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zed_isJayTheLionJR

Untitled

Oct 8th, 2020
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  1. -- x10Shield --
  2. local me = game:GetService("Players").LocalPlayer
  3. local ShieldSize = 5
  4. local canCollide = false
  5. local isLocked = false
  6. local defaultTransparency = 1
  7. local whitelist = {"", "", "", ""}
  8.  
  9. local scriptBreak = false
  10. local followPart = me.Character.HumanoidRootPart
  11. local actualList = {}
  12. local playerList = {}
  13. table.insert(playerList, me)
  14. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  15. for _,wplay in pairs(whitelist) do
  16. if v.Name:lower() == wplay:lower() then
  17. table.insert(playerList, v)
  18. end
  19. end
  20. end
  21.  
  22. local MainLocation = me.Character.Torso
  23.  
  24. function createShield()
  25. pcall(function()
  26. pcall(function()
  27. for i,v in pairs(MainLocation:GetChildren()) do
  28. if v.Name == "weinershield" then
  29. v:Destroy()
  30. end
  31. end
  32. end)
  33. local mod = Instance.new("Model", MainLocation)
  34. mod.Name = "weinershield"
  35. local p1 = Instance.new("Part", mod)
  36. p1.Name = "front"
  37. p1.Size = Vector3.new(ShieldSize,ShieldSize,1)
  38. p1.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z+(ShieldSize/2))
  39. local b = Instance.new("BlockMesh", p1)
  40. b.Scale = Vector3.new(1, 1, 0)
  41. local p2 = Instance.new("Part", mod)
  42. p2.Name = "back"
  43. p2.Size = Vector3.new(ShieldSize,ShieldSize,1)
  44. p2.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z-(ShieldSize/2))
  45. local b = Instance.new("BlockMesh", p2)
  46. b.Scale = Vector3.new(1, 1, 0)
  47. local p3 = Instance.new("Part", mod)
  48. p3.Name = "left"
  49. p3.Size = Vector3.new(1,ShieldSize,ShieldSize)
  50. p3.CFrame = CFrame.new(followPart.Position.X+(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
  51. local b = Instance.new("BlockMesh", p3)
  52. b.Scale = Vector3.new(0, 1, 1)
  53. local p4 = Instance.new("Part", mod)
  54. p4.Name = "right"
  55. p4.Size = Vector3.new(1,ShieldSize,ShieldSize)
  56. p4.CFrame = CFrame.new(followPart.Position.X-(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
  57. local b = Instance.new("BlockMesh", p4)
  58. b.Scale = Vector3.new(0, 1, 1)
  59. local p5 = Instance.new("Part", mod)
  60. p5.Name = "top"
  61. p5.Size = Vector3.new(ShieldSize,1,ShieldSize)
  62. p5.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y+(ShieldSize/2), followPart.Position.Z)
  63. local b = Instance.new("BlockMesh", p5)
  64. b.Scale = Vector3.new(1, 0, 1)
  65. local p6 = Instance.new("Part", mod)
  66. p6.Name = "bottom"
  67. p6.Size = Vector3.new(ShieldSize,1,ShieldSize)
  68. p6.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y-(ShieldSize/2), followPart.Position.Z)
  69. local b = Instance.new("BlockMesh", p6)
  70. b.Scale = Vector3.new(1, 0, 1)
  71. for i,v in pairs(mod:GetChildren()) do
  72. v.Anchored = true
  73. v.Transparency = defaultTransparency
  74. v.Material = "Neon"
  75. v.TopSurface = "Smooth"
  76. v.BottomSurface = "Smooth"
  77. v.CanCollide = canCollide
  78. end
  79. mod.ChildRemoved:connect(function(a)
  80. game:GetService("RunService").Stepped:wait()
  81. if a.ClassName == "Part" then
  82. createShield()
  83. end
  84. end)
  85. end)
  86. end
  87.  
  88. function updateShield()
  89. pcall(function()
  90. char = me.Character
  91. for i,v in pairs(MainLocation:findFirstChild("weinershield"):GetChildren()) do
  92. v.Anchored = true
  93. v.Transparency = defaultTransparency
  94. v.Material = "Neon"
  95. v.TopSurface = "Smooth"
  96. v.BottomSurface = "Smooth"
  97. v.CanCollide = canCollide
  98. end
  99. MainLocation:findFirstChild("weinershield").front.Size = Vector3.new(ShieldSize,ShieldSize,1)
  100. MainLocation:findFirstChild("weinershield").front.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z+(ShieldSize/2))
  101. MainLocation:findFirstChild("weinershield").back.Size = Vector3.new(ShieldSize,ShieldSize,1)
  102. MainLocation:findFirstChild("weinershield").back.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z-(ShieldSize/2))
  103. MainLocation:findFirstChild("weinershield").left.Size = Vector3.new(1,ShieldSize,ShieldSize)
  104. MainLocation:findFirstChild("weinershield").left.CFrame = CFrame.new(followPart.Position.X+(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
  105. MainLocation:findFirstChild("weinershield").right.Size = Vector3.new(1,ShieldSize,ShieldSize)
  106. MainLocation:findFirstChild("weinershield").right.CFrame = CFrame.new(followPart.Position.X-(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
  107. MainLocation:findFirstChild("weinershield").top.Size = Vector3.new(ShieldSize,1,ShieldSize)
  108. MainLocation:findFirstChild("weinershield").top.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y+(ShieldSize/2), followPart.Position.Z)
  109. MainLocation:findFirstChild("weinershield").bottom.Size = Vector3.new(ShieldSize,1,ShieldSize)
  110. MainLocation:findFirstChild("weinershield").bottom.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y-(ShieldSize/2), followPart.Position.Z)
  111. end)
  112. end
  113.  
  114.  
  115. local function CreateRegion3FromLocAndSize(Position, Size)
  116. local SizeOffset = Size/2
  117. local Point1 = Position - SizeOffset
  118. local Point2 = Position + SizeOffset
  119. return Region3.new(Point1, Point2)
  120. end
  121.  
  122. createShield()
  123. game:GetService("RunService").Heartbeat:connect(function()
  124. if not scriptBreak then
  125. local me = game:GetService("Players").LocalPlayer
  126. local char = workspace:findFirstChild(me.Name)
  127. actualList = {}
  128. for i,v in pairs(playerList) do
  129. pcall(function()
  130. table.insert(actualList, workspace:findFirstChild(v.Name))
  131. end)
  132. end
  133. if MainLocation:findFirstChild("weinershield") ~= nil then
  134. updateShield()
  135. else
  136. createShield()
  137. end
  138. pcall(function()
  139. local Region = CreateRegion3FromLocAndSize(followPart.Position, Vector3.new(ShieldSize+1,ShieldSize+1,ShieldSize+1))
  140. for _,Part in pairs(workspace:FindPartsInRegion3WithIgnoreList(Region,actualList,math.huge)) do
  141. if Part.Name ~= "Base" and not Part:isDescendantOf(MainLocation:findFirstChild("weinershield")) then
  142. Part:Destroy()
  143. end
  144. end
  145. end)
  146. pcall(function()
  147. for i,v in pairs(actualList) do
  148. if v:findFirstChild("Humanoid") ~= nil then
  149. v.Humanoid.MaxHealth = math.huge
  150. v.Humanoid.Health = math.huge
  151. else
  152. Instance.new("Humanoid", v)
  153. end
  154. end
  155. end)
  156. end
  157. end)
  158. p = game.Players.LocalPlayer
  159. char = p.Character
  160. local char = p.Character
  161. torso = char.Torso
  162. neck = char.Torso.Neck
  163. hum = char.Humanoid
  164. Player = game:GetService("Players").LocalPlayer
  165. Character = Player.Character
  166. tors = Character.Torso
  167. root = Character.HumanoidRootPart
  168. lleg = Character["Left Leg"]
  169. hed = Character.Head
  170. rleg = Character["Right Leg"]
  171. rarm = Character["Right Arm"]
  172. larm = Character["Left Arm"]
  173.  
  174. ypcall(function()
  175. for i,v in pairs(Character:children()) do
  176. if v:IsA("Hat") then
  177. v:Destroy()
  178. end
  179. end
  180. for i,v in pairs(Character:children()) do
  181. if v:IsA("Accessory") then
  182. v:Destroy()
  183. end
  184. end
  185. for i,v in pairs(Character:children()) do
  186. if v:IsA("Hair") then
  187. v:Destroy()
  188. end
  189. end
  190. end)
  191.  
  192. CV="Hot pink"
  193.  
  194. local txt = Instance.new("BillboardGui", char)
  195. txt.Adornee = char .Head
  196. txt.Name = "_status"
  197. txt.Size = UDim2.new(2, 0, 1.2, 0)
  198. txt.StudsOffset = Vector3.new(-9, 8, 0)
  199. local text = Instance.new("TextLabel", txt)
  200. text.Size = UDim2.new(10, 0, 7, 0)
  201. text.FontSize = "Size24"
  202. text.TextScaled = true
  203. text.TextTransparency = 0
  204. text.BackgroundTransparency = 1
  205. text.TextTransparency = 0
  206. text.TextStrokeTransparency = 0
  207. text.Font = "Fantasy"
  208. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  209.  
  210. v=Instance.new("Part")
  211. v.Name = "ColorBrick"
  212. v.Parent=p.Character
  213. v.FormFactor="Symmetric"
  214. v.Anchored=true
  215. v.CanCollide=false
  216. v.BottomSurface="Smooth"
  217. v.TopSurface="Smooth"
  218. v.Size=Vector3.new(10,5,3)
  219. v.Transparency=1
  220. v.CFrame=char.Torso.CFrame
  221. v.BrickColor=BrickColor.new(CV)
  222. v.Transparency=1
  223. text.TextColor3 = BrickColor.new("Really Black").Color
  224. v.Shape="Block"
  225. text.Text = "Death"
  226.  
  227. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  228. hed.Transparency = 0.7
  229. rleg.Transparency = 0.7
  230. rarm.Transparency = 0.7
  231. larm.Transparency = 0.7
  232. lleg.Transparency = 0.7
  233. tors.Transparency = 0.7
  234.  
