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1
print("Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)")
2
print("Original edit by Lanceron2 ")
3
print("Edited Edited Edited by zach ( lol ) ")
4
5
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
6
print("FE Compatibility: by WaverlyCole & Mokiros")
7
InternalData = {}
8
do
9
    script.Parent = owner.Character
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput"
12
    local function NewFakeEvent()
13
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
14
        return Fake
15
    end
16
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
17
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
18
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
19
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
20
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
21
    local function TriggerEvent(self,Event,...)
22
        local Trigger = Mouse[Event]
23
        if Trigger and Trigger.fakeEvent and Trigger.Function then
24
            Trigger.Function(...)
25
        end
26
    end
27
    Mouse.TrigEvent = TriggerEvent
28
    UserInputService.TrigEvent = TriggerEvent
29
    Event.OnServerEvent:Connect(function(FiredBy,Input)
30
        if FiredBy.Name ~= owner.Name then end
31
        if Input.MouseEvent then
32
            Mouse.Target = Input.Target
33
            Mouse.Hit = Input.Hit
34
        else
35
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
36
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
37
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
38
            end
39
            for _,Action in pairs(ContextActionService.Actions) do
40
                for _,Key in pairs(Action.Keys) do
41
                    if Key==Input.KeyCode then
42
                        Action.Function(Action.Name,Input.UserInputState,Input)
43
                    end
44
                end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse
51
    InternalData["ContextActionService"] = ContextActionService
52
    InternalData["UserInputService"] = UserInputService
53
    Event.Parent = NLS([[
54
        local Player = owner
55
        local Event = script:WaitForChild("UserInput")
56
        local UserInputService = game:GetService("UserInputService")
57
        local Mouse = Player:GetMouse()
58
        local Input = function(Input,gameProcessedEvent)
59
            if gameProcessedEvent then return end
60
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
61
        end
62
        UserInputService.InputBegan:Connect(Input)
63
        UserInputService.InputEnded:Connect(Input)
64
        local Hit,Target
65
        while wait(1/30) do
66
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
67
                Hit,Target = Mouse.Hit,Mouse.Target
68
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
69
            end
70
        end
71
    ]],owner.Character)
72
end
73
RealGame = game;game = setmetatable({},{
74
    __index = function (self,Index)
75
        local Sandbox = function (Thing)
76
            if Thing:IsA("Player") then
77
                local RealPlayer = Thing
78
                return setmetatable({},{
79
                    __index = function (self,Index)
80
                        local Type = type(RealPlayer[Index])
81
                        if Type == "function" then
82
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
83
                                return function (self)
84
                                    return InternalData["Mouse"]
85
                                end
86
                            end
87
                            return function (self,...)
88
                                return RealPlayer[Index](RealPlayer,...)
89
                            end
90
                        else
91
                            return RealPlayer[Index]
92
                        end
93
                    end;
94
                    __tostring = function(self)
95
                        return RealPlayer.Name
96
                    end
97
                })
98
            end
99
        end
100
        if RealGame[Index] then
101
            local Type = type(RealGame[Index])
102
            if Type == "function" then
103
                if Index:lower() == "getservice" or Index:lower() == "service" then
104
                    return function (self,Service)
105
                        if Service:lower() == "players" then
106
                            return setmetatable({},{
107
                                __index = function (self2,Index2)
108
                                    local RealService = RealGame:GetService(Service)
109
                                    local Type2 = type(Index2)
110
                                    if Type2 == "function" then
111
                                        return function (self,...)
112
                                            return RealService[Index2](RealService,...)
113
                                        end
114
                                    else
115
                                        if Index2:lower() == "localplayer" then
116
                                            return Sandbox(owner)
117
                                        end
118
                                        return RealService[Index2]
119
                                    end
120
                                end;
121
                                __tostring = function(self)
122
                                    return RealGame:GetService(Service).Name
123
                                end
124
                            })
125
                        elseif Service:lower() == "contextactionservice" then
126
                            return InternalData["ContextActionService"]
127
                        elseif Service:lower() == "contextactionservice" then
128
                            return InternalData["UserInputService"]
129
                        elseif Service:lower() == "runservice" then
130
                            return setmetatable({},{
131
                                __index = function(self2,Index2)
132
                                    local RealService = RealGame:GetService(Service)
133
                                    local Type2 = type(Index2)
134
                                    if Type2 == "function" then
135
                                        return function (self,...)
136
                                            return RealService[Index2](RealService,...)
137
                                        end
138
                                    else
139
                                        if Index2:lower() == "bindtorenderstep" then
140
                                            return function (self,Name,Priority,Function)
141
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
142
                                            end
143
                                        end
144
                                        if Index2:lower() == "renderstepped" then
145
                                            return RealService["Stepped"]
146
                                        end
147
                                        return RealService[Index2]
148
                                    end
149
                                end
150
                            })
151
                        else
152
                            return RealGame:GetService(Service)
153
                        end
154
                    end
155
                end
156
                return function (self,...)
157
                    return RealGame[Index](RealGame,...)
158
                end
159
            else
160
                if game:GetService(Index) then
161
                    return game:GetService(Index)
162
                end
163
                return RealGame[Index]
164
            end
165
        else
166
            return nil
167
        end
168
    end
169
});Game = game;owner = game:GetService("Players").LocalPlayer
170
print("Complete! Running...")
171
 
