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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
5
	script.Parent = InternalData.RealOwner.Character
6
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
7
	local function createObject (connections, index)
8
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
9
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
10
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
11
    	meta.__index = function (self, i)
12
        	if (i == 'TriggerEvent') then return runbind end;
13
        	return connections[i] and connections[i].Event or index[i];
14
    	end;
15
    	meta.__newindex = index;meta.__metatable = false;return proxy
16
	end;
17
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
18
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
19
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
20
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
21
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
22
	Event.OnServerEvent:Connect(function(FiredBy,Input)
23
		if FiredBy ~= InternalData.RealOwner then return end
24
		if Input.MouseEvent then
25
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
26
		elseif Input.Sound then
27
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
28
		else
29
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
30
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
31
			for _,Action in pairs(ContextActionService.Actions) do
32
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
33
			end
34
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
35
		end
36
	end)
37
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
38
	Event.Parent = NLS([[
39
		local Player = owner;
40
		local Sounds = {};
41
		local Event = script:WaitForChild("UserInput");
42
		local UserInputService = game:GetService("UserInputService");
43
		local Mouse = Player:GetMouse();
44
		local Input = function(Input,gameProcessedEvent)
45
			if gameProcessedEvent then return end
46
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
47
		end
48
		Event.OnClientEvent:connect(function(Args)
49
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
50
		end)
51
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
52
		local Hit,Target
53
		while wait(1/30) do
54
			for x,Sound in pairs(Sounds) do
55
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
56
			end
57
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
58
				Hit = Mouse.Hit;Target = Mouse.Target;
59
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
60
			end
61
		end
62
	]],InternalData.RealOwner.Character)
63
end
64
InternalData.NewOwner = setmetatable({},{
65
	__index = function (self,Index)
66
			local Type = type(InternalData.RealOwner[Index])
67
			if Type == "function" then
68
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
69
				return function (self)return InternalData["Mouse"] end
70
				end
71
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
72
		elseif Index == "FakePlayer" then
73
			return true
74
		end
75
		return InternalData.RealOwner[Index]
76
	end;
77
	__tostring = function(self) return tostring(InternalData.RealOwner) end
78
})
79
--LoadLibrary("RbxUtility").Create
80
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
81
	if Library == "RbxUtility" then
82
		return setmetatable({},{
83
			__tostring = function() return "RbxUtility" end;
84
			__index = function(self, Index)
85
				if Index:lower() == "create" then
86
					return function(Type)
87
						return function(Data)
88
							Data = Data or {}
89
							local Inst = Instance.new(Type)
90
							for x,y in pairs(Data) do
91
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
92
								if y == owner then y = InternalData.RealOwner end
93
								Inst[x] = y
94
							end
95
							return Inst
96
						end
97
					end
98
				end
99
				return InternalData.LoadLibrary(Library)[Index]
100
			end
101
		})
102
	end
103
	return InternalData.LoadLibrary(Library)
104
end
105
InternalData.RealInstance = Instance;Instance = setmetatable({},{
106
	__index = function (self,Index)
107
		if Index:lower() == 'new' then
108
			return function (Type, Parent)
109
				if Parent == owner then Parent = InternalData.RealOwner end
110
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
111
				local Real = InternalData.RealInstance.new(Type,Parent)
112
				if not Type then return end
113
				if Type == "BillboardGui" then
114
					local ToReturn = setmetatable({},{
115
						__index = function (self,Index)
116
							if type(Real[Index]) == "function" then
117
								if Index:lower() == "clone" then
118
									return function (self)
119
										local Real = Real:Clone()
120
										local ToReturn = setmetatable({RealObject = Real},{
121
											__index = function (self,Index)
122
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
123
												return Real[Index]
124
											end;
125
											__newindex = function (self,Index,Value)
126
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
127
												if Value == owner then Value = InternalData.RealOwner end
128
												Real[Index] = Value
129
											end;
130
											__tostring = function(self) return tostring(Real) end;
131
										})
132
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
133
									end
134
								end
135
								return function (self,...) return Real[Index](Real,...)end
136
							end
137
							return Real[Index]
138
						end;
139
						__newindex = function (self,Index,Value)
140
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
141
							if Value == owner then Value = InternalData.RealOwner end
142
							Real[Index] = Value
143
						end;
144
						__tostring = function(self) return tostring(Real) end;
145
					})
146
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
147
				elseif Type:lower() == "sound" then
148
					Real.Parent = owner.Character;
149
					local ToReturn = setmetatable({RealObject = Real},{
150
						__index = function (self,Index)
151
							if Index:lower() == "playbackloudness" then
152
								return InternalData.SoundLoudness[Real] or 0
153
							elseif type(Real[Index]) == "function" then
154
								if Index:lower() == "clone" then
155
									return function (self)
156
										local Real = Real:Clone()
157
										local ToReturn = setmetatable({},{
158
											__index = function (self,Index)
159
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
160
												return Real[Index]
161
											end;
162
											__newindex = function (self,Index,Value)
163
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
164
												if Value == owner then Value = InternalData.RealOwner end
165
												Real[Index] = Value
166
											end;
167
											__tostring = function(self) return tostring(Real) end;
168
										})
169
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
170
									end
171
								end
172
								return function (self,...) return Real[Index](Real,...)end
173
							end
174
							return Real[Index]
175
						end;
176
						__newindex = function (self,Index,Value)
177
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
178
							if Value == owner then Value = InternalData.RealOwner end
179
							Real[Index] = Value
180
						end;
181
						__tostring = function(self) return tostring(Real) end;
182
					})
183
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
184
				else
185
					local ToReturn = setmetatable({RealObject = Real},{
186
						__index = function (self,Index)
187
							if type(Real[Index]) == "function" then
188
								if Index:lower() == "clone" then
189
									return function (self)
190
										local Real = Real:Clone()
191
										local ToReturn = setmetatable({},{
192
											__index = function (self,Index)
193
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
194
												return Real[Index]
195
											end;
196
											__newindex = function (self,Index,Value)
197
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
198
												if Value == owner then Value = InternalData.RealOwner end
199
												Real[Index] = Value
200
											end;
201
											__tostring = function(self) return tostring(Real) end;
202
										})
203
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
204
									end
205
								end
206
								return function (self,...) return Real[Index](Real,...)end
207
							end
208
							return Real[Index]
209
						end;
210
						__newindex = function (self,Index,Value)
211
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
212
							if Value == owner then Value = InternalData.RealOwner end
213
							Real[Index] = Value
214
						end;
215
						__tostring = function(self) return tostring(Real) end;
216
					})
217
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
218
				end
219
			end
220
		end
221
		return InternalData.RealInstance[Index]
222
	end;
223
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
224
});
225
InternalData.RealGame = game;game = setmetatable({},{
226
	__index = function (self,Index)
227
		if InternalData.RealGame[Index] then
228
			local Type = type(InternalData.RealGame[Index])
229
			if Type == "function" then
230
				if Index:lower() == "getservice" or Index:lower() == "service" then
231
					return function (self,Service)
232
						local FakeServices = {
233
							["players"] = function()
234
								return setmetatable({},{
235
									__index = function (self2,Index2)
236
										local RealService = InternalData.RealGame:GetService(Service)
237
										local Type2 = type(RealService[Index2])
238
										if Type2 == "function" then
239
											return function (self,...) return RealService[Index2](RealService,...)end
240
										else
241
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
242
											return RealService[Index2]
243
										end
244
									end;
245
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
246
								})
247
							end;
248
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
249
							["userinputservice"] = function() return InternalData["UserInputService"] end;
250
							["debris"] = function()
251
								return setmetatable({},{
252
									__index = function(self2,Index2)
253
										local RealService = InternalData.RealGame:GetService(Service)
254
										local Type2 = type(RealService[Index2])
255
										if Type2 == "function" then
256
											if Index2:lower() == "additem" then
257
												return function (self,Item,Time)
258
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
259
													return RealService:AddItem(Item,Time)
260
												end
261
											end
262
											return function (self,...) return RealService[Index2](RealService,...) end
263
										end
264
										return RealService[Index2]
265
									end;
266
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
267
								})
268
							end;
269
							["runservice"] = function()
270
								return setmetatable({},{
271
									__index = function(self2,Index2)
272
										local RealService = InternalData.RealGame:GetService(Service)
273
										local Type2 = type(RealService[Index2])
274
										if Type2 == "function" then
275
											return function (self,...) return RealService[Index2](RealService,...) end
276
										else
277
											local RunServices = {
278
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
279
												["renderstepped"] = function() return RealService["Stepped"] end
280
											}
281
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
282
											return RealService[Index2]
283
										end
284
									end;
285
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
286
								})
287
							end
288
						}
289
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
290
						return InternalData.RealGame:GetService(Service)
291
					end
