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- --[[
- /\/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- ||FREE RBX!1!!|| - A Troll Script by Melissa666666girl
- /\/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- ///Recycled from Sharkringan's Ugandan Knuckles script\\\
- \\Litteraly only like 3 lines of code from it, lol kthx//
- /\/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- --]]
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --~~--
- Bacons = 41 --CHANGE THE NUMBER TO HOW MANY BACONS YOU WANT! (more than 50 crashes your game..)
- --~~--
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- root = char:FindFirstChild'HumanoidRootPart'
- hum = char:FindFirstChildOfClass'Humanoid'
- mouse = plr:GetMouse()
- clones = {}
- followplr = false
- radius = 50
- plr.NameDisplayDistance = 45
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "thingy"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-1, 2, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(2, 0, 0.6, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(225, 17, 215)
- txt.MaxDistance = 10
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=plr.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new("Toothpaste")
- v.Transparency=1
- text.TextColor3 = Color3.new(1,1,1)
- v.Shape="Block"
- text.Text = "BACON LEADER"
- char.Humanoid.WalkSpeed = 75
- for _, a in pairs(char:children()) do
- if a:IsA'Accessory' then
- a:Destroy()
- elseif a:IsA'Part' then
- a.BrickColor = BrickColor:Random()
- end
- end
- if char.Shirt == nil then
- Instance.new("Pants", char)
- Instance.new("Shirt", char)
- end
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=144076357"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=144076759"
- local Hair = Instance.new("Part")
- Hair.Parent = char
- Hair.Name = "Bacon"
- Hair.Size = Vector3.new(0.1, 0.1, 0.1)
- Hair.CFrame = char.Head.CFrame
- Hair:BreakJoints()
- Hair.CanCollide = false
- Hair.BrickColor = BrickColor.new("New Yeller")
- Hair.TopSurface = "Smooth"
- Hair.BottomSurface = "Smooth"
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Part0 = char.Head
- Weld.Part1 = Hair
- Weld.Parent = char.Head
- Weld.C0 = CFrame.new(0, 0.25, -0.2)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair
- Mesh.MeshId = "http://www.roblox.com/asset/?id=83293901"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=83284747"
- Mesh.Scale = Vector3.new(1, 1.05, 1)
- char.Head.face.Texture = "rbxassetid://664468442"
- num = 1
- cooldown = false
- rand = math.random(1,2)
- for i = 1,Bacons do
- wait()
- char.Archivable = true
- numb = math.random(1,3)
- clone = char:Clone()
- clone.Humanoid.WalkSpeed = 100
- clone.Humanoid.Name = "Bacon Soldier"
- --
- for _, a in pairs(clone:children()) do
- if a:IsA'BillboardGui' then
- a:Destroy()
- elseif a:IsA'Sound' then
- a.Playing = false
- end
- end
- local txt = Instance.new("BillboardGui", clone)
- txt.Adornee = clone .Head
- txt.Name = "thingy"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-1, 2, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(2, 0, 0.6, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(225, 17, 215)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=clone
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=clone.Torso.CFrame
- v.BrickColor=BrickColor.new("Toothpaste")
- v.Transparency=1
- text.TextColor3 = Color3.new(1,1,1)
- v.Shape="Block"
- text.Text = "-"
- --
- local Hair = Instance.new("Part")
- Hair.Parent = clone
- Hair.Name = "Bacon"
- Hair.Size = Vector3.new(0.1, 0.1, 0.1)
- Hair.CFrame = clone.Head.CFrame
- Hair:BreakJoints()
- Hair.CanCollide = false
- Hair.BrickColor = BrickColor.new("New Yeller")
- Hair.TopSurface = "Smooth"
- Hair.BottomSurface = "Smooth"
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Part0 = clone.Head
- Weld.Part1 = Hair
- Weld.Parent = clone.Head
- Weld.C0 = CFrame.new(0, 0.25, -0.2)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair
- Mesh.MeshId = "http://www.roblox.com/asset/?id=83293901"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=83284747"
- Mesh.Scale = Vector3.new(1, 1.05, 1)
- --
- for _, a in pairs(clone:children()) do
- if a:IsA'Part' then
- a.BrickColor = BrickColor:Random()
- end
- end
- if numb == 1 then
- clone.Head.face.Texture = "rbxassetid://1304527161"
- text.Text = "BACON RULE THE WORLD"
- elseif numb == 2 then
- clone.Head.face.Texture = "rbxassetid://987047828"
- text.Text = "LOL FREE ROBLOX CASH"
- else
- clone.Head.face.Texture = "rbxassetid://664468442"
- text.Text = "WOWWOW I GOT ROBLOX CASH YAY"
- end
- table.insert(clones,clone)
- end
- sou = Instance.new("Sound", char.Torso)
- sou.SoundId = "rbxassetid://1463709693"
- sou.Looped = true
- sou.Volume = 2.5
- sou.Pitch = 1.4
- sou:Play()
- for _, a in pairs(clones) do
- a.Parent = char
- a:MoveTo(root.Position + Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)))
- end
- while wait(0.3) do
- number = #clones
- position = root.CFrame
- protecting = false
- if aa == nil then
- followplr = true
- elseif aa ~= nil then
- followplr = false
- end
- for _, a in pairs(clones) do
- if a:FindFirstChildOfClass'Humanoid' and followplr then
- a:FindFirstChildOfClass'Humanoid':MoveTo(root.Position + Vector3.new(math.random(-40,40),0,math.random(-40,40)))
- end
- end
- rand = math.random(1,10)
- if rand == 5 then
- for i = 1,3 do
- random = clones[math.random(1,#clones)]
- rand = math.random(1,2)
- if rand == 1 then
- wait()
- else
- wait()
- end
- end
- end
- end
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