SHOW:
|
|
- or go back to the newest paste.
1 | local Player = game.Players.LocalPlayer | |
2 | local Character = Player.CharacterAdded:wait() | |
3 | local Mouse = Player:GetMouse() | |
4 | local Plane = workspace.Plane | |
5 | ||
6 | local Tool = script.Parent | |
7 | ||
8 | local equipped = false | |
9 | ||
10 | - | local BG = Plane.Engine.BodyGyro -- rotates the plane |
10 | + | local BG = Plane.Engine.zombieslayerwtf -- rotates the plane |
11 | - | local BV = Plane.Engine.BodyVelocity -- pushes the plane |
11 | + | local BV = Plane.Engine.zombieslayerwtf -- pushes the plane |
12 | ||
13 | local speed = 50 --The speed of the plane | |
14 | ||
15 | Tool.Equipped:connect(function() | |
16 | equipped = true | |
17 | BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
18 | ||
19 | repeat -- Continues to fly.. | |
20 | ||
21 | BV.velocity = Plane.Engine.CFrame.lookVector*speed -- Pushes the plane to it's new rotation | |
22 | BG.CFrame = CFrame.new(Plane.Engine.Position, Mouse.hit.p) -- Rotates the plane on the axis of the position and points at mouse | |
23 | wait() -- So we do not crash | |
24 | ||
25 | until not equipped -- until we unequip the tool. | |
26 | ||
27 | BV.MaxForce = Vector3.new(0,0, 0) -- Basically to cut of the "engine" | |
28 | BG.CFrame = CFrame.Angles(0,0,0) | |
29 | end) | |
30 | ||
31 | Tool.Unequipped:connect(function() -- Anonymous function | |
32 | equipped = false -- So we can tell when to stop flying the plane | |
33 | end) |