172
wait(0.1)
173
local Player = game.Players.LocalPlayer
174
local Character = Player.Character
175
local Humanoid = Character.Humanoid
176
Humanoid.Name = "DIO"
177
local Mouse = Player:GetMouse()
178
local LeftArm = Character["Left Arm"]
179
local RightArm = Character["Right Arm"]
180
local LeftLeg = Character["Left Leg"]
181
local RightLeg = Character["Right Leg"]
182
local Head = Character.Head
183
local Torso = Character.Torso
184
Head.face:Destroy()
185
function chatfunc(text)
186
local chat = coroutine.wrap(function()
187
if Character:FindFirstChild("TalkingBillBoard")~= nil then
188
Character:FindFirstChild("TalkingBillBoard"):destroy()
189
end
190
local naeeym2 = Instance.new("BillboardGui",Character)
191
naeeym2.Size = UDim2.new(0,100,0,40)
192
naeeym2.StudsOffset = Vector3.new(0,3,0)
193
naeeym2.Adornee = Head
194
naeeym2.Name = "TalkingBillBoard"
195
 tecks2 = Instance.new("TextLabel",naeeym2)
196
tecks2.BackgroundTransparency = 1
197
tecks2.BorderSizePixel = 0
198
tecks2.Text = ""
199
tecks2.Font = "Fantasy"
200
tecks2.TextSize = 30
201
tecks2.TextStrokeTransparency = 0
202
tecks2.TextColor3 = Color3.new(0,0,0)
203
tecks2.TextStrokeColor3 = Color3.new(0,0,255)
204
tecks2.Size = UDim2.new(1,0,0.5,0)
205
local tecks3 = Instance.new("TextLabel",naeeym2)
206
tecks3.BackgroundTransparency = 1
207
tecks3.BorderSizePixel = 0
208
tecks3.Text = ""
209
tecks3.Font = "Fantasy"
210
tecks3.TextSize = 30
211
tecks3.TextStrokeTransparency = 0
212
tecks3.TextColor3 = Color3.new(255,255,0)
213
tecks3.TextStrokeColor3 = Color3.new(0,255,0)
214
tecks3.Size = UDim2.new(1,0,0.5,0)
215
for i = 1,string.len(text),1 do
216
217
tecks2.Text = string.sub(text,1,i)
218
tecks3.Text = string.sub(text,1,i)
219
wait(0.01)
220
end
221
wait(2)
222
for i = 1, 50 do
223
224
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
225
tecks2.Rotation = tecks2.Rotation - .8
226
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
227
tecks2.TextTransparency = tecks2.TextTransparency + .04
228
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
229
tecks3.Rotation = tecks2.Rotation + .8
230
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
231
tecks3.TextTransparency = tecks2.TextTransparency + .04
232
end
233
naeeym2:Destroy()
234
end)
235
chat()
236
237
end
238
shirt = Instance.new("Shirt", Character)
239
shirt.Name = "Shirt"
240
pants = Instance.new("Pants", Character)
241
pants.Name = "Pants"
242
Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
243
Character.Pants.PantsTemplate = "rbxassetid://2505006249"
244
    for i,v in pairs(Character:GetChildren()) do
245
        if v.ClassName == "Accessory" or v.ClassName == "Hat" then
246
            v:destroy()
247
        end
248
    end
249
Humanoid.Health = Humanoid.MaxHealth
250
local BC = Character["Body Colors"]
251
BC.HeadColor = BrickColor.new("Really black")
252
BC.LeftArmColor = BrickColor.new("Pastel brown")
253
BC.LeftLegColor = BrickColor.new("Pastel brown")
254
BC.RightArmColor = BrickColor.new("Pastel brown")
255
BC.RightLegColor = BrickColor.new("Pastel brown")
256
BC.TorsoColor = BrickColor.new("Really black")
257
local Hair = Instance.new("Part")
258
Hair.Parent = Character
259
Hair.Name = "Hair"
260
Hair.Size = Vector3.new(1, 1, 1)
261
Hair.CFrame = Head.CFrame
262
Hair:BreakJoints()
263
Hair.CanCollide = false
264
Hair.TopSurface = "Smooth"
265
Hair.BottomSurface = "Smooth"
266
Hair.BrickColor = BrickColor.new("White")
267
Weld = Instance.new("Weld")
268
Weld.Name = "Weld"
269
Weld.Part0 = Head
270
Weld.Part1 = Hair
271
Weld.Parent = Head
272
Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
273
Mesh = Instance.new("SpecialMesh")
274
Mesh.Parent = Hair
275
Mesh.MeshId = "rbxassetid://886288384"
276
Mesh.TextureId = "rbxassetid://886289004"
277
Mesh.Scale = Vector3.new(0.11,0.1,0.08)
278
local Camera = game.Workspace.CurrentCamera
279
local RootPart = Character.HumanoidRootPart
280
local Music = Instance.new("Sound",RootPart)
281
        Music.Pitch = 1
282
        Music.Volume = 10
283
        Music.Looped = true
284
        Music.SoundId = "rbxassetid://2045276365"
285
        Music:play()
286
local RootJoint = RootPart.RootJoint
287
local Pause = false
288
local attack = false
289
local Change = false
290
local StandDMG = false
291
local DDZ = false
292
local LOL = false
293
local Anim = 'Idle'
294
local attacktype = 1
295
local delays = false
296
local play = true
297
local Time = 7
298
local targetted = nil
299
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
300
local velocity = RootPart.Velocity.y
301
local sine = 0
302
local change = 1
303
local D = false
304
Loop = false
305
local DD = false
306
local doe = 0
307
local Create = LoadLibrary("RbxUtility").Create
308
local Stand = Instance.new("Model",Character)
309
Stand.Name = "Stand"
310
local ST = Instance.new("Part",Stand)
311
ST.Size = Vector3.new(2,2,1)
312
ST.BrickColor = BrickColor.new("White")
313
ST.CanCollide = false
314
ST.Material = "Neon"
315
local ST2 = Instance.new("SpecialMesh",ST)
316
ST2.MeshId = "rbxasset://fonts/torso.mesh"
317
ST2.Scale = Vector3.new(1,1,1)
318
local ST3 = Instance.new("Weld",ST)
319
ST3.Part0 = RootPart
320
ST3.Part1 = ST
321
ST3.C0 = CFrame.new(0,0,0)
322
local SH = Instance.new("Part",Stand)
323
SH.Size = Vector3.new(1.25,1.25,1.25)
324
SH.CanCollide = false
325
SH.BrickColor = BrickColor.new("White")
326
local SH2 = Instance.new("SpecialMesh",SH)
327
SH2.MeshType = "Head"
328
SH2.Scale = Vector3.new(1,1,1)
329
local SH2 = Instance.new("Weld",SH)
330
SH2.Part0 = ST
331
SH2.Part1 = SH
332
SH2.C0 = CFrame.new(0,1.5,0)
333
local SRA = Instance.new("Part",Stand)
334
SRA.Size = Vector3.new(1,2,1)
335
SRA.CanCollide = false
336
SRA.BrickColor = BrickColor.new("White")
337
local SRA2 = Instance.new("SpecialMesh",SRA)
338
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
339
SRA2.Scale = Vector3.new(1,1,1)
340
local SRA3 = Instance.new("Weld",SRA)
341
SRA3.Part0 = ST
342
SRA3.Part1 = SRA
343
SRA3.C0 = CFrame.new(1.5,0,0)
344
local SLA = Instance.new("Part",Stand)
345
SLA.Size = Vector3.new(1,2,1)
346
SLA.CanCollide = false
347
SLA.BrickColor = BrickColor.new("White")
348
local SLA2 = Instance.new("SpecialMesh",SLA)
349
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
350
SLA2.Scale = Vector3.new(1,1,1)
351
local SLA3 = Instance.new("Weld",SLA)
352
SLA3.Part0 = ST
353
SLA3.Part1 = SLA
354
SLA3.C0 = CFrame.new(-1.5,0,0)
355
local SRL = Instance.new("Part",Stand)
356
SRL.Size = Vector3.new(1,2,1)
357
SRL.CanCollide = false
358
SRL.BrickColor = BrickColor.new("White")
359
local SRL2 = Instance.new("SpecialMesh",SRL)
360
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
361
SRL2.Scale = Vector3.new(1,1,1)
362
local SRL3 = Instance.new("Weld",SRL)
363
SRL3.Part0 = ST
364
SRL3.Part1 = SRL
365
SRL3.C0 = CFrame.new(0.5,-2,0)
366
local SLL = Instance.new("Part",Stand)
367
SLL.Size = Vector3.new(1,2,1)
368
SLL.CanCollide = false
369
SLL.BrickColor = BrickColor.new("White")
370
local SLL2 = Instance.new("SpecialMesh",SLL)
371
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
372
SLL2.Scale = Vector3.new(1,1,1)
373
local SLL3 = Instance.new("Weld",SLL)
374
SLL3.Part0 = ST
375
SLL3.Part1 = SLL
376
SLL3.C0 = CFrame.new(-0.5,-2,0)
377
local FlA = Instance.new("ParticleEmitter",SRA)
378
FlA.Texture = "rbxassetid://263837009"
379
FlA.Size = NumberSequence.new(0.6)
380
FlA.Rotation = NumberRange.new(-100, 100)
381
FlA.RotSpeed = NumberRange.new(-200, 200)
382
FlA.Transparency = NumberSequence.new(0,1)
383
FlA.Speed = NumberRange.new(0.1)
384
FlA.ZOffset = -0.1
385
FlA.Lifetime = NumberRange.new(1)
386
FlA.Rate = 100
387
FlA.LockedToPart = true
388
FlA.LightEmission = 1
389
FlA.VelocitySpread = 100
390
local ZZA = Instance.new("ParticleEmitter",SRA)
391
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
392
ZZA.Size = NumberSequence.new(0.005)
393
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
394
ZZA.RotSpeed = NumberRange.new(-200, 200)
395
ZZA.Transparency = NumberSequence.new(0.7)
396
ZZA.Lifetime = NumberRange.new(1)
397
ZZA.Speed = NumberRange.new(0.48)
398
ZZA.Rate = 100
399
ZZA.ZOffset = 0.1
400
ZZA.LockedToPart = true
401
ZZA.LightEmission = 1e9
402
ZZA.LightInfluence = 1e9
403
local FlA1 = Instance.new("ParticleEmitter",SLA)
404
FlA1.Texture = "rbxassetid://263837009"
405
FlA1.Size = NumberSequence.new(0.6)
406
FlA1.Rotation = NumberRange.new(-100, 100)
407
FlA1.RotSpeed = NumberRange.new(-200, 200)
408
FlA1.Transparency = NumberSequence.new(0,1)
409
FlA1.Speed = NumberRange.new(0.1)
410
FlA1.ZOffset = -0.1
411
FlA1.Lifetime = NumberRange.new(1)
412
FlA1.Rate = 100
413
FlA1.LockedToPart = true
414
FlA1.LightEmission = 1
415
FlA1.VelocitySpread = 100
416
local ZZA1 = Instance.new("ParticleEmitter",SLA)
417
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
418
ZZA1.Size = NumberSequence.new(0.005)
419
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
420
ZZA1.RotSpeed = NumberRange.new(-200, 200)
421
ZZA1.Transparency = NumberSequence.new(0.7)
422
ZZA1.Lifetime = NumberRange.new(1)
423
ZZA1.Speed = NumberRange.new(0.48)
424
ZZA1.Rate = 100
425
ZZA1.ZOffset = 0.1
426
ZZA1.LockedToPart = true
427
ZZA1.LightEmission = 1e9
428
ZZA1.LightInfluence = 1e9
429
local FlA2 = Instance.new("ParticleEmitter",ST)
430
FlA2.Texture = "rbxassetid://263837009"
431
FlA2.Size = NumberSequence.new(0.6)
432
FlA2.Rotation = NumberRange.new(-100, 100)
433
FlA2.RotSpeed = NumberRange.new(-200, 200)
434
FlA2.Transparency = NumberSequence.new(0,1)
435
FlA2.Speed = NumberRange.new(0.1)
436
FlA2.ZOffset = -0.1
437
FlA2.Lifetime = NumberRange.new(1)
438
FlA2.Rate = 100
439
FlA2.LockedToPart = true
440
FlA2.LightEmission = 1
441
FlA2.VelocitySpread = 100
442
local ZZA2 = Instance.new("ParticleEmitter",ST)
443
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
444
ZZA2.Size = NumberSequence.new(0.005)
445
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
446
ZZA2.RotSpeed = NumberRange.new(-200, 200)
447
ZZA2.Transparency = NumberSequence.new(0.7)
448
ZZA2.Lifetime = NumberRange.new(1)
449
ZZA2.Speed = NumberRange.new(0.48)
450
ZZA2.Rate = 100
451
ZZA2.ZOffset = 0.1
452
ZZA2.LockedToPart = true
453
ZZA2.LightEmission = 1e9
454
ZZA2.LightInfluence = 1e9
455
local FlA3 = Instance.new("ParticleEmitter",SRL)
456
FlA3.Texture = "rbxassetid://263837009"
457
FlA3.Size = NumberSequence.new(0.6)
458
FlA3.Rotation = NumberRange.new(-100, 100)
459
FlA3.RotSpeed = NumberRange.new(-200, 200)
460
FlA3.Transparency = NumberSequence.new(0,1)
461
FlA3.Speed = NumberRange.new(0.1)
462
FlA3.ZOffset = -0.1
463
FlA3.Lifetime = NumberRange.new(1)
464
FlA3.Rate = 100
465
FlA3.LockedToPart = true
466
FlA3.LightEmission = 1
467
FlA3.VelocitySpread = 100
468
local ZZA3 = Instance.new("ParticleEmitter",SRL)
469
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
470
ZZA3.Size = NumberSequence.new(0.005)
471
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
472
ZZA3.RotSpeed = NumberRange.new(-200, 200)
473
ZZA3.Transparency = NumberSequence.new(0.7)
474
ZZA3.Lifetime = NumberRange.new(1)
475
ZZA3.Speed = NumberRange.new(0.48)
476
ZZA3.Rate = 100
477
ZZA3.ZOffset = 0.1
478
ZZA3.LockedToPart = true
479
ZZA3.LightEmission = 1e9
480
ZZA3.LightInfluence = 1e9
481
local FlA4 = Instance.new("ParticleEmitter",SLL)
482
FlA4.Texture = "rbxassetid://263837009"
483
FlA4.Size = NumberSequence.new(0.6)
484
FlA4.Rotation = NumberRange.new(-100, 100)
485
FlA4.RotSpeed = NumberRange.new(-200, 200)
486
FlA4.Transparency = NumberSequence.new(0,1)
487
FlA4.Speed = NumberRange.new(0.1)
488
FlA4.ZOffset = -0.1
489
FlA4.Lifetime = NumberRange.new(1)
490
FlA4.Rate = 100
491
FlA4.LockedToPart = true
492
FlA4.LightEmission = 1
493
FlA4.VelocitySpread = 100
494
local ZZA4 = Instance.new("ParticleEmitter",SLL)
495
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
496
ZZA4.Size = NumberSequence.new(0.005)
497
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
498
ZZA4.RotSpeed = NumberRange.new(-200, 200)
499
ZZA4.Transparency = NumberSequence.new(0.7)
500
ZZA4.Lifetime = NumberRange.new(1)
501
ZZA4.Speed = NumberRange.new(0.48)
502
ZZA4.Rate = 100
503
ZZA4.ZOffset = 0.1
504
ZZA4.LockedToPart = true
505
ZZA4.LightEmission = 1e9
506
ZZA4.LightInfluence = 1e9
507
local FlA5 = Instance.new("ParticleEmitter",SH)
508
FlA5.Texture = "rbxassetid://263837009"
509
FlA5.Size = NumberSequence.new(0.6)
510
FlA5.Rotation = NumberRange.new(-100, 100)
511
FlA5.RotSpeed = NumberRange.new(-200, 200)
512
FlA5.Transparency = NumberSequence.new(0,1)
513
FlA5.Speed = NumberRange.new(0.1)
514
FlA5.ZOffset = -0.1
515
FlA5.Lifetime = NumberRange.new(1)
516
FlA5.Rate = 20
517
FlA5.LockedToPart = true
518
FlA5.LightEmission = 1
519
FlA5.VelocitySpread = 100
520
local ZZA5 = Instance.new("ParticleEmitter",SH)
521
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
522
ZZA5.Size = NumberSequence.new(0.005)
523
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
524
ZZA5.RotSpeed = NumberRange.new(-200, 200)
525
ZZA5.Transparency = NumberSequence.new(0.7)
526
ZZA5.Lifetime = NumberRange.new(1)
527
ZZA5.Speed = NumberRange.new(0.48)
528
ZZA5.Rate = 100
529
ZZA5.ZOffset = 0.1
530
ZZA5.LockedToPart = true
531
ZZA5.LightEmission = 1e9
532
ZZA5.LightInfluence = 1e9
533
FlA.Enabled = false
534
FlA1.Enabled = false
535
FlA2.Enabled = false
536
FlA3.Enabled = false
537
FlA4.Enabled = false
538
FlA5.Enabled = false
539
ZZA.Enabled= false
540
ZZA1.Enabled = false
541
ZZA2.Enabled = false
542
ZZA3.Enabled = false
543
ZZA4.Enabled = false
544
ZZA5.Enabled = false
545
local Face = Instance.new("Decal",SH)
546
Face.Face = "Front"
547
Face.Texture = "rbxassetid://541645615"
548
local StarH = Instance.new("Part",Stand)
549
StarH.BrickColor = BrickColor.new("White")
550
StarH.CanCollide = false
551
local StarH2 = Instance.new("SpecialMesh",StarH)
552
StarH2.MeshId = "rbxassetid://882264338"
553
StarH2.Scale = Vector3.new(0.03,0.04,0.03)
554
local StarH3 = Instance.new("Weld",StarH)
555
StarH3.Part0 = SH
556
StarH3.Part1 = StarH
557
StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
558
local Scarf = Instance.new("Part",Stand)
559
Scarf.BrickColor = BrickColor.new("White")
560
Scarf.CanCollide = false
561
local Scarf2 = Instance.new("SpecialMesh",Scarf)
562
Scarf2.MeshId = "rbxassetid://1143311149"
563
Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
564
565
local Scarf3 = Instance.new("Weld",Scarf)
566
Scarf3.Part0 = ST
567
Scarf3.Part1 = Scarf
568
Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
569
local Clot = Instance.new("Part",Stand)
570
Clot.BrickColor = BrickColor.new("White")
571
Clot.CanCollide = false
572
local Clot2 = Instance.new("SpecialMesh",Clot)
573
Clot2.MeshId = "rbxassetid://1143339099"
574
Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
575
local Clot3 = Instance.new("Weld",Clot)
576
Clot3.Part0 = ST
577
Clot3.Part1 = Clot
578
Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
579
local BClot = Instance.new("Part",Stand)
580
BClot.BrickColor = BrickColor.new("White")
581
BClot.CanCollide = false
582
local BClot2 = Instance.new("SpecialMesh",BClot)
583
BClot2.MeshId = "rbxassetid://1143339099"
584
BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
585
local BClot3 = Instance.new("Weld",BClot)
586
BClot3.Part0 = ST
587
BClot3.Part1 = BClot
588
BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
589
local Shoulder = Instance.new("Part",Stand)
590
Shoulder.BrickColor = BrickColor.new("White")
591
Shoulder.CanCollide = false
592
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
593
Shoulder2.MeshId = "rbxassetid://1143321694"
594
Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
595
local Shoulder3 = Instance.new("Weld",Shoulder)
596
Shoulder3.Part0 = SRA
597
Shoulder3.Part1 = Shoulder
598
Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
599
local OtShoulder = Instance.new("Part",Stand)
600
OtShoulder.BrickColor = BrickColor.new("White")
601
OtShoulder.CanCollide = false
602
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
603
OtShoulder2.MeshId = "rbxassetid://1143321694"
604
OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
605
local OtShoulder3 = Instance.new("Weld",OtShoulder)
606
OtShoulder3.Part0 = SLA
607
OtShoulder3.Part1 = OtShoulder
608
OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
