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Untitled

Dec 23rd, 2018
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  1.  
  2.  
  3. script:ClearAllChildren()
  4. wait(0.2)
  5.  
  6. local Player = game:GetService("Players").lolfarmer
  7. daway = Player.Character
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound",Character)
  27. sick.Parent = Character
  28. sick:resume()
  29. sick.Looped = true
  30. sick.Volume = 5
  31. sick.Pitch = 1
  32. sick.SoundId = "rbxassetid://698929986"
  33. sick.Name = "DA BANISH LOL"
  34.  
  35. function swait(num)
  36. if num == 0 or num == nil then
  37. ArtificialHB.Event:wait()
  38. else
  39. for i = 0, num do
  40. ArtificialHB.Event:wait()
  41. end
  42. end
  43. end
  44.  
  45. function chatfunc(text)
  46. local chat = coroutine.wrap(function()
  47. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  48. Character:FindFirstChild("TalkingBillBoard"):destroy()
  49. end
  50. local Bill = Instance.new("BillboardGui",Character)
  51. Bill.Size = UDim2.new(0,100,0,40)
  52. Bill.StudsOffset = Vector3.new(0,3,0)
  53. Bill.Adornee = Character.Head
  54. Bill.Name = "TalkingBillBoard"
  55. local Hehe = Instance.new("TextLabel",Bill)
  56. Hehe.BackgroundTransparency = 1
  57. Hehe.BorderSizePixel = 0
  58. Hehe.Text = ""
  59. Hehe.Font = "Cartoon"
  60. Hehe.TextSize = 40
  61. Hehe.TextStrokeTransparency = 0
  62. Hehe.Size = UDim2.new(1,0,0.5,0)
  63. coroutine.resume(coroutine.create(function()
  64. while Hehe ~= nil do
  65. swait()
  66. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  67. Hehe.Rotation = math.random(-5,5)
  68. Hehe.TextColor3 = Color3.new(1, 1, 1)
  69. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  70. end
  71. end))
  72. for i = 1,string.len(text),1 do
  73. swait()
  74. Hehe.Text = string.sub(text,1,i)
  75. end
  76. swait(90)--Re[math.random(1, 93)]
  77. for i = 0, 1, .025 do
  78. swait()
  79. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  80. Hehe.TextStrokeTransparency = i
  81. Hehe.TextTransparency = i
  82. end
  83. Bill:Destroy()
  84. end)
  85. chat()
  86. end
  87.  
  88. function onChatted(msg)
  89. chatfunc(msg)
  90. end
  91.  
  92. Player.Chatted:connect(onChatted)
  93.  
  94. local naeeym = Instance.new("BillboardGui",daway)
  95. naeeym.Size = UDim2.new(0,100,0,40)
  96. naeeym.StudsOffset = Vector3.new(0,2,0)
  97. naeeym.Adornee = daway.Head
  98. local tecks = Instance.new("TextLabel",naeeym)
  99. tecks.BackgroundTransparency = 1
  100. tecks.BorderSizePixel = 0
  101. tecks.Text = "DA BANISH XD"
  102. tecks.Font = "Fantasy"
  103. tecks.FontSize = "Size24"
  104. tecks.TextStrokeTransparency = 0
  105. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  106. tecks.TextColor3 = Color3.new(1,1,1)
  107. tecks.Size = UDim2.new(1,0,0.5,0)
  108.  
  109. IT = Instance.new
  110. CF = CFrame.new
  111. VT = Vector3.new
  112. RAD = math.rad
  113. C3 = Color3.new
  114. UD2 = UDim2.new
  115. BRICKC = BrickColor.new
  116. ANGLES = CFrame.Angles
  117. EULER = CFrame.fromEulerAnglesXYZ
  118. COS = math.cos
  119. ACOS = math.acos
  120. SIN = math.sin
  121. ASIN = math.asin
  122. ABS = math.abs
  123. MRANDOM = math.random
  124. FLOOR = math.floor
  125.  
  126. --//=================================\\
  127. --|| USEFUL VALUES
  128. --\\=================================//
  129.  
  130. Animation_Speed = 3
  131. local FORCERESET = false
  132. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  133. local Speed = 16
  134. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  137. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  138. local DAMAGEMULTIPLIER = 1
  139. local ANIM = "Idle"
  140. local ATTACK = false
  141. local EQUIPPED = false
  142. local HOLD = false
  143. local COMBO = 1
  144. local Rooted = false
  145. local SINE = 1
  146. local KEYHOLD = false
  147. local CHANGE = 2 / Animation_Speed
  148. local WALKINGANIM = false
  149. local VALUE1 = false
  150. local VALUE2 = false
  151. local ROBLOXIDLEANIMATION = IT("Animation")
  152. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  153. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  154. --ROBLOXIDLEANIMATION.Parent = Humanoid
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "BanishV3Gui"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Adds"
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character:FindFirstChild("Animate")
  163. local UNANCHOR = true
  164. local TOBANISH = {}
  165. script.Parent = PlayerGui
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170.  
