SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- | |
88 | wait(1 / 60) | |
89 | Effects = { } | |
90 | local Player = owner | |
91 | local Character = Player.Character | |
92 | local Humanoid = Character.Humanoid | |
93 | local m = Instance.new('Model', Character) | |
94 | m.Name = "WeaponModel" | |
95 | local LeftArm = Character["Left Arm"] | |
96 | local RightArm = Character["Right Arm"] | |
97 | local LeftLeg = Character["Left Leg"] | |
98 | local RightLeg = Character["Right Leg"] | |
99 | local Head = Character.Head | |
100 | local Torso = Character.Torso | |
101 | local cam = game.Workspace.CurrentCamera | |
102 | local RootPart = Character.HumanoidRootPart | |
103 | local RootJoint = RootPart.RootJoint | |
104 | local equipped = false | |
105 | local attack = false | |
106 | local Anim = 'Idle' | |
107 | local idle = 0 | |
108 | local attacktype = 1 | |
109 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
110 | local velocity = RootPart.Velocity.y | |
111 | local sine = 0 | |
112 | local change = 1 | |
113 | local grabbed = false | |
114 | local cn = CFrame.new | |
115 | local mr = math.rad | |
116 | local angles = CFrame.Angles | |
117 | local ud = UDim2.new | |
118 | local c3 = Color3.new | |
119 | ||
120 | Humanoid.Animator.Parent = nil | |
121 | Character.Animate.Parent = nil | |
122 | ||
123 | local newMotor = function(part0, part1, c0, c1) | |
124 | local w = Instance.new('Motor', part0) | |
125 | w.Part0 = part0 | |
126 | w.Part1 = part1 | |
127 | w.C0 = c0 | |
128 | w.C1 = c1 | |
129 | return w | |
130 | end | |
131 | ||
132 | function clerp(a, b, t) | |
133 | return a:lerp(b, t) | |
134 | end | |
135 | ||
136 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
137 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
138 | ||
139 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
140 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
141 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
142 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
143 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
144 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
145 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
146 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
147 | ||
148 | local rarmc1 = RW.C1 | |
149 | local larmc1 = LW.C1 | |
150 | local rlegc1 = RH.C1 | |
151 | local llegc1 = LH.C1 | |
152 | ||
153 | local resetc1 = false | |
154 | ||
155 | function PlayAnimationFromTable(table, speed, bool) | |
156 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
157 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
158 | RW.C0 = clerp(RW.C0, table[3], speed) | |
159 | LW.C0 = clerp(LW.C0, table[4], speed) | |
160 | RH.C0 = clerp(RH.C0, table[5], speed) | |
161 | LH.C0 = clerp(LH.C0, table[6], speed) | |
162 | if bool == true then | |
163 | if resetc1 == false then | |
164 | resetc1 = true | |
165 | RootJoint.C1 = RootJoint.C1 | |
166 | Torso.Neck.C1 = Torso.Neck.C1 | |
167 | RW.C1 = rarmc1 | |
168 | LW.C1 = larmc1 | |
169 | RH.C1 = rlegc1 | |
170 | LH.C1 = llegc1 | |
171 | end | |
172 | end | |
173 | end | |
174 | ||
175 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
176 | ||
177 | ArtificialHB = Instance.new("BindableEvent", script) | |
178 | ArtificialHB.Name = "Heartbeat" | |
179 | ||
180 | script:WaitForChild("Heartbeat") | |
181 | ||
182 | frame = 1 / 30 | |
183 | tf = 0 | |
184 | allowframeloss = false | |
185 | tossremainder = false | |
186 | lastframe = tick() | |
187 | script.Heartbeat:Fire() | |
188 | ||
189 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
190 | tf = tf + s | |
191 | if tf >= frame then | |
192 | if allowframeloss then | |
193 | script.Heartbeat:Fire() | |
194 | lastframe = tick() | |
195 | else | |
196 | for i = 1, math.floor(tf / frame) do | |
197 | script.Heartbeat:Fire() | |
198 | end | |
199 | lastframe = tick() | |
200 | end | |
201 | if tossremainder then | |
202 | tf = 0 | |
203 | else | |
204 | tf = tf - frame * math.floor(tf / frame) | |
205 | end | |
206 | end | |
207 | end) | |
208 | ||
209 | function swait(num) | |
210 | if num == 0 or num == nil then | |
211 | ArtificialHB.Event:wait() | |
212 | else | |
213 | for i = 0, num do | |
214 | ArtificialHB.Event:wait() | |
215 | end | |
216 | end | |
217 | end | |
218 | ||
219 | local RbxUtility = LoadLibrary("RbxUtility") | |
220 | local Create = RbxUtility.Create | |
221 | ||
222 | function RemoveOutlines(part) | |
223 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
224 | end | |
225 | ||
226 | CFuncs = { | |