  235. Player = game:GetService("Players").LocalPlayer
  236. Character = Player.Character
  237. rarm = Character["Right Arm"]
  238. larm = Character["Left Arm"]
  239. vt = Vector3.new
  240. bc = BrickColor.new
  241. wit = bc("Really black").Color
  242. local prth = Instance.new("Part",Character)
  243. prth.Size = vt(1.25,1.25,1.25)
  244. prth.CanCollide = false
  245. prth.Material = "Neon"
  246. prth.Transparency = 0.1
  247. prth.BrickColor = bc("Really black")
  248. local wldh = Instance.new("Weld",Character)
  249. wldh.Part0 = hed
  250. wldh.Part1 = prth
  251.  
  252. local prtrm = Instance.new("Part",Character)
  253. prtrm.Size = vt(2.1,2.1,1.1)
  254. prtrm.CanCollide = false
  255. prtrm.Transparency = 0.1
  256. prtrm.Material = "Neon"
  257. prtrm.BrickColor = bc("Really black")
  258. local wldm = Instance.new("Weld",Character)
  259. wldm.Part0 = root
  260. wldm.Part1 = prtrm
  261.  
  262. local prtr = Instance.new("Part",Character)
  263. prtr.Size = vt(1.1,2.1,1.1)
  264. prtr.CanCollide = false
  265. prtr.Transparency = 0.8
  266. prtr.Material = "Neon"
  267. prtr.BrickColor = bc("Really black")
  268. local prtrl = Instance.new("Part",Character)
  269. prtrl.Size = vt(1.1,2.1,1.1)
  270. prtrl.CanCollide = false
  271. prtrl.Transparency = 0.1
  272. prtrl.Material = "Neon"
  273. prtrl.BrickColor = bc("Really black")
  274. local eff = Instance.new("ParticleEmitter",prtr)
  275. eff.LightEmission = 1
  276. eff.Texture = "rbxassetid://284205403"
  277. eff.Color = ColorSequence.new(wit)
  278. eff.Size = NumberSequence.new(0.5,1)
  279. eff.Acceleration = vt(0,25,0)
  280. eff.Speed = NumberRange.new(-5)
  281. eff.LockedToPart = false
  282. eff.Transparency = NumberSequence.new(0.95)
  283. eff.Lifetime = NumberRange.new(0.5)
  284. eff.Rate = 100000
  285. eff.VelocitySpread = 25
  286. local wld = Instance.new("Weld",Character)
  287. wld.Part0 = rarm
  288. wld.Part1 = prtr
  289. local wldl = Instance.new("Weld",Character)
  290. wldl.Part0 = rleg
  291. wldl.Part1 = prtrl
  292.  
  293. local prtr2 = Instance.new("Part",Character)
  294. prtr2.Size = vt(1.1,2.1,1.1)
  295. prtr2.CanCollide = false
  296. prtr2.Transparency = 0.1
  297. prtr2.Material = "Neon"
  298. prtr2.BrickColor = bc("black")
  299. local prtrl2 = Instance.new("Part",Character)
  300. prtrl2.Size = vt(1.1,2.1,1.1)
  301. prtrl2.CanCollide = false
  302. prtrl2.Transparency = 0.1
  303. prtrl2.Material = "Neon"
  304. prtrl2.BrickColor = bc("black")
  305. local eff2 = Instance.new("ParticleEmitter",prtr2)
  306. eff2.LightEmission = 1
  307. eff2.Texture = "rbxassetid://284205403"
  308. eff2.Color = ColorSequence.new(wit)
  309. eff2.Size = NumberSequence.new(0.5,1)
  310. eff2.Acceleration = vt(0,25,0)
  311. eff2.Speed = NumberRange.new(-5)
  312. eff2.LockedToPart = false
  313. eff2.Transparency = NumberSequence.new(0.95)
  314. eff2.Lifetime = NumberRange.new(0.5)
  315. eff2.Rate = 100000
  316. eff2.VelocitySpread = 25
  317. local wld2 = Instance.new("Weld",Character)
  318. wld2.Part0 = larm
  319. wld2.Part1 = prtr2
  320. local wldl2 = Instance.new("Weld",Character)
  321. wldl2.Part0 = lleg
  322. wldl2.Part1 = prtrl2
  323.  
  324. local mouse = game.Players.LocalPlayer:GetMouse()
  325. tors = game.Players.LocalPlayer.Character.Torso
  326. vt = Vector3.new
  327. bc = BrickColor.new
  328.  
  329. local Effect = Instance.new("Part",game.Lighting)
  330. Effect.BrickColor = bc("Deep orange")
  331. Effect.Transparency = 1
  332. Effect.Anchored = true
  333. Effect.CanCollide = false
  334. Effect.Material = "Neon"
  335. Effect.Shape = "Ball"
  336. Effect.Size = vt(5,5,5)
  337. local fire1 = Instance.new("Fire",Effect)
  338. fire1.Name = "Fire"
  339. fire1.Heat = 0
  340. fire1.Size = 30
  341. fire1.SecondaryColor = bc("Really black").Color
  342. fire1.Color = bc("Deep orange").Color
  343. local fire2 = Instance.new("Fire",Effect)
  344. fire2.Name = "Fire2"
  345. fire2.Heat = 0
  346. fire2.Size = 25
  347. fire2.SecondaryColor = bc("Really black").Color
  348. fire2.Color = bc("Neon orange").Color
  349.  
  350. function Explode(rad,par)
  351. local expart = Instance.new("Part",script.Parent)
  352. local expart2 = Instance.new("Part",script.Parent)
  353. local snd = Instance.new("Sound",expart)
  354. snd.SoundId = "rbxassetid://"
  355. snd.Volume = 2.5
  356. local partMesh = Instance.new("SpecialMesh",expart)
  357. partMesh.MeshType = "Sphere"
  358. local partMesh2 = Instance.new("SpecialMesh",expart2)
  359. partMesh2.MeshType = "Sphere"
  360. local expld = Instance.new("Explosion", script.Parent)
  361. expld.BlastRadius = rad
  362. expld.Position = par.Position
  363. partMesh.Scale = vt(rad,rad,rad)
  364. expart.Size = vt(1,1,1)*1.5
  365. expart.Transparency = 0.1
  366. expart.Anchored = true
  367. expart.Material = "Neon"
  368. expart.BrickColor = bc("Black")
  369. expart.CFrame = par.CFrame
  370. partMesh2.Scale = vt(rad,rad,rad)
  371. expart2.Size = vt(1.15,1.15,1.15)*1.5
  372. expart2.Transparency = 0.1
  373. expart2.Anchored = true
  374. expart2.Material = "Neon"
  375. expart2.BrickColor = bc("Black")
  376. expart2.CFrame = par.CFrame
  377. snd:Play()
  378. for i = 0, 100 do
  379. expart.Transparency = expart.Transparency + 0.005
  380. partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25)
  381. expart.CFrame = expart.CFrame
  382. expart2.Transparency = expart.Transparency + 0.005
  383. partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25)
  384. expart2.CFrame = expart.CFrame
  385. wait(0)
  386. end
  387. snd.Parent = nil
  388. expart.Parent = nil
  389. expart2.Parent = nil
  390. expld.Parent = nil
  391. end
  392.  
  393. function Explode2(rad,par)
  394. local expart = Instance.new("Part",script.Parent)
  395. local expart2 = Instance.new("Part",script.Parent)
  396. local snd = Instance.new("Sound",expart)
  397. snd.SoundId = "rbxassetid://"
  398. snd.Volume = 3
  399. local partMesh = Instance.new("SpecialMesh",expart)
  400. partMesh.MeshType = "Sphere"
  401. local partMesh2 = Instance.new("SpecialMesh",expart2)
  402. partMesh2.MeshType = "Sphere"
  403. local expld = Instance.new("Explosion", script.Parent)
  404. expld.BlastRadius = rad
  405. expld.Position = par.Position
  406. partMesh.Scale = vt(rad,rad,rad)
  407. expart.Size = vt(1,1,1)*1.5
  408. expart.Transparency = 0.1
  409. expart.Anchored = true
  410. expart.Material = "Neon"
  411. expart.BrickColor = bc("black")
  412. expart.CFrame = par.CFrame
  413. partMesh2.Scale = vt(rad,rad,rad)
  414. expart2.Size = vt(1.15,1.15,1.15)*1.5
  415. expart2.Transparency = 0.1
  416. expart2.Anchored = true
  417. expart2.Material = "Neon"
  418. expart2.BrickColor = bc("black")
  419. expart2.CFrame = par.CFrame
  420. snd:Play()
  421. for i = 0, 100 do
  422. expart.Transparency = expart.Transparency + 0.005
  423. partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25)
  424. expart.CFrame = expart.CFrame
  425. expart2.Transparency = expart.Transparency + 0.005
  426. partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25)
  427. expart2.CFrame = expart.CFrame
  428. wait(0)
  429. end
  430. snd.Parent = nil
  431. expart.Parent = nil
  432. expart2.Parent = nil
  433. expld.Parent = nil
  434. end
  435.  
  436. mouse.KeyDown:connect(function(k)
  437.  
  438. k = k:lower()
  439. if k == "p" then
  440. local spart = Effect:Clone()
  441. spart.Parent = game.Players.LocalPlayer.Character
  442. spart.Transparency = 0
  443. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*5
  444. wait()
  445. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*15
  446. wait()
  447. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*25
  448. wait()
  449. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*35
  450. wait()
  451. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*45
  452. wait()
  453. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*55
  454. wait()
  455. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*65
  456. wait()
  457. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*75
  458. wait()
  459. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*85
  460. wait()
  461. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*95
  462. wait()
  463. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*105
  464. spart.Transparency = 1
  465. spart.Fire2:Destroy()
  466. spart.Fire:Destroy()
  467. Explode(25,spart)
  468. spart:Destroy()
  469. end
  470. if k == "p" then
  471. local spart = Effect:Clone()
  472. spart.Parent = game.Players.LocalPlayer.Character
  473. spart.Transparency = 0
  474. spart.Anchored = false
  475. spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*0
  476. spart.Position = spart.Position + vt(0,100,0)
  477. spart.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*150
  478. wait(1)
  479. spart.Transparency = 1
  480. spart.Fire2:Destroy()
  481. spart.Fire:Destroy()
  482. Explode2(75,spart)
  483. spart:Destroy()
  484. end
  485. if k == "p" then
  486. local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character)
  487. game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*275
  488. wait(0.75)
  489. game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*-165
  490. Explode(30,game.Players.LocalPlayer.Character.Torso)
  491. wait(0.5)
  492. ff:Destroy()
  493. end
  494. if k == "p" then
  495. local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character)
  496. for i = 0, 10 do
  497. game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0)
  498. wait(0)
  499. end
  500. for i = 0, 5 do
  501. game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,1,0)
  502. wait(0)
  503. end
  504. game.Players.LocalPlayer.Character.Torso.Anchored = true
  505. wait(1.5)
  506. game.Players.LocalPlayer.Character.Torso.Anchored = false
  507. for i = 0, 10 do
  508. game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,-1,0)
  509. wait(0)
  510. end
  511. wait(0.25)
  512. Explode2(62.5,game.Players.LocalPlayer.Character.Torso)
  513. wait(0.5)
  514. ff:Destroy()
  515. end
  516. end)
  517.  
