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1 | - | script.Name = "banish in a nutshell xd lmao" |
1 | + | |
2 | - | ------------------------------------------------------------------------ |
2 | + | |
3 | - | --------------------------------DA BANISH ????!!?? XD------------------- |
3 | + | |
4 | - | ------NO U DONT LEAK THUS....... begone you sKid..... XD---------------- |
4 | + | |
5 | - | ------Edit by fattie called nguyenducloi123 LOL XD---------------------- |
5 | + | |
6 | - | ------Also original by SHACKLUSTER THE SEXIEST MAN XD------------------- |
6 | + | local Player = game:GetService("Players").lolfarmer |
7 | - | ------------------------------------------------------------------------ |
7 | + | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | - | local Player = game:GetService("Players").xxxbannedxxxx |
12 | + | |
13 | - | print'no u' |
13 | + | |
14 | - | print'begone th0t!' |
14 | + | |
15 | - | print'UpDaTe 20/11/2018 xD' |
15 | + | |
16 | RightArm = Character["Right Arm"] | |
17 | LeftArm = Character["Left Arm"] | |
18 | RightLeg = Character["Right Leg"] | |
19 | LeftLeg = Character["Left Leg"] | |
20 | RootJoint = RootPart["RootJoint"] | |
21 | Neck = Torso["Neck"] | |
22 | RightShoulder = Torso["Right Shoulder"] | |
23 | LeftShoulder = Torso["Left Shoulder"] | |
24 | RightHip = Torso["Right Hip"] | |
25 | LeftHip = Torso["Left Hip"] | |
26 | local sick = Instance.new("Sound",Character) | |
27 | sick.Parent = Character | |
28 | sick:resume() | |
29 | sick.Looped = true | |
30 | sick.Volume = 5 | |
31 | sick.Pitch = 1 | |
32 | sick.SoundId = "rbxassetid://698929986" | |
33 | sick.Name = "DA BANISH LOL" | |
34 | ||
35 | function swait(num) | |
36 | if num == 0 or num == nil then | |
37 | ArtificialHB.Event:wait() | |
38 | else | |
39 | for i = 0, num do | |
40 | ArtificialHB.Event:wait() | |
41 | end | |
42 | end | |
43 | end | |
44 | ||
45 | function chatfunc(text) | |
46 | local chat = coroutine.wrap(function() | |
47 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
48 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
49 | end | |
50 | local Bill = Instance.new("BillboardGui",Character) | |
51 | Bill.Size = UDim2.new(0,100,0,40) | |
52 | Bill.StudsOffset = Vector3.new(0,3,0) | |
53 | Bill.Adornee = Character.Head | |
54 | Bill.Name = "TalkingBillBoard" | |
55 | local Hehe = Instance.new("TextLabel",Bill) | |
56 | Hehe.BackgroundTransparency = 1 | |
57 | Hehe.BorderSizePixel = 0 | |
58 | Hehe.Text = "" | |
59 | Hehe.Font = "Cartoon" | |
60 | Hehe.TextSize = 40 | |
61 | Hehe.TextStrokeTransparency = 0 | |
62 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
63 | coroutine.resume(coroutine.create(function() | |
64 | while Hehe ~= nil do | |
65 | swait() | |
66 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
67 | Hehe.Rotation = math.random(-5,5) | |
68 | Hehe.TextColor3 = Color3.new(1, 1, 1) | |
69 | Hehe.TextStrokeColor3 = Color3.new(1, 1, 1) | |
70 | end | |
71 | end)) | |
72 | for i = 1,string.len(text),1 do | |
73 | swait() | |
74 | Hehe.Text = string.sub(text,1,i) | |
75 | end | |
76 | swait(90)--Re[math.random(1, 93)] | |
77 | for i = 0, 1, .025 do | |
78 | swait() | |
79 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
80 | Hehe.TextStrokeTransparency = i | |
81 | Hehe.TextTransparency = i | |
82 | end | |
83 | Bill:Destroy() | |
84 | end) | |
85 | chat() | |
86 | end | |
87 | ||
88 | function onChatted(msg) | |
89 | chatfunc(msg) | |
90 | end | |
91 | ||
92 | Player.Chatted:connect(onChatted) | |
93 | ||
94 | local naeeym = Instance.new("BillboardGui",daway) | |
95 | naeeym.Size = UDim2.new(0,100,0,40) | |
96 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
97 | naeeym.Adornee = daway.Head | |
98 | local tecks = Instance.new("TextLabel",naeeym) | |
99 | tecks.BackgroundTransparency = 1 | |
100 | tecks.BorderSizePixel = 0 | |
101 | tecks.Text = "DA BANISH XD" | |
102 | tecks.Font = "Fantasy" | |
103 | tecks.FontSize = "Size24" | |
104 | tecks.TextStrokeTransparency = 0 | |
105 | tecks.TextStrokeColor3 = Color3.new(1,1,1) | |
106 | tecks.TextColor3 = Color3.new(1,1,1) | |
107 | tecks.Size = UDim2.new(1,0,0.5,0) | |
108 | ||
109 | IT = Instance.new | |
110 | CF = CFrame.new | |
111 | VT = Vector3.new | |
112 | RAD = math.rad | |
113 | C3 = Color3.new | |
114 | UD2 = UDim2.new | |
115 | BRICKC = BrickColor.new | |
116 | ANGLES = CFrame.Angles | |
117 | EULER = CFrame.fromEulerAnglesXYZ | |
118 | COS = math.cos | |
119 | ACOS = math.acos | |
120 | SIN = math.sin | |
121 | ASIN = math.asin | |
122 | ABS = math.abs | |
123 | MRANDOM = math.random | |
124 | FLOOR = math.floor | |
125 | ||
126 | --//=================================\\ | |
127 | --|| USEFUL VALUES | |
128 | --\\=================================// | |
129 | ||
130 | Animation_Speed = 3 | |
131 | local FORCERESET = false | |
132 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
133 | local Speed = 16 | |
134 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
135 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
136 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
137 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
138 | local DAMAGEMULTIPLIER = 1 | |
139 | local ANIM = "Idle" | |
140 | local ATTACK = false | |
141 | local EQUIPPED = false | |
142 | local HOLD = false | |
143 | local COMBO = 1 | |
144 | local Rooted = false | |
145 | local SINE = 1 | |
146 | local KEYHOLD = false | |
147 | local CHANGE = 2 / Animation_Speed | |
148 | local WALKINGANIM = false | |
149 | local VALUE1 = false | |
150 | local VALUE2 = false | |
151 | local ROBLOXIDLEANIMATION = IT("Animation") | |
152 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
153 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
154 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
155 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
156 | WEAPONGUI.Name = "BanishV3Gui" | |
157 | local Weapon = IT("Model") | |
158 | Weapon.Name = "Adds" | |
159 | local Effects = IT("Folder", Weapon) | |
160 | Effects.Name = "Effects" | |
161 | local ANIMATOR = Humanoid.Animator | |
162 | local ANIMATE = Character:FindFirstChild("Animate") | |
163 | local UNANCHOR = true | |
164 | local TOBANISH = {} | |
165 | script.Parent = PlayerGui | |
166 | ||
167 | --//=================================\\ | |
168 | --\\=================================// | |
169 | ||
170 | ||
171 | --//=================================\\ | |
172 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
173 | --\\=================================// | |
174 | ||
175 | ArtificialHB = Instance.new("BindableEvent", script) | |
176 | ArtificialHB.Name = "ArtificialHB" | |
177 | ||
178 | script:WaitForChild("ArtificialHB") | |
179 | ||
180 | frame = Frame_Speed | |
181 | tf = 0 | |
182 | allowframeloss = false | |
183 | tossremainder = false | |
184 | lastframe = tick() | |
185 | script.ArtificialHB:Fire() | |
186 | ||
