Just_A_Name

rare so dont leak

Jun 8th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  88. wait(1 / 60)
  89. Effects = { }
  90. local Player = owner
  91. local Character = Player.Character
  92. local Humanoid = Character.Humanoid
  93. local m = Instance.new('Model', Character)
  94. m.Name = "WeaponModel"
  95. local LeftArm = Character["Left Arm"]
  96. local RightArm = Character["Right Arm"]
  97. local LeftLeg = Character["Left Leg"]
  98. local RightLeg = Character["Right Leg"]
  99. local Head = Character.Head
  100. local Torso = Character.Torso
  101. local cam = game.Workspace.CurrentCamera
  102. local RootPart = Character.HumanoidRootPart
  103. local RootJoint = RootPart.RootJoint
  104. local equipped = false
  105. local attack = false
  106. local Anim = 'Idle'
  107. local idle = 0
  108. local attacktype = 1
  109. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  110. local velocity = RootPart.Velocity.y
  111. local sine = 0
  112. local change = 1
  113. local grabbed = false
  114. local cn = CFrame.new
  115. local mr = math.rad
  116. local angles = CFrame.Angles
  117. local ud = UDim2.new
  118. local c3 = Color3.new
  119.  
  120. Humanoid.Animator.Parent = nil
  121. Character.Animate.Parent = nil
  122.  
  123. local newMotor = function(part0, part1, c0, c1)
  124. local w = Instance.new('Motor', part0)
  125. w.Part0 = part0
  126. w.Part1 = part1
  127. w.C0 = c0
  128. w.C1 = c1
  129. return w
  130. end
  131.  
  132. function clerp(a, b, t)
  133. return a:lerp(b, t)
  134. end
  135.  
  136. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  137. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  138.  
  139. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  140. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  141. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  142. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  143. RootJoint.C1 = CFrame.new(0, 0, 0)
  144. RootJoint.C0 = CFrame.new(0, 0, 0)
  145. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  146. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  147.  
  148. local rarmc1 = RW.C1
  149. local larmc1 = LW.C1
  150. local rlegc1 = RH.C1
  151. local llegc1 = LH.C1
  152.  
  153. local resetc1 = false
  154.  
  155. function PlayAnimationFromTable(table, speed, bool)
  156. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  157. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  158. RW.C0 = clerp(RW.C0, table[3], speed)
  159. LW.C0 = clerp(LW.C0, table[4], speed)
  160. RH.C0 = clerp(RH.C0, table[5], speed)
  161. LH.C0 = clerp(LH.C0, table[6], speed)
  162. if bool == true then
  163. if resetc1 == false then
  164. resetc1 = true
  165. RootJoint.C1 = RootJoint.C1
  166. Torso.Neck.C1 = Torso.Neck.C1
  167. RW.C1 = rarmc1
  168. LW.C1 = larmc1
  169. RH.C1 = rlegc1
  170. LH.C1 = llegc1
  171. end
  172. end
  173. end
  174.  
  175. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "Heartbeat"
  179.  
  180. script:WaitForChild("Heartbeat")
  181.  
  182. frame = 1 / 30
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.Heartbeat:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.Heartbeat:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.Heartbeat:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. function swait(num)
  210. if num == 0 or num == nil then
  211. ArtificialHB.Event:wait()
  212. else
  213. for i = 0, num do
  214. ArtificialHB.Event:wait()
  215. end
  216. end
  217. end
  218.  
  219. local RbxUtility = LoadLibrary("RbxUtility")
  220. local Create = RbxUtility.Create
  221.  
  222. function RemoveOutlines(part)
  223. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  224. end
  225.  
  226. CFuncs = {
  227. ["Part"] = {
  228. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  229. local Part = Create("Part"){
  230. Parent = Parent,
  231. Reflectance = Reflectance,
  232. Transparency = Transparency,
  233. CanCollide = false,
  234. Locked = true,
  235. BrickColor = BrickColor.new(tostring(BColor)),
  236. Name = Name,
  237. Size = Size,
  238. Material = Material,
  239. }
  240. RemoveOutlines(Part)
  241. return Part
  242. end;
  243. };
  244.  
