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Destroyer_again2

u know me 2 well

Jan 1st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v
  5. -- input
  6. function GetRecursiveChildren(Part, Children)
  7. for _, Part in pairs(Part:GetChildren()) do
  8. pcall(function()
  9. table.insert(Children, Part)
  10. GetRecursiveChildren(Part, Children)
  11. end)
  12. end
  13. return Children
  14. end
  15.  
  16.  
  17.  
  18.  
  19. Textures = {
  20. "http://www.roblox.com/Asset/?id=59515602",
  21. "http://www.roblox.com/Asset/?id=48308661",
  22. "http://www.roblox.com/Asset/?id=42198984",
  23. "http://www.roblox.com/Asset/?id=59421095",
  24. "http://www.roblox.com/Asset/?id=59454680",
  25. "http://www.roblox.com/Asset/?id=59784967",
  26. "http://www.roblox.com/Asset/?id=45791014",
  27. "http://www.roblox.com/Asset/?id=58492970",
  28. "http://www.roblox.com/Asset/?id=59278856"
  29. }
  30.  
  31.  
  32. Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
  33. Instance.new("Message", Workspace)
  34. Instance.new("Hint", Workspace)
  35.  
  36.  
  37. while true do
  38. for _, Part in pairs(GetRecursiveChildren(game, {})) do
  39. pcall(function()
  40. if not Part:IsA("Player")then
  41. pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
  42. pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
  43. pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
  44. pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
  45. pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
  46. pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
  47. pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
  48. pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
  49. pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
  50. pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
  51. pcall(function()
  52. Part.SkyboxUp = Textures[math.random(1, #Textures)]
  53. Part.SkyboxDn = Textures[math.random(1, #Textures)]
  54. Part.SkyboxLf = Textures[math.random(1, #Textures)]
  55. Part.SkyboxRt = Textures[math.random(1, #Textures)]
  56. Part.SkyboxFt = Textures[math.random(1, #Textures)]
  57. Part.SkyboxBk = Textures[math.random(1, #Textures)]
  58. end)
  59. pcall(function()
  60. Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  61. Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
  62. Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
  63. end)
  64. pcall(function()
  65. Part.Pitch = math.random() * 5
  66. Part.Volume = 1
  67. Part.Looped = true
  68. Part:Play()
  69. end)
  70. pcall(function()
  71. if math.random(1, 5) == 1 then Part.Anchored = false end
  72. if Part.Anchored == false then
  73. Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
  74. Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  75. end
  76. Part.Locked = false
  77. Part.BrickColor = BrickColor.random()
  78. Part.TopSurface = "Weld"
  79. Part.BottomSurface = "Weld"
  80. Part.FrontSurface = "Weld"
  81. Part.BackSurface = "Weld"
  82. Part.LeftSurface = "Weld"
  83. Part.RightSurface = "Weld"
  84. Part:BreakJoints()
  85. end)
  86. end
  87. end)
  88. if math.random(1, 50) == 1 then wait() end
  89. end
  90. end
  91. s.Parent = game.workspace
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