Zach_rookie_editor3

because yes

Feb 29th, 2020
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  1. print("Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)")
  2. print("Original edit by Lanceron2 ")
  3. print("Edited Edited Edited by zach ( lol ) ")
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  6. print("FE Compatibility: by WaverlyCole & Mokiros")
  7. InternalData = {}
  8. do
  9. script.Parent = owner.Character
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput"
  12. local function NewFakeEvent()
  13. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  14. return Fake
  15. end
  16. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  17. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  18. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  19. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  20. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  21. local function TriggerEvent(self,Event,...)
  22. local Trigger = Mouse[Event]
  23. if Trigger and Trigger.fakeEvent and Trigger.Function then
  24. Trigger.Function(...)
  25. end
  26. end
  27. Mouse.TrigEvent = TriggerEvent
  28. UserInputService.TrigEvent = TriggerEvent
  29. Event.OnServerEvent:Connect(function(FiredBy,Input)
  30. if FiredBy.Name ~= owner.Name then end
  31. if Input.MouseEvent then
  32. Mouse.Target = Input.Target
  33. Mouse.Hit = Input.Hit
  34. else
  35. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  36. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  37. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  38. end
  39. for _,Action in pairs(ContextActionService.Actions) do
  40. for _,Key in pairs(Action.Keys) do
  41. if Key==Input.KeyCode then
  42. Action.Function(Action.Name,Input.UserInputState,Input)
  43. end
  44. end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse
  51. InternalData["ContextActionService"] = ContextActionService
  52. InternalData["UserInputService"] = UserInputService
  53. Event.Parent = NLS([[
  54. local Player = owner
  55. local Event = script:WaitForChild("UserInput")
  56. local UserInputService = game:GetService("UserInputService")
  57. local Mouse = Player:GetMouse()
  58. local Input = function(Input,gameProcessedEvent)
  59. if gameProcessedEvent then return end
  60. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  61. end
  62. UserInputService.InputBegan:Connect(Input)
  63. UserInputService.InputEnded:Connect(Input)
  64. local Hit,Target
  65. while wait(1/30) do
  66. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  67. Hit,Target = Mouse.Hit,Mouse.Target
  68. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  69. end
  70. end
  71. ]],owner.Character)
  72. end
  73. RealGame = game;game = setmetatable({},{
  74. __index = function (self,Index)
  75. local Sandbox = function (Thing)
  76. if Thing:IsA("Player") then
  77. local RealPlayer = Thing
  78. return setmetatable({},{
  79. __index = function (self,Index)
  80. local Type = type(RealPlayer[Index])
  81. if Type == "function" then
  82. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  83. return function (self)
  84. return InternalData["Mouse"]
  85. end
  86. end
  87. return function (self,...)
  88. return RealPlayer[Index](RealPlayer,...)
  89. end
  90. else
  91. return RealPlayer[Index]
  92. end
  93. end;
  94. __tostring = function(self)
  95. return RealPlayer.Name
  96. end
  97. })
  98. end
  99. end
  100. if RealGame[Index] then
  101. local Type = type(RealGame[Index])
  102. if Type == "function" then
  103. if Index:lower() == "getservice" or Index:lower() == "service" then
  104. return function (self,Service)
  105. if Service:lower() == "players" then
  106. return setmetatable({},{
  107. __index = function (self2,Index2)
  108. local RealService = RealGame:GetService(Service)
  109. local Type2 = type(Index2)
  110. if Type2 == "function" then
  111. return function (self,...)
  112. return RealService[Index2](RealService,...)
  113. end
  114. else
  115. if Index2:lower() == "localplayer" then
  116. return Sandbox(owner)
  117. end
  118. return RealService[Index2]
  119. end
  120. end;
  121. __tostring = function(self)
  122. return RealGame:GetService(Service).Name
  123. end
  124. })
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["ContextActionService"]
  127. elseif Service:lower() == "contextactionservice" then
  128. return InternalData["UserInputService"]
  129. elseif Service:lower() == "runservice" then
  130. return setmetatable({},{
  131. __index = function(self2,Index2)
  132. local RealService = RealGame:GetService(Service)
  133. local Type2 = type(Index2)
  134. if Type2 == "function" then
  135. return function (self,...)
  136. return RealService[Index2](RealService,...)
  137. end
  138. else
  139. if Index2:lower() == "bindtorenderstep" then
  140. return function (self,Name,Priority,Function)
  141. return RealGame:GetService("RunService").Stepped:Connect(Function)
  142. end
  143. end
  144. if Index2:lower() == "renderstepped" then
  145. return RealService["Stepped"]
  146. end
  147. return RealService[Index2]
  148. end
  149. end
  150. })
  151. else
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. end
  156. return function (self,...)
  157. return RealGame[Index](RealGame,...)
  158. end
  159. else
  160. if game:GetService(Index) then
  161. return game:GetService(Index)
  162. end
  163. return RealGame[Index]
  164. end
  165. else
  166. return nil
  167. end
  168. end
  169. });Game = game;owner = game:GetService("Players").LocalPlayer
  170. print("Complete! Running...")
  171.  
  172. wait(0.1)
  173. local Player = game.Players.LocalPlayer
  174. local Character = Player.Character
  175. local Humanoid = Character.Humanoid
  176. Humanoid.Name = "DIO"
  177. local Mouse = Player:GetMouse()
  178. local LeftArm = Character["Left Arm"]
  179. local RightArm = Character["Right Arm"]
  180. local LeftLeg = Character["Left Leg"]
  181. local RightLeg = Character["Right Leg"]
  182. local Head = Character.Head
  183. local Torso = Character.Torso
  184. Head.face:Destroy()
  185. function chatfunc(text)
  186. local chat = coroutine.wrap(function()
  187. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  188. Character:FindFirstChild("TalkingBillBoard"):destroy()
  189. end
  190. local naeeym2 = Instance.new("BillboardGui",Character)
  191. naeeym2.Size = UDim2.new(0,100,0,40)
  192. naeeym2.StudsOffset = Vector3.new(0,3,0)
  193. naeeym2.Adornee = Head
  194. naeeym2.Name = "TalkingBillBoard"
  195. tecks2 = Instance.new("TextLabel",naeeym2)
  196. tecks2.BackgroundTransparency = 1
  197. tecks2.BorderSizePixel = 0
  198. tecks2.Text = ""
  199. tecks2.Font = "Fantasy"
  200. tecks2.TextSize = 30
  201. tecks2.TextStrokeTransparency = 0
  202. tecks2.TextColor3 = Color3.new(0,0,0)
  203. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  204. tecks2.Size = UDim2.new(1,0,0.5,0)
  205. local tecks3 = Instance.new("TextLabel",naeeym2)
  206. tecks3.BackgroundTransparency = 1
  207. tecks3.BorderSizePixel = 0
  208. tecks3.Text = ""
  209. tecks3.Font = "Fantasy"
  210. tecks3.TextSize = 30
  211. tecks3.TextStrokeTransparency = 0
  212. tecks3.TextColor3 = Color3.new(255,255,0)
  213. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  214. tecks3.Size = UDim2.new(1,0,0.5,0)
  215. for i = 1,string.len(text),1 do
  216.  
  217. tecks2.Text = string.sub(text,1,i)
  218. tecks3.Text = string.sub(text,1,i)
  219. wait(0.01)
  220. end
  221. wait(2)
  222. for i = 1, 50 do
  223.  
  224. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  225. tecks2.Rotation = tecks2.Rotation - .8
  226. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  227. tecks2.TextTransparency = tecks2.TextTransparency + .04
  228. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  229. tecks3.Rotation = tecks2.Rotation + .8
  230. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  231. tecks3.TextTransparency = tecks2.TextTransparency + .04
  232. end
  233. naeeym2:Destroy()
  234. end)
  235. chat()
  236.  
  237. end
  238. shirt = Instance.new("Shirt", Character)
  239. shirt.Name = "Shirt"
  240. pants = Instance.new("Pants", Character)
  241. pants.Name = "Pants"
  242. Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
  243. Character.Pants.PantsTemplate = "rbxassetid://2505006249"
  244. for i,v in pairs(Character:GetChildren()) do
  245. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  246. v:destroy()
  247. end
  248. end
  249. Humanoid.Health = Humanoid.MaxHealth
  250. local BC = Character["Body Colors"]
  251. BC.HeadColor = BrickColor.new("Really black")
  252. BC.LeftArmColor = BrickColor.new("Pastel brown")
  253. BC.LeftLegColor = BrickColor.new("Pastel brown")
  254. BC.RightArmColor = BrickColor.new("Pastel brown")
  255. BC.RightLegColor = BrickColor.new("Pastel brown")
  256. BC.TorsoColor = BrickColor.new("Really black")
  257. local Hair = Instance.new("Part")
  258. Hair.Parent = Character
  259. Hair.Name = "Hair"
  260. Hair.Size = Vector3.new(1, 1, 1)
  261. Hair.CFrame = Head.CFrame
  262. Hair:BreakJoints()
  263. Hair.CanCollide = false
  264. Hair.TopSurface = "Smooth"
  265. Hair.BottomSurface = "Smooth"
  266. Hair.BrickColor = BrickColor.new("White")
  267. Weld = Instance.new("Weld")
  268. Weld.Name = "Weld"
  269. Weld.Part0 = Head
  270. Weld.Part1 = Hair
  271. Weld.Parent = Head
  272. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  273. Mesh = Instance.new("SpecialMesh")
  274. Mesh.Parent = Hair
  275. Mesh.MeshId = "rbxassetid://886288384"
  276. Mesh.TextureId = "rbxassetid://886289004"
  277. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  278. local Camera = game.Workspace.CurrentCamera
  279. local RootPart = Character.HumanoidRootPart
  280. local Music = Instance.new("Sound",RootPart)
  281. Music.Pitch = 1
  282. Music.Volume = 10
  283. Music.Looped = true
  284. Music.SoundId = "rbxassetid://2045276365"
  285. Music:play()
  286. local RootJoint = RootPart.RootJoint
  287. local Pause = false
  288. local attack = false
  289. local Change = false
  290. local StandDMG = false
  291. local DDZ = false
  292. local LOL = false
  293. local Anim = 'Idle'
  294. local attacktype = 1
  295. local delays = false
  296. local play = true
  297. local Time = 7
  298. local targetted = nil
  299. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  300. local velocity = RootPart.Velocity.y
  301. local sine = 0
  302. local change = 1