  518. wait(5)
  519.  
  520. --// Initializing \\--
  521. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  522. local Plrs = S.Players
  523. local Plr = Plrs.LocalPlayer
  524. local Char = Plr.Character
  525. local Hum = Char:FindFirstChildOfClass'Humanoid'
  526. local RArm = Char["Right Arm"]
  527. local LArm = Char["Left Arm"]
  528. local RLeg = Char["Right Leg"]
  529. local LLeg = Char["Left Leg"]
  530. local Root = Char:FindFirstChild'HumanoidRootPart'
  531. local Torso = Char.Torso
  532. local Head = Char.Head
  533. local NeutralAnims = true
  534. local Attack = false
  535. local BloodPuddles = {}
  536. local Effects = {}
  537. local Debounces = {Debounces={}}
  538. local Mouse = Plr:GetMouse()
  539. local Hit = {}
  540. local Sine = 0
  541. local Change = 1
  542. local BanishedEvents = {}
  543.  
  544.  
  545. --// Effect Thread System \\--
  546.  
  547.  
  548. --// Debounce System \\--
  549.  
  550. function Debounces:New(name,cooldown)
  551. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  552. setmetatable(aaaaa,{__index = Debounces})
  553. Debounces.Debounces[name] = aaaaa
  554. return aaaaa
  555. end
  556.  
  557. function Debounces:Use(overrideUsable)
  558. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  559. if(self.Usable or overrideUsable)then
  560. self.Usable = false
  561. self.CoolingDown = true
  562. local LastUse = time()
  563. self.LastUse = LastUse
  564. delay(self.Cooldown or 2,function()
  565. if(self.LastUse == LastUse)then
  566. self.CoolingDown = false
  567. self.Usable = true
  568. end
  569. end)
  570. end
  571. end
  572.  
  573. function Debounces:Get(name)
  574. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  575. for i,v in next, Debounces.Debounces do
  576. if(i == name)then
  577. return v;
  578. end
  579. end
  580. end
  581.  
  582. function Debounces:GetProgressPercentage()
  583. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  584. if(self.CoolingDown and not self.Usable)then
  585. return math.max(
  586. math.floor(
  587. (
  588. (time()-self.LastUse)/self.Cooldown or 2
  589. )*100
  590. )
  591. )
  592. else
  593. return 100
  594. end
  595. end
  596.  
  597. --// Shortcut Variables \\--
  598. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  599. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  600. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  601. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  602. local R3 = {N=Region3.new}
  603. local De = S.Debris
  604. local WS = workspace
  605. local Lght = S.Lighting
  606. local RepS = S.ReplicatedStorage
  607. local IN = Instance.new
  608. --// Instance Creation Functions \\--
  609.  
  610. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  611. local Sound = IN("Sound")
  612. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  613. Sound.Pitch = pitch or 1
  614. Sound.Volume = volume or 1
  615. Sound.Looped = looped or false
  616. if(autoPlay)then
  617. coroutine.wrap(function()
  618. repeat wait() until Sound.IsLoaded
  619. Sound.Playing = autoPlay or false
  620. end)()
  621. end
  622. if(not looped and effect)then
  623. Sound.Stopped:connect(function()
  624. Sound.Volume = 0
  625. Sound:destroy()
  626. end)
  627. elseif(effect)then
  628. warn("Sound can't be looped and a sound effect!")
  629. end
  630. Sound.Parent =parent or Torso
  631. return Sound
  632. end
  633. function Part(parent,color,material,size,cframe,anchored,cancollide)
  634. local part = IN("Part")
  635. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  636. part.Material = material or Enum.Material.SmoothPlastic
  637. part.TopSurface,part.BottomSurface=10,10
  638. part.Size = size or V3.N(1,1,1)
  639. part.CFrame = cframe or CF.N(0,0,0)
  640. part.Anchored = anchored or true
  641. part.CanCollide = cancollide or false
  642. part.Parent = parent or Char
  643. return part
  644. end
  645. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  646. local part = IN("SpecialMesh")
  647. part.MeshId = meshid or ""
  648. part.TextureId = textid or ""
  649. part.Scale = scale or V3.N(1,1,1)
  650. part.Offset = offset or V3.N(0,0,0)
  651. part.MeshType = meshtype or Enum.MeshType.Sphere
  652. part.Parent = parent
  653. return part
  654. end
  655.  
  656. NewInstance = function(instance,parent,properties)
  657. local inst = Instance.new(instance,parent)
  658. if(properties)then
  659. for i,v in next, properties do
  660. pcall(function() inst[i] = v end)
  661. end
  662. end
  663. return inst;
  664. end
  665.  
  666.  
  667.  
  668. --// Extended ROBLOX tables \\--
  669. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  670. --// Customization \\--
  671.  
  672. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  673. local Remove_Hats = false
  674. local Remove_Clothing = false
  675. local PlayerSize = 1
  676. local DamageColor = BrickColor.new'Really Black'
  677. local MusicID = 1119237438
  678. local ChatSounds = {["You will know pain."] = 1,["Submit now."] = 1,["I will show you true power."] = 907329532, ["Your death is assured."] = 907332670, ["My attacks will tear you apart!"] = 907329893, ["Most worrying indeed."] = 1}
  679. local TauntDialogues = {"I will deside Your Fate !", "Even god will die!","Submit now.","I am Death", "I will show you true Death.", "Nothing satifies me but your soul.","No one can excel"}
  680.  
  681. --// Weapon and GUI creation, and Character Customization \\--
  682.  
  683. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  684. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  685. local Effects = IN("Folder",Char)
  686. Effects.Name = "Effects"
  687.  
  688. pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really black' Char.ReaperShadowHead.Eye1.Material = 'Glass' end)
  689. pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye2.Material = 'Glass' end)
  690. pcall(function() Char.LeftWing.BrickColor = BrickColor.new'Really red' Char.LeftWing.Transparency = 0.5 end)
  691.  
  692. New = function(Object, Parent, Name, Data)
  693. local Object = Instance.new(Object)
  694. for Index, Value in pairs(Data or {}) do
  695. Object[Index] = Value
  696. end
  697. Object.Parent = Parent
  698. Object.Name = Name
  699. return Object
  700. end
  701.  
  702.  
  703.  
  704.  
  705. if(PlayerSize ~= 1)then
  706. for _,v in next, Char:GetDescendats() do
  707. if(v:IsA'BasePart')then
  708. v.Size = v.Size * PlayerSize
  709. end
  710. end
  711. end
  712.  
  713. local Music = Sound(Char,MusicID,1,3,true,false,true)
  714. Music.Name = 'Music'
  715.  
  716. --// Stop animations \\--
  717. for _,v in next, Hum:GetPlayingAnimationTracks() do
  718. v:Stop();
  719. end
  720.  
  721. pcall(game.Destroy,Char:FindFirstChild'Animate')
  722. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  723.  
  724. --// Joints \\--
  725.  
  726. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  727. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  728. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  729. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  730. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  731. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  732. local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=Handle,C0 = CF.N(0,-.5,-.4)* CF.A(M.R(0),M.R(90),M.R(-30))})
  733. local LSC0 = LS.C0
  734. local RSC0 = RS.C0
  735. local NKC0 = NK.C0
  736. local LHC0 = LH.C0
  737. local RHC0 = RH.C0
  738. local RJC0 = RJ.C0
  739.  
  740. --// Artificial HB \\--
  741.  
  742. local ArtificialHB = IN("BindableEvent", script)
  743. ArtificialHB.Name = "Heartbeat"
  744.  
  745. script:WaitForChild("Heartbeat")
  746.  
  747. local tf = 0
  748. local allowframeloss = false
  749. local tossremainder = false
  750. local lastframe = tick()
  751. local frame = 1/Frame_Speed
  752. ArtificialHB:Fire()
  753.  
  754. game:GetService("RunService").Heartbeat:connect(function(s, p)
  755. tf = tf + s
  756. if tf >= frame then
  757. if allowframeloss then
  758. script.Heartbeat:Fire()
  759. lastframe = tick()
  760. else
  761. for i = 1, math.floor(tf / frame) do
  762. ArtificialHB:Fire()
  763. end
  764. lastframe = tick()
  765. end
  766. if tossremainder then
  767. tf = 0
  768. else
  769. tf = tf - frame * math.floor(tf / frame)
  770. end
  771. end
  772. end)
  773.  
  774. function swait(num)
  775. if num == 0 or num == nil then
  776. ArtificialHB.Event:wait()
  777. else
  778. for i = 0, num do
  779. ArtificialHB.Event:wait()
  780. end
  781. end
  782. end
  783.  
  784. --// Effect Function(s) \\--
  785.  
  786. function Tween(obj,props,time,easing,direction,repeats,backwards)
  787. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  788. local tween = S.TweenService:Create(obj, info, props)
  789.  
  790. tween:Play()
  791. end
  792.  
  793. function OnceWas(who,dontRemove)
  794. coroutine.wrap(function()
  795. local c = who:children()
  796. if(not dontRemove)then who:destroy() end
  797. for _,v in next, c do
  798. if(v:IsA'BasePart' and v.Transparency < 0.9)then
  799. local Prt = v:Clone()
  800. Prt.Parent = Effects
  801. Prt.BrickColor = BrickColor.new
  802. 'Light stone grey'
  803. Prt.Material = Enum.Material.Glass
  804. Prt.CanCollide = false
  805. Prt.Anchored = true
  806. Prt:breakJoints()
  807.  