227 | ["Part"] = { | |
228 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
229 | local Part = Create("Part"){ | |
230 | Parent = Parent, | |
231 | Reflectance = Reflectance, | |
232 | Transparency = Transparency, | |
233 | CanCollide = false, | |
234 | Locked = true, | |
235 | BrickColor = BrickColor.new(tostring(BColor)), | |
236 | Name = Name, | |
237 | Size = Size, | |
238 | Material = Material, | |
239 | } | |
240 | RemoveOutlines(Part) | |
241 | return Part | |
242 | end; | |
243 | }; | |
244 | ||
245 | ["Mesh"] = { | |
246 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
247 | local Msh = Create(Mesh){ | |
248 | Parent = Part, | |
249 | Offset = OffSet, | |
250 | Scale = Scale, | |
251 | } | |
252 | if Mesh == "SpecialMesh" then | |
253 | Msh.MeshType = MeshType | |
254 | Msh.MeshId = MeshId | |
255 | end | |
256 | return Msh | |
257 | end; | |
258 | }; | |
259 | ||
260 | ["Mesh"] = { | |
261 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
262 | local Msh = Create(Mesh){ | |
263 | Parent = Part, | |
264 | Offset = OffSet, | |
265 | Scale = Scale, | |
266 | } | |
267 | if Mesh == "SpecialMesh" then | |
268 | Msh.MeshType = MeshType | |
269 | Msh.MeshId = MeshId | |
270 | end | |
271 | return Msh | |
272 | end; | |
273 | }; | |
274 | ||
275 | ["Weld"] = { | |
276 | Create = function(Parent, Part0, Part1, C0, C1) | |
277 | local Weld = Create("Weld"){ | |
278 | Parent = Parent, | |
279 | Part0 = Part0, | |
280 | Part1 = Part1, | |
281 | C0 = C0, | |
282 | C1 = C1, | |
283 | } | |
284 | return Weld | |
285 | end; | |
286 | }; | |
287 | ||
288 | ["Sound"] = { | |
289 | Create = function(id, par, vol, pit) | |
290 | coroutine.resume(coroutine.create(function() | |
291 | local S = Create("Sound"){ | |
292 | Volume = vol, | |
293 | Pitch = pit or 1, | |
294 | SoundId = id, | |
295 | Parent = par or workspace, | |
296 | } | |
297 | Instance.new("DistortionSoundEffect", S).Level = 1 | |
298 | wait() | |
299 | S:play() | |
300 | game:GetService("Debris"):AddItem(S, 10) | |
301 | end)) | |
302 | end; | |
303 | }; | |
304 | ||
305 | ["ParticleEmitter"] = { | |
306 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
307 | local fp = Create("ParticleEmitter"){ | |
308 | Parent = Parent, | |
309 | Color = ColorSequence.new(Color1, Color2), | |
310 | LightEmission = LightEmission, | |
311 | Size = Size, | |
312 | Texture = Texture, | |
313 | Transparency = Transparency, | |
314 | ZOffset = ZOffset, | |
315 | Acceleration = Accel, | |
316 | Drag = Drag, | |
317 | LockedToPart = LockedToPart, | |
318 | VelocityInheritance = VelocityInheritance, | |
319 | EmissionDirection = EmissionDirection, | |
320 | Enabled = Enabled, | |
321 | Lifetime = LifeTime, | |
322 | Rate = Rate, | |
323 | Rotation = Rotation, | |
324 | RotSpeed = RotSpeed, | |
325 | Speed = Speed, | |
326 | VelocitySpread = VelocitySpread, | |
327 | } | |
328 | return fp | |
329 | end; | |
330 | }; | |
331 | } | |
332 | ||
333 | function rayCast(Position, Direction, Range, Ignore) | |
334 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
335 | end | |
336 | ||
337 | local function GetNearest(obj, distance) | |
338 | local last, lastx = distance + 1 | |
339 | for i, v in pairs(workspace:GetChildren()) do | |
340 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
341 | local t = v.Torso | |
342 | local dist = (t.Position - obj.Position).magnitude | |
343 | if dist <= distance then | |
344 | if dist < last then | |
345 | last = dist | |
346 | lastx = v | |
347 | end | |
348 | end | |
349 | end | |
350 | end | |
351 | return lastx | |
352 | end | |
353 | ||
354 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
355 | ||
356 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
357 | for i, v in pairs(hit:GetChildren()) do | |
358 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
359 | local find = v:FindFirstChild("DebounceHit") | |
360 | if not find then | |
361 | if v.Parent:findFirstChild("Head") then | |
362 | local BillG = Create("BillboardGui"){ | |
363 | Parent = v.Parent.Head, | |
364 | Size = UDim2.new(1, 0, 1, 0), | |
365 | Adornee = v.Parent.Head, | |
366 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
367 | } | |
368 | local TL = Create("TextLabel"){ | |
369 | Parent = BillG, | |
370 | Size = UDim2.new(3, 3, 3, 3), | |
371 | BackgroundTransparency = 1, | |
372 | Text = tostring(damage).."-", | |
373 | TextColor3 = Color1.Color, | |
374 | TextStrokeColor3 = Color2.Color, | |
375 | TextStrokeTransparency = 0, | |
376 | TextXAlignment = Enum.TextXAlignment.Center, | |