  171. --//=================================\\
  172. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  173. --\\=================================//
  174.  
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177.  
  178. script:WaitForChild("ArtificialHB")
  179.  
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186.  
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188. tf = tf + s
  189. if tf >= frame then
  190. if allowframeloss then
  191. script.ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. script.ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210. --//=================================\\
  211. --|| SOME FUNCTIONS
  212. --\\=================================//
  213.  
  214. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  215. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  216. end
  217.  
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241.  
  242. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  243. local NEWMESH = IT(MESH)
  244. if MESH == "SpecialMesh" then
  245. NEWMESH.MeshType = MESHTYPE
  246. if MESHID ~= "nil" and MESHID ~= "" then
  247. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  248. end
  249. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  250. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  251. end
  252. end
  253. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  254. NEWMESH.Scale = SCALE
  255. NEWMESH.Parent = PARENT
  256. return NEWMESH
  257. end
  258.  
  259. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  260. local NEWPART = IT("Part")
  261. NEWPART.formFactor = FORMFACTOR
  262. NEWPART.Reflectance = REFLECTANCE
  263. NEWPART.Transparency = TRANSPARENCY
  264. NEWPART.CanCollide = false
  265. NEWPART.Locked = true
  266. NEWPART.Anchored = true
  267. if ANCHOR == false then
  268. NEWPART.Anchored = false
  269. end
  270. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  271. NEWPART.Name = NAME
  272. NEWPART.Size = SIZE
  273. NEWPART.Position = Torso.Position
  274. NEWPART.Material = MATERIAL
  275. NEWPART:BreakJoints()
  276. NEWPART.Parent = PARENT
  277. return NEWPART
  278. end
  279.  
  280. local function weldBetween(a, b)
  281. local weldd = Instance.new("ManualWeld")
  282. weldd.Part0 = a
  283. weldd.Part1 = b
  284. weldd.C0 = CFrame.new()
  285. weldd.C1 = b.CFrame:inverse() * a.CFrame
  286. weldd.Parent = a
  287. return weldd
  288. end
  289.  
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  370. local frame = IT("Frame")
  371. frame.BackgroundTransparency = TRANSPARENCY
  372. frame.BorderSizePixel = BORDERSIZEPIXEL
  373. frame.Position = POSITION
  374. frame.Size = SIZE
  375. frame.BackgroundColor3 = COLOR
  376. frame.BorderColor3 = BORDERCOLOR
  377. frame.Name = NAME
  378. frame.Parent = PARENT
  379. return frame
  380. end
  381.  
  382. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  383. local label = IT("TextLabel")
  384. label.BackgroundTransparency = 1
  385. label.Size = UD2(1, 0, 1, 0)
  386. label.Position = UD2(0, 0, 0, 0)
  387. label.TextColor3 = TEXTCOLOR
  388. label.TextStrokeTransparency = STROKETRANSPARENCY
  389. label.TextTransparency = TRANSPARENCY
  390. label.FontSize = TEXTFONTSIZE
  391. label.Font = TEXTFONT
  392. label.BorderSizePixel = BORDERSIZEPIXEL
  393. label.TextScaled = false
  394. label.Text = TEXT
  395. label.Name = NAME
  396. label.Parent = PARENT
  397. return label
  398. end
  399.  
  400. function NoOutlines(PART)
  401. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  402. end
  403.  
  404. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  405. local NEWWELD = IT(TYPE)
  406. NEWWELD.Part0 = PART0
  407. NEWWELD.Part1 = PART1
  408. NEWWELD.C0 = C0
  409. NEWWELD.C1 = C1
  410. NEWWELD.Parent = PARENT
  411. return NEWWELD
  412. end
  413.  
  414. local S = IT("Sound")
  415. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  416. local NEWSOUND = nil
  417. coroutine.resume(coroutine.create(function()
  418. NEWSOUND = S:Clone()
  419. NEWSOUND.Parent = PARENT
  420. NEWSOUND.Volume = VOLUME
  421. NEWSOUND.Pitch = PITCH
  422. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  423. NEWSOUND:play()
  424. if DOESLOOP == true then
  425. NEWSOUND.Looped = true
  426. else
  427. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  428. NEWSOUND:remove()
  429. end
  430. end))
  431. return NEWSOUND
  432. end
  433.  
  434. function CFrameFromTopBack(at, top, back)
  435. local right = top:Cross(back)
  436. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  437. end
  438.  