187 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
188 | tf = tf + s | |
189 | if tf >= frame then | |
190 | if allowframeloss then | |
191 | script.ArtificialHB:Fire() | |
192 | lastframe = tick() | |
193 | else | |
194 | for i = 1, math.floor(tf / frame) do | |
195 | script.ArtificialHB:Fire() | |
196 | end | |
197 | lastframe = tick() | |
198 | end | |
199 | if tossremainder then | |
200 | tf = 0 | |
201 | else | |
202 | tf = tf - frame * math.floor(tf / frame) | |
203 | end | |
204 | end | |
205 | end) | |
206 | ||
207 | --//=================================\\ | |
208 | --\\=================================// | |
209 | ||
210 | --//=================================\\ | |
211 | --|| SOME FUNCTIONS | |
212 | --\\=================================// | |
213 | ||
214 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
215 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
216 | end | |
217 | ||
218 | function PositiveAngle(NUMBER) | |
219 | if NUMBER >= 0 then | |
220 | NUMBER = 0 | |
221 | end | |
222 | return NUMBER | |
223 | end | |
224 | ||
225 | function NegativeAngle(NUMBER) | |
226 | if NUMBER <= 0 then | |
227 | NUMBER = 0 | |
228 | end | |
229 | return NUMBER | |
230 | end | |
231 | ||
232 | function Swait(NUMBER) | |
233 | if NUMBER == 0 or NUMBER == nil then | |
234 | ArtificialHB.Event:wait() | |
235 | else | |
236 | for i = 1, NUMBER do | |
237 | ArtificialHB.Event:wait() | |
238 | end | |
239 | end | |
240 | end | |
241 | ||
242 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
243 | local NEWMESH = IT(MESH) | |
244 | if MESH == "SpecialMesh" then | |
245 | NEWMESH.MeshType = MESHTYPE | |
246 | if MESHID ~= "nil" and MESHID ~= "" then | |
247 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
248 | end | |
249 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
250 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
251 | end | |
252 | end | |
253 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
254 | NEWMESH.Scale = SCALE | |
255 | NEWMESH.Parent = PARENT | |
256 | return NEWMESH | |
257 | end | |
258 | ||
259 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
260 | local NEWPART = IT("Part") | |
261 | NEWPART.formFactor = FORMFACTOR | |
262 | NEWPART.Reflectance = REFLECTANCE | |
263 | NEWPART.Transparency = TRANSPARENCY | |
264 | NEWPART.CanCollide = false | |
265 | NEWPART.Locked = true | |
266 | NEWPART.Anchored = true | |
267 | if ANCHOR == false then | |
268 | NEWPART.Anchored = false | |
269 | end | |
270 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
271 | NEWPART.Name = NAME | |
272 | NEWPART.Size = SIZE | |
273 | NEWPART.Position = Torso.Position | |
274 | NEWPART.Material = MATERIAL | |
275 | NEWPART:BreakJoints() | |
276 | NEWPART.Parent = PARENT | |
277 | return NEWPART | |
278 | end | |
279 | ||
280 | local function weldBetween(a, b) | |
281 | local weldd = Instance.new("ManualWeld") | |
282 | weldd.Part0 = a | |
283 | weldd.Part1 = b | |
284 | weldd.C0 = CFrame.new() | |
285 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
286 | weldd.Parent = a | |
287 | return weldd | |
288 | end | |
289 | ||
290 | ||
291 | function QuaternionFromCFrame(cf) | |
292 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
293 | local trace = m00 + m11 + m22 | |
294 | if trace > 0 then | |
295 | local s = math.sqrt(1 + trace) | |
296 | local recip = 0.5 / s | |
297 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
298 | else | |
299 | local i = 0 | |
300 | if m11 > m00 then | |
301 | i = 1 | |
302 | end | |
303 | if m22 > (i == 0 and m00 or m11) then | |
304 | i = 2 | |
305 | end | |
306 | if i == 0 then | |
307 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
308 | local recip = 0.5 / s | |
309 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
310 | elseif i == 1 then | |
311 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
312 | local recip = 0.5 / s | |
313 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
314 | elseif i == 2 then | |
315 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
316 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
317 | end | |
318 | end | |
319 | end | |
320 | ||
321 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
322 | local xs, ys, zs = x + x, y + y, z + z | |
323 | local wx, wy, wz = w * xs, w * ys, w * zs | |
324 | local xx = x * xs | |
325 | local xy = x * ys | |
326 | local xz = x * zs | |
327 | local yy = y * ys | |
328 | local yz = y * zs | |
329 | local zz = z * zs | |
330 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
331 | end | |
332 | ||
333 | function QuaternionSlerp(a, b, t) | |
334 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
335 | local startInterp, finishInterp; | |
336 | if cosTheta >= 0.0001 then | |
337 | if (1 - cosTheta) > 0.0001 then | |
338 | local theta = ACOS(cosTheta) | |
339 | local invSinTheta = 1 / SIN(theta) | |
340 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
341 | finishInterp = SIN(t * theta) * invSinTheta | |
342 | else | |
343 | startInterp = 1 - t | |
344 | finishInterp = t | |
345 | end | |
346 | else | |
347 | if (1 + cosTheta) > 0.0001 then | |
348 | local theta = ACOS(-cosTheta) | |
349 | local invSinTheta = 1 / SIN(theta) | |
350 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
351 | finishInterp = SIN(t * theta) * invSinTheta | |
352 | else | |
353 | startInterp = t - 1 | |
354 | finishInterp = t | |
355 | end | |
356 | end | |
357 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
358 | end | |
359 | ||
360 | function Clerp(a, b, t) | |
361 | local qa = {QuaternionFromCFrame(a)} | |
362 | local qb = {QuaternionFromCFrame(b)} | |
363 | local ax, ay, az = a.x, a.y, a.z | |
364 | local bx, by, bz = b.x, b.y, b.z | |
365 | local _t = 1 - t | |
366 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
367 | end | |
368 | ||
369 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
370 | local frame = IT("Frame") | |
371 | frame.BackgroundTransparency = TRANSPARENCY | |
372 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
373 | frame.Position = POSITION | |
374 | frame.Size = SIZE | |
375 | frame.BackgroundColor3 = COLOR | |
376 | frame.BorderColor3 = BORDERCOLOR | |
377 | frame.Name = NAME | |
378 | frame.Parent = PARENT | |
379 | return frame | |
380 | end | |
381 | ||
382 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
383 | local label = IT("TextLabel") | |
384 | label.BackgroundTransparency = 1 | |
385 | label.Size = UD2(1, 0, 1, 0) | |
386 | label.Position = UD2(0, 0, 0, 0) | |
387 | label.TextColor3 = TEXTCOLOR | |
388 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
389 | label.TextTransparency = TRANSPARENCY | |
390 | label.FontSize = TEXTFONTSIZE | |
391 | label.Font = TEXTFONT | |
392 | label.BorderSizePixel = BORDERSIZEPIXEL | |
393 | label.TextScaled = false | |
394 | label.Text = TEXT | |
395 | label.Name = NAME | |
396 | label.Parent = PARENT | |
397 | return label | |
398 | end | |
399 | ||
