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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | local Player = game:GetService("Players").basstracker1970 | |
5 | local Mouse,mouse,UserInputService,ContextActionService | |
6 | do | |
7 | script.Parent = Player.Character | |
8 | local CAS = {Actions={}} | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | Event.Parent = Player.Character | |
12 | local fakeEvent = function() | |
13 | local t = {_fakeEvent=true} | |
14 | t.Connect = function(self,f)self.Function=f end | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
19 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
20 | function CAS:BindAction(name,fun,touch,...) | |
21 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
22 | end | |
23 | function CAS:UnbindAction(name) | |
24 | CAS.Actions[name] = nil | |
25 | end | |
26 | local function te(self,ev,...) | |
27 | local t = m[ev] | |
28 | if t and t._fakeEvent and t.Function then | |
29 | t.Function(...) | |
30 | end | |
31 | end | |
32 | m.TrigEvent = te | |
33 | UIS.TrigEvent = te | |
34 | Event.OnServerEvent:Connect(function(plr,io) | |
35 | if plr~=Player then return end | |
36 | if io.isMouse then | |
37 | m.Target = io.Target | |
38 | m.Hit = io.Hit | |
39 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
40 | if io.UserInputState == Enum.UserInputState.Begin then | |
41 | m:TrigEvent("Button1Down") | |
42 | else | |
43 | m:TrigEvent("Button1Up") | |
44 | end | |
45 | else | |
46 | for n,t in pairs(CAS.Actions) do | |
47 | for _,k in pairs(t.Keys) do | |
48 | if k==io.KeyCode then | |
49 | t.Function(t.Name,io.UserInputState,io) | |
50 | end | |
51 | end | |
52 | end | |
53 | if io.UserInputState == Enum.UserInputState.Begin then | |
54 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputBegan",io,false) | |
56 | else | |
57 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent("InputEnded",io,false) | |
59 | end | |
60 | end | |
61 | end) | |
62 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
63 | end | |
64 | ||
65 | wait(0.2) | |
66 | PlayerGui = Player.PlayerGui | |
67 | Cam = workspace.CurrentCamera | |
68 | Mouse = Player:GetMouse() | |
69 | Backpack = Player.Backpack | |
70 | Character = Player.Character | |
71 | Humanoid = Character.Humanoid | |
72 | RootPart = Character["HumanoidRootPart"] | |
73 | Torso = Character["Torso"] | |
74 | Head = Character["Head"] | |
75 | RightArm = Character["Right Arm"] | |
76 | LeftArm = Character["Left Arm"] | |
77 | RightLeg = Character["Right Leg"] | |
78 | LeftLeg = Character["Left Leg"] | |
79 | RootJoint = RootPart["RootJoint"] | |
80 | Neck = Torso["Neck"] | |
81 | RightShoulder = Torso["Right Shoulder"] | |
82 | LeftShoulder = Torso["Left Shoulder"] | |
83 | RightHip = Torso["Right Hip"] | |
84 | LeftHip = Torso["Left Hip"] | |
85 | local sick = Instance.new("Sound",Character) | |
86 | sick.SoundId = "rbxassetid://733456981" | |
87 | sick.Looped = true | |
88 | sick.Pitch = 1 | |
89 | sick.Volume = 2 | |
90 | sick.TimePosition = 115.5 | |
91 | Character.Archivable = true | |
92 | Humanoid.DisplayDistanceType = "None" | |
93 | ||
94 | ||
95 | ||
96 | IT = Instance.new | |
97 | CF = CFrame.new | |
98 | VT = Vector3.new | |
99 | RAD = math.rad | |
100 | C3 = Color3.new | |
101 | UD2 = UDim2.new | |
102 | BRICKC = BrickColor.new | |
103 | ANGLES = CFrame.Angles | |
104 | EULER = CFrame.fromEulerAnglesXYZ | |
105 | COS = math.cos | |
106 | ACOS = math.acos | |
107 | SIN = math.sin | |
108 | ASIN = math.asin | |
109 | ABS = math.abs | |
110 | MRANDOM = math.random | |
111 | FLOOR = math.floor | |
112 | ||
113 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
114 | local NEWMESH = IT(MESH) | |
115 | if MESH == "SpecialMesh" then | |
116 | NEWMESH.MeshType = MESHTYPE | |
117 | if MESHID ~= "nil" and MESHID ~= "" then | |
118 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
119 | end | |
120 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
121 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
122 | end | |
123 | end | |
124 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
125 | NEWMESH.Scale = SCALE | |
126 | NEWMESH.Parent = PARENT | |
127 | return NEWMESH | |
128 | end | |
129 | ||
130 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
131 | local NEWPART = IT("Part") | |
132 | NEWPART.formFactor = FORMFACTOR | |
133 | NEWPART.Reflectance = REFLECTANCE | |
134 | NEWPART.Transparency = TRANSPARENCY | |
135 | NEWPART.CanCollide = false | |
136 | NEWPART.Locked = true | |
137 | NEWPART.Anchored = true | |
138 | if ANCHOR == false then | |
139 | NEWPART.Anchored = false | |
140 | end | |
141 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
142 | NEWPART.Name = NAME | |
143 | NEWPART.Size = SIZE | |
144 | NEWPART.Position = Torso.Position | |
145 | NEWPART.Material = MATERIAL | |
146 | NEWPART:BreakJoints() | |
147 | NEWPART.Parent = PARENT | |
148 | return NEWPART | |
149 | end | |
150 | ||
151 | --//=================================\\ | |
152 | --|| CUSTOMIZATION | |
153 | --\\=================================// | |
154 | ||
155 | Player_Size = 1 --Size of the player. | |
156 | Animation_Speed = 3 | |
157 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
158 | ||
159 | local Speed = 16 | |
160 | local Effects2 = {} | |
161 | ||
162 | --//=================================\\ | |
163 | --|| END OF CUSTOMIZATION | |
164 | --\\=================================// | |
165 | ||
166 | local function weldBetween(a, b) | |
167 | local weldd = Instance.new("ManualWeld") | |
168 | weldd.Part0 = a | |
169 | weldd.Part1 = b | |
170 | weldd.C0 = CFrame.new() | |
171 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
172 | weldd.Parent = a | |
173 | return weldd | |
174 | end | |
175 | ||
176 | --//=================================\\ | |
177 | --|| USEFUL VALUES | |
178 | --\\=================================// | |
179 | ||
180 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
181 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
182 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
183 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
184 | local CHANGEDEFENSE = 0 | |
