View difference between Paste ID: g3h3P2Ch and W0TMdeJY
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
88
wait(1 / 60)
89
Effects = { }
90
local Player = owner
91
local Character = Player.Character
92
local Humanoid = Character.Humanoid
93
local m = Instance.new('Model', Character)
94
m.Name = "WeaponModel"
95
local LeftArm = Character["Left Arm"]
96
local RightArm = Character["Right Arm"]
97
local LeftLeg = Character["Left Leg"]
98
local RightLeg = Character["Right Leg"]
99
local Head = Character.Head
100
local Torso = Character.Torso
101
local cam = game.Workspace.CurrentCamera
102
local RootPart = Character.HumanoidRootPart
103
local RootJoint = RootPart.RootJoint
104
local equipped = false
105
local attack = false
106
local Anim = 'Idle'
107
local idle = 0
108
local attacktype = 1
109
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
110
local velocity = RootPart.Velocity.y
111
local sine = 0
112
local change = 1
113
local grabbed = false
114
local cn = CFrame.new
115
local mr = math.rad
116
local angles = CFrame.Angles
117
local ud = UDim2.new
118
local c3 = Color3.new
119
120
Humanoid.Animator.Parent = nil
121
Character.Animate.Parent = nil
122
123
local newMotor = function(part0, part1, c0, c1)
124
	local w = Instance.new('Motor', part0)
125
	w.Part0 = part0
126
	w.Part1 = part1
127
	w.C0 = c0
128
	w.C1 = c1
129
	return w
130
end
131
132
function clerp(a, b, t)
133
	return a:lerp(b, t)
134
end
135
136
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
137
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
138
139
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
140
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
141
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
142
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
143
RootJoint.C1 = CFrame.new(0, 0, 0)
144
RootJoint.C0 = CFrame.new(0, 0, 0)
145
Torso.Neck.C1 = CFrame.new(0, 0, 0)
146
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
147
148
local rarmc1 = RW.C1
149
local larmc1 = LW.C1
150
local rlegc1 = RH.C1
151
local llegc1 = LH.C1
152
153
local resetc1 = false
154
155
function PlayAnimationFromTable(table, speed, bool)
156
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
157
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
158
	RW.C0 = clerp(RW.C0, table[3], speed) 
159
	LW.C0 = clerp(LW.C0, table[4], speed) 
160
	RH.C0 = clerp(RH.C0, table[5], speed) 
161
	LH.C0 = clerp(LH.C0, table[6], speed) 
162
	if bool == true then
163
		if resetc1 == false then
164
			resetc1 = true
165
			RootJoint.C1 = RootJoint.C1
166
			Torso.Neck.C1 = Torso.Neck.C1
167
			RW.C1 = rarmc1
168
			LW.C1 = larmc1
169
			RH.C1 = rlegc1
170
			LH.C1 = llegc1
171
		end
172
	end
173
end
174
175
--[[Credits to SazErenos for his Artificial Heartbeat]]--
176
177
ArtificialHB = Instance.new("BindableEvent", script)
178
ArtificialHB.Name = "Heartbeat"
179
180
script:WaitForChild("Heartbeat")
181
182
frame = 1 / 30
183
tf = 0
184
allowframeloss = false
185
tossremainder = false
186
lastframe = tick()
187
script.Heartbeat:Fire()
188
189
game:GetService("RunService").Heartbeat:connect(function(s, p)
190
	tf = tf + s
191
	if tf >= frame then
192
		if allowframeloss then
193
			script.Heartbeat:Fire()
194
			lastframe = tick()
195
		else
196
			for i = 1, math.floor(tf / frame) do
197
				script.Heartbeat:Fire()
198
			end
199
			lastframe = tick()
200
		end
201
		if tossremainder then
202
			tf = 0
203
		else
204
			tf = tf - frame * math.floor(tf / frame)
205
		end
206
	end
207
end)
208
209
function swait(num)
210
	if num == 0 or num == nil then
211
		ArtificialHB.Event:wait()
212
	else
213
		for i = 0, num do
214
			ArtificialHB.Event:wait()
215
		end
216
	end
217
end
218
219
local RbxUtility = LoadLibrary("RbxUtility")
220
local Create = RbxUtility.Create
221
222
function RemoveOutlines(part)
223
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
224
end
225
	