  245. ["Mesh"] = {
  246. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  247. local Msh = Create(Mesh){
  248. Parent = Part,
  249. Offset = OffSet,
  250. Scale = Scale,
  251. }
  252. if Mesh == "SpecialMesh" then
  253. Msh.MeshType = MeshType
  254. Msh.MeshId = MeshId
  255. end
  256. return Msh
  257. end;
  258. };
  259.  
  260. ["Mesh"] = {
  261. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  262. local Msh = Create(Mesh){
  263. Parent = Part,
  264. Offset = OffSet,
  265. Scale = Scale,
  266. }
  267. if Mesh == "SpecialMesh" then
  268. Msh.MeshType = MeshType
  269. Msh.MeshId = MeshId
  270. end
  271. return Msh
  272. end;
  273. };
  274.  
  275. ["Weld"] = {
  276. Create = function(Parent, Part0, Part1, C0, C1)
  277. local Weld = Create("Weld"){
  278. Parent = Parent,
  279. Part0 = Part0,
  280. Part1 = Part1,
  281. C0 = C0,
  282. C1 = C1,
  283. }
  284. return Weld
  285. end;
  286. };
  287.  
  288. ["Sound"] = {
  289. Create = function(id, par, vol, pit)
  290. coroutine.resume(coroutine.create(function()
  291. local S = Create("Sound"){
  292. Volume = vol,
  293. Pitch = pit or 1,
  294. SoundId = id,
  295. Parent = par or workspace,
  296. }
  297. Instance.new("DistortionSoundEffect", S).Level = 1
  298. wait()
  299. S:play()
  300. game:GetService("Debris"):AddItem(S, 10)
  301. end))
  302. end;
  303. };
  304.  
  305. ["ParticleEmitter"] = {
  306. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  307. local fp = Create("ParticleEmitter"){
  308. Parent = Parent,
  309. Color = ColorSequence.new(Color1, Color2),
  310. LightEmission = LightEmission,
  311. Size = Size,
  312. Texture = Texture,
  313. Transparency = Transparency,
  314. ZOffset = ZOffset,
  315. Acceleration = Accel,
  316. Drag = Drag,
  317. LockedToPart = LockedToPart,
  318. VelocityInheritance = VelocityInheritance,
  319. EmissionDirection = EmissionDirection,
  320. Enabled = Enabled,
  321. Lifetime = LifeTime,
  322. Rate = Rate,
  323. Rotation = Rotation,
  324. RotSpeed = RotSpeed,
  325. Speed = Speed,
  326. VelocitySpread = VelocitySpread,
  327. }
  328. return fp
  329. end;
  330. };
  331. }
  332.  
  333. function rayCast(Position, Direction, Range, Ignore)
  334. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  335. end
  336.  
  337. local function GetNearest(obj, distance)
  338. local last, lastx = distance + 1
  339. for i, v in pairs(workspace:GetChildren()) do
  340. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  341. local t = v.Torso
  342. local dist = (t.Position - obj.Position).magnitude
  343. if dist <= distance then
  344. if dist < last then
  345. last = dist
  346. lastx = v
  347. end
  348. end
  349. end
  350. end
  351. return lastx
  352. end
  353.  
  354. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  355.  
  356. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  357. for i, v in pairs(hit:GetChildren()) do
  358. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  359. local find = v:FindFirstChild("DebounceHit")
  360. if not find then
  361. if v.Parent:findFirstChild("Head") then
  362. local BillG = Create("BillboardGui"){
  363. Parent = v.Parent.Head,
  364. Size = UDim2.new(1, 0, 1, 0),
  365. Adornee = v.Parent.Head,
  366. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  367. }
  368. local TL = Create("TextLabel"){
  369. Parent = BillG,
  370. Size = UDim2.new(3, 3, 3, 3),
  371. BackgroundTransparency = 1,
  372. Text = tostring(damage).."-",
  373. TextColor3 = Color1.Color,
  374. TextStrokeColor3 = Color2.Color,
  375. TextStrokeTransparency = 0,
  376. TextXAlignment = Enum.TextXAlignment.Center,
  377. TextYAlignment = Enum.TextYAlignment.Center,
  378. FontSize = Enum.FontSize.Size18,
  379. Font = "ArialBold",
  380. }
  381. coroutine.resume(coroutine.create(function()
  382. swait(1)
  383. for i = 0, 1, .1 do
  384. swait(.1)
  385. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  386. end
  387. BillG:Destroy()
  388. end))
  389. end
  390. v.Health = v.Health - damage
  391. local bool = Create("BoolValue"){
  392. Parent = v,
  393. Name = "DebounceHit",
  394. }
  395. if HSound ~= nil and HPitch ~= nil then
  396. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  397. end
  398. game:GetService("Debris"):AddItem(bool, cooldown)
  399. end
  400. end
  401. end
  402. end
  403.  