185 | local CHANGEDAMAGE = 0 | |
186 | local CHANGEMOVEMENT = 0 | |
187 | local ANIM = "Idle" | |
188 | local ATTACK = false | |
189 | local EQUIPPED = false | |
190 | local HOLD = false | |
191 | local COMBO = 1 | |
192 | local Rooted = false | |
193 | local SINE = 0 | |
194 | local KEYHOLD = false | |
195 | local CHANGE = 2 / Animation_Speed | |
196 | local WALKINGANIM = false | |
197 | local WALK = 0 | |
198 | local VALUE1 = false | |
199 | local VALUE2 = false | |
200 | local ROBLOXIDLEANIMATION = IT("Animation") | |
201 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
202 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
203 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
204 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
205 | WEAPONGUI.Name = "Weapon GUI" | |
206 | local Weapon = IT("Model") | |
207 | Weapon.Name = "Weapon" | |
208 | local Delete = IT("Model",Character) | |
209 | Delete.Name = "Banlist" | |
210 | local Effects = IT("Folder", Weapon) | |
211 | Effects.Name = "Effects" | |
212 | local ANIMATOR = Humanoid.Animator | |
213 | local ANIMATE = Character.Animate | |
214 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
215 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
216 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
217 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
218 | local UNANCHOR = true | |
219 | local PLAYMAINANIM = true | |
220 | local INTRO = false | |
221 | local TRANSFORMED = false | |
222 | local INSTANT = false | |
223 | ||
224 | ||
225 | --//=================================\\ | |
226 | --\\=================================// | |
227 | ||
228 | ||
229 | --//=================================\\ | |
230 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
231 | --\\=================================// | |
232 | ||
233 | ArtificialHB = Instance.new("BindableEvent", script) | |
234 | ArtificialHB.Name = "ArtificialHB" | |
235 | ||
236 | script:WaitForChild("ArtificialHB") | |
237 | ||
238 | frame = Frame_Speed | |
239 | tf = 0 | |
240 | allowframeloss = false | |
241 | tossremainder = false | |
242 | lastframe = tick() | |
243 | script.ArtificialHB:Fire() | |
244 | ||
245 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
246 | tf = tf + s | |
247 | if tf >= frame then | |
248 | if allowframeloss then | |
249 | script.ArtificialHB:Fire() | |
250 | lastframe = tick() | |
251 | else | |
252 | for i = 1, math.floor(tf / frame) do | |
253 | script.ArtificialHB:Fire() | |
254 | end | |
255 | lastframe = tick() | |
256 | end | |
257 | if tossremainder then | |
258 | tf = 0 | |
259 | else | |
260 | tf = tf - frame * math.floor(tf / frame) | |
261 | end | |
262 | end | |
263 | end) | |
264 | ||
265 | --//=================================\\ | |
266 | --\\=================================// | |
267 | ||
268 | ||
269 | ||
270 | ||
271 | ||
272 | --//=================================\\ | |
273 | --|| SOME FUNCTIONS | |
274 | --\\=================================// | |
275 | ||
276 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
277 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
278 | end | |
279 | ||
280 | function PositiveAngle(NUMBER) | |
281 | if NUMBER >= 0 then | |
282 | NUMBER = 0 | |
283 | end | |
284 | return NUMBER | |
285 | end | |
286 | ||
287 | function NegativeAngle(NUMBER) | |
288 | if NUMBER <= 0 then | |
289 | NUMBER = 0 | |
290 | end | |
291 | return NUMBER | |
292 | end | |
293 | ||
294 | function Swait(NUMBER) | |
295 | if NUMBER == 0 or NUMBER == nil then | |
296 | ArtificialHB.Event:wait() | |
297 | else | |
298 | for i = 1, NUMBER do | |
299 | ArtificialHB.Event:wait() | |
300 | end | |
301 | end | |
302 | end | |
303 | ||
304 | function QuaternionFromCFrame(cf) | |
305 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
306 | local trace = m00 + m11 + m22 | |
307 | if trace > 0 then | |
308 | local s = math.sqrt(1 + trace) | |
309 | local recip = 0.5 / s | |
310 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
311 | else | |
312 | local i = 0 | |
313 | if m11 > m00 then | |
314 | i = 1 | |
315 | end | |
316 | if m22 > (i == 0 and m00 or m11) then | |
317 | i = 2 | |
318 | end | |
319 | if i == 0 then | |
320 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
321 | local recip = 0.5 / s | |
322 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
323 | elseif i == 1 then | |
324 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
325 | local recip = 0.5 / s | |
326 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
327 | elseif i == 2 then | |
328 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
329 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
330 | end | |
331 | end | |
332 | end | |
333 | ||
334 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
335 | local xs, ys, zs = x + x, y + y, z + z | |
336 | local wx, wy, wz = w * xs, w * ys, w * zs | |
337 | local xx = x * xs | |
338 | local xy = x * ys | |
339 | local xz = x * zs | |
340 | local yy = y * ys | |
341 | local yz = y * zs | |
342 | local zz = z * zs | |
343 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
344 | end | |
345 | ||
346 | function QuaternionSlerp(a, b, t) | |
347 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
348 | local startInterp, finishInterp; | |
349 | if cosTheta >= 0.0001 then | |
350 | if (1 - cosTheta) > 0.0001 then | |
351 | local theta = ACOS(cosTheta) | |
352 | local invSinTheta = 1 / SIN(theta) | |
353 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
354 | finishInterp = SIN(t * theta) * invSinTheta | |
355 | else | |
356 | startInterp = 1 - t | |
357 | finishInterp = t | |
358 | end | |
359 | else | |
360 | if (1 + cosTheta) > 0.0001 then | |
361 | local theta = ACOS(-cosTheta) | |
362 | local invSinTheta = 1 / SIN(theta) | |
363 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
364 | finishInterp = SIN(t * theta) * invSinTheta | |
365 | else | |
366 | startInterp = t - 1 | |
367 | finishInterp = t | |
368 | end | |
369 | end | |
370 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
371 | end | |
372 | ||
373 | function Clerp(a, b, t) | |
374 | local qa = {QuaternionFromCFrame(a)} | |
