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- wait(1)
- first = false
- ChatS = game:GetService("Chat")
- Debris = game:GetService("Debris")
- ContentP = game:GetService("ContentProvider")
- Settings = {Health = 180, WS = 16}
- Link = "rbxassetid://"
- Player = game:GetService("Players").LocalPlayer
- local ch = Player.Character
- local occ = Instance.new("BoolValue", ch)
- occ.Name = "Occupied"
- local swi = Instance.new("StringValue", ch)
- swi.Name = "switch"
- local trans = Instance.new("BoolValue", ch)
- trans.Name = "trans"
- repeat wait() until ch.Humanoid ~= nil
- ch.Humanoid.Died:connect(function()
- Player.CharacterAdded:connect(function(chz)
- local occ = Instance.new("BoolValue", chz)
- occ.Name = "Occupied"
- local swi = Instance.new("StringValue", chz)
- swi.Name = "switch"
- local trans = Instance.new("BoolValue", chz)
- trans.Name = "trans"
- end
- )
- end)
- Char = Player.Character
- PGui = Player.PlayerGui
- msgz = Instance.new("Message", PGui)
- msgz.Text = "Chat \'anger\' to go anger, and \'off\' to turn it off!"
- game.Debris:AddItem(msgz, 6.5)
- Humanoid = Char:WaitForChild("Humanoid")
- Torso = Char:WaitForChild("Torso")
- Head = Char:WaitForChild("Head")
- HRP = Char:WaitForChild("HumanoidRootPart")
- RArm = Char:WaitForChild("Right Arm")
- LArm = Char:WaitForChild("Left Arm")
- RLeg = Char:WaitForChild("Right Leg")
- LLeg = Char:WaitForChild("Left Leg")
- Switch = Char:WaitForChild("switch")
- Limbs = {Head = Torso.Neck, Torso = HRP.RootJoint, RArm = Torso["Right Shoulder"], LArm = Torso["Left Shoulder"], RLeg = Torso["Right Hip"], LLeg = Torso["Left Hip"]}
- Sounds = {
- Boom = {Id = 2101148, Pitch = 0.9}
- ,
- Boom2 = {Id = 2767090, Pitch = 0.65}
- ,
- Swoosh = {Id = 12222095, Pitch = 0.5}
- ,
- Charge = {Id = 2692844, Pitch = 1}
- ,
- NoCharge = {Id = 2785493, Pitch = 0.2}
- ,
- Elec = {Id = 2800815, Pitch = 0.9}
- ,
- KiExpl = {Id = 2974249, Pitch = 0.65}
- ,
- KiExpl2 = {Id = 2974000, Pitch = 0.65}
- }
- for _,t in pairs(Sounds) do
- ContentP:Preload(Link .. t.Id)
- end
- AngryMessages = {"you noob", "RAAAAAH!", "YOU..", "NO MERCY!", "GRHH", "Whats happening to me!!?", "HEHEHE..!", "BWUAHAHAHA..!", "PREPARE TO DIE!"}
- Colors = {"Red", "Red", "Red"}
- Refresh = function()
- Reset = {CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)}
- for i = 1, #Limbs do
- Limbs[i].C0 = Reset[i]
- end
- end
- NewChat = function(Where, Str, Col)
- ChatS:Chat(Where, Str, Col)
- end
- CSound = function(Nam, Id, Pit, Dur, Par)
- S = Instance.new("Sound", Par)
- S.Name = Nam
- S.Pitch = Pit
- S:Pause()
- S.SoundId = Link .. Id
- ContentP:Preload(Link .. Id)
- Debris:AddItem(S, Time)
- S:Play()
- coroutine.wrap(function()
- wait(Dur)
- pcall(game.Destroy, S)
- end
- )()
- end
- local OriginShirt = nil
- pcall(function()
- for _,t in pairs(Char:getChildren()) do
- do
- if t.ClassName == "Shirt" then
- do
