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Feb 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. -- hastebin.com/raw/dignsxi
  305. TorsoColor = BrickColor.new("Royal purple")
  306. --------------------------This is an Official script from Duelist--------------------------
  307. ---{-------------------- -------------------}---
  308. ---{-------------------- / \ -------------------}---
  309. ---{-------------------- II -------------------}---
  310. ---{-------------------- II -------------------}---
  311. ---{-------------------- II -------------------}---
  312. ---{-------------------- A========A -------------------}---
  313. ---{-------------------- II -------------------}---
  314. ---{-------------------- II -------------------}---
  315. ---{-------------------- W -------------------}---
  316. --------------------------------------------------------------------------------------------------------------
  317. game:GetService("Lighting").Outlines = false
  318. game:GetService("Lighting").TimeOfDay = "00:00:00"
  319. game:GetService("Lighting").FogColor = Color3.new(0, 0, 0)
  320. game:GetService("Lighting").FogEnd = 160
  321. local char = game.Players.LocalPlayer.Character
  322. local torso = char.Torso
  323. local hum = char.Humanoid
  324. local hed = char.Head
  325. local root = char.HumanoidRootPart
  326. GroundWave2 = function(target)
  327. if TorsoColor == BrickColor.new("Royal purple") then
  328. local wave = Instance.new("Part", torso)
  329. wave.BrickColor = BrickColor.new("White")
  330. wave.Anchored = true
  331. wave.CanCollide = false
  332. wave.Locked = true
  333. wave.Size = Vector3.new(1, 1, 1)
  334. wave.TopSurface = "Smooth"
  335. wave.BottomSurface = "Smooth"
  336. wave.Transparency = 0.35
  337. wave.CFrame = target
  338. wave.Material = "Neon"
  339. wm = Instance.new("SpecialMesh", wave)
  340. wm.MeshType = "Sphere"
  341. local wave5 = Instance.new("Part", torso)
  342. wave5.BrickColor = BrickColor.new("Really black")
  343. wave5.Anchored = true
  344. wave5.CanCollide = false
  345. wave5.Locked = true
  346. wave5.Size = Vector3.new(1, 1, 1)
  347. wave5.TopSurface = "Smooth"
  348. wave5.BottomSurface = "Smooth"
  349. wave5.Transparency = 0.35
  350. wave5.CFrame = target
  351. wave5.Material = "Neon"
  352. wm5 = Instance.new("SpecialMesh", wave)
  353. wm5.MeshType = "Sphere"
  354. wm5.Scale = Vector3.new(1,1,1)
  355. local wave2 = Instance.new("Part", torso)
  356. wave2.BrickColor = BrickColor.new("Really black")
  357. wave2.Anchored = true
  358. wave2.CanCollide = false
  359. wave2.Locked = true
  360. wave2.Size = Vector3.new(1, 1, 1)
  361. wave2.TopSurface = "Smooth"
  362. wave2.BottomSurface = "Smooth"
  363. wave2.Transparency = 0.35
  364. wave2.CFrame = target
  365. wave2.Material = "Neon"
  366. wm2 = Instance.new("SpecialMesh", wave2)
  367. wm2.MeshType = "FileMesh"
  368. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  369. wm2.Scale = Vector3.new(1,1,1)
  370. local wave3 = Instance.new("Part", torso)
  371. wave3.BrickColor = BrickColor.new("Really black")
  372. wave3.Anchored = true
  373. wave3.CanCollide = false
  374. wave3.Locked = true
  375. wave3.Size = Vector3.new(1, 1, 1)
  376. wave3.TopSurface = "Smooth"
  377. wave3.BottomSurface = "Smooth"
  378. wave3.Transparency = 0
  379. wave3.CFrame = target
  380. wave3.Material = "Neon"
  381. wm3 = Instance.new("SpecialMesh", wave3)
  382. wm3.MeshType = "FileMesh"
  383. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  384. wm3.Scale = Vector3.new(1,1,1)
  385. coroutine.wrap(function()
  386. for i = 1, 18, 1 do
  387. wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2)
  388. wm5.Scale = Vector3.new(2+i*1.1, 2+i*1.1, 2+i*1.1)
  389. wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
  390. wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
  391. --wave.Size = wm.Scale
  392. wave.CFrame = target
  393. wave.Transparency = i/14
  394. --wave.Size
  395. wave5.CFrame = target
  396. wave5.Transparency = i/14
  397. --wave2.Size = wm2.Scale
  398. wave2.CFrame = target
  399. wave2.Rotation = Vector3.new(90, 0, 0)
  400. wave2.Transparency = i/14
  401. --wave3.Size = wm3.Scale
  402. wave3.CFrame = target
  403. wave3.Rotation = Vector3.new(90, 0, 0)
  404. wave3.Transparency = i/14
  405. wait()
  406. end
  407. wait()
  408. wave:Destroy()
  409. wave5:Destroy()
  410. wave2:Destroy()
  411. wave3:Destroy()
  412. end)()
  413. elseif TorsoColor == BrickColor.new("Royal purple") then
  414. wait()
  415. end
  416. end
  417. GroundWave = function(target)
  418. if TorsoColor == BrickColor.new("Royal purple") then
  419. local wave = Instance.new("Part", torso)
  420. wave.BrickColor = BrickColor.new("Dark red")
  421. wave.Anchored = true
  422. wave.CanCollide = false
  423. wave.Locked = true
  424. wave.Size = Vector3.new(1, 1, 1)
  425. wave.TopSurface = "Smooth"
  426. wave.BottomSurface = "Smooth"
  427. wave.Transparency = 0.35
  428. wave.CFrame = target
  429. wave.Material = "Neon"
  430. wm = Instance.new("SpecialMesh", wave)
  431. wm.MeshType = "Sphere"
  432. wm.Scale = Vector3.new(1,1,1)
  433. local wave2 = Instance.new("Part", torso)