375 | local qb = {QuaternionFromCFrame(b)} | |
376 | local ax, ay, az = a.x, a.y, a.z | |
377 | local bx, by, bz = b.x, b.y, b.z | |
378 | local _t = 1 - t | |
379 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
380 | end | |
381 | ||
382 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
383 | local frame = IT("Frame") | |
384 | frame.BackgroundTransparency = TRANSPARENCY | |
385 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
386 | frame.Position = POSITION | |
387 | frame.Size = SIZE | |
388 | frame.BackgroundColor3 = COLOR | |
389 | frame.BorderColor3 = BORDERCOLOR | |
390 | frame.Name = NAME | |
391 | frame.Parent = PARENT | |
392 | return frame | |
393 | end | |
394 | ||
395 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
396 | local label = IT("TextLabel") | |
397 | label.BackgroundTransparency = 1 | |
398 | label.Size = UD2(1, 0, 1, 0) | |
399 | label.Position = UD2(0, 0, 0, 0) | |
400 | label.TextColor3 = TEXTCOLOR | |
401 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
402 | label.TextTransparency = TRANSPARENCY | |
403 | label.FontSize = TEXTFONTSIZE | |
404 | label.Font = TEXTFONT | |
405 | label.BorderSizePixel = BORDERSIZEPIXEL | |
406 | label.TextScaled = false | |
407 | label.Text = TEXT | |
408 | label.Name = NAME | |
409 | label.Parent = PARENT | |
410 | return label | |
411 | end | |
412 | ||
413 | function NoOutlines(PART) | |
414 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
415 | end | |
416 | ||
417 | ||
418 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
419 | local NEWWELD = IT(TYPE) | |
420 | NEWWELD.Part0 = PART0 | |
421 | NEWWELD.Part1 = PART1 | |
422 | NEWWELD.C0 = C0 | |
423 | NEWWELD.C1 = C1 | |
424 | NEWWELD.Parent = PARENT | |
425 | return NEWWELD | |
426 | end | |
427 | ||
428 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
429 | local NEWSOUND = nil | |
430 | coroutine.resume(coroutine.create(function() | |
431 | NEWSOUND = IT("Sound", PARENT) | |
432 | NEWSOUND.Volume = VOLUME | |
433 | NEWSOUND.Pitch = PITCH | |
434 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
435 | Swait() | |
436 | NEWSOUND:play() | |
437 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
438 | end)) | |
439 | return NEWSOUND | |
440 | end | |
441 | ||
442 | function CFrameFromTopBack(at, top, back) | |
443 | local right = top:Cross(back) | |
444 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
445 | end | |
446 | ||
447 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
448 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
449 | local mesh = IT("SpecialMesh",wave) | |
450 | mesh.MeshType = "FileMesh" | |
451 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
452 | mesh.Scale = SIZE | |
453 | mesh.Offset = VT(0,0,0) | |
454 | wave.CFrame = CFRAME | |
455 | coroutine.resume(coroutine.create(function(PART) | |
456 | for i = 1, WAIT do | |
457 | Swait() | |
458 | mesh.Scale = mesh.Scale + GROW | |
459 | if DOESROT == true then | |
460 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
461 | end | |
462 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
463 | if wave.Transparency > 0.99 then | |
464 | wave:remove() | |
465 | end | |
466 | end | |
467 | end)) | |
468 | end | |
469 | ||
470 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
471 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
472 | local mesh = IT("SpecialMesh",wave) | |
473 | mesh.MeshType = "Sphere" | |
474 | mesh.Scale = SIZE | |
475 | mesh.Offset = VT(0,0,0) | |
476 | wave.CFrame = CFRAME | |
477 | coroutine.resume(coroutine.create(function(PART) | |
478 | for i = 1, WAIT do | |
479 | Swait() | |
480 | mesh.Scale = mesh.Scale + GROW | |
481 | wave.Transparency = wave.Transparency + (1/WAIT) | |
482 | if wave.Transparency > 0.99 then | |
483 | wave:remove() | |
484 | end | |
485 | end | |
486 | end)) | |
487 | end | |
488 | ||
489 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
490 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
491 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
492 | wave.CFrame = CFRAME | |
493 | coroutine.resume(coroutine.create(function(PART) | |
494 | for i = 1, WAIT do | |
495 | Swait() | |
496 | mesh.Scale = mesh.Scale * GROW | |
497 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
498 | if wave.Transparency > 0.99 then | |
499 | wave:remove() | |
500 | end | |
501 | end | |
502 | end)) | |
503 | end | |
504 | ||
505 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
506 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
507 | local mesh = IT("BlockMesh",wave) | |
508 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
509 | coroutine.resume(coroutine.create(function(PART) | |
510 | for i = 1, WAIT do | |
511 | Swait() | |
512 | mesh.Scale = mesh.Scale + GROW | |
513 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
514 | wave.Transparency = wave.Transparency + (1/WAIT) | |
515 | if wave.Transparency > 0.99 then | |
516 | wave:remove() | |
517 | end | |
518 | end | |
519 | end)) | |
520 | end | |
521 | ||
522 | function MakeForm(PART,TYPE) | |
523 | if TYPE == "Cyl" then | |
524 | local MSH = IT("CylinderMesh",PART) | |
525 | elseif TYPE == "Ball" then | |
526 | local MSH = IT("SpecialMesh",PART) | |
527 | MSH.MeshType = "Sphere" | |
528 | elseif TYPE == "Wedge" then | |
529 | local MSH = IT("SpecialMesh",PART) | |
530 | MSH.MeshType = "Wedge" | |
531 | end | |
532 | end | |
533 | ||
534 | function CheckTableForString(Table, String) | |
535 | for i, v in pairs(Table) do | |
536 | if string.find(string.lower(String), string.lower(v)) then | |
537 | return true | |
538 | end | |
539 | end | |
540 | return false | |
541 | end | |
542 | ||
543 | function CheckIntangible(Hit) | |
544 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
545 | if Hit and Hit.Parent then | |
546 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
547 | return true | |
548 | end | |
549 | end | |
550 | return false | |
551 | end | |
552 | ||
553 | Debris = game:GetService("Debris") | |
554 | ||
555 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
556 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
557 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