  808.  
  809. local part = Effect{
  810. Manual=Prt,
  811. Effect='Fade',
  812. Frames = 90,
  813. }
  814. end
  815. end
  816. end)()
  817. end
  818.  
  819. function Bezier(startpos, pos2, pos3, endpos, t)
  820. local A = startpos:lerp(pos2, t)
  821. local B = pos2:lerp(pos3, t)
  822. local C = pos3:lerp(endpos, t)
  823. local lerp1 = A:lerp(B, t)
  824. local lerp2 = B:lerp(C, t)
  825. local cubic = lerp1:lerp(lerp2, t)
  826. return cubic
  827. end
  828.  
  829. function Effect(data)
  830. local FX = data.Effect or 'ResizeAndFade'
  831. local Parent = data.Parent or Effects
  832. local Color = data.Color or C3.N(0,0,0)
  833. local Size = data.Size or V3.N(1,1,1)
  834. local MoveDir = data.MoveDirection or nil
  835. local MeshData = data.Mesh or nil
  836. local SndData = data.Sound or nil
  837. local Frames = data.Frames or 45
  838. local Manual = data.Manual or nil
  839. local Material = data.Material or nil
  840. local CFra = data.CFrame or Torso.CFrame
  841. local Settings = data.FXSettings or {}
  842. local Snd,Prt,Msh;
  843. local Shape = data.Shape or Enum.PartType.Block
  844. coroutine.resume(coroutine.create(function()
  845. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  846. Prt = Manual
  847. else
  848. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  849. Prt.Shape = Shape
  850. end
  851. if(typeof(MeshData) == 'table')then
  852. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  853. elseif(typeof(MeshData) == 'Instance')then
  854. Msh = MeshData:Clone()
  855. Msh.Parent = Prt
  856. elseif(Shape == Enum.PartType.Block)then
  857. Msh = Mesh(Prt,Enum.MeshType.Brick)
  858. end
  859. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  860. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  861. end
  862. if(Snd)then
  863. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  864. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  865. end
  866. local MoveSpeed = nil;
  867. if(MoveDir)then
  868. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  869. end
  870. local Inc = M.RNG()-M.RNG()
  871. local Thingie = 0
  872. local Thingie2 = M.RNG(50,100)/100
  873. if(FX ~= 'Arc')then
  874. for i = 1, Frames do
  875. if(swait and typeof(swait) == 'function')then
  876. swait()
  877. else
  878. wait()
  879. end
  880. if(FX == 'ResizeAndFade')then
  881. if(not Settings.EndSize)then
  882. Settings.EndSize = V3.N(0,0,0)
  883. end
  884. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  885. if(Settings.EndIsIncrement)then
  886. Prt.Size = Prt.Size + Settings.EndSize
  887. else
  888. Prt.Size = Prt.Size - grow/Frames
  889. end
  890. Prt.Transparency = (i/Frames)
  891. elseif(FX == 'Fade')then
  892. Prt.Transparency = (i/Frames)
  893. end
  894.  
  895. if(Settings.RandomizeCFrame)then
  896. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  897. end
  898. if(MoveDir and MoveSpeed)then
  899. local Orientation = Prt.Orientation
  900. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  901. Prt.Orientation = Orientation
  902. end
  903. end
  904. Prt:destroy()
  905. else
  906. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  907. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  908. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  909. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  910. assert(start ~= nil,"You need to specify a start point!")
  911. assert(endP ~= nil,"You need to specify an end point!")
  912. for i = 0, 1, Settings.Speed or 0.01 do
  913. if(swait and typeof(swait) == 'function')then
  914. swait()
  915. else
  916. wait()
  917. end
  918. if(Settings.Home)then
  919. endP = Settings.Home.CFrame
  920. end
  921. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  922. end
  923. if(Settings.RemoveOnGoal)then
  924. Prt:destroy()
  925. end
  926. end
  927. end))
  928. return Prt,Msh,Snd
  929. end
  930.  
  931.  
  932. function SoulSteal(whom)
  933. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  934. print(torso)
  935. if(torso and torso:IsA'BasePart')then
  936. local Model = Instance.new("Model",Effects)
  937. Model.Name = whom.Name.."'s Soul"
  938. whom:BreakJoints()
  939. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  940. Soul.Name = 'Head'
  941. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  942. Effect{
  943. Effect="Arc",
  944. Manual = Soul,
  945. FXSettings={
  946. Start=torso.CFrame,
  947. Home = Torso,
  948. RemoveOnGoal = true,
  949. }
  950. }
  951. local lastPoint = Soul.CFrame.p
  952.  
  953. for i = 0, 1, 0.01 do
  954. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  955. local mag = (lastPoint - Soul.Position).magnitude
  956. Effect{
  957. Effect = "Fade",
  958. CFrame = point * CF.N(0, mag/2, 0),
  959. Size = V3.N(.5,mag+.5,.5),
  960. Color = Soul.BrickColor
  961. }
  962. lastPoint = Soul.CFrame.p
  963. swait()
  964. end
  965. for i = 1, 15 do
  966. Effect{
  967. Effect="Fade",
  968. Color = BrickColor.new'Light stone grey',
  969. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  970. }
  971. end
  972. end
  973. end
  974.  
  975. --// Other Functions \\ --
  976.  
  977. function Turn(position)
  978. Root.CFrame=CFrame.new(Root.CFrame.p,V3.N(position.X,Root.Position.Y,position.Z))
  979. end
  980.  
  981. function Shoot(startP,endP)
  982. local part,pos,norm,dist = CastRay(startP,endP,1500)
  983. if(part and part.Parent and part.Parent ~= workspace)then
  984. local part = part
  985. local who = part.Parent;
  986. OnceWas(who)
  987. local plr = S.Players:GetPlayerFromCharacter(who)
  988. warn("Banished "..who.Name)
  989. if(plr)then
  990. BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
  991. c:destroy()
  992. end)
  993. end
  994. if(who:FindFirstChild'Head' and Hum.Health > 0)then
  995. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
  996. end
  997. end
  998. Effect{
  999. Effect='ResizeAndFade',
  1000. Frames=45,
  1001. Size=V3.N(.1,.1,.1),
  1002. CFrame=Barrel.CFrame,
  1003. Mesh ={MeshType=Enum.MeshType.Sphere},
  1004. Color=BrickColor.new'Light stone grey',
  1005. FXSettings={
  1006. EndSize=V3.N(.05,.05,.05),
  1007. EndIsIncrement=true,
  1008. }
  1009. }
  1010. Effect{
  1011. Effect='ResizeAndFade',
  1012. Frames=45,
  1013. Size=V3.N(.1,.1,.1),
  1014. CFrame=Barrel.CFrame,
  1015. Mesh ={MeshType=Enum.MeshType.Sphere},
  1016. Color=BrickColor.new'Light stone grey',
  1017. FXSettings={
  1018. EndSize=V3.N(.1,.1,.1),
  1019. EndIsIncrement=true,
  1020. }
  1021. }
  1022. Effect{
  1023. Effect='Fade',
  1024. Frames=15,
  1025. Size=V3.N(.15,.15,dist),
  1026. CFrame=CF.N(Barrel.CFrame.p,pos)*CF.N(0,0,-dist/2),
  1027. Color=BrickColor.new'Light stone grey',
  1028. }
  1029. Effect{
  1030. Effect='ResizeAndFade',
  1031. Frames=45,
  1032. Size=V3.N(.5,.5,.5),
  1033. CFrame=CF.N(pos),
  1034. Mesh ={MeshType=Enum.MeshType.Sphere},
  1035. Color=BrickColor.new'Light stone grey',
  1036. FXSettings={
  1037. EndSize=V3.N(.05,.05,.05),
  1038. EndIsIncrement=true,
  1039. }
  1040. }
  1041. for i = 1, 5 do
  1042. Effect{
  1043. Effect='ResizeAndFade',
  1044. Frames=65,
  1045. Size=V3.N(.2,.2,1),
  1046. CFrame=CF.N(CF.N(pos)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,pos),
  1047. Mesh = {MeshType=Enum.MeshType.Sphere},
  1048. Material=Enum.Material.Neon,
  1049. Color=BrickColor.new'Really red',
  1050. FXSettings={
  1051. EndSize=V3.N(.005,.005,.05),
  1052. EndIsIncrement=true,
  1053. }
  1054. }
  1055. end
  1056. end
  1057.  
  1058. function Chat(text)
  1059. if(ChatSounds[text])then
  1060. Sound(Head,ChatSounds[text],1,3,false,true,true)
  1061. end
  1062. --if(game.PlaceId ~= 843468296)then
  1063. coroutine.wrap(function()
  1064. if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  1065. local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  1066. local Txt = NewInstance("TextLabel",BBG,{Text = "",BackgroundTransparency=1,TextColor3=C3.N(1,0,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=30,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  1067. local SND = Sound(Head,418252437,M.RNG(9,11)/10,3,false,false,true)
  1068. for i = 1, #text do
  1069. delay(i/25, function()
  1070. SND.Pitch = M.RNG(9,11)/10
  1071. SND.Volume = 0
  1072. SND.Parent = Effects
  1073. SND:Play()
  1074. Txt.Text = text:sub(1,i)
  1075. end)
  1076. end
  1077. delay((#text/25)+2, function()
  1078. Txt.Text = ""
  1079. for i = 1, #text do
  1080. Txt.Text = Txt.Text.. string.char(M.RNG(0,126))
  1081. end
  1082. end)
  1083. delay((#text/25)+3, function()
  1084. BBG:destroy()
  1085. SND:destroy()
  1086. end)
  1087. end)()
  1088. --else
  1089. -- Chat2(text)
  1090. --end
  1091. end
  1092.  