- pcall(function()
- OriginShirt = tostring(t.ShirtTemplate)
- end
- )
- -- DECOMPILER ERROR at PC14: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC14: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- )
- for _,q in pairs(Char:getChildren()) do
- if q.ClassName == "ShirtGraphic" then
- q:Destroy()
- end
- end
- for _,a in pairs(Torso:getChildren()) do
- if a.ClassName == "Decal" then
- a:Destroy()
- end
- end
- OriginHealth = Humanoid.Health
- OriginWS = Humanoid.WalkSpeed
- local HairChange = false
- local Aura = false
- local Transformed = false
- local Transforming = false
- Anims = {["DONT LOOK AT ME!"] = function()
- if not Transformed then
- NewChat(Head, AngryMessages[math.random(1, #AngryMessages)], Colors[math.random(1, #Colors)])
- else
- NewChat(Head, "HMPH", Colors[math.random(1, #Colors)])
- end
- for i = 1, 10 do
- wait()
- Limbs.Torso.C0 = Limbs.Torso.C0 * CFrame.Angles(0.01, 0, 0)
- Limbs.Head.C0 = Limbs.Head.C0 * CFrame.Angles(0.05, 0, 0)
- Limbs.RArm.C0 = Limbs.RArm.C0 * CFrame.Angles(-0.1, 0.07, 0.25)
- Limbs.LArm.C0 = Limbs.LArm.C0 * CFrame.Angles(-0.1, -0.07, -0.25)
- Limbs.RLeg.C0 = Limbs.RLeg.C0 * CFrame.Angles(-0.01, 0.01, 0.01)
- Limbs.LLeg.C0 = Limbs.LLeg.C0 * CFrame.Angles(-0.01, -0.01, 0.02)
- end
- end
- , ["Dont look at me cool down"] = function()
- if Transformed then
- NewChat(Head, "Pathetic!", Colors[math.random(1, #Colors)])
- end
- for i = 1, 10 do
- wait()
- Limbs.Torso.C0 = Limbs.Torso.C0 * CFrame.Angles(0.01, 0, 0):inverse()
- Limbs.Head.C0 = Limbs.Head.C0 * CFrame.Angles(0.05, 0, 0):inverse()
- Limbs.RArm.C0 = Limbs.RArm.C0 * CFrame.Angles(-0.1, 0.07, 0.25):inverse()
- Limbs.LArm.C0 = Limbs.LArm.C0 * CFrame.Angles(-0.1, -0.07, -0.25):inverse()
- Limbs.RLeg.C0 = Limbs.RLeg.C0 * CFrame.Angles(-0.01, 0.01, 0.01):inverse()
- Limbs.LLeg.C0 = Limbs.LLeg.C0 * CFrame.Angles(-0.01, -0.01, 0.02):inverse()
- end
- Refresh()
- end
- , ["KAKAKARROT CAKEEE!"] = function()
- ClosestPlayer = nil
- for _,v in pairs(Workspace:getChildren()) do
- if v:IsA("Model") and v ~= Char and v:findFirstChild("Torso") then
- CTorso = v:FindFirstChild("Torso")
- if (Torso.CFrame.p - CTorso.CFrame.p).magnitude < 35 then
- ClosestPlayer = tostring(CTorso.Parent.Name)
- break
- end
- end
- ClosestPlayer = tostring(AngryMessages[math.random(1, #AngryMessages)])
- end
- do
- if not Transformed then
- NewChat(Head, string.upper(ClosestPlayer) .. "!!!", Colors[math.random(1, #Colors)])
- ClosestPlayer = nil
- end
- for i = 1, 5 do
- wait()
- Limbs.Torso.C0 = Limbs.Torso.C0 * CFrame.Angles(-0.01, 0, 0)
- Limbs.Head.C0 = Limbs.Head.C0 * CFrame.Angles(-0.1, 0, 0)
- Limbs.RArm.C0 = Limbs.RArm.C0 * CFrame.Angles(-0.2, -0.04, -0.02)
- Limbs.LArm.C0 = Limbs.LArm.C0 * CFrame.Angles(-0.2, 0.04, 0.02)
- Limbs.RLeg.C0 = Limbs.RLeg.C0 * CFrame.Angles(-0.02, -0.05, 0)
- Limbs.LLeg.C0 = Limbs.LLeg.C0 * CFrame.Angles(-0.02, 0.05, 0.025) * CFrame.new(0.05, 0, 0)
