS = {"Glass","Neon"} | |
2812 | for _, c in pairs(CLONE:GetDescendants()) do | |
2813 | if c:IsA("BasePart") then | |
2814 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2815 | CreateSound(340722848, c, 10, 1, false) | |
2816 | end | |
2817 | c.Anchored = true | |
2818 | c.Transparency = c.Transparency + 0.2 | |
2819 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2820 | c.Color = C3(0,0,0) | |
2821 | if c.ClassName == "MeshPart" then | |
2822 | c.TextureID = "" | |
2823 | end | |
2824 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2825 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2826 | end | |
2827 | if c:FindFirstChildOfClass("Decal") then | |
2828 | c:FindFirstChildOfClass("Decal"):remove() | |
2829 | end | |
2830 | c.Name = "Banished" | |
2831 | c.CanCollide = false | |
2832 | else | |
2833 | c:remove() | |
2834 | end | |
2835 | end | |
2836 | local A = false | |
2837 | for i = 1, 35 do | |
2838 | if A == false then | |
2839 | A = true | |
2840 | elseif A == true then | |
2841 | A = false | |
2842 | end | |
2843 | for _, c in pairs(CLONE:GetDescendants()) do | |
2844 | if c:IsA("BasePart") then | |
2845 | c.Anchored = true | |
2846 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2847 | c.Transparency = c.Transparency + 0.8/35 | |
2848 | if A == false then | |
2849 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2850 | elseif A == true then | |
2851 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2852 | end | |
2853 | end | |
2854 | end | |
2855 | Swait() | |
2856 | end | |
2857 | CLONE:remove() | |
2858 | end)) | |
2859 | end | |
2860 | end | |
2861 | ||
2862 | function Madness() | |
2863 | ATTACK = true | |
2864 | Rooted = false | |
2865 | local GYRO = IT("BodyGyro",RootPart) | |
2866 | GYRO.D = 750 | |
2867 | GYRO.P = 20000 | |
2868 | GYRO.MaxTorque = VT(0,40000000,0) | |
2869 | local LOCKED = true | |
2870 | local SHOT = false | |
2871 | coroutine.resume(coroutine.create(function() | |
2872 | for i=0, 1, 0.1 / Animation_Speed do | |
2873 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
2874 | Swait() | |
2875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2879 | end | |
2880 | LOCKED = false | |
2881 | SHOT = true | |
2882 | repeat | |
2883 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
2884 | Swait() | |
2885 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2886 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2887 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2888 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2889 | until HOLD == false and SHOT == false | |
2890 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2891 | Swait() | |
2892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2896 | end | |
2897 | GYRO:remove() | |
2898 | ATTACK = false | |
2899 | Rooted = false | |
2900 | end)) | |
2901 | repeat wait() until LOCKED == false | |
2902 | repeat | |
2903 | SHOT = true | |
2904 | wait(0.2) | |
2905 | SHOT = false | |
2906 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
2907 | local HIT = BULLET.Hit | |
2908 | local HITPOS = BULLET.End | |
2909 | if HIT then | |
2910 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
2911 | Kill(HIT.Parent) | |
2912 | end | |
2913 | end | |
2914 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1}) | |
2915 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2}) | |
2916 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
2917 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2}) | |
2918 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2919 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2920 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2921 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2922 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
2923 | until HOLD == false | |
2924 | end | |
2925 | ||
2926 | function Banisher_Bullet() | |
2927 | ATTACK = true | |
2928 | Rooted = false | |
2929 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2930 | Swait() | |
2931 | turnto(Mouse.Hit.p) | |
2932 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2935 | end | |
2936 | repeat | |
2937 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2938 | Swait() | |
2939 | turnto(Mouse.Hit.p) | |
2940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2944 | end | |
2945 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2946 | SpawnTrail(Hole.Position,POS) | |
2947 | if HIT ~= nil then | |
2948 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2949 | Banish(HIT.Parent) | |