  1093. function Chat2(text)
  1094. coroutine.wrap(function()
  1095. if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  1096. local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  1097. local offset = 0;
  1098. local xsize = 0;
  1099. for i = 1, #text do
  1100. offset = offset - 16
  1101. xsize = xsize + 32
  1102. delay(i/25, function()
  1103. local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,offset,0,0),BackgroundTransparency=1,TextColor3=C3.N(1,0,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  1104. offset = offset + 32
  1105. while Txt and Txt.Parent do
  1106. Txt.Rotation = M.RNG(-15,15)
  1107. swait()
  1108. end
  1109. end)
  1110. end
  1111. BBG.Size = UDim2.new(0,xsize,0,40)
  1112. delay((#text/25)+3, function()
  1113. for _,v in next, BBG:children() do
  1114. pcall(function() v.Text = string.char(M.RNG(0,126)) end)
  1115. end
  1116. end)
  1117. delay((#text/25)+4, function()
  1118. BBG:destroy()
  1119. end)
  1120. end)()
  1121. end
  1122.  
  1123. function getRegion(point,range,ignore)
  1124. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1125. end
  1126.  
  1127. function clerp(startCF,endCF,alpha)
  1128. return startCF:lerp(endCF, alpha)
  1129. end
  1130.  
  1131. function GetTorso(char)
  1132. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1133. end
  1134.  
  1135.  
  1136.  
  1137. function ShowDamage(Pos, Text, Time, Color)
  1138. coroutine.wrap(function()
  1139. local Rate = (1 / 30)
  1140. local Pos = (Pos or Vector3.new(0, 0, 0))
  1141. local Text = (Text or "")
  1142. local Time = (Time or 2)
  1143. local Color = (Color or Color3.new(1, 0, 1))
  1144. local EffectPart = NewInstance("Part",Effects,{
  1145. Material=Enum.Material.SmoothPlastic,
  1146. Reflectance = 0,
  1147. Transparency = 1,
  1148. CanCollide=false,
  1149. BrickColor = BrickColor.new(Color),
  1150. Name = "Effect",
  1151. Size = Vector3.new(0,0,0),
  1152. Anchored = true,
  1153. CFrame = CFrame.new(Pos)
  1154. })
  1155. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1156. Size = UDim2.new(3.75, 0, 3.75, 0),
  1157. Adornee = EffectPart,
  1158. })
  1159. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1160. BackgroundTransparency = 1,
  1161. Size = UDim2.new(1, 0, 1, 0),
  1162. Text = Text,
  1163. Font = "Arial",
  1164. TextColor3 = Color,
  1165. TextStrokeColor3 = Color3.new(0,0,0),
  1166. TextStrokeTransparency=0,
  1167. TextScaled = true,
  1168. })
  1169. game.Debris:AddItem(EffectPart, (Time))
  1170. EffectPart.Parent = game:GetService("Workspace")
  1171. delay(0, function()
  1172. local Frames = (Time / Rate)
  1173. for Frame = 1, Frames do
  1174. wait(Rate)
  1175. local Percent = (Frame / Frames)
  1176. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1177. TextLabel.TextTransparency = Percent
  1178. TextLabel.TextStrokeTransparency = Percent
  1179. end
  1180. if EffectPart and EffectPart.Parent then
  1181. EffectPart:Destroy()
  1182. end
  1183. end) end)()
  1184. end
  1185.  
  1186.  
  1187. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1188. if(who)then
  1189. local hum = who:FindFirstChildOfClass'Humanoid'
  1190. local Damage = M.RNG(minDam,maxDam)
  1191. local canHit = true
  1192. if(hum)then
  1193. for _, p in pairs(Hit) do
  1194. if p[1] == hum then
  1195. if(time() - p[2] < 0.1) then
  1196. canHit = false
  1197. else
  1198. Hit[_] = nil
  1199. end
  1200. end
  1201. end
  1202. if(canHit)then
  1203. if(hum.Health >= math.huge)then
  1204. who:BreakJoints()
  1205. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1206. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
  1207. end
  1208. else
  1209. local player = S.Players:GetPlayerFromCharacter(who)
  1210. if(Type == "Fire")then
  1211. --idk..
  1212. else
  1213. local c = Instance.new("ObjectValue",hum)
  1214. c.Name = "creator"
  1215. c.Value = Plr
  1216. game:service'Debris':AddItem(c,0.35)
  1217. if(M.RNG(1,100) <= (critChance or 0))then
  1218. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1219. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1220. end
  1221. hum.Health = hum.Health - Damage*(critMult or 2)
  1222. else
  1223. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1224. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color)
  1225. end
  1226. hum.Health = hum.Health - Damage
  1227. end
  1228. if(Type == 'Knockback' and GetTorso(who))then
  1229. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1230. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1231. P = 500,
  1232. maxForce = V3.N(math.huge,0,math.huge),
  1233. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1234. })
  1235. game:service'Debris':AddItem(body,.5)
  1236. elseif(Type == 'Knockdown' and GetTorso(who))then
  1237. local rek = GetTorso(who)
  1238. print(rek)
  1239. hum.PlatformStand = true
  1240. delay(1,function()
  1241. hum.PlatformStand = false
  1242. end)
  1243. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1244. local bodvol = NewInstance("BodyVelocity",rek,{
  1245. velocity = angle * Knock,
  1246. P = 5000,
  1247. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1248. })
  1249. local rl = NewInstance("BodyAngularVelocity",rek,{
  1250. P = 3000,
  1251. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1252. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1253. })
  1254. game:GetService("Debris"):AddItem(bodvol, .5)
  1255. game:GetService("Debris"):AddItem(rl, .5)
  1256. end
  1257. end
  1258. end
  1259. end
  1260. table.insert(Hit,{hum,time()})
  1261. end
  1262. end
  1263. end
  1264.  
  1265. function ClosestPart(pos,range)
  1266. local mag,closest = math.huge;
  1267. for _,v in next, getRegion(pos,range or 10,{Char}) do
  1268. if((v.CFrame.p-pos).magnitude < mag)then
  1269. mag = (v.CFrame.p-pos).magnitude
  1270. closest = v
  1271. end
  1272. end
  1273. return closest
  1274. end
  1275.  
  1276. function AOEBanish(pos,range)
  1277. local mag,closest = math.huge;
  1278. for _,v in next, getRegion(pos,range or 10,{Char}) do
  1279. local who = v.Parent
  1280. if((v.CFrame.p-pos).magnitude < mag and who and who ~= workspace and not Char:IsAncestorOf(v))then
  1281. local plr = S.Players:GetPlayerFromCharacter(who)
  1282. if(plr)then
  1283. BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
  1284. c:destroy()
  1285. end)
  1286. end
  1287. warn("Banished "..who.Name)
  1288. if(who:FindFirstChild'Head' and Hum.Health > 0)then
  1289. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
  1290. end
  1291. OnceWas(who)
  1292. end
  1293. end
  1294. end
  1295.  
  1296. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1297. for _,v in next, getRegion(where,range,{Char}) do
  1298. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1299. DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
  1300. end
  1301. end
  1302. end
  1303.  
  1304. function AOEHeal(where,range,amount)
  1305. local healed = {}
  1306. for _,v in next, getRegion(where,range,{Char}) do
  1307. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1308. if(hum and not healed[hum])then
  1309. hum.Health = hum.Health + amount
  1310. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1311. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Light stone grey'.Color)
  1312. end
  1313. end
  1314. end
  1315. end
  1316.  
  1317. function CastRay(startPos,endPos,range,ignoreList)
  1318. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1319. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1320. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1321. end
  1322.  
  1323. --// Attack Functions \\--
  1324.  
  1325.  
  1326. function Show_Mercy()
  1327. Chat "I will show you mercy."
  1328. ShowDamage((Head.CFrame * CF.N(0, 0, (Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "Soul Returned", 1.5, C3.N(.7,0,0))
  1329.  
  1330. for p,v in next, BanishedEvents do
  1331. warn("Unbanished "..p.Name)
  1332. v:disconnect()
  1333. BanishedEvents[p] = nil
  1334. end
  1335. end
  1336.  