  439. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  440. function WACKYEFFECT(Table)
  441. local TYPE = (Table.EffectType or "Sphere")
  442. local SIZE = (Table.Size or VT(0,0,0))
  443. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  444. local TRANSPARENCY = (Table.Transparency or 0)
  445. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  446. local CFRAME = (Table.CFrame or Torso.CFrame)
  447. local MOVEDIRECTION = (Table.MoveToPos or nil)
  448. local ROTATION1 = (Table.RotationX or 0)
  449. local ROTATION2 = (Table.RotationY or 0)
  450. local ROTATION3 = (Table.RotationZ or 0)
  451. local MATERIAL = (Table.Material or "Neon")
  452. local COLOR = (Table.Color or C3(0,1,0))
  453. local TIME = (Table.Time or 45)
  454. local SOUNDID = (Table.SoundID or nil)
  455. local SOUNDPITCH = (Table.SoundPitch or nil)
  456. local SOUNDVOLUME = (Table.SoundVolume or nil)
  457. coroutine.resume(coroutine.create(function()
  458. local PLAYSSOUND = false
  459. local SOUND = nil
  460. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  461. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  462. PLAYSSOUND = true
  463. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  464. end
  465. EFFECT.Color = COLOR
  466. local MSH = nil
  467. if TYPE == "Sphere" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  469. elseif TYPE == "Block" then
  470. MSH = IT("BlockMesh",EFFECT)
  471. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  472. elseif TYPE == "Wave" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  474. elseif TYPE == "Ring" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  476. elseif TYPE == "Slash" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  478. elseif TYPE == "Round Slash" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  480. elseif TYPE == "Swirl" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Skull" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  484. elseif TYPE == "Crystal" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  486. end
  487. if MSH ~= nil then
  488. local MOVESPEED = nil
  489. if MOVEDIRECTION ~= nil then
  490. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  491. end
  492. local GROWTH = SIZE - ENDSIZE
  493. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  494. if TYPE == "Block" then
  495. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  496. else
  497. EFFECT.CFrame = CFRAME
  498. end
  499. for LOOP = 1, TIME+1 do
  500. Swait()
  501. MSH.Scale = MSH.Scale - GROWTH/TIME
  502. if TYPE == "Wave" then
  503. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  504. end
  505. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  506. if TYPE == "Block" then
  507. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  508. else
  509. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  510. end
  511. if MOVEDIRECTION ~= nil then
  512. local ORI = EFFECT.Orientation
  513. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  514. EFFECT.Orientation = ORI
  515. end
  516. end
  517. if PLAYSSOUND == false then
  518. EFFECT:remove()
  519. else
  520. SOUND.Stopped:Connect(function()
  521. EFFECT:remove()
  522. end)
  523. end
  524. else
  525. if PLAYSSOUND == false then
  526. EFFECT:remove()
  527. else
  528. repeat Swait() until SOUND.Playing == false
  529. EFFECT:remove()
  530. end
  531. end
  532. end))
  533. end
  534.  
  535. function MakeForm(PART,TYPE)
  536. if TYPE == "Cyl" then
  537. local MSH = IT("CylinderMesh",PART)
  538. elseif TYPE == "Ball" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Sphere"
  541. elseif TYPE == "Wedge" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Wedge"
  544. end
  545. end
  546.  
  547. function SpawnTrail(FROM,TO,BIG)
  548. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  549. MakeForm(TRAIL,"Cyl")
  550. local DIST = (FROM - TO).Magnitude
  551. if BIG == true then
  552. TRAIL.Size = VT(10,DIST,10)
  553. else
  554. TRAIL.Size = VT(10,DIST,10)
  555. end
  556. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  557. coroutine.resume(coroutine.create(function()
  558. for i = 1, 5 do
  559. Swait()
  560. TRAIL.Transparency = TRAIL.Transparency + 0.1
  561. end
  562. TRAIL:remove()
  563. end))
  564. end
  565.  
  566. Debris = game:GetService("Debris")
  567.  
  568. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  569. local DIRECTION = CF(StartPos,EndPos).lookVector
  570. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  571. end
  572.  
  573. function turnto(position)
  574. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  575. end
  576.  
  577. --//=================================\\
  578. --|| WEAPON CREATION
  579. --\\=================================//
  580. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  581. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  582. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  583. MakeForm(Part,"Wedge")
  584. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  585. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  586. MakeForm(Part,"Wedge")
  587. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  588. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  589. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  593. MakeForm(Part,"Cyl")
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  595. for i = 1, 8 do
  596. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  598. end
  599. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  600. MakeForm(Part,"Cyl")
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  603. MakeForm(Part,"Ball")
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  606. MakeForm(Part,"Wedge")
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  608. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  609. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  611. MakeForm(Part,"Cyl")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  614. MakeForm(Part,"Cyl")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  617. MakeForm(Part,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  620. MakeForm(Part,"Wedge")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  622. local LASTPART = Handle
  623. for i = 1, 10 do
  624. if LASTPART == Handle then
  625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  626. LASTPART = Part
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  628. else
  629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  630. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  631. LASTPART = Part
  632. end
  633. end
  634.  