2950 | end | |
2951 | end | |
2952 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2953 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2954 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2955 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2956 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2957 | Swait() | |
2958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2962 | end | |
2963 | until KEYHOLD == false | |
2964 | ATTACK = false | |
2965 | Rooted = false | |
2966 | end | |
2967 | ||
2968 | function AttackTemplate() | |
2969 | ATTACK = true | |
2970 | Rooted = false | |
2971 | for i=0, 1, 0.1 / Animation_Speed do | |
2972 | Swait() | |
2973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2977 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2979 | end | |
2980 | ATTACK = false | |
2981 | Rooted = false | |
2982 | end | |
2983 | ||
2984 | function HI() | |
2985 | ATTACK = true | |
2986 | Rooted = false | |
2987 | local LOOP = 0 | |
2988 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2989 | Swait() | |
2990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2994 | end | |
2995 | for i=0, 3, 0.1 / Animation_Speed do | |
2996 | Swait() | |
2997 | LOOP = LOOP + 1 | |
2998 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2999 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3000 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3001 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3002 | end | |
3003 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3004 | Swait() | |
3005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3009 | end | |
3010 | ATTACK = false | |
3011 | Rooted = false | |
3012 | end | |
3013 | ||
3014 | function Mercy() | |
3015 | ATTACK = true | |
3016 | Rooted = true | |
3017 | local SPOTS = {} | |
3018 | for i = 1, 15 do | |
3019 | Swait() | |
3020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
3022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
3023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3024 | end | |
3025 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3026 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3027 | Swait() | |
3028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3032 | end | |
3033 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
3034 | table.insert(SPOTS,HITPOS) | |
3035 | CreateSound(145080998, Hole, 2, 1, false) | |
3036 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
3037 | coroutine.resume(coroutine.create(function() | |
3038 | local POS = Mouse.Hit.p | |
3039 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
3040 | MakeForm(RAY,"Cyl") | |
3041 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
3042 | MakeForm(SPHERE,"Ball") | |
3043 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
3044 | MakeForm(SHIELD,"Ball") | |
3045 | SHIELD.CFrame = CF(POS) | |
3046 | RAY.CFrame = CF(POS) | |
3047 | SPHERE.CFrame = CF(POS) | |
3048 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
3049 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
3050 | for i = 1, 200 do | |
3051 | Swait() | |
3052 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3053 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
3054 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
3055 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
3056 | SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4) | |
3057 | SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5) | |
3058 | ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true) | |
3059 | end | |
3060 | for i = 1, 45 do | |
3061 | Swait() | |
3062 | RAY.Transparency = RAY.Transparency + 1/45 | |
3063 | SPHERE.Transparency = RAY.Transparency | |
3064 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
3065 | end | |
3066 | RAY:remove() | |
3067 | SHIELD:remove() | |
3068 | SPHERE:remove() | |
3069 | end)) | |
3070 | ATTACK = false | |
3071 | Rooted = false | |
3072 | end | |
3073 | function Warp() | |
3074 | for e = 1, #BODY do | |
3075 | if BODY[e] ~= nil then | |
3076 | local STUFF = BODY[e] | |
3077 | local PART = STUFF[1] | |
3078 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
3079 | local PRT = PART:Clone() | |
3080 | PRT.Anchored = true | |
3081 | PRT.CanCollide = false | |
3082 | PRT.Material = "Neon" | |
3083 | PRT.Color = C3(0,0,0) | |
3084 | PRT.Name = "WarpEffect" | |
3085 | PRT.Parent = Effects | |
3086 | PRT.CFrame = PART.CFrame | |
3087 | PRT:BreakJoints() | |
3088 | if PRT:FindFirstChildOfClass("Sound") then | |