400 | function NoOutlines(PART) | |
401 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
402 | end | |
403 | ||
404 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
405 | local NEWWELD = IT(TYPE) | |
406 | NEWWELD.Part0 = PART0 | |
407 | NEWWELD.Part1 = PART1 | |
408 | NEWWELD.C0 = C0 | |
409 | NEWWELD.C1 = C1 | |
410 | NEWWELD.Parent = PARENT | |
411 | return NEWWELD | |
412 | end | |
413 | ||
414 | local S = IT("Sound") | |
415 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
416 | local NEWSOUND = nil | |
417 | coroutine.resume(coroutine.create(function() | |
418 | NEWSOUND = S:Clone() | |
419 | NEWSOUND.Parent = PARENT | |
420 | NEWSOUND.Volume = VOLUME | |
421 | NEWSOUND.Pitch = PITCH | |
422 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
423 | NEWSOUND:play() | |
424 | if DOESLOOP == true then | |
425 | NEWSOUND.Looped = true | |
426 | else | |
427 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
428 | NEWSOUND:remove() | |
429 | end | |
430 | end)) | |
431 | return NEWSOUND | |
432 | end | |
433 | ||
434 | function CFrameFromTopBack(at, top, back) | |
435 | local right = top:Cross(back) | |
436 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
437 | end | |
438 | ||
439 | --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
440 | function WACKYEFFECT(Table) | |
441 | local TYPE = (Table.EffectType or "Sphere") | |
442 | local SIZE = (Table.Size or VT(0,0,0)) | |
443 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
444 | local TRANSPARENCY = (Table.Transparency or 0) | |
445 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
446 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
447 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
448 | local ROTATION1 = (Table.RotationX or 0) | |
449 | local ROTATION2 = (Table.RotationY or 0) | |
450 | local ROTATION3 = (Table.RotationZ or 0) | |
451 | local MATERIAL = (Table.Material or "Neon") | |
452 | local COLOR = (Table.Color or C3(0,1,0)) | |
453 | local TIME = (Table.Time or 45) | |
454 | local SOUNDID = (Table.SoundID or nil) | |
455 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
456 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
457 | coroutine.resume(coroutine.create(function() | |
458 | local PLAYSSOUND = false | |
459 | local SOUND = nil | |
460 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true) | |
461 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
462 | PLAYSSOUND = true | |
463 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
464 | end | |
465 | EFFECT.Color = COLOR | |
466 | local MSH = nil | |
467 | if TYPE == "Sphere" then | |
468 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
469 | elseif TYPE == "Block" then | |
470 | MSH = IT("BlockMesh",EFFECT) | |
471 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
472 | elseif TYPE == "Wave" then | |
473 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
474 | elseif TYPE == "Ring" then | |
475 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
476 | elseif TYPE == "Slash" then | |
477 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
478 | elseif TYPE == "Round Slash" then | |
479 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
480 | elseif TYPE == "Swirl" then | |
481 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
482 | elseif TYPE == "Skull" then | |
483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
484 | elseif TYPE == "Crystal" then | |
485 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
486 | end | |
487 | if MSH ~= nil then | |
488 | local MOVESPEED = nil | |
489 | if MOVEDIRECTION ~= nil then | |
490 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
491 | end | |
492 | local GROWTH = SIZE - ENDSIZE | |
493 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
494 | if TYPE == "Block" then | |
495 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
496 | else | |
497 | EFFECT.CFrame = CFRAME | |
498 | end | |
499 | for LOOP = 1, TIME+1 do | |
500 | Swait() | |
501 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
502 | if TYPE == "Wave" then | |
503 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
504 | end | |
505 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
506 | if TYPE == "Block" then | |
507 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
508 | else | |
509 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
510 | end | |
511 | if MOVEDIRECTION ~= nil then | |
512 | local ORI = EFFECT.Orientation | |
513 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
514 | EFFECT.Orientation = ORI | |
515 | end | |
516 | end | |
517 | if PLAYSSOUND == false then | |
518 | EFFECT:remove() | |
519 | else | |
520 | SOUND.Stopped:Connect(function() | |
521 | EFFECT:remove() | |
522 | end) | |
523 | end | |
524 | else | |
525 | if PLAYSSOUND == false then | |
526 | EFFECT:remove() | |
527 | else | |
528 | repeat Swait() until SOUND.Playing == false | |
529 | EFFECT:remove() | |
530 | end | |
531 | end | |
532 | end)) | |
533 | end | |
534 | ||
535 | function MakeForm(PART,TYPE) | |
536 | if TYPE == "Cyl" then | |
537 | local MSH = IT("CylinderMesh",PART) | |
538 | elseif TYPE == "Ball" then | |
539 | local MSH = IT("SpecialMesh",PART) | |
540 | MSH.MeshType = "Sphere" | |
541 | elseif TYPE == "Wedge" then | |
542 | local MSH = IT("SpecialMesh",PART) | |
543 | MSH.MeshType = "Wedge" | |
544 | end | |
545 | end | |
546 | ||
547 | function SpawnTrail(FROM,TO,BIG) | |
548 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1)) | |
549 | MakeForm(TRAIL,"Cyl") | |
550 | local DIST = (FROM - TO).Magnitude | |
551 | if BIG == true then | |
552 | TRAIL.Size = VT(10,DIST,10) | |
553 | else | |
554 | TRAIL.Size = VT(10,DIST,10) | |
555 | end | |
556 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
557 | coroutine.resume(coroutine.create(function() | |
558 | for i = 1, 5 do | |
559 | Swait() | |
560 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
561 | end | |
562 | TRAIL:remove() | |
563 | end)) | |
564 | end | |
565 | ||
566 | Debris = game:GetService("Debris") | |
567 | ||
568 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
569 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
570 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
571 | end | |
572 | ||
573 | function turnto(position) | |
574 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
575 | end | |
576 | ||
577 | --//=================================\\ | |
578 | --|| WEAPON CREATION | |
579 | --\\=================================// | |
580 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
581 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
582 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
583 | MakeForm(Part,"Wedge") | |
584 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
585 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
586 | MakeForm(Part,"Wedge") | |
587 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
588 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