  635. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  636. MakeForm(Barrel,"Cyl")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  638. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  639. MakeForm(Part,"Cyl")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  641. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  642. MakeForm(Part,"Wedge")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  645. MakeForm(Hole,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  647. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  648. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  650. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  651. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  652. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  653. coroutine.resume(coroutine.create(function()
  654. while wait() do
  655. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  656. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  657. end
  658. end))
  659.  
  660.  
  661. for _, c in pairs(Weapon:GetDescendants()) do
  662. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  663. c.Material = "Glass"
  664. c.Color = C3(0,0,0)
  665. elseif c.ClassName == "Part" and c.Name == "Eye" then
  666. c.Color = C3(1,1,1)
  667. c.Material = "Neon"
  668. end
  669. end
  670. local BODY = {}
  671. for _, c in pairs(Character:GetDescendants()) do
  672. if c:IsA("BasePart") and c.Name ~= "Handle" then
  673. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  674. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  675. end
  676. table.insert(BODY, {
  677. c,
  678. c.Parent,
  679. c.Material,
  680. c.Color,
  681. c.Transparency
  682. })
  683. elseif c:IsA("JointInstance") then
  684. table.insert(BODY, {
  685. c,
  686. c.Parent,
  687. nil,
  688. nil,
  689. nil
  690. })
  691. end
  692. end
  693. for e = 1, #BODY do
  694. if BODY[e] ~= nil then
  695. do
  696. local STUFF = BODY[e]
  697. local PART = STUFF[1]
  698. local PARENT = STUFF[2]
  699. local MATERIAL = STUFF[3]
  700. local COLOR = STUFF[4]
  701. local TRANSPARENCY = STUFF[5]
  702. if PART.ClassName == "Part" and PART ~= RootPart then
  703. PART.Material = MATERIAL
  704. PART.Color = COLOR
  705. PART.Transparency = TRANSPARENCY
  706. end
  707. PART.AncestryChanged:Connect(function()
  708. PART.Parent = PARENT
  709. end)
  710. end
  711. end
  712. end
  713. function refit()
  714. Character.Parent = workspace
  715. for e = 1, #BODY do
  716. if BODY[e] ~= nil then
  717. local STUFF = BODY[e]
  718. local PART = STUFF[1]
  719. local PARENT = STUFF[2]
  720. local MATERIAL = STUFF[3]
  721. local COLOR = STUFF[4]
  722. local TRANSPARENCY = STUFF[5]
  723. if PART:IsA("BasePart") and PART ~= RootPart then
  724. PART.Material = MATERIAL
  725. PART.Color = COLOR
  726. PART.Transparency = TRANSPARENCY
  727. end
  728. if PART.Parent ~= PARENT then
  729. Humanoid:remove()
  730. PART.Parent = PARENT
  731. Humanoid = IT("Humanoid", Character)
  732. end
  733. end
  734. end
  735. end
  736. Humanoid.Died:connect(function()
  737. refit()
  738. end)
  739. Weapon.Parent = Character
  740. for _, c in pairs(Weapon:GetChildren()) do
  741. if c.ClassName == "Part" then
  742. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  743. end
  744. end
  745. local SKILLTEXTCOLOR = C3(1,1,1)
  746. local SKILLFONT = "Arcade"
  747. local SKILLTEXTSIZE = 6
  748.  
  749. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  750. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  751. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  752. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  753. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  754. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  755.  
  756. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] WOW SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  757. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] OOF GATES XD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  758. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] TAUNT....", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  759. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MeRcY????", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  760. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWiTCH YEAH BOI", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  761. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] WaRp!?!?", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  762. local MODE = "lolxd"
  763. local CLOCKSPEED = 1.5
  764. function printbye(Name)
  765. local MESSAGES = {"BEGONE UR MOM, "}
  766. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  767. end
  768. if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then
  769. warn("Enjoy! Friends ;3")
  770. end
  771.  
  772. workspace.ChildAdded:connect(function(instance)
  773. for BANISH = 1, #TOBANISH do
  774. if TOBANISH[BANISH] ~= nil then
  775. if instance.Name == TOBANISH[BANISH] then
  776. coroutine.resume(coroutine.create(function()
  777. printbye(instance.Name)
  778. instance:ClearAllChildren()
  779. Debris:AddItem(instance,0.0005)
  780. end))
  781. end
  782. end
  783. end
  784. end)
  785.  