292
				end
293
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
294
			else
295
				if game:GetService(Index) then return game:GetService(Index) end
296
				return InternalData.RealGame[Index]
297
			end
298
		end
299
		return nil
300
	end;
301
	__tostring = function(self) return tostring(InternalData.game) end
302
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
303
304
-- hastebin.com/raw/dignsxi
305
TorsoColor = BrickColor.new("Royal purple")
306
--------------------------This is an Official script from Duelist--------------------------  
307
                           ---{--------------------                         -------------------}---
308
                           ---{--------------------         / \           -------------------}---
309
                            ---{--------------------         II            -------------------}---
310
                             ---{--------------------        II            -------------------}---
311
                             ---{--------------------        II            -------------------}---
312
                        ---{--------------------  A========A   -------------------}---      
313
                               ---{--------------------      II             -------------------}---
314
                               ---{--------------------      II             -------------------}---
315
                                ---{--------------------     W           -------------------}---
316
--------------------------------------------------------------------------------------------------------------
317
game:GetService("Lighting").Outlines = false
318
game:GetService("Lighting").TimeOfDay = "00:00:00"
319
game:GetService("Lighting").FogColor = Color3.new(0, 0, 0)
320
game:GetService("Lighting").FogEnd = 160
321
local char = game.Players.LocalPlayer.Character
322
local torso = char.Torso
323
local hum = char.Humanoid
324
local hed = char.Head
325
local root = char.HumanoidRootPart
326
GroundWave2 = function(target)
327
        if TorsoColor == BrickColor.new("Royal purple") then
328
                local wave = Instance.new("Part", torso)
329
                wave.BrickColor = BrickColor.new("White")
330
                wave.Anchored = true
331
                wave.CanCollide = false
332
                wave.Locked = true
333
                wave.Size = Vector3.new(1, 1, 1)
334
                wave.TopSurface = "Smooth"
335
                wave.BottomSurface = "Smooth"
336
                wave.Transparency = 0.35
337
                wave.CFrame = target
338
                wave.Material = "Neon"
339
                wm = Instance.new("SpecialMesh", wave)
340
                wm.MeshType = "Sphere"
341
				local wave5 = Instance.new("Part", torso)
342
                wave5.BrickColor = BrickColor.new("Really black")
343
                wave5.Anchored = true
344
                wave5.CanCollide = false
345
                wave5.Locked = true
346
                wave5.Size = Vector3.new(1, 1, 1)
347
                wave5.TopSurface = "Smooth"
348
                wave5.BottomSurface = "Smooth"
349
                wave5.Transparency = 0.35
350
                wave5.CFrame = target
351
                wave5.Material = "Neon"
352
                wm5 = Instance.new("SpecialMesh", wave)
353
                wm5.MeshType = "Sphere"
354
                wm5.Scale = Vector3.new(1,1,1)
355
                local wave2 = Instance.new("Part", torso)
356
                wave2.BrickColor = BrickColor.new("Really black")
357
                wave2.Anchored = true
358
                wave2.CanCollide = false
359
                wave2.Locked = true
360
                wave2.Size = Vector3.new(1, 1, 1)
361
                wave2.TopSurface = "Smooth"
362
                wave2.BottomSurface = "Smooth"
363
                wave2.Transparency = 0.35
364
                wave2.CFrame = target
365
                wave2.Material = "Neon"
366
                wm2 = Instance.new("SpecialMesh", wave2)
367
                wm2.MeshType = "FileMesh"
368
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
369
                wm2.Scale = Vector3.new(1,1,1)
370
                local wave3 = Instance.new("Part", torso)
371
                wave3.BrickColor = BrickColor.new("Really black")
372
                wave3.Anchored = true
373
                wave3.CanCollide = false
374
                wave3.Locked = true
375
                wave3.Size = Vector3.new(1, 1, 1)
376
                wave3.TopSurface = "Smooth"
377
                wave3.BottomSurface = "Smooth"
378
                wave3.Transparency = 0
379
                wave3.CFrame = target
380
                wave3.Material = "Neon"
381
                wm3 = Instance.new("SpecialMesh", wave3)
382
                wm3.MeshType = "FileMesh"
383
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
384
                wm3.Scale = Vector3.new(1,1,1)
385
                coroutine.wrap(function()
386
                for i = 1, 18, 1 do
387
                wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2)
388
                wm5.Scale = Vector3.new(2+i*1.1, 2+i*1.1, 2+i*1.1)
389
                wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
390
                wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
391
                --wave.Size = wm.Scale
392
                wave.CFrame = target
393
                wave.Transparency = i/14
394
				--wave.Size
395
				wave5.CFrame = target
396
				wave5.Transparency = i/14
397
                --wave2.Size = wm2.Scale
398
                wave2.CFrame = target
399
                wave2.Rotation = Vector3.new(90, 0, 0)
400
                wave2.Transparency = i/14
401
                --wave3.Size = wm3.Scale
402
                wave3.CFrame = target
403
                wave3.Rotation = Vector3.new(90, 0, 0)
404
                wave3.Transparency = i/14
405
                wait()
406
                end
407
                wait()
408
                wave:Destroy()
409
                wave5:Destroy()
410
                wave2:Destroy()
411
                wave3:Destroy()
412
        end)()
413
        elseif TorsoColor == BrickColor.new("Royal purple") then
414
        wait()
415
        end
416
end
417
GroundWave = function(target)
418
        if TorsoColor == BrickColor.new("Royal purple") then
419
                local wave = Instance.new("Part", torso)
420
                wave.BrickColor = BrickColor.new("Dark red")
421
                wave.Anchored = true
422
                wave.CanCollide = false
423
                wave.Locked = true
424
                wave.Size = Vector3.new(1, 1, 1)
425
                wave.TopSurface = "Smooth"
426
                wave.BottomSurface = "Smooth"
427
                wave.Transparency = 0.35
428
                wave.CFrame = target
429
                wave.Material = "Neon"
430
                wm = Instance.new("SpecialMesh", wave)
431
                wm.MeshType = "Sphere"
432
                wm.Scale = Vector3.new(1,1,1)
433
                local wave2 = Instance.new("Part", torso)
434
                wave2.BrickColor = BrickColor.new("Dark red")
435
                wave2.Anchored = true
436
                wave2.CanCollide = false
437
                wave2.Locked = true
438
                wave2.Size = Vector3.new(1, 1, 1)
439
                wave2.TopSurface = "Smooth"
440
                wave2.BottomSurface = "Smooth"
441
                wave2.Transparency = 0.35
442
                wave2.CFrame = target
443
                wave2.Material = "Neon"
444
                wm2 = Instance.new("SpecialMesh", wave2)
445
                wm2.MeshType = "FileMesh"
446
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
447
                wm2.Scale = Vector3.new(1,1,1)
448
                local wave3 = Instance.new("Part", torso)
449
                wave3.BrickColor = BrickColor.new("Really black")
450
                wave3.Anchored = true
451
                wave3.CanCollide = false
452
                wave3.Locked = true
453
                wave3.Size = Vector3.new(1, 1, 1)
454
                wave3.TopSurface = "Smooth"
455
                wave3.BottomSurface = "Smooth"
456
                wave3.Transparency = 0.35
457
                wave3.CFrame = target
458
                wave3.Material = "Neon"
459
                wm3 = Instance.new("SpecialMesh", wave3)
460
                wm3.MeshType = "FileMesh"
461
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
462
                wm3.Scale = Vector3.new(1,1,1)
463
                coroutine.wrap(function()
464
                for i = 1, 18, 1 do
465
                wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2)
466
                wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
467
                wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
468
                --wave.Size = wm.Scale
469
                wave.CFrame = target
470
                wave.Transparency = i/14
471
                --wave2.Size = wm2.Scale
472
                wave2.CFrame = target
473
                wave2.Rotation = Vector3.new(90, 0, 0)
474
                wave2.Transparency = i/14
475
                --wave3.Size = wm3.Scale
476
                wave3.CFrame = target
477
                wave3.Rotation = Vector3.new(90, 0, 0)
478
                wave3.Transparency = i/14
479
                wait()
480
                end
481
                wait()
482
                wave:Destroy()
483
                wave2:Destroy()
484
                wave3:Destroy()
485
        end)()
486
        elseif TorsoColor == BrickColor.new("Royal purple") then
487
        wait()
488
        end
489
end
490
local p = game.Players.LocalPlayer
491
local char = p.Character
492
local mouse = p:GetMouse()
493
local larm = char["Left Arm"]
494
local rarm = char["Right Arm"]
495
local lleg = char["Left Leg"]
496
local rleg = char["Right Leg"]
497
local hed = char.Head
498
local torso = char.Torso
499
local hum = char.Humanoid
500
local cam = game.Workspace.CurrentCamera
501
local root = char.HumanoidRootPart
502
local rj = root.RootJoint
503
local deb = false
504
local shot = 0
505
local stanceToggle = "Idle1"
506
local l = game:GetService("Lighting")
507
local rs = game:GetService("RunService").RenderStepped
508
local hb = game:GetService("RunService").Heartbeat
509
local Stepped = game:GetService("RunService").Stepped
510
hed.face.Texture = "rbxassetid://1471407701"
511
eye2 = Instance.new("Part", workspace)
512
eye2.Anchored = false
513
eye2.Parent = hed
514
eye2.TopSurface = 0
515
eye2.BrickColor = BrickColor.new("Royal purple")
516
eye2.Material = "Neon"
517
eye2.BottomSurface = 0
518
eye2m = Instance.new("SpecialMesh", eye2)
519
eye2m.MeshId = "rbxassetid://31309506"
520
eye2m.TextureId = "rbxassetid://31309468"
521
eye2m.Scale = Vector3.new(1.03, 1.05, 1.03)
522
ogsize = eye2m.Scale
523
weld = Instance.new("Weld", hed)
524
weld.Part0 = eye2
525
weld.Part1 = hed
526
weld.Name = "eye2Weld"
527
weld.C1 = CFrame.new(0,.45,0.05)
528
local shir = Instance.new("Shirt",char)
529
local pan = Instance.new("Pants",char)
530
shir.ShirtTemplate = "http://www.roblox.com/asset/?id=1284266303"
531
pan.PantsTemplate = "http://www.roblox.com/asset/?id=1043362618"
532
spawn(function()
533
	while wait() do
534
		for i,v in pairs(char:GetChildren()) do
535
			if v:IsA('Part') then
536
				v.BrickColor = BrickColor.new("White")
537
			end
538
		end
539
	end
540
end)
541
spawn(function()
542
	while wait(.9) do
543
		GroundWave2(torso.CFrame)
544
	end
545
end)
546
fat = Instance.new("BindableEvent", script)
547
fat.Name = "Heartbeat"
548
script:WaitForChild("Heartbeat")
549
frame = 0.033333333333333
550
tf = 0
551
allowframeloss = false
552
tossremainder = false
553
lastframe = tick()
554
script.Heartbeat:Fire()
555
game:GetService("RunService").Heartbeat:connect(function(s, p)
556
	