  434. wave2.BrickColor = BrickColor.new("Dark red")
  435. wave2.Anchored = true
  436. wave2.CanCollide = false
  437. wave2.Locked = true
  438. wave2.Size = Vector3.new(1, 1, 1)
  439. wave2.TopSurface = "Smooth"
  440. wave2.BottomSurface = "Smooth"
  441. wave2.Transparency = 0.35
  442. wave2.CFrame = target
  443. wave2.Material = "Neon"
  444. wm2 = Instance.new("SpecialMesh", wave2)
  445. wm2.MeshType = "FileMesh"
  446. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  447. wm2.Scale = Vector3.new(1,1,1)
  448. local wave3 = Instance.new("Part", torso)
  449. wave3.BrickColor = BrickColor.new("Really black")
  450. wave3.Anchored = true
  451. wave3.CanCollide = false
  452. wave3.Locked = true
  453. wave3.Size = Vector3.new(1, 1, 1)
  454. wave3.TopSurface = "Smooth"
  455. wave3.BottomSurface = "Smooth"
  456. wave3.Transparency = 0.35
  457. wave3.CFrame = target
  458. wave3.Material = "Neon"
  459. wm3 = Instance.new("SpecialMesh", wave3)
  460. wm3.MeshType = "FileMesh"
  461. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  462. wm3.Scale = Vector3.new(1,1,1)
  463. coroutine.wrap(function()
  464. for i = 1, 18, 1 do
  465. wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2)
  466. wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
  467. wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
  468. --wave.Size = wm.Scale
  469. wave.CFrame = target
  470. wave.Transparency = i/14
  471. --wave2.Size = wm2.Scale
  472. wave2.CFrame = target
  473. wave2.Rotation = Vector3.new(90, 0, 0)
  474. wave2.Transparency = i/14
  475. --wave3.Size = wm3.Scale
  476. wave3.CFrame = target
  477. wave3.Rotation = Vector3.new(90, 0, 0)
  478. wave3.Transparency = i/14
  479. wait()
  480. end
  481. wait()
  482. wave:Destroy()
  483. wave2:Destroy()
  484. wave3:Destroy()
  485. end)()
  486. elseif TorsoColor == BrickColor.new("Royal purple") then
  487. wait()
  488. end
  489. end
  490. local p = game.Players.LocalPlayer
  491. local char = p.Character
  492. local mouse = p:GetMouse()
  493. local larm = char["Left Arm"]
  494. local rarm = char["Right Arm"]
  495. local lleg = char["Left Leg"]
  496. local rleg = char["Right Leg"]
  497. local hed = char.Head
  498. local torso = char.Torso
  499. local hum = char.Humanoid
  500. local cam = game.Workspace.CurrentCamera
  501. local root = char.HumanoidRootPart
  502. local rj = root.RootJoint
  503. local deb = false
  504. local shot = 0
  505. local stanceToggle = "Idle1"
  506. local l = game:GetService("Lighting")
  507. local rs = game:GetService("RunService").RenderStepped
  508. local hb = game:GetService("RunService").Heartbeat
  509. local Stepped = game:GetService("RunService").Stepped
  510. hed.face.Texture = "rbxassetid://1471407701"
  511. eye2 = Instance.new("Part", workspace)
  512. eye2.Anchored = false
  513. eye2.Parent = hed
  514. eye2.TopSurface = 0
  515. eye2.BrickColor = BrickColor.new("Royal purple")
  516. eye2.Material = "Neon"
  517. eye2.BottomSurface = 0
  518. eye2m = Instance.new("SpecialMesh", eye2)
  519. eye2m.MeshId = "rbxassetid://31309506"
  520. eye2m.TextureId = "rbxassetid://31309468"
  521. eye2m.Scale = Vector3.new(1.03, 1.05, 1.03)
  522. ogsize = eye2m.Scale
  523. weld = Instance.new("Weld", hed)
  524. weld.Part0 = eye2
  525. weld.Part1 = hed
  526. weld.Name = "eye2Weld"
  527. weld.C1 = CFrame.new(0,.45,0.05)
  528. local shir = Instance.new("Shirt",char)
  529. local pan = Instance.new("Pants",char)
  530. shir.ShirtTemplate = "http://www.roblox.com/asset/?id=1284266303"
  531. pan.PantsTemplate = "http://www.roblox.com/asset/?id=1043362618"
  532. spawn(function()
  533. while wait() do
  534. for i,v in pairs(char:GetChildren()) do
  535. if v:IsA('Part') then
  536. v.BrickColor = BrickColor.new("White")
  537. end
  538. end
  539. end
  540. end)
  541. spawn(function()
  542. while wait(.9) do
  543. GroundWave2(torso.CFrame)
  544. end
  545. end)
  546. fat = Instance.new("BindableEvent", script)
  547. fat.Name = "Heartbeat"
  548. script:WaitForChild("Heartbeat")
  549. frame = 0.033333333333333
  550. tf = 0
  551. allowframeloss = false
  552. tossremainder = false
  553. lastframe = tick()
  554. script.Heartbeat:Fire()
  555. game:GetService("RunService").Heartbeat:connect(function(s, p)
  556.  
  557. tf = tf + s
  558. if frame <= tf then
  559. if allowframeloss then
  560. script.Heartbeat:Fire()
  561. lastframe = tick()
  562. else
  563. for i = 1, math.floor(tf / frame) do
  564. script.Heartbeat:Fire()
  565. end
  566. lastframe = tick()
  567. end
  568. if tossremainder then
  569. tf = 0
  570. else
  571. tf = tf - frame * math.floor(tf / frame)
  572. end
  573. end
  574. end
  575. )
  576. for i,v in pairs(hed:GetChildren()) do
  577. if v:IsA("Sound") then
  578. v:Destroy()
  579. end
  580. end
  581. Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false}
  582. weld5 = function(part0, part1, c0, c1)
  583.  
  584. weeld = Instance.new("Weld", part0)
  585. weeld.Part0 = part0
  586. weeld.Part1 = part1
  587. weeld.C0 = c0
  588. weeld.C1 = c1
  589. return weeld
  590. end
  591.  
  592. NewPart = function(prnt, siz, cf, trans, anc, mat, col)
  593.  