589 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
590 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
591 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
592 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
593 | MakeForm(Part,"Cyl") | |
594 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
595 | for i = 1, 8 do | |
596 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
597 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
598 | end | |
599 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
600 | MakeForm(Part,"Cyl") | |
601 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
602 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
603 | MakeForm(Part,"Ball") | |
604 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
605 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
606 | MakeForm(Part,"Wedge") | |
607 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
608 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
609 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
610 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
611 | MakeForm(Part,"Cyl") | |
612 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
613 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
614 | MakeForm(Part,"Cyl") | |
615 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
616 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
617 | MakeForm(Part,"Cyl") | |
618 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
619 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
620 | MakeForm(Part,"Wedge") | |
621 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
622 | local LASTPART = Handle | |
623 | for i = 1, 10 do | |
624 | if LASTPART == Handle then | |
625 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
626 | LASTPART = Part | |
627 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
628 | else | |
629 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
630 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
631 | LASTPART = Part | |
632 | end | |
633 | end | |
634 | ||
635 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
636 | MakeForm(Barrel,"Cyl") | |
637 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
638 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
639 | MakeForm(Part,"Cyl") | |
640 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
641 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
642 | MakeForm(Part,"Wedge") | |
643 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
644 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
645 | MakeForm(Hole,"Cyl") | |
646 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
647 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
648 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
649 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
650 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
651 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
652 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
653 | coroutine.resume(coroutine.create(function() | |
654 | while wait() do | |
655 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
656 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
657 | end | |
658 | end)) | |
659 | ||
660 | ||
661 | for _, c in pairs(Weapon:GetDescendants()) do | |
662 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
663 | c.Material = "Glass" | |
664 | c.Color = C3(0,0,0) | |
665 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
666 | c.Color = C3(1,1,1) | |
667 | c.Material = "Neon" | |
668 | end | |
669 | end | |
670 | local BODY = {} | |
671 | for _, c in pairs(Character:GetDescendants()) do | |
672 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
673 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
674 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
675 | end | |
676 | table.insert(BODY, { | |
677 | c, | |
678 | c.Parent, | |
679 | c.Material, | |
680 | c.Color, | |
681 | c.Transparency | |
682 | }) | |
683 | elseif c:IsA("JointInstance") then | |
684 | table.insert(BODY, { | |
685 | c, | |
686 | c.Parent, | |
687 | nil, | |
688 | nil, | |
689 | nil | |
690 | }) | |
691 | end | |
692 | end | |
693 | for e = 1, #BODY do | |
694 | if BODY[e] ~= nil then | |
695 | do | |
696 | local STUFF = BODY[e] | |
697 | local PART = STUFF[1] | |
698 | local PARENT = STUFF[2] | |
699 | local MATERIAL = STUFF[3] | |
700 | local COLOR = STUFF[4] | |
701 | local TRANSPARENCY = STUFF[5] | |
702 | if PART.ClassName == "Part" and PART ~= RootPart then | |
703 | PART.Material = MATERIAL | |
704 | PART.Color = COLOR | |
705 | PART.Transparency = TRANSPARENCY | |
706 | end | |
707 | PART.AncestryChanged:Connect(function() | |
708 | PART.Parent = PARENT | |
709 | end) | |
710 | end | |
711 | end | |
712 | end | |
713 | function refit() | |
714 | Character.Parent = workspace | |
715 | for e = 1, #BODY do | |
716 | if BODY[e] ~= nil then | |
717 | local STUFF = BODY[e] | |
718 | local PART = STUFF[1] | |
719 | local PARENT = STUFF[2] | |
720 | local MATERIAL = STUFF[3] | |
721 | local COLOR = STUFF[4] | |
722 | local TRANSPARENCY = STUFF[5] | |
723 | if PART:IsA("BasePart") and PART ~= RootPart then | |
724 | PART.Material = MATERIAL | |
725 | PART.Color = COLOR | |
726 | PART.Transparency = TRANSPARENCY | |
727 | end | |
728 | if PART.Parent ~= PARENT then | |
729 | Humanoid:remove() | |
730 | PART.Parent = PARENT | |
731 | Humanoid = IT("Humanoid", Character) | |
732 | end | |
733 | end | |
734 | end | |
735 | end | |
736 | Humanoid.Died:connect(function() | |
737 | refit() | |
738 | end) | |
739 | Weapon.Parent = Character | |
740 | for _, c in pairs(Weapon:GetChildren()) do | |
741 | if c.ClassName == "Part" then | |
742 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
743 | end | |
744 | end | |
745 | local SKILLTEXTCOLOR = C3(1,1,1) | |
746 | local SKILLFONT = "Arcade" | |
747 | local SKILLTEXTSIZE = 6 | |
748 | ||
749 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
750 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
751 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
752 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
753 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
754 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
755 | ||
756 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] WOW SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
757 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] OOF GATES XD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
758 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] TAUNT....", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
759 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MeRcY????", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
760 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWiTCH YEAH BOI", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
