View difference between Paste ID: f7atKTmM and WdVwrFP9
SHOW: | | - or go back to the newest paste.
1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34-
  a.BrickColor = BrickColor.new("Really red")
34+
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89-
local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
89+
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
local p = game.Players.LocalPlayer
154
local char = p.Character
155
local size = 8
156
part = function()
157
  
158
  local a = Instance.new("Part", script)
159
  a.Anchored = true
160
  a.CanCollide = true
161
  a.CFrame = char.Torso.CFrame
162
  a.Size = Vector3.new(size, 0.2, 0.2)
163
  a.Transparency = 1
164
  return a
165
end
166
167
part2 = function()
168
  
169
  local a = Instance.new("Part", script)
170
  a.Anchored = true
171
  a.CanCollide = true
172
  a.CFrame = char.Torso.CFrame
173
  a.Size = Vector3.new(0.2, size, 0.2)
174
  a.Transparency = 1
175
  return a
176
end
177
178
part3 = function()
179
  
180
  local a = Instance.new("Part", script)
181
  a.Anchored = true
182
  a.CanCollide = false
183
  a.Size = Vector3.new(size, size, 1)
184
  a.Transparency = 0.7
185
  a.Material = "Neon"
186
  a.BrickColor = BrickColor.new("Really blue")
187
  local b = Instance.new("BlockMesh", a)
188
  b.Scale = Vector3.new(1, 1, 0)
189
  return a
190
end
191
192
local replicating = false
193
local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
194
replicate = function()
195
  
196
  replicating = true
197
  script:ClearAllChildren()
198
  root = part()
199
  root.Transparency = 1
200
  root.Size = Vector3.new(0.2, 0.2, 0.2)
201
  root.CanCollide = false
202
  a = part()
203
  b = part()
204
  c = part()
205
  d = part()
206
  a2 = part()
207
  b2 = part()
208
  c2 = part()
209
  d2 = part()
210
  aa = part2()
211
  bb = part2()
212
  cc = part2()
213
  dd = part2()
214
  z = part3()
215
  x = part3()
216
  c = part3()
217
  v = part3()
218
  b = part3()
219
  n = part3()
220
  replicating = false
221
end
222
223
script.ChildRemoved:connect(function(a)
224
  
225
  if a.ClassName == "Part" and replicating == false then
226
    replicate()
227
  end
228
end
229
)
230
replicate()
231
local tick = 0
232
CreateRegion3FromLocAndSize = function(Position, Size)
233
  
234
  local SizeOffset = Size / 2
235
  local Point1 = Position - SizeOffset
236
  local Point2 = Position + SizeOffset
237
  return Region3.new(Point1, Point2)
238
end
239
240
local set = false
241
local whitelist = {"", "", "", "", "", "", "", "", "", "", "", "", "", ""}
242
p.Chatted:connect(function(ms)
243
  
244
  if ms:sub(1, 5) == "size-" then
245
    size = tonumber(ms:sub(6))
246
    replicate()
247
  else
248
    if ms:sub(1, 4) == "set-" then
249
      set = true
250
      z.CanCollide = false
251
      x.CanCollide = false
252
      c.CanCollide = false
253
      v.CanCollide = false
254
      b.CanCollide = false
255
      n.CanCollide = false
256
    else
257
      if ms:sub(1, 6) == "unset-" then
258
        set = false
259
        z.CanCollide = false
260
        x.CanCollide = false
261
        c.CanCollide = false
262
        v.CanCollide = false
263
        b.CanCollide = false
264
        n.CanCollide = false
265
      else
266
        if ms:sub(1, 10) == "whitelist-" then
267
          table.insert(whitelist, ms:sub(11))
268
        else
269
          if ms:sub(1, 12) == "unwhitelist-" then
270
            for i,v in pairs(whitelist) do
271
              if ms:sub(13) == v then
272
                table.remove(whitelist, i)
273
                break
274
              end
275
            end
276
          end
277
        end
278
      end
279
    end
280
  end
281
end
282
)
283
local magicpos = nil
284
game:GetService("RunService").Heartbeat:connect(function()
285
  
286
  pcall(function()
287
    
288
    local void = char:GetChildren()
289
    for _,pl in pairs(whitelist) do
290
      if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
291
        for i,v in pairs(game.Players[pl].Character:GetChildren()) do
292
          table.insert(void, v)
293
        end
294
      end
295
    end
296
    for i,v in pairs(game.Players:GetPlayers()) do
297
      if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
298
        v:LoadCharacter()
299
      end
300
    end
301
    char.Humanoid.Health = math.huge
302
    tick = tick + 0.01
303
    if not set then
304
      root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
305
      magicpos = char.Torso.CFrame
306
    else
307
      root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
308
    end
309
    local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
310
    for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
311
      if v.Name ~= "Base" then
312
        v:Destroy()
313
      end
314
    end
315
    a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
316
    b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
317
    c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
318
    d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
319
    a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
320
    b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
321
    c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
322
    d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
323
    aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
324
    bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
325
    cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
326
    dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
327
    z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
328
    x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
329
    c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
330
    v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
331
    b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
332
    n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
333
  end
334
)
335
end
336
)