609
local Abs = Instance.new("Part",Stand)
610
Abs.BrickColor = BrickColor.new("White")
611
Abs.CanCollide = false
612
local Abs2 = Instance.new("SpecialMesh",Abs)
613
Abs2.MeshId = "rbxassetid://958074736"
614
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
615
local Abs3 = Instance.new("Weld",Abs)
616
Abs3.Part0 = ST
617
Abs3.Part1 = Abs
618
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
619
Humanoid.Animator.Parent = nil
620
Character.Animate.Parent = nil
621
mas = Instance.new("Model",game:GetService("Lighting"))
622
WeldConstraint0 = Instance.new("WeldConstraint")
623
WeldConstraint1 = Instance.new("WeldConstraint")
624
WeldConstraint2 = Instance.new("WeldConstraint")
625
WeldConstraint3 = Instance.new("WeldConstraint")
626
WeldConstraint4 = Instance.new("WeldConstraint")
627
WeldConstraint5 = Instance.new("WeldConstraint")
628
WeldConstraint6 = Instance.new("WeldConstraint")
629
WeldConstraint7 = Instance.new("WeldConstraint")
630
WeldConstraint8 = Instance.new("WeldConstraint")
631
WeldConstraint9 = Instance.new("WeldConstraint")
632
WeldConstraint10 = Instance.new("WeldConstraint")
633
WeldConstraint11 = Instance.new("WeldConstraint")
634
WeldConstraint12 = Instance.new("WeldConstraint")
635
WeldConstraint13 = Instance.new("WeldConstraint")
636
Part14 = Instance.new("Part")
637
Part15 = Instance.new("Part")
638
WeldConstraint16 = Instance.new("WeldConstraint")
639
WeldConstraint17 = Instance.new("WeldConstraint")
640
WeldConstraint18 = Instance.new("WeldConstraint")
641
WeldConstraint19 = Instance.new("WeldConstraint")
642
WeldConstraint20 = Instance.new("WeldConstraint")
643
WeldConstraint21 = Instance.new("WeldConstraint")
644
WeldConstraint22 = Instance.new("WeldConstraint")
645
WeldConstraint23 = Instance.new("WeldConstraint")
646
WeldConstraint24 = Instance.new("WeldConstraint")
647
WeldConstraint25 = Instance.new("WeldConstraint")
648
WeldConstraint26 = Instance.new("WeldConstraint")
649
WeldConstraint27 = Instance.new("WeldConstraint")
650
WeldConstraint28 = Instance.new("WeldConstraint")
651
WeldConstraint29 = Instance.new("WeldConstraint")
652
Part30 = Instance.new("Part")
653
Part31 = Instance.new("Part")
654
Part32 = Instance.new("Part")
655
Part33 = Instance.new("Part")
656
Part34 = Instance.new("Part")
657
Part35 = Instance.new("Part")
658
Part36 = Instance.new("Part")
659
Part37 = Instance.new("Part")
660
Part38 = Instance.new("Part")
661
Part39 = Instance.new("Part")
662
Part40 = Instance.new("Part")
663
Part41 = Instance.new("Part")
664
Part42 = Instance.new("Part")
665
WeldConstraint20.Parent = Part15
666
WeldConstraint20.Part0 = Part15
667
WeldConstraint20.Part1 = Part33
668
WeldConstraint22.Parent = Part15
669
WeldConstraint22.Part0 = Part15
670
WeldConstraint22.Part1 = Part35
671
WeldConstraint21.Parent = Part15
672
WeldConstraint21.Part0 = Part15
673
WeldConstraint21.Part1 = Part34
674
WeldConstraint23.Parent = Part15
675
WeldConstraint23.Part0 = Part15
676
WeldConstraint23.Part1 = Part36
677
WeldConstraint24.Parent = Part15
678
WeldConstraint24.Part0 = Part15
679
WeldConstraint24.Part1 = Part37
680
WeldConstraint25.Parent = Part15
681
WeldConstraint25.Part0 = Part15
682
WeldConstraint25.Part1 = Part38
683
WeldConstraint26.Parent = Part15
684
WeldConstraint26.Part0 = Part15
685
WeldConstraint26.Part1 = Part39
686
WeldConstraint27.Parent = Part15
687
WeldConstraint27.Part0 = Part15
688
WeldConstraint27.Part1 = Part40
689
WeldConstraint29.Parent = Part15
690
WeldConstraint29.Part0 = Part15
691
WeldConstraint29.Part1 = Part42
692
WeldConstraint28.Parent = Part15
693
WeldConstraint28.Part0 = Part15
694
WeldConstraint28.Part1 = Part41
695
WeldConstraint16.Parent = Part15
696
WeldConstraint16.Part0 = Part15
697
WeldConstraint16.Part1 = Part14
698
WeldConstraint17.Parent = Part15
699
WeldConstraint17.Part0 = Part15
700
WeldConstraint17.Part1 = Part30
701
WeldConstraint18.Parent = Part15
702
WeldConstraint18.Part0 = Part15
703
WeldConstraint18.Part1 = Part31
704
WeldConstraint19.Parent = Part15
705
WeldConstraint19.Part0 = Part15
706
WeldConstraint19.Part1 = Part32
707
Part14.Name = "Glove"
708
Part14.Parent = mas
709
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
710
Part14.Orientation = Vector3.new(0, 178.389999, 0)
711
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
712
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
713
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
714
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
715
Part14.BottomSurface = Enum.SurfaceType.Smooth
716
Part14.BrickColor = BrickColor.new("White")
717
Part14.Material = "Neon"
718
Part14.CanCollide = false
719
Part14.Material = Enum.Material.SmoothPlastic
720
Part14.TopSurface = Enum.SurfaceType.Smooth
721
Part14.brickColor = BrickColor.new("White")
722
Part14.Material = "Neon"
723
Part15.Name = "LeftHandle"
724
Part15.Parent = mas
725
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
726
Part15.Orientation = Vector3.new(0, 179.73999, 0)
727
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
728
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
729
Part15.Color = Color3.new(1, 1, 0)
730
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
731
Part15.BottomSurface = Enum.SurfaceType.Smooth
732
Part15.BrickColor = BrickColor.new("White")
733
Part15.CanCollide = false
734
Part15.Material = Enum.Material.SmoothPlastic
735
Part15.TopSurface = Enum.SurfaceType.Smooth
736
Part15.brickColor = BrickColor.new("White")
737
Part15.Shape = Enum.PartType.Ball
738
Part15.Material = "Neon"
739
WeldConstraint16.Parent = Part15
740
WeldConstraint16.Part0 = Part15
741
WeldConstraint16.Part1 = Part14
742
WeldConstraint17.Parent = Part15
743
WeldConstraint17.Part0 = Part15
744
WeldConstraint17.Part1 = Part30
745
WeldConstraint18.Parent = Part15
746
WeldConstraint18.Part0 = Part15
747
WeldConstraint18.Part1 = Part31
748
WeldConstraint19.Parent = Part15
749
WeldConstraint19.Part0 = Part15
750
WeldConstraint19.Part1 = Part32
751
WeldConstraint20.Parent = Part15
752
WeldConstraint20.Part0 = Part15
753
WeldConstraint20.Part1 = Part33
754
WeldConstraint21.Parent = Part15
755
WeldConstraint21.Part0 = Part15
756
WeldConstraint21.Part1 = Part34
757
WeldConstraint22.Parent = Part15
758
WeldConstraint22.Part0 = Part15
759
WeldConstraint22.Part1 = Part35
760
WeldConstraint23.Parent = Part15
761
WeldConstraint23.Part0 = Part15
762
WeldConstraint23.Part1 = Part36
763
WeldConstraint24.Parent = Part15
764
WeldConstraint24.Part0 = Part15
765
WeldConstraint24.Part1 = Part37
766
WeldConstraint25.Parent = Part15
767
WeldConstraint25.Part0 = Part15
768
WeldConstraint25.Part1 = Part38
769
WeldConstraint26.Parent = Part15
770
WeldConstraint26.Part0 = Part15
771
WeldConstraint26.Part1 = Part39
772
WeldConstraint27.Parent = Part15
773
WeldConstraint27.Part0 = Part15
774
WeldConstraint27.Part1 = Part40
775
WeldConstraint28.Parent = Part15
776
WeldConstraint28.Part0 = Part15
777
WeldConstraint28.Part1 = Part41
778
WeldConstraint29.Parent = Part15
779
WeldConstraint29.Part0 = Part15
780
WeldConstraint29.Part1 = Part42
781
Part30.Parent = mas
782
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
783
Part30.Orientation = Vector3.new(0, 178.389999, 0)
784
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
785
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
786
Part30.Color = Color3.new(1, 1, 0)
787
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
788
Part30.BottomSurface = Enum.SurfaceType.Smooth
789
Part30.BrickColor = BrickColor.new("New Yeller")
790
Part30.CanCollide = false
791
Part30.Material = Enum.Material.SmoothPlastic
792
Part30.TopSurface = Enum.SurfaceType.Smooth
793
Part30.brickColor = BrickColor.new("New Yeller")
794
Part30.Shape = Enum.PartType.Ball
795
Part31.Parent = mas
796
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
797
Part31.Orientation = Vector3.new(0, 178.389999, 0)
798
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
799
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
800
Part31.Color = Color3.new(1, 1, 0)
801
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
802
Part31.BottomSurface = Enum.SurfaceType.Smooth
803
Part31.BrickColor = BrickColor.new("Bright yellow")
804
Part31.CanCollide = false
805
Part31.Material = Enum.Material.SmoothPlastic
806
Part31.TopSurface = Enum.SurfaceType.Smooth
807
Part31.brickColor = BrickColor.new("New Yeller")
808
Part31.Shape = Enum.PartType.Ball
809
Part32.Parent = mas
810
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
811
Part32.Orientation = Vector3.new(0, 178.389999, 0)
812
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
813
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
814
Part32.Color = Color3.new(1, 1, 0)
815
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
816
Part32.BottomSurface = Enum.SurfaceType.Smooth
817
Part32.BrickColor = BrickColor.new("Bright yellow")
818
Part32.CanCollide = false
819
Part32.Material = Enum.Material.SmoothPlastic
820
Part32.TopSurface = Enum.SurfaceType.Smooth
821
Part32.brickColor = BrickColor.new("New Yeller")
822
Part32.Shape = Enum.PartType.Ball
823
Part33.Parent = mas
824
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
825
Part33.Orientation = Vector3.new(0, 178.389999, 0)
826
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
827
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
828
Part33.Color = Color3.new(1, 1, 0)
829
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
830
Part33.BottomSurface = Enum.SurfaceType.Smooth
831
Part33.BrickColor = BrickColor.new("Bright yellow")
832
Part33.CanCollide = false
833
Part33.Material = Enum.Material.SmoothPlastic
834
Part33.TopSurface = Enum.SurfaceType.Smooth
835
Part33.brickColor = BrickColor.new("New Yeller")
836
Part33.Shape = Enum.PartType.Ball
837
Part34.Parent = mas
838
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
839
Part34.Orientation = Vector3.new(0, 178.389999, 0)
840
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
841
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
842
Part34.Color = Color3.new(1, 1, 0)
843
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
844
Part34.BottomSurface = Enum.SurfaceType.Smooth
845
Part34.BrickColor = BrickColor.new("Bright yellow")
846
Part34.CanCollide = false
847
Part34.Material = Enum.Material.SmoothPlastic
848
Part34.TopSurface = Enum.SurfaceType.Smooth
849
Part34.brickColor = BrickColor.new("New Yeller")
850
Part34.Shape = Enum.PartType.Ball
851
Part35.Parent = mas
852
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
853
Part35.Orientation = Vector3.new(0, 178.389999, 0)
854
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
855
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
856
Part35.Color = Color3.new(1, 1, 0)
857
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
858
Part35.BottomSurface = Enum.SurfaceType.Smooth
859
Part35.BrickColor = BrickColor.new("Bright yellow")
860
Part35.CanCollide = false
861
Part35.Material = Enum.Material.SmoothPlastic
862
Part35.TopSurface = Enum.SurfaceType.Smooth
863
Part35.brickColor = BrickColor.new("New Yeller")
864
Part35.Shape = Enum.PartType.Ball
865
Part36.Parent = mas
866
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
867
Part36.Orientation = Vector3.new(0, 178.389999, 0)
868
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
869
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
870
Part36.Color = Color3.new(1, 1, 0)
871
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
872
Part36.BottomSurface = Enum.SurfaceType.Smooth
873
Part36.BrickColor = BrickColor.new("Bright yellow")
874
Part36.CanCollide = false
875
Part36.Material = Enum.Material.SmoothPlastic
876
Part36.TopSurface = Enum.SurfaceType.Smooth
877
Part36.brickColor = BrickColor.new("New Yeller")
878
Part36.Shape = Enum.PartType.Ball
879
Part37.Parent = mas
880
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
881
Part37.Orientation = Vector3.new(0, 178.389999, 0)
882
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
883
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
884
Part37.Color = Color3.new(1, 1, 0)
885
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
886
Part37.BottomSurface = Enum.SurfaceType.Smooth
887
Part37.BrickColor = BrickColor.new("New Yeller")
888
Part37.CanCollide = false
889
Part37.Material = Enum.Material.SmoothPlastic
890
Part37.TopSurface = Enum.SurfaceType.Smooth
891
Part37.brickColor = BrickColor.new("New Yeller")
892
Part37.Shape = Enum.PartType.Ball
893
Part38.Parent = mas
894
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
895
Part38.Orientation = Vector3.new(0, 178.389999, 0)
896
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
897
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
898
Part38.Color = Color3.new(1, 1, 0)
899
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
900
Part38.BottomSurface = Enum.SurfaceType.Smooth
901
Part38.BrickColor = BrickColor.new("Bright yellow")
902
Part38.CanCollide = false
903
Part38.Material = Enum.Material.SmoothPlastic
904
Part38.TopSurface = Enum.SurfaceType.Smooth
905
Part38.brickColor = BrickColor.new("New Yeller")
906
Part38.Shape = Enum.PartType.Ball
907
Part39.Parent = mas
908
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
909
Part39.Orientation = Vector3.new(0, 178.389999, 0)
910
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
911
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
912
Part39.Color = Color3.new(1, 1, 0)
913
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
914
Part39.BottomSurface = Enum.SurfaceType.Smooth
915
Part39.BrickColor = BrickColor.new("Bright yellow")
916
Part39.CanCollide = false
917
Part39.Material = Enum.Material.SmoothPlastic
918
Part39.TopSurface = Enum.SurfaceType.Smooth
919
Part39.brickColor = BrickColor.new("New Yeller")
920
Part39.Shape = Enum.PartType.Ball
921
Part40.Parent = mas
922
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
923
Part40.Orientation = Vector3.new(0, 178.389999, 0)
924
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
925
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
926
Part40.Color = Color3.new(1, 1, 0)
927
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
928
Part40.BottomSurface = Enum.SurfaceType.Smooth
929
Part40.BrickColor = BrickColor.new("New Yeller")
930
Part40.CanCollide = false
931
Part40.Material = Enum.Material.SmoothPlastic
932
Part40.TopSurface = Enum.SurfaceType.Smooth
933
Part40.brickColor = BrickColor.new("New Yeller")
934
Part41.Parent = mas
935
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
936
Part41.Orientation = Vector3.new(0, 178.389999, 0)
937
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
938
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
939
Part41.Color = Color3.new(1, 1, 0)
940
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
941
Part41.BottomSurface = Enum.SurfaceType.Smooth
942
Part41.BrickColor = BrickColor.new("Bright yellow")
943
Part41.CanCollide = false
944
Part41.Material = Enum.Material.SmoothPlastic
945
Part41.TopSurface = Enum.SurfaceType.Smooth
946
Part41.brickColor = BrickColor.new("New Yeller")
947
Part42.Parent = mas
948
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
949
Part42.Orientation = Vector3.new(0, 179.73999, 0)
950
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
951
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
952
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
953
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
954
Part42.BottomSurface = Enum.SurfaceType.Smooth
955
Part42.BrickColor = BrickColor.new("Bright yellow")
956
Part42.CanCollide = false
957
Part42.Material = Enum.Material.SmoothPlastic
958
Part42.TopSurface = Enum.SurfaceType.Smooth
959
Part42.brickColor = BrickColor.new("Bright yellow")
960
for i,v in pairs(mas:GetChildren()) do
961
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
962
    pcall(function() v:MakeJoints() end)
963
end
964
local Wld = Instance.new("Weld",Part15)
965
Wld.Part0 = SLA
966
Wld.Part1 = Part15
967
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
968
mas2 = Instance.new("Model",game:GetService("Lighting"))
969
WeldConstraint0 = Instance.new("WeldConstraint")
970
WeldConstraint1 = Instance.new("WeldConstraint")