761 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] WaRp!?!?", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
762 | local MODE = "lolxd" | |
763 | local CLOCKSPEED = 1.5 | |
764 | function printbye(Name) | |
765 | local MESSAGES = {"BEGONE UR MOM, "} | |
766 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
767 | end | |
768 | if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then | |
769 | warn("Enjoy! Friends ;3") | |
770 | end | |
771 | ||
772 | workspace.ChildAdded:connect(function(instance) | |
773 | for BANISH = 1, #TOBANISH do | |
774 | if TOBANISH[BANISH] ~= nil then | |
775 | if instance.Name == TOBANISH[BANISH] then | |
776 | coroutine.resume(coroutine.create(function() | |
777 | printbye(instance.Name) | |
778 | instance:ClearAllChildren() | |
779 | Debris:AddItem(instance,0.0005) | |
780 | end)) | |
781 | end | |
782 | end | |
783 | end | |
784 | end) | |
785 | ||
786 | --//=================================\\ | |
787 | --|| DAMAGING | |
788 | --\\=================================// | |
789 | ||
790 | function Banish(Foe) | |
791 | if Foe then | |
792 | coroutine.resume(coroutine.create(function() | |
793 | --if game.Players:FindFirstChild(Foe.Name) then | |
794 | table.insert(TOBANISH,Foe.Name) | |
795 | printbye(Foe.Name) | |
796 | --end | |
797 | Foe.Archivable = true | |
798 | local CLONE = Foe:Clone() | |
799 | Foe:Destroy() | |
800 | CLONE.Parent = Effects | |
801 | CLONE:BreakJoints() | |
802 | local MATERIALS = {"Glass","Neon"} | |
803 | for _, c in pairs(CLONE:GetDescendants()) do | |
804 | if c:IsA("BasePart") then | |
805 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
806 | CreateSound(2466940797, c, 15, 1.1, false) | |
807 | end | |
808 | c.Anchored = true | |
809 | c.Transparency = c.Transparency + 0. | |
810 | c.Material = MATERIALS[MRANDOM(1,2)] | |
811 | c.Color = C3(1,1,1) | |
812 | if c.ClassName == "MeshPart" then | |
813 | c.TextureID = "" | |
814 | end | |
815 | if c:FindFirstChildOfClass("SpecialMesh") then | |
816 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
817 | end | |
818 | if c:FindFirstChildOfClass("Decal") then | |
819 | c:FindFirstChildOfClass("Decal"):remove() | |
820 | end | |
821 | c.Name = "Banish" | |
822 | c.CanCollide = false | |
823 | else | |
824 | c:remove() | |
825 | end | |
826 | end | |
827 | local A = false | |
828 | for i = 1, 35 do | |
829 | if A == false then | |
830 | A = true | |
831 | elseif A == true then | |
832 | A = false | |
833 | end | |
834 | for _, c in pairs(CLONE:GetDescendants()) do | |
835 | if c:IsA("BasePart") then | |
836 | c.Anchored = true | |
837 | c.Material = MATERIALS[MRANDOM(1,2)] | |
838 | c.Transparency = c.Transparency + 0.8/35 | |
839 | if A == false then | |
840 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
841 | elseif A == true then | |
842 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
843 | end | |
844 | end | |
845 | end | |
846 | Swait() | |
847 | end | |
848 | CLONE:remove() | |
849 | end)) | |
850 | end | |
851 | end | |
852 | ||
853 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
854 | local CHILDREN = workspace:GetDescendants() | |
855 | for index, CHILD in pairs(CHILDREN) do | |
856 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
857 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
858 | if HUM then | |
859 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
860 | if TORSO then | |
861 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
862 | if ISBANISH == true then | |
863 | Banish(CHILD) | |
864 | else | |
865 | if ISBANISH == "Gravity" then | |
866 | HUM.PlatformStand = true | |
867 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
868 | local grav = Instance.new("BodyPosition",TORSO) | |
869 | grav.D = 15 | |
870 | grav.P = 10000 | |
871 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
872 | grav.position = TORSO.Position | |
873 | grav.Name = "V3BanishForce"..Player.Name | |
874 | else | |
875 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
876 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
877 | end | |
878 | else | |
879 | HUM.PlatformStand = false | |
880 | end | |
881 | end | |
882 | elseif ISBANISH == "Gravity" then | |
883 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
884 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
885 | HUM.PlatformStand = false | |
886 | end | |
887 | end | |
888 | end | |
889 | end | |
890 | end | |
891 | end | |
892 | end | |
893 | ||
894 | --//=================================\\ | |
895 | --|| ATTACK FUNCTIONS AND STUFF | |
896 | --\\=================================// | |
897 | ||
898 | function WOW_SHOT() | |
899 | ATTACK = true | |
900 | Rooted = false | |
901 | for i=0, 0.05, 0.3 / Animation_Speed do | |
902 | Swait() | |
903 | turnto(Mouse.Hit.p) | |
904 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
907 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
908 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
909 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
910 | end | |
911 | repeat | |
912 | for i=0, 0.05, 0.3 / Animation_Speed do | |
913 | Swait() | |
914 | turnto(Mouse.Hit.p) | |
915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
921 | end | |
922 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
923 | SpawnTrail(Hole.Position,POS) | |
924 | if HIT ~= nil then | |
925 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
926 | Banish(HIT.Parent) | |
927 | end | |
928 | end | |
929 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
930 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
931 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
932 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
933 | for i=0, 0.05, 0.3 / Animation_Speed do | |
934 | Swait() | |
935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
941 | end | |
942 | until KEYHOLD == false | |
943 | ATTACK = false | |
944 | Rooted = false | |
945 | end | |
946 | ||
947 | function LELITS_TAUNT() | |
948 | ATTACK = true | |
949 | Rooted = true | |
950 | local TAUNT = CreateSound(179497874,Torso,15,1.1,false) | |
951 | coroutine.resume(coroutine.create(function() | |
952 | repeat | |
953 | Swait() | |
954 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
955 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
956 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
957 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
958 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
960 | until ATTACK == false | |
961 | end)) | |
962 | repeat wait() until TAUNT.Playing == false | |
963 | ATTACK = false | |
964 | Rooted = false | |
965 | end | |
966 | ||
967 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
968 | MakeForm(RightHole,"Cyl") | |
969 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
970 | MakeForm(LeftHole,"Cyl") | |
971 | function OOF_GATES() | |
972 | chatfunc("OOF XD") | |
973 | CreateSound(0, Torso, 10, 1, false) | |