  303. local D = false
  304. Loop = false
  305. local DD = false
  306. local doe = 0
  307. local Create = LoadLibrary("RbxUtility").Create
  308. local Stand = Instance.new("Model",Character)
  309. Stand.Name = "Stand"
  310. local ST = Instance.new("Part",Stand)
  311. ST.Size = Vector3.new(2,2,1)
  312. ST.BrickColor = BrickColor.new("White")
  313. ST.CanCollide = false
  314. ST.Material = "Neon"
  315. local ST2 = Instance.new("SpecialMesh",ST)
  316. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  317. ST2.Scale = Vector3.new(1,1,1)
  318. local ST3 = Instance.new("Weld",ST)
  319. ST3.Part0 = RootPart
  320. ST3.Part1 = ST
  321. ST3.C0 = CFrame.new(0,0,0)
  322. local SH = Instance.new("Part",Stand)
  323. SH.Size = Vector3.new(1.25,1.25,1.25)
  324. SH.CanCollide = false
  325. SH.BrickColor = BrickColor.new("White")
  326. local SH2 = Instance.new("SpecialMesh",SH)
  327. SH2.MeshType = "Head"
  328. SH2.Scale = Vector3.new(1,1,1)
  329. local SH2 = Instance.new("Weld",SH)
  330. SH2.Part0 = ST
  331. SH2.Part1 = SH
  332. SH2.C0 = CFrame.new(0,1.5,0)
  333. local SRA = Instance.new("Part",Stand)
  334. SRA.Size = Vector3.new(1,2,1)
  335. SRA.CanCollide = false
  336. SRA.BrickColor = BrickColor.new("White")
  337. local SRA2 = Instance.new("SpecialMesh",SRA)
  338. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  339. SRA2.Scale = Vector3.new(1,1,1)
  340. local SRA3 = Instance.new("Weld",SRA)
  341. SRA3.Part0 = ST
  342. SRA3.Part1 = SRA
  343. SRA3.C0 = CFrame.new(1.5,0,0)
  344. local SLA = Instance.new("Part",Stand)
  345. SLA.Size = Vector3.new(1,2,1)
  346. SLA.CanCollide = false
  347. SLA.BrickColor = BrickColor.new("White")
  348. local SLA2 = Instance.new("SpecialMesh",SLA)
  349. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  350. SLA2.Scale = Vector3.new(1,1,1)
  351. local SLA3 = Instance.new("Weld",SLA)
  352. SLA3.Part0 = ST
  353. SLA3.Part1 = SLA
  354. SLA3.C0 = CFrame.new(-1.5,0,0)
  355. local SRL = Instance.new("Part",Stand)
  356. SRL.Size = Vector3.new(1,2,1)
  357. SRL.CanCollide = false
  358. SRL.BrickColor = BrickColor.new("White")
  359. local SRL2 = Instance.new("SpecialMesh",SRL)
  360. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  361. SRL2.Scale = Vector3.new(1,1,1)
  362. local SRL3 = Instance.new("Weld",SRL)
  363. SRL3.Part0 = ST
  364. SRL3.Part1 = SRL
  365. SRL3.C0 = CFrame.new(0.5,-2,0)
  366. local SLL = Instance.new("Part",Stand)
  367. SLL.Size = Vector3.new(1,2,1)
  368. SLL.CanCollide = false
  369. SLL.BrickColor = BrickColor.new("White")
  370. local SLL2 = Instance.new("SpecialMesh",SLL)
  371. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  372. SLL2.Scale = Vector3.new(1,1,1)
  373. local SLL3 = Instance.new("Weld",SLL)
  374. SLL3.Part0 = ST
  375. SLL3.Part1 = SLL
  376. SLL3.C0 = CFrame.new(-0.5,-2,0)
  377. local FlA = Instance.new("ParticleEmitter",SRA)
  378. FlA.Texture = "rbxassetid://263837009"
  379. FlA.Size = NumberSequence.new(0.6)
  380. FlA.Rotation = NumberRange.new(-100, 100)
  381. FlA.RotSpeed = NumberRange.new(-200, 200)
  382. FlA.Transparency = NumberSequence.new(0,1)
  383. FlA.Speed = NumberRange.new(0.1)
  384. FlA.ZOffset = -0.1
  385. FlA.Lifetime = NumberRange.new(1)
  386. FlA.Rate = 100
  387. FlA.LockedToPart = true
  388. FlA.LightEmission = 1
  389. FlA.VelocitySpread = 100
  390. local ZZA = Instance.new("ParticleEmitter",SRA)
  391. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  392. ZZA.Size = NumberSequence.new(0.005)
  393. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  394. ZZA.RotSpeed = NumberRange.new(-200, 200)
  395. ZZA.Transparency = NumberSequence.new(0.7)
  396. ZZA.Lifetime = NumberRange.new(1)
  397. ZZA.Speed = NumberRange.new(0.48)
  398. ZZA.Rate = 100
  399. ZZA.ZOffset = 0.1
  400. ZZA.LockedToPart = true
  401. ZZA.LightEmission = 1e9
  402. ZZA.LightInfluence = 1e9
  403. local FlA1 = Instance.new("ParticleEmitter",SLA)
  404. FlA1.Texture = "rbxassetid://263837009"
  405. FlA1.Size = NumberSequence.new(0.6)
  406. FlA1.Rotation = NumberRange.new(-100, 100)
  407. FlA1.RotSpeed = NumberRange.new(-200, 200)
  408. FlA1.Transparency = NumberSequence.new(0,1)
  409. FlA1.Speed = NumberRange.new(0.1)
  410. FlA1.ZOffset = -0.1
  411. FlA1.Lifetime = NumberRange.new(1)
  412. FlA1.Rate = 100
  413. FlA1.LockedToPart = true
  414. FlA1.LightEmission = 1
  415. FlA1.VelocitySpread = 100
  416. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  417. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  418. ZZA1.Size = NumberSequence.new(0.005)
  419. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  420. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  421. ZZA1.Transparency = NumberSequence.new(0.7)
  422. ZZA1.Lifetime = NumberRange.new(1)
  423. ZZA1.Speed = NumberRange.new(0.48)
  424. ZZA1.Rate = 100
  425. ZZA1.ZOffset = 0.1
  426. ZZA1.LockedToPart = true
  427. ZZA1.LightEmission = 1e9
  428. ZZA1.LightInfluence = 1e9
  429. local FlA2 = Instance.new("ParticleEmitter",ST)
  430. FlA2.Texture = "rbxassetid://263837009"
  431. FlA2.Size = NumberSequence.new(0.6)
  432. FlA2.Rotation = NumberRange.new(-100, 100)
  433. FlA2.RotSpeed = NumberRange.new(-200, 200)
  434. FlA2.Transparency = NumberSequence.new(0,1)
  435. FlA2.Speed = NumberRange.new(0.1)
  436. FlA2.ZOffset = -0.1
  437. FlA2.Lifetime = NumberRange.new(1)
  438. FlA2.Rate = 100
  439. FlA2.LockedToPart = true
  440. FlA2.LightEmission = 1
  441. FlA2.VelocitySpread = 100
  442. local ZZA2 = Instance.new("ParticleEmitter",ST)
  443. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  444. ZZA2.Size = NumberSequence.new(0.005)
  445. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  446. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  447. ZZA2.Transparency = NumberSequence.new(0.7)
  448. ZZA2.Lifetime = NumberRange.new(1)
  449. ZZA2.Speed = NumberRange.new(0.48)
  450. ZZA2.Rate = 100
  451. ZZA2.ZOffset = 0.1
  452. ZZA2.LockedToPart = true
  453. ZZA2.LightEmission = 1e9
  454. ZZA2.LightInfluence = 1e9
  455. local FlA3 = Instance.new("ParticleEmitter",SRL)
  456. FlA3.Texture = "rbxassetid://263837009"
  457. FlA3.Size = NumberSequence.new(0.6)
  458. FlA3.Rotation = NumberRange.new(-100, 100)
  459. FlA3.RotSpeed = NumberRange.new(-200, 200)
  460. FlA3.Transparency = NumberSequence.new(0,1)
  461. FlA3.Speed = NumberRange.new(0.1)
  462. FlA3.ZOffset = -0.1
  463. FlA3.Lifetime = NumberRange.new(1)
  464. FlA3.Rate = 100
  465. FlA3.LockedToPart = true
  466. FlA3.LightEmission = 1
  467. FlA3.VelocitySpread = 100
  468. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  469. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  470. ZZA3.Size = NumberSequence.new(0.005)
  471. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  472. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  473. ZZA3.Transparency = NumberSequence.new(0.7)
  474. ZZA3.Lifetime = NumberRange.new(1)
  475. ZZA3.Speed = NumberRange.new(0.48)
  476. ZZA3.Rate = 100
  477. ZZA3.ZOffset = 0.1
  478. ZZA3.LockedToPart = true
  479. ZZA3.LightEmission = 1e9
  480. ZZA3.LightInfluence = 1e9
  481. local FlA4 = Instance.new("ParticleEmitter",SLL)
  482. FlA4.Texture = "rbxassetid://263837009"
  483. FlA4.Size = NumberSequence.new(0.6)
  484. FlA4.Rotation = NumberRange.new(-100, 100)
  485. FlA4.RotSpeed = NumberRange.new(-200, 200)
  486. FlA4.Transparency = NumberSequence.new(0,1)
  487. FlA4.Speed = NumberRange.new(0.1)
  488. FlA4.ZOffset = -0.1
  489. FlA4.Lifetime = NumberRange.new(1)
  490. FlA4.Rate = 100
  491. FlA4.LockedToPart = true
  492. FlA4.LightEmission = 1
  493. FlA4.VelocitySpread = 100
  494. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  495. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  496. ZZA4.Size = NumberSequence.new(0.005)
  497. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  498. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  499. ZZA4.Transparency = NumberSequence.new(0.7)
  500. ZZA4.Lifetime = NumberRange.new(1)
  501. ZZA4.Speed = NumberRange.new(0.48)
  502. ZZA4.Rate = 100
  503. ZZA4.ZOffset = 0.1
  504. ZZA4.LockedToPart = true
  505. ZZA4.LightEmission = 1e9
  506. ZZA4.LightInfluence = 1e9
  507. local FlA5 = Instance.new("ParticleEmitter",SH)
  508. FlA5.Texture = "rbxassetid://263837009"
  509. FlA5.Size = NumberSequence.new(0.6)
  510. FlA5.Rotation = NumberRange.new(-100, 100)
  511. FlA5.RotSpeed = NumberRange.new(-200, 200)
  512. FlA5.Transparency = NumberSequence.new(0,1)
  513. FlA5.Speed = NumberRange.new(0.1)
  514. FlA5.ZOffset = -0.1
  515. FlA5.Lifetime = NumberRange.new(1)
  516. FlA5.Rate = 20
  517. FlA5.LockedToPart = true
  518. FlA5.LightEmission = 1
  519. FlA5.VelocitySpread = 100
  520. local ZZA5 = Instance.new("ParticleEmitter",SH)
  521. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  522. ZZA5.Size = NumberSequence.new(0.005)
  523. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  524. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  525. ZZA5.Transparency = NumberSequence.new(0.7)
  526. ZZA5.Lifetime = NumberRange.new(1)
  527. ZZA5.Speed = NumberRange.new(0.48)
  528. ZZA5.Rate = 100
  529. ZZA5.ZOffset = 0.1
  530. ZZA5.LockedToPart = true
  531. ZZA5.LightEmission = 1e9
  532. ZZA5.LightInfluence = 1e9
  533. FlA.Enabled = false
  534. FlA1.Enabled = false
  535. FlA2.Enabled = false
  536. FlA3.Enabled = false
  537. FlA4.Enabled = false
  538. FlA5.Enabled = false
  539. ZZA.Enabled= false
  540. ZZA1.Enabled = false
  541. ZZA2.Enabled = false
  542. ZZA3.Enabled = false
  543. ZZA4.Enabled = false
  544. ZZA5.Enabled = false
  545. local Face = Instance.new("Decal",SH)
  546. Face.Face = "Front"
  547. Face.Texture = "rbxassetid://541645615"
  548. local StarH = Instance.new("Part",Stand)
  549. StarH.BrickColor = BrickColor.new("White")
  550. StarH.CanCollide = false
  551. local StarH2 = Instance.new("SpecialMesh",StarH)
  552. StarH2.MeshId = "rbxassetid://882264338"
  553. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  554. local StarH3 = Instance.new("Weld",StarH)
  555. StarH3.Part0 = SH
  556. StarH3.Part1 = StarH
  557. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  558. local Scarf = Instance.new("Part",Stand)
  559. Scarf.BrickColor = BrickColor.new("White")
  560. Scarf.CanCollide = false
  561. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  562. Scarf2.MeshId = "rbxassetid://1143311149"
  563. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  564.  