  594. local prt = Instance.new("Part")
  595. prt.Parent = prnt
  596. prt.Name = "Part"
  597. prt.Size = siz
  598. prt.CanCollide = false
  599. prt.Anchored = anc
  600. prt.Locked = true
  601. prt.Transparency = trans
  602. prt.TopSurface = 10
  603. prt.BottomSurface = 10
  604. prt.FrontSurface = 10
  605. prt.BackSurface = 10
  606. prt.LeftSurface = 10
  607. prt.RightSurface = 10
  608. prt:BreakJoints()
  609. if not cf then
  610. prt.CFrame = CFrame.new(30, 10, 30)
  611. prt.Material = mat
  612. prt.BrickColor = BrickColor.new(col)
  613. m = Instance.new("SpecialMesh", prt)
  614. m.MeshType = 6
  615. return prt
  616. end
  617. end
  618.  
  619. lerp = function(a, b, t)
  620.  
  621. return a + (b - a) * t
  622. end
  623.  
  624. slerp = function(a, b, t)
  625.  
  626. dot = a:Dot(b)
  627. if t > 0.5 or not a then
  628. do return dot <= 0.99999 and dot >= -0.99999 or b end
  629. r = math.acos(dot)
  630. do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
  631. end
  632. end
  633.  
  634. matrixInterpolate = function(a, b, t)
  635.  
  636. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  637. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  638. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  639. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  640. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  641. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  642. local t = v1:Dot(v2)
  643. if t >= 0 and t ~= 0 and t <= 0 then
  644. return CFrame.new()
  645. end
  646. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  647. end
  648.  
  649. genWeld = function(a, b)
  650.  
  651. local w = Instance.new("Weld", a)
  652. w.Part0 = a
  653. w.Part1 = b
  654. return w
  655. end
  656.  
  657. weld = function(a, b)
  658.  
  659. local weld = Instance.new("Weld")
  660. weld.Name = "W"
  661. weld.Part0 = a
  662. weld.Part1 = b
  663. weld.C0 = a.CFrame:inverse() * b.CFrame
  664. weld.Parent = a
  665. return weld
  666. end
  667.  
  668. Lerp = function(c1, c2, al)
  669.  
  670. local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
  671. local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
  672. for i,v in pairs(com1) do
  673. com1[i] = v + (com2[i] - v) * al
  674. end
  675. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  676. end
  677.  
  678. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  679.  
  680. local wld = Instance.new("Weld", wp1)
  681. wld.Part0 = wp0
  682. wld.Part1 = wp1
  683. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  684. end
  685.  
  686. newWeld(torso, larm, -1.5, 0.5, 0)
  687. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  688. newWeld(torso, rarm, 1.5, 0.5, 0)
  689. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  690. newWeld(torso, hed, 0, 1.5, 0)
  691. newWeld(torso, lleg, -0.5, -1, 0)
  692. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  693. newWeld(torso, rleg, 0.5, -1, 0)
  694. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  695. newWeld(root, torso, 0, -1, 0)
  696. torso.Weld.C1 = CFrame.new(0, -1, 0)
  697. z = Instance.new("Sound", char)
  698. z.SoundId = "rbxassetid://1001922520"
  699. z.Looped = true
  700. z.Pitch = 1
  701. z.Volume = 10
  702. wait(0.1)
  703. z:Play()
  704. New = function(Object, Parent, Name, Data)
  705.  
  706. local Object = Instance.new(Object)
  707. if not Data then
  708. for Index,Value in pairs({}) do
  709. Object[Index] = Value
  710. end
  711. Object.Parent = Parent
  712. Object.Name = Name
  713. return Object
  714. end
  715. end
  716.  
  717. part1 = Instance.new("Part", rarm)
  718. part1.Name = "Arbiter"
  719. part1.BrickColor = BrickColor.new("Really black")
  720. part1.CFrame = rarm.CFrame
  721. part1.Material = "Neon"
  722. part1.Anchored = false
  723. part1.CanCollide = false
  724. part1.Locked = true
  725. part1.Size = Vector3.new(0.25, 1.05, 5.9)
  726. mesh1 = Instance.new("SpecialMesh", part1)
  727. mesh1.MeshType = Enum.MeshType.FileMesh
  728. mesh1.MeshId = "rbxassetid://971960331"
  729. mesh1.TextureId = "http://www.roblox.com/asset/?id=971960686"
  730. local cor = Instance.new("Part", rarm)
  731. cor.Name = "Thingy"
  732. cor.Locked = true
  733. cor.TopSurface = 0
  734. cor.BottomSurface = 0
  735. cor.CanCollide = false
  736. cor.Size = Vector3.new(0.2, 0.2, 0.2)
  737. cor.Transparency = 1
  738. corw = Instance.new("Weld", cor)
  739. corw.Part0 = rarm
  740. corw.Part1 = cor
  741. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  742. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  743. weld1 = Instance.new("Weld", cor)
  744. weld1.Part0 = cor
  745. weld1.Part1 = part1
  746. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  747. weld1.C1 = CFrame.new(0.25, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(90))
  748. hitb = Instance.new("Part", cor)
  749. hitb.Name = "Thingy2"
  750. hitb.Locked = true
  751. hitb.TopSurface = 0
  752. hitb.BottomSurface = 0
  753. hitb.CanCollide = false
  754. hitb.Size = Vector3.new(4, 1, 3.5)
  755. hitb.Transparency = 1
  756. weld4 = Instance.new("Weld", cor)
  757. weld4.Part0 = hitb
  758. weld4.Part1 = cor
  759. weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  760. weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  761. local animpose = "Idle1"
  762. local lastanimpose = "Idle1"
  763. local grab = false
  764. local Smooth = 1
  765. local sine = 0
  766. local change = 1
  767. local val = 0
  768. local ffing = false
  769. mod4 = Instance.new("Model", char)
  770. ptez = {0.7, 0.8, 0.9, 1}
  771. FindNearestTorso = function(Position, Distance, SinglePlayer)
  772.  
