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Marcsosa

Untitled

Feb 22nd, 2018
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  1. ---
  2. local p = game.Players.LocalPlayer
  3. local char = p.Character
  4. local mouse = p:GetMouse()
  5. local larm = char["Left Arm"]
  6. local rarm = char["Right Arm"]
  7. local lleg = char["Left Leg"]
  8. local rleg = char["Right Leg"]
  9. local hed = char.Head
  10. local torso = char.Torso
  11. local ASD = BrickColor.new("Pastel brown")
  12. local hum = char.Humanoid
  13. local cam = game.Workspace.CurrentCamera
  14. local root = char.HumanoidRootPart
  15. local deb = false
  16. local shot = 0
  17. local l = game:GetService("Lighting")
  18. local rs = game:GetService("RunService").RenderStepped
  19. local stanceToggle = "Normal"
  20. math.randomseed(os.time())
  21. hum.WalkSpeed = 7
  22. char.Health:Destroy()
  23. hum.MaxHealth = math.huge
  24. wait(0.1)
  25. hum.Health = math.huge
  26. z = Instance.new("Sound", char.Torso)
  27. z.SoundId = "rbxassetid://719841541"
  28. z.Looped = true
  29. z.Pitch = 1
  30. z.Volume = 1
  31. ----------------------------------------------------
  32. local SM = Instance.new("Smoke",torso)
  33. SM.Size = 15
  34. local S = Instance.new("Part",char)
  35. S.Size = Vector3.new(1,1,1)
  36. S.Material = "Neon"
  37. S.BrickColor = BrickColor.new("Deep orange")
  38. S.Transparency = 0
  39. S.Anchored = true
  40. S.CFrame = torso.CFrame*CFrame.new(0,0,0)
  41. local Ring = Instance.new("Part",S)
  42. Ring.Size = Vector3.new(1,1,1)
  43. Ring.BrickColor = BrickColor.new("Deep orange")
  44. Ring.Anchored = true
  45. Ring.CanCollide = false
  46. Ring.CFrame = S.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  47. local Ring2 = Instance.new("SpecialMesh",Ring)
  48. Ring2.MeshId = "rbxassetid://3270017"
  49. Ring2.Scale = Vector3.new(0.1,0.1,0.1)
  50. local S2 = Instance.new("SpecialMesh",S)
  51. S2.MeshType = "Sphere"
  52. S2.Scale = Vector3.new(1,1,1)
  53. v = Instance.new("Sound")
  54. v.SoundId = "rbxassetid://821439273"
  55. v.Parent = char.Torso
  56. v.Looped = false
  57. v.Pitch = 1
  58. v.Volume = 1
  59. wait(.01)
  60. v:Play()
  61. local partasdeff = Instance.new("ParticleEmitter",S)
  62. partasdeff.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(204,130,2))
  63. partasdeff.LightEmission = .1
  64. partasdeff.Size = NumberSequence.new(0.2)
  65. partasdeff.Texture = "http://www.roblox.com/asset/?ID=300899516"
  66. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  67. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  68. partasdeff.Transparency = bbb
  69. partasdeff.Size = aaa
  70. partasdeff.ZOffset = .9
  71. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  72. partasdeff.LockedToPart = false
  73. partasdeff.EmissionDirection = "Top"
  74. partasdeff.Lifetime = NumberRange.new(1, 2)
  75. partasdeff.Rate = 1000
  76. partasdeff.Rotation = NumberRange.new(-100, 100)
  77. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  78. partasdeff.Speed = NumberRange.new(10)
  79. partasdeff.VelocitySpread = 300
  80. partasdeff.Enabled = true
  81. for i = 1,100 do
  82. Ring2.Scale = Ring2.Scale + Vector3.new(2,2,2)
  83. Ring.Transparency = Ring.Transparency + 0.01
  84. S2.Scale = S2.Scale + Vector3.new(0.3,0.3,0.3)
  85. S.Transparency = S.Transparency + 0.01
  86. game:GetService("RunService").RenderStepped:wait()
  87. end
  88. S:remove()
  89. wait(1)
  90. SM:remove()
  91. hed.face.Texture = "rbxassetid://141107361"
  92. char.Shirt.ShirtTemplate = "rbxassetid://270992313"
  93. char.Pants:remove()
  94. v = Instance.new("Sound")
  95. v.SoundId = "rbxassetid://181384451"
  96. v.Parent = torso
  97. v.Looped = false
  98. v.Pitch = 1.04
  99. v.Volume = 1
  100. wait(.01)
  101. v:Play()
  102. z:Play()
  103. ----------------------------------------------------
  104. Debounces = {
  105. on = false;
  106. ks = false;
  107. CanAttack = true;
  108. CanJoke = true;
  109. NoIdl = false;
  110. Slashing = false;
  111. Slashed = false;
  112. Grabbing = false;
  113. Grabbed = false;
  114. }
  115. local Touche = {char.Name, }
  116. ----------------------------------------------------
  117. function lerp(a, b, t) -- Linear interpolation
  118. return a + (b - a)*t
  119. end
  120.  