  565. local Scarf3 = Instance.new("Weld",Scarf)
  566. Scarf3.Part0 = ST
  567. Scarf3.Part1 = Scarf
  568. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  569. local Clot = Instance.new("Part",Stand)
  570. Clot.BrickColor = BrickColor.new("White")
  571. Clot.CanCollide = false
  572. local Clot2 = Instance.new("SpecialMesh",Clot)
  573. Clot2.MeshId = "rbxassetid://1143339099"
  574. Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
  575. local Clot3 = Instance.new("Weld",Clot)
  576. Clot3.Part0 = ST
  577. Clot3.Part1 = Clot
  578. Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
  579. local BClot = Instance.new("Part",Stand)
  580. BClot.BrickColor = BrickColor.new("White")
  581. BClot.CanCollide = false
  582. local BClot2 = Instance.new("SpecialMesh",BClot)
  583. BClot2.MeshId = "rbxassetid://1143339099"
  584. BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
  585. local BClot3 = Instance.new("Weld",BClot)
  586. BClot3.Part0 = ST
  587. BClot3.Part1 = BClot
  588. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
  589. local Shoulder = Instance.new("Part",Stand)
  590. Shoulder.BrickColor = BrickColor.new("White")
  591. Shoulder.CanCollide = false
  592. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  593. Shoulder2.MeshId = "rbxassetid://1143321694"
  594. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  595. local Shoulder3 = Instance.new("Weld",Shoulder)
  596. Shoulder3.Part0 = SRA
  597. Shoulder3.Part1 = Shoulder
  598. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  599. local OtShoulder = Instance.new("Part",Stand)
  600. OtShoulder.BrickColor = BrickColor.new("White")
  601. OtShoulder.CanCollide = false
  602. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  603. OtShoulder2.MeshId = "rbxassetid://1143321694"
  604. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  605. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  606. OtShoulder3.Part0 = SLA
  607. OtShoulder3.Part1 = OtShoulder
  608. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  609. local Abs = Instance.new("Part",Stand)
  610. Abs.BrickColor = BrickColor.new("White")
  611. Abs.CanCollide = false
  612. local Abs2 = Instance.new("SpecialMesh",Abs)
  613. Abs2.MeshId = "rbxassetid://958074736"
  614. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  615. local Abs3 = Instance.new("Weld",Abs)
  616. Abs3.Part0 = ST
  617. Abs3.Part1 = Abs
  618. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  619. Humanoid.Animator.Parent = nil
  620. Character.Animate.Parent = nil
  621. mas = Instance.new("Model",game:GetService("Lighting"))
  622. WeldConstraint0 = Instance.new("WeldConstraint")
  623. WeldConstraint1 = Instance.new("WeldConstraint")
  624. WeldConstraint2 = Instance.new("WeldConstraint")
  625. WeldConstraint3 = Instance.new("WeldConstraint")
  626. WeldConstraint4 = Instance.new("WeldConstraint")
  627. WeldConstraint5 = Instance.new("WeldConstraint")
  628. WeldConstraint6 = Instance.new("WeldConstraint")
  629. WeldConstraint7 = Instance.new("WeldConstraint")
  630. WeldConstraint8 = Instance.new("WeldConstraint")
  631. WeldConstraint9 = Instance.new("WeldConstraint")
  632. WeldConstraint10 = Instance.new("WeldConstraint")
  633. WeldConstraint11 = Instance.new("WeldConstraint")
  634. WeldConstraint12 = Instance.new("WeldConstraint")
  635. WeldConstraint13 = Instance.new("WeldConstraint")
  636. Part14 = Instance.new("Part")
  637. Part15 = Instance.new("Part")
  638. WeldConstraint16 = Instance.new("WeldConstraint")
  639. WeldConstraint17 = Instance.new("WeldConstraint")
  640. WeldConstraint18 = Instance.new("WeldConstraint")
  641. WeldConstraint19 = Instance.new("WeldConstraint")
  642. WeldConstraint20 = Instance.new("WeldConstraint")
  643. WeldConstraint21 = Instance.new("WeldConstraint")
  644. WeldConstraint22 = Instance.new("WeldConstraint")
  645. WeldConstraint23 = Instance.new("WeldConstraint")
  646. WeldConstraint24 = Instance.new("WeldConstraint")
  647. WeldConstraint25 = Instance.new("WeldConstraint")
  648. WeldConstraint26 = Instance.new("WeldConstraint")
  649. WeldConstraint27 = Instance.new("WeldConstraint")
  650. WeldConstraint28 = Instance.new("WeldConstraint")
  651. WeldConstraint29 = Instance.new("WeldConstraint")
  652. Part30 = Instance.new("Part")
  653. Part31 = Instance.new("Part")
  654. Part32 = Instance.new("Part")
  655. Part33 = Instance.new("Part")
  656. Part34 = Instance.new("Part")
  657. Part35 = Instance.new("Part")
  658. Part36 = Instance.new("Part")
  659. Part37 = Instance.new("Part")
  660. Part38 = Instance.new("Part")
  661. Part39 = Instance.new("Part")
  662. Part40 = Instance.new("Part")
  663. Part41 = Instance.new("Part")
  664. Part42 = Instance.new("Part")
  665. WeldConstraint20.Parent = Part15
  666. WeldConstraint20.Part0 = Part15
  667. WeldConstraint20.Part1 = Part33
  668. WeldConstraint22.Parent = Part15
  669. WeldConstraint22.Part0 = Part15
  670. WeldConstraint22.Part1 = Part35
  671. WeldConstraint21.Parent = Part15
  672. WeldConstraint21.Part0 = Part15
  673. WeldConstraint21.Part1 = Part34
  674. WeldConstraint23.Parent = Part15
  675. WeldConstraint23.Part0 = Part15
  676. WeldConstraint23.Part1 = Part36
  677. WeldConstraint24.Parent = Part15
  678. WeldConstraint24.Part0 = Part15
  679. WeldConstraint24.Part1 = Part37
  680. WeldConstraint25.Parent = Part15
  681. WeldConstraint25.Part0 = Part15
  682. WeldConstraint25.Part1 = Part38
  683. WeldConstraint26.Parent = Part15
  684. WeldConstraint26.Part0 = Part15
  685. WeldConstraint26.Part1 = Part39
  686. WeldConstraint27.Parent = Part15
  687. WeldConstraint27.Part0 = Part15
  688. WeldConstraint27.Part1 = Part40
  689. WeldConstraint29.Parent = Part15
  690. WeldConstraint29.Part0 = Part15
  691. WeldConstraint29.Part1 = Part42
  692. WeldConstraint28.Parent = Part15
  693. WeldConstraint28.Part0 = Part15
  694. WeldConstraint28.Part1 = Part41
  695. WeldConstraint16.Parent = Part15
  696. WeldConstraint16.Part0 = Part15
  697. WeldConstraint16.Part1 = Part14
  698. WeldConstraint17.Parent = Part15
  699. WeldConstraint17.Part0 = Part15
  700. WeldConstraint17.Part1 = Part30
  701. WeldConstraint18.Parent = Part15
  702. WeldConstraint18.Part0 = Part15
  703. WeldConstraint18.Part1 = Part31
  704. WeldConstraint19.Parent = Part15
  705. WeldConstraint19.Part0 = Part15
  706. WeldConstraint19.Part1 = Part32
  707. Part14.Name = "Glove"
  708. Part14.Parent = mas
  709. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  710. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  711. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  712. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  713. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  714. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  715. Part14.BottomSurface = Enum.SurfaceType.Smooth
  716. Part14.BrickColor = BrickColor.new("White")
  717. Part14.Material = "Neon"
  718. Part14.CanCollide = false
  719. Part14.Material = Enum.Material.SmoothPlastic
  720. Part14.TopSurface = Enum.SurfaceType.Smooth
  721. Part14.brickColor = BrickColor.new("White")
  722. Part14.Material = "Neon"
  723. Part15.Name = "LeftHandle"
  724. Part15.Parent = mas
  725. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  726. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  727. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  728. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  729. Part15.Color = Color3.new(1, 1, 0)
  730. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  731. Part15.BottomSurface = Enum.SurfaceType.Smooth
  732. Part15.BrickColor = BrickColor.new("White")
  733. Part15.CanCollide = false
  734. Part15.Material = Enum.Material.SmoothPlastic
  735. Part15.TopSurface = Enum.SurfaceType.Smooth
  736. Part15.brickColor = BrickColor.new("White")
  737. Part15.Shape = Enum.PartType.Ball
  738. Part15.Material = "Neon"
  739. WeldConstraint16.Parent = Part15
  740. WeldConstraint16.Part0 = Part15
  741. WeldConstraint16.Part1 = Part14
  742. WeldConstraint17.Parent = Part15
  743. WeldConstraint17.Part0 = Part15
  744. WeldConstraint17.Part1 = Part30
  745. WeldConstraint18.Parent = Part15
  746. WeldConstraint18.Part0 = Part15
  747. WeldConstraint18.Part1 = Part31
  748. WeldConstraint19.Parent = Part15
  749. WeldConstraint19.Part0 = Part15
  750. WeldConstraint19.Part1 = Part32
  751. WeldConstraint20.Parent = Part15
  752. WeldConstraint20.Part0 = Part15
  753. WeldConstraint20.Part1 = Part33
  754. WeldConstraint21.Parent = Part15
  755. WeldConstraint21.Part0 = Part15
  756. WeldConstraint21.Part1 = Part34
  757. WeldConstraint22.Parent = Part15
  758. WeldConstraint22.Part0 = Part15
  759. WeldConstraint22.Part1 = Part35
  760. WeldConstraint23.Parent = Part15
  761. WeldConstraint23.Part0 = Part15
  762. WeldConstraint23.Part1 = Part36
  763. WeldConstraint24.Parent = Part15
  764. WeldConstraint24.Part0 = Part15
  765. WeldConstraint24.Part1 = Part37
  766. WeldConstraint25.Parent = Part15
  767. WeldConstraint25.Part0 = Part15
  768. WeldConstraint25.Part1 = Part38
  769. WeldConstraint26.Parent = Part15
  770. WeldConstraint26.Part0 = Part15
  771. WeldConstraint26.Part1 = Part39
  772. WeldConstraint27.Parent = Part15
  773. WeldConstraint27.Part0 = Part15
  774. WeldConstraint27.Part1 = Part40
  775. WeldConstraint28.Parent = Part15
  776. WeldConstraint28.Part0 = Part15
  777. WeldConstraint28.Part1 = Part41
  778. WeldConstraint29.Parent = Part15
  779. WeldConstraint29.Part0 = Part15
  780. WeldConstraint29.Part1 = Part42
  781. Part30.Parent = mas
  782. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  783. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  784. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  785. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  786. Part30.Color = Color3.new(1, 1, 0)
  787. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  788. Part30.BottomSurface = Enum.SurfaceType.Smooth
  789. Part30.BrickColor = BrickColor.new("New Yeller")
  790. Part30.CanCollide = false
  791. Part30.Material = Enum.Material.SmoothPlastic
  792. Part30.TopSurface = Enum.SurfaceType.Smooth
  793. Part30.brickColor = BrickColor.new("New Yeller")
  794. Part30.Shape = Enum.PartType.Ball
  795. Part31.Parent = mas
  796. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  797. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  798. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  799. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  800. Part31.Color = Color3.new(1, 1, 0)
  801. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  802. Part31.BottomSurface = Enum.SurfaceType.Smooth
  803. Part31.BrickColor = BrickColor.new("Bright yellow")
  804. Part31.CanCollide = false
  805. Part31.Material = Enum.Material.SmoothPlastic
  806. Part31.TopSurface = Enum.SurfaceType.Smooth
  807. Part31.brickColor = BrickColor.new("New Yeller")
  808. Part31.Shape = Enum.PartType.Ball
  809. Part32.Parent = mas
  810. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  811. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  812. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  813. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  814. Part32.Color = Color3.new(1, 1, 0)
  815. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  816. Part32.BottomSurface = Enum.SurfaceType.Smooth
  817. Part32.BrickColor = BrickColor.new("Bright yellow")
  818. Part32.CanCollide = false
  819. Part32.Material = Enum.Material.SmoothPlastic
  820. Part32.TopSurface = Enum.SurfaceType.Smooth
  821. Part32.brickColor = BrickColor.new("New Yeller")
  822. Part32.Shape = Enum.PartType.Ball
  823. Part33.Parent = mas
  824. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  825. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  826. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  827. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  828. Part33.Color = Color3.new(1, 1, 0)
  829. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  830. Part33.BottomSurface = Enum.SurfaceType.Smooth
  831. Part33.BrickColor = BrickColor.new("Bright yellow")
  832. Part33.CanCollide = false
  833. Part33.Material = Enum.Material.SmoothPlastic
  834. Part33.TopSurface = Enum.SurfaceType.Smooth
  835. Part33.brickColor = BrickColor.new("New Yeller")
  836. Part33.Shape = Enum.PartType.Ball
  837. Part34.Parent = mas
  838. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  839. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  840. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  841. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  842. Part34.Color = Color3.new(1, 1, 0)
  843. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  844. Part34.BottomSurface = Enum.SurfaceType.Smooth
  845. Part34.BrickColor = BrickColor.new("Bright yellow")
  846. Part34.CanCollide = false
  847. Part34.Material = Enum.Material.SmoothPlastic
  848. Part34.TopSurface = Enum.SurfaceType.Smooth