  773. if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then
  774. do return not SinglePlayer end
  775. do
  776. local List = {}
  777. for i,v in pairs(workspace:GetChildren()) do
  778. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
  779. table.insert(List, v)
  780. end
  781. end
  782. do return List end
  783. -- DECOMPILER ERROR: 3 unprocessed JMP targets
  784. end
  785. end
  786. end
  787.  
  788. Slam = function()
  789.  
  790. local part = Instance.new("Part", mod4)
  791. part.Anchored = true
  792. part.CanCollide = false
  793. part.FormFactor = "Custom"
  794. part.Size = Vector3.new(0.2, 0.2, 0.2)
  795. part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0)
  796. part.Transparency = 0.7
  797. part.BrickColor = BrickColor.new("Really black")
  798. mesh = Instance.new("SpecialMesh", part)
  799. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  800. mesh.Scale = Vector3.new(3, 3, 3)
  801. local part2 = Instance.new("Part", mod4)
  802. part2.Anchored = true
  803. part2.CanCollide = false
  804. part2.FormFactor = "Custom"
  805. part2.Size = Vector3.new(0.2, 0.2, 0.2)
  806. part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6)
  807. part2.Transparency = 0.7
  808. part2.BrickColor = BrickColor.new("Lime green")
  809. mesh2 = Instance.new("SpecialMesh", part2)
  810. mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  811. mesh2.Scale = Vector3.new(3, 1.5, 3)
  812. x = Instance.new("Sound", larm)
  813. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  814. x.Pitch = ptez[math.random(1, #ptez)]
  815. x.Volume = 1
  816. x1 = Instance.new("Sound", larm)
  817. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  818. x1.Pitch = ptez[math.random(1, #ptez)]
  819. x1.Volume = 1
  820. x:Play()
  821. x1:Play()
  822. for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
  823. if v:FindFirstChild("Humanoid") then
  824. v.Humanoid.Health = 0
  825. end
  826. end
  827. coroutine.resume(coroutine.create(function()
  828.  
  829. for i = 0, 0.62, 0.13 do
  830. fat.Event:wait()
  831. part.CFrame = part.CFrame
  832. part.Transparency = i
  833. mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
  834. part2.CFrame = part2.CFrame
  835. part2.Transparency = i
  836. mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
  837. end
  838. part.Parent = nil
  839. part2.Parent = nil
  840. x:Destroy()
  841. end
  842. ))
  843. end
  844.  
  845. wPart = function(x, y, z, color, tr, cc, an, parent)
  846.  
  847. local wp = Instance.new("WedgePart", parent or Weapon)
  848. wp.formFactor = "Custom"
  849. wp.Size = Vector3.new(x, y, z)
  850. wp.BrickColor = BrickColor.new(color)
  851. wp.CanCollide = cc
  852. wp.Transparency = tr
  853. wp.Anchored = an
  854. wp.TopSurface = 0
  855. return wp
  856. end
  857.  
  858. Mesh = function(par, num, x, y, z)
  859.  
  860. local msh = _
  861. if num == 1 then
  862. msh = Instance.new("CylinderMesh", par)
  863. else
  864. if num == 2 then
  865. msh = Instance.new("SpecialMesh", par)
  866. msh.MeshType = 3
  867. else
  868. if num == 3 then
  869. msh = Instance.new("BlockMesh", par)
  870. else
  871. if num == 4 then
  872. msh = Instance.new("SpecialMesh", par)
  873. msh.MeshType = "Torso"
  874. else
  875. if type(num) == "string" then
  876. msh = Instance.new("SpecialMesh", par)
  877. msh.MeshId = num
  878. end
  879. end
  880. end
  881. end
  882. end
  883. msh.Scale = Vector3.new(x, y, z)
  884. return msh
  885. end
  886.  
  887. local CFrameFromTopBack = function(at, top, back)
  888.  
  889. local right = top:Cross(back)
  890. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  891. end
  892.  
  893. Triangle = function(a, b, c)
  894.  
  895. local edg1 = c - a:Dot(b - a.unit)
  896. local edg2 = a - b:Dot(c - b.unit)
  897. local edg3 = b - c:Dot(a - c.unit)
  898. if edg1 <= b - a.magnitude and edg1 >= 0 then
  899. a = a
  900. else
  901. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  902.  
  903. if edg2 <= c - b.magnitude and edg2 >= 0 then
  904. a = b
  905. else
  906. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  907.  
  908. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  909.  
  910. if edg3 <= a - c.magnitude and edg3 >= 0 then
  911. a = c
  912. else
  913. print("unreachable")
  914. end
  915. end
  916. end
  917. local len1 = c - a:Dot(b - a.unit)
  918. local len2 = b - a.magnitude - len1
  919. local width = a + b - a.unit * len1 - c.magnitude
  920. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  921. local list = {}
  922. if len1 > 0.01 then
  923. local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
  924. do
  925. local sz = Vector3.new(0.2, width, len1)
  926. w1.Size = sz
  927. local sp = Mesh(w1, 2, 0, 0, 0)
  928. sp.MeshType = "Wedge"
  929. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  930. w1:BreakJoints()
  931. w1.Anchored = true
  932. w1.Transparency = 0.7
  933. Spawn(function()
  934.  
  935. for i = 0, 1, 0.1 do
  936. fat.Event:wait()
  937. w1.Transparency = w1.Transparency + 0.03
  938. end
  939. end
  940. )
  941. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  942. table.insert(list, w1)
  943. end
  944. end
  945. do
  946. if len2 > 0.01 then
  947. local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
  948. local sz = Vector3.new(0.2, width, len2)
  949. w2.Size = sz
  950. local sp = Mesh(w2, 2, 0, 0, 0)
  951. sp.MeshType = "Wedge"
  952. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  953. w2:BreakJoints()
  954. w2.Anchored = true
  955. w2.Transparency = 0.7
  956. Spawn(function()
  957.  
  958. for i = 0, 1, 0.1 do
  959. fat.Event:wait()
  960. w2.Transparency = w2.Transparency + 0.03
  961. end
  962. end
  963. )
  964. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  965. table.insert(list, w2)
  966. end
  967. do
  968. return unpack(list)
  969. end
  970. end
  971. end
  972.  