  121. function slerp(a, b, t) --Spherical interpolation
  122. dot = a:Dot(b)
  123. if dot > 0.99999 or dot < -0.99999 then
  124. return t <= 0.5 and a or b
  125. else
  126. r = math.acos(dot)
  127. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  128. end
  129. end
  130.  
  131. function matrixInterpolate(a, b, t)
  132. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  133. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  134. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  135. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  136. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  137. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  138. local t = v1:Dot(v2)
  139. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  140. return CFrame.new()
  141. end
  142. return CFrame.new(
  143. v0.x, v0.y, v0.z,
  144. v1.x, v1.y, v1.z,
  145. v2.x, v2.y, v2.z,
  146. v3.x, v3.y, v3.z)
  147. end
  148. ----------------------------------------------------
  149. function genWeld(a,b)
  150. local w = Instance.new("Weld",a)
  151. w.Part0 = a
  152. w.Part1 = b
  153. return w
  154. end
  155. function weld(a, b)
  156. local weld = Instance.new("Weld")
  157. weld.Name = "W"
  158. weld.Part0 = a
  159. weld.Part1 = b
  160. weld.C0 = a.CFrame:inverse() * b.CFrame
  161. weld.Parent = a
  162. return weld;
  163. end
  164. ----------------------------------------------------
  165. function Lerp(c1,c2,al)
  166. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  167. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  168. for i,v in pairs(com1) do
  169. com1[i] = v+(com2[i]-v)*al
  170. end
  171. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  172. end
  173. ----------------------------------------------------
  174. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  175. local wld = Instance.new("Weld", wp1)
  176. wld.Part0 = wp0
  177. wld.Part1 = wp1
  178. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  179. end
  180. ----------------------------------------------------
  181. for i,v in pairs(char:children()) do
  182. if v:IsA("Hat") then
  183. v:Destroy()
  184. end
  185. end
  186. for i,v in pairs(hed:children()) do
  187. if v:IsA("Sound") then
  188. v:Destroy()
  189. end
  190. end
  191. ----------------------------------------------------
  192. function HasntTouched(plrname)
  193. local ret = true
  194. for _, v in pairs(Touche) do
  195. if v == plrname then
  196. ret = false
  197. end
  198. end
  199. return ret
  200. end
  201. ----------------------------------------------------
  202. larm.Size = larm.Size * 5
  203. rarm.Size = rarm.Size * 5
  204. lleg.Size = lleg.Size * 5
  205. rleg.Size = rleg.Size * 5
  206. torso.Size = torso.Size * 5
  207. hed.Size = hed.Size * 5
  208. root.Size = root.Size * 5
  209. ----------------------------------------------------
  210. newWeld(torso, larm, -1.5, 0.5, 0)
  211. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  212. newWeld(torso, rarm, 1.5, 0.5, 0)
  213. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  214. newWeld(torso, hed, 0, 1.5, 0)
  215. newWeld(torso, lleg, -0.5, -1, 0)
  216. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  217. newWeld(torso, rleg, 0.5, -1, 0)
  218. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  219. newWeld(root, torso, 0, -1, 0)
  220. torso.Weld.C1 = CFrame.new(0, -1, 0)
  221. ----------------------------------------------------
  222. local Part = Instance.new("Part",hed)
  223. Part.BrickColor = BrickColor.new("Really black")
  224. Part.Size = Vector3.new(1,1,1)
  225. Part.CanCollide = false
  226. Part.Material = "Neon"
  227. local M = Instance.new("SpecialMesh",Part)
  228. M.MeshId = "rbxassetid://62246019"
  229. M.Scale = Vector3.new(5,5,5)
  230. local Part2 = Instance.new("Weld",Part)
  231. Part2.Part0 = hed
  232. Part2.Part1 = Part
  233. Part2.C0 = CFrame.new(-0.2,1.5,0.8)
  234. ----------------------------------------------------
  235. ----------------------------------------------------
  236. ----------------------------------------------------
  237.  