  849. Part34.brickColor = BrickColor.new("New Yeller")
  850. Part34.Shape = Enum.PartType.Ball
  851. Part35.Parent = mas
  852. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  853. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  854. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  855. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  856. Part35.Color = Color3.new(1, 1, 0)
  857. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  858. Part35.BottomSurface = Enum.SurfaceType.Smooth
  859. Part35.BrickColor = BrickColor.new("Bright yellow")
  860. Part35.CanCollide = false
  861. Part35.Material = Enum.Material.SmoothPlastic
  862. Part35.TopSurface = Enum.SurfaceType.Smooth
  863. Part35.brickColor = BrickColor.new("New Yeller")
  864. Part35.Shape = Enum.PartType.Ball
  865. Part36.Parent = mas
  866. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  867. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  868. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  869. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  870. Part36.Color = Color3.new(1, 1, 0)
  871. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  872. Part36.BottomSurface = Enum.SurfaceType.Smooth
  873. Part36.BrickColor = BrickColor.new("Bright yellow")
  874. Part36.CanCollide = false
  875. Part36.Material = Enum.Material.SmoothPlastic
  876. Part36.TopSurface = Enum.SurfaceType.Smooth
  877. Part36.brickColor = BrickColor.new("New Yeller")
  878. Part36.Shape = Enum.PartType.Ball
  879. Part37.Parent = mas
  880. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  881. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  882. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  883. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  884. Part37.Color = Color3.new(1, 1, 0)
  885. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  886. Part37.BottomSurface = Enum.SurfaceType.Smooth
  887. Part37.BrickColor = BrickColor.new("New Yeller")
  888. Part37.CanCollide = false
  889. Part37.Material = Enum.Material.SmoothPlastic
  890. Part37.TopSurface = Enum.SurfaceType.Smooth
  891. Part37.brickColor = BrickColor.new("New Yeller")
  892. Part37.Shape = Enum.PartType.Ball
  893. Part38.Parent = mas
  894. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  895. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  896. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  897. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  898. Part38.Color = Color3.new(1, 1, 0)
  899. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  900. Part38.BottomSurface = Enum.SurfaceType.Smooth
  901. Part38.BrickColor = BrickColor.new("Bright yellow")
  902. Part38.CanCollide = false
  903. Part38.Material = Enum.Material.SmoothPlastic
  904. Part38.TopSurface = Enum.SurfaceType.Smooth
  905. Part38.brickColor = BrickColor.new("New Yeller")
  906. Part38.Shape = Enum.PartType.Ball
  907. Part39.Parent = mas
  908. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  909. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  910. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  911. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  912. Part39.Color = Color3.new(1, 1, 0)
  913. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  914. Part39.BottomSurface = Enum.SurfaceType.Smooth
  915. Part39.BrickColor = BrickColor.new("Bright yellow")
  916. Part39.CanCollide = false
  917. Part39.Material = Enum.Material.SmoothPlastic
  918. Part39.TopSurface = Enum.SurfaceType.Smooth
  919. Part39.brickColor = BrickColor.new("New Yeller")
  920. Part39.Shape = Enum.PartType.Ball
  921. Part40.Parent = mas
  922. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  923. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  924. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  925. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  926. Part40.Color = Color3.new(1, 1, 0)
  927. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  928. Part40.BottomSurface = Enum.SurfaceType.Smooth
  929. Part40.BrickColor = BrickColor.new("New Yeller")
  930. Part40.CanCollide = false
  931. Part40.Material = Enum.Material.SmoothPlastic
  932. Part40.TopSurface = Enum.SurfaceType.Smooth
  933. Part40.brickColor = BrickColor.new("New Yeller")
  934. Part41.Parent = mas
  935. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  936. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  937. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  938. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  939. Part41.Color = Color3.new(1, 1, 0)
  940. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  941. Part41.BottomSurface = Enum.SurfaceType.Smooth
  942. Part41.BrickColor = BrickColor.new("Bright yellow")
  943. Part41.CanCollide = false
  944. Part41.Material = Enum.Material.SmoothPlastic
  945. Part41.TopSurface = Enum.SurfaceType.Smooth
  946. Part41.brickColor = BrickColor.new("New Yeller")
  947. Part42.Parent = mas
  948. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  949. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  950. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  951. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  952. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  953. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  954. Part42.BottomSurface = Enum.SurfaceType.Smooth
  955. Part42.BrickColor = BrickColor.new("Bright yellow")
  956. Part42.CanCollide = false
  957. Part42.Material = Enum.Material.SmoothPlastic
  958. Part42.TopSurface = Enum.SurfaceType.Smooth
  959. Part42.brickColor = BrickColor.new("Bright yellow")
  960. for i,v in pairs(mas:GetChildren()) do
  961. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  962. pcall(function() v:MakeJoints() end)
  963. end
  964. local Wld = Instance.new("Weld",Part15)
  965. Wld.Part0 = SLA
  966. Wld.Part1 = Part15
  967. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  968. mas2 = Instance.new("Model",game:GetService("Lighting"))
  969. WeldConstraint0 = Instance.new("WeldConstraint")
  970. WeldConstraint1 = Instance.new("WeldConstraint")
  971. WeldConstraint2 = Instance.new("WeldConstraint")
  972. WeldConstraint3 = Instance.new("WeldConstraint")
  973. WeldConstraint4 = Instance.new("WeldConstraint")
  974. WeldConstraint5 = Instance.new("WeldConstraint")
  975. WeldConstraint6 = Instance.new("WeldConstraint")
  976. WeldConstraint7 = Instance.new("WeldConstraint")
  977. WeldConstraint8 = Instance.new("WeldConstraint")
  978. WeldConstraint9 = Instance.new("WeldConstraint")
  979. WeldConstraint10 = Instance.new("WeldConstraint")
  980. WeldConstraint11 = Instance.new("WeldConstraint")
  981. WeldConstraint12 = Instance.new("WeldConstraint")
  982. WeldConstraint13 = Instance.new("WeldConstraint")
  983. Part14 = Instance.new("Part")
  984. Part15 = Instance.new("Part")
  985. WeldConstraint16 = Instance.new("WeldConstraint")
  986. WeldConstraint17 = Instance.new("WeldConstraint")
  987. WeldConstraint18 = Instance.new("WeldConstraint")
  988. WeldConstraint19 = Instance.new("WeldConstraint")
  989. WeldConstraint20 = Instance.new("WeldConstraint")
  990. WeldConstraint21 = Instance.new("WeldConstraint")
  991. WeldConstraint22 = Instance.new("WeldConstraint")
  992. WeldConstraint23 = Instance.new("WeldConstraint")
  993. WeldConstraint24 = Instance.new("WeldConstraint")
  994. WeldConstraint25 = Instance.new("WeldConstraint")
  995. WeldConstraint26 = Instance.new("WeldConstraint")
  996. WeldConstraint27 = Instance.new("WeldConstraint")
  997. WeldConstraint28 = Instance.new("WeldConstraint")
  998. WeldConstraint29 = Instance.new("WeldConstraint")
  999. Part30 = Instance.new("Part")
  1000. Part31 = Instance.new("Part")
  1001. Part32 = Instance.new("Part")
  1002. Part33 = Instance.new("Part")
  1003. Part34 = Instance.new("Part")
  1004. Part35 = Instance.new("Part")
  1005. Part36 = Instance.new("Part")
  1006. Part37 = Instance.new("Part")
  1007. Part38 = Instance.new("Part")
  1008. Part39 = Instance.new("Part")
  1009. Part40 = Instance.new("Part")
  1010. Part41 = Instance.new("Part")
  1011. Part42 = Instance.new("Part")
  1012. WeldConstraint20.Parent = Part15
  1013. WeldConstraint20.Part0 = Part15
  1014. WeldConstraint20.Part1 = Part33
  1015. WeldConstraint22.Parent = Part15
  1016. WeldConstraint22.Part0 = Part15
  1017. WeldConstraint22.Part1 = Part35
  1018. WeldConstraint21.Parent = Part15
  1019. WeldConstraint21.Part0 = Part15
  1020. WeldConstraint21.Part1 = Part34
  1021. WeldConstraint23.Parent = Part15
  1022. WeldConstraint23.Part0 = Part15
  1023. WeldConstraint23.Part1 = Part36
  1024. WeldConstraint24.Parent = Part15
  1025. WeldConstraint24.Part0 = Part15
  1026. WeldConstraint24.Part1 = Part37
  1027. WeldConstraint25.Parent = Part15
  1028. WeldConstraint25.Part0 = Part15
  1029. WeldConstraint25.Part1 = Part38
  1030. WeldConstraint26.Parent = Part15
  1031. WeldConstraint26.Part0 = Part15
  1032. WeldConstraint26.Part1 = Part39
  1033. WeldConstraint27.Parent = Part15
  1034. WeldConstraint27.Part0 = Part15
  1035. WeldConstraint27.Part1 = Part40
  1036. WeldConstraint29.Parent = Part15
  1037. WeldConstraint29.Part0 = Part15
  1038. WeldConstraint29.Part1 = Part42
  1039. WeldConstraint28.Parent = Part15
  1040. WeldConstraint28.Part0 = Part15
  1041. WeldConstraint28.Part1 = Part41
  1042. WeldConstraint16.Parent = Part15
  1043. WeldConstraint16.Part0 = Part15
  1044. WeldConstraint16.Part1 = Part14
  1045. WeldConstraint17.Parent = Part15
  1046. WeldConstraint17.Part0 = Part15
  1047. WeldConstraint17.Part1 = Part30
  1048. WeldConstraint18.Parent = Part15
  1049. WeldConstraint18.Part0 = Part15
  1050. WeldConstraint18.Part1 = Part31
  1051. WeldConstraint19.Parent = Part15
  1052. WeldConstraint19.Part0 = Part15
  1053. WeldConstraint19.Part1 = Part32
  1054. Part14.Name = "Glove"
  1055. Part14.Parent = mas2
  1056. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1057. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1058. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1059. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1060. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1061. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1062. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1063. Part14.BrickColor = BrickColor.new("White")
  1064. Part14.CanCollide = false
  1065. Part14.Material = Enum.Material.SmoothPlastic
  1066. Part14.TopSurface = Enum.SurfaceType.Smooth
  1067. Part14.brickColor = BrickColor.new("White")
  1068. Part15.Name = "LeftHandle"
  1069. Part15.Parent = mas2
  1070. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1071. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1072. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1073. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1074. Part15.Color = Color3.new(1, 1, 0)
  1075. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1076. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1077. Part15.BrickColor = BrickColor.new("Bright yellow")
  1078. Part15.CanCollide = false
  1079. Part15.Material = Enum.Material.SmoothPlastic
  1080. Part15.TopSurface = Enum.SurfaceType.Smooth
  1081. Part15.brickColor = BrickColor.new("New Yeller")
  1082. Part15.Shape = Enum.PartType.Ball
  1083. WeldConstraint16.Parent = Part15
  1084. WeldConstraint16.Part0 = Part15
  1085. WeldConstraint16.Part1 = Part14
  1086. WeldConstraint17.Parent = Part15
  1087. WeldConstraint17.Part0 = Part15
  1088. WeldConstraint17.Part1 = Part30
  1089. WeldConstraint18.Parent = Part15
  1090. WeldConstraint18.Part0 = Part15
  1091. WeldConstraint18.Part1 = Part31
  1092. WeldConstraint19.Parent = Part15
  1093. WeldConstraint19.Part0 = Part15
  1094. WeldConstraint19.Part1 = Part32
  1095. WeldConstraint20.Parent = Part15
  1096. WeldConstraint20.Part0 = Part15
  1097. WeldConstraint20.Part1 = Part33
  1098. WeldConstraint21.Parent = Part15
  1099. WeldConstraint21.Part0 = Part15
  1100. WeldConstraint21.Part1 = Part34
  1101. WeldConstraint22.Parent = Part15
  1102. WeldConstraint22.Part0 = Part15
  1103. WeldConstraint22.Part1 = Part35
  1104. WeldConstraint23.Parent = Part15
  1105. WeldConstraint23.Part0 = Part15
  1106. WeldConstraint23.Part1 = Part36
  1107. WeldConstraint24.Parent = Part15
  1108. WeldConstraint24.Part0 = Part15
  1109. WeldConstraint24.Part1 = Part37
  1110. WeldConstraint25.Parent = Part15
  1111. WeldConstraint25.Part0 = Part15
  1112. WeldConstraint25.Part1 = Part38
  1113. WeldConstraint26.Parent = Part15
  1114. WeldConstraint26.Part0 = Part15
  1115. WeldConstraint26.Part1 = Part39
  1116. WeldConstraint27.Parent = Part15
  1117. WeldConstraint27.Part0 = Part15
  1118. WeldConstraint27.Part1 = Part40
  1119. WeldConstraint28.Parent = Part15
  1120. WeldConstraint28.Part0 = Part15
  1121. WeldConstraint28.Part1 = Part41
  1122. WeldConstraint29.Parent = Part15
  1123. WeldConstraint29.Part0 = Part15
  1124. WeldConstraint29.Part1 = Part42