  973. trail = function(p, t, h)
  974.  
  975. Spawn(function()
  976.  
  977. local blcf = p.CFrame
  978. local scfr = blcf
  979. for i = 1, t do
  980. local blcf = p.CFrame
  981. if scfr and p.Position - scfr.p.magnitude > 0.1 then
  982. local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
  983. if a then
  984. game.Debris:AddItem(a, 1)
  985. end
  986. if b then
  987. game.Debris:AddItem(b, 1)
  988. end
  989. local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
  990. if a then
  991. game.Debris:AddItem(a, 1)
  992. end
  993. if b then
  994. game.Debris:AddItem(b, 1)
  995. end
  996. scfr = blcf
  997. else
  998. do
  999. do
  1000. if not scfr then
  1001. scfr = blcf
  1002. end
  1003. fat.Event:wait()
  1004. -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT
  1005.  
  1006. -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1007.  
  1008. -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT
  1009.  
  1010. end
  1011. end
  1012. end
  1013. end
  1014. scfr = nil
  1015. end
  1016. )
  1017. end
  1018.  
  1019. rarm.Touched:connect(function(ht)
  1020.  
  1021. hit = ht.Parent
  1022. if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
  1023. Debounces.RPunched = true
  1024. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
  1025. if Debounces.ks == true then
  1026. z = Instance.new("Sound", hed)
  1027. z.SoundId = "rbxassetid://169380525"
  1028. z.Pitch = ptz[math.random(1, #ptz)]
  1029. z.Volume = 1
  1030. z:Play()
  1031. end
  1032. wait(0.4)
  1033. Debounces.RPunched = false
  1034. end
  1035. if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
  1036. Debounces.RPunched = true
  1037. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
  1038. if Debounces.ks == true then
  1039. z = Instance.new("Sound", hed)
  1040. z.SoundId = "rbxassetid://169380525"
  1041. z.Pitch = ptz[math.random(1, #ptz)]
  1042. z.Volume = 1
  1043. z:Play()
  1044. end
  1045. wait(0.4)
  1046. Debounces.RPunched = false
  1047. end
  1048. end
  1049. )
  1050. larm.Touched:connect(function(ht)
  1051.  
  1052. hit = ht.Parent
  1053. if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
  1054. Debounces.LPunched = true
  1055. hit:FindFirstChild("Humanoid").Health = 0
  1056. hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160
  1057. if Debounces.ks2 == true then
  1058. z = Instance.new("Sound", hed)
  1059. z.SoundId = "rbxassetid://169380525"
  1060. z.Pitch = ptz[math.random(1, #ptz)]
  1061. z.Volume = 1
  1062. z:Play()
  1063. end
  1064. wait(0.4)
  1065. Debounces.LPunched = false
  1066. end
  1067. if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
  1068. Debounces.LPunched = true
  1069. hit.Parent:FindFirstChild("Humanoid").Health = 0
  1070. if Debounces.ks2 == true then
  1071. z = Instance.new("Sound", hed)
  1072. z.SoundId = "rbxassetid://169380525"
  1073. z.Pitch = ptz[math.random(1, #ptz)]
  1074. z.Volume = 1
  1075. z:Play()
  1076. end
  1077. wait(0.4)
  1078. Debounces.LPunched = false
  1079. end
  1080. end
  1081. )
  1082. local acos = math.acos
  1083. local sqrt = math.sqrt
  1084. local Vec3 = Vector3.new
  1085. local fromAxisAngle = CFrame.fromAxisAngle
  1086. local toAxisAngle = function(CFr)
  1087.  
  1088. local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
  1089. local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
  1090. local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
  1091. if A ~= 0 or not 1e-05 then
  1092. local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
  1093. if B ~= 0 or not 1e-05 then
  1094. local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
  1095. if C ~= 0 or not 1e-05 then
  1096. local x = (R21 - R12) / sqrt(A)
  1097. local y = (R02 - R20) / sqrt(B)
  1098. local z = (R10 - R01) / sqrt(C)
  1099. return Vec3(x, y, z), Angle
  1100. end
  1101. end
  1102. end
  1103. end
  1104.  
  1105. ApplyTrig = function(Num, Func)
  1106.  
  1107. local Min, Max = Func(0), Func(1)
  1108. local i = Func(Num)
  1109. return (i - Min) / (Max - Min)
  1110. end
  1111.  
  1112. LerpCFrame = function(CFrame1, CFrame2, Num)
  1113.  
  1114. local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
  1115. return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
  1116. end
  1117.  
  1118. Crater = function(Torso, Radius)
  1119.  
  1120. Spawn(function()
  1121.  
  1122. local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
  1123. local Ignore = {}
  1124. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1125. if v.Character ~= nil then
  1126. Ignore[#Ignore + 1] = v.Character
  1127. end
  1128. end
  1129. local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  1130. if Hit == nil then
  1131. return
  1132. end
  1133. local Parts = {}
  1134. for i = 1, 360, 10 do
  1135. local P = Instance.new("Part", Torso.Parent)
  1136. P.Anchored = true
  1137. P.FormFactor = "Custom"
  1138. P.BrickColor = Hit.BrickColor
  1139. P.Material = Hit.Material
  1140. P.TopSurface = "Smooth"
  1141. P.BottomSurface = "Smooth"
  1142. P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
  1143. P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
  1144. Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
  1145. if math.random(0, 5) == 0 then
  1146. local P = Instance.new("Part", Torso.Parent)
  1147. P.Anchored = true
  1148. P.FormFactor = "Custom"
  1149. P.BrickColor = Hit.BrickColor
  1150. P.Material = Hit.Material
  1151. P.TopSurface = "Smooth"
  1152. P.BottomSurface = "Smooth"
  1153. P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100)
  1154. P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
  1155. Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
  1156. end
  1157. end
  1158. for i = 0, 1, 0.05 do
  1159. for i2,v in pairs(Parts) do
  1160. v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
  1161. end
  1162. wait(0.02)
  1163. end
  1164. for i,v in pairs(Parts) do
  1165. if v[1].Size.X > 2.1 then
  1166. v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
  1167. end
  1168. v[1].Anchored = false
  1169. end
  1170. for i = 0, 1, 0.05 do
  1171. for i2,v in pairs(Parts) do
  1172. v[1].Transparency = i
  1173. if i == 1 then
  1174. v[1]:Destroy()
  1175. else
  1176. if i >= 0.25 then
  1177. v[1].CanCollide = false
  1178. end
  1179. end
  1180. end
  1181. wait(0.02)
  1182. end
  1183. Parts = nil
  1184. end
  1185. )
  1186. end
  1187.  