  1337. function Banishing_Storm()
  1338. Attack = true
  1339. NeutralAnims = false
  1340. Hum.AutoRotate = false
  1341. for i = 0, 2.3, .1 do
  1342. swait()
  1343. Turn(Mouse.Hit.p)
  1344. local Alpha = .15
  1345. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1346. LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1347. RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1348. LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1349. RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
  1350. NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1351. HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
  1352. end
  1353. local numberFall = 0;
  1354. repeat
  1355. for i = 0, .8, 0.1 do
  1356. swait()
  1357. Turn(Mouse.Hit.p)
  1358. local Alpha = .3
  1359. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1360. LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1361. RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1362. LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1363. RS.C0 = clerp(RS.C0,CFrame.new(1.47921813, 0.661770463, 0.060773734, 0.947700858, 0.195051998, 0.252622485, 0.194988579, -0.980473101, 0.0255415048, 0.252671421, 0.0250527933, -0.967227817),Alpha)
  1364. NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1365. HW.C0 = clerp(HW.C0,CFrame.new(-0.110747263, -0.749596298, -0.415039092, -1.66893005e-06, -5.14090061e-06, 1.00000012, -0.500009954, 0.866019845, 3.60608101e-06, -0.866019726, -0.500009894, -3.9935112e-06),Alpha)
  1366. end
  1367. Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1368. local part,pos,dist = Shoot(Barrel.CFrame.p,Barrel.CFrame*CF.N(0,-1500,0).p)
  1369. if(not part)then
  1370. numberFall = numberFall + 1
  1371. end
  1372. Effect{
  1373. Effect='ResizeAndFade',
  1374. Frames=45,
  1375. Size=V3.N(.1,.1,.1),
  1376. CFrame=Barrel.CFrame,
  1377. Mesh ={MeshType=Enum.MeshType.Sphere},
  1378. Color=BrickColor.new'Really red',
  1379. FXSettings={
  1380. EndSize=V3.N(.05,.05,.05),
  1381. EndIsIncrement=true,
  1382. }
  1383. }
  1384. Effect{
  1385. Effect='ResizeAndFade',
  1386. Frames=45,
  1387. Size=V3.N(.1,.1,.1),
  1388. CFrame=Barrel.CFrame,
  1389. Mesh ={MeshType=Enum.MeshType.Sphere},
  1390. Color=BrickColor.new'Really red',
  1391. FXSettings={
  1392. EndSize=V3.N(.1,.1,.1),
  1393. EndIsIncrement=true,
  1394. }
  1395. }
  1396. for i = 0, .7, 0.1 do
  1397. swait()
  1398. Turn(Mouse.Hit.p)
  1399. local Alpha = .3
  1400. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1401. LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1402. RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1403. LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1404. RS.C0 = clerp(RS.C0,CFrame.new(1.47678053, 0.526562393, 0.174270749, 0.947701395, 0.126782924, 0.292896599, 0.194988653, -0.956529498, -0.216866404, 0.252669275, 0.262636065, -0.931225359),Alpha)
  1405. NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1406. HW.C0 = clerp(HW.C0,CFrame.new(-0.110761039, -0.749590993, -0.415038049, 5.96046448e-07, -4.7236681e-06, 1.00000012, -0.500009775, 0.866019845, 4.39817086e-06, -0.866019845, -0.500009775, -1.90734863e-06),Alpha)
  1407. end
  1408. until not S.UserInputService:IsKeyDown(Enum.KeyCode.Z)
  1409. delay(2, function()
  1410. for i = 1, numberFall*2 do
  1411. local part,pos,dist = ClosestPart(Mouse.Hit.p,2),Mouse.Hit.p+V3.N(M.RNG(-100,100)/100,0,M.RNG(-100,100)/100),1500
  1412. Effect{
  1413. Effect='Fade',
  1414. Frames=15,
  1415. Size=V3.N(.15,dist,.15),
  1416. CFrame=CF.N(pos)*CF.N(0,dist/2,0),
  1417. Color=BrickColor.new'Light stone grey',
  1418. }
  1419. Effect{
  1420. Effect='ResizeAndFade',
  1421. Frames=45,
  1422. Size=V3.N(.5,.5,.5),
  1423. CFrame=CF.N(pos),
  1424. Mesh ={MeshType=Enum.MeshType.Sphere},
  1425. Color=BrickColor.new'Light stone grey',
  1426. FXSettings={
  1427. EndSize=V3.N(.05,.05,.05),
  1428. EndIsIncrement=true,
  1429. }
  1430. }
  1431. for i = 1, 5 do
  1432. Effect{
  1433. Effect='ResizeAndFade',
  1434. Frames=65,
  1435. Size=V3.N(.2,.2,1),
  1436. CFrame=CF.N(CF.N(pos)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,pos),
  1437. Mesh = {MeshType=Enum.MeshType.Sphere},
  1438. Material=Enum.Material.Neon,
  1439. Color=BrickColor.new'Light stone grey',
  1440. FXSettings={
  1441. EndSize=V3.N(.005,.005,.05),
  1442. EndIsIncrement=true,
  1443. }
  1444. }
  1445. end
  1446. if(part and part.Parent and part.Parent ~= workspace)then
  1447. local part = part
  1448. local who = part.Parent
  1449. OnceWas(who)
  1450. local plr = S.Players:GetPlayerFromCharacter(who)
  1451. if(plr)then
  1452. BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
  1453. c:destroy()
  1454. end)
  1455. end
  1456. if(who:FindFirstChild'Head' and Hum.Health > 0)then
  1457. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "Soul Returned", 1.5, C3.N(1,0,0))
  1458. end
  1459. end
  1460. swait(5)
  1461. end
  1462. end)
  1463. Hum.AutoRotate = true
  1464. Attack = false
  1465. NeutralAnims = true
  1466. end
  1467.  
  1468. function Spectral_Banish()
  1469. Attack = true
  1470. Chat "If you desire to be a ghost.."
  1471. swait(120)
  1472. Chat "Then move on to the afterlife!"
  1473. NeutralAnims = false
  1474. Hum.AutoRotate = false
  1475. for i = 0, 6, .1 do
  1476. swait()
  1477. Turn(Mouse.Hit.p)
  1478. local Alpha = .15
  1479. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1480. LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1481. RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1482. LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1483. RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
  1484. NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1485. HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
  1486. end
  1487. for i = 0, .8, 0.1 do
  1488. swait()
  1489. Turn(Mouse.Hit.p)
  1490. local Alpha = .3
  1491. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1492. LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1493. RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1494. LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1495. RS.C0 = clerp(RS.C0,CFrame.new(1.47921813, 0.661770463, 0.060773734, 0.947700858, 0.195051998, 0.252622485, 0.194988579, -0.980473101, 0.0255415048, 0.252671421, 0.0250527933, -0.967227817),Alpha)
  1496. NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1497. HW.C0 = clerp(HW.C0,CFrame.new(-0.110747263, -0.749596298, -0.415039092, -1.66893005e-06, -5.14090061e-06, 1.00000012, -0.500009954, 0.866019845, 3.60608101e-06, -0.866019726, -0.500009894, -3.9935112e-06),Alpha)
  1498. end
  1499. Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1500. Effect{
  1501. Effect='ResizeAndFade',
  1502. Frames=45,
  1503. Size=V3.N(.1,.1,.1),
  1504. CFrame=Barrel.CFrame,
  1505. Mesh ={MeshType=Enum.MeshType.Sphere},
  1506. Color=BrickColor.new'Light stone grey',
  1507. FXSettings={
  1508. EndSize=V3.N(.05,.05,.05),
  1509. EndIsIncrement=true,
  1510. }
  1511. }
  1512. Effect{
  1513. Effect='ResizeAndFade',
  1514. Frames=45,
  1515. Size=V3.N(.1,.1,.1),
  1516. CFrame=Barrel.CFrame,
  1517. Mesh ={MeshType=Enum.MeshType.Sphere},
  1518. Color=BrickColor.new'Light stone grey',
  1519. FXSettings={
  1520. EndSize=V3.N(.1,.1,.1),
  1521. EndIsIncrement=true,
  1522. }
  1523. }
  1524. for i = 1, 5 do
  1525. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1526. local cf = Barrel.CFrame
  1527. Effect{
  1528. Effect='ResizeAndFade',
  1529. Frames=65,
  1530. Size=V3.N(.2,.2,1),
  1531. CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-2).p,cf.p),
  1532. Mesh = {MeshType=Enum.MeshType.Sphere},
  1533. Material=Enum.Material.Neon,
  1534. Color=BrickColor.new'Light stone grey',
  1535. MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-25).p,cf.p).p,
  1536. FXSettings={
  1537. EndSize=V3.N(.005,.005,.05),
  1538. EndIsIncrement=true,
  1539. }
  1540. }
  1541. end
  1542. Effect{
  1543. Effect='Fade',
  1544. Frames=35,
  1545. Size=V3.N(.15,2048,.15),
  1546. CFrame=CF.N(Barrel.CFrame.p)*CF.N(0,2048/2,0),
  1547. Color=BrickColor.new'Light stone grey',
  1548. }
  1549. for i = 0, .8, .1 do
  1550. swait()
  1551. Turn(Mouse.Hit.p)
  1552. local Alpha = .15
  1553. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1554. LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1555. RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1556. LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1557. RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
  1558. NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1559. HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
  1560. end
  1561. for _,v in next, S.Players:players() do
  1562. if(v.Character and v.Character:FindFirstChild'Head' and not v.Character.Parent)then
  1563. pcall(function()
  1564. v.Character.Parent = workspace
  1565. local tor = v.Character:FindFirstChild'Head'
  1566. Effect{
  1567. Effect='Fade',
  1568. Frames=15,
  1569. Size=V3.N(.15,2048,.15),
  1570. CFrame=CF.N(tor.CFrame.p)*CF.N(0,2048/2,0),
  1571. Color=BrickColor.new'Really red',
  1572. }
  1573. Effect{
  1574. Effect='ResizeAndFade',
  1575. Frames=45,
  1576. Size=V3.N(.5,.5,.5),
  1577. CFrame=CF.N(tor.CFrame.p),
  1578. Mesh ={MeshType=Enum.MeshType.Sphere},
  1579. Color=BrickColor.new'Light stone grey',
  1580. FXSettings={
  1581. EndSize=V3.N(.05,.05,.05),
  1582. EndIsIncrement=true,
  1583. }
  1584. }
  1585. for i = 1, 5 do
  1586. Effect{
  1587. Effect='ResizeAndFade',
  1588. Frames=65,
  1589. Size=V3.N(.2,.2,1),
  1590. CFrame=CF.N(CF.N(tor.CFrame.p)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,tor.CFrame.p),
  1591. Mesh = {MeshType=Enum.MeshType.Sphere},
  1592. Material=Enum.Material.Neon,
  1593. Color=BrickColor.new'Light stone grey',
  1594. FXSettings={
  1595. EndSize=V3.N(.005,.005,.05),
  1596. EndIsIncrement=true,
  1597. }
  1598. }
  1599. end
  1600. local asd = v.Character;
  1601. OnceWas(asd)
  1602. v.Character:destroy()
  1603. BanishedEvents[v] = v.CharacterAdded:connect(function(c)
  1604. c:destroy()
  1605. end)
  1606. end)
  1607. end
  1608. end
  1609. Hum.AutoRotate = true
  1610. Attack = false
  1611. NeutralAnims = true
  1612. end
  1613.  
  1614. function Teleport()
  1615. Attack = true
  1616. NeutralAnims = false
  1617. Hum.AutoRotate = false
  1618. repeat
  1619. Turn(Mouse.Hit.p)
  1620. swait()
  1621. local Alpha = .1
  1622. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1623. LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1624. RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1625. LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1626. RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
  1627. NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1628. HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
  1629. until not S.UserInputService:IsKeyDown(Enum.KeyCode.C)
  1630. Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1631. local pos,dist = Mouse.Hit.p,(Barrel.CFrame.p-Mouse.Hit.p).magnitude
  1632. Effect{
  1633. Effect='ResizeAndFade',
  1634. Frames=45,
  1635. Size=V3.N(.1,.1,.1),
  1636. CFrame=Barrel.CFrame,
  1637. Mesh ={MeshType=Enum.MeshType.Sphere},
  1638. Color=BrickColor.new'Light stone grey',
  1639. FXSettings={
  1640. EndSize=V3.N(.05,.05,.05),
  1641. EndIsIncrement=true,
  1642. }
  1643. }
  1644. Effect{
  1645. Effect='ResizeAndFade',
  1646. Frames=45,
  1647. Size=V3.N(.1,.1,.1),
  1648. CFrame=Barrel.CFrame,
  1649. Mesh ={MeshType=Enum.MeshType.Sphere},
  1650. Color=BrickColor.new'Light stone grey',
  1651. FXSettings={
  1652. EndSize=V3.N(.1,.1,.1),
  1653. EndIsIncrement=true,
  1654. }
  1655. }
  1656.  