  1125. Part30.Parent = mas2
  1126. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1127. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1128. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1129. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1130. Part30.Color = Color3.new(1, 1, 0)
  1131. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1132. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1133. Part30.BrickColor = BrickColor.new("New Yeller")
  1134. Part30.CanCollide = false
  1135. Part30.Material = Enum.Material.SmoothPlastic
  1136. Part30.TopSurface = Enum.SurfaceType.Smooth
  1137. Part30.brickColor = BrickColor.new("New Yeller")
  1138. Part30.Shape = Enum.PartType.Ball
  1139. Part31.Parent = mas2
  1140. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1141. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1142. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1143. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1144. Part31.Color = Color3.new(1, 1, 0)
  1145. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1146. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1147. Part31.BrickColor = BrickColor.new("New Yeller")
  1148. Part31.CanCollide = false
  1149. Part31.Material = Enum.Material.SmoothPlastic
  1150. Part31.TopSurface = Enum.SurfaceType.Smooth
  1151. Part31.brickColor = BrickColor.new("New Yeller")
  1152. Part31.Shape = Enum.PartType.Ball
  1153. Part32.Parent = mas2
  1154. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1155. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1156. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1157. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1158. Part32.Color = Color3.new(1, 1, 0)
  1159. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1160. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1161. Part32.BrickColor = BrickColor.new("New Yeller")
  1162. Part32.CanCollide = false
  1163. Part32.Material = Enum.Material.SmoothPlastic
  1164. Part32.TopSurface = Enum.SurfaceType.Smooth
  1165. Part32.brickColor = BrickColor.new("New Yeller")
  1166. Part32.Shape = Enum.PartType.Ball
  1167. Part33.Parent = mas2
  1168. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1169. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1170. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1171. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1172. Part33.Color = Color3.new(1, 1, 0)
  1173. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1174. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1175. Part33.BrickColor = BrickColor.new("New Yeller")
  1176. Part33.CanCollide = false
  1177. Part33.Material = Enum.Material.SmoothPlastic
  1178. Part33.TopSurface = Enum.SurfaceType.Smooth
  1179. Part33.brickColor = BrickColor.new("New Yeller")
  1180. Part33.Shape = Enum.PartType.Ball
  1181. Part34.Parent = mas2
  1182. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1183. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1184. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1185. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1186. Part34.Color = Color3.new(1, 1, 0)
  1187. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1188. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1189. Part34.BrickColor = BrickColor.new("New Yeller")
  1190. Part34.CanCollide = false
  1191. Part34.Material = Enum.Material.SmoothPlastic
  1192. Part34.TopSurface = Enum.SurfaceType.Smooth
  1193. Part34.brickColor = BrickColor.new("New Yeller")
  1194. Part34.Shape = Enum.PartType.Ball
  1195. Part35.Parent = mas2
  1196. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1197. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1198. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1199. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1200. Part35.Color = Color3.new(1, 1, 0)
  1201. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1202. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1203. Part35.BrickColor = BrickColor.new("New Yeller")
  1204. Part35.CanCollide = false
  1205. Part35.Material = Enum.Material.SmoothPlastic
  1206. Part35.TopSurface = Enum.SurfaceType.Smooth
  1207. Part35.brickColor = BrickColor.new("New Yeller")
  1208. Part35.Shape = Enum.PartType.Ball
  1209. Part36.Parent = mas2
  1210. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1211. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1212. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1213. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1214. Part36.Color = Color3.new(1, 1, 0)
  1215. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1216. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1217. Part36.BrickColor = BrickColor.new("New Yeller")
  1218. Part36.CanCollide = false
  1219. Part36.Material = Enum.Material.SmoothPlastic
  1220. Part36.TopSurface = Enum.SurfaceType.Smooth
  1221. Part36.brickColor = BrickColor.new("New Yeller")
  1222. Part36.Shape = Enum.PartType.Ball
  1223. Part37.Parent = mas2
  1224. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1225. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1226. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1227. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1228. Part37.Color = Color3.new(1, 1, 0)
  1229. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1230. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1231. Part37.BrickColor = BrickColor.new("New Yeller")
  1232. Part37.CanCollide = false
  1233. Part37.Material = Enum.Material.SmoothPlastic
  1234. Part37.TopSurface = Enum.SurfaceType.Smooth
  1235. Part37.brickColor = BrickColor.new("New Yeller")
  1236. Part37.Shape = Enum.PartType.Ball
  1237. Part38.Parent = mas2
  1238. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1239. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1240. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1241. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1242. Part38.Color = Color3.new(1, 1, 0)
  1243. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1244. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1245. Part38.BrickColor = BrickColor.new("New Yeller")
  1246. Part38.CanCollide = false
  1247. Part38.Material = Enum.Material.SmoothPlastic
  1248. Part38.TopSurface = Enum.SurfaceType.Smooth
  1249. Part38.brickColor = BrickColor.new("New Yeller")
  1250. Part38.Shape = Enum.PartType.Ball
  1251. Part39.Parent = mas2
  1252. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1253. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1254. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1255. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1256. Part39.Color = Color3.new(1, 1, 0)
  1257. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1258. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1259. Part39.BrickColor = BrickColor.new("New Yeller")
  1260. Part39.CanCollide = false
  1261. Part39.Material = Enum.Material.SmoothPlastic
  1262. Part39.TopSurface = Enum.SurfaceType.Smooth
  1263. Part39.brickColor = BrickColor.new("New Yeller")
  1264. Part39.Shape = Enum.PartType.Ball
  1265. Part40.Parent = mas2
  1266. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1267. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1268. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1269. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1270. Part40.Color = Color3.new(1, 1, 0)
  1271. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1272. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1273. Part40.BrickColor = BrickColor.new("New Yeller")
  1274. Part40.CanCollide = false
  1275. Part40.Material = Enum.Material.SmoothPlastic
  1276. Part40.TopSurface = Enum.SurfaceType.Smooth
  1277. Part40.brickColor = BrickColor.new("New Yeller")
  1278. Part41.Parent = mas2
  1279. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1280. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1281. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1282. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1283. Part41.Color = Color3.new(1, 1, 0)
  1284. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1285. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1286. Part41.BrickColor = BrickColor.new("New Yeller")
  1287. Part41.CanCollide = false
  1288. Part41.Material = Enum.Material.SmoothPlastic
  1289. Part41.TopSurface = Enum.SurfaceType.Smooth
  1290. Part41.brickColor = BrickColor.new("New Yeller")
  1291. Part42.Parent = mas2
  1292. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1293. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1294. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1295. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1296. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1297. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1298. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1299. Part42.BrickColor = BrickColor.new("Bright yellow")
  1300. Part42.CanCollide = false
  1301. Part42.Material = Enum.Material.SmoothPlastic
  1302. Part42.TopSurface = Enum.SurfaceType.Smooth
  1303. Part42.brickColor = BrickColor.new("Bright yellow")
  1304. for i,v in pairs(mas2:GetChildren()) do
  1305. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1306. pcall(function() v:MakeJoints() end)
  1307. end
  1308. local Wld = Instance.new("Weld",Part15)
  1309. Wld.Part0 = SRA
  1310. Wld.Part1 = Part15
  1311. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1312. for i,v in pairs(mas:children()) do
  1313. if v:IsA("Part") then
  1314. v.Transparency = 1
  1315. end
  1316. end
  1317. for i,v in pairs(Character.Stand:children()) do
  1318. if v:IsA("Part") then
  1319. v.Transparency = 1
  1320. Face.Transparency = 1
  1321. end
  1322. end
  1323. local newMotor = function(part0, part1, c0, c1)
  1324. local w = Create('Motor'){
  1325. Parent = part0,
  1326. Part0 = part0,
  1327. Part1 = part1,
  1328. C0 = c0,
  1329. C1 = c1,
  1330. }
  1331. return w
  1332. end
  1333. function clerp(a, b, t)
  1334. return a:lerp(b, t)
  1335. end
  1336.  
  1337. coroutine.resume(coroutine.create(function()
  1338. while true do
  1339. Humanoid.Health = Humanoid.Health + 5
  1340. game:GetService("RunService").RenderStepped:wait()
  1341. end
  1342. end))
  1343. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1344. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1345.  
  1346. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1347. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1348. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1349. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1350. RootJoint.C1 = CFrame.new(0, 0, 0)
  1351. RootJoint.C0 = CFrame.new(0, 0, 0)
  1352. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1353. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1354.  
  1355. local rarmc1 = RW.C1
  1356. local larmc1 = LW.C1
  1357. local rlegc1 = RH.C1
  1358. local llegc1 = LH.C1
  1359.  
  1360. local resetc1 = false
  1361.  
  1362. function PlayAnimationFromTable(table, speed, bool)
  1363. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1364. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1365. RW.C0 = clerp(RW.C0, table[3], speed)
  1366. LW.C0 = clerp(LW.C0, table[4], speed)
  1367. RH.C0 = clerp(RH.C0, table[5], speed)
  1368. LH.C0 = clerp(LH.C0, table[6], speed)
  1369. if bool == true then
  1370. if resetc1 == false then
  1371. resetc1 = true
  1372. RootJoint.C1 = RootJoint.C1
  1373. Torso.Neck.C1 = Torso.Neck.C1
  1374. RW.C1 = rarmc1
  1375. LW.C1 = larmc1
  1376. RH.C1 = rlegc1
  1377. LH.C1 = llegc1
  1378. end
  1379. end
  1380. end
  1381.  
  1382. ArtificialHB = Create("BindableEvent", script){
  1383. Parent = script,
  1384. Name = "Heartbeat",
  1385. }
  1386.  
  1387. script:WaitForChild("Heartbeat")
  1388.  
  1389. frame = 1 / 30
  1390. tf = 0
  1391. allowframeloss = false
  1392. tossremainder = false
  1393. lastframe = tick()
  1394. script.Heartbeat:Fire()
  1395.  
  1396. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1397. tf = tf + s
  1398. if tf >= frame then
  1399. if allowframeloss then
  1400. script.Heartbeat:Fire()
  1401. lastframe = tick()
  1402. else
  1403. for i = 1, math.floor(tf / frame) do
  1404. script.Heartbeat:Fire()
  1405. end
  1406. lastframe = tick()
  1407. end
  1408. if tossremainder then
  1409. tf = 0
  1410. else
  1411. tf = tf - frame * math.floor(tf / frame)
  1412. end
  1413. end
  1414. end)
  1415.  
  1416. function swait(num)
  1417. if num == 0 or num == nil then
  1418. ArtificialHB.Event:wait()
  1419. else
  1420. for i = 0, num do
  1421. ArtificialHB.Event:wait()
  1422. end
  1423. end
  1424. end
  1425.  
  1426. Mouse.KeyDown:connect(function(key)
  1427. if key == "q" then
  1428. if Change == false then
  1429. Stand()
  1430. Change = true
  1431. elseif Change == true then
  1432. UnStand()
  1433. Change = false
  1434. end
  1435. end
  1436. end)
  1437.  