558 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
559 | if RayHit and CheckIntangible(RayHit) then | |
560 | if DelayIfHit then | |
561 | wait() | |
562 | end | |
563 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
564 | end | |
565 | return RayHit, RayPos, RayNormal | |
566 | end | |
567 | ||
568 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
569 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
570 | end | |
571 | ||
572 | function turnto(position) | |
573 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
574 | end | |
575 | ||
576 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
577 | PLAYMAINANIM = false | |
578 | if WhichPose == "Cast1" then | |
579 | for i=0, Time, 0.1 / Animation_Speed do | |
580 | Swait() | |
581 | if Magic == true then | |
582 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
583 | end | |
584 | if Gyro ~= nil and Gyro ~= false then | |
585 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
586 | end | |
587 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
588 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
589 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
590 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
591 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
592 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
593 | end | |
594 | elseif WhichPose == "Cast2" then | |
595 | for i=0, Time, 0.1 / Animation_Speed do | |
596 | Swait() | |
597 | if Magic == true then | |
598 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
599 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
600 | end | |
601 | if Gyro ~= nil and Gyro ~= false then | |
602 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
603 | end | |
604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
610 | end | |
611 | elseif WhichPose == "RightArmUp" then | |
612 | for i=0, Time, 0.1 / Animation_Speed do | |
613 | Swait() | |
614 | if Magic == true then | |
615 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
616 | end | |
617 | if Gyro ~= nil and Gyro ~= false then | |
618 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
619 | end | |
620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
624 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
626 | end | |
627 | elseif WhichPose == "Taunt" then | |
628 | for i=0, Time, 0.1 / Animation_Speed do | |
629 | Swait() | |
630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
634 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
636 | end | |
637 | CreateSound(221057812,Torso,10,1,false) | |
638 | for i=0, Time*2, 0.1 / Animation_Speed do | |
639 | Swait() | |
640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
646 | end | |
647 | for i=0, Time, 0.1 / Animation_Speed do | |
648 | Swait() | |
649 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
650 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
651 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
652 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
653 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
654 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
655 | end | |
656 | elseif WhichPose == "Prepare key" then | |
657 | for i=0, Time, 0.1 / Animation_Speed do | |
658 | Swait() | |
659 | if Gyro ~= nil and Gyro ~= false then | |
660 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
661 | end | |
662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
668 | end | |
669 | elseif WhichPose == "Turn key" then | |
670 | for i=0, Time, 0.1 / Animation_Speed do | |
671 | Swait() | |
672 | if Gyro ~= nil and Gyro ~= false then | |
673 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
674 | end | |
675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
681 | end | |
682 | end | |
683 | PLAYMAINANIM = true | |
684 | end | |
685 | ||
686 | --//=================================\\ | |
687 | --|| SPEECH | |
688 | --\\=================================// | |
689 | ||
690 | ||
691 | ||
692 | ||
693 | --// Start Stuff for Banishing \\-- | |
694 | ||
695 | local TOBANISH = {} | |
696 | ||
697 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
698 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
699 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
700 | end | |
701 | ||
702 | function printbye(Name) | |
703 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
704 | ----chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
705 | end | |
706 | ||
707 | function Banish(Foe) | |
708 | if Foe then | |
709 | coroutine.resume(coroutine.create(function() | |
710 | --if game.Players:FindFirstChild(Foe.Name) then | |
711 | table.insert(TOBANISH,Foe.Name) | |
712 | printbye(Foe.Name) | |
713 | --end | |
714 | Foe.Archivable = true | |
715 | local CLONE = Foe:Clone() | |
716 | Foe:Destroy() | |
717 | CLONE.Parent = Effects | |
718 | CLONE:BreakJoints() | |
719 | local MATERIALS = {"Glass","Neon"} | |
720 | for _, c in pairs(CLONE:GetDescendants()) do | |
721 | if c:IsA("BasePart") then | |
722 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
723 | CreateSound(340722848, c, 10, 1, false) | |
724 | end | |
725 | c.Anchored = true | |
726 | c.Transparency = c.Transparency + 0.2 | |
727 | c.Material = MATERIALS[MRANDOM(1,2)] | |
728 | c.Color = C3(0,255,0) | |
729 | if c.ClassName == "MeshPart" then | |
730 | c.TextureID = "" | |
731 | end | |
732 | if c:FindFirstChildOfClass("SpecialMesh") then | |
733 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
734 | end | |
735 | if c:FindFirstChildOfClass("Decal") then | |
736 | c:FindFirstChildOfClass("Decal"):remove() | |
737 | end | |
738 | c.Name = "Banished" | |
739 | c.CanCollide = false | |
740 | else | |
741 | c:remove() | |
742 | end | |
743 | end | |
744 | local A = false | |
745 | for i = 1, 35 do | |
746 | if A == false then | |
747 | A = true | |
748 | elseif A == true then | |
749 | A = false | |
750 | end | |
751 | for _, c in pairs(CLONE:GetDescendants()) do | |
752 | if c:IsA("BasePart") then | |
753 | c.Anchored = true | |
754 | c.Material = MATERIALS[MRANDOM(1,2)] | |
755 | c.Transparency = c.Transparency + 0.8/35 | |
756 | if A == false then | |
