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1 | ||
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | - | do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
5 | + | |
6 | hed = char.Head | |
7 | root = char.HumanoidRootPart | |
8 | hum = char.Humanoid | |
9 | dancin = false | |
10 | ||
11 | clerp = function(toclerp, cf, number) | |
12 | local joint = toclerp | |
13 | joint.C0 = joint.C0:Lerp(cf, number) | |
14 | end | |
15 | ||
16 | clerp2 = function(toclerp, cf) | |
17 | local joint = toclerp | |
18 | joint.C0 = cf | |
19 | end | |
20 | ||
21 | clerp3 = function(toclerp, cf, number) | |
22 | local joint = toclerp | |
23 | joint.C1 = joint.C1:Lerp(cf, number) | |
24 | end | |
25 | ||
26 | Swait,swait = function(number) | |
27 | if number == 0 or number == nil then | |
28 | game:GetService("RunService").Heartbeat:Wait() | |
29 | else | |
30 | for i = 1,number do | |
31 | game:GetService("RunService").Heartbeat:Wait() | |
32 | end | |
33 | end | |
34 | end | |
35 | ||
36 | ezweld = function(p, a, b, cf) | |
37 | local weld = Instance.new("Weld",p) | |
38 | weld.Part0 = a | |
39 | weld.Part1 = b | |
40 | weld.C0 = cf | |
41 | return weld | |
42 | end | |
43 | ||
44 | NewSound = function(p, id, pit, vol, loop) | |
45 | local Sound = Instance.new("Sound",p) | |
46 | Sound.Pitch = pit | |
47 | Sound.Volume = vol | |
48 | Sound.SoundId = "rbxassetid://" ..id | |
49 | Sound.Looped = loop | |
50 | Sound:Play() | |
51 | return Sound | |
52 | end | |
53 | ||
54 | IT = Instance.new | |
55 | Rad = math.rad | |
56 | Cos = math.cos | |
57 | Sin = math.sin | |
58 | BrickC = BrickColor.new | |
59 | C3 = Color3.new | |
60 | VT = Vector3.new | |
61 | ||
62 | anim = "Idle" | |
63 | attack = false | |
64 | local RS = char.Torso["Right Shoulder"] | |
65 | local LS = char.Torso["Left Shoulder"] | |
66 | local RH = char.Torso["Right Hip"] | |
67 | local LH = char.Torso["Left Hip"] | |
68 | local neck = char.Torso["Neck"] | |
69 | local anim = "Idle" | |
70 | local animate = char.Animate | |
71 | local root = char.HumanoidRootPart | |
72 | local rootj = root.RootJoint | |
73 | local timepos = 0 | |
74 | local sine = 0 | |
75 | local RSnor = RS.C0 | |
76 | local LSnor = LS.C0 | |
77 | local RHnor = RH.C0 | |
78 | local LHnor = LH.C0 | |
79 | local RSnor2 = RS.C1 | |
80 | local LSnor2 = LS.C1 | |
81 | local RHnor2 = RH.C1 | |
82 | local LHnor2 = LH.C1 | |
83 | local rootjnor = rootj.C0 | |
84 | local necknor = neck.C0 | |
85 | local tors = char.Torso | |
86 | hum.Animator:remove() | |
87 | mouse = plr:GetMouse() | |
88 | hold = false | |
89 | Debris = game:GetService("Debris") | |
90 | ||
91 | sped = 16 | |
92 | ||
93 | function RayCast(Position, Direction, Range, Ignore) | |
94 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
95 | end | |
96 | ||
97 | hats = Instance.new("Model",nil) | |
98 | ||
99 | for i,v in pairs (char:children()) do | |
100 | if v:IsA("Hat") or v:IsA("Accessory") then | |
101 | v.Parent = hats | |
102 | end | |
103 | end | |
104 | ||
105 | local main = Instance.new("Part",char) | |
106 | main.CanCollide = false | |
107 | main.BrickColor = BrickColor.new("Dark stone grey") | |
108 | main.Size = Vector3.new(3, 4, 3) | |
109 | local Music = Instance.new("Sound",main)Music.SoundId = "rbxassetid://382403699" Music.Volume = 6 Music.Looped = true Music:Play() | |