  1188. function Dmg()
  1189. local partofdeath = hitb
  1190. local function CreateRegion3FromLocAndSize(Position, Size)
  1191. local SizeOffset = Size/2
  1192. local Point1 = Position - SizeOffset
  1193. local Point2 = Position + SizeOffset
  1194. return Region3.new(Point1, Point2)
  1195. end
  1196. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1197. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1198. Spawn(function()
  1199. if Debounces.Slashing == true and Debounces.Slashed == false then
  1200. Debounces.Slashed = true
  1201. ypcall(function()
  1202. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1203. GroundWave(v.Parent.Torso.CFrame)
  1204. humanoid.Health = humanoid.Health - 928373
  1205. local ex = Instance.new('Explosion',workspace)
  1206. ex.Position = v.Parent.Torso.Position
  1207. ex.BlastRadius = 0
  1208. end)
  1209. wait(.4)
  1210. Debounces.Slashed = false
  1211. end
  1212. end)
  1213. end
  1214. end
  1215.  
  1216. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1217. ptz = {0.7, 0.8, 0.9, 1, 1.1}
  1218. part1.Transparency = 0
  1219. attackone = function()
  1220.  
  1221. for i = 1, 10 do
  1222. corw.C0 = Lerp(corw.C0, CFrame.new(-0.5, -1.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(150)), 0.4)
  1223. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, -0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
  1224. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.5)
  1225. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.5)
  1226. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3)
  1227. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  1228. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7)
  1229. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
  1230. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7)
  1231. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7)
  1232. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5)
  1233. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1234. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5)
  1235. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1236. if Debounces.on == false then
  1237. break
  1238. end
  1239. fat.Event:wait()
  1240. end
  1241. end
  1242.  
  1243. attacktwo = function()
  1244.  
  1245. Debounces.Slashing = true
  1246. z = Instance.new("Sound", hed)
  1247. z.SoundId = "rbxassetid://227194094"
  1248. z.Pitch = ptz[math.random(1, #ptz)]
  1249. z.Volume = 0.4
  1250. wait(0.01)
  1251. z:Play()
  1252. for i = 1, 14 do
  1253. Dmg()
  1254. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1255. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
  1256. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
  1257. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1258. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3)
  1259. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  1260. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
  1261. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36)
  1262. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4)
  1263. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1264. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5)
  1265. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1266. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
  1267. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1268. if Debounces.on == false then
  1269. break
  1270. end
  1271. fat.Event:wait()
  1272. end
  1273. do
  1274. Debounces.Slashing = false
  1275. end
  1276. end
  1277.  
  1278. attackthree = function()
  1279.  
  1280. for i = 1, 10 do
  1281. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1282. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
  1283. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
  1284. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1285. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4)
  1286. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1287. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  1288. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5)
  1289. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5)
  1290. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1291. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5)
  1292. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1293. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
  1294. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1295. if Debounces.on == false then
  1296. break
  1297. end
  1298. fat.Event:wait()
  1299. end
  1300. end
  1301.  
  1302. mouse.KeyDown:connect(function(key)
  1303. if key == "e" then
  1304. if Debounces.CanAttack == true then
  1305. Debounces.CanAttack = false
  1306. Debounces.on = true
  1307. Debounces.NoIdl = true
  1308. for i = 1, 50 do
  1309. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(160),math.rad(-6),math.rad(30)), 0.4)
  1310. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(30),math.rad(-15)), 0.2)
  1311. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
  1312. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  1313. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
  1314. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
  1315. if Debounces.on == false then break end
  1316. rs:wait(2.6)
  1317. end
  1318. Spawn(function()
  1319. local Parts = {}
  1320. for Y = -5,5 do
  1321. local P = Instance.new("Part",char)
  1322. P.Anchored = true
  1323. P.FormFactor = "Custom"
  1324. P.CanCollide = false
  1325. P.Size = Vector3.new(2,4,2)
  1326. P.TopSurface = "SmoothNoOutlines"
  1327. P.BottomSurface = "SmoothNoOutlines"
  1328. P.Material = "Neon"
  1329. P.BrickColor = BrickColor.new("Really black")
  1330. P.Name = tostring(Y)
  1331. local i = (Y+5)/(100)
  1332. i = 1-math.cos(math.pi*i-(math.pi/2))
  1333. P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-2+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
  1334. --[[P.Touched:connect(function(ht)
  1335. local hit = ht.Parent
  1336. if hit:FindFirstChild("Humanoid") then
  1337. hit.Humanoid:TakeDamage(math.random(20,50))
  1338. end
  1339. end)]]--
  1340. s = Instance.new("Sound",P)
  1341. s.SoundId = "rbxassetid://228343271"
  1342. s.Volume = 1
  1343. s.Pitch = 0.9
  1344. s:Play()
  1345. sa = Instance.new("Sound",P)
  1346. sa.SoundId = "rbxassetid://419447292"
  1347. sa.Volume = 1
  1348. sa.Pitch = 1