971
WeldConstraint2 = Instance.new("WeldConstraint")
972
WeldConstraint3 = Instance.new("WeldConstraint")
973
WeldConstraint4 = Instance.new("WeldConstraint")
974
WeldConstraint5 = Instance.new("WeldConstraint")
975
WeldConstraint6 = Instance.new("WeldConstraint")
976
WeldConstraint7 = Instance.new("WeldConstraint")
977
WeldConstraint8 = Instance.new("WeldConstraint")
978
WeldConstraint9 = Instance.new("WeldConstraint")
979
WeldConstraint10 = Instance.new("WeldConstraint")
980
WeldConstraint11 = Instance.new("WeldConstraint")
981
WeldConstraint12 = Instance.new("WeldConstraint")
982
WeldConstraint13 = Instance.new("WeldConstraint")
983
Part14 = Instance.new("Part")
984
Part15 = Instance.new("Part")
985
WeldConstraint16 = Instance.new("WeldConstraint")
986
WeldConstraint17 = Instance.new("WeldConstraint")
987
WeldConstraint18 = Instance.new("WeldConstraint")
988
WeldConstraint19 = Instance.new("WeldConstraint")
989
WeldConstraint20 = Instance.new("WeldConstraint")
990
WeldConstraint21 = Instance.new("WeldConstraint")
991
WeldConstraint22 = Instance.new("WeldConstraint")
992
WeldConstraint23 = Instance.new("WeldConstraint")
993
WeldConstraint24 = Instance.new("WeldConstraint")
994
WeldConstraint25 = Instance.new("WeldConstraint")
995
WeldConstraint26 = Instance.new("WeldConstraint")
996
WeldConstraint27 = Instance.new("WeldConstraint")
997
WeldConstraint28 = Instance.new("WeldConstraint")
998
WeldConstraint29 = Instance.new("WeldConstraint")
999
Part30 = Instance.new("Part")
1000
Part31 = Instance.new("Part")
1001
Part32 = Instance.new("Part")
1002
Part33 = Instance.new("Part")
1003
Part34 = Instance.new("Part")
1004
Part35 = Instance.new("Part")
1005
Part36 = Instance.new("Part")
1006
Part37 = Instance.new("Part")
1007
Part38 = Instance.new("Part")
1008
Part39 = Instance.new("Part")
1009
Part40 = Instance.new("Part")
1010
Part41 = Instance.new("Part")
1011
Part42 = Instance.new("Part")
1012
WeldConstraint20.Parent = Part15
1013
WeldConstraint20.Part0 = Part15
1014
WeldConstraint20.Part1 = Part33
1015
WeldConstraint22.Parent = Part15
1016
WeldConstraint22.Part0 = Part15
1017
WeldConstraint22.Part1 = Part35
1018
WeldConstraint21.Parent = Part15
1019
WeldConstraint21.Part0 = Part15
1020
WeldConstraint21.Part1 = Part34
1021
WeldConstraint23.Parent = Part15
1022
WeldConstraint23.Part0 = Part15
1023
WeldConstraint23.Part1 = Part36
1024
WeldConstraint24.Parent = Part15
1025
WeldConstraint24.Part0 = Part15
1026
WeldConstraint24.Part1 = Part37
1027
WeldConstraint25.Parent = Part15
1028
WeldConstraint25.Part0 = Part15
1029
WeldConstraint25.Part1 = Part38
1030
WeldConstraint26.Parent = Part15
1031
WeldConstraint26.Part0 = Part15
1032
WeldConstraint26.Part1 = Part39
1033
WeldConstraint27.Parent = Part15
1034
WeldConstraint27.Part0 = Part15
1035
WeldConstraint27.Part1 = Part40
1036
WeldConstraint29.Parent = Part15
1037
WeldConstraint29.Part0 = Part15
1038
WeldConstraint29.Part1 = Part42
1039
WeldConstraint28.Parent = Part15
1040
WeldConstraint28.Part0 = Part15
1041
WeldConstraint28.Part1 = Part41
1042
WeldConstraint16.Parent = Part15
1043
WeldConstraint16.Part0 = Part15
1044
WeldConstraint16.Part1 = Part14
1045
WeldConstraint17.Parent = Part15
1046
WeldConstraint17.Part0 = Part15
1047
WeldConstraint17.Part1 = Part30
1048
WeldConstraint18.Parent = Part15
1049
WeldConstraint18.Part0 = Part15
1050
WeldConstraint18.Part1 = Part31
1051
WeldConstraint19.Parent = Part15
1052
WeldConstraint19.Part0 = Part15
1053
WeldConstraint19.Part1 = Part32
1054
Part14.Name = "Glove"
1055
Part14.Parent = mas2
1056
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
1057
Part14.Orientation = Vector3.new(0, 178.389999, 0)
1058
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
1059
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
1060
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
1061
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
1062
Part14.BottomSurface = Enum.SurfaceType.Smooth
1063
Part14.BrickColor = BrickColor.new("White")
1064
Part14.CanCollide = false
1065
Part14.Material = Enum.Material.SmoothPlastic
1066
Part14.TopSurface = Enum.SurfaceType.Smooth
1067
Part14.brickColor = BrickColor.new("White")
1068
Part15.Name = "LeftHandle"
1069
Part15.Parent = mas2
1070
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
1071
Part15.Orientation = Vector3.new(0, 179.73999, 0)
1072
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
1073
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
1074
Part15.Color = Color3.new(1, 1, 0)
1075
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
1076
Part15.BottomSurface = Enum.SurfaceType.Smooth
1077
Part15.BrickColor = BrickColor.new("Bright yellow")
1078
Part15.CanCollide = false
1079
Part15.Material = Enum.Material.SmoothPlastic
1080
Part15.TopSurface = Enum.SurfaceType.Smooth
1081
Part15.brickColor = BrickColor.new("New Yeller")
1082
Part15.Shape = Enum.PartType.Ball
1083
WeldConstraint16.Parent = Part15
1084
WeldConstraint16.Part0 = Part15
1085
WeldConstraint16.Part1 = Part14
1086
WeldConstraint17.Parent = Part15
1087
WeldConstraint17.Part0 = Part15
1088
WeldConstraint17.Part1 = Part30
1089
WeldConstraint18.Parent = Part15
1090
WeldConstraint18.Part0 = Part15
1091
WeldConstraint18.Part1 = Part31
1092
WeldConstraint19.Parent = Part15
1093
WeldConstraint19.Part0 = Part15
1094
WeldConstraint19.Part1 = Part32
1095
WeldConstraint20.Parent = Part15
1096
WeldConstraint20.Part0 = Part15
1097
WeldConstraint20.Part1 = Part33
1098
WeldConstraint21.Parent = Part15
1099
WeldConstraint21.Part0 = Part15
1100
WeldConstraint21.Part1 = Part34
1101
WeldConstraint22.Parent = Part15
1102
WeldConstraint22.Part0 = Part15
1103
WeldConstraint22.Part1 = Part35
1104
WeldConstraint23.Parent = Part15
1105
WeldConstraint23.Part0 = Part15
1106
WeldConstraint23.Part1 = Part36
1107
WeldConstraint24.Parent = Part15
1108
WeldConstraint24.Part0 = Part15
1109
WeldConstraint24.Part1 = Part37
1110
WeldConstraint25.Parent = Part15
1111
WeldConstraint25.Part0 = Part15
1112
WeldConstraint25.Part1 = Part38
1113
WeldConstraint26.Parent = Part15
1114
WeldConstraint26.Part0 = Part15
1115
WeldConstraint26.Part1 = Part39
1116
WeldConstraint27.Parent = Part15
1117
WeldConstraint27.Part0 = Part15
1118
WeldConstraint27.Part1 = Part40
1119
WeldConstraint28.Parent = Part15
1120
WeldConstraint28.Part0 = Part15
1121
WeldConstraint28.Part1 = Part41
1122
WeldConstraint29.Parent = Part15
1123
WeldConstraint29.Part0 = Part15
1124
WeldConstraint29.Part1 = Part42
1125
Part30.Parent = mas2
1126
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1127
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1128
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1129
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1130
Part30.Color = Color3.new(1, 1, 0)
1131
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1132
Part30.BottomSurface = Enum.SurfaceType.Smooth
1133
Part30.BrickColor = BrickColor.new("New Yeller")
1134
Part30.CanCollide = false
1135
Part30.Material = Enum.Material.SmoothPlastic
1136
Part30.TopSurface = Enum.SurfaceType.Smooth
1137
Part30.brickColor = BrickColor.new("New Yeller")
1138
Part30.Shape = Enum.PartType.Ball
1139
Part31.Parent = mas2
1140
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1141
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1142
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1143
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1144
Part31.Color = Color3.new(1, 1, 0)
1145
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1146
Part31.BottomSurface = Enum.SurfaceType.Smooth
1147
Part31.BrickColor = BrickColor.new("New Yeller")
1148
Part31.CanCollide = false
1149
Part31.Material = Enum.Material.SmoothPlastic
1150
Part31.TopSurface = Enum.SurfaceType.Smooth
1151
Part31.brickColor = BrickColor.new("New Yeller")
1152
Part31.Shape = Enum.PartType.Ball
1153
Part32.Parent = mas2
1154
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1155
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1156
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1157
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1158
Part32.Color = Color3.new(1, 1, 0)
1159
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1160
Part32.BottomSurface = Enum.SurfaceType.Smooth
1161
Part32.BrickColor = BrickColor.new("New Yeller")
1162
Part32.CanCollide = false
1163
Part32.Material = Enum.Material.SmoothPlastic
1164
Part32.TopSurface = Enum.SurfaceType.Smooth
1165
Part32.brickColor = BrickColor.new("New Yeller")
1166
Part32.Shape = Enum.PartType.Ball
1167
Part33.Parent = mas2
1168
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1169
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1170
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1171
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1172
Part33.Color = Color3.new(1, 1, 0)
1173
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1174
Part33.BottomSurface = Enum.SurfaceType.Smooth
1175
Part33.BrickColor = BrickColor.new("New Yeller")
1176
Part33.CanCollide = false
1177
Part33.Material = Enum.Material.SmoothPlastic
1178
Part33.TopSurface = Enum.SurfaceType.Smooth
1179
Part33.brickColor = BrickColor.new("New Yeller")
1180
Part33.Shape = Enum.PartType.Ball
1181
Part34.Parent = mas2
1182
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1183
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1184
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1185
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1186
Part34.Color = Color3.new(1, 1, 0)
1187
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1188
Part34.BottomSurface = Enum.SurfaceType.Smooth
1189
Part34.BrickColor = BrickColor.new("New Yeller")
1190
Part34.CanCollide = false
1191
Part34.Material = Enum.Material.SmoothPlastic
1192
Part34.TopSurface = Enum.SurfaceType.Smooth
1193
Part34.brickColor = BrickColor.new("New Yeller")
1194
Part34.Shape = Enum.PartType.Ball
1195
Part35.Parent = mas2
1196
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1197
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1198
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1199
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1200
Part35.Color = Color3.new(1, 1, 0)
1201
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1202
Part35.BottomSurface = Enum.SurfaceType.Smooth
1203
Part35.BrickColor = BrickColor.new("New Yeller")
1204
Part35.CanCollide = false
1205
Part35.Material = Enum.Material.SmoothPlastic
1206
Part35.TopSurface = Enum.SurfaceType.Smooth
1207
Part35.brickColor = BrickColor.new("New Yeller")
1208
Part35.Shape = Enum.PartType.Ball
1209
Part36.Parent = mas2
1210
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1211
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1212
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1213
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1214
Part36.Color = Color3.new(1, 1, 0)
1215
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1216
Part36.BottomSurface = Enum.SurfaceType.Smooth
1217
Part36.BrickColor = BrickColor.new("New Yeller")
1218
Part36.CanCollide = false
1219
Part36.Material = Enum.Material.SmoothPlastic
1220
Part36.TopSurface = Enum.SurfaceType.Smooth
1221
Part36.brickColor = BrickColor.new("New Yeller")
1222
Part36.Shape = Enum.PartType.Ball
1223
Part37.Parent = mas2
1224
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1225
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1226
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1227
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1228
Part37.Color = Color3.new(1, 1, 0)
1229
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1230
Part37.BottomSurface = Enum.SurfaceType.Smooth
1231
Part37.BrickColor = BrickColor.new("New Yeller")
1232
Part37.CanCollide = false
1233
Part37.Material = Enum.Material.SmoothPlastic
1234
Part37.TopSurface = Enum.SurfaceType.Smooth
1235
Part37.brickColor = BrickColor.new("New Yeller")
1236
Part37.Shape = Enum.PartType.Ball
1237
Part38.Parent = mas2
1238
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1239
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1240
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1241
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1242
Part38.Color = Color3.new(1, 1, 0)
1243
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1244
Part38.BottomSurface = Enum.SurfaceType.Smooth
1245
Part38.BrickColor = BrickColor.new("New Yeller")
1246
Part38.CanCollide = false
1247
Part38.Material = Enum.Material.SmoothPlastic
1248
Part38.TopSurface = Enum.SurfaceType.Smooth
1249
Part38.brickColor = BrickColor.new("New Yeller")
1250
Part38.Shape = Enum.PartType.Ball
1251
Part39.Parent = mas2
1252
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1253
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1254
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1255
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1256
Part39.Color = Color3.new(1, 1, 0)
1257
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1258
Part39.BottomSurface = Enum.SurfaceType.Smooth
1259
Part39.BrickColor = BrickColor.new("New Yeller")
1260
Part39.CanCollide = false
1261
Part39.Material = Enum.Material.SmoothPlastic
1262
Part39.TopSurface = Enum.SurfaceType.Smooth
1263
Part39.brickColor = BrickColor.new("New Yeller")
1264
Part39.Shape = Enum.PartType.Ball
1265
Part40.Parent = mas2
1266
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1267
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1268
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1269
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1270
Part40.Color = Color3.new(1, 1, 0)
1271
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1272
Part40.BottomSurface = Enum.SurfaceType.Smooth
1273
Part40.BrickColor = BrickColor.new("New Yeller")
1274
Part40.CanCollide = false
1275
Part40.Material = Enum.Material.SmoothPlastic
1276
Part40.TopSurface = Enum.SurfaceType.Smooth
1277
Part40.brickColor = BrickColor.new("New Yeller")
1278
Part41.Parent = mas2
1279
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1280
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1281
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1282
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1283
Part41.Color = Color3.new(1, 1, 0)
1284
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1285
Part41.BottomSurface = Enum.SurfaceType.Smooth
1286
Part41.BrickColor = BrickColor.new("New Yeller")
1287
Part41.CanCollide = false
1288
Part41.Material = Enum.Material.SmoothPlastic
1289
Part41.TopSurface = Enum.SurfaceType.Smooth
1290
Part41.brickColor = BrickColor.new("New Yeller")
1291
Part42.Parent = mas2
1292
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1293
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1294
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1295
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1296
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1297
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1298
Part42.BottomSurface = Enum.SurfaceType.Smooth
1299
Part42.BrickColor = BrickColor.new("Bright yellow")
1300
Part42.CanCollide = false
1301
Part42.Material = Enum.Material.SmoothPlastic
1302
Part42.TopSurface = Enum.SurfaceType.Smooth
1303
Part42.brickColor = BrickColor.new("Bright yellow")
1304
for i,v in pairs(mas2:GetChildren()) do
1305
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1306
    pcall(function() v:MakeJoints() end)
1307
end
1308
local Wld = Instance.new("Weld",Part15)
1309
Wld.Part0 = SRA
1310
Wld.Part1 = Part15
1311
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1312
for i,v in pairs(mas:children()) do
1313
    if v:IsA("Part") then
1314
        v.Transparency = 1
1315
    end
1316
end
1317
for i,v in pairs(Character.Stand:children()) do
1318
    if v:IsA("Part") then
1319
        v.Transparency = 1
1320
        Face.Transparency = 1
1321
    end
1322
end
1323
local newMotor = function(part0, part1, c0, c1)
1324
    local w = Create('Motor'){
1325
        Parent = part0,
1326
        Part0 = part0,
1327
        Part1 = part1,
1328
        C0 = c0,
1329
        C1 = c1,
1330
    }
1331
    return w
1332
end
1333
function clerp(a, b, t)
1334
    return a:lerp(b, t)
1335
end
1336
 
