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1 | if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v | |
5 | -- input | |
6 | function GetRecursiveChildren(Part, Children) | |
7 | for _, Part in pairs(Part:GetChildren()) do | |
8 | pcall(function() | |
9 | table.insert(Children, Part) | |
10 | GetRecursiveChildren(Part, Children) | |
11 | end) | |
12 | end | |
13 | return Children | |
14 | end | |
15 | ||
16 | ||
17 | ||
18 | ||
19 | Textures = { | |
20 | "http://www.roblox.com/Asset/?id=59515602", | |
21 | "http://www.roblox.com/Asset/?id=48308661", | |
22 | "http://www.roblox.com/Asset/?id=42198984", | |
23 | "http://www.roblox.com/Asset/?id=59421095", | |
24 | "http://www.roblox.com/Asset/?id=59454680", | |
25 | "http://www.roblox.com/Asset/?id=59784967", | |
26 | "http://www.roblox.com/Asset/?id=45791014", | |
27 | "http://www.roblox.com/Asset/?id=58492970", | |
28 | "http://www.roblox.com/Asset/?id=59278856" | |
29 | } | |
30 | ||
31 | ||
32 | Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false | |
33 | Instance.new("Message", Workspace) | |
34 | Instance.new("Hint", Workspace) | |
35 | ||
36 | ||
37 | while true do | |
38 | for _, Part in pairs(GetRecursiveChildren(game, {})) do | |
39 | pcall(function() | |
40 | if not Part:IsA("Player")then | |
41 | pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end) | |
42 | pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end) | |
43 | pcall(function() Part.Image = Textures[math.random(1, #Textures)] end) | |
44 | pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end) | |
45 | pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end) | |
46 | pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end) | |
47 | pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end) | |
48 | pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end) | |
49 | pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end) | |
50 | pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end) | |
51 | pcall(function() | |
52 | Part.SkyboxUp = Textures[math.random(1, #Textures)] | |
53 | Part.SkyboxDn = Textures[math.random(1, #Textures)] | |
54 | Part.SkyboxLf = Textures[math.random(1, #Textures)] | |
55 | Part.SkyboxRt = Textures[math.random(1, #Textures)] | |
56 | Part.SkyboxFt = Textures[math.random(1, #Textures)] | |
57 | Part.SkyboxBk = Textures[math.random(1, #Textures)] | |
58 | end) | |
59 | pcall(function() | |
60 | Part.TextColor3 = Color3.new(math.random(), math.random(), math.random()) | |
61 | Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random()) | |
62 | Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random()) | |
63 | end) | |
64 | pcall(function() | |
65 | Part.Pitch = math.random() * 5 | |
66 | Part.Volume = 1 | |
67 | Part.Looped = true | |
68 | Part:Play() | |
69 | end) | |
70 | pcall(function() | |
71 | if math.random(1, 5) == 1 then Part.Anchored = false end | |
72 | if Part.Anchored == false then | |
73 | Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10)) | |
74 | Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
75 | end | |
76 | Part.Locked = false | |
77 | Part.BrickColor = BrickColor.random() | |
78 | Part.TopSurface = "Weld" | |
79 | Part.BottomSurface = "Weld" | |
80 | Part.FrontSurface = "Weld" | |
81 | Part.BackSurface = "Weld" | |
82 | Part.LeftSurface = "Weld" | |
83 | Part.RightSurface = "Weld" | |
84 | Part:BreakJoints() | |
85 | end) | |
86 | end | |
87 | end) | |
88 | if math.random(1, 50) == 1 then wait() end | |
89 | end | |
90 | end | |
91 | s.Parent = game.workspace |