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- lap3:bind spawn obj_lap2visual;instance_set_variable obj_lap2visual asset sprite_index spr_lap3;panic;play_music mu_revenge
- lap4:bind spawn obj_lap2visual;instance_set_variable obj_lap2visual asset sprite_index spr_lap4;panic;spawn obj_snickexe;global_set_variable int snickchallenge 1;spawn obj_nuketerminal;spawn obj_nuketerminal;play_music mu_absurd
- lap5:bind spawn obj_ghostfollow
- The final lap:bind spawn obj_pizzaface;instance_set_variable obj_pizzaface asset spr_pizzaface_haywire;spawn obj_snickexe;global_set_variable int snickchallenge;play_music Play_music mu_pizzamayhemvocals
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