  1438. function Stand()
  1439. if D == false then
  1440. D = true
  1441. Pause = true
  1442. for i = 0,0.1,0.1 do
  1443. swait()
  1444. PlayAnimationFromTable({
  1445. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1448. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. }, .5, false)
  1452. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1453. end
  1454. coroutine.resume(coroutine.create(function()
  1455. for i = 0,1.2,0.1 do
  1456. swait()
  1457. PlayAnimationFromTable({
  1458. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1459. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1460. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1461. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1462. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1463. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1464. }, .5, false)
  1465. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1466. end
  1467. Pause = false
  1468. end))
  1469. local Sound = Instance.new("Sound",ST)
  1470. Sound.Pitch = 1
  1471. Sound.Volume = 121
  1472. Sound.Looped = false
  1473. Sound.SoundId = "rbxassetid://429459101"
  1474. Sound:play()
  1475. local Sound = Instance.new("Sound",ST)
  1476. Sound.Pitch = 1
  1477. Sound.Volume = 121
  1478. Sound.Looped = false
  1479. Sound.SoundId = "rbxassetid://4148531112"
  1480. Sound:play()
  1481. coroutine.resume(coroutine.create(function()
  1482. for i,v in pairs(mas:children()) do
  1483. if v:IsA("Part") then
  1484. coroutine.resume(coroutine.create(function()
  1485. v.Transparency = v.Transparency - 0.1
  1486. game:GetService("RunService").RenderStepped:wait()
  1487. end))
  1488. v.Transparency = 1
  1489. end
  1490. end
  1491. end))
  1492. for i,v in pairs(Character.Stand:children()) do
  1493. if v:IsA("Part") then
  1494. coroutine.resume(coroutine.create(function()
  1495. for i = 1,11 do
  1496. v.Transparency = v.Transparency - 0.1
  1497. Face.Transparency = Face.Transparency - 0.1
  1498. game:GetService("RunService").RenderStepped:wait()
  1499. end
  1500. FlA.Enabled = true
  1501. FlA1.Enabled = true
  1502. FlA2.Enabled = true
  1503. FlA3.Enabled = true
  1504. FlA4.Enabled = true
  1505. FlA5.Enabled = true
  1506. ZZA.Enabled = true
  1507. ZZA1.Enabled = true
  1508. ZZA2.Enabled = true
  1509. ZZA3.Enabled = true
  1510. ZZA4.Enabled = true
  1511. ZZA5.Enabled = true
  1512. end))
  1513. end
  1514. end
  1515. CFuncs = {
  1516. Part = {
  1517. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1518. local Part = Create("Part")({
  1519. Parent = Parent,
  1520. Reflectance = Reflectance,
  1521. Transparency = Transparency,
  1522. CanCollide = false,
  1523. Locked = true,
  1524. BrickColor = BrickColor.new(tostring(BColor)),
  1525. Name = Name,
  1526. Size = Size,
  1527. Material = Material
  1528. })
  1529. RemoveOutlines(Part)
  1530. return Part
  1531. end
  1532. },
  1533. Mesh = {
  1534. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1535. local Msh = Create(Mesh)({
  1536. Parent = Part,
  1537. Offset = OffSet,
  1538. Scale = Scale
  1539. })
  1540. if Mesh == "SpecialMesh" then
  1541. Msh.MeshType = MeshType
  1542. Msh.MeshId = MeshId
  1543. end
  1544. return Msh
  1545. end
  1546. },
  1547. Weld = {
  1548. Create = function(Parent, Part0, Part1, C0, C1)
  1549. local Weld = Create("Weld")({
  1550. Parent = Parent,
  1551. Part0 = Part0,
  1552. Part1 = Part1,
  1553. C0 = C0,
  1554. C1 = C1
  1555. })
  1556. return Weld
  1557. end
  1558. },
  1559. Sound = {
  1560. Create = function(id, par, vol, pit)
  1561. local Sound = Create("Sound")({
  1562. Volume = vol,
  1563. Pitch = pit or 1,
  1564. SoundId = "rbxassetid://" .. id,
  1565. Parent = par or workspace
  1566. })
  1567. Sound:play()
  1568. game:GetService("Debris"):AddItem(Sound, 130)
  1569. return Sound
  1570. end
  1571. },
  1572. Decal = {
  1573. Create = function(Color, Texture, Transparency, Name, Parent)
  1574. local Decal = Create("Decal")({
  1575. Color3 = Color,
  1576. Texture = "rbxassetid://" .. Texture,
  1577. Transparency = Transparency,
  1578. Name = Name,
  1579. Parent = Parent
  1580. })
  1581. return Decal
  1582. end
  1583. },
  1584. BillboardGui = {
  1585. Create = function(Parent, Image, Position, Size)
  1586. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1587. BillPar.CFrame = CFrame.new(Position)
  1588. local Bill = Create("BillboardGui")({
  1589. Parent = BillPar,
  1590. Adornee = BillPar,
  1591. Size = UDim2.new(1, 0, 1, 0),
  1592. SizeOffset = Vector2.new(Size, Size)
  1593. })
  1594. local d = Create("ImageLabel", Bill)({
  1595. Parent = Bill,
  1596. BackgroundTransparency = 1,
  1597. Size = UDim2.new(1, 0, 1, 0),
  1598. Image = "rbxassetid://" .. Image
  1599. })
  1600. return BillPar
  1601. end
  1602. },
  1603. ParticleEmitter = {
  1604. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1605. local Particle = Create("ParticleEmitter")({
  1606. Parent = Parent,
  1607. Color = ColorSequence.new(Color1, Color2),
  1608. LightEmission = LightEmission,
  1609. Size = Size,
  1610. Texture = Texture,
  1611. Transparency = Transparency,
  1612. ZOffset = ZOffset,
  1613. Acceleration = Accel,
  1614. Drag = Drag,
  1615. LockedToPart = LockedToPart,
  1616. VelocityInheritance = VelocityInheritance,
  1617. EmissionDirection = EmissionDirection,
  1618. Enabled = Enabled,
  1619. Lifetime = LifeTime,
  1620. Rate = Rate,
  1621. Rotation = Rotation,
  1622. RotSpeed = RotSpeed,
  1623. Speed = Speed,
  1624. VelocitySpread = VelocitySpread
  1625. })
  1626. return Particle
  1627. end
  1628. },
  1629. CreateTemplate = {}
  1630. }
  1631. cooldown = false
  1632. ZZZ = Mouse.KeyDown:connect(function(key)
  1633. if key == "q" then
  1634. if Change == false then
  1635. Stand()
  1636. Change = true
  1637. elseif Change == true then
  1638. UnStand()
  1639. Change = false
  1640. end
  1641. end
  1642. if key == "x" and cooldown == false and DDZ == false then
  1643.  
  1644. wait(0.000004)
  1645. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1646. bam = CFuncs.Sound.Create("3077287610")
  1647. bam.Volume = 10
  1648. cooldown = true
  1649. wait(0.3)
  1650. bam:Destroy()
  1651. cooldown = false
  1652.  
  1653. end
  1654. if key == "t" and Change == true then
  1655. Blast()
  1656. end
  1657. if key == "r" and Change == true then
  1658. StrongOra()
  1659. end
  1660. if key == "e" and Change == true then
  1661. OHOra()
  1662. end
  1663. if key == "f" and Change == true then
  1664. TimeStop()
  1665. end
  1666. if key == "y" and Change == true then
  1667. TWfinger()
  1668. end
  1669. if key == "z" and Change == true then
  1670. Jump()
  1671. end
  1672. if key == "n" and Change == true then
  1673. chatfunc("Hm")
  1674. end
  1675. end)
  1676. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1677. if key == "e" and Change == true then
  1678. Stop()
  1679. end
  1680. end)
  1681. wait(0.5)
  1682. D = false
  1683. end
  1684. end
  1685.  
  1686. function Blast()
  1687. if D == false then
  1688. D = true
  1689. Pause = true
  1690. for i = 0,1.2,0.1 do
  1691. swait()
  1692. PlayAnimationFromTable({
  1693. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1696. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. }, .5, false)
  1700. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1701. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1702. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1703. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1704. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1705. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1706. end
  1707. coroutine.resume(coroutine.create(function()
  1708. wait(0.7)
  1709. Pause = false
  1710. end))
  1711. local Bl = Instance.new("Part",workspace)
  1712. Bl.CanCollide = false
  1713. Bl.Material = "Neon"
  1714. Bl.Shape = "Ball"
  1715. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1716. Bl.BrickColor = BrickColor.new("New Yeller")
  1717. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1718. local bl2 = Instance.new("SpecialMesh",Bl)
  1719. bl2.MeshId = "rbxassetid://490893357"
  1720. bl2.TextureId = "rbxassetid://490893474"
  1721. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1722. trail = Instance.new("Trail")
  1723. local attach1 = Instance.new("Attachment",Bl)
  1724. attach1.Position = Vector3.new(0,1,0.5)
  1725. local attach2 = Instance.new("Attachment",Bl)
  1726. attach2.Position = Vector3.new(0,-1,0)
  1727. trail.Attachment0 = attach1
  1728. trail.Attachment1 = attach2
  1729. trail.Texture = "rbxassetid://461231644"
  1730. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1731. trail.Lifetime = 0.8
  1732. trail.Parent = Bl
  1733. local Fl = Instance.new("BodyVelocity",Bl)
  1734. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1735. if DDZ == true then
  1736. Fl.Velocity = RootPart.CFrame.lookVector*0
  1737. D = false
  1738. repeat
  1739. wait()
  1740. until DDZ == false
  1741. Fl.Velocity = RootPart.CFrame.lookVector*160
  1742. elseif DDZ == false then
  1743. Fl.Velocity = RootPart.CFrame.lookVector*160
  1744. end
  1745. local Ring = Instance.new("Part",RootPart)
  1746. Ring.Size = Vector3.new(1,1,1)
  1747. Ring.CanCollide = false
  1748. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1749. Ring.Anchored = true
  1750. Ring.BrickColor = BrickColor.new("Bright yellow")
  1751. Ring.Transparency = 0
  1752. local Ring2 = Instance.new("SpecialMesh",Ring)
  1753. Ring2.MeshId = "rbxassetid://3270017"
  1754. Ring2.Scale = Vector3.new(1,1,0.1)
  1755. coroutine.resume(coroutine.create(function()
  1756. for i = 1,50 do
  1757. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1758. Ring.Transparency = Ring.Transparency + 0.07
  1759. game:GetService("RunService").RenderStepped:wait()
  1760. end
  1761. Ring:remove()
  1762. end))
  1763. Bl.Touched:connect(function(hit)
  1764. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1765. Bl:remove()
  1766. local S = Instance.new("Sound",hit.Parent.Head)
  1767. S.SoundId = "rbxassetid://785201669"
  1768. S.Volume = 1
  1769. S.Looped = false
  1770. S:play()
  1771.  
  1772. hit.Parent.Humanoid:TakeDamage(40)
  1773. hit.Parent.Humanoid.WalkSpeed = 2
  1774. local random = math.random(-3,3)
  1775. local random2 = math.random(-3,3)
  1776. local random3 = math.random(-3,3)
  1777. local Ef = Instance.new("Part",workspace)
  1778. Ef.Size = Vector3.new(0.3,0.3,2)
  1779. Ef.CanCollide = false
  1780. Ef.Material = "Neon"
  1781. Ef.BrickColor = BrickColor.new("Bright yellow")
  1782. Ef.Anchored = true
  1783. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1784. local Ef2 = Instance.new("SpecialMesh",Ef)
  1785. Ef2.MeshType = "Sphere"
  1786. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1787. local Part = Instance.new("Part",workspace)
  1788. Part.Size = Vector3.new(0.3,0.3,2)
  1789. Part.CanCollide = false
  1790. Part.BrickColor = BrickColor.new("Really red")
  1791. Part.Material = "Neon"
  1792. Part.Anchored = true
  1793. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1794. local Part2 = Instance.new("SpecialMesh",Part)
  1795. Part2.MeshType = "Sphere"
  1796. Part2.Scale = Vector3.new(0.3,0.3,2)
  1797. for i = 1,50 do
  1798. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1799. Part.Transparency = Part.Transparency + 0.07
  1800. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1801. Ef.Transparency = Ef.Transparency + 0.07
  1802. game:GetService("RunService").RenderStepped:wait()
  1803. end
  1804. Part:remove()
  1805. Ef:remove()
  1806. end
  1807. end)
  1808. wait(0.5)
  1809. D = false
  1810. end
  1811. end
  1812.  