226
CFuncs = {	
227
	["Part"] = {
228
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
229
			local Part = Create("Part"){
230
				Parent = Parent,
231
				Reflectance = Reflectance,
232
				Transparency = Transparency,
233
				CanCollide = false,
234
				Locked = true,
235
				BrickColor = BrickColor.new(tostring(BColor)),
236
				Name = Name,
237
				Size = Size,
238
				Material = Material,
239
			}
240
			RemoveOutlines(Part)
241
			return Part
242
		end;
243
	};
244
	
245
	["Mesh"] = {
246
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
247
			local Msh = Create(Mesh){
248
				Parent = Part,
249
				Offset = OffSet,
250
				Scale = Scale,
251
			}
252
			if Mesh == "SpecialMesh" then
253
				Msh.MeshType = MeshType
254
				Msh.MeshId = MeshId
255
			end
256
			return Msh
257
		end;
258
	};
259
	
260
	["Mesh"] = {
261
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
262
			local Msh = Create(Mesh){
263
				Parent = Part,
264
				Offset = OffSet,
265
				Scale = Scale,
266
			}
267
			if Mesh == "SpecialMesh" then
268
				Msh.MeshType = MeshType
269
				Msh.MeshId = MeshId
270
			end
271
			return Msh
272
		end;
273
	};
274
	
275
	["Weld"] = {
276
		Create = function(Parent, Part0, Part1, C0, C1)
277
			local Weld = Create("Weld"){
278
				Parent = Parent,
279
				Part0 = Part0,
280
				Part1 = Part1,
281
				C0 = C0,
282
				C1 = C1,
283
			}
284
			return Weld
285
		end;
286
	};
287
288
	["Sound"] = {
289
		Create = function(id, par, vol, pit) 
290
			coroutine.resume(coroutine.create(function()
291
				local S = Create("Sound"){
292
					Volume = vol,
293
					Pitch = pit or 1,
294
					SoundId = id,
295
					Parent = par or workspace,
296
				}
297
				Instance.new("DistortionSoundEffect", S).Level = 1
298
				wait() 
299
				S:play() 
300
				game:GetService("Debris"):AddItem(S, 10)
301
			end))
302
		end;
303
	};
304
	