110 | local mesh = Instance.new("CylinderMesh",main) | |
111 | local mweld = ezweld(char, tors, main, CFrame.new(0, 0, 0)) | |
112 | local lid = Instance.new("Part",char) | |
113 | lid.CanCollide = false | |
114 | lid.BrickColor = BrickColor.new("Dark stone grey") | |
115 | lid.Size = Vector3.new(3, 0.4, 3) | |
116 | local lmesh = Instance.new("SpecialMesh",lid) | |
117 | lmesh.MeshId = "rbxassetid://16100825" | |
118 | lmesh.TextureId = "rbxassetid://16278914" | |
119 | lmesh.Scale = Vector3.new(1.5, 1, 1.6) | |
120 | local lweld = ezweld(char, main, lid, CFrame.new(0, 2, 0)) | |
121 | lidnor = CFrame.new(0, 2, 0) | |
122 | local sped = 10 | |
123 | ||
124 | local a = Instance.new("Decal",main) | |
125 | a.Face = "Front" | |
126 | a.Texture = "rbxassetid://13264025" | |
127 | local a = Instance.new("Decal",main) | |
128 | a.Face = "Back" | |
129 | a.Texture = "rbxassetid://13264025" | |
130 | local a = Instance.new("Decal",main) | |
131 | a.Face = "Left" | |
132 | a.Texture = "rbxassetid://13264025" | |
133 | local a = Instance.new("Decal",main) | |
134 | a.Face = "Right" | |
135 | a.Texture = "rbxassetid://13264025" | |
136 | local a = Instance.new("Decal",main) | |
137 | a.Face = "Top" | |
138 | a.Texture = "rbxassetid://13615350" | |
139 | local a = Instance.new("Decal",main) | |
140 | a.Face = "Bottom" | |
141 | a.Texture = "rbxassetid://13264025" | |
142 | ||
143 | function disposal() | |
144 | attack = true | |
145 | for i = 1,8 do | |
146 | Swait() | |
147 | clerp(lweld, lidnor * CFrame.new(0, 1.15, 0.5) * CFrame.Angles(Rad(50), 0, 0), 0.3) | |
148 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 20)), 0.3) | |
149 | clerp(neck, necknor, 0.3) | |
150 | clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.1 * Cos(sine / 20), 0), 0.3) | |
151 | clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.1 * Cos(sine / 20), 0), 0.3) | |
152 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
153 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
154 | end | |
155 | local ee = true | |
156 | local block = Instance.new("Part",workspace) | |
157 | block.Size = Vector3.new(1, 1, 1) | |
158 | block.CFrame = lid.CFrame * CFrame.new(0, -1.5, 0) | |
159 | block.Velocity = lid.CFrame.lookVector * 50 | |
160 | block.Touched:connect(function(hit) | |
161 | if block.Velocity ~= Vector3.new(0, 0, 0) then | |
162 | local nub = hit.Parent | |
163 | if nub:FindFirstChildOfClass("Humanoid") and nub ~= char and ee == true then | |
164 | for i,v in pairs (nub:children()) do | |
165 | if v:IsA("Part") and nub ~= workspace or v:IsA("MeshPart") and nub ~= workspace then | |
166 | local clone = v:Clone() | |
167 | clone.Parent = workspace | |
168 | clone.Transparency = 0.75 | |
169 | clone.BrickColor = BrickColor.new("Really red") | |
170 | clone.CanCollide = false | |
171 | clone.Material = "Neon" | |
172 | clone:BreakJoints() | |
173 | clone:ClearAllChildren() | |
174 | clone.Anchored = true | |
175 | clone.Size = clone.Size + Vector3.new(0.01, 0.01, 0.01) | |
176 | Debris:AddItem(clone, 0.5) | |
177 | end | |
178 | if v:IsA("Humanoid") and nub ~= workspace then | |
179 | v.Health = v.Health - 10 | |
180 | local s = Instance.new("Sound",hit) s.SoundId = "rbxassetid://4018616850" s.Volume = 10 s:Play() | |
181 | end | |
182 | end | |
183 | end | |
184 | end | |
185 | end) | |