377 | TextYAlignment = Enum.TextYAlignment.Center, | |
378 | FontSize = Enum.FontSize.Size18, | |
379 | Font = "ArialBold", | |
380 | } | |
381 | coroutine.resume(coroutine.create(function() | |
382 | swait(1) | |
383 | for i = 0, 1, .1 do | |
384 | swait(.1) | |
385 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
386 | end | |
387 | BillG:Destroy() | |
388 | end)) | |
389 | end | |
390 | v.Health = v.Health - damage | |
391 | local bool = Create("BoolValue"){ | |
392 | Parent = v, | |
393 | Name = "DebounceHit", | |
394 | } | |
395 | if HSound ~= nil and HPitch ~= nil then | |
396 | CFuncs["Sound"].Create(HSound, hit, 1, HPitch) | |
397 | end | |
398 | game:GetService("Debris"):AddItem(bool, cooldown) | |
399 | end | |
400 | end | |
401 | end | |
402 | end | |
403 | ||
404 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
405 | for _, c in pairs(workspace:children()) do | |
406 | local hum = c:findFirstChild("Humanoid") | |
407 | if hum ~= nil then | |
408 | local head = c:findFirstChild("Torso") | |
409 | if head ~= nil then | |
410 | local targ = head.Position - Part.Position | |
411 | local mag = targ.magnitude | |
412 | if mag <= magni and c.Name ~= Player.Name then | |
413 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
414 | end | |
415 | end | |
416 | end | |
417 | end | |
418 | end | |
419 | ||
420 | Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
421 | HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0)) | |
422 | FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
423 | FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
424 | Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095)) | |
425 | BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
426 | Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095)) | |
427 | PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
428 | CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009)) | |
429 | Part.Mesh.TextureId = "rbxassetid://435840335" | |
430 | ||
431 | EffectModel = Instance.new("Model", Character) | |
432 | EffectModel.Name = "Effects" | |
433 | ||
434 | Effects = { | |
435 | ["Block"] = { | |
436 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
437 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
438 | prt.Anchored = true | |
439 | prt.CFrame = cframe | |
440 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
441 | game:GetService("Debris"):AddItem(prt, 10) | |
442 | if Type == 1 or Type == nil then | |
443 | table.insert(Effects, { | |
444 | prt, | |
445 | "Block1", | |
446 | delay, | |
447 | x3, | |
448 | y3, | |
449 | z3, | |
450 | msh | |
451 | }) | |
452 | elseif Type == 2 then | |
453 | table.insert(Effects, { | |
454 | prt, | |
455 | "Block2", | |
456 | delay, | |
457 | x3, | |
458 | y3, | |
459 | z3, | |
460 | msh | |
461 | }) | |
462 | end | |
463 | end; | |
464 | }; | |
465 | ||
466 | ["Cylinder"] = { | |
467 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
468 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
469 | prt.Anchored = true | |
470 | prt.CFrame = cframe | |
471 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
472 | game:GetService("Debris"):AddItem(prt, 2) | |
473 | Effects[#Effects + 1] = { | |
474 | prt, | |
475 | "Cylinder", | |
476 | delay, | |
477 | x3, | |
478 | y3, | |
479 | z3 | |
480 | } | |
481 | end; | |
482 | }; | |
483 | ||
484 | ["Sphere"] = { | |
485 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
486 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
487 | prt.Anchored = true | |
488 | prt.CFrame = cframe | |
489 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
490 | game:GetService("Debris"):AddItem(prt, 10) | |
491 | table.insert(Effects, { | |
492 | prt, | |
493 | "Cylinder", | |
494 | delay, | |
495 | x3, | |
496 | y3, | |
497 | z3, | |
498 | msh | |
499 | }) | |
500 | end; | |
501 | }; | |
502 | ||
503 | ["Elec"] = { | |
504 | Create = function(cff, x, y, z) | |
505 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
506 | prt.Anchored = true | |
507 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
508 | prt.CFrame = CFrame.new(prt.Position) | |
509 | game:GetService("Debris"):AddItem(prt, 2) | |
510 | local xval = math.random() / 2 | |
511 | local yval = math.random() / 2 | |
512 | local zval = math.random() / 2 | |
513 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
514 | table.insert(Effects, { | |
515 | prt, | |
516 | "Elec", | |
517 | 0.1, | |
518 | x, | |
519 | y, | |
520 | z, | |
521 | xval, | |
522 | yval, | |
523 | zval | |
524 | }) | |
525 | end; | |