3089 | PRT:FindFirstChildOfClass("Sound"):remove() | |
3090 | end | |
3091 | if PRT:FindFirstChildOfClass("Decal") then | |
3092 | PRT:FindFirstChildOfClass("Decal"):remove() | |
3093 | end | |
3094 | coroutine.resume(coroutine.create(function() | |
3095 | for i = 1, 100 do | |
3096 | Swait() | |
3097 | PRT.Transparency = PRT.Transparency + 1/100 | |
3098 | end | |
3099 | PRT:remove() | |
3100 | end)) | |
3101 | end | |
3102 | end | |
3103 | end | |
3104 | CreateSound(217767125, Torso, 10, 1) | |
3105 | local POS = RootPart.Orientation | |
3106 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
3107 | RootPart.Orientation = POS | |
3108 | RootJoint.Parent = RootPart | |
3109 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3110 | ATTACK = false | |
3111 | Rooted = false | |
3112 | end | |
3113 | function killnearest(position,range,maxstrength,BRUTAL,RANGE) | |
3114 | for i,v in ipairs(workspace:GetChildren()) do | |
3115 | local body = v:GetChildren() | |
3116 | for part = 1, #body do | |
3117 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3118 | if(body[part].Position - position).Magnitude < range then | |
3119 | if v.ClassName == "Model" then | |
3120 | v:BreakJoints() | |
3121 | end | |
3122 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
3123 | local bv = Instance.new("BodyVelocity") | |
3124 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3125 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
3126 | bv.Parent = body[part] | |
3127 | Debris:AddItem(bv,0.2) | |
3128 | end | |
3129 | end | |
3130 | end | |
3131 | if v.ClassName == "Part" then | |
3132 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
3133 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
3134 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
3135 | end | |
3136 | end | |
3137 | end | |
3138 | end | |
3139 | function Darkness() | |
3140 | ATTACK = true | |
3141 | Rooted = true | |
3142 | local GYRO = IT("BodyGyro",RootPart) | |
3143 | GYRO.D = 100 | |
3144 | GYRO.P = 2000 | |
3145 | GYRO.MaxTorque = VT(0,4000000,0) | |
3146 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3147 | CreateSound("429459101", RightArm, 10, 0.8) | |
3148 | for i=0, 3.5, 0.1 / Animation_Speed do | |
3149 | Swait() | |
3150 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3151 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
3152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3156 | end | |
3157 | GYRO:remove() | |
3158 | for i=0, 0.15, 0.1 / Animation_Speed do | |
3159 | Swait() | |
3160 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3161 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
3162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3166 | end | |
3167 | local BOMBSPOTS = {} | |
3168 | for i = 1, 25 do | |
3169 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8)) | |
3170 | SPOT.Color = SKILLTEXTCOLOR | |
3171 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
3172 | table.insert(BOMBSPOTS,SPOT) | |
3173 | MakeForm(SPOT,"Cyl2") | |
3174 | end | |
3175 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3176 | Swait() | |
3177 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3182 | end | |
3183 | ATTACK = false | |
3184 | Rooted = false | |
3185 | coroutine.resume(coroutine.create(function() | |
3186 | Swait(3) | |
3187 | for i = 1, #BOMBSPOTS do | |
3188 | if BOMBSPOTS[i] ~= nil then | |
3189 | local E = BOMBSPOTS[i] | |
3190 | coroutine.resume(coroutine.create(function() | |
3191 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0)) | |
3192 | BLADE.Color = SKILLTEXTCOLOR | |
3193 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
3194 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
3195 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
3196 | for i = 1, 10 do | |
3197 | Swait() | |
3198 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
3199 | killnearest(BLADE.Position,6,80) | |
3200 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
3201 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
3202 | end | |
3203 | Swait(45) | |
3204 | for i = 1, 100 do | |
3205 | Swait() | |
3206 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
3207 | E.Transparency = E.Transparency + 0.01 | |
3208 | end | |
3209 | BLADE:remove() | |
3210 | E:remove() | |
3211 | end)) | |
3212 | end | |
3213 | end | |
3214 | end)) | |
3215 | end | |
3216 | function Death() | |
3217 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3218 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3219 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3220 | if TORSO and HUM.Health > 0 then | |