1337
coroutine.resume(coroutine.create(function()
1338
while true do
1339
	Humanoid.Health = Humanoid.Health + 5
1340
	game:GetService("RunService").RenderStepped:wait()
1341
end
1342
end))
1343
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1344
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1345
 
1346
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1347
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1348
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1349
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1350
RootJoint.C1 = CFrame.new(0, 0, 0)
1351
RootJoint.C0 = CFrame.new(0, 0, 0)
1352
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1353
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1354
 
1355
local rarmc1 = RW.C1
1356
local larmc1 = LW.C1
1357
local rlegc1 = RH.C1
1358
local llegc1 = LH.C1
1359
 
1360
local resetc1 = false
1361
 
1362
function PlayAnimationFromTable(table, speed, bool)
1363
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1364
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1365
    RW.C0 = clerp(RW.C0, table[3], speed)
1366
    LW.C0 = clerp(LW.C0, table[4], speed)
1367
    RH.C0 = clerp(RH.C0, table[5], speed)
1368
    LH.C0 = clerp(LH.C0, table[6], speed)
1369
    if bool == true then
1370
        if resetc1 == false then
1371
            resetc1 = true
1372
            RootJoint.C1 = RootJoint.C1
1373
            Torso.Neck.C1 = Torso.Neck.C1
1374
            RW.C1 = rarmc1
1375
            LW.C1 = larmc1
1376
            RH.C1 = rlegc1
1377
            LH.C1 = llegc1
1378
        end
1379
    end
1380
end
1381
 
1382
ArtificialHB = Create("BindableEvent", script){
1383
    Parent = script,
1384
    Name = "Heartbeat",
1385
}
1386
 
1387
script:WaitForChild("Heartbeat")
1388
 
1389
frame = 1 / 30
1390
tf = 0
1391
allowframeloss = false
1392
tossremainder = false
1393
lastframe = tick()
1394
script.Heartbeat:Fire()
1395
 
1396
game:GetService("RunService").Heartbeat:connect(function(s, p)
1397
    tf = tf + s
1398
    if tf >= frame then
1399
        if allowframeloss then
1400
            script.Heartbeat:Fire()
1401
            lastframe = tick()
1402
        else
1403
            for i = 1, math.floor(tf / frame) do
1404
                script.Heartbeat:Fire()
1405
            end
1406
            lastframe = tick()
1407
        end
1408
        if tossremainder then
1409
            tf = 0
1410
        else
1411
            tf = tf - frame * math.floor(tf / frame)
1412
        end
1413
    end
1414
end)
1415
 
1416
function swait(num)
1417
    if num == 0 or num == nil then
1418
        ArtificialHB.Event:wait()
1419
    else
1420
        for i = 0, num do
1421
            ArtificialHB.Event:wait()
1422
        end
1423
    end
1424
end
1425
 
1426
Mouse.KeyDown:connect(function(key)
1427
    if key == "q" then
1428
        if Change == false then
1429
            Stand()
1430
            Change = true
1431
        elseif Change == true then
1432
            UnStand()
1433
            Change = false
1434
        end
1435
    end
1436
end)
1437
 