- end
- end
- end
- , ["Kakakarrot cake cooldown"] = function()
- if not Transformed then
- NewChat(Head, AngryMessages[math.random(1, #AngryMessages)], Colors[math.random(1, #Colors)])
- end
- for i = 1, 5 do
- wait()
- Limbs.Torso.C0 = Limbs.Torso.C0 * CFrame.Angles(-0.01, 0, 0):inverse()
- Limbs.Head.C0 = Limbs.Head.C0 * CFrame.Angles(-0.1, 0, 0):inverse()
- Limbs.RArm.C0 = Limbs.RArm.C0 * CFrame.Angles(-0.2, -0.04, -0.02):inverse()
- Limbs.LArm.C0 = Limbs.LArm.C0 * CFrame.Angles(-0.2, 0.04, 0.02):inverse()
- Limbs.RLeg.C0 = Limbs.RLeg.C0 * CFrame.Angles(-0.02, -0.05, 0):inverse()
- Limbs.LLeg.C0 = Limbs.LLeg.C0 * CFrame.Angles(-0.02, 0.05, 0.025):inverse() * CFrame.new(-0.05, 0, 0)
- end
- Refresh()
- end
- }
- Muscles = function()
- for _,t in pairs(Char:getChildren()) do
- if t.ClassName == "Shirt" then
- t:Destroy()
- end
- end
- HRP.BrickColor = Torso.BrickColor
- HRP.Transparency = 0
- R = HRP:findFirstChild("Mesh")
- if not R then
- R = Instance.new("SpecialMesh", HRP)
- R.MeshType = "FileMesh"
- R.MeshId = "rbxasset://fonts/torso.mesh"
- R.Scale = Vector3.new(1.01, 1.01, 1.01)
- end
- NewP = function()
- P = Instance.new("Part")
- P.Material = "Neon"
- P.formFactor = "Custom"
- P.TopSurface = 0
- P.BottomSurface = 0
- P.Anchored = false
- P.CanCollide = false
- P:BreakJoints()
- M = Instance.new("SpecialMesh", P)
- M.MeshType = "FileMesh"
- M.MeshId = "rbxasset://fonts/torso.mesh"
- W = Instance.new("Motor6D", P)
- W.Part0 = P
- end
- MakeAbs = function(Where)
- NewP()
- P.Parent = Where
- P.Name = "Muscle"
- P.BrickColor = Where.BrickColor
- P.Material = "Neon"
- P.Transparency = Where.Transparency
- P.Reflectance = Where.Reflectance
- P.Size = Vector3.new(0.5, 0.7, 0.5)
- M.Scale = Vector3.new(0.45, 0.35, 0.2)
- W.Part1 = Where
- W.C0 = CFrame.new(-0.47, -0.45, 0.5)
- NewP()
- P.Parent = Where
- P.Name = "Muscle"
- P.BrickColor = Where.BrickColor
- P.Material = "Neon"
- P.Transparency = Where.Transparency
- P.Reflectance = Where.Reflectance
- P.Size = Vector3.new(0.5, 0.7, 0.5)
- M.Scale = Vector3.new(0.45, 0.35, 0.2)
- W.Part1 = Where
- W.C0 = CFrame.new(0.47, -0.45, 0.5)
- NewP()
- P.Parent = Where
- P.Name = "Muscle"
- P.BrickColor = Where.BrickColor
- P.Material = "Neon"
- P.Transparency = Where.Transparency
- P.Reflectance = Where.Reflectance
- P.Size = Vector3.new(0.5, 0.7, 0.5)
- M.Scale = Vector3.new(0.25, 0.25, 0.2)
- W.Part1 = Where
- W.C0 = CFrame.new(0.25, 0.15, 0.45)
- NewP()
- P.Parent = Where
- P.Name = "Muscle"
- P.BrickColor = Where.BrickColor
- P.Material = "Neon"
- P.Transparency = Where.Transparency
- P.Reflectance = Where.Reflectance
- P.Size = Vector3.new(0.5, 0.7, 0.5)
- M.Scale = Vector3.new(0.25, 0.25, 0.2)
- W.Part1 = Where
- W.C0 = CFrame.new(0.25, 0.68, 0.45)
- NewP()
- P.Parent = Where
- P.Name = "Muscle"
- P.BrickColor = Where.BrickColor
- P.Material = "Neon"