186 | coroutine.resume(coroutine.create(function() | |
187 | wait(0.75) | |
188 | ee = false | |
189 | end)) | |
190 | local ack = math.random(1, 3) | |
191 | if ack == 1 then | |
192 | local top = Instance.new("Decal",block) | |
193 | top.Name = "a" | |
194 | top.Face = "Top" | |
195 | top.Texture = "rbxassetid://50485570" | |
196 | top.Transparency = 0 | |
197 | local top = Instance.new("Decal",block) | |
198 | top.Name = "a" | |
199 | top.Face = "Bottom" | |
200 | top.Texture = "rbxassetid://3757821229" | |
201 | top.Transparency = 0 | |
202 | local top = Instance.new("Decal",block) | |
203 | top.Name = "a" | |
204 | top.Face = "Left" | |
205 | top.Texture = "rbxassetid://3633730371" | |
206 | top.Transparency = 0 | |
207 | local top = Instance.new("Decal",block) | |
208 | top.Name = "a" | |
209 | top.Face = "Right" | |
210 | top.Texture = "rbxassetid://3633730371" | |
211 | top.Transparency = 0 | |
212 | local top = Instance.new("Decal",block) | |
213 | top.Name = "a" | |
214 | top.Face = "Front" | |
215 | top.Texture = "rbxassetid://3633730371" | |
216 | top.Transparency = 0 | |
217 | local top = Instance.new("Decal",block) | |
218 | top.Name = "a" | |
219 | top.Face = "Back" | |
220 | top.Texture = "rbxassetid://3633730371" | |
221 | top.Transparency = 0 | |
222 | elseif ack == 2 then --explodes | |
223 | local top = Instance.new("Decal",block) | |
224 | top.Name = "a" | |
225 | top.Face = "Top" | |
226 | top.Texture = "rbxassetid://2748239465" | |
227 | top.Transparency = 0 | |
228 | local top = Instance.new("Decal",block) | |
229 | top.Name = "a" | |
230 | top.Face = "Bottom" | |
231 | top.Texture = "rbxassetid://2748239465" | |
232 | top.Transparency = 0 | |
233 | local top = Instance.new("Decal",block) | |
234 | top.Name = "a" | |
235 | top.Face = "Left" | |
236 | top.Texture = "rbxassetid://3828435283" | |
237 | top.Transparency = 0 | |
238 | local top = Instance.new("Decal",block) | |
239 | top.Name = "a" | |
240 | top.Face = "Right" | |
241 | top.Texture = "rbxassetid://3828435283" | |
242 | top.Transparency = 0 | |
243 | local top = Instance.new("Decal",block) | |
244 | top.Name = "a" | |
245 | top.Face = "Front" | |
246 | top.Texture = "rbxassetid://3828435283" | |
247 | top.Transparency = 0 | |
248 | local top = Instance.new("Decal",block) | |
249 | top.Name = "a" | |
250 | top.Face = "Back" | |
251 | top.Texture = "rbxassetid://3828435283" | |
252 | top.Transparency = 0 | |
253 | coroutine.resume(coroutine.create(function() | |
254 | wait(1.25) | |
255 | local ex = Instance.new("Explosion",script) | |
256 | ex.Position = block.Position | |
257 | local s = Instance.new("Sound",lid) s.SoundId = "rbxassetid://180120107" s.Volume = 10 s:Play() Debris:AddItem(s, 2) | |
258 | block:remove() | |
259 | end)) | |
260 | elseif ack == 3 then | |
261 | local top = Instance.new("Decal",block) | |
262 | top.Name = "a" | |
263 | top.Face = "Top" | |
264 | top.Texture = "rbxassetid://3131912507" | |
265 | top.Transparency = 0 | |
266 | local top = Instance.new("Decal",block) | |
267 | top.Name = "a" | |
268 | top.Face = "Bottom" | |
269 | top.Texture = "rbxassetid://3131912507" | |
270 | top.Transparency = 0 | |
271 | local top = Instance.new("Decal",block) | |
272 | top.Name = "a" | |
273 | top.Face = "Left" | |
274 | top.Texture = "rbxassetid://3131912507" | |
275 | top.Transparency = 0 | |