757 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
758 | elseif A == true then | |
759 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
760 | end | |
761 | end | |
762 | end | |
763 | Swait() | |
764 | end | |
765 | CLONE:remove() | |
766 | end)) | |
767 | end | |
768 | end | |
769 | ||
770 | function BANNEAREST(POS,RANGE) | |
771 | for i,v in ipairs(workspace:GetChildren()) do | |
772 | local body = v:GetChildren() | |
773 | for part = 1, #body do | |
774 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
775 | if(body[part].Position - POS).Magnitude < RANGE then | |
776 | if v:FindFirstChildOfClass("Humanoid") then | |
777 | Banish(v) | |
778 | if game.Players:FindFirstChild(v.Name) then | |
779 | local Value = IT("BoolValue",Delete) | |
780 | Value.Name = v.Name | |
781 | end | |
782 | end | |
783 | end | |
784 | end | |
785 | end | |
786 | end | |
787 | end | |
788 | ||
789 | workspace.ChildAdded:connect(function(instance) | |
790 | for BANISH = 1, #TOBANISH do | |
791 | if TOBANISH[BANISH] ~= nil then | |
792 | if instance.Name == TOBANISH[BANISH] then | |
793 | coroutine.resume(coroutine.create(function() | |
794 | printbye(instance.Name) | |
795 | instance:ClearAllChildren() | |
796 | Debris:AddItem(instance,0.0005) | |
797 | end)) | |
798 | end | |
799 | end | |
800 | end | |
801 | end) | |
802 | ||
803 | function SpawnTrail(FROM,TO,BIG) | |
804 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
805 | MakeForm(TRAIL,"Cyl") | |
806 | local DIST = (FROM - TO).Magnitude | |
807 | if BIG == true then | |
808 | TRAIL.Size = VT(10,DIST,10) | |
809 | else | |
810 | TRAIL.Size = VT(0.25,DIST,0.25) | |
811 | end | |
812 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
813 | coroutine.resume(coroutine.create(function() | |
814 | for i = 1, 5 do | |
815 | Swait() | |
816 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
817 | end | |
818 | TRAIL:remove() | |
819 | end)) | |
820 | end | |
821 | ||
822 | function WACKYEFFECT(Table) | |
823 | local TYPE = (Table.EffectType or "Sphere") | |
824 | local SIZE = (Table.Size or VT(1,1,1)) | |
825 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
826 | local TRANSPARENCY = (Table.Transparency or 0) | |
827 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
828 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
829 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
830 | local ROTATION1 = (Table.RotationX or 0) | |
831 | local ROTATION2 = (Table.RotationY or 0) | |
832 | local ROTATION3 = (Table.RotationZ or 0) | |
833 | local MATERIAL = (Table.Material or "Neon") | |
834 | local COLOR = (Table.Color or C3(0,255,0)) | |
835 | local TIME = (Table.Time or 45) | |
836 | local SOUNDID = (Table.SoundID or nil) | |
837 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
838 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
839 | coroutine.resume(coroutine.create(function() | |
840 | local PLAYSSOUND = false | |
841 | local SOUND = nil | |
842 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
843 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
844 | PLAYSSOUND = true | |
845 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
846 | end | |
847 | EFFECT.Color = COLOR | |
848 | local MSH = nil | |
849 | if TYPE == "Sphere" then | |
850 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
851 | elseif TYPE == "Block" then | |
852 | MSH = IT("BlockMesh",EFFECT) | |
853 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
854 | elseif TYPE == "Wave" then | |
855 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
856 | elseif TYPE == "Ring" then | |
857 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
858 | elseif TYPE == "Slash" then | |
859 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
860 | elseif TYPE == "Round Slash" then | |
861 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
862 | elseif TYPE == "Swirl" then | |
863 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
864 | elseif TYPE == "Skull" then | |
865 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
866 | elseif TYPE == "Crystal" then | |
867 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
868 | end | |
869 | if MSH ~= nil then | |
870 | local MOVESPEED = nil | |
871 | if MOVEDIRECTION ~= nil then | |
872 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
873 | end | |
874 | local GROWTH = SIZE - ENDSIZE | |
875 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
876 | if TYPE == "Block" then | |
877 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
878 | else | |
879 | EFFECT.CFrame = CFRAME | |
880 | end | |
881 | for LOOP = 1, TIME+1 do | |
882 | Swait() | |
883 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
884 | if TYPE == "Wave" then | |
885 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
886 | end | |
887 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
888 | if TYPE == "Block" then | |
889 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
890 | else | |
891 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
892 | end | |
893 | if MOVEDIRECTION ~= nil then | |
894 | local ORI = EFFECT.Orientation | |
895 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
896 | EFFECT.Orientation = ORI | |
897 | end | |
898 | end | |
899 | if PLAYSSOUND == false then | |
900 | EFFECT:remove() | |
901 | else | |
902 | SOUND.Stopped:Connect(function() | |
903 | EFFECT:remove() | |
904 | end) | |
905 | end | |
906 | else | |
907 | if PLAYSSOUND == false then | |
908 | EFFECT:remove() | |
909 | else | |
910 | repeat Swait() until SOUND.Playing == false | |
911 | EFFECT:remove() | |
912 | end | |
913 | end | |
914 | end)) | |
915 | end | |
916 | ||
917 | -- \\ End Stuff for Banishing //-- | |
918 | ||
919 | --//=================================\\ | |
920 | --|| WEAPON CREATION | |
921 | --\\=================================// | |
922 | print("hello this is Epticallity and you're watching Disney Channel") | |
923 | warn("let dreamer suck you off VengefulProgram") | |
924 | local EyeSizes={ | |
925 | NumberSequenceKeypoint.new(0,1,0), | |
926 | NumberSequenceKeypoint.new(1,0,0) | |
927 | } | |
928 | local EyeTrans={ | |