557
	tf = tf + s
558
	if frame <= tf then
559
		if allowframeloss then
560
			script.Heartbeat:Fire()
561
			lastframe = tick()
562
		else
563
			for i = 1, math.floor(tf / frame) do
564
				script.Heartbeat:Fire()
565
			end
566
			lastframe = tick()
567
		end
568
		if tossremainder then
569
			tf = 0
570
		else
571
			tf = tf - frame * math.floor(tf / frame)
572
		end
573
	end
574
end
575
)
576
for i,v in pairs(hed:GetChildren()) do
577
	if v:IsA("Sound") then
578
		v:Destroy()
579
	end
580
end
581
Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false}
582
weld5 = function(part0, part1, c0, c1)
583
	
584
	weeld = Instance.new("Weld", part0)
585
	weeld.Part0 = part0
586
	weeld.Part1 = part1
587
	weeld.C0 = c0
588
	weeld.C1 = c1
589
	return weeld
590
end
591
592
NewPart = function(prnt, siz, cf, trans, anc, mat, col)
593
	
594
	local prt = Instance.new("Part")
595
	prt.Parent = prnt
596
	prt.Name = "Part"
597
	prt.Size = siz
598
	prt.CanCollide = false
599
	prt.Anchored = anc
600
	prt.Locked = true
601
	prt.Transparency = trans
602
	prt.TopSurface = 10
603
	prt.BottomSurface = 10
604
	prt.FrontSurface = 10
605
	prt.BackSurface = 10
606
	prt.LeftSurface = 10
607
	prt.RightSurface = 10
608
	prt:BreakJoints()
609
	if not cf then
610
		prt.CFrame = CFrame.new(30, 10, 30)
611
		prt.Material = mat
612
		prt.BrickColor = BrickColor.new(col)
613
		m = Instance.new("SpecialMesh", prt)
614
		m.MeshType = 6
615
		return prt
616
	end
617
end
618
619
lerp = function(a, b, t)
620
	