- P.Transparency = Where.Transparency
- P.Reflectance = Where.Reflectance
- P.Size = Vector3.new(0.5, 0.7, 0.5)
- M.Scale = Vector3.new(0.25, 0.25, 0.2)
- W.Part1 = Where
- W.C0 = CFrame.new(-0.25, 0.15, 0.45)
- NewP()
- P.Parent = Where
- P.Name = "Muscle"
- P.BrickColor = Where.BrickColor
- P.Material = "Neon"
- P.Transparency = Where.Transparency
- P.Reflectance = Where.Reflectance
- P.Size = Vector3.new(0.5, 0.7, 0.5)
- M.Scale = Vector3.new(0.25, 0.25, 0.2)
- W.Part1 = Where
- W.C0 = CFrame.new(-0.25, 0.68, 0.45)
- end
- MakeMuscle = function(Where)
- NewP()
- P.Parent = Where
- P.BrickColor = P.Parent.BrickColor
- P.Material = "Neon"
- P.Transparency = P.Parent.Transparency
- P.Reflectance = P.Parent.Reflectance
- P.Size = Vector3.new(0.65, 0.7, 0.2)
- P.Name = "Muscle"
- M.Scale = Vector3.new(0.38, 0.45, 0.15)
- W.Part1 = Where
- W.C0 = CFrame.new(0, -0.4, 0.5)
- NewP()
- P.Parent = Where
- P.BrickColor = P.Parent.BrickColor
- P.Material = "Neon"
- P.Transparency = P.Parent.Transparency
- P.Reflectance = P.Parent.Reflectance
- P.Size = Vector3.new(0.65, 0.7, 0.2)
- P.Name = "Muscle"
- M.Scale = Vector3.new(0.38, 0.55, 0.2)
- W.Part1 = Where
- if Where == RArm then
- W.C0 = CFrame.new(0, -0.35, 0.5) * CFrame.Angles(0, 1.55, 0)
- else
- if Where == LArm then
- W.C0 = CFrame.new(0, -0.35, -0.5) * CFrame.Angles(0, 1.55, 0)
- end
- end
- NewP()
- P.Parent = Where
- P.BrickColor = P.Parent.BrickColor
- P.Material = "Neon"
- P.Transparency = P.Parent.Transparency
- P.Reflectance = P.Parent.Reflectance
- P.Size = Vector3.new(0.65, 0.7, 0.2)
- P.Name = "Muscle"
- M.Scale = Vector3.new(0.38, 0.35, 0.2)
- W.Part1 = Where
- W.C0 = CFrame.new(0, -0.55, 0.5) * CFrame.Angles(0, 3.1, 0)
- end
- MakeAbs(Torso)
- MakeMuscle(RArm)
- MakeMuscle(LArm)
- end
- SHair = function()
- for _,c in pairs(Char:getChildren()) do
- do
- if c.ClassName == "Hat" or c.Name == "Hair" then
- do
- pcall(function()
- c.Handle.Transparency = 1
- end
- )
- pcall(function()
- c.Transparency = 1
- end
- )
- -- DECOMPILER ERROR at PC20: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC20: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- NewP = function()
- P = Instance.new("Part")
- P.Material = "Neon"
- P.formFactor = "Custom"
- P.TopSurface = 0
- P.BottomSurface = 0
- P.Anchored = false
- P.CanCollide = false
- P:BreakJoints()
- M = Instance.new("SpecialMesh", P)
- M.MeshType = "FileMesh"
- M.MeshId = ""
- M.TextureId = Link .. 98444243
- W = Instance.new("Motor6D", P)
- W.Part0 = P
- end
- NewP()
- Ml = Head:findFirstChild("LSSJ Hair")
- if Ml then
- Ml:Destroy()
- end
- Mt = Instance.new("Model", Head)
- Mt.Name = "LSSJ Hair"
- P.Name = "Main"
- P.Parent = Mt
- P.Size = Vector3.new(1, 1, 1)
- P.Transparency = 1
- M:Destroy()
- W.Part1 = Head
- NewP()
- P.Parent = Mt.Main
- P.Name = "NHair"
- M.MeshId = Link .. 98444143
- M.Scale = Vector3.new(1.1, 1.4, 1.1)