3221 | ATTACK = true | |
3222 | Rooted = true | |
3223 | local GYRO = IT("BodyGyro",RootPart) | |
3224 | GYRO.D = 175 | |
3225 | GYRO.P = 20000 | |
3226 | GYRO.MaxTorque = VT(0,40000,0) | |
3227 | for i=0, 1, 0.1 / Animation_Speed do | |
3228 | Swait() | |
3229 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3233 | end | |
3234 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3235 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3236 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) | |
3237 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
3238 | local grav = Instance.new("BodyPosition",TORSO) | |
3239 | grav.D = 1500 | |
3240 | grav.P = 20000 | |
3241 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3242 | grav.position = TORSO.Position+VT(0,15,0) | |
3243 | Debris:AddItem(grav,10) | |
3244 | Debris:AddItem(MAGIC,10) | |
3245 | CreateSound(429459101, Torso, 7, 1, false) | |
3246 | CreateSound(429459101, TORSO, 7, 1, false) | |
3247 | GYRO:remove() | |
3248 | ATTACK = false | |
3249 | Rooted = false | |
3250 | end | |
3251 | end | |
3252 | end | |
3253 | ||
3254 | function TakeOnMe() | |
3255 | Speed = 5 | |
3256 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
3257 | ATTACK = true | |
3258 | Rooted = false | |
3259 | local DANCE = true | |
3260 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
3261 | if NEWKEY == "p" then | |
3262 | DANCE = false | |
3263 | end | |
3264 | end) | |
3265 | while true do | |
3266 | for i = 1, 15 do | |
3267 | Swait() | |
3268 | MEME.Parent = Effects | |
3269 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3273 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3274 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3275 | end | |
3276 | if DANCE == false then | |
3277 | break | |
3278 | end | |
3279 | for i = 1, 15 do | |
3280 | Swait() | |
3281 | MEME.Parent = Effects | |
3282 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3288 | end | |
3289 | end | |
3290 | KEY:Disconnect() | |
3291 | MEME:remove() | |
3292 | Speed = 25 | |
3293 | ATTACK = false | |
3294 | Rooted = false | |
3295 | end | |
3296 | ||
3297 | function TimeStop () | |
3298 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
3299 | CHOICE = 6 | |
3300 | CreateSound(1193182658, Character, 5, 1, false) | |
3301 | back = CreateSound(1841228386, Character, 9999, 1, false) | |
3302 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
3303 | killsky.SkyboxBk = "rbxassetid://1013852" | |
3304 | killsky.SkyboxDn = "rbxassetid://1013853" | |
3305 | killsky.SkyboxFt = "rbxassetid://1013850" | |
3306 | killsky.SkyboxLf = "rbxassetid://1013851" | |
3307 | killsky.SkyboxRt = "rbxassetid://1013849" | |
3308 | killsky.SkyboxUp = "rbxassetid://1013854" | |
3309 | killsky.StarCount = 0 | |
3310 | killsky.SunAngularSize = 0 | |
3311 | killsky.MoonAngularSize = 0 | |
3312 | killsky.MoonTextureId = "" | |
3313 | killsky.CelestialBodiesShown = false | |
3314 | game.Lighting.FogColor = Color3.new(1,1,0) | |
3315 | game.Lighting.FogEnd = 1400 | |
3316 | if HITFLOOR ~= nil then | |
3317 | ATTACK = false | |
3318 | Rooted = false | |
3319 | local RINGSPIN = true | |
3320 | local CONSTRUCTING = true | |
3321 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
3322 | RING.Color = C3(0,0,0) | |
3323 | MakeForm(RING,"Cyl") | |
3324 | RING.CFrame = CF(HITPOS) | |
3325 | coroutine.resume(coroutine.create(function() | |
3326 | repeat | |
3327 | Swait() | |
3328 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3329 | until CONSTRUCTING == false | |
3330 | repeat | |
3331 | Swait() | |
3332 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3333 | until RINGSPIN == false | |
3334 | for i = 1, 25 do | |
3335 | Swait() | |
3336 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3337 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
3338 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
3339 | RING.Transparency = RING.Transparency + 1/25 | |
3340 | end | |
3341 | RING:remove() | |
3342 | end)) | |
3343 | for i = 1, 15 do | |
3344 | Swait() | |
3345 | RING.Size = RING.Size + VT(0,0,0) | |
3346 | RING.Transparency = RING.Transparency - 1/15 | |
3347 | end | |
3348 | end | |
3349 | local RANDOMEFFECT = MRANDOM(1) | |
3350 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
3351 | BASE.Color = C3(0,0,0) | |
3352 | BASE.Transparency = 1 | |
3353 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
3354 | if RANDOMEFFECT == 1 then | |