  1657. Effect{
  1658. Effect='Fade',
  1659. Frames=15,
  1660. Size=V3.N(.15,.15,dist),
  1661. CFrame=CF.N(Barrel.CFrame.p,pos)*CF.N(0,0,-dist/2),
  1662. Color=BrickColor.new'Light stone grey',
  1663. }
  1664. for i = 0, .3, .05 do
  1665. swait()
  1666. local Alpha = .3
  1667. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1668. LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1669. RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1670. LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1671. RS.C0 = clerp(RS.C0,CFrame.new(1.43598688, 0.64456445, -0.0224216785, 0.0156120034, -0.933606386, 0.357960403, 0.00628500059, -0.357905358, -0.933736861, 0.999858379, 0.0168272816, 0.000280098058),Alpha)
  1672. NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1673. HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749611259, -0.415075362, 0, 0, 1, -0.500002265, 0.866024256, 0, -0.866024256, -0.500002265, 0),Alpha)
  1674. end
  1675. OnceWas(Char,true)
  1676. Torso.CFrame = CF.N(pos)*CF.N(0,3,0)
  1677. for i = 1, 15 do
  1678. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1679. local cf = Torso.CFrame
  1680. Effect{
  1681. Effect='ResizeAndFade',
  1682. Frames=65,
  1683. Size=V3.N(2,2,10),
  1684. CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-2).p,cf.p),
  1685. Mesh = {MeshType=Enum.MeshType.Sphere},
  1686. Material=Enum.Material.Neon,
  1687. Color=BrickColor.new'Light stone grey',
  1688. MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-25).p,cf.p).p,
  1689. FXSettings={
  1690. EndSize=V3.N(.005,.005,.05),
  1691. EndIsIncrement=true,
  1692. }
  1693. }
  1694. end
  1695. OnceWas(Char,true)
  1696. for i = 0, .4, .05 do
  1697. swait()
  1698. local Alpha = .3
  1699. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1700. LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1701. RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1702. LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1703. RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
  1704. NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1705. HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
  1706. end
  1707. Attack = false
  1708. NeutralAnims = true
  1709. Hum.AutoRotate = true
  1710. end
  1711.  
  1712. function BGone()
  1713. Attack = true
  1714. NeutralAnims = false
  1715. Hum.AutoRotate = false
  1716. Chat "Be gone.."
  1717. --repeat
  1718. for i = 0, 9, .1 do
  1719. Turn(Mouse.Hit.p)
  1720. swait()
  1721. Hum.WalkSpeed = 0
  1722. local Alpha = .1
  1723. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0296121463, -0.249109969, -0.153551444, -0.000328990631, -0.0094739655, -0.999952853, 0.204196915, 0.978885293, -0.0093415454, 0.978927732, -0.204190359, 0.0016125096),Alpha)
  1724. LH.C0 = clerp(LH.C0,CFrame.new(-0.475788742, -0.651965797, 0.0191618577, 0.978805363, 0.204197079, 0.0156120053, -0.204313993, 0.978885233, 0.00628500246, -0.0139989806, -0.0093415454, 0.999858379),Alpha)
  1725. RH.C0 = clerp(RH.C0,CFrame.new(0.498535633, -0.912865818, 0.0149653442, 0.999878168, 5.14090061e-06, 0.0156120053, -0.000103279948, 0.999980271, 0.00628500246, -0.0156116625, -0.00628584996, 0.999858379),Alpha)
  1726. LS.C0 = clerp(LS.C0,CFrame.new(-1.29815638, 0.566930115, -0.00661327224, -0.237626657, 0.971231222, 0.0156120053, -0.971307039, -0.237746239, 0.00628500246, 0.00981588662, -0.0136705656, 0.999858379),Alpha)
  1727. RS.C0 = clerp(RS.C0,CFrame.new(1.24513125, 0.449408412, -0.155189604, 0.502771139, -0.519900203, -0.690597773, 0.303394169, 0.854222655, -0.422203362, 0.809427798, 0.00274830475, 0.587213099),Alpha)
  1728. NK.C0 = clerp(NK.C0,CFrame.new(-0.0153051838, 1.498806, -0.0364812165, 1.34855509e-06, 0.0477146953, 0.998861074, -0.00628432725, 0.998841345, -0.0477137454, -0.999980271, -0.00627710624, 0.000301202759),Alpha)
  1729. HW.C0 = clerp(HW.C0,CFrame.new(-0.110760681, -0.749610901, -0.415069938, -1.63912773e-06, 9.19401646e-06, 1.00000024, -0.500005245, 0.866022348, -8.86109865e-06, -0.866022408, -0.500005245, 3.1888485e-06),Alpha)
  1730. end
  1731. --until not S.UserInputService:IsKeyDown(Enum.KeyCode.V)
  1732.  
  1733. for i = 0, .7, 0.1 do
  1734. swait()
  1735. Hum.WalkSpeed = 0
  1736. local Alpha = .3
  1737. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00766070001, -0.269241363, -0.0518192649, 0.00021806825, 0.00368537591, 0.99999094, -0.166544884, 0.9860273, -0.00359759619, -0.986031651, -0.166542619, 0.000828802586),Alpha)
  1738. LH.C0 = clerp(LH.C0,CFrame.new(-0.497863114, -0.984335184, 0.0215952508, 0.987798393, 0.154953942, 0.0156120034, -0.155066714, 0.987884164, 0.00628500665, -0.0144489631, -0.00862922147, 0.999858379),Alpha)
  1739. RH.C0 = clerp(RH.C0,CFrame.new(0.462316692, -0.882526457, 0.015341443, 0.985910237, -0.166545048, 0.0156120034, 0.166465312, 0.9860273, 0.00628500665, -0.0164405983, -0.00359759573, 0.999858379),Alpha)
  1740. LS.C0 = clerp(LS.C0,CFrame.new(-1.34305215, 0.64557004, 0.206238627, 0.819938838, 0.417069167, 0.392114401, -0.412350535, 0.905431569, -0.100800663, -0.397073597, -0.0790382028, 0.914377153),Alpha)
  1741. RS.C0 = clerp(RS.C0,CFrame.new(1.3656987, 0.557721138, -0.0314715505, 0.0156120034, -0.985910237, 0.166545048, 0.00628500665, -0.166465312, -0.9860273, 0.999858379, 0.0164405983, 0.00359759573),Alpha)
  1742. NK.C0 = clerp(NK.C0,CFrame.new(0.0260951146, 1.49902618, -0.00289419782, -1.0067597e-06, 0.0574942529, -0.998345912, 0.00628517801, 0.998326182, 0.0574931316, 0.999980211, -0.00627472438, -0.000362364575),Alpha)
  1743. HW.C0 = clerp(HW.C0,CFrame.new(-0.11075601, -0.749610424, -0.415073156, 0, 0, 1, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0),Alpha)
  1744. end
  1745.  
  1746. Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1747. Sound(Barrel,415700134,1.6,10,false,true,true)
  1748. Sound(Barrel,138677306,1.2,7,false,true,true)
  1749. coroutine.wrap(function()
  1750. local cf = Root.CFrame * CF.N(0,0,-2)
  1751. for i = 1, 100 do
  1752. Effect{
  1753. Effect='ResizeAndFade',
  1754. CFrame = cf*CF.A(M.R(90),0,M.R(90)),
  1755. Size=V3.N(2,5,5),
  1756. Material=Enum.Material.Neon,
  1757. Color=BrickColor.new'Crimson',
  1758. Shape='Cylinder',
  1759. FXSettings={
  1760. EndSize=V3.N(0,.3,.3),
  1761. EndIsIncrement=true
  1762. }
  1763. }
  1764. for i = 1, 3 do
  1765. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1766. Effect{
  1767. Effect='ResizeAndFade',
  1768. Frames=65,
  1769. Size=V3.N(1,1,1),
  1770. CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-10).p,cf.p),
  1771. Mesh = {MeshType=Enum.MeshType.Sphere},
  1772. Material=Enum.Material.Neon,
  1773. Color=BrickColor.new'Really red',
  1774. MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-50).p,cf.p).p,
  1775. FXSettings={
  1776. EndSize=V3.N(0,0,.3),
  1777. EndIsIncrement=true,
  1778. }
  1779. }
  1780. end
  1781. AOEBanish(cf.p,8)
  1782. cf = cf*CF.N(0,0,-2)
  1783. swait()
  1784. end
  1785. end)()
  1786. swait(30)
  1787. Hum.WalkSpeed = 16
  1788. Attack = false
  1789. NeutralAnims = true
  1790. Hum.AutoRotate = true
  1791. end
  1792. function Banisher_Bullet()
  1793. Attack = true
  1794. NeutralAnims = false
  1795. Hum.AutoRotate = false
  1796. for i = 0, .4, .1/3 do
  1797. Turn(Mouse.Hit.p)
  1798. swait()
  1799. local Alpha = .1
  1800. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1801. LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1802. RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1803. LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1804. RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
  1805. NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1806. HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
  1807. end
  1808. repeat
  1809. for i = 0, .2, .1/3 do
  1810. Turn(Mouse.Hit.p)
  1811. swait()
  1812. local Alpha = .1
  1813. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1814. LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1815. RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1816. LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1817. RS.C0 = clerp(RS.C0,CFrame.new(1.43598688, 0.64456445, -0.0224216785, 0.0156120034, -0.933606386, 0.357960403, 0.00628500059, -0.357905358, -0.933736861, 0.999858379, 0.0168272816, 0.000280098058),Alpha)
  1818. NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1819. HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749611259, -0.415075362, 0, 0, 1, -0.500002265, 0.866024256, 0, -0.866024256, -0.500002265, 0),Alpha)
  1820. end
  1821. Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1822. Shoot(Barrel.CFrame.p,Mouse.Hit.p)
  1823. for i = 0, .3, .1/3 do
  1824. swait()
  1825. local Alpha = .1
  1826. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1827. LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1828. RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1829. LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1830. RS.C0 = clerp(RS.C0,CFrame.new(1.46904922, 0.532365739, -0.0222326554, 0.0156120034, -0.987360775, 0.157718793, 0.00628500059, -0.157637998, -0.987477064, 0.999858379, 0.0164077543, 0.00374451769),Alpha)
  1831. NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1832. HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749605894, -0.415075004, 0, 0, 1, -0.50000155, 0.866024613, 0, -0.866024613, -0.50000149, 0),Alpha)
  1833. end
  1834. until not S.UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
  1835. Hum.AutoRotate = true
  1836. Attack = false
  1837. NeutralAnims = true
  1838. end
  1839.  