  786. --//=================================\\
  787. --|| DAMAGING
  788. --\\=================================//
  789.  
  790. function Banish(Foe)
  791. if Foe then
  792. coroutine.resume(coroutine.create(function()
  793. --if game.Players:FindFirstChild(Foe.Name) then
  794. table.insert(TOBANISH,Foe.Name)
  795. printbye(Foe.Name)
  796. --end
  797. Foe.Archivable = true
  798. local CLONE = Foe:Clone()
  799. Foe:Destroy()
  800. CLONE.Parent = Effects
  801. CLONE:BreakJoints()
  802. local MATERIALS = {"Glass","Neon"}
  803. for _, c in pairs(CLONE:GetDescendants()) do
  804. if c:IsA("BasePart") then
  805. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  806. CreateSound(2466940797, c, 15, 1.1, false)
  807. end
  808. c.Anchored = true
  809. c.Transparency = c.Transparency + 0.
  810. c.Material = MATERIALS[MRANDOM(1,2)]
  811. c.Color = C3(1,1,1)
  812. if c.ClassName == "MeshPart" then
  813. c.TextureID = ""
  814. end
  815. if c:FindFirstChildOfClass("SpecialMesh") then
  816. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  817. end
  818. if c:FindFirstChildOfClass("Decal") then
  819. c:FindFirstChildOfClass("Decal"):remove()
  820. end
  821. c.Name = "Banish"
  822. c.CanCollide = false
  823. else
  824. c:remove()
  825. end
  826. end
  827. local A = false
  828. for i = 1, 35 do
  829. if A == false then
  830. A = true
  831. elseif A == true then
  832. A = false
  833. end
  834. for _, c in pairs(CLONE:GetDescendants()) do
  835. if c:IsA("BasePart") then
  836. c.Anchored = true
  837. c.Material = MATERIALS[MRANDOM(1,2)]
  838. c.Transparency = c.Transparency + 0.8/35
  839. if A == false then
  840. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  841. elseif A == true then
  842. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  843. end
  844. end
  845. end
  846. Swait()
  847. end
  848. CLONE:remove()
  849. end))
  850. end
  851. end
  852.  
  853. function ApplyAoE(POSITION,RANGE,ISBANISH)
  854. local CHILDREN = workspace:GetDescendants()
  855. for index, CHILD in pairs(CHILDREN) do
  856. if CHILD.ClassName == "Model" and CHILD ~= Character then
  857. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  858. if HUM then
  859. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  860. if TORSO then
  861. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  862. if ISBANISH == true then
  863. Banish(CHILD)
  864. else
  865. if ISBANISH == "Gravity" then
  866. HUM.PlatformStand = true
  867. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  868. local grav = Instance.new("BodyPosition",TORSO)
  869. grav.D = 15
  870. grav.P = 10000
  871. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  872. grav.position = TORSO.Position
  873. grav.Name = "V3BanishForce"..Player.Name
  874. else
  875. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  876. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  877. end
  878. else
  879. HUM.PlatformStand = false
  880. end
  881. end
  882. elseif ISBANISH == "Gravity" then
  883. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  884. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  885. HUM.PlatformStand = false
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893.  
  894. --//=================================\\
  895. --|| ATTACK FUNCTIONS AND STUFF
  896. --\\=================================//
  897.  
  898. function WOW_SHOT()
  899. ATTACK = true
  900. Rooted = false
  901. for i=0, 0.05, 0.3 / Animation_Speed do
  902. Swait()
  903. turnto(Mouse.Hit.p)
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  910. end
  911. repeat
  912. for i=0, 0.05, 0.3 / Animation_Speed do
  913. Swait()
  914. turnto(Mouse.Hit.p)
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  921. end
  922. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  923. SpawnTrail(Hole.Position,POS)
  924. if HIT ~= nil then
  925. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  926. Banish(HIT.Parent)
  927. end
  928. end
  929. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  930. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  931. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  932. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  933. for i=0, 0.05, 0.3 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  941. end
  942. until KEYHOLD == false
  943. ATTACK = false
  944. Rooted = false
  945. end
  946.  
  947. function LELITS_TAUNT()
  948. ATTACK = true
  949. Rooted = true
  950. local TAUNT = CreateSound(179497874,Torso,15,1.1,false)
  951. coroutine.resume(coroutine.create(function()
  952. repeat
  953. Swait()
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960. until ATTACK == false
  961. end))
  962. repeat wait() until TAUNT.Playing == false
  963. ATTACK = false
  964. Rooted = false
  965. end
  966.  