305
	["ParticleEmitter"] = {
306
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
307
			local fp = Create("ParticleEmitter"){
308
				Parent = Parent,
309
				Color = ColorSequence.new(Color1, Color2),
310
				LightEmission = LightEmission,
311
				Size = Size,
312
				Texture = Texture,
313
				Transparency = Transparency,
314
				ZOffset = ZOffset,
315
				Acceleration = Accel,
316
				Drag = Drag,
317
				LockedToPart = LockedToPart,
318
				VelocityInheritance = VelocityInheritance,
319
				EmissionDirection = EmissionDirection,
320
				Enabled = Enabled,
321
				Lifetime = LifeTime,
322
				Rate = Rate,
323
				Rotation = Rotation,
324
				RotSpeed = RotSpeed,
325
				Speed = Speed,
326
				VelocitySpread = VelocitySpread,
327
			}
328
			return fp
329
		end;
330
	};
331
}
332
333
function rayCast(Position, Direction, Range, Ignore)
334
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
335
end 
336
337
local function GetNearest(obj, distance)
338
	local last, lastx = distance + 1
339
	for i, v in pairs(workspace:GetChildren()) do
340
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
341
			local t = v.Torso
342
			local dist = (t.Position - obj.Position).magnitude
343
			if dist <= distance then
344
				if dist < last then
345
					last = dist
346
					lastx = v
347
				end
348
			end
349
		end
350
	end
351
	return lastx
352
end
353
354
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
355
356
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
357
	for i, v in pairs(hit:GetChildren()) do 
358
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
359
			local find = v:FindFirstChild("DebounceHit")
360
			if not find then
361
				if v.Parent:findFirstChild("Head") then
362
					local BillG = Create("BillboardGui"){
363
						Parent = v.Parent.Head,
364
						Size = UDim2.new(1, 0, 1, 0),
365
						Adornee = v.Parent.Head,
366
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
367
					}
368
					local TL = Create("TextLabel"){
369
						Parent = BillG,
370
						Size = UDim2.new(3, 3, 3, 3),
371
						BackgroundTransparency = 1,
372
						Text = tostring(damage).."-",
373
						TextColor3 = Color1.Color,
374
						TextStrokeColor3 = Color2.Color,
375
						TextStrokeTransparency = 0,
376
						TextXAlignment = Enum.TextXAlignment.Center,
377
						TextYAlignment = Enum.TextYAlignment.Center,
378
						FontSize = Enum.FontSize.Size18,
379
						Font = "ArialBold",
380
					}
381
					coroutine.resume(coroutine.create(function()
382
						swait(1)
383
						for i = 0, 1, .1 do
384
							swait(.1)
385
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
386
						end
387
						BillG:Destroy()
388
					end))
389
				end
390
				v.Health = v.Health - damage
391
				local bool = Create("BoolValue"){
392
					Parent = v,
393
					Name = "DebounceHit",
394
				}
395
				if HSound ~= nil and HPitch ~= nil then
396
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
397
				end
398
				game:GetService("Debris"):AddItem(bool, cooldown)
399
			end
400
		end
401
	end
402
end
403
404
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
405
	for _, c in pairs(workspace:children()) do
406
		local hum = c:findFirstChild("Humanoid")
407
		if hum ~= nil then
408
			local head = c:findFirstChild("Torso")
409
			if head ~= nil then
410
				local targ = head.Position - Part.Position
411
				local mag = targ.magnitude
412
				if mag <= magni and c.Name ~= Player.Name then 
413
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
414
				end
415
			end
416
		end
417
	end
418
end
419
420
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
421
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
422
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
423
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
424
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
425
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
426
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
427
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
428
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
429
Part.Mesh.TextureId = "rbxassetid://435840335"
430
431
EffectModel = Instance.new("Model", Character)
432
EffectModel.Name = "Effects"
433
434
Effects = {
435
	["Block"] = {
436
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
437
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
438
			prt.Anchored = true
439
			prt.CFrame = cframe
440
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
441
			game:GetService("Debris"):AddItem(prt, 10)
442
			if Type == 1 or Type == nil then
443
				table.insert(Effects, {
444
					prt,
445
					"Block1",
446
					delay,
447
					x3,
448
					y3,
449
					z3,
450
					msh
451
				})
452
			elseif Type == 2 then
453
				table.insert(Effects, {
454
					prt,
455
					"Block2",
456
					delay,
457
					x3,
458
					y3,
459
					z3,
460
					msh
461
				})
462
			end
463
		end;
464
	};
465
	
466
	["Cylinder"] = {
467
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
468
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
469
			prt.Anchored = true
470
			prt.CFrame = cframe
471
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
472
			game:GetService("Debris"):AddItem(prt, 2)
473
			Effects[#Effects + 1] = {
474
				prt,
475
				"Cylinder",
476
				delay,
477
				x3,
478
				y3,
479
				z3
480
			}
481
		end;
482
	};
483
	
484
	["Sphere"] = {
485
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
486
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
487
			prt.Anchored = true
488
			prt.CFrame = cframe
489
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
490
			game:GetService("Debris"):AddItem(prt, 10)
491
			table.insert(Effects, {
492
				prt,
493
				"Cylinder",
494
				delay,
495
				x3,
496
				y3,
497
				z3,
498
				msh
499
			})
500
		end;
501
	};
502
	
503
	["Elec"] = {
504
		Create = function(cff, x, y, z)
505
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
506
			prt.Anchored = true
507
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
508
			prt.CFrame = CFrame.new(prt.Position)
509
			game:GetService("Debris"):AddItem(prt, 2)
510
			local xval = math.random() / 2
511
			local yval = math.random() / 2
512
			local zval = math.random() / 2
513
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
514
			table.insert(Effects, {
515
				prt,
516
				"Elec",
517
				0.1,
518
				x,
519
				y,
520
				z,
521
				xval,
522
				yval,
523
				zval
524
			})
525
		end;
526
527
	};
528
	