  404. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  405. for _, c in pairs(workspace:children()) do
  406. local hum = c:findFirstChild("Humanoid")
  407. if hum ~= nil then
  408. local head = c:findFirstChild("Torso")
  409. if head ~= nil then
  410. local targ = head.Position - Part.Position
  411. local mag = targ.magnitude
  412. if mag <= magni and c.Name ~= Player.Name then
  413. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  414. end
  415. end
  416. end
  417. end
  418. end
  419.  
  420. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  421. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  422. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  423. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  424. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  425. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  426. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  427. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  428. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  429. Part.Mesh.TextureId = "rbxassetid://435840335"
  430.  
  431. EffectModel = Instance.new("Model", Character)
  432. EffectModel.Name = "Effects"
  433.  
  434. Effects = {
  435. ["Block"] = {
  436. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  437. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  438. prt.Anchored = true
  439. prt.CFrame = cframe
  440. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  441. game:GetService("Debris"):AddItem(prt, 10)
  442. if Type == 1 or Type == nil then
  443. table.insert(Effects, {
  444. prt,
  445. "Block1",
  446. delay,
  447. x3,
  448. y3,
  449. z3,
  450. msh
  451. })
  452. elseif Type == 2 then
  453. table.insert(Effects, {
  454. prt,
  455. "Block2",
  456. delay,
  457. x3,
  458. y3,
  459. z3,
  460. msh
  461. })
  462. end
  463. end;
  464. };
  465.  
  466. ["Cylinder"] = {
  467. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  468. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  469. prt.Anchored = true
  470. prt.CFrame = cframe
  471. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  472. game:GetService("Debris"):AddItem(prt, 2)
  473. Effects[#Effects + 1] = {
  474. prt,
  475. "Cylinder",
  476. delay,
  477. x3,
  478. y3,
  479. z3
  480. }
  481. end;
  482. };
  483.  
  484. ["Sphere"] = {
  485. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  486. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  487. prt.Anchored = true
  488. prt.CFrame = cframe
  489. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  490. game:GetService("Debris"):AddItem(prt, 10)
  491. table.insert(Effects, {
  492. prt,
  493. "Cylinder",
  494. delay,
  495. x3,
  496. y3,
  497. z3,
  498. msh
  499. })
  500. end;
  501. };
  502.  
  503. ["Elec"] = {
  504. Create = function(cff, x, y, z)
  505. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  506. prt.Anchored = true
  507. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  508. prt.CFrame = CFrame.new(prt.Position)
  509. game:GetService("Debris"):AddItem(prt, 2)
  510. local xval = math.random() / 2
  511. local yval = math.random() / 2
  512. local zval = math.random() / 2
  513. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  514. table.insert(Effects, {
  515. prt,
  516. "Elec",
  517. 0.1,
  518. x,
  519. y,
  520. z,
  521. xval,
  522. yval,
  523. zval
  524. })
  525. end;
  526.  
  527. };
  528.  
  529. ["Ring"] = {
  530. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  531. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  532. prt.Anchored = true
  533. prt.CFrame = cframe
  534. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  535. game:GetService("Debris"):AddItem(prt, 10)
  536. table.insert(Effects, {
  537. prt,
  538. "Cylinder",
  539. delay,
  540. x3,
  541. y3,
  542. z3,
  543. msh
  544. })
  545. end;
  546. };
  547.  
