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Fik_1221

FF

Jul 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local p = game.Players.LocalPlayer
  154. local char = p.Character
  155. local size = 8
  156. part = function()
  157.  
  158. local a = Instance.new("Part", script)
  159. a.Anchored = true
  160. a.CanCollide = true
  161. a.CFrame = char.Torso.CFrame
  162. a.Size = Vector3.new(size, 0.2, 0.2)
  163. a.Transparency = 1
  164. return a
  165. end
  166.  
  167. part2 = function()
  168.  
  169. local a = Instance.new("Part", script)
  170. a.Anchored = true
  171. a.CanCollide = true
  172. a.CFrame = char.Torso.CFrame
  173. a.Size = Vector3.new(0.2, size, 0.2)
  174. a.Transparency = 1
  175. return a
  176. end
  177.  
  178. part3 = function()
  179.  
  180. local a = Instance.new("Part", script)
  181. a.Anchored = true
  182. a.CanCollide = false
  183. a.Size = Vector3.new(size, size, 1)
  184. a.Transparency = 0.7
  185. a.Material = "Neon"
  186. a.BrickColor = BrickColor.new("Really blue")
  187. local b = Instance.new("BlockMesh", a)
  188. b.Scale = Vector3.new(1, 1, 0)
  189. return a
  190. end
  191.  
  192. local replicating = false
  193. local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
  194. replicate = function()
  195.  
  196. replicating = true
  197. script:ClearAllChildren()
  198. root = part()
  199. root.Transparency = 1
  200. root.Size = Vector3.new(0.2, 0.2, 0.2)
  201. root.CanCollide = false
  202. a = part()
  203. b = part()
  204. c = part()
  205. d = part()
  206. a2 = part()
  207. b2 = part()
  208. c2 = part()
  209. d2 = part()
  210. aa = part2()
  211. bb = part2()
  212. cc = part2()
  213. dd = part2()
  214. z = part3()
  215. x = part3()
  216. c = part3()
  217. v = part3()
  218. b = part3()
  219. n = part3()
  220. replicating = false
  221. end
  222.  
  223. script.ChildRemoved:connect(function(a)
  224.  
  225. if a.ClassName == "Part" and replicating == false then
  226. replicate()
  227. end
  228. end
  229. )
  230. replicate()
  231. local tick = 0
  232. CreateRegion3FromLocAndSize = function(Position, Size)
  233.  
  234. local SizeOffset = Size / 2
  235. local Point1 = Position - SizeOffset
  236. local Point2 = Position + SizeOffset
  237. return Region3.new(Point1, Point2)
  238. end
  239.  
  240. local set = false
  241. local whitelist = {"", "", "", "", "", "", "", "", "", "", "", "", "", ""}
  242. p.Chatted:connect(function(ms)
  243.  
  244. if ms:sub(1, 5) == "size-" then
  245. size = tonumber(ms:sub(6))
  246. replicate()
  247. else
  248. if ms:sub(1, 4) == "set-" then
  249. set = true
  250. z.CanCollide = false
  251. x.CanCollide = false
  252. c.CanCollide = false
  253. v.CanCollide = false
  254. b.CanCollide = false
  255. n.CanCollide = false
  256. else
  257. if ms:sub(1, 6) == "unset-" then
  258. set = false
  259. z.CanCollide = false
  260. x.CanCollide = false
  261. c.CanCollide = false
  262. v.CanCollide = false
  263. b.CanCollide = false
  264. n.CanCollide = false
  265. else
  266. if ms:sub(1, 10) == "whitelist-" then
  267. table.insert(whitelist, ms:sub(11))
  268. else
  269. if ms:sub(1, 12) == "unwhitelist-" then
  270. for i,v in pairs(whitelist) do
  271. if ms:sub(13) == v then
  272. table.remove(whitelist, i)
  273. break
  274. end
  275. end
  276. end
  277. end
  278. end
  279. end
  280. end
  281. end
  282. )
  283. local magicpos = nil
  284. game:GetService("RunService").Heartbeat:connect(function()
  285.  
  286. pcall(function()
  287.  
  288. local void = char:GetChildren()
  289. for _,pl in pairs(whitelist) do
  290. if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
  291. for i,v in pairs(game.Players[pl].Character:GetChildren()) do
  292. table.insert(void, v)
  293. end
  294. end
  295. end
  296. for i,v in pairs(game.Players:GetPlayers()) do
  297. if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
  298. v:LoadCharacter()
  299. end
  300. end
  301. char.Humanoid.Health = math.huge
  302. tick = tick + 0.01
  303. if not set then
  304. root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
  305. magicpos = char.Torso.CFrame
  306. else
  307. root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
  308. end
  309. local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
  310. for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
  311. if v.Name ~= "Base" then
  312. v:Destroy()
  313. end
  314. end
  315. a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  316. b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  317. c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
  318. d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
  319. a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  320. b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  321. c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
  322. d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
  323. aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
  324. bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
  325. cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
  326. dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
  327. z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  328. x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  329. c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
  330. v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
  331. b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  332. n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  333. end
  334. )
  335. end
  336. )
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