929 | NumberSequenceKeypoint.new(0,0.8,0), | |
930 | NumberSequenceKeypoint.new(1,1,0) | |
931 | } | |
932 | local PE=Instance.new("ParticleEmitter") | |
933 | PE.LightEmission=.8 | |
934 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
935 | PE.Size=NumberSequence.new(EyeSizes) | |
936 | PE.Transparency=NumberSequence.new(EyeTrans) | |
937 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
938 | PE.Rotation=NumberRange.new(0,360) | |
939 | PE.Rate=999 | |
940 | PE.VelocitySpread = 10000 | |
941 | PE.Acceleration = Vector3.new(0,0,0) | |
942 | PE.Drag = 5 | |
943 | PE.Speed = NumberRange.new(0,0,0) | |
944 | PE.Texture="http://www.roblox.com/asset/?id=0" | |
945 | PE.ZOffset = -1.5 | |
946 | PE.Name = "PE" | |
947 | PE.Enabled = false | |
948 | ||
949 | function particles(art) | |
950 | local PARTICLES = PE:Clone() | |
951 | PARTICLES.Parent = art | |
952 | end | |
953 | ||
954 | local SCYTHE = IT("Model",Character) | |
955 | SCYTHE.Name = "SCYTHE" | |
956 | ||
957 | local B = SCYTHE | |
958 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false) | |
959 | particles(HandlePart) | |
960 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
961 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false) | |
962 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
963 | MakeForm(part,"Ball") | |
964 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false) | |
965 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
966 | MakeForm(part,"Ball") | |
967 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false) | |
968 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
969 | MakeForm(part,"Ball") | |
970 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false) | |
971 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
972 | MakeForm(part,"Ball") | |
973 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false) | |
974 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
975 | MakeForm(part,"Ball") | |
976 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false) | |
977 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
978 | MakeForm(part,"Ball") | |
979 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false) | |
980 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
981 | MakeForm(part,"Ball") | |
982 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false) | |
983 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
984 | MakeForm(part,"Ball") | |
985 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false) | |
986 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
987 | MakeForm(part,"Ball") | |
988 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false) | |
989 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
990 | MakeForm(part,"Ball") | |
991 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false) | |
992 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0)) | |
993 | MakeForm(part,"Ball") | |
994 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false) | |
995 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
996 | MakeForm(part,"Ball") | |
997 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false) | |
998 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
999 | MakeForm(part,"Ball") | |
1000 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
1001 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1002 | MakeForm(part,"Ball") | |
1003 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false) | |
1004 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1005 | MakeForm(part,"Ball") | |
1006 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false) | |
1007 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1008 | MakeForm(part,"Ball") | |
1009 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false) | |
1010 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1011 | MakeForm(part,"Ball") | |
1012 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
1013 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1014 | MakeForm(part,"Ball") | |
1015 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false) | |
1016 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1017 | MakeForm(part,"Ball") | |
1018 | local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false) | |
1019 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1020 | MakeForm(part,"Ball") | |
1021 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
1022 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1023 | MakeForm(part,"Ball") | |
1024 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false) | |
1025 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1026 | ||
1027 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1028 | if c.ClassName == "Part" then | |
1029 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1030 | end | |
1031 | end | |
1032 | ||
1033 | Weapon.Parent = Character | |
1034 | ||
1035 | Humanoid.Died:connect(function() | |
1036 | KillChildren(Character) | |
1037 | SCYTHE:ClearAllChildren() | |
1038 | for i = 1, 100 do | |
1039 | Swait() | |
1040 | sick.Volume = sick.Volume - 0.02 | |
1041 | end | |
1042 | end) | |
1043 | ||
1044 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1045 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1046 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1047 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1048 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1049 | ||
1050 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1") | |
1051 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2") | |
1052 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3") | |
1053 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4") | |
1054 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5") | |
1055 | ||
1056 | --//=================================\\ | |
1057 | --|| DAMAGING | |
1058 | --\\=================================// | |
1059 | ||
1060 | function KillChildren(v) | |
1061 | v:BreakJoints() | |
1062 | for _, c in pairs(v:GetChildren()) do | |
1063 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
1064 | if c.Transparency < 1 then | |
1065 | if c:FindFirstChildOfClass("Decal") then | |