  548.  
  549. ["Wave"] = {
  550. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  551. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  552. prt.Anchored = true
  553. prt.CFrame = cframe
  554. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  555. game:GetService("Debris"):AddItem(prt, 10)
  556. table.insert(Effects, {
  557. prt,
  558. "Cylinder",
  559. delay,
  560. x3,
  561. y3,
  562. z3,
  563. msh
  564. })
  565. end;
  566. };
  567.  
  568. ["Break"] = {
  569. Create = function(brickcolor, cframe, x1, y1, z1)
  570. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  571. prt.Anchored = true
  572. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  573. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  574. local num = math.random(10, 50) / 1000
  575. game:GetService("Debris"):AddItem(prt, 10)
  576. table.insert(Effects, {
  577. prt,
  578. "Shatter",
  579. num,
  580. prt.CFrame,
  581. math.random() - math.random(),
  582. 0,
  583. math.random(50, 100) / 100
  584. })
  585. end;
  586. };
  587. }
  588.  
  589. Shoot2 = function(orgpos)
  590. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  591. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  592. table.insert(Effects, {
  593. MouseLook.lookVector,
  594. "Shoot2",
  595. 50,
  596. orgpos,
  597. 5,
  598. 7,
  599. 0,
  600. 1,
  601. 2
  602. })
  603. end
  604.  
  605. function attackone()
  606. attack = true
  607. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  608. for i = 0, 1, 0.025 do
  609. swait()
  610. PlayAnimationFromTable({
  611. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  612. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  613. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  614. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  615. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  616. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  617. }, .3, false)
  618. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  619. end
  620. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  621. CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
  622. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  623. Shoot2(Barrel.Position)
  624. for i = 0, 1, 0.15 do
  625. swait()
  626. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  627. PlayAnimationFromTable({
  628. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  629. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  630. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  631. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  632. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  633. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  634. }, .6, false)
  635. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  636. end
  637. for i = 0, 1, 0.15 do
  638. swait()
  639. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  640. PlayAnimationFromTable({
  641. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  642. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  643. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  644. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  645. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  646. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  647. }, .2, false)
  648. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  649. end
  650. for i = 0, 1, 0.05 do
  651. swait()
  652. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  653. PlayAnimationFromTable({
  654. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  655. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  656. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  657. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  658. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  659. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  660. }, .3, false)
  661. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  662. end
  663. for i = 0, 1, 0.13 do
  664. swait()
  665. PlayAnimationFromTable({
  666. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  667. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  668. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  669. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  670. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  671. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  672. }, .3, false)
  673. end
  674. attack = false
  675. end
  676.  
  677. --[[Attacks]]--
  678.  
  679. mouse.Button1Down:connect(function()
  680. if attack == false and attacktype == 1 then
  681. attackone()
  682. end
  683. end)
  684.  
  685. mouse.KeyDown:connect(function(k)
  686. k = k:lower()
  687. if attack == false and k == '' then
  688.  
  689. end
  690. end)
  691.  