  1349. sa:Play()
  1350. P.Touched:connect(function(ht)
  1351. hit = ht.Parent
  1352. if ht and hit:IsA("Model") then
  1353. if hit:FindFirstChild("Humanoid") then
  1354. if hit.Name ~= p.Name then
  1355. --[[if Debounces.Slashing == true and Debounces.Slashed == false then
  1356. Debounces.Slashed = true]]--
  1357. hit:FindFirstChild("Humanoid").Health = 0
  1358. hit:FindFirstChild("Humanoid").PlatformStand = true
  1359. wait(1)
  1360. --Debounces.Slashed = false
  1361. --end
  1362. end
  1363. end
  1364. elseif ht and hit:IsA("Hat") then
  1365. if hit.Parent.Name ~= p.Name then
  1366. if hit.Parent:FindFirstChild("Humanoid") then
  1367. --[[if Debounces.Slashing == true and Debounces.Slashed == false then
  1368. Debounces.Slashed = true]]--
  1369. hit.Parent:FindFirstChild("Humanoid").Health = 0
  1370. hit:FindFirstChild("Humanoid").PlatformStand = true
  1371. wait(1)
  1372. --Debounces.Slashed = false
  1373. --end
  1374. end
  1375. end
  1376. end
  1377. end)
  1378. Parts[#Parts+1] = P
  1379. end
  1380. local BREAKIT = false
  1381. local CParts = {}
  1382. local Rocks = {}
  1383. local LastPos = nil
  1384. for i = 1,70 do
  1385. for i2,v in pairs(Parts) do
  1386. v.CFrame = v.CFrame*CFrame.new(0,0,-4)
  1387. local cf = v.CFrame
  1388. v.Size = v.Size+Vector3.new(0.4,0.35,0)
  1389. v.CFrame = cf
  1390. v.Transparency = v.Transparency+0.02
  1391. if v.Transparency >= 0.975 then BREAKIT = true end
  1392. if v.Name == "0" then
  1393. local Ignore = {}
  1394. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1395. if v.Character ~= nil then
  1396. Ignore[#Ignore+1] = v.Character
  1397. end
  1398. end
  1399. local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
  1400. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
  1401. if Hit ~= nil then
  1402. if #Rocks == 0 then
  1403. for i = 1,5 do
  1404. local P = Instance.new("Part",char)
  1405. Rocks[#Rocks+1] = P
  1406. P.Anchored = true
  1407. P.FormFactor = "Custom"
  1408. P.BrickColor = Hit.BrickColor
  1409. P.Material = Hit.Material
  1410. P.TopSurface = "Smooth"
  1411. P.BottomSurface = "Smooth"
  1412. P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100)
  1413. end
  1414. end
  1415. for i,P in pairs(Rocks) do
  1416. P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
  1417. end
  1418. local P = Instance.new("Part",char)
  1419. CParts[#CParts+1] = {P,tick()}
  1420. P.Anchored = true
  1421. P.FormFactor = "Custom"
  1422. P.BrickColor = Hit.BrickColor
  1423. P.Material = Hit.Material
  1424. P.TopSurface = "Smooth"
  1425. P.BottomSurface = "Smooth"
  1426. P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100)
  1427. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
  1428. Pos = Pos.p
  1429. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
  1430. local P = P:Clone()
  1431. CParts[#CParts+1] = {P,tick()}
  1432. P.Parent = char
  1433. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
  1434. Pos = Pos.p
  1435. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
  1436. if LastPos ~= nil then
  1437. local P = P:Clone()
  1438. CParts[#CParts+1] = {P,tick()}
  1439. P.Parent = char
  1440. P.BrickColor = BrickColor.new("Royal purple")
  1441. P.Material = "Neon"
  1442. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
  1443. Pos = Pos.p
  1444. local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
  1445. P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
  1446. --P.Velocity = Vector3.new(0,-1000,0)
  1447. P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
  1448. end
  1449. LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
  1450. end
  1451. end
  1452. end
  1453. if BREAKIT then break end
  1454. wait(0.002)
  1455. end
  1456. for i,v in pairs(Rocks) do
  1457. CParts[#CParts+1] = {v,tick()}
  1458. end
  1459. for i,v in pairs(Parts) do
  1460. v:Destroy()
  1461. end
  1462. Parts = nil
  1463. while true do
  1464. local t = tick()
  1465. local p = nil
  1466. for i,v in pairs(CParts) do
  1467. if t-v[2] > 4 then
  1468. v[1].Transparency = v[1].Transparency+0.05
  1469. if v[1].Transparency >= 1 then
  1470. v[1]:Destroy()
  1471. CParts[i] = nil
  1472. end
  1473. end
  1474. p = v
  1475. end
  1476. if p == nil then break end
  1477. wait(0.002)
  1478. end
  1479. for i,v in pairs(CParts) do
  1480. v:Destroy()
  1481. end
  1482. CParts = {}
  1483. end)
  1484. for i = 1, 20 do
  1485. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(30)), 0.2)
  1486. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
  1487. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  1488. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4)
  1489. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
  1490. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
  1491. if Debounces.on == false then break end
  1492. rs:wait(2)
  1493. end
  1494. if Debounces.CanAttack == false then
  1495. Debounces.CanAttack = true
  1496. Debounces.on = false
  1497. Debounces.NoIdl = false
  1498. end
  1499. end
  1500. end
  1501. end)
  1502.  
  1503. attackfour = function()
  1504.  
  1505. Debounces.Slashing = true
  1506. z = Instance.new("Sound", hed)
  1507. z.SoundId = "rbxassetid://227194094"
  1508. z.Pitch = ptz[math.random(1, #ptz)]
  1509. z.Volume = 0.4
  1510. wait(0.01)
  1511. z:Play()
  1512. for i = 1, 14 do
  1513. Dmg()
  1514. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1515. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
  1516. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4)
  1517. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4)
  1518. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3)
  1519. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  1520. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
  1521. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36)
  1522. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36)
  1523. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  1524. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5)
  1525. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1526. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5)
  1527. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1528. if Debounces.on == false then
  1529. break
  1530. end
  1531. fat.Event:wait()
  1532. end
  1533. do
  1534. Debounces.Slashing = false
  1535. end
  1536. end
  1537.  
  1538. attackfive = function()
  1539.  