1066 | c:FindFirstChildOfClass("Decal"):remove() | |
1067 | end | |
1068 | particles(c) | |
1069 | c.PE.Enabled = true | |
1070 | c.Parent = Effects | |
1071 | c.CanCollide = false | |
1072 | c.Material = "Neon" | |
1073 | c.Color = C3(0,0,0) | |
1074 | c.Transparency = 0.5 | |
1075 | local grav = Instance.new("BodyPosition",c) | |
1076 | grav.P = 20000 | |
1077 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1078 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1079 | grav.Name = "GravityForce" | |
1080 | coroutine.resume(coroutine.create(function() | |
1081 | for i = 1, 50 do | |
1082 | Swait() | |
1083 | c.Transparency = c.Transparency + 0.01 | |
1084 | end | |
1085 | c.PE.Enabled = false | |
1086 | Debris:AddItem(c,2) | |
1087 | end)) | |
1088 | end | |
1089 | end | |
1090 | end | |
1091 | end | |
1092 | ||
1093 | function killnearest(position,range) | |
1094 | for i,v in ipairs(workspace:GetChildren()) do | |
1095 | local body = v:GetChildren() | |
1096 | for part = 1, #body do | |
1097 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1098 | if(body[part].Position - position).Magnitude < range then | |
1099 | if v.ClassName == "Model" then | |
1100 | KillChildren(v) | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | ||
1108 | function ApplyDamage(Humanoid,Damage) | |
1109 | Damage = Damage * 1 | |
1110 | local DEAD = false | |
1111 | if Humanoid.Health < 2000 then | |
1112 | if Humanoid.Health - Damage > 0 then | |
1113 | Humanoid.Health = Humanoid.Health - Damage | |
1114 | else | |
1115 | DEAD = true | |
1116 | Humanoid.Parent:BreakJoints() | |
1117 | end | |
1118 | else | |
1119 | DEAD = true | |
1120 | Humanoid.Parent:BreakJoints() | |
1121 | end | |
1122 | if DEAD == true then | |
1123 | Chatter("That's your fault. Isn't it.",0) | |
1124 | end | |
1125 | end | |
1126 | ||
1127 | --//=================================\\ | |
1128 | --|| ATTACK FUNCTIONS AND STUFF | |
1129 | --\\=================================// | |
1130 | ||
1131 | function Intro() | |
1132 | ATTACK = true | |
1133 | Rooted = true | |
1134 | repeat | |
1135 | Swait() | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1142 | until sick.TimePosition > 120 | |
1143 | repeat | |
1144 | Swait() | |
1145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1146 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1147 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1148 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1149 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1150 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1151 | until sick.TimePosition > 129 | |
1152 | repeat | |
1153 | Swait() | |
1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1160 | until sick.TimePosition > 130.5 | |
1161 | ---tecks2.TextTransparency = 0 | |
1162 | HandleWeld.Part0 = RightArm | |
1163 | for i = 1, 100 do | |
1164 | Swait() | |
1165 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1166 | for _, c in pairs(Character:GetChildren()) do | |
1167 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1168 | c.Transparency = 0 | |
1169 | end | |
1170 | end | |
1171 | for _, c in pairs(Weapon:GetChildren()) do | |
1172 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1173 | c.Transparency = 0 | |
1174 | end | |
1175 | end | |
1176 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1177 | if c.ClassName == "Part" then | |
1178 | if c.Material ~= Enum.Material.Neon then | |
1179 | c.Transparency = c.Transparency - 0.01 | |
1180 | end | |
1181 | c.Color = C3(0,0,0) | |
1182 | end | |
1183 | end | |
1184 | end | |
1185 | HandleWeld.Part0 = Torso | |
1186 | TRANSFORMED = true | |
1187 | ATTACK = false | |
1188 | Rooted = false | |
1189 | end | |
1190 | ||
1191 | function AttackTemplate() | |
1192 | ATTACK = true | |
1193 | Rooted = false | |
1194 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1195 | HandleWeld.Part0 = RightArm | |
1196 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1197 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1198 | for i=0, 1, 0.1 / Animation_Speed do | |
1199 | Swait() | |
1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1206 | end | |
1207 | HandleWeld.Part0 = Torso | |
1208 | ATTACK = false | |
1209 | Rooted = false | |
1210 | end | |
1211 | ||
1212 | function Warp() | |
1213 | ATTACK = true | |
1214 | Rooted = true | |
1215 | UNANCHOR = false | |
1216 | RootPart.Anchored = true | |
1217 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1218 | HandleWeld.Part0 = RightArm | |
1219 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1220 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1221 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1224 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1225 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1230 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1232 | end | |
1233 | for i = 1, 10 do | |
1234 | Swait() | |
1235 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1236 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1237 | end | |
1238 | for i=0, 1, 0.1 / Animation_Speed do | |
1239 | Swait() | |
1240 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1241 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1242 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1249 | end | |
1250 | local ORIGIN = RootPart.Position | |
1251 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
1252 | for i=0, 1, 0.1 / Animation_Speed do | |
1253 | Swait() | |
1254 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1255 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1256 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1261 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1263 | end | |
1264 | UNANCHOR = true | |
1265 | RootPart.Anchored = false | |
1266 | for i = 1, 10 do | |
1267 | Swait() | |
1268 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1269 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1270 | end | |
1271 | HandleWeld.Part0 = Torso | |
1272 | ATTACK = false | |
1273 | Rooted = false | |
1274 | end | |
1275 | ||
1276 | function DeathlyDash() | |
1277 | ATTACK = true | |
1278 | Rooted = false | |