974 | ATTACK = true | |
975 | Rooted = true | |
976 | for i=0, 0.5, 0.1 / Animation_Speed do | |
977 | Swait() | |
978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
980 | end | |
981 | for i=0, 0.5, 0.1 / Animation_Speed do | |
982 | Swait() | |
983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
985 | end | |
986 | for i=0, 0.1, 0.1 / Animation_Speed do | |
987 | Swait() | |
988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
989 | end | |
990 | local DONE = false | |
991 | local GATE = nil | |
992 | local GATESPIN = true | |
993 | coroutine.resume(coroutine.create(function() | |
994 | repeat | |
995 | Swait() | |
996 | if GATE ~= nil then | |
997 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
998 | end | |
999 | until GATESPIN == false | |
1000 | end)) | |
1001 | coroutine.resume(coroutine.create(function() | |
1002 | repeat | |
1003 | Swait() | |
1004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1006 | until DONE == true | |
1007 | Swait(50) | |
1008 | for i = 1, 35 do | |
1009 | Swait(4) | |
1010 | local FIRED = false | |
1011 | local CHILDREN = workspace:GetDescendants() | |
1012 | for index, CHILD in pairs(CHILDREN) do | |
1013 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1014 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1015 | if HUM then | |
1016 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1017 | if TORSO then | |
1018 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1019 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1020 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1021 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1022 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1023 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1024 | Banish(CHILD) | |
1025 | FIRED = true | |
1026 | break | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | end | |
1032 | if FIRED == false then | |
1033 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1034 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1035 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1036 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1037 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1038 | if HITBOD ~= nil then | |
1039 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1040 | Banish(HITBOD.Parent) | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | for i = 1, 35 do | |
1046 | Swait(4) | |
1047 | local FIRED = false | |
1048 | local CHILDREN = workspace:GetDescendants() | |
1049 | for index, CHILD in pairs(CHILDREN) do | |
1050 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1051 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1052 | if HUM then | |
1053 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1054 | if TORSO then | |
1055 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1056 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1057 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1058 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1059 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1060 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1061 | Banish(CHILD) | |
1062 | FIRED = true | |
1063 | break | |
1064 | end | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | if FIRED == false then | |
1070 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1071 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1072 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1073 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1074 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1075 | if HITBOD ~= nil then | |
1076 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1077 | Banish(HITBOD.Parent) | |
1078 | end | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | for i = 1, 35 do | |
1083 | Swait(4) | |
1084 | local FIRED = false | |
1085 | local CHILDREN = workspace:GetDescendants() | |
1086 | for index, CHILD in pairs(CHILDREN) do | |
1087 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1088 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1089 | if HUM then | |
1090 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1091 | if TORSO then | |
1092 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1093 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1094 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1095 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1096 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1097 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1098 | Banish(CHILD) | |
1099 | FIRED = true | |
1100 | break | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | if FIRED == false then | |
1107 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1108 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1109 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1110 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1111 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1112 | if HITBOD ~= nil then | |
1113 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1114 | Banish(HITBOD.Parent) | |
1115 | end | |
1116 | end | |
1117 | end | |
1118 | end | |
1119 | for i = 1, 35 do | |
1120 | Swait(4) | |
1121 | local FIRED = false | |
1122 | local CHILDREN = workspace:GetDescendants() | |
1123 | for index, CHILD in pairs(CHILDREN) do | |
1124 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1125 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1126 | if HUM then | |
1127 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1128 | if TORSO then | |
1129 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1130 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1131 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1132 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1133 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1134 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1135 | Banish(CHILD) | |
1136 | FIRED = true | |
1137 | break | |
1138 | end | |
1139 | end | |
1140 | end | |
1141 | end | |
1142 | end | |
1143 | if FIRED == false then | |
1144 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1145 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1146 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1147 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1148 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1149 | if HITBOD ~= nil then | |
1150 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1151 | Banish(HITBOD.Parent) | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | end | |
1156 | for i = 1, 35 do | |
1157 | Swait(4) | |
1158 | local FIRED = false | |
1159 | local CHILDREN = workspace:GetDescendants() | |
1160 | for index, CHILD in pairs(CHILDREN) do | |
1161 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1162 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1163 | if HUM then | |
1164 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1165 | if TORSO then | |