526 | ||
527 | }; | |
528 | ||
529 | ["Ring"] = { | |
530 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
531 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
532 | prt.Anchored = true | |
533 | prt.CFrame = cframe | |
534 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
535 | game:GetService("Debris"):AddItem(prt, 10) | |
536 | table.insert(Effects, { | |
537 | prt, | |
538 | "Cylinder", | |
539 | delay, | |
540 | x3, | |
541 | y3, | |
542 | z3, | |
543 | msh | |
544 | }) | |
545 | end; | |
546 | }; | |
547 | ||
548 | ||
549 | ["Wave"] = { | |
550 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
551 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
552 | prt.Anchored = true | |
553 | prt.CFrame = cframe | |
554 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
555 | game:GetService("Debris"):AddItem(prt, 10) | |
556 | table.insert(Effects, { | |
557 | prt, | |
558 | "Cylinder", | |
559 | delay, | |
560 | x3, | |
561 | y3, | |
562 | z3, | |
563 | msh | |
564 | }) | |
565 | end; | |
566 | }; | |
567 | ||
568 | ["Break"] = { | |
569 | Create = function(brickcolor, cframe, x1, y1, z1) | |
570 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
571 | prt.Anchored = true | |
572 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
573 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
574 | local num = math.random(10, 50) / 1000 | |
575 | game:GetService("Debris"):AddItem(prt, 10) | |
576 | table.insert(Effects, { | |
577 | prt, | |
578 | "Shatter", | |
579 | num, | |
580 | prt.CFrame, | |
581 | math.random() - math.random(), | |
582 | 0, | |
583 | math.random(50, 100) / 100 | |
584 | }) | |
585 | end; | |
586 | }; | |
587 | } | |
588 | ||
589 | Shoot2 = function(orgpos) | |
590 | local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p) | |
591 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1) | |
592 | table.insert(Effects, { | |
593 | MouseLook.lookVector, | |
594 | "Shoot2", | |
595 | 50, | |
596 | orgpos, | |
597 | 5, | |
598 | 7, | |
599 | 0, | |
600 | 1, | |
601 | 2 | |
602 | }) | |
603 | end | |
604 | ||
605 | function attackone() | |
606 | attack = true | |
607 | CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) | |
608 | for i = 0, 1, 0.025 do | |
609 | swait() | |
610 | PlayAnimationFromTable({ | |
611 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
612 | CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
613 | CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
614 | CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
615 | CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
616 | CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
617 | }, .3, false) | |
618 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
619 | end | |
620 | CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3) | |
621 | CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9) | |
622 | CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9) | |
623 | Shoot2(Barrel.Position) | |
624 | for i = 0, 1, 0.15 do | |
625 | swait() | |
626 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
627 | PlayAnimationFromTable({ | |
628 | CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
629 | CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
630 | CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
631 | CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
632 | CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
633 | CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
634 | }, .6, false) | |
635 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3) | |
636 | end | |
637 | for i = 0, 1, 0.15 do | |
638 | swait() | |
639 | RootPart.Velocity = RootPart.CFrame.lookVector * -100 | |
640 | PlayAnimationFromTable({ | |
641 | CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
642 | CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
643 | CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
644 | CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
645 | CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
646 | CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
647 | }, .2, false) | |
648 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
649 | end | |
650 | for i = 0, 1, 0.05 do | |
651 | swait() | |
652 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
653 | PlayAnimationFromTable({ | |
654 | CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
655 | CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
656 | CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