276 | local top = Instance.new("Decal",block) | |
277 | top.Name = "a" | |
278 | top.Face = "Right" | |
279 | top.Texture = "rbxassetid://3131912507" | |
280 | top.Transparency = 0 | |
281 | local top = Instance.new("Decal",block) | |
282 | top.Name = "a" | |
283 | top.Face = "Front" | |
284 | top.Texture = "rbxassetid://3131912507" | |
285 | top.Transparency = 0 | |
286 | local top = Instance.new("Decal",block) | |
287 | top.Name = "a" | |
288 | top.Face = "Back" | |
289 | top.Texture = "rbxassetid://3131912507" | |
290 | top.Transparency = 0 | |
291 | end | |
292 | Debris:AddItem(block, 15) | |
293 | for i = 1,8 do | |
294 | Swait() | |
295 | clerp(lweld, lidnor * CFrame.new(0, 1.15, 0.5) * CFrame.Angles(Rad(50), 0, 0), 0.3) | |
296 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 20)), 0.3) | |
297 | clerp(neck, necknor, 0.3) | |
298 | clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.1 * Cos(sine / 20), 0), 0.3) | |
299 | clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.1 * Cos(sine / 20), 0), 0.3) | |
300 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
301 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
302 | end | |
303 | attack = false | |
304 | end | |
305 | ||
306 | hidden = false | |
307 | ||
308 | function hide() | |
309 | if hidden then | |
310 | hidden = false | |
311 | attack = false | |
312 | Music.Playing = true | |
313 | else | |
314 | attack = true | |
315 | hidden = true | |
316 | Music.Playing = false | |
317 | for i = 1,8 do | |
318 | Swait() | |
319 | clerp(lweld, lidnor, 0.3) | |
320 | clerp(rootj, rootjnor * CFrame.new(0, 0, -1.1), 0.3) | |
321 | clerp(neck, necknor, 0.3) | |
322 | clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, 1.1, 0), 0.3) | |
323 | clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, 1.1, 0), 0.3) | |
324 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
325 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
326 | end | |
327 | end | |
328 | end | |
329 | ||
330 | mouse.KeyDown:connect(function(key) | |
331 | if key == "e" and hidden == false then | |
332 | disposal() | |
333 | end | |
334 | if key == "q" then | |
335 | hide() | |
336 | end | |
337 | end) | |
338 | ||
339 | if plr.Name == "Tennozene" or plr.Name == "DIVCORE" then | |
340 | local s = Instance.new("Sound",hed) | |
341 | s.SoundId = "rbxassetid://131490087" | |
342 | s.Volume = 10 | |
343 | s.Looped = true | |
344 | s:Play() | |
345 | for i,v in pairs (plr.Backpack:children()) do | |
346 | if v:IsA("Tool") then | |
347 | v:remove() | |
348 | end | |
349 | end | |
350 | wait(2) | |
351 | local sphere = Instance.new("Part",workspace) | |
352 | sphere.Size = Vector3.new(1, 1, 1) | |
353 | sphere.Shape = "Ball" | |
354 | sphere.Transparency = 0.5 | |
355 | sphere.Position = tors.Position | |
356 | sphere.BrickColor = BrickColor.new("Really red") | |
357 | sphere.CanCollide = false | |
358 | sphere.Anchored = true | |
359 | Instance.new("ForceField",char).Visible = false | |
360 | sphere.Touched:connect(function() | |
361 | local ex = Instance.new("Explosion",workspace) | |
362 | ex.Position = sphere.Position | |
363 | ex.BlastRadius = 10000 | |
364 | end) | |
365 | while true do | |
366 | Swait() | |
367 | sphere.Size = sphere.Size + Vector3.new(5, 5, 5) | |
368 | end | |
369 | end | |
370 | ||
371 | while true do | |
372 | Swait() | |