  967. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  968. MakeForm(RightHole,"Cyl")
  969. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  970. MakeForm(LeftHole,"Cyl")
  971. function OOF_GATES()
  972. chatfunc("OOF XD")
  973. CreateSound(0, Torso, 10, 1, false)
  974. ATTACK = true
  975. Rooted = true
  976. for i=0, 0.5, 0.1 / Animation_Speed do
  977. Swait()
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  980. end
  981. for i=0, 0.5, 0.1 / Animation_Speed do
  982. Swait()
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  985. end
  986. for i=0, 0.1, 0.1 / Animation_Speed do
  987. Swait()
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  989. end
  990. local DONE = false
  991. local GATE = nil
  992. local GATESPIN = true
  993. coroutine.resume(coroutine.create(function()
  994. repeat
  995. Swait()
  996. if GATE ~= nil then
  997. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  998. end
  999. until GATESPIN == false
  1000. end))
  1001. coroutine.resume(coroutine.create(function()
  1002. repeat
  1003. Swait()
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1006. until DONE == true
  1007. Swait(50)
  1008. for i = 1, 35 do
  1009. Swait(4)
  1010. local FIRED = false
  1011. local CHILDREN = workspace:GetDescendants()
  1012. for index, CHILD in pairs(CHILDREN) do
  1013. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1014. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1015. if HUM then
  1016. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1017. if TORSO then
  1018. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1019. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1020. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1021. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1022. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1023. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1024. Banish(CHILD)
  1025. FIRED = true
  1026. break
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032. if FIRED == false then
  1033. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1034. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1035. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1036. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1037. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1038. if HITBOD ~= nil then
  1039. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1040. Banish(HITBOD.Parent)
  1041. end
  1042. end
  1043. end
  1044. end
  1045. for i = 1, 35 do
  1046. Swait(4)
  1047. local FIRED = false
  1048. local CHILDREN = workspace:GetDescendants()
  1049. for index, CHILD in pairs(CHILDREN) do
  1050. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1051. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1052. if HUM then
  1053. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1054. if TORSO then
  1055. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1056. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1057. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1058. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1059. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1060. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1061. Banish(CHILD)
  1062. FIRED = true
  1063. break
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
  1069. if FIRED == false then
  1070. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1071. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1072. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1073. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1074. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1075. if HITBOD ~= nil then
  1076. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1077. Banish(HITBOD.Parent)
  1078. end
  1079. end
  1080. end
  1081. end
  1082. for i = 1, 35 do
  1083. Swait(4)
  1084. local FIRED = false
  1085. local CHILDREN = workspace:GetDescendants()
  1086. for index, CHILD in pairs(CHILDREN) do
  1087. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1088. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1089. if HUM then
  1090. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1091. if TORSO then
  1092. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1093. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1094. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1095. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1096. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1097. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1098. Banish(CHILD)
  1099. FIRED = true
  1100. break
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106. if FIRED == false then
  1107. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1108. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1109. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1110. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1111. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1112. if HITBOD ~= nil then
  1113. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1114. Banish(HITBOD.Parent)
  1115. end
  1116. end
  1117. end
  1118. end
  1119. for i = 1, 35 do
  1120. Swait(4)
  1121. local FIRED = false
  1122. local CHILDREN = workspace:GetDescendants()
  1123. for index, CHILD in pairs(CHILDREN) do
  1124. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1125. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1126. if HUM then
  1127. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1128. if TORSO then
  1129. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1130. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1131. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1132. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1133. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1134. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1135. Banish(CHILD)
  1136. FIRED = true
  1137. break
  1138. end
  1139. end
  1140. end
  1141. end
  1142. end
  1143. if FIRED == false then
  1144. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1145. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1146. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1147. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1148. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1149. if HITBOD ~= nil then
  1150. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1151. Banish(HITBOD.Parent)
  1152. end
  1153. end
  1154. end
  1155. end
  1156. for i = 1, 35 do
  1157. Swait(4)
  1158. local FIRED = false
  1159. local CHILDREN = workspace:GetDescendants()
  1160. for index, CHILD in pairs(CHILDREN) do
  1161. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1162. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1163. if HUM then
  1164. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1165. if TORSO then
  1166. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1167. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1168. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1169. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1170. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1171. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1172. Banish(CHILD)