1438
function Stand()
1439
    if D == false then
1440
        D = true
1441
        Pause = true
1442
        for i = 0,0.1,0.1 do
1443
        swait()
1444
        PlayAnimationFromTable({
1445
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1446
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1447
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1448
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1449
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1450
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1451
        }, .5, false)
1452
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1453
        end
1454
        coroutine.resume(coroutine.create(function()
1455
        for i = 0,1.2,0.1 do
1456
        swait()
1457
        PlayAnimationFromTable({
1458
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1459
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1460
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1461
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1462
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1463
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1464
        }, .5, false)
1465
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1466
        end
1467
        Pause = false
1468
        end))
1469
        local Sound = Instance.new("Sound",ST)
1470
        Sound.Pitch = 1
1471
        Sound.Volume = 121
1472
        Sound.Looped = false
1473
        Sound.SoundId = "rbxassetid://429459101"
1474
        Sound:play()
1475
        local Sound = Instance.new("Sound",ST)
1476
        Sound.Pitch = 1
1477
        Sound.Volume = 121
1478
        Sound.Looped = false
1479
        Sound.SoundId = "rbxassetid://4148531112"
1480
        Sound:play()
1481
        coroutine.resume(coroutine.create(function()
1482
        for i,v in pairs(mas:children()) do
1483
            if v:IsA("Part") then
1484
                coroutine.resume(coroutine.create(function()
1485
                v.Transparency = v.Transparency - 0.1
1486
                game:GetService("RunService").RenderStepped:wait() 
1487
                end))
1488
                v.Transparency = 1
1489
            end
1490
        end
1491
        end))
1492
        for i,v in pairs(Character.Stand:children()) do
1493
            if v:IsA("Part") then
1494
                coroutine.resume(coroutine.create(function()
1495
                for i = 1,11 do
1496
                v.Transparency = v.Transparency - 0.1
1497
                Face.Transparency = Face.Transparency - 0.1
1498
                game:GetService("RunService").RenderStepped:wait()
1499
                end
1500
                FlA.Enabled = true
1501
                FlA1.Enabled = true
1502
                FlA2.Enabled = true
1503
                FlA3.Enabled = true
1504
                FlA4.Enabled = true
1505
                FlA5.Enabled = true
1506
                ZZA.Enabled = true
1507
                ZZA1.Enabled = true
1508
                ZZA2.Enabled = true
1509
                ZZA3.Enabled = true
1510
                ZZA4.Enabled = true
1511
                ZZA5.Enabled = true
1512
                end))
1513
            end
1514
        end
1515
   CFuncs = {
1516
    Part = {
1517
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1518
        local Part = Create("Part")({
1519
          Parent = Parent,
1520
          Reflectance = Reflectance,
1521
          Transparency = Transparency,
1522
          CanCollide = false,
1523
          Locked = true,
1524
          BrickColor = BrickColor.new(tostring(BColor)),
1525
          Name = Name,
1526
          Size = Size,
1527
          Material = Material
1528
        })
1529
        RemoveOutlines(Part)
1530
        return Part
1531
      end
1532
    },
1533
    Mesh = {
1534
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1535
        local Msh = Create(Mesh)({
1536
          Parent = Part,
1537
          Offset = OffSet,
1538
          Scale = Scale
1539
        })
1540
        if Mesh == "SpecialMesh" then
1541
          Msh.MeshType = MeshType
1542
          Msh.MeshId = MeshId
1543
        end
1544
        return Msh
1545
      end
1546
    },
1547
    Weld = {
1548
      Create = function(Parent, Part0, Part1, C0, C1)
1549
        local Weld = Create("Weld")({
1550
          Parent = Parent,
1551
          Part0 = Part0,
1552
          Part1 = Part1,
1553
          C0 = C0,
1554
          C1 = C1
1555
        })
1556
        return Weld
1557
      end
1558
    },
1559
    Sound = {
1560
      Create = function(id, par, vol, pit)
1561
        local Sound = Create("Sound")({
1562
          Volume = vol,
1563
          Pitch = pit or 1,
1564
          SoundId = "rbxassetid://" .. id,
1565
          Parent = par or workspace
1566
        })
1567
        Sound:play()
1568
        game:GetService("Debris"):AddItem(Sound, 130)
1569
        return Sound
1570
      end
1571
    },
1572
    Decal = {
1573
      Create = function(Color, Texture, Transparency, Name, Parent)
1574
        local Decal = Create("Decal")({
1575
          Color3 = Color,
1576
          Texture = "rbxassetid://" .. Texture,
1577
          Transparency = Transparency,
1578
          Name = Name,
1579
          Parent = Parent
1580
        })
1581
        return Decal
1582
      end
1583
    },
1584
    BillboardGui = {
1585
      Create = function(Parent, Image, Position, Size)
1586
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1587
        BillPar.CFrame = CFrame.new(Position)
1588
        local Bill = Create("BillboardGui")({
1589
          Parent = BillPar,
1590
          Adornee = BillPar,
1591
          Size = UDim2.new(1, 0, 1, 0),
1592
          SizeOffset = Vector2.new(Size, Size)
1593
        })
1594
        local d = Create("ImageLabel", Bill)({
1595
          Parent = Bill,
1596
          BackgroundTransparency = 1,
1597
          Size = UDim2.new(1, 0, 1, 0),
1598
          Image = "rbxassetid://" .. Image
1599
        })
1600
        return BillPar
1601
      end
1602
    },
1603
    ParticleEmitter = {
1604
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1605
        local Particle = Create("ParticleEmitter")({
1606
          Parent = Parent,
1607
          Color = ColorSequence.new(Color1, Color2),
1608
          LightEmission = LightEmission,
1609
          Size = Size,
1610
          Texture = Texture,
1611
          Transparency = Transparency,
1612
          ZOffset = ZOffset,
1613
          Acceleration = Accel,
1614
          Drag = Drag,
1615
          LockedToPart = LockedToPart,
1616
          VelocityInheritance = VelocityInheritance,
1617
          EmissionDirection = EmissionDirection,
1618
          Enabled = Enabled,
1619
          Lifetime = LifeTime,
1620
          Rate = Rate,
1621
          Rotation = Rotation,
1622
          RotSpeed = RotSpeed,
1623
          Speed = Speed,
1624
          VelocitySpread = VelocitySpread
1625
        })
1626
        return Particle
1627
      end
1628
    },
1629
    CreateTemplate = {}
1630
  }
1631
cooldown = false
1632
        ZZZ = Mouse.KeyDown:connect(function(key)
1633
    if key == "q" then
1634
        if Change == false then
1635
            Stand()
1636
            Change = true
1637
        elseif Change == true then
1638
            UnStand()
1639
            Change = false
1640
        end
1641
    end
1642
    if key == "x"  and cooldown == false and DDZ == false then
1643
   
1644
wait(0.000004)
1645
        Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
1646
   bam = CFuncs.Sound.Create("3077287610")
1647
bam.Volume = 10
1648
cooldown = true
1649
wait(0.3)
1650
bam:Destroy()
1651
cooldown = false
1652
 
1653
end
1654
            if key == "t" and Change == true then
1655
                Blast()
1656
            end
1657
            if key == "r" and Change == true then
1658
                StrongOra()
1659
            end
1660
            if key == "e" and Change == true then
1661
                OHOra()
1662
            end
1663
            if key == "f" and Change == true then
1664
                TimeStop()
1665
            end
1666
            if key == "y" and Change == true then
1667
                TWfinger()
1668
            end
1669
            if key == "z" and Change == true then
1670
                Jump()
1671
            end
1672
            if key == "n" and Change == true then
1673
                chatfunc("Hm")
1674
            end
1675
        end)
1676
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1677
            if key == "e" and Change == true then
1678
                Stop()
1679
            end
1680
        end)
1681
        wait(0.5)
1682
        D = false
1683
    end
1684
end
1685
 
1686
function Blast()
1687
    if D == false then
1688
        D = true
1689
        Pause = true
1690
        for i = 0,1.2,0.1 do
1691
        swait()
1692
        PlayAnimationFromTable({
1693
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1694
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1695
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1696
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1697
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1698
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1699
        }, .5, false)
1700
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1701
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1702
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1703
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1704
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1705
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1706
        end
1707
        coroutine.resume(coroutine.create(function()
1708
        wait(0.7)
1709
        Pause = false
1710
        end))
1711
        local Bl = Instance.new("Part",workspace)
1712
        Bl.CanCollide = false
1713
        Bl.Material = "Neon"
1714
        Bl.Shape = "Ball"
1715
        Bl.Size = Vector3.new(0.7,0.5,0.7)
1716
        Bl.BrickColor = BrickColor.new("New Yeller")
1717
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
1718
        local bl2 = Instance.new("SpecialMesh",Bl)
1719
        bl2.MeshId = "rbxassetid://490893357"
1720
        bl2.TextureId = "rbxassetid://490893474"
1721
        bl2.Scale = Vector3.new(0.5,0.1,0.5)
1722
        trail = Instance.new("Trail")
1723
        local attach1 = Instance.new("Attachment",Bl)
1724
        attach1.Position = Vector3.new(0,1,0.5)
1725
        local attach2 = Instance.new("Attachment",Bl)
1726
        attach2.Position = Vector3.new(0,-1,0)
1727
        trail.Attachment0 = attach1
1728
        trail.Attachment1 = attach2
1729
        trail.Texture = "rbxassetid://461231644"
1730
        trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
1731
        trail.Lifetime = 0.8
1732
        trail.Parent = Bl
1733
        local Fl = Instance.new("BodyVelocity",Bl)
1734
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1735
if DDZ == true then
1736
        Fl.Velocity = RootPart.CFrame.lookVector*0
1737
         D = false
1738
repeat
1739
      wait()
1740
    until DDZ == false
1741
        Fl.Velocity = RootPart.CFrame.lookVector*160
1742
       elseif DDZ == false then
1743
        Fl.Velocity = RootPart.CFrame.lookVector*160
1744
            end
1745
        local Ring = Instance.new("Part",RootPart)
1746
        Ring.Size = Vector3.new(1,1,1)
1747
        Ring.CanCollide = false
1748
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1749
        Ring.Anchored = true
1750
        Ring.BrickColor = BrickColor.new("Bright yellow")
1751
        Ring.Transparency = 0
1752
        local Ring2 = Instance.new("SpecialMesh",Ring)
1753
        Ring2.MeshId = "rbxassetid://3270017"
1754
        Ring2.Scale = Vector3.new(1,1,0.1)
1755
        coroutine.resume(coroutine.create(function()
1756
        for i = 1,50 do
1757
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1758
            Ring.Transparency = Ring.Transparency + 0.07
1759
            game:GetService("RunService").RenderStepped:wait()
1760
        end
1761
        Ring:remove()
1762
        end))
1763
        Bl.Touched:connect(function(hit)
1764
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1765
                Bl:remove()
1766
                local S = Instance.new("Sound",hit.Parent.Head)
1767
                S.SoundId = "rbxassetid://785201669"
1768
                S.Volume = 1
1769
                S.Looped = false
1770
                S:play()
1771
1772
                hit.Parent.Humanoid:TakeDamage(40)
1773
                hit.Parent.Humanoid.WalkSpeed = 2
1774
                    local random = math.random(-3,3)
1775
                    local random2 = math.random(-3,3)
1776
                    local random3 = math.random(-3,3)
1777
                    local Ef = Instance.new("Part",workspace)
1778
                    Ef.Size = Vector3.new(0.3,0.3,2)
1779
                    Ef.CanCollide = false
1780
                    Ef.Material = "Neon"
1781
                    Ef.BrickColor = BrickColor.new("Bright yellow")
1782
                    Ef.Anchored = true
1783
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1784
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1785
                    Ef2.MeshType = "Sphere"
1786
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1787
                    local Part = Instance.new("Part",workspace)
1788
                    Part.Size = Vector3.new(0.3,0.3,2)
1789
                    Part.CanCollide = false
1790
                    Part.BrickColor = BrickColor.new("Really red")
1791
                    Part.Material = "Neon"
1792
                    Part.Anchored = true
1793
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1794
                    local Part2 = Instance.new("SpecialMesh",Part)
1795
                    Part2.MeshType = "Sphere"
1796
                    Part2.Scale = Vector3.new(0.3,0.3,2)
1797
                    for i = 1,50 do
1798
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
1799
                        Part.Transparency = Part.Transparency + 0.07
1800
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1801
                        Ef.Transparency = Ef.Transparency + 0.07
1802
                        game:GetService("RunService").RenderStepped:wait()
1803
                    end
1804
                    Part:remove()
1805
                    Ef:remove()
1806
            end
1807
        end)
1808
        wait(0.5)
1809
        D = false
1810
    end
1811
end
1812
1813
function Jump()
1814
    if DD == false then
1815
        DD = true
1816
        print("ASD")
1817
        local Bod = Instance.new("BodyPosition",RootPart)
1818
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1819
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1820
        local Ef = Instance.new("Part",workspace)
1821
        Ef.Size = Vector3.new(1,1,1)
1822
        Ef.CanCollide = false
1823
        Ef.Anchored = true
1824
        Ef.BrickColor = BrickColor.new("New Yeller")
1825
        Ef.Material = "Neon"
1826
        Ef.Shape = "Ball"
1827
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1828
        coroutine.resume(coroutine.create(function()
1829
        for i = 1,30 do
1830
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1831
            Ef.Transparency = Ef.Transparency + 0.07
1832
            game:GetService("RunService").RenderStepped:wait()
1833
        end
1834
        Ef:remove()
1835
        end))
1836
        wait(0.1)
1837
        Bod:remove()
1838
        wait(1)
1839
        DD = false
1840
    end
1841
end
1842
 