- W.Part1 = Mt.Main
- W.C0 = CFrame.new(0, -0.75, -0.2) * CFrame.Angles(0.1, 0, 0)
- NewP()
- P.Parent = Mt.Main
- P.Name = "NHair"
- M.MeshId = Link .. 98444143
- M.Scale = Vector3.new(1.1, 1.4, 1.1)
- W.Part1 = Mt.Main
- W.C0 = CFrame.new(0, -0.75, -0.2) * CFrame.Angles(-0.45, 0, -0.2)
- NewP()
- P.Parent = Mt.Main
- P.Name = "NHair"
- M.MeshId = Link .. 98444143
- M.Scale = Vector3.new(1.1, 1.4, 1.1)
- W.Part1 = Mt.Main
- W.C0 = CFrame.new(0, -0.75, -0.2) * CFrame.Angles(-0.55, 0, 0.2)
- NewP()
- P.Parent = Mt.Main
- P.Transparency = 1
- P.Name = "SideHair"
- M.MeshId = Link .. 98444143
- M.Scale = Vector3.new(0.8, 0, 0.8)
- W.Part1 = Mt.Main
- W.C0 = CFrame.new(0, -0.75, -0.4) * CFrame.Angles(-0.2, 0, 1.5)
- NewP()
- P.Parent = Mt.Main
- P.Transparency = 1
- P.Name = "SideHair"
- M.MeshId = Link .. 98444143
- M.Scale = Vector3.new(0.8, 0, 0.8)
- W.Part1 = Mt.Main
- W.C0 = CFrame.new(0, -0.75, -0.4) * CFrame.Angles(-0.2, 0, -1.5)
- NewP()
- P.Parent = Mt.Main
- P.Transparency = 1
- P.Name = "SideHair"
- M.MeshId = Link .. 98444143
- M.Scale = Vector3.new(1, 0.15, 1)
- W.Part1 = Mt.Main
- W.C0 = CFrame.new(0, -0.75, -0.35) * CFrame.Angles(-1.01, 0, 0)
- AnimateH = function()
- coroutine.wrap(function()
- for t = 1, 0, -0.05 do
- wait(0.08)
- for _,AllHairs in pairs(Mt.Main:GetChildren()) do
- if AllHairs.ClassName == "Part" then
- AllHairs.Mesh.VertexColor = Vector3.new(t, 1, 0)
- end
- end
- end
- end
- )()
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.1)
- for _,Hairs in pairs(Mt:GetChildren()) do
- if Hairs.Name:find("NHair") then
- Hairs.Mesh.Scale = Hairs.Mesh.Scale + Vector3.new(0, 0.03, 0)
- Hairs.Motor6D.C0 = Hairs.Motor6D.C0 * CFrame.new(0, -0.01, 0)
- end
- end
- end
- end
- )()
- coroutine.wrap(function()
- for i = 20, 0, -1 do
- wait(0.06)
- for _,SHairs in pairs(Mt:GetChildren()) do
- if SHairs.Name:find("Side") then
- SHairs.Mesh.Scale = SHairs.Mesh.Scale + Vector3.new(0, 0.03, 0)
- SHairs.Transparency = i / 20
- end
- end
- end
- end
- )()
- end
- if HairChange then
- AnimateH()
- end
- end
- AuraB = function()
- AT = Torso:findFirstChild("Aura")
- if AT then
- AT:Destroy()
- end
- AB = Instance.new("Model", Torso)
- AB.Name = "Aura"
- NewP = function()
- A = Instance.new("Part")
- A.Material = "Neon"
- A.formFactor = "Custom"
- A.TopSurface = 0
- A.BottomSurface = 0
- A.Anchored = false
- A.CanCollide = false
- A:BreakJoints()
- MW = Instance.new("SpecialMesh", A)
- MW.MeshType = "FileMesh"
- MW.MeshId = ""
- MW.TextureId = ""
- WW = Instance.new("Motor6D", A)
- WW.Part0 = A
- CSound("Charge", Sounds.Charge.Id, Sounds.Charge.Pitch, 1, Head)
- CSound("Elec", Sounds.Elec.Id, Sounds.Elec.Pitch, 1, Head)
- end
- NewAura = function(Col)
- NewP()
- A.Parent = AB
- A.BrickColor = BrickColor.new(Col)
- MW.MeshId = Link .. 20329976
- MW.Scale = Vector3.new(0.5, 0.5, 0.5)
- WW.Part1 = Torso