621
	return a + (b - a) * t
622
end
623
624
slerp = function(a, b, t)
625
	
626
	dot = a:Dot(b)
627
	if t > 0.5 or not a then
628
		do return dot <= 0.99999 and dot >= -0.99999 or b end
629
		r = math.acos(dot)
630
		do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
631
	end
632
end
633
634
matrixInterpolate = function(a, b, t)
635
	
636
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
637
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
638
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
639
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
640
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
641
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
642
	local t = v1:Dot(v2)
643
	if t >= 0 and t ~= 0 and t <= 0 then
644
		return CFrame.new()
645
	end
646
	return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
647
end
648
649
genWeld = function(a, b)
650
	
651
	local w = Instance.new("Weld", a)
652
	w.Part0 = a
653
	w.Part1 = b
654
	return w
655
end
656
657
weld = function(a, b)
658
	
659
	local weld = Instance.new("Weld")
660
	weld.Name = "W"
661
	weld.Part0 = a
662
	weld.Part1 = b
663
	weld.C0 = a.CFrame:inverse() * b.CFrame
664
	weld.Parent = a
665
	return weld
666
end
667
668
Lerp = function(c1, c2, al)
669
	
670
	local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
671
	local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
672
	for i,v in pairs(com1) do
673
		com1[i] = v + (com2[i] - v) * al
674
	end
675
	return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
676
end
677
678
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
679
	
680
	local wld = Instance.new("Weld", wp1)
681
	wld.Part0 = wp0
682
	wld.Part1 = wp1
683
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
684
end
685
686
newWeld(torso, larm, -1.5, 0.5, 0)
687
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
688
newWeld(torso, rarm, 1.5, 0.5, 0)
689
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
690
newWeld(torso, hed, 0, 1.5, 0)
691
newWeld(torso, lleg, -0.5, -1, 0)
692
lleg.Weld.C1 = CFrame.new(0, 1, 0)
693
newWeld(torso, rleg, 0.5, -1, 0)
694
rleg.Weld.C1 = CFrame.new(0, 1, 0)
695
newWeld(root, torso, 0, -1, 0)
696
torso.Weld.C1 = CFrame.new(0, -1, 0)
697
z = Instance.new("Sound", char)
698
z.SoundId = "rbxassetid://1001922520"
699
z.Looped = true
700
z.Pitch = 1
701
z.Volume = 10
702
wait(0.1)
703
z:Play()
704
New = function(Object, Parent, Name, Data)
705
	
706
	local Object = Instance.new(Object)
707
	if not Data then
708
		for Index,Value in pairs({}) do
709
			Object[Index] = Value
710
		end
711
		Object.Parent = Parent
712
		Object.Name = Name
713
		return Object
714
	end
715
end
716
717
part1 = Instance.new("Part", rarm)
718
part1.Name = "Arbiter"
719
part1.BrickColor = BrickColor.new("Really black")
720
part1.CFrame = rarm.CFrame
721
part1.Material = "Neon"
722
part1.Anchored = false
723
part1.CanCollide = false
724
part1.Locked = true
725
part1.Size = Vector3.new(0.25, 1.05, 5.9)
726
mesh1 = Instance.new("SpecialMesh", part1)
727
mesh1.MeshType = Enum.MeshType.FileMesh
728
mesh1.MeshId = "rbxassetid://971960331"
729
mesh1.TextureId = "http://www.roblox.com/asset/?id=971960686"
730
local cor = Instance.new("Part", rarm)
731
cor.Name = "Thingy"
732
cor.Locked = true
733
cor.TopSurface = 0
734
cor.BottomSurface = 0
735
cor.CanCollide = false
736
cor.Size = Vector3.new(0.2, 0.2, 0.2)
737
cor.Transparency = 1
738
corw = Instance.new("Weld", cor)
739
corw.Part0 = rarm
740
corw.Part1 = cor
741
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
742
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
743
weld1 = Instance.new("Weld", cor)
744
weld1.Part0 = cor
745
weld1.Part1 = part1
746
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
747
weld1.C1 = CFrame.new(0.25, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(90))
748
hitb = Instance.new("Part", cor)
749
hitb.Name = "Thingy2"
750
hitb.Locked = true
751
hitb.TopSurface = 0
752
hitb.BottomSurface = 0
753
hitb.CanCollide = false
754
hitb.Size = Vector3.new(4, 1, 3.5)
755
hitb.Transparency = 1
756
weld4 = Instance.new("Weld", cor)
757
weld4.Part0 = hitb
758
weld4.Part1 = cor
759
weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
760
weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
761
local animpose = "Idle1"
762
local lastanimpose = "Idle1"
763
local grab = false
764
local Smooth = 1
765
local sine = 0
766
local change = 1
767
local val = 0
768
local ffing = false
769
mod4 = Instance.new("Model", char)
770
ptez = {0.7, 0.8, 0.9, 1}
771
FindNearestTorso = function(Position, Distance, SinglePlayer)
772
	
773
	if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then
774
		do return not SinglePlayer end
775
		do
776
			local List = {}
777
			for i,v in pairs(workspace:GetChildren()) do
778
				if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
779
					table.insert(List, v)
780
				end
781
			end
782
			do return List end
783
			-- DECOMPILER ERROR: 3 unprocessed JMP targets
784
		end
785
	end
786
end
787
788
Slam = function()
789
	
790
	local part = Instance.new("Part", mod4)
791
	part.Anchored = true
792
	part.CanCollide = false
793
	part.FormFactor = "Custom"
794
	part.Size = Vector3.new(0.2, 0.2, 0.2)
795
	part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0)
796
	part.Transparency = 0.7
797
	part.BrickColor = BrickColor.new("Really black")
798
	mesh = Instance.new("SpecialMesh", part)
799
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
800
	mesh.Scale = Vector3.new(3, 3, 3)
801
	local part2 = Instance.new("Part", mod4)
802
	part2.Anchored = true
803
	part2.CanCollide = false
804
	part2.FormFactor = "Custom"
805
	part2.Size = Vector3.new(0.2, 0.2, 0.2)
806
	part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6)
807
	part2.Transparency = 0.7
808
	part2.BrickColor = BrickColor.new("Lime green")
809
	mesh2 = Instance.new("SpecialMesh", part2)
810
	mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
811
	mesh2.Scale = Vector3.new(3, 1.5, 3)
812
	x = Instance.new("Sound", larm)
813
	x.SoundId = "http://www.roblox.com/asset/?id=142070127"
814
	x.Pitch = ptez[math.random(1, #ptez)]
815
	x.Volume = 1
816
	x1 = Instance.new("Sound", larm)
817
	x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
818
	x1.Pitch = ptez[math.random(1, #ptez)]
819
	x1.Volume = 1
820
	x:Play()
821
	x1:Play()
822
	for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
823
		if v:FindFirstChild("Humanoid") then
824
			v.Humanoid.Health = 0
825
		end
826
	end
827
	coroutine.resume(coroutine.create(function()
828
		