1843
function TimeStop()
1844
    if DDZ == false then
1845
        DDZ = true
1846
Music:Pause()
1847
        local S = Instance.new("Sound",ST)
1848
        S.SoundId = "rbxassetid://2688753217"
1849
        S.Pitch = 1
1850
        S.Volume = 12312
1851
        S.Looped = false
1852
        S:play()
1853
        DDZ = true
1854-
local GreyEffect = Instance.new("ColorCorrectionEffect") do
1854+
1855-
			GreyEffect.Saturation = -1
1855+
1856-
			GreyEffect.Brightness = -0.5
1856+
1857-
			GreyEffect.Parent = game.Lighting
1857+
1858
        Ef.Material = "Glass"
1859
        Ef.BrickColor = BrickColor.new("White")
1860
        Ef.Transparency = 0.6
1861
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1862
        Ef.Anchored = true
1863
        Ef.CanCollide = false
1864
        Ef.Shape = "Ball"
1865
        local Ef2 = Instance.new("SpecialMesh",Ef)
1866
        Ef2.MeshType = "Sphere"
1867
        Ef2.Scale = Vector3.new(1,1,1)
1868
        coroutine.resume(coroutine.create(function()
1869
        for i = 1,70 do
1870
            Ef2.Scale = Ef2.Scale + Vector3.new(3,3,3)
1871
            game:GetService("RunService").RenderStepped:wait()
1872
        end
1873
        for i = 1,70 do
1874
            Ef2.Scale = Ef2.Scale - Vector3.new(3,3,3)
1875
            game:GetService("RunService").RenderStepped:wait()
1876
        end
1877
        Ef:remove()
1878
        end))
1879
        local HB = Instance.new("Part",workspace)
1880
        HB.CanCollide = false
1881
        HB.Anchored = true
1882
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1883
        HB.Size = Vector3.new(1000,1000,1000)
1884
        HB.Transparency = 1
1885
        HB.Touched:connect(function(hit)
1886
        DDZ = true
1887
            if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1888
                hit.Parent.Torso.Anchored = true
1889
                hit.Parent.Head.Anchored = true
1890
                hit.Parent["Right Arm"].Anchored = true
1891
                hit.Parent["Left Arm"].Anchored = true
1892
                hit.Parent["Right Leg"].Anchored = true
1893
                hit.Parent["Left Leg"].Anchored = true
1894
                hit.Parent.Humanoid.WalkSpeed = 0
1895
                wait(5)
1896
       local S = Instance.new("Sound",ST)
1897
        S.SoundId = "rbxassetid://2553929268"
1898
        S.Pitch = 1
1899
        S.Volume = 0
1900
        S.Looped = false
1901
        S:play()
1902
           wait(1.5)
1903
        DDZ = false
1904
       local S = Instance.new("Sound",ST)
1905
        S.SoundId = "rbxassetid://864569342"
1906
        S.Pitch = 1
1907
        S.Volume = 10
1908
        S.Looped = false
1909
        S:play()
1910
        Music:Resume()
1911
                hit.Parent.Torso.Anchored = false
1912
                hit.Parent.Head.Anchored = false
1913
                hit.Parent["Right Arm"].Anchored = false
1914
                hit.Parent["Left Arm"].Anchored = false
1915
                hit.Parent["Right Leg"].Anchored = false
1916
                hit.Parent["Left Leg"].Anchored = false
1917
            end
1918
        end)
1919
        DDZ = false
1920-
                hit.Parent.Humanoid.WalkSpeed = 16
1920+
1921-
                GreyEffect:Remove()
1921+
1922
    end
1923
end
1924
 