- WW.C0 = CFrame.new(0, 2.8, 0)
- coroutine.wrap(function()
- while wait() do
- WW.C0 = WW.C0 * CFrame.Angles(0, 0.35, 0)
- end
- end
- )()
- for i = 1, 20 do
- wait()
- A.Transparency = i / 20
- MW.Scale = MW.Scale + Vector3.new(0.1, 0, 0.1)
- end
- pcall(game.Destroy, A)
- end
- repeat
- if not Transformed then
- wait()
- for i = 1, 2 do
- NewAura("Lime green")
- end
- pcall(game.Destroy, AB)
- end
- until not Aura
- repeat
- wait()
- for i = 1, 2 do
- NewAura("Lime green")
- end
- pcall(game.Destroy, AB)
- until not Aura
- end
- BeamExp = function()
- NewP = function()
- P = Instance.new("Part")
- P.Material = "Neon"
- P.formFactor = "Custom"
- P.TopSurface = 0
- P.BottomSurface = 0
- P.Anchored = false
- P.CanCollide = false
- P:BreakJoints()
- M = Instance.new("CylinderMesh", P)
- W = Instance.new("Motor6D", P)
- W.Part0 = P
- CSound("Boom", Sounds.Boom.Id, Sounds.Boom.Pitch, 1, Head)
- CSound("Boom2", Sounds.Boom2.Id, Sounds.Boom2.Pitch, 1, Head)
- CSound("KiExpl", Sounds.KiExpl.Id, Sounds.KiExpl.Pitch, 1, Head)
- CSound("KiExpl2", Sounds.KiExpl2.Id, Sounds.KiExpl2.Pitch, 1, Head)
- CSound("NoCharge", Sounds.NoCharge.Id, Sounds.NoCharge.Pitch, 1, Head)
- end
- B = Instance.new("Model", Char)
- B.Name = "Beams"
- NewBeam = function(Col)
- NewP()
- P.Parent = B
- P.Name = "Beam"
- P.Size = Vector3.new(1, 1, 1)
- P.BrickColor = BrickColor.new(Col)
- P.Material = "Neon"
- M.Scale = Vector3.new(1, 999999, 1)
- W.Part1 = Torso
- W.C0 = CFrame.new(0, 0, 20)
- Ex = Instance.new("Explosion", Torso)
- Ex.Position = Torso.Position
- Ex.BlastPressure = 0
- coroutine.wrap(function()
- for i = 0, 360 do
- wait()
- W.C0 = W.C0 * CFrame.Angles(0, math.rad(5), 0)
- end
- end
- )()
- for i = 1, 40 do
- wait(0.03)
- M.Scale = M.Scale + Vector3.new(1.2, 0, 1.2)
- P.Transparency = i / 40
- end
- pcall(game.Destroy, P)
- end
- NewBeam("Lime green")
- pcall(game.Destroy, B)
- should = true
- for _,v in pairs(Char:GetChildren()) do
- if v:IsA("CharacterMesh") then
- should = false
- end
- end
- if should then
- Muscles()
- end
- SHair()
- F = Instance.new("Fire", Torso)
- F.Name = "Ki Fire"
- F.Color = Color3.new(0.66666666666667, 1, 0)
- F.SecondaryColor = Color3.new(0, 1, 0)
- F.Heat = 10
- F.Size = 10
- NewP()
- P.Parent = Torso
- P.Name = "Beam"
- P.Size = Vector3.new(1, 1, 1)
- P.BrickColor = BrickColor.new("Lime green")
- P.Material = "Neon"
- pcall(game.Destroy, M)
- M = Instance.new("SpecialMesh", P)
- M.MeshType = "FileMesh"
- M.MeshId = Link .. 3270017
- M.Scale = Vector3.new(1, 1, 10)
- W.Part1 = Torso
- W.C0 = CFrame.Angles(4.71, 0, 0) * CFrame.new(0, -5, 0)
- Ex = Instance.new("Explosion", Torso)
- Ex.Position = Torso.Position
- Ex.BlastPressure = 0
- for i = 1, 100 do
- wait()
- W.C0 = W.C0 * CFrame.new(0, -0.1, 0)
- M.Scale = M.Scale + Vector3.new(5, 5, 0.5)
- P.Transparency = i / 100
- end
- pcall(game.Destroy, P)