  1173. FIRED = true
  1174. break
  1175. end
  1176. end
  1177. end
  1178. end
  1179. end
  1180. if FIRED == false then
  1181. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1182. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1183. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1184. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1185. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1186. if HITBOD ~= nil then
  1187. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1188. Banish(HITBOD.Parent)
  1189. end
  1190. end
  1191. end
  1192. end
  1193. for i = 1, 35 do
  1194. Swait(4)
  1195. local FIRED = false
  1196. local CHILDREN = workspace:GetDescendants()
  1197. for index, CHILD in pairs(CHILDREN) do
  1198. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1199. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1200. if HUM then
  1201. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1202. if TORSO then
  1203. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1204. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1205. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1206. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1207. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1208. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1209. Banish(CHILD)
  1210. FIRED = true
  1211. break
  1212. end
  1213. end
  1214. end
  1215. end
  1216. end
  1217. if FIRED == false then
  1218. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1219. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1220. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1221. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1222. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1223. if HITBOD ~= nil then
  1224. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1225. Banish(HITBOD.Parent)
  1226. end
  1227. end
  1228. end
  1229. end
  1230. for i = 1, 35 do
  1231. Swait(4)
  1232. local FIRED = false
  1233. local CHILDREN = workspace:GetDescendants()
  1234. for index, CHILD in pairs(CHILDREN) do
  1235. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1236. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1237. if HUM then
  1238. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1239. if TORSO then
  1240. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1241. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1242. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1243. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1244. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1245. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1246. Banish(CHILD)
  1247. FIRED = true
  1248. break
  1249. end
  1250. end
  1251. end
  1252. end
  1253. end
  1254. if FIRED == false then
  1255. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1256. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1257. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1258. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1259. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1260. if HITBOD ~= nil then
  1261. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1262. Banish(HITBOD.Parent)
  1263. end
  1264. end
  1265. end
  1266. end
  1267. for i = 1, 35 do
  1268. Swait(4)
  1269. local FIRED = false
  1270. local CHILDREN = workspace:GetDescendants()
  1271. for index, CHILD in pairs(CHILDREN) do
  1272. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1273. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1274. if HUM then
  1275. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1276. if TORSO then
  1277. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1278. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1279. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1280. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1281. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1282. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1283. Banish(CHILD)
  1284. FIRED = true
  1285. break
  1286. end
  1287. end
  1288. end
  1289. end
  1290. end
  1291. if FIRED == false then
  1292. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1293. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1294. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1295. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1296. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1297. if HITBOD ~= nil then
  1298. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1299. Banish(HITBOD.Parent)
  1300. end
  1301. end
  1302. end
  1303. end
  1304. for i = 1, 45 do
  1305. Swait()
  1306. GATE.Size = GATE.Size - VT(100,0,100)
  1307. end
  1308. GATESPIN = false
  1309. GATE:remove()
  1310. end))
  1311. Swait(15)
  1312. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1313. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1314. local DECAL = IT("Decal",GATE)
  1315. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1316. DECAL.Face = "Top"
  1317. GATE.CFrame = CF(HITPOS)
  1318. CreateSound(0, GATE, 7, 1.3, false)
  1319. for i = 1, 45 do
  1320. Swait()
  1321. GATE.Size = GATE.Size + VT(16,0,16)
  1322. end
  1323. CreateSound(213603013, RightHole, 7, 1, false)
  1324. CreateSound(213603013, LeftHole, 7, 1, false)
  1325. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1326. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1327. ATTACK = false
  1328. Rooted = false
  1329. DONE = true
  1330. end
  1331.  
  1332. Player_Size = 1
  1333. function SwItCh()
  1334. ATTACK = true
  1335. Rooted = true
  1336. if MODE == "lolxd" then
  1337. for i=0, 0.5, 0.1 / Animation_Speed do
  1338. Swait()
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1341. end
  1342. for i=0, 0.5, 0.1 / Animation_Speed do
  1343. Swait()
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1346. end
  1347. for i=0, 0.1, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1350. end
  1351. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1352.  
  1353. for i=0, 0.01, 0.1 / Animation_Speed do
  1354. Swait()
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1358. end
  1359. sick.SoundId = "rbxassetid://319639950"
  1360. sick.Pitch = 0.99
  1361. CLOCKSPEED = 0.3
  1362. tecks.Text = "TRUE BANISH!??"
  1363. MODE = ""
  1364. elseif MODE == "" then
  1365. CreateSound(147722227, Torso, 4, 1.3, false)
  1366. for i=0, 0.5, 0.1 / Animation_Speed do
  1367. Swait()
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1370. end
  1371. for i=0, 0.5, 0.1 / Animation_Speed do
  1372. Swait()
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1375. end
  1376. for i=0, 0.1, 0.1 / Animation_Speed do
  1377. Swait()
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1379. end
  1380. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1381. sick.SoundId = "rbxassetid://698929986"
  1382. CLOCKSPEED = 0
  1383. tecks.Text = "DA BANISH XD"
  1384. MODE = "lolxd"
  1385. end
  1386. ATTACK = false
  1387. Rooted = false
  1388. end
  1389.  