  238. ----------------------------------------------------
  239. function weld5(part0, part1, c0, c1)
  240. weeld=Instance.new("Weld", part0)
  241. weeld.Part0=part0
  242. weeld.Part1=part1
  243. weeld.C0=c0
  244. weeld.C1=c1
  245. return weeld
  246. end
  247. ----------------------------------------------------
  248. function newRay(start,face,range,wat)
  249. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  250. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  251. return rey,hit,pos
  252. end
  253. ----------------------------------------------------
  254. mod5 = Instance.new("Model",char)
  255.  
  256. function FindNearestTorso(Position,Distance,SinglePlayer)
  257. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  258. local List = {}
  259. for i,v in pairs(workspace:GetChildren())do
  260. if v:IsA("Model")then
  261. if v:findFirstChild("Torso")then
  262. if v ~= char then
  263. if(v.Torso.Position -Position).magnitude <= Distance then
  264. table.insert(List,v)
  265. end
  266. end
  267. end
  268. end
  269. end
  270. return List
  271. end
  272.  
  273. function Landing()
  274. part=Instance.new('Part',mod5)
  275. part.Anchored=true
  276. part.CanCollide=false
  277. part.FormFactor='Custom'
  278. part.Size=Vector3.new(.2,.2,.2)
  279. part.CFrame=root.CFrame*CFrame.new(0,-2,0)
  280. part.Transparency=.7
  281. part.BrickColor=BrickColor.new('Really black')
  282. mesh=Instance.new('SpecialMesh',part)
  283. mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
  284. mesh.Scale=Vector3.new(10,5,10)
  285.  
  286. for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
  287. if v:FindFirstChild('Humanoid') then
  288. v.Humanoid:TakeDamage(math.random(20,30))
  289. v.Humanoid.PlatformStand = true
  290. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  291. end
  292. end
  293.  
  294. coroutine.resume(coroutine.create(function()
  295. for i=0,3.8,0.05 do
  296. wait()
  297. part.CFrame=part.CFrame
  298. part.Transparency=i
  299. mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
  300. end
  301. part.Parent = nil
  302. end))
  303. end
  304. ----------------------------------------------------
  305. mod4 = Instance.new("Model",char)
  306.  
  307. ptez = {0.7, 0.8, 0.9, 1}
  308.  
  309. function FindNearestTorso(Position,Distance,SinglePlayer)
  310. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  311. local List = {}
  312. for i,v in pairs(workspace:GetChildren())do
  313. if v:IsA("Model")then
  314. if v:findFirstChild("Torso")then
  315. if v ~= char then
  316. if(v.Torso.Position -Position).magnitude <= Distance then
  317. table.insert(List,v)
  318. end
  319. end
  320. end
  321. end
  322. end
  323. return List
  324. end
  325.  
  326. ----------------------------------------------------
  327.  
  328. local acos = math.acos
  329. local sqrt = math.sqrt
  330. local Vec3 = Vector3.new
  331. local fromAxisAngle = CFrame.fromAxisAngle
  332.  