829
		for i = 0, 0.62, 0.13 do
830
			fat.Event:wait()
831
			part.CFrame = part.CFrame
832
			part.Transparency = i
833
			mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
834
			part2.CFrame = part2.CFrame
835
			part2.Transparency = i
836
			mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
837
		end
838
		part.Parent = nil
839
		part2.Parent = nil
840
		x:Destroy()
841
	end
842
))
843
end
844
845
wPart = function(x, y, z, color, tr, cc, an, parent)
846
	
847
	local wp = Instance.new("WedgePart", parent or Weapon)
848
	wp.formFactor = "Custom"
849
	wp.Size = Vector3.new(x, y, z)
850
	wp.BrickColor = BrickColor.new(color)
851
	wp.CanCollide = cc
852
	wp.Transparency = tr
853
	wp.Anchored = an
854
	wp.TopSurface = 0
855
	return wp
856
end
857
858
Mesh = function(par, num, x, y, z)
859
	
860
	local msh = _
861
	if num == 1 then
862
		msh = Instance.new("CylinderMesh", par)
863
	else
864
		if num == 2 then
865
			msh = Instance.new("SpecialMesh", par)
866
			msh.MeshType = 3
867
		else
868
			if num == 3 then
869
				msh = Instance.new("BlockMesh", par)
870
			else
871
				if num == 4 then
872
					msh = Instance.new("SpecialMesh", par)
873
					msh.MeshType = "Torso"
874
				else
875
					if type(num) == "string" then
876
						msh = Instance.new("SpecialMesh", par)
877
						msh.MeshId = num
878
					end
879
				end
880
			end
881
		end
882
	end
883
	msh.Scale = Vector3.new(x, y, z)
884
	return msh
885
end
886
887
local CFrameFromTopBack = function(at, top, back)
888
	
889
	local right = top:Cross(back)
890
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
891
end
892
893
Triangle = function(a, b, c)
894
	
895
	local edg1 = c - a:Dot(b - a.unit)
896
	local edg2 = a - b:Dot(c - b.unit)
897
	local edg3 = b - c:Dot(a - c.unit)
898
	if edg1 <= b - a.magnitude and edg1 >= 0 then
899
		a = a
900
	else
901
		-- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
902
903
		if edg2 <= c - b.magnitude and edg2 >= 0 then
904
			a = b
905
		else
906
			-- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
907
908
			-- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
909
910
			if edg3 <= a - c.magnitude and edg3 >= 0 then
911
				a = c
912
			else
913
				print("unreachable")
914
			end
915
		end
916
	end
917
	local len1 = c - a:Dot(b - a.unit)
918
	local len2 = b - a.magnitude - len1
919
	local width = a + b - a.unit * len1 - c.magnitude
920
	local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
921
	local list = {}
922
	if len1 > 0.01 then
923
		local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
924
		do
925
			local sz = Vector3.new(0.2, width, len1)
926
			w1.Size = sz
927
			local sp = Mesh(w1, 2, 0, 0, 0)
928
			sp.MeshType = "Wedge"
929
			sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
930
			w1:BreakJoints()
931
			w1.Anchored = true
932
			w1.Transparency = 0.7
933
			Spawn(function()
934
		
935
		for i = 0, 1, 0.1 do
936
			fat.Event:wait()
937
			w1.Transparency = w1.Transparency + 0.03
938
		end
939
	end
940
)
941
			w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
942
			table.insert(list, w1)
943
		end
944
	end
945
	do
946
		if len2 > 0.01 then
947
			local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
948
			local sz = Vector3.new(0.2, width, len2)
949
			w2.Size = sz
950
			local sp = Mesh(w2, 2, 0, 0, 0)
951
			sp.MeshType = "Wedge"
952
			sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
953
			w2:BreakJoints()
954
			w2.Anchored = true
955
			w2.Transparency = 0.7
956
			Spawn(function()
957
		
958
		for i = 0, 1, 0.1 do
959
			fat.Event:wait()
960
			w2.Transparency = w2.Transparency + 0.03
961
		end
962
	end
963
)
964
			w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
965
			table.insert(list, w2)
966
		end
967
		do
968
			return unpack(list)
969
		end
970
	end
971
end
972
973
trail = function(p, t, h)
974
	
975
	Spawn(function()
976
		
977
		local blcf = p.CFrame
978
		local scfr = blcf
979
		for i = 1, t do
980
			local blcf = p.CFrame
981
			if scfr and p.Position - scfr.p.magnitude > 0.1 then
982
				local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
983
				if a then
984
					game.Debris:AddItem(a, 1)
985
				end
986
				if b then
987
					game.Debris:AddItem(b, 1)
988
				end
989
				local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
990
				if a then
991
					game.Debris:AddItem(a, 1)
992
				end
993
				if b then
994
					game.Debris:AddItem(b, 1)
995
				end
996
				scfr = blcf
997
			else
998
				do
999
					do
1000
						if not scfr then
1001
							scfr = blcf
1002
						end
1003
						fat.Event:wait()
1004
						-- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT
1005
1006
						-- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT
1007
1008
						-- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT
1009
1010
					end
1011
				end
1012
			end
1013
		end
1014
		scfr = nil
1015
	end
1016
)
1017
end
1018
1019
rarm.Touched:connect(function(ht)
1020
	
1021
	hit = ht.Parent
1022
	if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
1023
		Debounces.RPunched = true
1024
		hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
1025
		if Debounces.ks == true then
1026
			z = Instance.new("Sound", hed)
1027
			z.SoundId = "rbxassetid://169380525"
1028
			z.Pitch = ptz[math.random(1, #ptz)]
1029
			z.Volume = 1
1030
			z:Play()
1031
		end
1032
		wait(0.4)
1033
		Debounces.RPunched = false
1034
	end
1035
	if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
1036
		Debounces.RPunched = true
1037
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
1038
		if Debounces.ks == true then
1039
			z = Instance.new("Sound", hed)
1040
			z.SoundId = "rbxassetid://169380525"
1041
			z.Pitch = ptz[math.random(1, #ptz)]
1042
			z.Volume = 1
1043
			z:Play()
1044
		end
1045
		wait(0.4)
1046
		Debounces.RPunched = false
1047
	end
1048
end
1049
)
1050
larm.Touched:connect(function(ht)
1051
	
1052
	hit = ht.Parent
1053
	if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
1054
		Debounces.LPunched = true
1055
		hit:FindFirstChild("Humanoid").Health = 0
1056
		hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160
1057
		if Debounces.ks2 == true then
1058
			z = Instance.new("Sound", hed)
1059
			z.SoundId = "rbxassetid://169380525"
1060
			z.Pitch = ptz[math.random(1, #ptz)]
1061
			z.Volume = 1
1062
			z:Play()
1063
		end
1064
		wait(0.4)
1065
		Debounces.LPunched = false
1066
	end
1067
	if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
1068
		Debounces.LPunched = true
1069
		hit.Parent:FindFirstChild("Humanoid").Health = 0
1070
		if Debounces.ks2 == true then
1071
			z = Instance.new("Sound", hed)
1072
			z.SoundId = "rbxassetid://169380525"
1073
			z.Pitch = ptz[math.random(1, #ptz)]
1074
			z.Volume = 1
1075
			z:Play()
1076
		end
1077
		wait(0.4)
1078
		Debounces.LPunched = false
1079
	end
1080
end
1081
)
1082
local acos = math.acos
1083
local sqrt = math.sqrt
1084
local Vec3 = Vector3.new
1085
local fromAxisAngle = CFrame.fromAxisAngle
1086
local toAxisAngle = function(CFr)
1087
	