3355 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
3356 | FIELD.CFrame = BASE.CFrame | |
3357 | MakeForm(FIELD,"Ball") | |
3358 | for i = 1, 50 do | |
3359 | Swait() | |
3360 | FIELD.Size = VT(0,0,0) | |
3361 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
3362 | end | |
3363 | end | |
3364 | wait(0.2) | |
3365 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
3366 | FIELD.CFrame = BASE.CFrame | |
3367 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
3368 | coroutine.resume(coroutine.create(function() | |
3369 | for i = 1, 75 do | |
3370 | Swait() | |
3371 | LOOP.Volume = LOOP.Volume + 10/75 | |
3372 | LOOP.Parent = FIELD | |
3373 | local CHILDREN = workspace:GetDescendants() | |
3374 | for index, CHILD in pairs(CHILDREN) do | |
3375 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3376 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3377 | if HUM then | |
3378 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3379 | if TORSO then | |
3380 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3381 | HUM.Health = HUM.Health - 0 | |
3382 | TORSO.Velocity = VT(0,5,0) | |
3383 | HUM.PlatformStand = true | |
3384 | if TORSO.RotVelocity.Magnitude < 15 then | |
3385 | TORSO.Anchored = true | |
3386 | end | |
3387 | end | |
3388 | end | |
3389 | end | |
3390 | end | |
3391 | end | |
3392 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
3393 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
3394 | end | |
3395 | for i = 1, 500 do | |
3396 | Swait() | |
3397 | LOOP.Parent = FIELD | |
3398 | local CHILDREN = workspace:GetDescendants() | |
3399 | for index, CHILD in pairs(CHILDREN) do | |
3400 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3401 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3402 | if HUM then | |
3403 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3404 | if TORSO then | |
3405 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3406 | TORSO.Velocity = VT(0,5,0) | |
3407 | HUM.Health = HUM.Health - 0 | |
3408 | HUM.PlatformStand = true | |
3409 | if TORSO.RotVelocity.Magnitude < 15 then | |
3410 | TORSO.Anchored = true | |
3411 | end | |
3412 | end | |
3413 | end | |
3414 | end | |
3415 | end | |
3416 | end | |
3417 | end | |
3418 | wait (20) | |
3419 | back:Remove() | |
3420 | CreateSound(1538466750, Character, 99999, 1, false) | |
3421 | killsky:Remove() | |
3422 | game.Lighting.FogEnd = 90000000 | |
3423 | wait (5) | |
3424 | CHOICE = MRANDOM (1,5) | |
3425 | for i = 1, 25 do | |
3426 | Swait() | |
3427 | LOOP.Volume = LOOP.Volume + 10/25 | |
3428 | LOOP.Parent = FIELD | |
3429 | local CHILDREN = workspace:GetDescendants() | |
3430 | for index, CHILD in pairs(CHILDREN) do | |
3431 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3432 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3433 | if HUM then | |
3434 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3435 | if TORSO then | |
3436 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
3437 | TORSO.Velocity = VT(0,5,0) | |
3438 | HUM.Health = HUM.Health - 0 | |
3439 | HUM.PlatformStand = false | |
3440 | if TORSO.RotVelocity.Magnitude < 15 then | |
3441 | TORSO.Anchored = false | |
3442 | end | |
3443 | end | |
3444 | end | |
3445 | end | |
3446 | end | |
3447 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
3448 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
3449 | end | |
3450 | end | |
3451 | end)) | |
3452 | FIELD:Remove() | |
3453 | ATTACK = false | |
3454 | Rooted = false | |
3455 | end | |
3456 | ||
3457 | function FingerMagic() | |
3458 | ATTACK = true | |
3459 | Rooted = false | |
3460 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3461 | Swait() | |
3462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3466 | end | |
3467 | for i=0, 1, 0.1 / Animation_Speed do | |
3468 | Swait() | |
3469 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3473 | end | |
3474 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
3475 | for i = 1, 5 do | |
3476 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1}) | |
3477 | end | |
3478 | CreateSound(217767125, LeftArm, 10, 1, false) | |
3479 | coroutine.resume(coroutine.create(function() | |
3480 | local EXPLODED = false | |
3481 | for i = 1, 3 do | |
3482 | coroutine.resume(coroutine.create(function() | |
3483 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
3484 | if HITFLOOR then | |
3485 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0)) | |
3486 | for i = 1, 35 do | |
3487 | wait() | |
3488 | for _, c in pairs(workspace:GetChildren()) do | |