  333. local function toAxisAngle(CFr)
  334. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  335. local Angle = math.acos((R00+R11+R22-1)/2)
  336. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  337. A = A == 0 and 0.00001 or A
  338. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  339. B = B == 0 and 0.00001 or B
  340. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  341. C = C == 0 and 0.00001 or C
  342. local x = (R21-R12)/sqrt(A)
  343. local y = (R02-R20)/sqrt(B)
  344. local z = (R10-R01)/sqrt(C)
  345. return Vec3(x,y,z),Angle
  346. end
  347.  
  348. function ApplyTrig(Num,Func)
  349. local Min,Max = Func(0),Func(1)
  350. local i = Func(Num)
  351. return (i-Min)/(Max-Min)
  352. --[[if Func == "sin" then
  353. return (math.sin((1-Num)*math.pi)+1)/2
  354. elseif Func == "cos" then
  355. return (math.cos((1-Num)*math.pi)+1)/2
  356. end]]
  357. end
  358.  
  359. function LerpCFrame(CFrame1,CFrame2,Num)
  360. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  361. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  362. end
  363. mouse.KeyDown:connect(function(key)
  364. if key == "e" then
  365. if Debounces.CanAttack == true then
  366. Debounces.CanAttack = false
  367. Debounces.on = true
  368. Debounces.NoIdl = true
  369. for i = 1,20 do
  370. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,-3) * CFrame.Angles(1.3,0,0),.3)
  371. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
  372. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
  373. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  374. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  375. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  376. if Debounces.on == false then break end
  377. wait()
  378. end
  379. local HitBox = Instance.new("Part",char)
  380. HitBox.Size = Vector3.new(5,5,5)
  381. HitBox.CanCollide = false
  382. HitBox.Transparency = math.huge
  383. local HitBox2 = Instance.new("Weld",HitBox)
  384. HitBox2.Part0 = rarm
  385. HitBox2.Part1 = HitBox
  386. HitBox2.C0 = CFrame.new(0,-4.5,0)
  387. HitBox.Touched:connect(function(hit)
  388. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
  389. if not DD then DD = true
  390. hit.Parent.Humanoid.PlatformStand = true
  391. local We = Instance.new("Weld",hit.Parent.Torso)
  392. We.Part0 = rarm
  393. We.Part1 = hit.Parent.Torso
  394. We.C0 = CFrame.new(0,-5,0)*CFrame.Angles(-1.55,0,0)
  395. wait(1)
  396. for i = 1,20 do
  397. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,4,0) * CFrame.Angles(3.1,0,1),.3)
  398. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,4,0) * CFrame.Angles(-3.1,0,-1),.3)
  399. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(1,0,0),.3)
  400. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  401. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  402. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  403. if Debounces.on == false then break end
  404. wait()
  405. end
  406. hit.Parent.Humanoid:TakeDamage(20)
  407. for i = 1,20 do
  408. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(6,4,-1) * CFrame.Angles(1.55,0,-1),.3)
  409. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-6,4,-1) * CFrame.Angles(1.55,0,1),.3)
  410. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
  411. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  412. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  413. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  414. if Debounces.on == false then break end
  415. wait()
  416. end
  417. for i = 1,20 do
  418. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(5,4,-1) * CFrame.Angles(1.55,0,-1.3),.3)
  419. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-5,4,-1) * CFrame.Angles(1.55,0,1.3),.3)
  420. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
  421. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  422. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  423. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  424. if Debounces.on == false then break end
  425. wait()
  426. end
  427. local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
  428. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  429. partasdeff.LightEmission = .1
  430. partasdeff.Size = NumberSequence.new(0.2)
  431. partasdeff.Texture = "http://www.roblox.com/asset/?ID=380529823"
  432. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  433. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  434. partasdeff.Transparency = bbb
  435. partasdeff.Size = aaa
  436. partasdeff.ZOffset = .9
  437. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  438. partasdeff.LockedToPart = false
  439. partasdeff.EmissionDirection = "Top"
  440. partasdeff.Lifetime = NumberRange.new(1, 2)