1088
	local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
1089
	local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
1090
	local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
1091
	if A ~= 0 or not 1e-05 then
1092
		local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
1093
		if B ~= 0 or not 1e-05 then
1094
			local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
1095
			if C ~= 0 or not 1e-05 then
1096
				local x = (R21 - R12) / sqrt(A)
1097
				local y = (R02 - R20) / sqrt(B)
1098
				local z = (R10 - R01) / sqrt(C)
1099
				return Vec3(x, y, z), Angle
1100
			end
1101
		end
1102
	end
1103
end
1104
1105
ApplyTrig = function(Num, Func)
1106
	
1107
	local Min, Max = Func(0), Func(1)
1108
	local i = Func(Num)
1109
	return (i - Min) / (Max - Min)
1110
end
1111
1112
LerpCFrame = function(CFrame1, CFrame2, Num)
1113
	
1114
	local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
1115
	return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
1116
end
1117
1118
Crater = function(Torso, Radius)
1119
	
1120
	Spawn(function()
1121
		
1122
		local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
1123
		local Ignore = {}
1124
		for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1125
			if v.Character ~= nil then
1126
				Ignore[#Ignore + 1] = v.Character
1127
			end
1128
		end
1129
		local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
1130
		if Hit == nil then
1131
			return 
1132
		end
1133
		local Parts = {}
1134
		for i = 1, 360, 10 do
1135
			local P = Instance.new("Part", Torso.Parent)
1136
			P.Anchored = true
1137
			P.FormFactor = "Custom"
1138
			P.BrickColor = Hit.BrickColor
1139
			P.Material = Hit.Material
1140
			P.TopSurface = "Smooth"
1141
			P.BottomSurface = "Smooth"
1142
			P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
1143
			P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
1144
			Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
1145
			if math.random(0, 5) == 0 then
1146
				local P = Instance.new("Part", Torso.Parent)
1147
				P.Anchored = true
1148
				P.FormFactor = "Custom"
1149
				P.BrickColor = Hit.BrickColor
1150
				P.Material = Hit.Material
1151
				P.TopSurface = "Smooth"
1152
				P.BottomSurface = "Smooth"
1153
				P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100)
1154
				P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
1155
				Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
1156
			end
1157
		end
1158
		for i = 0, 1, 0.05 do
1159
			for i2,v in pairs(Parts) do
1160
				v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
1161
			end
1162
			wait(0.02)
1163
		end
1164
		for i,v in pairs(Parts) do
1165
			if v[1].Size.X > 2.1 then
1166
				v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
1167
			end
1168
			v[1].Anchored = false
1169
		end
1170
		for i = 0, 1, 0.05 do
1171
			for i2,v in pairs(Parts) do
1172
				v[1].Transparency = i
1173
				if i == 1 then
1174
					v[1]:Destroy()
1175
				else
1176
					if i >= 0.25 then
1177
						v[1].CanCollide = false
1178
					end
1179
				end
1180
			end
1181
			wait(0.02)
1182
		end
1183
		Parts = nil
1184
	end
1185
)
1186
end
1187
1188
function Dmg()
1189
	local partofdeath = hitb
1190
	local function CreateRegion3FromLocAndSize(Position, Size)
1191
		local SizeOffset = Size/2
1192
		local Point1 = Position - SizeOffset
1193
		local Point2 = Position + SizeOffset
1194
		return Region3.new(Point1, Point2)
1195
	end
1196
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1197
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1198
		Spawn(function()
1199
			if Debounces.Slashing == true and Debounces.Slashed == false then
1200
				Debounces.Slashed = true
1201
				ypcall(function()
1202
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1203
					GroundWave(v.Parent.Torso.CFrame)
1204
					humanoid.Health = humanoid.Health - 928373
1205
					local ex = Instance.new('Explosion',workspace)
1206
					ex.Position = v.Parent.Torso.Position
1207
					ex.BlastRadius = 0
1208
				end)
1209
				wait(.4)
1210
				Debounces.Slashed = false
1211
			end
1212
		end)
1213
	end
1214
end
1215
1216
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1217
ptz = {0.7, 0.8, 0.9, 1, 1.1}
1218
part1.Transparency = 0
1219
attackone = function()
1220
	
1221
	for i = 1, 10 do
1222
		corw.C0 = Lerp(corw.C0, CFrame.new(-0.5, -1.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(150)), 0.4)
1223
		corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, -0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
1224
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.5)
1225
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.5)
1226
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3)
1227
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
1228
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7)
1229
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
1230
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7)
1231
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7)
1232
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5)
1233
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1234
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5)
1235
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1236
		if Debounces.on == false then
1237
			break
1238
		end
1239
		fat.Event:wait()
1240
	end
1241
end
1242
1243
attacktwo = function()
1244
	
1245
	Debounces.Slashing = true
1246
	z = Instance.new("Sound", hed)
1247
	z.SoundId = "rbxassetid://227194094"
1248
	z.Pitch = ptz[math.random(1, #ptz)]
1249
	z.Volume = 0.4
1250
	wait(0.01)
1251
	z:Play()
1252
	for i = 1, 14 do
1253
		Dmg()
1254
		corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1255
		corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
1256
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
1257
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
1258
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3)
1259
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
1260
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
1261
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36)
1262
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4)
1263
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1264
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5)
1265
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1266
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
1267
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1268
		if Debounces.on == false then
1269
			break
1270
		end
1271
		fat.Event:wait()
1272
	end
1273
	do
1274
		Debounces.Slashing = false
1275
	end
1276
end
1277
1278
attackthree = function()
1279
	