- Ex = Instance.new("Explosion", Torso)
- Ex.Position = Torso.Position
- Ex.BlastPressure = 0
- if not Transformed then
- Anims["Kakakarrot cake cooldown"]()
- end
- end
- Transform = function()
- if Transforming then
- return
- end
- if not Transformed and Humanoid.Health > 0 then
- Transforming = true
- Humanoid.WalkSpeed = 0
- Humanoid.MaxHealth = Humanoid.MaxHealth + tonumber("30")
- wait(0.1)
- Humanoid.Health = Humanoid.Health + tonumber("30")
- if not first then
- Anims["DONT LOOK AT ME!"]()
- AuraB()
- end
- Aura = true
- if not first then
- Anims["Dont look at me cool down"]()
- end
- Anims["KAKAKARROT CAKEEE!"]()
- SHair()
- HairChange = true
- BeamExp()
- Humanoid.WalkSpeed = Settings.WS
- HairChange = false
- Aura = false
- Transforming = false
- Transformed = true
- first = true
- Refresh()
- end
- end
- Un_Transform = function()
- if Transforming then
- return
- end
- if Transformed and Humanoid.Health > 0 then
- Transforming = true
- Humanoid.WalkSpeed = 0
- Anims["DONT LOOK AT ME!"]()
- AuraB()
- Aura = true
- NewP = function()
- P = Instance.new("Part")
- P.Material = "Neon"
- P.formFactor = "Custom"
- P.TopSurface = 0
- P.BottomSurface = 0
- P.Anchored = false
- P.CanCollide = false
- P:BreakJoints()
- M = Instance.new("CylinderMesh", P)
- W = Instance.new("Motor6D", P)
- W.Part0 = P
- CSound("Boom", Sounds.Boom.Id, Sounds.Boom.Pitch, 1, Head)
- CSound("Boom2", Sounds.Boom2.Id, Sounds.Boom2.Pitch, 1, Head)
- CSound("KiExpl2", Sounds.KiExpl2.Id, Sounds.KiExpl2.Pitch, 1, Head)
- CSound("NoCharge", Sounds.NoCharge.Id, Sounds.NoCharge.Pitch, 1, Head)
- end
- coroutine.wrap(function()
- for i = 1, 10 do
- wait()
- for _,larm in pairs(LArm:GetChildren()) do
- if larm.Name:find("Musc") then
- larm.Transparency = i / 10
- end
- end
- end
- end
- )()
- coroutine.wrap(function()
- for i = 1, 10 do
- wait()
- for _,abs in pairs(Torso:getChildren()) do
- if abs.Name:find("Musc") then
- abs.Transparency = i / 10
- end
- end
- end
- for _,abs in pairs(Torso:getChildren()) do
- if abs.Name:find("Musc") then
- abs:Destroy()
- end
- end
- end
- )()
- coroutine.wrap(function()
- for i = 1, 10 do
- wait()
- for _,rarm in pairs(RArm:getChildren()) do
- if rarm.Name:find("Musc") then
- rarm.Transparency = i / 10
- end
- end
- end
- for _,arms in pairs(RArm:getChildren()) do
- if arms.Name:find("Musc") then
- arms:Destroy()
- end
- end
- end
- )()
- coroutine.wrap(function()
- Hair = Head:findFirstChild("LSSJ Hair")
- if Hair then
- for t = 1, 0, -0.05 do
- wait(0.08)
- for _,hairs in pairs(Hair.Main:GetChildren()) do
- if hairs.ClassName == "Part" and hairs:findFirstChild("Mesh", true) then
- hairs.Mesh.VertexColor = hairs.Mesh.VertexColor + Vector3.new(t, 0, 0)
- end
- end
- end
- end
- end
- )()
- coroutine.wrap(function()
- Hair = Head:findFirstChild("LSSJ Hair")
- if Hair then
- for i = 1, 20 do
- wait(0.06)
- for _,SHairs in pairs(Hair:GetChildren()) do
