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- jun = game.Players.LocalPlayer
- Stuff = false
- function Chat(msg)
- game:service("Chat"):Chat(jun.Character.Head,msg,Enum.ChatColor.Red)
- end
- function ssj()
- if Stuff == false then
- Stuff = true
- Chat("YOU MONSTER!")
- jun.Character.Humanoid.WalkSpeed = 0
- Effect1 = Instance.new("Part",jun.Character)
- Effect1.Anchored = true
- Effect1.CanCollide = false
- Effect1.Shape = "Ball"
- Effect1.CFrame = jun.Character.Torso.CFrame
- Effect1.BrickColor = BrickColor.new("New Yeller")
- Effect1.Size = Vector3.new(9,7,7)
- Effect1.TopSurface = "Smooth"
- Effect1.BottomSurface = "Smooth"
- for i = 1, 5 do
- wait(.5)
- Effect1.Transparency = Effect1.Transparency + .2
- end
- Effect1:Destroy()
- jun.Character.Humanoid.WalkSpeed = 20
- Chat("YOU WILL PAY FOR THIS!")
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.15
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(0, 0, 0)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("New Yeller")
- for i = 1 , 10 do
- wait(0.07)
- p.Size = p.Size + Vector3.new(4, 4, 4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Destroy()
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("Bright yellow")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("CylinderMesh")
- EffectMesh.Parent = Effect
- EffectMesh.Scale = Vector3.new(1, 1500, 1)
- for _,c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" then
- c.Handle.Transparency = 1
- end
- end
- Hair22 = Instance.new("Part")
- Hair22.Parent = jun.Character
- Hair22.Name = "Hair"
- Hair22.formFactor = "Symmetric"
- Hair22.Size = Vector3.new(1, 1, 1)
- Hair22.CFrame = jun.Character.Head.CFrame
- Hair22:BreakJoints()
- Hair22.CanCollide = false
- Hair22.TopSurface = "Smooth"
- Hair22.BottomSurface = "Smooth"
- Hair22.BrickColor = BrickColor.new("New Yeller")
- Hair22.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair22
- Weld.Parent = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair22
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Hair4 = Instance.new("Part")
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.TopSurface = "Smooth"
- Hair4.BottomSurface = "Smooth"
- Hair4.formFactor = "Symmetric"
- Hair4.BrickColor = BrickColor.new("New Yeller")
- Hair4.CFrame = jun.Character.Torso.CFrame
- Hair4.Size = Vector3.new(1, 1, 1)
- Hair4.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 1, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair4
- Mesh.Scale = Vector3.new(1.15, 1.8, 1.26)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
- Mesh.TextureId = ""
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2)
- Effect.Transparency = Effect.Transparency + 0.025
- wait(0.06)
- end
- Effect:Remove()
- for i = 1, 6 do
- Hair22.Transparency = Hair22.Transparency - .2
- Hair4.Transparency = Hair4.Transparency - .2
- wait(.5)
- end
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- pie = Instance.new("Fire")
- pie.Name = "PwnFire"
- pie.Parent = jun.Character.Torso
- pie.Size = 9
- pie.Heat = 50
- pie.Color = BrickColor.new("Bright yellow")
- end
- jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.15
- wait()
- jun.Character.Humanoid.Health = jun.Character.Humanoid.MaxHealth
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
- jun.Character.Torso:findFirstChild("PwnFire"):Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("White")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- Chat("Pathetic")
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.15
- wait(.3)
- jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.15
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 13) == "ssj" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
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