1280
	for i = 1, 10 do
1281
		corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1282
		corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
1283
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
1284
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1285
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4)
1286
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
1287
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
1288
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5)
1289
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5)
1290
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1291
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5)
1292
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1293
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
1294
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1295
		if Debounces.on == false then
1296
			break
1297
		end
1298
		fat.Event:wait()
1299
	end
1300
end
1301
1302
mouse.KeyDown:connect(function(key)
1303
    if key == "e" then
1304
        if Debounces.CanAttack == true then
1305
        Debounces.CanAttack = false
1306
        Debounces.on = true
1307
        Debounces.NoIdl = true
1308
        for i = 1, 50 do
1309
	rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(160),math.rad(-6),math.rad(30)), 0.4)
1310
	larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(30),math.rad(-15)), 0.2)
1311
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
1312
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
1313
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
1314
	rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
1315
            if Debounces.on == false then break end
1316
            rs:wait(2.6)
1317
        end
1318
        Spawn(function()
1319
            local Parts = {}
1320
            for Y = -5,5 do
1321
                local P = Instance.new("Part",char)
1322
                P.Anchored = true
1323
                P.FormFactor = "Custom"
1324
                P.CanCollide = false
1325
                P.Size = Vector3.new(2,4,2)
1326
                P.TopSurface = "SmoothNoOutlines"
1327
                P.BottomSurface = "SmoothNoOutlines"
1328
                P.Material = "Neon"
1329
                P.BrickColor = BrickColor.new("Really black")
1330
                P.Name = tostring(Y)
1331
                local i = (Y+5)/(100)
1332
                i = 1-math.cos(math.pi*i-(math.pi/2))
1333
                P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-2+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
1334
                --[[P.Touched:connect(function(ht)
1335
                    local hit = ht.Parent
1336
                    if hit:FindFirstChild("Humanoid") then
1337
                        hit.Humanoid:TakeDamage(math.random(20,50))
1338
                    end
1339
                end)]]--
1340
        s = Instance.new("Sound",P)
1341
        s.SoundId = "rbxassetid://228343271"
1342
        s.Volume = 1
1343
        s.Pitch = 0.9
1344
        s:Play()
1345
        sa = Instance.new("Sound",P)
1346
        sa.SoundId = "rbxassetid://419447292"
1347
        sa.Volume = 1
1348
        sa.Pitch = 1
1349
        sa:Play()
1350
P.Touched:connect(function(ht)
1351
        hit = ht.Parent
1352
        if ht and hit:IsA("Model") then
1353
                if hit:FindFirstChild("Humanoid") then
1354
                    if hit.Name ~= p.Name then
1355
                        --[[if Debounces.Slashing == true and Debounces.Slashed == false then
1356
                                Debounces.Slashed = true]]--
1357
                                    hit:FindFirstChild("Humanoid").Health = 0
1358
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
1359
                                wait(1)
1360
                                --Debounces.Slashed = false
1361
                        --end
1362
                end
1363
                end
1364
        elseif ht and hit:IsA("Hat") then
1365
            if hit.Parent.Name ~= p.Name then
1366
                if hit.Parent:FindFirstChild("Humanoid") then
1367
                        --[[if Debounces.Slashing == true and Debounces.Slashed == false then
1368
                                Debounces.Slashed = true]]--
1369
                                hit.Parent:FindFirstChild("Humanoid").Health = 0
1370
                                hit:FindFirstChild("Humanoid").PlatformStand = true
1371
                                wait(1)
1372
                    --Debounces.Slashed = false
1373
                --end
1374
            end
1375
        end
1376
    end
1377
end)
1378
                Parts[#Parts+1] = P
1379
            end
1380
            local BREAKIT = false
1381
            local CParts = {}
1382
            local Rocks = {}
1383
            local LastPos = nil
1384
            for i = 1,70 do
1385
                for i2,v in pairs(Parts) do
1386
                    v.CFrame = v.CFrame*CFrame.new(0,0,-4)
1387
                    local cf = v.CFrame
1388
                    v.Size = v.Size+Vector3.new(0.4,0.35,0)
1389
                    v.CFrame = cf
1390
                    v.Transparency = v.Transparency+0.02
1391
                    if v.Transparency >= 0.975 then BREAKIT = true end
1392
                    if v.Name == "0" then
1393
                        local Ignore = {}
1394
                        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1395
                            if v.Character ~= nil then
1396
                                Ignore[#Ignore+1] = v.Character
1397
                            end
1398
                        end
1399
                        local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
1400
                        local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
1401
                        if Hit ~= nil then
1402
                            if #Rocks == 0 then
1403
                                for i = 1,5 do
1404
                                    local P = Instance.new("Part",char)
1405
                                    Rocks[#Rocks+1] = P
1406
                                    P.Anchored = true
1407
                                    P.FormFactor = "Custom"
1408
                                    P.BrickColor = Hit.BrickColor
1409
                                    P.Material = Hit.Material
1410
                                    P.TopSurface = "Smooth"
1411
                                    P.BottomSurface = "Smooth"
1412
                                    P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100)
1413
                                end
1414
                            end
1415
                            for i,P in pairs(Rocks) do
1416
                                P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
1417
                            end
1418
                            local P = Instance.new("Part",char)
1419
                            CParts[#CParts+1] = {P,tick()}
1420
                            P.Anchored = true
1421
                            P.FormFactor = "Custom"
1422
                            P.BrickColor = Hit.BrickColor
1423
                            P.Material = Hit.Material
1424
                            P.TopSurface = "Smooth"
1425
                            P.BottomSurface = "Smooth"
1426
                            P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100)
1427
                            Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
1428
                            Pos = Pos.p
1429
                            P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
1430
                            local P = P:Clone()
1431
                            CParts[#CParts+1] = {P,tick()}
1432
                            P.Parent = char
1433
                            Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
1434
                            Pos = Pos.p
1435
                            P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
1436
                            if LastPos ~= nil then
1437
                                local P = P:Clone()
1438
                                CParts[#CParts+1] = {P,tick()}
1439
                                P.Parent = char
1440
                                P.BrickColor = BrickColor.new("Royal purple")
1441
                                P.Material = "Neon"
1442
                                Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
1443
                                Pos = Pos.p
1444
                                local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
1445
                                P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
1446
                                --P.Velocity = Vector3.new(0,-1000,0)
1447
                                P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
1448
                            end
1449
                            LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
1450
                        end
1451
                    end
1452
                end
1453
                if BREAKIT then break end
1454
                wait(0.002)
1455
            end
1456
            for i,v in pairs(Rocks) do
1457
                CParts[#CParts+1] = {v,tick()}
1458
            end
1459
            for i,v in pairs(Parts) do
1460
                v:Destroy()
1461
            end
1462
            Parts = nil
1463
            while true do
1464
                local t = tick()
1465
                local p = nil
1466
                for i,v in pairs(CParts) do
1467
                    if t-v[2] > 4 then
1468
                        v[1].Transparency = v[1].Transparency+0.05
1469
                        if v[1].Transparency >= 1 then
1470
                            v[1]:Destroy()
1471
                            CParts[i] = nil
1472
                        end
1473
                    end
1474
                    p = v
1475
                end
1476
                if p == nil then break end
1477
                wait(0.002)
1478
            end
1479
            for i,v in pairs(CParts) do
1480
                v:Destroy()
1481
            end
1482
            CParts = {}
1483
        end)
1484
        for i = 1, 20 do
1485
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(30)), 0.2)
1486
	larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
1487
	hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
1488
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4)
1489
	lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
1490
	rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
1491
            if Debounces.on == false then break end
1492
            rs:wait(2)
1493
        end
1494
    if Debounces.CanAttack == false then
1495
        Debounces.CanAttack = true
1496
        Debounces.on = false
1497
        Debounces.NoIdl = false
1498
            end
1499
        end
1500
    end
1501
end)
1502
1503
attackfour = function()
1504
	