3489 | if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then | |
3490 | local HUM = c:FindFirstChildOfClass("Humanoid") | |
3491 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
3492 | if TORSO and HUM.Health > 0 then | |
3493 | if (TORSO.Position - CFRAME.p).Magnitude < 10 then | |
3494 | EXPLODED = true | |
3495 | coroutine.resume(coroutine.create(function() | |
3496 | for i = 1, 15 do | |
3497 | Kill(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false) | |
3498 | wait(0.2) | |
3499 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3500 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
3501 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1}) | |
3502 | end | |
3503 | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1}) | |
3504 | wait(1) | |
3505 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10}) | |
3506 | local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
3507 | PART.CFrame = CFRAME*CF(0,10,0) | |
3508 | Debris:AddItem(PART,10) | |
3509 | local PARTICLES = script.Explode:Clone() | |
3510 | PARTICLES.Parent = PART | |
3511 | PARTICLES:Emit(500) | |
3512 | Kill(CFRAME*CF(0,10,0).p,45*2,0,0,350,true) | |
3513 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3}) | |
3514 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3515 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3516 | end)) | |
3517 | end | |
3518 | end | |
3519 | end | |
3520 | end | |
3521 | if EXPLODED == true then | |
3522 | break | |
3523 | end | |
3524 | CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3) | |
3525 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3526 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3527 | end | |
3528 | end | |
3529 | end)) | |
3530 | end | |
3531 | end)) | |
3532 | for i=0, 1, 0.1 / Animation_Speed do | |
3533 | Swait() | |
3534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3538 | end | |
3539 | ATTACK = false | |
3540 | Rooted = false | |
3541 | end | |
3542 | ||
3543 | function PainlessRain() | |
3544 | ATTACK = true | |
3545 | Rooted = true | |
3546 | local SPOTS = {} | |
3547 | local BULLETS = 0 | |
3548 | repeat | |
3549 | BULLETS = BULLETS + 1 | |
3550 | for i = 1, 15 do | |
3551 | Swait() | |
3552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
3554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
3555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3556 | end | |
3557 | until KEYHOLD == false | |
3558 | for i = 1, BULLETS do | |
3559 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3560 | Swait() | |
3561 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3562 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3563 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3564 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3565 | end | |
3566 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
3567 | table.insert(SPOTS,HITPOS) | |
3568 | ||
3569 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3570 | Swait() | |
3571 | ||
3572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3576 | end | |
3577 | end | |
3578 | coroutine.resume(coroutine.create(function() | |
3579 | for i = 1, #SPOTS do | |
3580 | wait(0.1) | |
3581 | coroutine.resume(coroutine.create(function() | |
3582 | local SPOT = SPOTS[i] | |
3583 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true}) | |
3584 | local POSITION = BOLT.Pos | |
3585 | ApplyAoE(POSITION,75/2,0,0,350,true) | |
3586 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3}) | |
3587 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4}) | |
3588 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
3589 | end)) | |
3590 | end | |
3591 | end)) | |
3592 | ATTACK = false | |
3593 | Rooted = false | |
3594 | end | |
3595 | ||
3596 | function Noclip() | |
3597 | ATTACK = true | |
3598 | Rooted = true | |
3599 | UNANCHOR = false | |
3600 | RootPart.Anchored = true | |
3601 | local CLIPPING = true | |
3602 | local MOVEMENT = nil | |
3603 | CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false) | |
3604 | for i = 1, 50 do | |
3605 | Swait() | |
3606 | EXTRATRANS = EXTRATRANS + 0.5/50 | |
3607 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0) | |
3608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3614 | end | |
3615 | local AURA = CreateSound(1393698948, Torso, 3, 1, true) | |
3616 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
3617 | if NEWKEY == "w" then | |
3618 | MOVEMENT = "Forward" | |
3619 | repeat | |
3620 | Swait() | |
3621 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