529
	["Ring"] = {
530
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
531
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
532
			prt.Anchored = true
533
			prt.CFrame = cframe
534
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
535
			game:GetService("Debris"):AddItem(prt, 10)
536
			table.insert(Effects, {
537
				prt,
538
				"Cylinder",
539
				delay,
540
				x3,
541
				y3,
542
				z3,
543
				msh
544
			})
545
		end;
546
	};
547
548
549
	["Wave"] = {
550
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
551
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
552
			prt.Anchored = true
553
			prt.CFrame = cframe
554
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
555
			game:GetService("Debris"):AddItem(prt, 10)
556
			table.insert(Effects, {
557
				prt,
558
				"Cylinder",
559
				delay,
560
				x3,
561
				y3,
562
				z3,
563
				msh
564
			})
565
		end;
566
	};
567
568
	["Break"] = {
569
		Create = function(brickcolor, cframe, x1, y1, z1)
570
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
571
			prt.Anchored = true
572
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
573
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
574
			local num = math.random(10, 50) / 1000
575
			game:GetService("Debris"):AddItem(prt, 10)
576
			table.insert(Effects, {
577
				prt,
578
				"Shatter",
579
				num,
580
				prt.CFrame,
581
				math.random() - math.random(),
582
				0,
583
				math.random(50, 100) / 100
584
			})
585
		end;
586
	};
587
}
588
589
Shoot2 = function(orgpos)
590
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
591
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
592
	table.insert(Effects, {
593
		MouseLook.lookVector,
594
		"Shoot2",
595
		50,
596
		orgpos,
597
		5,
598
		7,
599
		0,
600
		1,
601
		2
602
	})
603
end
604
605
function attackone()
606
	attack = true
607
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
608
	for i = 0, 1, 0.025 do
609
		swait()
610
		PlayAnimationFromTable({
611
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
612
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
613
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
614
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
615
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
616
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
617
		}, .3, false)
618
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
619
	end
620
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
621
	CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
622
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
623
	Shoot2(Barrel.Position)
624
	for i = 0, 1, 0.15 do
625
		swait()
626
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
627
		PlayAnimationFromTable({
628
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
629
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
630
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
631
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
632
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
633
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
634
		}, .6, false)
635
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
636
	end
637
	for i = 0, 1, 0.15 do
638
		swait()
639
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
640
		PlayAnimationFromTable({
641
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
642
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
643
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
644
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
645
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
646
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
647
		}, .2, false)
648
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
649
	end
650
	for i = 0, 1, 0.05 do
651
		swait()
652
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
653
		PlayAnimationFromTable({
654
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
655
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
656
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
657
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
658
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
659
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
660
		}, .3, false)
661
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
662
	end
663
	for i = 0, 1, 0.13 do
664
		swait()
665
		PlayAnimationFromTable({
666
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
667
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
668
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
669
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
670
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
671
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
672
		}, .3, false)
673
	end
674
	attack = false
675
end
676
677
--[[Attacks]]--
678
679
mouse.Button1Down:connect(function()
680
	if attack == false and attacktype == 1 then
681
		attackone()
682
	end
683
end)
684
685
mouse.KeyDown:connect(function(k)
686
	k = k:lower()
687
	if attack == false and k == '' then
688
	