1166 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1167 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1168 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1169 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1170 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1171 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1172 | Banish(CHILD) | |
1173 | FIRED = true | |
1174 | break | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | if FIRED == false then | |
1181 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1182 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1183 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1184 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1185 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1186 | if HITBOD ~= nil then | |
1187 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1188 | Banish(HITBOD.Parent) | |
1189 | end | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | for i = 1, 35 do | |
1194 | Swait(4) | |
1195 | local FIRED = false | |
1196 | local CHILDREN = workspace:GetDescendants() | |
1197 | for index, CHILD in pairs(CHILDREN) do | |
1198 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1199 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1200 | if HUM then | |
1201 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1202 | if TORSO then | |
1203 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1204 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1205 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1206 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1207 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1208 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1209 | Banish(CHILD) | |
1210 | FIRED = true | |
1211 | break | |
1212 | end | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | if FIRED == false then | |
1218 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1219 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1220 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1221 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1222 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1223 | if HITBOD ~= nil then | |
1224 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1225 | Banish(HITBOD.Parent) | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | for i = 1, 35 do | |
1231 | Swait(4) | |
1232 | local FIRED = false | |
1233 | local CHILDREN = workspace:GetDescendants() | |
1234 | for index, CHILD in pairs(CHILDREN) do | |
1235 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1236 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1237 | if HUM then | |
1238 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1239 | if TORSO then | |
1240 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1241 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1242 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1243 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1244 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1245 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1246 | Banish(CHILD) | |
1247 | FIRED = true | |
1248 | break | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | if FIRED == false then | |
1255 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1256 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1257 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1258 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1259 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1260 | if HITBOD ~= nil then | |
1261 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1262 | Banish(HITBOD.Parent) | |
1263 | end | |
1264 | end | |
1265 | end | |
1266 | end | |
1267 | for i = 1, 35 do | |
1268 | Swait(4) | |
1269 | local FIRED = false | |
1270 | local CHILDREN = workspace:GetDescendants() | |
1271 | for index, CHILD in pairs(CHILDREN) do | |
1272 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1273 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1274 | if HUM then | |
1275 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1276 | if TORSO then | |
1277 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1278 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1279 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1280 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1281 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1282 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1283 | Banish(CHILD) | |
1284 | FIRED = true | |
1285 | break | |
1286 | end | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | if FIRED == false then | |
1292 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1293 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1294 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1295 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1296 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1297 | if HITBOD ~= nil then | |
1298 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1299 | Banish(HITBOD.Parent) | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | for i = 1, 45 do | |
1305 | Swait() | |
1306 | GATE.Size = GATE.Size - VT(100,0,100) | |
1307 | end | |
1308 | GATESPIN = false | |
1309 | GATE:remove() | |
1310 | end)) | |
1311 | Swait(15) | |
1312 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1313 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0)) | |
1314 | local DECAL = IT("Decal",GATE) | |
1315 | DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411" | |
1316 | DECAL.Face = "Top" | |
1317 | GATE.CFrame = CF(HITPOS) | |
1318 | CreateSound(0, GATE, 7, 1.3, false) | |
1319 | for i = 1, 45 do | |
1320 | Swait() | |
1321 | GATE.Size = GATE.Size + VT(16,0,16) | |
1322 | end | |
1323 | CreateSound(213603013, RightHole, 7, 1, false) | |
1324 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1325 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1326 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1327 | ATTACK = false | |
1328 | Rooted = false | |
1329 | DONE = true | |
1330 | end | |
1331 | ||
1332 | Player_Size = 1 | |
1333 | function SwItCh() | |
1334 | ATTACK = true | |
1335 | Rooted = true | |
1336 | if MODE == "lolxd" then | |
1337 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1338 | Swait() | |
1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1341 | end | |
1342 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1343 | Swait() | |
1344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1346 | end | |
1347 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1348 | Swait() | |
1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1350 | end | |
1351 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1352 | ||
1353 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1354 | Swait() | |
1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1358 | end | |
1359 | sick.SoundId = "rbxassetid://319639950" | |