  1840. function Taunt()
  1841. Attack = true
  1842. NeutralAnims = false
  1843. local taunt = 1 --M.RNG(1,3)
  1844. if(taunt == 1)then
  1845.  
  1846. local rad = 0
  1847. for i = 0, 6, 0.1 do
  1848. swait()
  1849. rad = rad + 35
  1850. local Alpha = .3
  1851. RJ.C0 = clerp(RJ.C0,CFrame.new(5.9524434e-13, 0.00629317388, 1.41309647e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
  1852. LH.C0 = clerp(LH.C0,CFrame.new(-0.500225782, -0.996483386, 0.0217089336, 0.994214952, 0.10624785, 0.0156119671, -0.106356524, 0.994308293, 0.00628523249, -0.014855314, -0.00790933147, 0.999856234),Alpha)
  1853. RH.C0 = clerp(RH.C0,CFrame.new(0.512264967, -0.996646643, 0.0152785685, 0.994214535, -0.106250875, 0.0156119233, 0.106164388, 0.994328737, 0.00628523249, -0.0161911994, -0.0045914636, 0.999856234),Alpha)
  1854. LS.C0 = clerp(LS.C0,CFrame.new(-1.44726694, 0.503729105, -0.00388534926, 0.993391156, 0.113691822, 0.0156119671, -0.113801189, 0.993483663, 0.00628523249, -0.0147956526, -0.00802037865, 0.999856234),Alpha)
  1855. RS.C0 = clerp(RS.C0,CFrame.new(1.41887283, 0.461011291, -0.0306870341, 0.0158389043, -0.994383454, -0.104623824, 0.00844715256, 0.104766518, -0.994461119, 0.999836862, 0.0148673952, 0.0100591201),Alpha)
  1856. NK.C0 = clerp(NK.C0,CFrame.new(8.88854265e-06, 1.49895382, -0.0144050419, 0.566473544, 0.0473791771, -0.82271415, 0.00518015958, 0.99812144, 0.0610474497, 0.824061036, -0.0388435796, 0.56516397),Alpha)
  1857. HW.C0 = clerp(HW.C0,CFrame.new(-0.11075747, -0.749606431, -0.415068656, -5.63569483e-06, -1.58343755e-06, 1.00000012, -0.500001132, 0.866024792, -1.44650403e-06, -0.866024852, -0.500001192, -5.67225288e-06)*CF.A(0,0,M.R(rad)),Alpha)
  1858. end
  1859. Chat (TauntDialogues[M.RNG(1,#TauntDialogues)])
  1860. for i = 0, 6, 0.1 do
  1861. swait()
  1862. local Alpha = .3
  1863. RJ.C0 = clerp(RJ.C0,CFrame.new(5.9524434e-13, 0.00629317388, 1.41309647e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
  1864. LH.C0 = clerp(LH.C0,CFrame.new(-0.500225782, -0.996483386, 0.0217089336, 0.994214952, 0.10624785, 0.0156119671, -0.106356524, 0.994308293, 0.00628523249, -0.014855314, -0.00790933147, 0.999856234),Alpha)
  1865. RH.C0 = clerp(RH.C0,CFrame.new(0.512264967, -0.996646643, 0.0152785685, 0.994214535, -0.106250875, 0.0156119233, 0.106164388, 0.994328737, 0.00628523249, -0.0161911994, -0.0045914636, 0.999856234),Alpha)
  1866. LS.C0 = clerp(LS.C0,CFrame.new(-1.44726694, 0.503729105, -0.00388534926, 0.993391156, 0.113691822, 0.0156119671, -0.113801189, 0.993483663, 0.00628523249, -0.0147956526, -0.00802037865, 0.999856234),Alpha)
  1867. RS.C0 = clerp(RS.C0,CFrame.new(1.30098641, 0.458334863, -0.45630464, 0.97372508, 0.226236522, 0.0259280894, 0.00073058781, 0.110756524, -0.99384743, -0.227716282, 0.967752993, 0.10768114),Alpha)
  1868. NK.C0 = clerp(NK.C0,CFrame.new(8.21147114e-06, 1.49895406, -0.0144038275, 0.99988234, -0.000873879122, 0.0151748769, -9.55477299e-05, 0.997964978, 0.0637657493, -0.015199719, -0.0637597144, 0.997847497),Alpha)
  1869. HW.C0 = clerp(HW.C0,CFrame.new(-0.110763341, -0.749599576, -0.415068239, -6.5267086e-06, -2.71201134e-06, 1.00000012, -0.500001013, 0.866024971, -9.23871994e-07, -0.866024971, -0.500001013, -7.01099634e-06),Alpha)
  1870. end
  1871. end
  1872. Attack = false
  1873. NeutralAnims = true
  1874. end
  1875.  
  1876. Mouse.KeyDown:connect(function(k)
  1877. if(Attack)then return end
  1878. if(k == 'x')then Show_Mercy() end
  1879. if(k == 'l')then Banishing_Storm() end
  1880. if(k == 'b')then Spectral_Banish() end
  1881. if(k == 'c')then Teleport() end
  1882. if(k == 'v')then BGone() end
  1883. if(k == 't')then Taunt() end
  1884.  
  1885. end)
  1886. Mouse.Button1Down:connect(function()
  1887. if(Attack)then return end
  1888. Banisher_Bullet()
  1889. end)
  1890. --// Wrap it all up \\--
  1891.  
  1892. Plr.Chatted:connect(function(m)
  1893. local succ,text = pcall(function() return game:service'Chat':FilterStringForBroadcast(m,Plr) end)
  1894. if(not succ)then
  1895. text = string.rep("_",#text)
  1896. end
  1897. Chat(text)
  1898. end)
  1899. while true do
  1900. swait()
  1901. Sine = Sine + Change
  1902. --[[if(not Music or not Music.Parent)then
  1903. local a = Music.TimePosition
  1904. Music = Sound(Char,MusicID,1,1,true,false,true)
  1905. Music.Name = 'Music'
  1906. Music.TimePosition = a
  1907. end
  1908. Music.Volume = 0
  1909. Music.Pitch = 1
  1910. Music.Playing = true]]
  1911. Sine = Sine + Change
  1912. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
  1913. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1914. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  1915. if(State == 'Walk')then
  1916. local wsVal = 32 / (Hum.WalkSpeed/14)
  1917. local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
  1918. Change = 2
  1919. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1920. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1921. else
  1922. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1)
  1923. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1)
  1924. end
  1925. if(NeutralAnims)then
  1926. if(State == 'Idle')then
  1927. Change = .5
  1928. local Alpha = .1
  1929. RJ.C0 = clerp(RJ.C0,CFrame.new(5.95311994e-13, 0.00629388914+.2*M.C(Sine/20), 1.41759301e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
  1930. LH.C0 = clerp(LH.C0,CFrame.new(-0.560905516, -0.984790266-.2*M.C(Sine/20), 0.0225828942, 0.997905374, 0.0627432317, 0.0156119671, -0.062847726, 0.998003423, 0.00628523249, -0.0151864393, -0.00725326827, 0.999856234),Alpha)
  1931. RH.C0 = clerp(RH.C0,CFrame.new(0.507978499, -0.98526901-.2*M.C(Sine/20), 0.0152739538, 0.995106399, -0.0975458771, 0.0156119671, 0.0974583924, 0.995219886, 0.00628523249, -0.016150441, -0.00473298226, 0.999856234),Alpha)
  1932. LS.C0 = clerp(LS.C0,CFrame.new(-0.997352481, 0.328557909+.1*M.C(Sine/20), 0.373372614, 0.726782799, -0.595508456, 0.342274755, 0.369578063, 0.759076476, 0.535924494, -0.578960299, -0.263003558, 0.771770597),Alpha)
  1933. RS.C0 = clerp(RS.C0,CFrame.new(1.35597444, 0.402479589+.1*M.C(Sine/20), 0.0100756176, 0.788939416, -0.614269078, 0.0156119671, 0.614255786, 0.78908211, 0.00628523249, -0.0161799639, 0.00463105366, 0.999856234),Alpha)
  1934. NK.C0 = clerp(NK.C0,CFrame.new(4.35163702e-06, 1.4989562, -0.0144046843, 0.99999553, 3.67523171e-07, -1.62050128e-07, -3.56434612e-07, 0.997964919, 0.0637686774, 1.8440187e-07, -0.0637684539, 0.997960329)*CF.A(M.R(-6*-M.C(Sine/20)),0,0),Alpha)
  1935. HW.C0 = clerp(HW.C0,CFrame.new(-0.110785089, -0.749598742, -0.415072441, 2.87592411e-06, 1.69873238e-06, 1.00000012, -0.500000358, 0.866025329, 0, -0.866025269, -0.500000358, 3.33799494e-06),Alpha)
  1936. elseif(State == 'Walk')then
  1937. local wsVal = 32 / (Hum.WalkSpeed/14)
  1938. local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
  1939. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha)
  1940. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1941. LH.C0 = LH.C0:lerp(LHC0,Alpha)
  1942. RH.C0 = RH.C0:lerp(RHC0,Alpha)
  1943. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1944. RS.C0 = clerp(RS.C0,CFrame.new(1.35597444, 0.402479589, 0.0100756176, 0.788939416, -0.614269078, 0.0156119671, 0.614255786, 0.78908211, 0.00628523249, -0.0161799639, 0.00463105366, 0.999856234),Alpha)
  1945. elseif(State == 'Jump' or State == 'Fall')then
  1946. if(Walking)then
  1947. local Alpha = .1
  1948. RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
  1949. LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
  1950. RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
  1951. LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
  1952. RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
  1953. NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
  1954. else
  1955. local Alpha = .1
  1956. RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
  1957. LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
  1958. RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
  1959. LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
  1960. RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
  1961. NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
  1962. end
  1963. elseif(State == 'Paralyzed')then
  1964. -- paralyzed
  1965. elseif(State == 'Sit')then
  1966. -- sit
  1967. end
  1968. end
  1969. end
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