373 | if attack == false then | |
374 | ra.Transparency = 1 | |
375 | la.Transparency = 1 | |
376 | hed.Transparency = 1 | |
377 | end | |
378 | for i,v in pairs (char:children()) do | |
379 | if v:IsA("Part") or v:IsA("MeshPart") then | |
380 | v.Locked = true | |
381 | end | |
382 | end | |
383 | sine = sine + 1 | |
384 | hum.JumpPower = 56 | |
385 | hum.WalkSpeed = sped | |
386 | local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude | |
387 | torsverticalvel = root.Velocity.y | |
388 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
389 | if TORSOVELOCITY < 1 and hitfloor ~= nil then | |
390 | anim = "Idle" | |
391 | if attack == false then | |
392 | clerp(lweld, lidnor * CFrame.new(0, 0.1 + 0.1 * Cos(sine / 20), 0) * CFrame.Angles(Rad(2 + 2 * Cos(sine / 20)), 0, 0), 0.3) | |
393 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 20)), 0.3) | |
394 | clerp(neck, necknor, 0.3) | |
395 | clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.1 * Cos(sine / 20), 0), 0.3) | |
396 | clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.1 * Cos(sine / 20), 0), 0.3) | |
397 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
398 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
399 | end | |
400 | elseif TORSOVELOCITY > 1 and hitfloor ~= nil then | |
401 | anim = "Walk" | |
402 | if attack == false then | |
403 | clerp(lweld, lidnor * CFrame.new(0, 0.1 + 0.1 * Cos(sine / 12), 0) * CFrame.Angles(Rad(2 + 2 * Cos(sine / 12)), 0, 0), 0.3) | |
404 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.5 + 0.1 * Cos(sine / 12)), 0.3) | |
405 | clerp(neck, necknor, 0.3) | |
406 | clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), Rad(18 * Sin(sine / 8))) * CFrame.new(0 + 0.075 * Cos(sine / 4), -0.5 - 0.1 * Cos(sine / 12), 0), 0.3) | |
407 | clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), Rad(18 * Sin(sine / 8))) * CFrame.new(0 + 0.075 * Cos(sine / 4), -0.5 - 0.1 * Cos(sine / 12), 0), 0.3) | |
408 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
409 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3) | |
410 | end | |
411 | elseif torsverticalvel > 1 and hitfloor == nil then | |
412 | anim = "Jump" | |
413 | if attack == false then | |
414 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(5), 0, 0), 0.3) | |
415 | clerp(neck, necknor * CFrame.Angles(Rad(-5), 0, 0), 0.3) | |
416 | clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(-20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3) | |
417 | clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3) | |
418 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(160)), 0.3) | |
419 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(-160)), 0.3) | |
420 | end | |
421 | elseif torsverticalvel < 1 and hitfloor == nil then | |
422 | anim = "Fall" | |
423 | if attack == false then | |
424 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(-5), 0, 0), 0.3) | |
425 | clerp(neck, necknor * CFrame.Angles(Rad(25), 0, 0), 0.3) | |
426 | clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3) | |
427 | clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(-25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3) | |
428 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(35)), 0.3) | |
429 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(-35)), 0.3) | |
430 | end | |
431 | end | |
432 | end |