1360 | sick.Pitch = 0.99 | |
1361 | CLOCKSPEED = 0.3 | |
1362 | tecks.Text = "TRUE BANISH!??" | |
1363 | MODE = "" | |
1364 | elseif MODE == "" then | |
1365 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1366 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1367 | Swait() | |
1368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1370 | end | |
1371 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1372 | Swait() | |
1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1375 | end | |
1376 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1377 | Swait() | |
1378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1379 | end | |
1380 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1381 | sick.SoundId = "rbxassetid://698929986" | |
1382 | CLOCKSPEED = 0 | |
1383 | tecks.Text = "DA BANISH XD" | |
1384 | MODE = "lolxd" | |
1385 | end | |
1386 | ATTACK = false | |
1387 | Rooted = false | |
1388 | end | |
1389 | ||
1390 | function AttackTemplate() | |
1391 | ATTACK = true | |
1392 | Rooted = false | |
1393 | for i=0, 1, 0.1 / Animation_Speed do | |
1394 | Swait() | |
1395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1401 | end | |
1402 | ATTACK = false | |
1403 | Rooted = false | |
1404 | end | |
1405 | ||
1406 | --//=================================\\ | |
1407 | --|| ASSIGN THINGS TO KEYS | |
1408 | --\\=================================// | |
1409 | ||
1410 | function MouseDown(Mouse) | |
1411 | if ATTACK == false then | |
1412 | end | |
1413 | end | |
1414 | ||
1415 | function MouseUp(Mouse) | |
1416 | HOLD = false | |
1417 | end | |
1418 | ||
1419 | function KeyDown(Key) | |
1420 | KEYHOLD = true | |
1421 | if Key == "z" and ATTACK == false then | |
1422 | WOW_SHOT() | |
1423 | end | |
1424 | ||
1425 | if Key == "f" and ATTACK == false then | |
1426 | OOF_GATES() | |
1427 | end | |
1428 | ||
1429 | if Key == "v" and ATTACK == false then | |
1430 | chatfunc("OBAMA FOR PRESIDENT LOL") | |
1431 | wait(2) | |
1432 | chatfunc("U MAD BRO XDXDXDXDXD") | |
1433 | TOBANISH = {} | |
1434 | end | |
1435 | ||
1436 | if Key == "q" and ATTACK == false then | |
1437 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1438 | Swait() | |
1439 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1440 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1441 | end | |
1442 | local pos = RootPart.Position | |
1443 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
1444 | CreateSound("1543318456", Torso, 30, 1) | |
1445 | end | |
1446 | ||
1447 | if Key == "t" and ATTACK == false then | |
1448 | LELITS_TAUNT() | |
1449 | end | |
1450 | ||
1451 | if Key == "p" and ATTACK == false then | |
1452 | SwItCh() | |
1453 | end | |
1454 | end | |
1455 | ||
1456 | function KeyUp(Key) | |
1457 | KEYHOLD = false | |
1458 | end | |
1459 | ||
1460 | Mouse.Button1Down:connect(function(NEWKEY) | |
1461 | MouseDown(NEWKEY) | |
1462 | end) | |
1463 | Mouse.Button1Up:connect(function(NEWKEY) | |
1464 | MouseUp(NEWKEY) | |
1465 | end) | |
1466 | Mouse.KeyDown:connect(function(NEWKEY) | |
1467 | KeyDown(NEWKEY) | |
1468 | end) | |
1469 | Mouse.KeyUp:connect(function(NEWKEY) | |
1470 | KeyUp(NEWKEY) | |
1471 | end) | |
1472 | ||
1473 | --//=================================\\ | |
1474 | --\\=================================// | |
1475 | ||
1476 | ||
1477 | function unanchor() | |
1478 | if UNANCHOR == true then | |
1479 | g = Character:GetChildren() | |
1480 | for i = 1, #g do | |
1481 | if g[i].ClassName == "Part" then | |
1482 | g[i].Anchored = false | |
1483 | end | |
1484 | end | |
1485 | end | |
1486 | end | |
1487 | ||
1488 | ||
1489 | --//=================================\\ | |
1490 | --|| WRAP THE WHOLE SCRIPT UP | |
1491 | --\\=================================// | |
1492 | ||
1493 | Humanoid.Changed:connect(function(Jump) | |
1494 | if Jump == "Jump" and (Disable_Jump == true) then | |
1495 | Humanoid.Jump = false | |
1496 | end | |
1497 | end) | |
1498 | ||
1499 | local CONNECT = nil | |
1500 | ||
1501 | while true do | |
1502 | Swait() | |
1503 | ANIMATE.Parent = nil | |
1504 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1505 | Humanoid = IT("Humanoid",Character) | |
1506 | end | |
1507 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1508 | v:Stop(); | |
1509 | end | |
1510 | SINE = SINE + CHANGE | |
1511 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1512 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1513 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1514 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1515 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1516 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1517 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1518 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1519 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1520 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1521 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1522 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1523 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1524 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1525 | end | |
1526 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1527 | ANIM = "Jump" | |
1528 | if ATTACK == false then | |
1529 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1535 | end | |
1536 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1537 | ANIM = "Fall" | |
1538 | if ATTACK == false then | |
1539 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1540 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1542 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1543 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1544 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1545 | end | |
1546 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1547 | ANIM = "Idle" | |
1548 | if ATTACK == false then | |
1549 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1553 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1555 | end | |
1556 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1557 | ANIM = "Walk" | |
1558 | if ATTACK == false then | |
1559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1563 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1565 | end | |
1566 | end | |
1567 | unanchor() | |
1568 | refit() | |
1569 | Humanoid.MaxHealth = 9000 | |
1570 | Humanoid.Health = 9000 | |
1571 | if Rooted == false then | |
1572 | Disable_Jump = false | |
1573 | Humanoid.WalkSpeed = Speed | |
1574 | elseif Rooted == true then | |
1575 | Disable_Jump = true | |
1576 | Humanoid.WalkSpeed = 0 | |
1577 | end | |
1578 | end | |
1579 | ||
1580 | --//=================================\\ | |
1581 | --\\=================================// | |
1582 | ||
1583 | ||
1584 | ||
1585 | ||
1586 | ||
1587 | --//====================================================\\-- | |
1588 | --|| END OF SCRIPT | |
1589 | --\\====================================================//-- |