  1540. z = Instance.new("Sound", hed)
  1541. z.SoundId = "rbxassetid://"
  1542. z.Pitch = 1
  1543. z.Volume = 0.8
  1544. wait(0.01)
  1545. z:Play()
  1546. for i = 1, 18 do
  1547. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1548. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5)
  1549. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4)
  1550. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1551. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4)
  1552. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1553. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  1554. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25)
  1555. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  1556. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5)
  1557. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5)
  1558. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1559. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5)
  1560. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1561. if Debounces.on == false then
  1562. break
  1563. end
  1564. fat.Event:wait()
  1565. end
  1566. do
  1567. z = Instance.new("Sound", hed)
  1568. z.SoundId = "rbxassetid://227194094"
  1569. z.Pitch = 0.6
  1570. z.Volume = 1
  1571. wait(0.01)
  1572. z:Play()
  1573. Debounces.Slashing = true
  1574. for i = 1, 18 do
  1575. Dmg()
  1576. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5)
  1577. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5)
  1578. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5)
  1579. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1580. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5)
  1581. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1582. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  1583. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
  1584. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
  1585. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1586. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3)
  1587. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1588. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3)
  1589. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1590. if Debounces.on == false then
  1591. break
  1592. end
  1593. fat.Event:wait()
  1594. end
  1595. do
  1596. Debounces.Slashing = false
  1597. end
  1598. end
  1599. end
  1600.  
  1601. ComboNum = 0
  1602. mouse.Button1Down:connect(function()
  1603.  
  1604. if Debounces.CanAttack == true then
  1605. Debounces.CanAttack = false
  1606. Debounces.NoIdl = true
  1607. Debounces.on = true
  1608. if ComboNum == 0 then
  1609. attackone()
  1610. else
  1611. if ComboNum == 1 then
  1612. attacktwo()
  1613. else
  1614. if ComboNum == 2 then
  1615. attackthree()
  1616. else
  1617. if ComboNum == 3 then
  1618. attackfour()
  1619. else
  1620. if ComboNum == 4 then
  1621. attackfive()
  1622. end
  1623. end
  1624. end
  1625. end
  1626. end
  1627. ComboNum = ComboNum + 1
  1628. Debounces.CanAttack = true
  1629. Debounces.on = false
  1630. wait(0.2)
  1631. if Debounces.CanAttack == true then
  1632. ComboNum = 0
  1633. Debounces.NoIdl = false
  1634. end
  1635. end
  1636. end
  1637. )
  1638. mouse.KeyDown:connect(function(key)
  1639.  
  1640. if string.byte(key) == 52 then
  1641. Swing = 2
  1642. char.Humanoid.WalkSpeed = 28
  1643. end
  1644. end
  1645. )
  1646. mouse.KeyUp:connect(function(key)
  1647.  
  1648. if string.byte(key) == 52 then
  1649. Swing = 1
  1650. char.Humanoid.WalkSpeed = 16
  1651. end
  1652. end
  1653. )
  1654. jump = false
  1655. rs:connect(function()
  1656.  
  1657. if char.Humanoid.Jump == true then
  1658. jump = true
  1659. else
  1660. jump = false
  1661. end
  1662. char.Humanoid.FreeFalling:connect(function(f)
  1663.  
  1664. if f then
  1665. ffing = true
  1666. else
  1667. ffing = false
  1668. end
  1669. end
  1670. )
  1671. sine = sine + change
  1672. if jump == true then
  1673. animpose = "Jumping"
  1674. else
  1675. if ffing == true then
  1676. animpose = "Freefalling"
  1677. else
  1678. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
  1679. animpose = "Idle"
  1680. else
  1681. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
  1682. animpose = "Walking"
  1683. else
  1684. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
  1685. animpose = "Running"
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691. RightLeg = CFrame.new(0.5, -1, 0)
  1692. LeftLeg = CFrame.new(-0.5, -1, 0)
  1693. lefth = (torso.CFrame*LeftLeg)
  1694. righth = (torso.CFrame*RightLeg)
  1695.  
  1696. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1697.  
  1698. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1699.  
  1700. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1701. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1702. if animpose ~= lastanimpose then
  1703. sine = 0
  1704. if Debounces.NoIdl == false then
  1705. if stanceToggle == "Idle1" then
  1706. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3)
  1707. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3)
  1708. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2)
  1709. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2)
  1710. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2)
  1711. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2)
  1712. else
  1713. if stanceToggle == "Idle2" then
  1714. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3)
  1715. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3)
  1716. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2)
  1717. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2)
  1718. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2)
  1719. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2)
  1720. end
  1721. end
  1722. fat.Event:wait()
  1723. end
  1724. end
  1725. lastanimpose = animpose
  1726. if Debounces.NoIdl == false then
  1727. if animpose == "Idle" then
  1728. change = 0.8
  1729. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1730. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4)
  1731. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(20)), 0.1)
  1732. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.1)
  1733. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(20 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-20)), 0.1)
  1734. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.1)
  1735. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1736. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1)
  1737. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1)
  1738. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1739. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(5 - 5 * math.cos(sine / 5)), math.rad(0), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1)
  1740. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1741. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1)
  1742. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1743. rj.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1)
  1744. rj.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1745. else
  1746. if animpose == "Walking" then
  1747. change = 0.8
  1748. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1749. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4)
  1750. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4)
  1751. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
  1752. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
  1753. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
  1754. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4)
  1755. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7)
  1756. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4)
  1757. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1758. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8)
  1759. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1760. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8)
  1761. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1762. else
  1763. if animpose == "Running" then
  1764. change = 1.1
  1765. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1766. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4)
  1767. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2)
  1768. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  1769. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2)
  1770. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1771. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2)
  1772. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5)
  1773. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2)
  1774. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1775. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
  1776. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1777. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
  1778. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1779. else
  1780. if animpose == "Jumping" then
  1781. change = 1
  1782. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2)
  1783. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  1784. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.2)
  1785. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1786. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
  1787. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(1), math.rad(0), 0), 0.2)
  1788. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1789. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1790. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1791. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1792. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1793. else
  1794. if animpose == "Freefalling" then
  1795. change = 1
  1796. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2)
  1797. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  1798. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2)
  1799. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1800. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2)
  1801. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1802. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1803. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1804. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1805. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  1806. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end
  1813. end
  1814. )
  1815. hum.MaxHealth = math.huge
  1816. wait(3)
  1817. hum.Health = math.huge
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