- if SHairs.Name:find("Side") then
- SHairs.Mesh.Scale = SHairs.Mesh.Scale - Vector3.new(0, 0.03, 0)
- SHairs.Transparency = i / 20
- end
- end
- end
- end
- end
- )()
- coroutine.wrap(function()
- Hair = Head:findFirstChild("LSSJ Hair")
- if Hair then
- for i = 1, 10 do
- do
- wait(0.1)
- for _,Hairs in pairs(Hair:GetChildren()) do
- if Hairs.Name:find("NHair") then
- Hairs.Mesh.Scale = Hairs.Mesh.Scale - Vector3.new(0.06, 0.06, 0.06)
- Hairs.Transparency = i / 10
- Hairs.Motor6D.C0 = Hairs.Motor6D.C0 * CFrame.new(0, 0.01, 0)
- end
- end
- end
- end
- for _,c in pairs(Char:getChildren()) do
- if c.ClassName == "Hat" or c.Name == "Hair" then
- pcall(function()
- c.Handle.Transparency = 0
- end
- )
- pcall(function()
- c.Transparency = 0
- end
- )
- end
- end
- end
- end
- )()
- for _,f in pairs(Torso:getChildren()) do
- if f.ClassName == "Fire" then
- pcall(game.Destroy, f)
- end
- end
- if OriginShirt ~= nil then
- HRP.Transparency = 1
- S = Instance.new("Shirt", Char)
- S.ShirtTemplate = OriginShirt
- end
- NewP()
- P.Parent = Torso
- P.Name = "Beam"
- P.Size = Vector3.new(1, 1, 1)
- P.BrickColor = BrickColor.new("Lime green")
- P.Material = "Neon"
- pcall(game.Destroy, M)
- M = Instance.new("SpecialMesh", P)
- M.MeshType = "FileMesh"
- M.MeshId = Link .. 3270017
- M.Scale = Vector3.new(100, 100, 50)
- W.Part1 = Torso
- W.C0 = CFrame.Angles(4.71, 0, 0) * CFrame.new(0, -12, 0)
- Ex = Instance.new("Explosion", Torso)
- Ex.Position = Torso.Position
- Ex.BlastPressure = 0
- for i = 1, 100 do
- wait()
- W.C0 = W.C0 * CFrame.new(0, 0.1, 0)
- M.Scale = M.Scale - Vector3.new(i / 100, i / 100, 0.5)
- P.Transparency = i / 100
- end
- pcall(game.Destroy, P)
- Ex = Instance.new("Explosion", Torso)
- Ex.Position = Torso.Position
- Ex.BlastPressure = 0
- if Head:findFirstChild("LSSJ Hair", true) then
- pcall(game.Destroy, Head["LSSJ Hair"])
- end
- Anims["Dont look at me cool down"]()
- Humanoid.Health = Humanoid.Health - tonumber("30")
- wait(0.1)
- Humanoid.MaxHealth = Humanoid.MaxHealth - tonumber("30")
- Humanoid.WalkSpeed = OriginWS
- Aura = false
- Transforming = false
- Transformed = false
- Refresh()
- end
- end
- Player.Chatted:connect(function(Msg)
- if Char.trans.Value == false and Char.Occupied.Value == false then
- if Msg:lower() == "anger" and Switch.Value == "" then
- Switch.Value = "anger"
- Char.trans.Value = true
- Transform()
- Char.trans.Value = false
- else
- if Msg:lower() == "off" and Switch.Value == "anger" then
- Char.trans.Value = true
- Un_Transform()
- Char.trans.Value = false
- Switch.Value = ""
- end
- end
- end
- end
- )--Made by commag
- local s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "http://www.roblox.com/asset/?id=253250112"
- s.Volume = 2
- s.Looped = false
- s.archivable = false
- s.Parent = game.Workspace
- wait(3)
- s:play()
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