657 | CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
658 | CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
659 | CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
660 | }, .3, false) | |
661 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3) | |
662 | end | |
663 | for i = 0, 1, 0.13 do | |
664 | swait() | |
665 | PlayAnimationFromTable({ | |
666 | CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
667 | CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
668 | CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
669 | CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
670 | CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
671 | CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
672 | }, .3, false) | |
673 | end | |
674 | attack = false | |
675 | end | |
676 | ||
677 | --[[Attacks]]-- | |
678 | ||
679 | mouse.Button1Down:connect(function() | |
680 | if attack == false and attacktype == 1 then | |
681 | attackone() | |
682 | end | |
683 | end) | |
684 | ||
685 | mouse.KeyDown:connect(function(k) | |
686 | k = k:lower() | |
687 | if attack == false and k == '' then | |
688 | ||
689 | end | |
690 | end) | |
691 | ||
692 | while true do | |
693 | swait() | |
694 | for i, v in pairs(Character:GetChildren()) do | |
695 | if v:IsA("Part") then | |
696 | v.Material = "SmoothPlastic" | |
697 | elseif v:IsA("Accessory") then | |
698 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
699 | end | |
700 | end | |
701 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
702 | velocity = RootPart.Velocity.y | |
703 | sine = sine + change | |
704 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
705 | if equipped == true or equipped == false then | |
706 | if RootPart.Velocity.y > 1 and hit == nil then | |
707 | Anim = "Jump" | |
708 | if attack == false then | |
709 | PlayAnimationFromTable({ | |
710 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
711 | CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
712 | CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
713 | CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
714 | CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
715 | CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
716 | }, .3, false) | |
717 | end | |
718 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
719 | Anim = "Fall" | |
720 | if attack == false then | |
721 | PlayAnimationFromTable({ | |
722 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
723 | CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
724 | CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
725 | CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
726 | CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
727 | CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
728 | }, .3, false) | |
729 | end | |
730 | elseif Torsovelocity < 1 and hit ~= nil then | |
731 | Anim = "Idle" | |
732 | if attack == false then | |
733 | change = 1 | |
734 | PlayAnimationFromTable({ | |
735 | CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
736 | CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
737 | CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
738 | CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
739 | CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
740 | CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
741 | }, .3, false) | |
742 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
743 | end | |
744 | elseif Torsovelocity > 2 and hit ~= nil then | |
745 | Anim = "Walk" | |
746 | if attack == false then | |
747 | change = 3 | |
748 | PlayAnimationFromTable({ | |
749 | CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
750 | CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
751 | CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
752 | CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
753 | CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
754 | CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
755 | }, .3, false) | |
756 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) | |
757 | end | |
758 | end | |
759 | end | |
760 | if 0 < #Effects then | |
761 | for e = 1, #Effects do | |
762 | if Effects[e] ~= nil then | |
763 | local Thing = Effects[e] | |
764 | if Thing ~= nil then | |
765 | local Part = Thing[1] | |
766 | local Mode = Thing[2] | |
767 | local Delay = Thing[3] | |
768 | local IncX = Thing[4] | |
769 | local IncY = Thing[5] | |
770 | local IncZ = Thing[6] | |
771 | if Thing[2] == "Shoot" then | |
772 | local Look = Thing[1] | |