3622 | until KEYHOLD == false | |
3623 | elseif NEWKEY == "s" then | |
3624 | MOVEMENT = "Backwards" | |
3625 | repeat | |
3626 | Swait() | |
3627 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
3628 | until KEYHOLD == false | |
3629 | elseif NEWKEY == "a" then | |
3630 | MOVEMENT = "Strafe" | |
3631 | repeat | |
3632 | Swait() | |
3633 | RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0) | |
3634 | until KEYHOLD == false | |
3635 | elseif NEWKEY == "d" then | |
3636 | MOVEMENT = "Strafe" | |
3637 | repeat | |
3638 | Swait() | |
3639 | RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0) | |
3640 | until KEYHOLD == false | |
3641 | elseif NEWKEY == "e" then | |
3642 | CLIPPING = false | |
3643 | end | |
3644 | MOVEMENT = nil | |
3645 | end) | |
3646 | local LOOP = 0 | |
3647 | repeat | |
3648 | Swait() | |
3649 | AURA.Parent = Torso | |
3650 | LOOP = LOOP + 1 | |
3651 | if LOOP >= 15 then | |
3652 | LOOP = 0 | |
3653 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3654 | end | |
3655 | if MOVEMENT == nil then | |
3656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3658 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3659 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3660 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3661 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3662 | elseif MOVEMENT == "Forward" then | |
3663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3667 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3669 | elseif MOVEMENT == "Backwards" then | |
3670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3676 | elseif MOVEMENT == "Strafe" then | |
3677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3683 | end | |
3684 | until CLIPPING == false | |
3685 | KEY:Disconnect() | |
3686 | coroutine.resume(coroutine.create(function() | |
3687 | for i = 1, 20 do | |
3688 | Swait() | |
3689 | AURA.Volume = AURA.Volume - 3/20 | |
3690 | end | |
3691 | AURA:remove() | |
3692 | end)) | |
3693 | CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false) | |
3694 | for i = 1, 50 do | |
3695 | Swait() | |
3696 | EXTRATRANS = EXTRATRANS - 0.5/50 | |
3697 | RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0) | |
3698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3704 | end | |
3705 | EXTRATRANS = 0 | |
3706 | UNANCHOR = true | |
3707 | ATTACK = false | |
3708 | Rooted = false | |
3709 | end | |
3710 | ||
3711 | --//=================================\\ | |
3712 | --|| ASSIGN THINGS TO KEYS | |
3713 | --\\=================================// | |
3714 | ||
3715 | function MouseDown(Mouse) | |
3716 | HOLD = true | |
3717 | if ATTACK == false then | |
3718 | end | |
3719 | end | |
3720 | ||
3721 | function MouseUp(Mouse) | |
3722 | HOLD = false | |
3723 | end | |
3724 | ||
3725 | function KeyDown(Key) | |
3726 | KEYHOLD = true | |
3727 | if Key == "q" and ATTACK == false then | |
3728 | Warp() | |
3729 | end | |
3730 | ||
3731 | if Key == "b" and ATTACK == false then | |
3732 | TimeStop() | |
3733 | end | |
3734 | ||
3735 | if Key == "v" and ATTACK == false then | |
3736 | Madness() | |
3737 | end | |
3738 | ||
3739 | if Key == "x" and ATTACK == false then | |
3740 | Mercy() | |
3741 | end | |
3742 | ||
3743 | if Key == "t" and ATTACK == false then | |
3744 | HI() | |
3745 | end | |
3746 | ||
3747 | if Key == "f" and ATTACK == false then | |
3748 | FingerMagic() | |
3749 | end | |
3750 | ||
3751 | if Key == "r" and ATTACK == false then | |
3752 | PainlessRain() | |
3753 | end | |
3754 | ||
3755 | if Key == "z" and ATTACK == false then | |
3756 | Darkness() | |
3757 | end | |
3758 | ||
3759 | if Key == "c" and ATTACK == false then | |
3760 | Banisher_Bullet() | |
3761 | end | |
3762 | ||
3763 | if Key == "e" and ATTACK == false then | |
3764 | Noclip() | |
3765 | end | |
3766 | ||
3767 | if Key == "p" and ATTACK == false then | |
3768 | TakeOnMe() | |
3769 | end | |
3770 | end | |
3771 | ||
3772 | function KeyUp(Key) | |
3773 | KEYHOLD = false | |
3774 | end | |
3775 | ||
3776 | Mouse.Button1Down:connect(function(NEWKEY) | |
3777 | MouseDown(NEWKEY) | |
3778 | end) | |
3779 | Mouse.Button1Up:connect(function(NEWKEY) | |
3780 | MouseUp(NEWKEY) | |
3781 | end) | |
3782 | Mouse.KeyDown:connect(function(NEWKEY) | |
3783 | KeyDown(NEWKEY) | |
3784 | end) | |
3785 | Mouse.KeyUp:connect(function(NEWKEY) | |
3786 | KeyUp(NEWKEY) | |
3787 | end) | |
3788 | ||
3789 | --//=================================\\ | |
3790 | --\\=================================// | |
3791 | ||
3792 | ||