1925
1926
1927-
     end
1927+
1928-
  end
1928+
1929
        D = true
1930
        Pause = true
1931
        SoundL = Instance.new("Sound",ST)
1932
        SoundL.SoundId = "rbxassetid://2553982955"
1933
        SoundL.Volume = 10
1934
        SoundL.Looped = false
1935
        SoundL.Pitch = 1
1936
        SoundL:play()
1937
        local HB = Instance.new("Part",SRA)
1938
        HB.CanCollide = false
1939
        HB.Transparency = 1
1940
        HB.Size = Vector3.new(1,1,1)
1941
        SRA2.Scale = Vector3.new(4,4,4)
1942
        local HB2 = Instance.new("Weld",HB)
1943
        HB2.Part0 = SRA
1944
        HB2.Part1 = HB
1945
        HB2.C0 = CFrame.new(0,0,0)
1946
        HB.Touched:connect(function(hit)
1947
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1948
                HB:remove()
1949
                hit.Parent.Head:BreakJoints()
1950
                hit.Parent.Humanoid.PlatformStand = true
1951
                local Ef = Instance.new("Part",workspace)
1952
                Ef.Size = Vector3.new(0.1,0.1,0.1)
1953
                Ef.CanCollide = false
1954
                Ef.Anchored = true
1955
                Ef.Shape = "Ball"
1956
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1957
                Ef.Material = "Neon"
1958
                Ef.BrickColor = BrickColor.new("White")
1959
                local Ef2 = Instance.new("SpecialMesh",Ef)
1960
                Ef2.MeshType = "Sphere"
1961
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1962
                local attach3 = Instance.new("Attachment",SRA2)
1963
                attach1.Position = Vector3.new(0,1,0.5)
1964
                local attach4 = Instance.new("Attachment",SRA2)
1965
                attach4.Position = Vector3.new(0,-1,0)
1966
                trail.Attachment5 = attach3
1967
                trail.Attachment6 = attach4
1968
                trail.Texture = "rbxassetid://461231644"
1969
                trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
1970
                trail.Lifetime = 0.8
1971
                trail.Parent = SRA2
1972
                coroutine.resume(coroutine.create(function()
1973
                for i = 1,5 do
1974
                local random = math.random(-3,3)
1975
                local random2 = math.random(-3,3)
1976
                local random3 = math.random(-3,3)
1977
                local ZC = Instance.new("Part",workspace)
1978
                ZC.Size = Vector3.new(0.1,0.1,0.1)
1979
                ZC.CanCollide = false
1980
                ZC.Anchored = true
1981
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1982
                ZC.Shape = "Ball"
1983
                ZC.Material = "Neon"
1984
                ZC.BrickColor = BrickColor.new("New Yeller")
1985
                local ZC2 = Instance.new("SpecialMesh",ZC)
1986
                ZC2.MeshType = "Sphere"
1987
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
1988
                coroutine.resume(coroutine.create(function()
1989
                for i = 1,100 do
1990
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1991
                    ZC.Transparency = ZC.Transparency + 0.03
1992
                    game:GetService("RunService").RenderStepped:wait()
1993
                end
1994
                ZC:remove()
1995
                end))
1996
                end
1997
                end))
1998
                coroutine.resume(coroutine.create(function()
1999
                for i = 1,100 do
2000
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
2001
                    Ef.Transparency = Ef.Transparency + 0.03
2002
                    game:GetService("RunService").RenderStepped:wait()
2003
                end
2004
                Ef:remove()
2005
                end))
2006
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
2007
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2008
                Fl.velocity = RootPart.CFrame.lookVector*190
2009
                wait(0.3)
2010
                Fl:remove()
2011
                wait(0.5)
2012
                hit.Parent.Humanoid.PlatformStand = false
2013
            end
2014
        end)
2015
        for i = 0,0.5,0.1 do
2016
        swait()
2017
        PlayAnimationFromTable({
2018
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
2019
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
2020
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
2021
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
2022
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
2023
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2024
		}, .5, false)
2025
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
2026
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
2027
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2028
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
2029
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
2030
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
2031
        end
2032
        local Ora = Instance.new("Sound",ST)
2033
        Ora.SoundId = "rbxassetid://2553988018"
2034
        Ora.Pitch = 1
2035
        Ora.Looped = false
2036
        Ora.Volume = 2
2037
        Ora:play()
2038
        for i = 0,0.6,0.1 do
2039
        swait()
2040
        PlayAnimationFromTable({
2041
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
2042
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
2043
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
2044
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
2045
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
2046
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
2047
		}, .5, false)
2048
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2049
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2050
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2051
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2052
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2053
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2054
        end
2055
        coroutine.resume(coroutine.create(function()
2056
        wait(0.4)
2057
        HB:remove()
2058
        end))
2059
        Pause = false
2060
        SRA2.Scale = Vector3.new(1,1,1)
2061
        wait(0.5)
2062
        D = false
2063
    end
2064
end
2065
function TWfinger()
2066
    if D == false then
2067
        D = true
2068
        Pause = true
2069
        local HB = Instance.new("Part",SRA)
2070
        HB.CanCollide = false
2071
        HB.Transparency = 1
2072
        HB.Size = Vector3.new(1,4,1)
2073
        SRA2.Scale = Vector3.new(1,1,1)
2074
        local HB2 = Instance.new("Weld",HB)
2075
        HB2.Part0 = SRA
2076
        HB2.Part1 = HB
2077
        HB2.C0 = CFrame.new(0,0,0)
2078
        HB.Touched:connect(function(hit)
2079
            if hit.Parent:FindFirstChild("Head") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("RightShoulder") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2080
                HB:remove()
2081
                hit.Parent.Humanoid:TakeDamage(75)
2082
                hit.Parent.Humanoid.PlatformStand = true
2083
                local Ef = Instance.new("Part",workspace)
2084
                Ef.Size = Vector3.new(0.1,0.1,0.1)
2085
                Ef.CanCollide = false
2086
                Ef.Anchored = true
2087
                Ef.Shape = "Ball"
2088
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
2089
                Ef.Material = "Neon"
2090
                Ef.BrickColor = BrickColor.new("White")
2091
                local Ef2 = Instance.new("SpecialMesh",Ef)
2092
                Ef2.MeshType = "Sphere"
2093
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2094
                local attach3 = Instance.new("Attachment",SRA2)
2095
                attach1.Position = Vector3.new(0,1,0.5)
2096
                local attach4 = Instance.new("Attachment",SRA2)
2097
                attach4.Position = Vector3.new(0,-1,0)
2098
                trail.Attachment5 = attach3
2099
                trail.Attachment6 = attach4
2100
                trail.Texture = "rbxassetid://461231644"
2101
                trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
2102
                trail.Lifetime = 0.8
2103
                trail.Parent = SRA2
2104
                coroutine.resume(coroutine.create(function()
2105
                for i = 1,5 do
2106
                local random = math.random(-3,3)
2107
                local random2 = math.random(-3,3)
2108
                local random3 = math.random(-3,3)
2109
                local ZC = Instance.new("Part",workspace)
2110
                ZC.Size = Vector3.new(0.1,0.1,0.1)
2111
                ZC.CanCollide = false
2112
                ZC.Anchored = true
2113
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2114
                ZC.Shape = "Ball"
2115
                ZC.Material = "Neon"
2116
                ZC.BrickColor = BrickColor.new("New Yeller")
2117
                local ZC2 = Instance.new("SpecialMesh",ZC)
2118
                ZC2.MeshType = "Sphere"
2119
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
2120
                coroutine.resume(coroutine.create(function()
2121
                for i = 1,100 do
2122
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
2123
                    ZC.Transparency = ZC.Transparency + 0.03
2124
                    game:GetService("RunService").RenderStepped:wait()
2125
                end
2126
                ZC:remove()
2127
                end))
2128
                end
2129
                end))
2130
                coroutine.resume(coroutine.create(function()
2131
                for i = 1,100 do
2132
                    Ef2.Scale = Ef2.Scale + Vector3.new(5,5,5)
2133
                    Ef.Transparency = Ef.Transparency + 0.03
2134
                    game:GetService("RunService").RenderStepped:wait()
2135
                end
2136
                Ef:remove()
2137
                end))
2138
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
2139
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2140
                Fl.velocity = RootPart.CFrame.lookVector*190
2141
                wait(0.3)
2142
                Fl:remove()
2143
                wait(0.5)
2144
                hit.Parent.Humanoid.PlatformStand = false
2145
            end
2146
        end)
2147
        for i = 0,0.5,0.1 do
2148
        swait()
2149
        PlayAnimationFromTable({
2150
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2151
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2152
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2153
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2154
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2155
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2156
        }, .5, false)
2157
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
2158
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2159
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2160
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2161
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
2162
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
2163
        end
2164
        SRA2.Scale = Vector3.new(1,6,1)
2165
        local Ora = Instance.new("Sound",ST)
2166
        Ora.SoundId = "rbxassetid://2553988018"
2167
        Ora.Pitch = 1
2168
        Ora.Looped = false
2169
        Ora.Volume = 2
2170
        Ora:play()
2171
        for i = 0,0.6,0.1 do
2172
        swait()
2173
        PlayAnimationFromTable({
2174
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2175
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2176
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2177
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2178
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2179
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2180
        }, .5, false)
2181
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
2182
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2183
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2184
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2185
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
2186
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
2187
        end
2188
        coroutine.resume(coroutine.create(function()
2189
        wait(0.4)
2190
        HB:remove()
2191
        end))
2192
        Pause = false
2193
        SRA2.Scale = Vector3.new(1,1,1)
2194
        wait(0.5)
2195
        D = false
2196
    end
2197
end
2198
function OHOra()
2199
    if D == false then
2200
        D = true
2201
        Pause = true
2202
        Loop = true
2203
                                                                        trail = Instance.new("Trail")
2204
        local attach1 = Instance.new("Attachment",SRA)
2205
        attach1.Position = Vector3.new(0,1,0.5)
2206
        local attach2 = Instance.new("Attachment",SRA)
2207
        attach2.Position = Vector3.new(0,-1,0.5)
2208
        trail.Attachment0 = attach1
2209
        trail.Attachment1 = attach2
2210
        trail.Texture = "rbxassetid://1369718163"
2211
        trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
2212
        trail.Lifetime = 1
2213
        trail.Parent = SRA
2214
                                                                        trail2 = Instance.new("Trail")
2215
        local attach1 = Instance.new("Attachment",SLA)
2216
        attach1.Position = Vector3.new(0,1,0.5)
2217
        local attach2 = Instance.new("Attachment",SLA)
2218
        attach2.Position = Vector3.new(0,-1,0.5)
2219
        trail2.Attachment0 = attach1
2220
        trail2.Attachment1 = attach2
2221
        trail2.Texture = "461231644"
2222
        trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
2223
        trail2.Lifetime = 1
2224
        trail2.Parent = SLA
2225
        SoundZ = Instance.new("Sound",ST)
2226
        SoundZ.SoundId = "rbxassetid://3392300106"
2227
        SoundZ.Volume = 10
2228
        SoundZ.Looped = true
2229
        SoundZ.Pitch = 1
2230
        SoundZ:play()
2231
        while Loop do
2232
            local HB = Instance.new("Part",SRA)
2233
            HB.CanCollide = false
2234
            HB.Transparency = 1
2235
            local HB2 = Instance.new("Weld",HB)
2236
            HB2.Part0 = SRA
2237
            HB2.Part1 = HB
2238
            HB2.C0 = CFrame.new(0,-1.1,0)
2239
            HB.Touched:connect(function(hit)
2240
                if hit.Parent:FindFirstChild("Humanoid") or hit.Parent:FindFirstChild("Right Arm") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2241
                    hit.Parent.Humanoid:TakeDamage(0.5)
2242
                    hit.Parent.Humanoid.WalkSpeed = 2
2243
                    local random = math.random(-3,3)
2244
                    local random2 = math.random(-3,3)
2245
                    local random3 = math.random(-3,3)
2246
                    local Ef = Instance.new("Part",workspace)
2247
                    Ef.Size = Vector3.new(1,1,1)
2248
                    Ef.CanCollide = false
2249
                    Ef.Material = "Neon"
2250
                    Ef.BrickColor = BrickColor.new("White")
2251
                    Ef.Anchored = true
2252
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2253
                    local Ef2 = Instance.new("SpecialMesh",Ef)
2254
                    Ef2.MeshType = "Sphere"
2255
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2256
                    local Part = Instance.new("Part",workspace)
2257
                    Part.Size = Vector3.new(1,1,1)
2258
                    Part.CanCollide = false
2259
                    Part.BrickColor = BrickColor.new("New Yeller")
2260
                    Part.Material = "Neon"
2261
                    Part.Anchored = true
2262
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2263
                    local Part2 = Instance.new("SpecialMesh",Part)
2264
                    Part2.MeshType = "Sphere"
2265
                    Part2.Scale = Vector3.new(1,1,1)
2266
                    for i = 1,50 do
2267
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2268
                        Part.Transparency = Part.Transparency + 0.07
2269
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2270
                        Ef.Transparency = Ef.Transparency + 0.07
2271
                        game:GetService("RunService").RenderStepped:wait()
2272
                    end
2273
                    Part:remove()
2274
                    Ef:remove()
2275
                    end
2276
            end)
2277
            for i = 0,0.15,0.1 do
2278
            swait()
2279
            PlayAnimationFromTable({
2280
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2281
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2282
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2283
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2284
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2285
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2286
            }, .5, false)
2287
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
2288
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2289
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2290
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2291
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
2292
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
2293
            end
2294
            coroutine.resume(coroutine.create(function()
2295
                wait(1)
2296
                HB:remove()
2297
            end))
2298
            local CCB = Instance.new("Part",SRA)
2299
            CCB.CanCollide = false
2300
            CCB.Transparency = 1
2301
            local CCB2 = Instance.new("Weld",CCB)
2302
            CCB2.Part0 = SRA
2303
            CCB2.Part1 = CCB
2304
            CCB2.C0 = CFrame.new(0,-1.1,0)
2305
            CCB.Touched:connect(function(hit)
2306
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2307
                    CCB:remove()
2308
2309
                    hit.Parent.Humanoid:TakeDamage(0.5)
2310
                    hit.Parent.Humanoid.WalkSpeed = 2
2311
                    local random = math.random(3,3)
2312
                    local random2 = math.random(3,3)
2313
                    local random3 = math.random(3,3)
2314
                    local Ef = Instance.new("Part",workspace)
2315
                    Ef.Size = Vector3.new(1,1,1)
2316
                    Ef.CanCollide = false
2317
                    Ef.Material = "Neon"
2318
                    Ef.BrickColor = BrickColor.new("White")
2319
                    Ef.Anchored = true
2320
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2321
                    local Ef2 = Instance.new("SpecialMesh",Ef)
2322
                    Ef2.MeshType = "Sphere"
2323
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2324
                    local Part = Instance.new("Part",workspace)
2325
                    Part.Size = Vector3.new(1,1,1)
2326
                    Part.CanCollide = false
2327
                    Part.BrickColor = BrickColor.new("New Yeller")
2328
                    Part.Material = "Neon"
2329
                    Part.Anchored = true
2330
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2331
                    local Part2 = Instance.new("SpecialMesh",Part)
2332
                    Part2.MeshType = "Sphere"
2333
                    Part2.Scale = Vector3.new(0.1,0.1,0.1)
2334
                    for i = 1,50 do
2335
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2336
                        Part.Transparency = Part.Transparency + 0.07
2337
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2338
                        Ef.Transparency = Ef.Transparency + 0.07
2339
                        game:GetService("RunService").RenderStepped:wait()
2340
                    end
2341
                    Part:remove()
2342
                    Ef:remove()
2343
                end
2344
            end)
2345
            for i = 0,0.15,0.1 do
2346
            swait()
2347
            PlayAnimationFromTable({
2348
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2349
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2350
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2351
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2352
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2353
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2354
            }, .5, false)
2355
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2356
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
2357
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2358
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2359
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
2360
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
2361
            end
2362
            coroutine.resume(coroutine.create(function()
2363
                wait(1)
2364
                CCB:remove()
2365
            end))
2366
            game:GetService("RunService").RenderStepped:wait()
2367
        end
2368
        wait(0.2)
2369
        D = false
2370
    end
2371
end
2372
2373
2374
 
2375
function Stop()
2376
    Pause = false
2377
if SoundZ ~= nil then
2378
    SoundZ:remove()
2379
end
2380
    Loop = false
2381
if trail ~= nil and trail2 ~= nil then
2382
   trail:remove()
2383
   trail2:remove()
2384
   end
2385
end
2386
 
2387
function UnStand()
2388
    if D == false then
2389
        D = true
2390
        FlA.Enabled = false
2391
        FlA1.Enabled = false
2392
        FlA2.Enabled = false
2393
        FlA3.Enabled = false
2394
        FlA4.Enabled = false
2395
        FlA5.Enabled = false
2396
        ZZA.Enabled= false
2397
        ZZA1.Enabled = false
2398
        ZZA2.Enabled = false
2399
        ZZA3.Enabled = false
2400
        ZZA4.Enabled = false
2401
        ZZA5.Enabled = false
2402
        Pause = true
2403
        coroutine.resume(coroutine.create(function()
2404
        for i = 0,1.2,0.1 do
2405
        swait()
2406
        PlayAnimationFromTable({
2407
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2408
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2409
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2410
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2411
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2412
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2413
        }, .5, false)
2414
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2415
        end
2416
        Pause = false
2417
        end))
2418
        for i,v in pairs(Character.Stand:children()) do
2419
            if v:IsA("Part") then
2420
                coroutine.resume(coroutine.create(function()
2421
                for i = 1,11 do
2422
                v.Transparency = v.Transparency + 0.1
2423
                Face.Transparency = Face.Transparency + 0.1
2424
                game:GetService("RunService").RenderStepped:wait()
2425
                end
2426
                end))
2427
            end
2428
        end
2429
        wait(0.5)
2430
        D = false
2431
       
2432
    end
2433
end
2434
 
2435
 
2436
New = function(Object, Parent, Name, Data)
2437
    local Object = Instance.new(Object)
2438
    for Index, Value in pairs(Data or {}) do
2439
        Object[Index] = Value
2440
    end
2441
    Object.Parent = Parent
2442
    Object.Name = Name
2443
    return Object
2444
end
2445
function rayCast(Position, Direction, Range, Ignore)
2446
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
2447
end
2448
 
2449
 
2450
 
2451
 
2452
while true do
2453
    swait()
2454
    for i, v in pairs(Character:GetChildren()) do
2455
        if v:IsA("Part") then
2456
            v.Material = "SmoothPlastic"
2457
        elseif v:IsA("Accessory") then
2458
            v:WaitForChild("Handle").Material = "SmoothPlastic"
2459
        end
2460
    end
2461
 
2462
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
2463
    velocity = RootPart.Velocity.y
2464
    sine = sine + change
2465
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2466
        if RootPart.Velocity.y > 1 and hit == nil then
2467
            Anim = "Jump"
2468
            if Pause == false then
2469
        PlayAnimationFromTable({
2470
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
2471
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2472
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2473
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
2474
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2475
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2476
        }, .3, false)
2477
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2478
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2479
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2480
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2481
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2482
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2483
                    end
2484
        elseif RootPart.Velocity.y < -1 and hit == nil then
2485
            Anim = "Fall"
2486
            if Pause == false then
2487
        PlayAnimationFromTable({
2488
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
2489
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2490
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2491
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
2492
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2493
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2494
        }, .3, false)
2495
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2496
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2497
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2498
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2499
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2500
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2501
                    end
2502
        elseif Torsovelocity < 1 and hit ~= nil then
2503
            Anim = "Idle"
2504
            if Pause == false then
2505
                change = 1
2506
        PlayAnimationFromTable({
2507
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
2508
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
2509
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
2510
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
2511
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
2512
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2513
        }, .3, false)
2514
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
2515
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
2516
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2517
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2518
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2519
        ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2520
            end
2521
        elseif Torsovelocity > 2 and hit ~= nil then
2522
            Anim = "Walk"
2523
            if Pause == false then
2524
        PlayAnimationFromTable({       
2525
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2526
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2527
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2528
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2529
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2530
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2531
        }, .3, false)
2532
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2533
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2534
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2535
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2536
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
2537
        ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
2538
            end
2539
        end
2540
end