1505
	Debounces.Slashing = true
1506
	z = Instance.new("Sound", hed)
1507
	z.SoundId = "rbxassetid://227194094"
1508
	z.Pitch = ptz[math.random(1, #ptz)]
1509
	z.Volume = 0.4
1510
	wait(0.01)
1511
	z:Play()
1512
	for i = 1, 14 do
1513
		Dmg()
1514
		corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1515
		corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
1516
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4)
1517
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4)
1518
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3)
1519
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
1520
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
1521
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36)
1522
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36)
1523
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
1524
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5)
1525
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1526
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5)
1527
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1528
		if Debounces.on == false then
1529
			break
1530
		end
1531
		fat.Event:wait()
1532
	end
1533
	do
1534
		Debounces.Slashing = false
1535
	end
1536
end
1537
1538
attackfive = function()
1539
	
1540
	z = Instance.new("Sound", hed)
1541
	z.SoundId = "rbxassetid://"
1542
	z.Pitch = 1
1543
	z.Volume = 0.8
1544
	wait(0.01)
1545
	z:Play()
1546
	for i = 1, 18 do
1547
		corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1548
		corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5)
1549
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4)
1550
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1551
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4)
1552
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1553
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
1554
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25)
1555
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
1556
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5)
1557
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5)
1558
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1559
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5)
1560
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1561
		if Debounces.on == false then
1562
			break
1563
		end
1564
		fat.Event:wait()
1565
	end
1566
	do
1567
		z = Instance.new("Sound", hed)
1568
		z.SoundId = "rbxassetid://227194094"
1569
		z.Pitch = 0.6
1570
		z.Volume = 1
1571
		wait(0.01)
1572
		z:Play()
1573
		Debounces.Slashing = true
1574
		for i = 1, 18 do
1575
			Dmg()
1576
			corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5)
1577
			corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5)
1578
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5)
1579
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1580
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5)
1581
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1582
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
1583
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
1584
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
1585
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1586
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3)
1587
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1588
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3)
1589
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1590
			if Debounces.on == false then
1591
				break
1592
			end
1593
			fat.Event:wait()
1594
		end
1595
		do
1596
			Debounces.Slashing = false
1597
		end
1598
	end
1599
end
1600
1601
ComboNum = 0
1602
mouse.Button1Down:connect(function()
1603
	
1604
	if Debounces.CanAttack == true then
1605
		Debounces.CanAttack = false
1606
		Debounces.NoIdl = true
1607
		Debounces.on = true
1608
		if ComboNum == 0 then
1609
			attackone()
1610
		else
1611
			if ComboNum == 1 then
1612
				attacktwo()
1613
			else
1614
				if ComboNum == 2 then
1615
					attackthree()
1616
				else
1617
					if ComboNum == 3 then
1618
						attackfour()
1619
					else
1620
						if ComboNum == 4 then
1621
							attackfive()
1622
						end
1623
					end
1624
				end
1625
			end
1626
		end
1627
		ComboNum = ComboNum + 1
1628
		Debounces.CanAttack = true
1629
		Debounces.on = false
1630
		wait(0.2)
1631
		if Debounces.CanAttack == true then
1632
			ComboNum = 0
1633
			Debounces.NoIdl = false
1634
		end
1635
	end
1636
end
1637
)
1638
mouse.KeyDown:connect(function(key)
1639
	
1640
	if string.byte(key) == 52 then
1641
		Swing = 2
1642
		char.Humanoid.WalkSpeed = 28
1643
	end
1644
end
1645
)
1646
mouse.KeyUp:connect(function(key)
1647
	
1648
	if string.byte(key) == 52 then
1649
		Swing = 1
1650
		char.Humanoid.WalkSpeed = 16
1651
	end
1652
end
1653
)
1654
jump = false
1655
rs:connect(function()
1656
	
1657
	if char.Humanoid.Jump == true then
1658
		jump = true
1659
	else
1660
		jump = false
1661
	end
1662
	char.Humanoid.FreeFalling:connect(function(f)
1663
		
1664
		if f then
1665
			ffing = true
1666
		else
1667
			ffing = false
1668
		end
1669
	end
1670
)
1671
	sine = sine + change
1672
	if jump == true then
1673
		animpose = "Jumping"
1674
	else
1675
		if ffing == true then
1676
			animpose = "Freefalling"
1677
		else
1678
			if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
1679
				animpose = "Idle"
1680
			else
1681
				if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
1682
					animpose = "Walking"
1683
				else
1684
					if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
1685
						animpose = "Running"
1686
					end
1687
				end
1688
			end
1689
		end
1690
	end
1691
	RightLeg = CFrame.new(0.5, -1, 0)
1692
	LeftLeg = CFrame.new(-0.5, -1, 0)
1693
	lefth = (torso.CFrame*LeftLeg)
1694
	righth = (torso.CFrame*RightLeg)
1695
1696
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
1697
1698
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
1699
1700
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
1701
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
1702
	if animpose ~= lastanimpose then
1703
		sine = 0
1704
		if Debounces.NoIdl == false then
1705
			if stanceToggle == "Idle1" then
1706
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3)
1707
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3)
1708
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2)
1709
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2)
1710
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2)
1711
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2)
1712
			else
1713
				if stanceToggle == "Idle2" then
1714
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3)
1715
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3)
1716
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2)
1717
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2)
1718
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2)
1719
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2)
1720
				end
1721
			end
1722
			fat.Event:wait()
1723
		end
1724
	end
1725
	lastanimpose = animpose
1726
	if Debounces.NoIdl == false then
1727
		if animpose == "Idle" then
1728
			change = 0.8
1729
			corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1730
			corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4)
1731
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(20)), 0.1)
1732
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.1)
1733
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(20 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-20)), 0.1)
1734
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.1)
1735
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
1736
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1)
1737
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1)
1738
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1739
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(5 - 5 * math.cos(sine / 5)), math.rad(0), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1)
1740
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
1741
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1)
1742
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
1743
			rj.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1)
1744
			rj.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1745
		else
1746
			if animpose == "Walking" then
1747
				change = 0.8
1748
				corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1749
				corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4)
1750
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4)
1751
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
1752
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
1753
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
1754
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4)
1755
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7)
1756
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4)
1757
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1758
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8)
1759
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1760
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8)
1761
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1762
			else
1763
				if animpose == "Running" then
1764
					change = 1.1
1765
					corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1766
					corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4)
1767
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2)
1768
					rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
1769
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2)
1770
					larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1771
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2)
1772
					hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5)
1773
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2)
1774
					torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1775
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
1776
					lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1777
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
1778
					rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1779
				else
1780
					if animpose == "Jumping" then
1781
						change = 1
1782
						rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2)
1783
						rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
1784
						larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.2)
1785
						larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1786
						hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
1787
						torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(1), math.rad(0), 0), 0.2)
1788
						torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1789
						lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1790
						lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1791
						rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1792
						rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1793
					else
1794
						if animpose == "Freefalling" then
1795
							change = 1
1796
							rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2)
1797
							rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
1798
							larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2)
1799
							larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1800
							hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2)
1801
							torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
1802
							torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1803
							lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
1804
							lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1805
							rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
1806
							rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1807
						end
1808
					end
1809
				end
1810
			end
1811
		end
1812
	end
1813
end
1814
)
1815
hum.MaxHealth = math.huge
1816
wait(3)
1817
hum.Health = math.huge