773 | local hit, pos = rayCast(Thing[4], Look, 15, Character) | |
774 | local mag = (Thing[4] - pos).magnitude | |
775 | Thing[9] = Thing[9] + 0.5 | |
776 | Thing[5] = Thing[5] + 0.2 | |
777 | Thing[6] = Thing[6] + 0.2 | |
778 | Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1) | |
779 | Thing[4] = Thing[4] + Look * 15 | |
780 | Thing[3] = Thing[3] - 1 | |
781 | if hit ~= nil then | |
782 | Thing[3] = 0 | |
783 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
784 | ref.Anchored = true | |
785 | ref.CFrame = CFrame.new(pos) | |
786 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
787 | CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1) | |
788 | game:GetService("Debris"):AddItem(ref, 1) | |
789 | end | |
790 | if Thing[3] <= 0 then | |
791 | table.remove(Effects, e) | |
792 | end | |
793 | end | |
794 | do | |
795 | if Thing[2] == "Shoot2" then | |
796 | local Look = Thing[1] | |
797 | local hit, pos = rayCast(Thing[4], Look, 3, Character) | |
798 | local mag = (Thing[4] - pos).magnitude | |
799 | Thing[9] = Thing[9] + 0.5 | |
800 | Thing[5] = Thing[5] + 0.2 | |
801 | Thing[6] = Thing[6] + 0.2 | |
802 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2) | |
803 | Thing[4] = Thing[4] + Look * 3 | |
804 | Thing[3] = Thing[3] + 5 | |
805 | if hit ~= nil then | |
806 | Thing[3] = 0 | |
807 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
808 | ref.Anchored = true | |
809 | ref.CFrame = CFrame.new(pos) | |
810 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01) | |
811 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01) | |
812 | Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1) | |
813 | Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01) | |
814 | CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3) | |
815 | CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9) | |
816 | CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9) | |
817 | local e = Instance.new("Explosion", ref) | |
818 | e.Position = ref.Position | |
819 | e.BlastRadius = 400 | |
820 | e.DestroyJointRadiusPercent = 20 | |
821 | e.Visible = false | |
822 | e.ExplosionType = "CratersAndDebris" | |
823 | game:GetService("Debris"):AddItem(ref, 10) | |
824 | end | |
825 | if Thing[3] <= 0 then | |
826 | table.remove(Effects, e) | |
827 | end | |
828 | end | |
829 | do | |
830 | do | |
831 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then | |
832 | if Thing[1].Transparency <= 1 then | |
833 | if Thing[2] == "Block1" then | |
834 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
835 | Mesh = Thing[7] | |
836 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
837 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
838 | else | |
839 | if Thing[2] == "Block2" then | |
840 | Thing[1].CFrame = Thing[1].CFrame | |
841 | Mesh = Thing[7] | |
842 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
843 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
844 | else | |
845 | if Thing[2] == "Block3" then | |
846 | Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9] | |
847 | Mesh = Thing[7] | |
848 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
849 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
850 | else | |
851 | if Thing[2] == "Cylinder" then | |
852 | Mesh = Thing[7] | |
853 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
854 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
855 | else | |
856 | if Thing[2] == "Cylinder2" then | |
857 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0) | |
858 | Mesh = Thing[7] | |
859 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
860 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
861 | else | |
862 | if Thing[2] == "Blood" then | |
863 | Mesh = Thing[7] | |
864 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
865 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
866 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
867 | else | |
868 | if Thing[2] == "Elec" then | |
869 | Mesh = Thing[10] | |
870 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
871 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
872 | else | |
873 | if Thing[2] == "Disappear" then | |
874 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
875 | end | |
876 | end | |
877 | end | |
878 | end | |
879 | end | |
880 | end | |
881 | end | |
882 | end | |
883 | else | |
884 | Part.Parent = nil | |
885 | table.remove(Effects, e) | |
886 | end | |
887 | end | |
888 | end | |
889 | end | |
890 | end | |
891 | end | |
892 | end | |
893 | end | |
894 | end | |
895 | end |