689
	end
690
end)
691
692
while true do
693
	swait()
694
	for i, v in pairs(Character:GetChildren()) do
695
		if v:IsA("Part") then
696
			v.Material = "SmoothPlastic"
697
		elseif v:IsA("Accessory") then
698
			v:WaitForChild("Handle").Material = "SmoothPlastic"
699
		end
700
	end
701
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
702
	velocity = RootPart.Velocity.y
703
	sine = sine + change
704
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
705
	if equipped == true or equipped == false then
706
		if RootPart.Velocity.y > 1 and hit == nil then 
707
			Anim = "Jump"
708
			if attack == false then
709
				PlayAnimationFromTable({
710
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
711
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
712
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
713
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
714
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
715
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
716
				}, .3, false)
717
			end
718
		elseif RootPart.Velocity.y < -1 and hit == nil then 
719
			Anim = "Fall"
720
			if attack == false then
721
				PlayAnimationFromTable({
722
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
723
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
724
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
725
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
726
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
727
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
728
				}, .3, false)
729
			end
730
		elseif Torsovelocity < 1 and hit ~= nil then
731
			Anim = "Idle"
732
			if attack == false then
733
				change = 1
734
				PlayAnimationFromTable({
735
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
736
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
737
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
738
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
739
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
740
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
741
				}, .3, false)
742
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
743
			end
744
		elseif Torsovelocity > 2 and hit ~= nil then
745
			Anim = "Walk"
746
			if attack == false then
747
				change = 3
748
				PlayAnimationFromTable({
749
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
750
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
751
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
752
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
753
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
754
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
755
				}, .3, false)
756
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
757
			end
758
		end
759
	end
760
	if 0 < #Effects then
761
		for e = 1, #Effects do
762
			if Effects[e] ~= nil then
763
				local Thing = Effects[e]
764
				if Thing ~= nil then
765
					local Part = Thing[1]
766
					local Mode = Thing[2]
767
					local Delay = Thing[3]
768
					local IncX = Thing[4]
769
					local IncY = Thing[5]
770
					local IncZ = Thing[6]
771
					if Thing[2] == "Shoot" then
772
						local Look = Thing[1]
773
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
774
						local mag = (Thing[4] - pos).magnitude
775
						Thing[9] = Thing[9] + 0.5
776
						Thing[5] = Thing[5] + 0.2
777
						Thing[6] = Thing[6] + 0.2
778
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
779
						Thing[4] = Thing[4] + Look * 15
780
						Thing[3] = Thing[3] - 1
781
						if hit ~= nil then
782
							Thing[3] = 0
783
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
784
							ref.Anchored = true
785
							ref.CFrame = CFrame.new(pos)
786
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
787
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
788
							game:GetService("Debris"):AddItem(ref, 1)
789
						end
790
						if Thing[3] <= 0 then
791
							table.remove(Effects, e)
792
						end
793
					end
794
					do
795
						if Thing[2] == "Shoot2" then
796
							local Look = Thing[1]
797
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
798
							local mag = (Thing[4] - pos).magnitude
799
							Thing[9] = Thing[9] + 0.5
800
							Thing[5] = Thing[5] + 0.2
801
							Thing[6] = Thing[6] + 0.2
802
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
803
							Thing[4] = Thing[4] + Look * 3
804
							Thing[3] = Thing[3] + 5
805
							if hit ~= nil then
806
								Thing[3] = 0
807
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
808
								ref.Anchored = true
809
								ref.CFrame = CFrame.new(pos)
810
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
811
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
812
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
813
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
814
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
815
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
816
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
817
								local e = Instance.new("Explosion", ref)
818
								e.Position = ref.Position
819
								e.BlastRadius = 400
820
								e.DestroyJointRadiusPercent = 20
821
								e.Visible = false
822
								e.ExplosionType = "CratersAndDebris"
823
								game:GetService("Debris"):AddItem(ref, 10)
824
							end
825
							if Thing[3] <= 0 then
826
								table.remove(Effects, e)
827
							end
828
						end
829
						do
830
							do
831
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
832
									if Thing[1].Transparency <= 1 then
833
										if Thing[2] == "Block1" then
834
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
835
											Mesh = Thing[7]
836
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
837
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
838
										else
839
											if Thing[2] == "Block2" then
840
												Thing[1].CFrame = Thing[1].CFrame
841
												Mesh = Thing[7]
842
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
843
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
844
											else
845
												if Thing[2] == "Block3" then
846
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
847
													Mesh = Thing[7]
848
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
849
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
850
												else
851
													if Thing[2] == "Cylinder" then
852
														Mesh = Thing[7]
853
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
854
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
855
													else
856
														if Thing[2] == "Cylinder2" then
857
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
858
															Mesh = Thing[7]
859
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
860
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
861
														else
862
															if Thing[2] == "Blood" then
863
																Mesh = Thing[7]
864
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
865
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
866
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
867
															else
868
																if Thing[2] == "Elec" then
869
																	Mesh = Thing[10]
870
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
871
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
872
																else
873
																	if Thing[2] == "Disappear" then
874
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
875
																	end
876
																end
877
															end
878
														end
879
													end
880
												end
881
											end
882
										end
883
									else
884
										Part.Parent = nil
885
										table.remove(Effects, e)
886
									end
887
								end
888
							end
889
						end
890
					end
891
				end
892
			end
893
		end
894
	end
895
end