  1390. function AttackTemplate()
  1391. ATTACK = true
  1392. Rooted = false
  1393. for i=0, 1, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1401. end
  1402. ATTACK = false
  1403. Rooted = false
  1404. end
  1405.  
  1406. --//=================================\\
  1407. --|| ASSIGN THINGS TO KEYS
  1408. --\\=================================//
  1409.  
  1410. function MouseDown(Mouse)
  1411. if ATTACK == false then
  1412. end
  1413. end
  1414.  
  1415. function MouseUp(Mouse)
  1416. HOLD = false
  1417. end
  1418.  
  1419. function KeyDown(Key)
  1420. KEYHOLD = true
  1421. if Key == "z" and ATTACK == false then
  1422. WOW_SHOT()
  1423. end
  1424.  
  1425. if Key == "f" and ATTACK == false then
  1426. OOF_GATES()
  1427. end
  1428.  
  1429. if Key == "v" and ATTACK == false then
  1430. chatfunc("OBAMA FOR PRESIDENT LOL")
  1431. wait(2)
  1432. chatfunc("U MAD BRO XDXDXDXDXD")
  1433. TOBANISH = {}
  1434. end
  1435.  
  1436. if Key == "q" and ATTACK == false then
  1437. for i=0, 0.5, 0.1 / Animation_Speed do
  1438. Swait()
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1441. end
  1442. local pos = RootPart.Position
  1443. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1444. CreateSound("1543318456", Torso, 30, 1)
  1445. end
  1446.  
  1447. if Key == "t" and ATTACK == false then
  1448. LELITS_TAUNT()
  1449. end
  1450.  
  1451. if Key == "p" and ATTACK == false then
  1452. SwItCh()
  1453. end
  1454. end
  1455.  
  1456. function KeyUp(Key)
  1457. KEYHOLD = false
  1458. end
  1459.  
  1460. Mouse.Button1Down:connect(function(NEWKEY)
  1461. MouseDown(NEWKEY)
  1462. end)
  1463. Mouse.Button1Up:connect(function(NEWKEY)
  1464. MouseUp(NEWKEY)
  1465. end)
  1466. Mouse.KeyDown:connect(function(NEWKEY)
  1467. KeyDown(NEWKEY)
  1468. end)
  1469. Mouse.KeyUp:connect(function(NEWKEY)
  1470. KeyUp(NEWKEY)
  1471. end)
  1472.  
  1473. --//=================================\\
  1474. --\\=================================//
  1475.  
  1476.  
  1477. function unanchor()
  1478. if UNANCHOR == true then
  1479. g = Character:GetChildren()
  1480. for i = 1, #g do
  1481. if g[i].ClassName == "Part" then
  1482. g[i].Anchored = false
  1483. end
  1484. end
  1485. end
  1486. end
  1487.  
  1488.  
  1489. --//=================================\\
  1490. --|| WRAP THE WHOLE SCRIPT UP
  1491. --\\=================================//
  1492.  
  1493. Humanoid.Changed:connect(function(Jump)
  1494. if Jump == "Jump" and (Disable_Jump == true) then
  1495. Humanoid.Jump = false
  1496. end
  1497. end)
  1498.  
  1499. local CONNECT = nil
  1500.  
  1501. while true do
  1502. Swait()
  1503. ANIMATE.Parent = nil
  1504. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1505. Humanoid = IT("Humanoid",Character)
  1506. end
  1507. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1508. v:Stop();
  1509. end
  1510. SINE = SINE + CHANGE
  1511. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1512. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1513. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1514. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1515. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1516. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1517. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1518. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1519. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1520. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1521. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1522. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1523. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1524. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1525. end
  1526. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1527. ANIM = "Jump"
  1528. if ATTACK == false then
  1529. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1535. end
  1536. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1537. ANIM = "Fall"
  1538. if ATTACK == false then
  1539. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1545. end
  1546. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1547. ANIM = "Idle"
  1548. if ATTACK == false then
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. end
  1556. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1557. ANIM = "Walk"
  1558. if ATTACK == false then
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1565. end
  1566. end
  1567. unanchor()
  1568. refit()
  1569. Humanoid.MaxHealth = 9000
  1570. Humanoid.Health = 9000
  1571. if Rooted == false then
  1572. Disable_Jump = false
  1573. Humanoid.WalkSpeed = Speed
  1574. elseif Rooted == true then
  1575. Disable_Jump = true
  1576. Humanoid.WalkSpeed = 0
  1577. end
  1578. end
  1579.  
  1580. --//=================================\\
  1581. --\\=================================//
  1582.  
  1583.  
  1584.  
  1585.  
  1586.  
  1587. --//====================================================\\--
  1588. --|| END OF SCRIPT
  1589. --\\====================================================//--
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