  692. while true do
  693. swait()
  694. for i, v in pairs(Character:GetChildren()) do
  695. if v:IsA("Part") then
  696. v.Material = "SmoothPlastic"
  697. elseif v:IsA("Accessory") then
  698. v:WaitForChild("Handle").Material = "SmoothPlastic"
  699. end
  700. end
  701. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  702. velocity = RootPart.Velocity.y
  703. sine = sine + change
  704. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  705. if equipped == true or equipped == false then
  706. if RootPart.Velocity.y > 1 and hit == nil then
  707. Anim = "Jump"
  708. if attack == false then
  709. PlayAnimationFromTable({
  710. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  711. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  712. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  716. }, .3, false)
  717. end
  718. elseif RootPart.Velocity.y < -1 and hit == nil then
  719. Anim = "Fall"
  720. if attack == false then
  721. PlayAnimationFromTable({
  722. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  723. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  724. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  725. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728. }, .3, false)
  729. end
  730. elseif Torsovelocity < 1 and hit ~= nil then
  731. Anim = "Idle"
  732. if attack == false then
  733. change = 1
  734. PlayAnimationFromTable({
  735. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  736. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  737. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  738. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  739. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  741. }, .3, false)
  742. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  743. end
  744. elseif Torsovelocity > 2 and hit ~= nil then
  745. Anim = "Walk"
  746. if attack == false then
  747. change = 3
  748. PlayAnimationFromTable({
  749. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  750. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  752. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  754. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  755. }, .3, false)
  756. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  757. end
  758. end
  759. end
  760. if 0 < #Effects then
  761. for e = 1, #Effects do
  762. if Effects[e] ~= nil then
  763. local Thing = Effects[e]
  764. if Thing ~= nil then
  765. local Part = Thing[1]
  766. local Mode = Thing[2]
  767. local Delay = Thing[3]
  768. local IncX = Thing[4]
  769. local IncY = Thing[5]
  770. local IncZ = Thing[6]
  771. if Thing[2] == "Shoot" then
  772. local Look = Thing[1]
  773. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  774. local mag = (Thing[4] - pos).magnitude
  775. Thing[9] = Thing[9] + 0.5
  776. Thing[5] = Thing[5] + 0.2
  777. Thing[6] = Thing[6] + 0.2
  778. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  779. Thing[4] = Thing[4] + Look * 15
  780. Thing[3] = Thing[3] - 1
  781. if hit ~= nil then
  782. Thing[3] = 0
  783. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  784. ref.Anchored = true
  785. ref.CFrame = CFrame.new(pos)
  786. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  787. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  788. game:GetService("Debris"):AddItem(ref, 1)
  789. end
  790. if Thing[3] <= 0 then
  791. table.remove(Effects, e)
  792. end
  793. end
  794. do
  795. if Thing[2] == "Shoot2" then
  796. local Look = Thing[1]
  797. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  798. local mag = (Thing[4] - pos).magnitude
  799. Thing[9] = Thing[9] + 0.5
  800. Thing[5] = Thing[5] + 0.2
  801. Thing[6] = Thing[6] + 0.2
  802. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  803. Thing[4] = Thing[4] + Look * 3
  804. Thing[3] = Thing[3] + 5
  805. if hit ~= nil then
  806. Thing[3] = 0
  807. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  808. ref.Anchored = true
  809. ref.CFrame = CFrame.new(pos)
  810. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  811. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  812. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  813. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  814. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  815. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  816. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  817. local e = Instance.new("Explosion", ref)
  818. e.Position = ref.Position
  819. e.BlastRadius = 400
  820. e.DestroyJointRadiusPercent = 20
  821. e.Visible = false
  822. e.ExplosionType = "CratersAndDebris"
  823. game:GetService("Debris"):AddItem(ref, 10)
  824. end
  825. if Thing[3] <= 0 then
  826. table.remove(Effects, e)
  827. end
  828. end
  829. do
  830. do
  831. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  832. if Thing[1].Transparency <= 1 then
  833. if Thing[2] == "Block1" then
  834. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  835. Mesh = Thing[7]
  836. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  837. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  838. else
  839. if Thing[2] == "Block2" then
  840. Thing[1].CFrame = Thing[1].CFrame
  841. Mesh = Thing[7]
  842. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  843. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  844. else
  845. if Thing[2] == "Block3" then
  846. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  847. Mesh = Thing[7]
  848. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  849. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  850. else
  851. if Thing[2] == "Cylinder" then
  852. Mesh = Thing[7]
  853. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  854. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  855. else
  856. if Thing[2] == "Cylinder2" then
  857. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  858. Mesh = Thing[7]
  859. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  860. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  861. else
  862. if Thing[2] == "Blood" then
  863. Mesh = Thing[7]
  864. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  865. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  866. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  867. else
  868. if Thing[2] == "Elec" then
  869. Mesh = Thing[10]
  870. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  871. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  872. else
  873. if Thing[2] == "Disappear" then
  874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  875. end
  876. end
  877. end
  878. end
  879. end
  880. end
  881. end
  882. end
  883. else
  884. Part.Parent = nil
  885. table.remove(Effects, e)
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894. end
  895. end
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