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trolman5678

plane

Oct 5th, 2016
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  1. local Player = game.Players.LocalPlayer
  2. local Character = Player.CharacterAdded:wait()
  3. local Mouse = Player:GetMouse()
  4. local Plane = workspace.Plane
  5.  
  6. local Tool = script.Parent
  7.  
  8. local equipped = false
  9.  
  10. local BG = Plane.Engine.zombieslayerwtf -- rotates the plane
  11. local BV = Plane.Engine.zombieslayerwtf -- pushes the plane
  12.  
  13. local speed = 50 --The speed of the plane
  14.  
  15. Tool.Equipped:connect(function()
  16.     equipped = true
  17.     BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  18.    
  19.     repeat -- Continues to fly..
  20.        
  21.         BV.velocity = Plane.Engine.CFrame.lookVector*speed -- Pushes the plane to it's new rotation
  22.         BG.CFrame = CFrame.new(Plane.Engine.Position, Mouse.hit.p) -- Rotates the plane on the axis of the position and points at mouse
  23.         wait() -- So we do not crash
  24.        
  25.     until not equipped -- until we unequip the tool.
  26.    
  27.     BV.MaxForce = Vector3.new(0,0, 0) -- Basically to cut of the "engine"
  28.     BG.CFrame = CFrame.Angles(0,0,0)
  29. end)
  30.  
  31. Tool.Unequipped:connect(function() -- Anonymous function
  32.     equipped = false -- So we can tell when to stop flying the plane
  33. end)
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