  441. partasdeff.Rate = 1000
  442. partasdeff.Rotation = NumberRange.new(-100, 100)
  443. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  444. partasdeff.Speed = NumberRange.new(10)
  445. partasdeff.VelocitySpread = 300
  446. partasdeff.Enabled = true
  447. wait(1.5)
  448. hit.Parent:BreakJoints()
  449. We:remove()
  450. partasdeff.Enabled = false
  451. if Debounces.CanAttack == false then
  452. Debounces.CanAttack = true
  453. Debounces.on = false
  454. Debounces.NoIdl = false
  455. end
  456. wait(1313)
  457. DD = false
  458. end
  459. end
  460. end)
  461. ---ANIMATION REPLAY
  462. end
  463. end
  464. end)
  465. mouse.KeyDown:connect(function(key)
  466. if key == "r" then
  467. if Debounces.CanAttack == true then
  468. Debounces.CanAttack = false
  469. Debounces.on = true
  470. Debounces.NoIdl = true
  471. for i = 1,20 do
  472. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
  473. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
  474. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
  475. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(-0.5,0,0),.3)
  476. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -2) *CFrame.Angles(0.5,0,0),.3)
  477. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, 1.2) * CFrame.Angles(-1.5,0,0),.3)
  478. if Debounces.on == false then break end
  479. wait()
  480. end
  481. local HitBox = Instance.new("Part",char)
  482. HitBox.Size = Vector3.new(5,5,5)
  483. HitBox.CanCollide = false
  484. HitBox.Transparency = math.huge
  485. local HitBox2 = Instance.new("Weld",HitBox)
  486. HitBox2.Part0 = rleg
  487. HitBox2.Part1 = HitBox
  488. HitBox2.C0 = CFrame.new(0,-1.1,0)
  489. local SFXZ = Instance.new("Sound",torso)
  490. SFXZ.SoundId = "rbxassetid://169259383"
  491. SFXZ.Volume = math.huge
  492. SFXZ.Pitch = 0.5
  493. SFXZ.Looped = false
  494. wait(0.01)
  495. SFXZ:Play()
  496. HitBox.Touched:connect(function(hit)
  497. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
  498. local SFXZ = Instance.new("Sound",torso)
  499. SFXZ.SoundId = "rbxassetid://743886825"
  500. SFXZ.Volume = 1
  501. SFXZ.Pitch = 0.5
  502. SFXZ.Looped = false
  503. SFXZ:Play()
  504. HitBox:remove()
  505. hit.Parent.Humanoid:TakeDamage(44)
  506. hit.Parent.Humanoid.PlatformStand = true
  507. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  508. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  509. Fl.velocity = rleg.CFrame.lookVector*350
  510. wait(0.1)
  511. Fl:remove()
  512. end
  513. end)
  514. for i = 1,20 do
  515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
  516. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
  517. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
  518. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0.5,0,0),.3)
  519. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, 2) *CFrame.Angles(-0.5,0,0),.3)
  520. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, -1.2) * CFrame.Angles(1.5,0,0),.3)
  521. if Debounces.on == false then break end
  522. wait()
  523. end
  524. if Debounces.CanAttack == false then
  525. Debounces.CanAttack = true
  526. Debounces.on = false
  527. Debounces.NoIdl = false
  528. HitBox:remove()
  529. end
  530. end
  531. end
  532. end)
  533. ----------------------------------------------------
  534. mouse.KeyDown:connect(function(key)
  535. if string.byte(key) == 48 then
  536. char.Humanoid.WalkSpeed = 34
  537. end
  538. end)
  539. mouse.KeyUp:connect(function(key)
  540. if string.byte(key) == 48 then
  541. char.Humanoid.WalkSpeed = 5
  542. end
  543. end)
  544. ----------------------------------------------------
  545. local animpose = "Idle"
  546. local lastanimpose = "Idle"
  547. local sine = 0
  548. local change = 1
  549. local val = 0
  550. local ffing = false
  551. ----------------------------------------------------
  552. local x = Instance.new("Sound", char.Torso)
  553. x.SoundId = "http://www.roblox.com/asset/?id=273962540"
  554. x.Looped = true
  555. x.Volume = 1
  556. x.Pitch = 1
  557. local footsteps = false
  558. -------------------------------
  559. game:GetService("RunService").RenderStepped:connect(function()
  560. rarm.BrickColor = ASD
  561. larm.BrickColor = ASD
  562. rleg.BrickColor = ASD
  563. lleg.BrickColor = ASD
  564. hed.BrickColor = ASD
  565. torso.BrickColor = ASD
  566. --[[if char.Humanoid.Jump == true then
  567. jump = true
  568. else
  569. jump = false
  570. end]]
  571. char.Humanoid.FreeFalling:connect(function(f)
  572. if f then
  573. ffing = true
  574. else
  575. ffing = false
  576. end
  577. end)
  578. sine = sine + change
  579. if jumpn == true then
  580. animpose = "Jumping"
  581. elseif ffing == true then
