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- anim=Instance.new("Animation",workspace)
- anim.AnimationId = "http://www.roblox.com/Asset?ID=293536378"
- jun = script.Parent.Parent
- Stuff = false
- local sp = script.Parent
- local s = Instance.new("Sound")
- s.SoundId = "http://www.roblox.com/asset/?id=1173681504"
- s.Volume = 3
- s.Looped = true
- s.PlayOnRemove = false
- s.Parent = sp
- --password
- function ssj()
- s:Play()
- game:GetService("Chat"):Chat(jun.Character.Head,"Not Yet",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(jun.Character.Head,"Im Not Yet Finished",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(jun.Character.Head,"AAAAAAAAAAAAAAAHH",Enum.ChatColor.Red)
- local Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Rotation = Vector3.new(0, 0, 0)
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("Bright white")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- local EffectMesh = Instance.new("SpecialMesh")
- EffectMesh.Parent = Effect
- EffectMesh.MeshType = "FileMesh"
- EffectMesh.MeshId = ("http://www.roblox.com/asset/?id=3270017")
- EffectMesh.Scale = Vector3.new(0, 0, 0)
- local Effect2 = Instance.new("Part")
- Effect2.Parent = jun.Character
- Effect2.Anchored = true
- Effect2.CanCollide = false
- Effect2.Size = Vector3.new(1, 1, 1)
- Effect2.formFactor = "Symmetric"
- Effect2.Transparency = 0.5
- Effect2.BrickColor = BrickColor.new("Bright yellow")
- Effect2.TopSurface = "Smooth"
- Effect2.BottomSurface = "Smooth"
- local EffectMesh2 = Instance.new("SpecialMesh")
- EffectMesh2.Parent = Effect2
- EffectMesh2.MeshType = "Sphere"
- EffectMesh2.Scale = Vector3.new(0, 0, 0)
- local ex = Instance.new("Explosion")
- ex.Position = jun.Character.Torso.Position
- ex.BlastPressure = 0
- ex.Parent = workspace
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- Effect2.CFrame = CFrame.new(jun.Character.Torso.Position)
- Effect.Rotation = Effect.Rotation + Vector3.new(2,2,2)*4
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- Effect.Transparency = Effect.Transparency + 0.025
- wait(0.06)
- Effect2.Transparency = Effect2.Transparency + 0.025
- wait(0.06)
- end
- Effect:Remove()
- game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAAAAAAAAAAAAAa",Enum.ChatColor.Red)
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("New Yeller")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("SpecialMesh")
- EffectMesh.Parent = Effect
- EffectMesh.MeshType = "FileMesh"
- EffectMesh.MeshId = ("http://www.roblox.com/Asset/?id=9982590")
- EffectMesh.Scale = Vector3.new(5, 5, 5)
- local ex2 = Instance.new("Explosion")
- ex2.Position = jun.Character.Torso.Position
- ex2.BlastPressure = 0
- ex2.Parent = workspace
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 2, 2)
- Effect.Transparency = Effect.Transparency + 0.025
- wait(0.06)
- end
- wait(1)
- Effect:Remove()
- game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAAA",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(jun.Character.Head,"Kefla Prepare To Get Elliminated",Enum.ChatColor.Red)
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- local Hair4 = game.ReplicatedStorage.SSJW:Clone()
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.CFrame = jun.Character.Torso.CFrame
- local Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0)
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
- animTrack:Play()
- wait()
- end
- game:GetService("Chat"):Chat(jun.Character.Head,"AAAAAAAAAAaa",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAA",Enum.ChatColor.Red)
- if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
- local fr = game.lighting.ParticleEmitter20:clone()
- fr.Parent = jun.Character.Torso
- end
- jun.Character.Humanoid.MaxHealth = 1e+7
- wait(0.3)
- jun.Character.Humanoid.Health = 1e+7
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("ParticleEmitter2")~=nil then
- jun.Character.Torso:findFirstChild("ParticleEmitter2"):Remove()
- end
- game:GetService("Chat"):Chat(jun.Character.Head,"Gr.. it Hurts.",Enum.ChatColor.Green)
- game:GetService("Chat"):Chat(jun.Character.Head,"It Does Hurts.",Enum.ChatColor.Green)
- local p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("New Yeller")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- s:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- jun.Character.Humanoid.Health = 100
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 100
- end
- end
- jun.Chatted:connect(function(Msg)
- local msg = Msg:lower()
- if string.sub(msg, 1, 7) == "super saiyan white" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "ui" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "!" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "calm" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- hum = jun.Character.Humanoid
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = script.Parent.Parent
- Stuff = false
- --mediafire---
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