3793 | function unanchor() | |
3794 | if UNANCHOR == true then | |
3795 | RootPart.Anchored = false | |
3796 | end | |
3797 | g = Character:GetChildren() | |
3798 | for i = 1, #g do | |
3799 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
3800 | g[i].Anchored = false | |
3801 | end | |
3802 | end | |
3803 | g = Weapon:GetChildren() | |
3804 | for i = 1, #g do | |
3805 | if g[i].ClassName == "Part" then | |
3806 | g[i].Anchored = false | |
3807 | end | |
3808 | end | |
3809 | end | |
3810 | ||
3811 | ||
3812 | --//=================================\\ | |
3813 | --|| WRAP THE WHOLE SCRIPT UP | |
3814 | --\\=================================// | |
3815 | ||
3816 | Humanoid.Changed:connect(function(Jump) | |
3817 | if Jump == "Jump" and (Disable_Jump == true) then | |
3818 | Humanoid.Jump = false | |
3819 | end | |
3820 | end) | |
3821 | ||
3822 | while true do | |
3823 | Swait() | |
3824 | refit() | |
3825 | script.Parent = WEAPONGUI | |
3826 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3827 | v:Stop(); | |
3828 | end | |
3829 | ANIMATE.Parent = nil | |
3830 | SINE = SINE + CHANGE*1.5 | |
3831 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3832 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3833 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
3834 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
3835 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3836 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3837 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3838 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3839 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3840 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3841 | end | |
3842 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3843 | ANIM = "Jump" | |
3844 | if ATTACK == false then | |
3845 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3849 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
3850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
3851 | end | |
3852 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3853 | ANIM = "Fall" | |
3854 | if ATTACK == false then | |
3855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3859 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
3860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
3861 | end | |
3862 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3863 | ANIM = "Idle" | |
3864 | if ATTACK == false then | |
3865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3869 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3871 | end | |
3872 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3873 | ANIM = "Walk" | |
3874 | if ATTACK == false then | |
3875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3879 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3881 | end | |
3882 | end | |
3883 | unanchor() | |
3884 | Humanoid.MaxHealth = "inf" | |
3885 | Humanoid.Health = "inf" | |
3886 | if Rooted == false then | |
3887 | Disable_Jump = false | |
3888 | Humanoid.WalkSpeed = Speed | |
3889 | elseif Rooted == true then | |
3890 | Disable_Jump = true | |
3891 | Humanoid.WalkSpeed = 0 | |
3892 | end | |
3893 | for _, c in pairs(Character:GetChildren()) do | |
3894 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
3895 | c.Material = "Fabric" | |
3896 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3897 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3898 | end | |
3899 | if c ~= Head then | |
3900 | c.Color = C3(0,0,0) | |
3901 | else | |
3902 | c.Color = C3(0,0,0) | |
3903 | end | |
3904 | if c == Head then | |
3905 | if c:FindFirstChild("face") then | |
3906 | c.face:remove() | |
3907 | end | |
3908 | end | |
3909 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
3910 | c:remove() | |
3911 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
3912 | c:remove() | |
3913 | end | |
3914 | end | |
3915 | sick.SoundId = "rbxassetid://"..bored[CHOICE] | |
3916 | sick.Looped = true | |
3917 | sick.Pitch = 1 | |
3918 | sick.Volume = 999999 | |
3919 | sick.Parent = Character | |
3920 | sick:Resume() | |
3921 | --sick.Playing = false | |
3922 | Humanoid.Name = "Master of Time = "..Player.Name | |
3923 | end | |
3924 | ||
3925 | --//=================================\\ | |
3926 | --\\=================================// | |
3927 | ||
3928 | ||
3929 | ||
3930 | ||
3931 | ||
3932 | --//====================================================\\-- | |
3933 | --|| END OF SCRIPT | |
3934 | --\\====================================================//-- |