  582. animpose = "Freefalling"
  583. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  584. animpose = "Idle"
  585. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  586. animpose = "Walking"
  587. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  588. animpose = "Running"
  589. end
  590. if animpose ~= lastanimpose then
  591. sine = 0
  592. if Debounces.NoIdl == false then
  593. if animpose == "Idle" then
  594. for i = 1, 2 do
  595. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
  596. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  597. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  598. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  599. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  600. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  601. end
  602. elseif animpose == "Walking" then
  603. for i = 1, 2 do
  604. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
  605. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  606. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  607. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  608. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  609. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  610. end
  611. elseif animpose == "Running" then
  612. for i = 1, 2 do
  613. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
  614. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  615. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  616. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  617. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  618. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  619. end
  620. wait()
  621. end
  622. else
  623. end
  624. end
  625. lastanimpose = animpose
  626. if Debounces.NoIdl == false then
  627. if animpose == "Idle" then
  628. if stanceToggle == "Normal" then
  629. change = 0.5
  630. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,1,0)*CFrame.Angles(0,0,0-.1*math.sin(tick()*1))*CFrame.Angles(0,0,0.3),.2)
  631. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,1,0)*CFrame.Angles(0,0,0+.1*math.sin(tick()*1))*CFrame.Angles(0,0,-0.3),.2)
  632. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  633. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  634. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  635. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  636. elseif stanceToggle == "Sitting" then
  637. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  638. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  639. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  640. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  641. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  642. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  643. end
  644. elseif animpose == "Walking" then
  645. if stanceToggle == "Normal" then
  646. change = 1
  647. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3,0.8,0)*CFrame.Angles(0-.5*math.sin(tick()*2/0.7),0,0),.3)
  648. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3,0.8,0)*CFrame.Angles(0+.5*math.sin(tick()*2/0.7),0,0),.3)
  649. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(-0.2,0,0),.3)
  650. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0,-2.2,0)*CFrame.new(0,0-.1*math.sin(tick()*2),0)*CFrame.Angles(0,0,0),.3)
  651. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.3*math.cos(sine/16)/4, -.05 + math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/16)/2.3, 0, 0), .4)
  652. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.3*math.cos(sine/16)/4, -.05 + -math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/16)/2.3, 0, 0), .4)
  653. end
  654. elseif animpose == "Running" then
  655. change = 1
  656. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8,0.5,0)*CFrame.Angles(0-.5*math.sin(tick()*7),0,0),.3)
  657. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8,0.5,0)*CFrame.Angles(0+.5*math.sin(tick()*7),0,0),.3)
  658. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  659. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  660. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  661. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8 )/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  662. end
  663. end
  664. if animpose == "Walking" then
  665. if footsteps == false then
  666. x:Play()
  667. footsteps = true
  668. end
  669. x.Pitch = 1.1
  670. elseif animpose == "Idle" then
  671. x:Stop()
  672. footsteps = false
  673. elseif animpose == "Running" then
  674. x.Pitch = 1.2
  675. if footsteps == false then
  676. x:Play()
  677. footsteps = true
  678. end
  679. end
  680. end)
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