  1813. function Jump()
  1814. if DD == false then
  1815. DD = true
  1816. print("ASD")
  1817. local Bod = Instance.new("BodyPosition",RootPart)
  1818. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1819. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1820. local Ef = Instance.new("Part",workspace)
  1821. Ef.Size = Vector3.new(1,1,1)
  1822. Ef.CanCollide = false
  1823. Ef.Anchored = true
  1824. Ef.BrickColor = BrickColor.new("New Yeller")
  1825. Ef.Material = "Neon"
  1826. Ef.Shape = "Ball"
  1827. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1828. coroutine.resume(coroutine.create(function()
  1829. for i = 1,30 do
  1830. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1831. Ef.Transparency = Ef.Transparency + 0.07
  1832. game:GetService("RunService").RenderStepped:wait()
  1833. end
  1834. Ef:remove()
  1835. end))
  1836. wait(0.1)
  1837. Bod:remove()
  1838. wait(1)
  1839. DD = false
  1840. end
  1841. end
  1842.  
  1843. function TimeStop()
  1844. if DDZ == false then
  1845. DDZ = true
  1846. Music:Pause()
  1847. local S = Instance.new("Sound",ST)
  1848. S.SoundId = "rbxassetid://2688753217"
  1849. S.Pitch = 1
  1850. S.Volume = 12312
  1851. S.Looped = false
  1852. S:play()
  1853. DDZ = true
  1854.  
  1855.  
  1856. local Ef = Instance.new("Part",workspace)
  1857. Ef.Size = Vector3.new(1,1,1)
  1858. Ef.Material = "Glass"
  1859. Ef.BrickColor = BrickColor.new("White")
  1860. Ef.Transparency = 0.6
  1861. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1862. Ef.Anchored = true
  1863. Ef.CanCollide = false
  1864. Ef.Shape = "Ball"
  1865. local Ef2 = Instance.new("SpecialMesh",Ef)
  1866. Ef2.MeshType = "Sphere"
  1867. Ef2.Scale = Vector3.new(1,1,1)
  1868. coroutine.resume(coroutine.create(function()
  1869. for i = 1,70 do
  1870. Ef2.Scale = Ef2.Scale + Vector3.new(3,3,3)
  1871. game:GetService("RunService").RenderStepped:wait()
  1872. end
  1873. for i = 1,70 do
  1874. Ef2.Scale = Ef2.Scale - Vector3.new(3,3,3)
  1875. game:GetService("RunService").RenderStepped:wait()
  1876. end
  1877. Ef:remove()
  1878. end))
  1879. local HB = Instance.new("Part",workspace)
  1880. HB.CanCollide = false
  1881. HB.Anchored = true
  1882. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1883. HB.Size = Vector3.new(1000,1000,1000)
  1884. HB.Transparency = 1
  1885. HB.Touched:connect(function(hit)
  1886. DDZ = true
  1887. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1888. hit.Parent.Torso.Anchored = true
  1889. hit.Parent.Head.Anchored = true
  1890. hit.Parent["Right Arm"].Anchored = true
  1891. hit.Parent["Left Arm"].Anchored = true
  1892. hit.Parent["Right Leg"].Anchored = true
  1893. hit.Parent["Left Leg"].Anchored = true
  1894. hit.Parent.Humanoid.WalkSpeed = 0
  1895. wait(5)
  1896. local S = Instance.new("Sound",ST)
  1897. S.SoundId = "rbxassetid://2553929268"
  1898. S.Pitch = 1
  1899. S.Volume = 0
  1900. S.Looped = false
  1901. S:play()
  1902. wait(1.5)
  1903. DDZ = false
  1904. local S = Instance.new("Sound",ST)
  1905. S.SoundId = "rbxassetid://864569342"
  1906. S.Pitch = 1
  1907. S.Volume = 10
  1908. S.Looped = false
  1909. S:play()
  1910. Music:Resume()
  1911. hit.Parent.Torso.Anchored = false
  1912. hit.Parent.Head.Anchored = false
  1913. hit.Parent["Right Arm"].Anchored = false
  1914. hit.Parent["Left Arm"].Anchored = false
  1915. hit.Parent["Right Leg"].Anchored = false
  1916. hit.Parent["Left Leg"].Anchored = false
  1917. end
  1918. end)
  1919. DDZ = false
  1920. wait(5)
  1921. HB:remove()
  1922. end
  1923. end
  1924.  
  1925.  
  1926.  
  1927. function StrongOra()
  1928. if D == false then
  1929. D = true
  1930. Pause = true
  1931. SoundL = Instance.new("Sound",ST)
  1932. SoundL.SoundId = "rbxassetid://2553982955"
  1933. SoundL.Volume = 10
  1934. SoundL.Looped = false
  1935. SoundL.Pitch = 1
  1936. SoundL:play()
  1937. local HB = Instance.new("Part",SRA)
  1938. HB.CanCollide = false
  1939. HB.Transparency = 1
  1940. HB.Size = Vector3.new(1,1,1)
  1941. SRA2.Scale = Vector3.new(4,4,4)
  1942. local HB2 = Instance.new("Weld",HB)
  1943. HB2.Part0 = SRA
  1944. HB2.Part1 = HB
  1945. HB2.C0 = CFrame.new(0,0,0)
  1946. HB.Touched:connect(function(hit)
  1947. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1948. HB:remove()
  1949. hit.Parent.Head:BreakJoints()
  1950. hit.Parent.Humanoid.PlatformStand = true
  1951. local Ef = Instance.new("Part",workspace)
  1952. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1953. Ef.CanCollide = false
  1954. Ef.Anchored = true
  1955. Ef.Shape = "Ball"
  1956. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1957. Ef.Material = "Neon"
  1958. Ef.BrickColor = BrickColor.new("White")
  1959. local Ef2 = Instance.new("SpecialMesh",Ef)
  1960. Ef2.MeshType = "Sphere"
  1961. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1962. local attach3 = Instance.new("Attachment",SRA2)
  1963. attach1.Position = Vector3.new(0,1,0.5)
  1964. local attach4 = Instance.new("Attachment",SRA2)
  1965. attach4.Position = Vector3.new(0,-1,0)
  1966. trail.Attachment5 = attach3
  1967. trail.Attachment6 = attach4
  1968. trail.Texture = "rbxassetid://461231644"
  1969. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1970. trail.Lifetime = 0.8
  1971. trail.Parent = SRA2
  1972. coroutine.resume(coroutine.create(function()
  1973. for i = 1,5 do
  1974. local random = math.random(-3,3)
  1975. local random2 = math.random(-3,3)
  1976. local random3 = math.random(-3,3)
  1977. local ZC = Instance.new("Part",workspace)
  1978. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1979. ZC.CanCollide = false
  1980. ZC.Anchored = true
  1981. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1982. ZC.Shape = "Ball"
  1983. ZC.Material = "Neon"
  1984. ZC.BrickColor = BrickColor.new("New Yeller")
  1985. local ZC2 = Instance.new("SpecialMesh",ZC)
  1986. ZC2.MeshType = "Sphere"
  1987. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1988. coroutine.resume(coroutine.create(function()
  1989. for i = 1,100 do
  1990. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1991. ZC.Transparency = ZC.Transparency + 0.03
  1992. game:GetService("RunService").RenderStepped:wait()
  1993. end
  1994. ZC:remove()
  1995. end))
  1996. end
  1997. end))
  1998. coroutine.resume(coroutine.create(function()
  1999. for i = 1,100 do
  2000. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2001. Ef.Transparency = Ef.Transparency + 0.03
  2002. game:GetService("RunService").RenderStepped:wait()
  2003. end
  2004. Ef:remove()
  2005. end))
  2006. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2007. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2008. Fl.velocity = RootPart.CFrame.lookVector*190
  2009. wait(0.3)
  2010. Fl:remove()
  2011. wait(0.5)
  2012. hit.Parent.Humanoid.PlatformStand = false
  2013. end
  2014. end)
  2015. for i = 0,0.5,0.1 do
  2016. swait()
  2017. PlayAnimationFromTable({
  2018. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2019. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2020. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2021. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2022. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2023. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2024. }, .5, false)
  2025. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2026. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2027. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2028. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2029. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2030. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2031. end
  2032. local Ora = Instance.new("Sound",ST)
  2033. Ora.SoundId = "rbxassetid://2553988018"
  2034. Ora.Pitch = 1
  2035. Ora.Looped = false
  2036. Ora.Volume = 2
  2037. Ora:play()
  2038. for i = 0,0.6,0.1 do
  2039. swait()
  2040. PlayAnimationFromTable({
  2041. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2042. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2043. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2044. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2045. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2046. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2047. }, .5, false)
  2048. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2049. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2050. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2051. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2052. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2053. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2054. end
  2055. coroutine.resume(coroutine.create(function()
  2056. wait(0.4)
  2057. HB:remove()
  2058. end))
  2059. Pause = false
  2060. SRA2.Scale = Vector3.new(1,1,1)
  2061. wait(0.5)
  2062. D = false
  2063. end
  2064. end
  2065. function TWfinger()
  2066. if D == false then
  2067. D = true
  2068. Pause = true
  2069. local HB = Instance.new("Part",SRA)
  2070. HB.CanCollide = false
  2071. HB.Transparency = 1
  2072. HB.Size = Vector3.new(1,4,1)
  2073. SRA2.Scale = Vector3.new(1,1,1)
  2074. local HB2 = Instance.new("Weld",HB)
  2075. HB2.Part0 = SRA
  2076. HB2.Part1 = HB
  2077. HB2.C0 = CFrame.new(0,0,0)
  2078. HB.Touched:connect(function(hit)
  2079. if hit.Parent:FindFirstChild("Head") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("RightShoulder") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2080. HB:remove()
  2081. hit.Parent.Humanoid:TakeDamage(75)
  2082. hit.Parent.Humanoid.PlatformStand = true
  2083. local Ef = Instance.new("Part",workspace)
  2084. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2085. Ef.CanCollide = false
  2086. Ef.Anchored = true
  2087. Ef.Shape = "Ball"
  2088. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2089. Ef.Material = "Neon"
  2090. Ef.BrickColor = BrickColor.new("White")
  2091. local Ef2 = Instance.new("SpecialMesh",Ef)
  2092. Ef2.MeshType = "Sphere"
  2093. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2094. local attach3 = Instance.new("Attachment",SRA2)
  2095. attach1.Position = Vector3.new(0,1,0.5)
  2096. local attach4 = Instance.new("Attachment",SRA2)
  2097. attach4.Position = Vector3.new(0,-1,0)
  2098. trail.Attachment5 = attach3
  2099. trail.Attachment6 = attach4
  2100. trail.Texture = "rbxassetid://461231644"
  2101. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  2102. trail.Lifetime = 0.8
  2103. trail.Parent = SRA2
  2104. coroutine.resume(coroutine.create(function()
  2105. for i = 1,5 do
  2106. local random = math.random(-3,3)
  2107. local random2 = math.random(-3,3)
  2108. local random3 = math.random(-3,3)
  2109. local ZC = Instance.new("Part",workspace)
  2110. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2111. ZC.CanCollide = false
  2112. ZC.Anchored = true
  2113. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2114. ZC.Shape = "Ball"
  2115. ZC.Material = "Neon"
  2116. ZC.BrickColor = BrickColor.new("New Yeller")
  2117. local ZC2 = Instance.new("SpecialMesh",ZC)
  2118. ZC2.MeshType = "Sphere"
  2119. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2120. coroutine.resume(coroutine.create(function()
  2121. for i = 1,100 do
  2122. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2123. ZC.Transparency = ZC.Transparency + 0.03
  2124. game:GetService("RunService").RenderStepped:wait()
  2125. end
  2126. ZC:remove()
  2127. end))
  2128. end
  2129. end))
  2130. coroutine.resume(coroutine.create(function()
  2131. for i = 1,100 do
  2132. Ef2.Scale = Ef2.Scale + Vector3.new(5,5,5)
  2133. Ef.Transparency = Ef.Transparency + 0.03
  2134. game:GetService("RunService").RenderStepped:wait()
  2135. end
  2136. Ef:remove()
  2137. end))
  2138. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2139. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2140. Fl.velocity = RootPart.CFrame.lookVector*190
  2141. wait(0.3)
  2142. Fl:remove()
  2143. wait(0.5)
  2144. hit.Parent.Humanoid.PlatformStand = false
  2145. end
  2146. end)
  2147. for i = 0,0.5,0.1 do
  2148. swait()
  2149. PlayAnimationFromTable({
  2150. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2151. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2152. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2153. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2154. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2156. }, .5, false)
  2157. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  2158. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2159. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2160. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2161. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  2162. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  2163. end
  2164. SRA2.Scale = Vector3.new(1,6,1)
  2165. local Ora = Instance.new("Sound",ST)
  2166. Ora.SoundId = "rbxassetid://2553988018"
  2167. Ora.Pitch = 1
  2168. Ora.Looped = false
  2169. Ora.Volume = 2
  2170. Ora:play()
  2171. for i = 0,0.6,0.1 do
  2172. swait()
  2173. PlayAnimationFromTable({
  2174. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2175. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2176. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2177. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2178. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2179. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2180. }, .5, false)
  2181. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  2182. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2183. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2184. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2185. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  2186. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  2187. end
  2188. coroutine.resume(coroutine.create(function()
  2189. wait(0.4)
  2190. HB:remove()
  2191. end))
  2192. Pause = false
  2193. SRA2.Scale = Vector3.new(1,1,1)
  2194. wait(0.5)
  2195. D = false
  2196. end
  2197. end
  2198. function OHOra()
  2199. if D == false then
  2200. D = true
  2201. Pause = true
  2202. Loop = true
  2203. trail = Instance.new("Trail")
  2204. local attach1 = Instance.new("Attachment",SRA)
  2205. attach1.Position = Vector3.new(0,1,0.5)
  2206. local attach2 = Instance.new("Attachment",SRA)
  2207. attach2.Position = Vector3.new(0,-1,0.5)
  2208. trail.Attachment0 = attach1
  2209. trail.Attachment1 = attach2
  2210. trail.Texture = "rbxassetid://1369718163"
  2211. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2212. trail.Lifetime = 1
  2213. trail.Parent = SRA
  2214. trail2 = Instance.new("Trail")
  2215. local attach1 = Instance.new("Attachment",SLA)
  2216. attach1.Position = Vector3.new(0,1,0.5)
  2217. local attach2 = Instance.new("Attachment",SLA)
  2218. attach2.Position = Vector3.new(0,-1,0.5)
  2219. trail2.Attachment0 = attach1
  2220. trail2.Attachment1 = attach2
  2221. trail2.Texture = "461231644"
  2222. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2223. trail2.Lifetime = 1
  2224. trail2.Parent = SLA
  2225. SoundZ = Instance.new("Sound",ST)
  2226. SoundZ.SoundId = "rbxassetid://3392300106"
  2227. SoundZ.Volume = 10
  2228. SoundZ.Looped = true
  2229. SoundZ.Pitch = 1
  2230. SoundZ:play()
  2231. while Loop do
  2232. local HB = Instance.new("Part",SRA)
  2233. HB.CanCollide = false
  2234. HB.Transparency = 1
  2235. local HB2 = Instance.new("Weld",HB)
  2236. HB2.Part0 = SRA
  2237. HB2.Part1 = HB
  2238. HB2.C0 = CFrame.new(0,-1.1,0)
  2239. HB.Touched:connect(function(hit)
  2240. if hit.Parent:FindFirstChild("Humanoid") or hit.Parent:FindFirstChild("Right Arm") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2241. hit.Parent.Humanoid:TakeDamage(0.5)
  2242. hit.Parent.Humanoid.WalkSpeed = 2
  2243. local random = math.random(-3,3)
  2244. local random2 = math.random(-3,3)
  2245. local random3 = math.random(-3,3)
  2246. local Ef = Instance.new("Part",workspace)
  2247. Ef.Size = Vector3.new(1,1,1)
  2248. Ef.CanCollide = false
  2249. Ef.Material = "Neon"
  2250. Ef.BrickColor = BrickColor.new("White")
  2251. Ef.Anchored = true
  2252. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2253. local Ef2 = Instance.new("SpecialMesh",Ef)
  2254. Ef2.MeshType = "Sphere"
  2255. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2256. local Part = Instance.new("Part",workspace)
  2257. Part.Size = Vector3.new(1,1,1)
  2258. Part.CanCollide = false
  2259. Part.BrickColor = BrickColor.new("New Yeller")
  2260. Part.Material = "Neon"
  2261. Part.Anchored = true
  2262. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2263. local Part2 = Instance.new("SpecialMesh",Part)
  2264. Part2.MeshType = "Sphere"
  2265. Part2.Scale = Vector3.new(1,1,1)
  2266. for i = 1,50 do
  2267. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2268. Part.Transparency = Part.Transparency + 0.07
  2269. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2270. Ef.Transparency = Ef.Transparency + 0.07
  2271. game:GetService("RunService").RenderStepped:wait()
  2272. end
  2273. Part:remove()
  2274. Ef:remove()
  2275. end
  2276. end)
  2277. for i = 0,0.15,0.1 do
  2278. swait()
  2279. PlayAnimationFromTable({
  2280. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2281. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2282. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2283. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2284. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2285. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2286. }, .5, false)
  2287. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2288. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2289. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2290. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2291. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2292. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2293. end
  2294. coroutine.resume(coroutine.create(function()
  2295. wait(1)
  2296. HB:remove()
  2297. end))
  2298. local CCB = Instance.new("Part",SRA)
  2299. CCB.CanCollide = false
  2300. CCB.Transparency = 1
  2301. local CCB2 = Instance.new("Weld",CCB)
  2302. CCB2.Part0 = SRA
  2303. CCB2.Part1 = CCB
  2304. CCB2.C0 = CFrame.new(0,-1.1,0)
  2305. CCB.Touched:connect(function(hit)
  2306. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2307. CCB:remove()
  2308.  
  2309. hit.Parent.Humanoid:TakeDamage(0.5)
  2310. hit.Parent.Humanoid.WalkSpeed = 2
  2311. local random = math.random(3,3)
  2312. local random2 = math.random(3,3)
  2313. local random3 = math.random(3,3)
  2314. local Ef = Instance.new("Part",workspace)
  2315. Ef.Size = Vector3.new(1,1,1)
  2316. Ef.CanCollide = false
  2317. Ef.Material = "Neon"
  2318. Ef.BrickColor = BrickColor.new("White")
  2319. Ef.Anchored = true
  2320. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2321. local Ef2 = Instance.new("SpecialMesh",Ef)
  2322. Ef2.MeshType = "Sphere"
  2323. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2324. local Part = Instance.new("Part",workspace)
  2325. Part.Size = Vector3.new(1,1,1)
  2326. Part.CanCollide = false
  2327. Part.BrickColor = BrickColor.new("New Yeller")
  2328. Part.Material = "Neon"
  2329. Part.Anchored = true
  2330. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2331. local Part2 = Instance.new("SpecialMesh",Part)
  2332. Part2.MeshType = "Sphere"
  2333. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2334. for i = 1,50 do
  2335. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2336. Part.Transparency = Part.Transparency + 0.07
  2337. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2338. Ef.Transparency = Ef.Transparency + 0.07
  2339. game:GetService("RunService").RenderStepped:wait()
  2340. end
  2341. Part:remove()
  2342. Ef:remove()
  2343. end
  2344. end)
  2345. for i = 0,0.15,0.1 do
  2346. swait()
  2347. PlayAnimationFromTable({
  2348. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2349. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2350. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2351. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2352. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2353. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2354. }, .5, false)
  2355. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2356. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2357. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2358. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2359. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2360. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2361. end
  2362. coroutine.resume(coroutine.create(function()
  2363. wait(1)
  2364. CCB:remove()
  2365. end))
  2366. game:GetService("RunService").RenderStepped:wait()
  2367. end
  2368. wait(0.2)
  2369. D = false
  2370. end
  2371. end
  2372.  
  2373.  
  2374.  
  2375. function Stop()
  2376. Pause = false
  2377. if SoundZ ~= nil then
  2378. SoundZ:remove()
  2379. end
  2380. Loop = false
  2381. if trail ~= nil and trail2 ~= nil then
  2382. trail:remove()
  2383. trail2:remove()
  2384. end
  2385. end
  2386.  
  2387. function UnStand()
  2388. if D == false then
  2389. D = true
  2390. FlA.Enabled = false
  2391. FlA1.Enabled = false
  2392. FlA2.Enabled = false
  2393. FlA3.Enabled = false
  2394. FlA4.Enabled = false
  2395. FlA5.Enabled = false
  2396. ZZA.Enabled= false
  2397. ZZA1.Enabled = false
  2398. ZZA2.Enabled = false
  2399. ZZA3.Enabled = false
  2400. ZZA4.Enabled = false
  2401. ZZA5.Enabled = false
  2402. Pause = true
  2403. coroutine.resume(coroutine.create(function()
  2404. for i = 0,1.2,0.1 do
  2405. swait()
  2406. PlayAnimationFromTable({
  2407. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2408. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2409. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2410. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2411. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2412. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2413. }, .5, false)
  2414. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2415. end
  2416. Pause = false
  2417. end))
  2418. for i,v in pairs(Character.Stand:children()) do
  2419. if v:IsA("Part") then
  2420. coroutine.resume(coroutine.create(function()
  2421. for i = 1,11 do
  2422. v.Transparency = v.Transparency + 0.1
  2423. Face.Transparency = Face.Transparency + 0.1
  2424. game:GetService("RunService").RenderStepped:wait()
  2425. end
  2426. end))
  2427. end
  2428. end
  2429. wait(0.5)
  2430. D = false
  2431.  
  2432. end
  2433. end
  2434.  
  2435.  
  2436. New = function(Object, Parent, Name, Data)
  2437. local Object = Instance.new(Object)
  2438. for Index, Value in pairs(Data or {}) do
  2439. Object[Index] = Value
  2440. end
  2441. Object.Parent = Parent
  2442. Object.Name = Name
  2443. return Object
  2444. end
  2445. function rayCast(Position, Direction, Range, Ignore)
  2446. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2447. end
  2448.  
  2449.  
  2450.  
  2451.  
  2452. while true do
  2453. swait()
  2454. for i, v in pairs(Character:GetChildren()) do
  2455. if v:IsA("Part") then
  2456. v.Material = "SmoothPlastic"
  2457. elseif v:IsA("Accessory") then
  2458. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2459. end
  2460. end
  2461.  
  2462. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2463. velocity = RootPart.Velocity.y
  2464. sine = sine + change
  2465. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2466. if RootPart.Velocity.y > 1 and hit == nil then
  2467. Anim = "Jump"
  2468. if Pause == false then
  2469. PlayAnimationFromTable({
  2470. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2471. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2472. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2473. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2474. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2475. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2476. }, .3, false)
  2477. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2478. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2479. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2480. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2481. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2482. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2483. end
  2484. elseif RootPart.Velocity.y < -1 and hit == nil then
  2485. Anim = "Fall"
  2486. if Pause == false then
  2487. PlayAnimationFromTable({
  2488. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2489. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2490. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2491. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2492. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2493. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2494. }, .3, false)
  2495. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2496. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2497. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2498. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2499. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2500. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2501. end
  2502. elseif Torsovelocity < 1 and hit ~= nil then
  2503. Anim = "Idle"
  2504. if Pause == false then
  2505. change = 1
  2506. PlayAnimationFromTable({
  2507. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2508. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2509. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2510. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2511. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2512. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2513. }, .3, false)
  2514. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2515. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2516. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2517. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2518. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2519. ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2520. end
  2521. elseif Torsovelocity > 2 and hit ~= nil then
  2522. Anim = "Walk"
  2523. if Pause == false then
  2524. PlayAnimationFromTable({
  2525. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2526. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2527. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2528. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2529. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2530. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2531. }, .3, false)
  2532. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2533. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2534. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2535. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2536. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2537. ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2538. end
  2539. end
  2540. end
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