1279 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1280 | HandleWeld.Part0 = RightArm | |
1281 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1282 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1283 | for i=0, 1, 0.1 / Animation_Speed do | |
1284 | Swait() | |
1285 | turnto(Mouse.Hit.p) | |
1286 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1287 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1289 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1290 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1291 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1292 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1293 | end | |
1294 | local TRAILS = {} | |
1295 | local FOUND = false | |
1296 | for i = 1, 75 do | |
1297 | Swait() | |
1298 | local TRAIL = Character:Clone() | |
1299 | for _, c in pairs(TRAIL:GetChildren()) do | |
1300 | if c.ClassName == "Part" then | |
1301 | c.Anchored = true | |
1302 | c.Color = C3(0,0,0) | |
1303 | c.Transparency = 0.5 | |
1304 | c.Material = "Neon" | |
1305 | c.CanCollide = false | |
1306 | else | |
1307 | c:remove() | |
1308 | end | |
1309 | end | |
1310 | TRAIL.Parent = Effects | |
1311 | table.insert(TRAILS,TRAIL) | |
1312 | Debris:AddItem(TRAIL,0.08) | |
1313 | for _, c in pairs(workspace:GetChildren()) do | |
1314 | if c.ClassName == "Model" then | |
1315 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1316 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1317 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
1318 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
1319 | BANNEAREST(TORSO.Position,25) | |
1320 | FOUND = true | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | if FOUND == true then | |
1326 | for i = 1, 65 do | |
1327 | BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25) | |
1328 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
1329 | end | |
1330 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1331 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
1332 | for i=0, 1, 0.1 / Animation_Speed do | |
1333 | Swait() | |
1334 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
1335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1341 | end | |
1342 | break | |
1343 | end | |
1344 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
1345 | end | |
1346 | HandleWeld.Part0 = Torso | |
1347 | ATTACK = false | |
1348 | Rooted = false | |
1349 | end | |
1350 | ||
1351 | function FatalWave() | |
1352 | ATTACK = true | |
1353 | Rooted = true | |
1354 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1355 | HandleWeld.Part0 = RightArm | |
1356 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1357 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1358 | for i=0, 1, 0.1 / Animation_Speed do | |
1359 | Swait() | |
1360 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0)) | |
1361 | turnto(Mouse.Hit.p) | |
1362 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1369 | end | |
1370 | for i=0,0.1, 0.1 / Animation_Speed do | |
1371 | Swait() | |
1372 | turnto(Mouse.Hit.p) | |
1373 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1380 | end | |
1381 | local angle = - 30 | |
1382 | for i = 1, 5 do | |
1383 | coroutine.resume(coroutine.create(function() | |
1384 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character}) | |
1385 | local SpawnPosition = RayPos | |
1386 | local floor = RayHit | |
1387 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
1388 | local LastPosition = RayPos | |
1389 | local Delay = 1 | |
1390 | for i = 1, 15 do | |
1391 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1392 | local End = RayPos | |
1393 | LastPosition = End | |
1394 | if SpawnPosition then | |
1395 | BANNEAREST(End,25) | |
1396 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i) | |
1397 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
1398 | end | |
1399 | Swait() | |
1400 | end | |
1401 | end)) | |
1402 | angle = angle + 15 | |
1403 | end | |
1404 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1405 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1406 | CreateSound("62339698", HitBox, 10, 0.4) | |
1407 | for i=0, 1, 0.1 / Animation_Speed do | |
1408 | Swait() | |
1409 | turnto(Mouse.Hit.p) | |
1410 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
1414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1417 | end | |
1418 | HandleWeld.Part0 = Torso | |
1419 | ATTACK = false | |
1420 | Rooted = false | |
1421 | end | |
1422 | ||
1423 | function Reap() | |
1424 | ATTACK = true | |
1425 | Rooted = true | |
1426 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1427 | HandleWeld.Part0 = RightArm | |
1428 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1429 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1430 | for i=0, 3, 0.1 / Animation_Speed do | |
1431 | Swait() | |
1432 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
1433 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1439 | end | |
1440 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1441 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1442 | local SOUND = CreateSound("135017578", Effects, 5, 1) | |
1443 | Swait() | |
1444 | repeat | |
1445 | Swait() | |
1446 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
1447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1453 | until SOUND.playing == false | |
1454 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800)) | |
1455 | MakeForm(FLOOR,"Cyl") | |
1456 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
1457 | CreateSound("289315275", Effects, 5, 0.3) | |
1458 | for i = 1, 400 do | |
1459 | Swait() | |
1460 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
1461 | if i > 100 then | |
1462 | if MRANDOM(1,2) == 1 then | |
1463 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1464 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
1465 | MakeForm(SPHERE,"Ball") | |
1466 | coroutine.resume(coroutine.create(function() | |
1467 | for i = 1, 100 do | |
1468 | Swait() | |
1469 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1470 | SPHERE.Transparency = (i/100) | |
1471 | end | |
1472 | SPHERE:remove() | |
1473 | end)) | |
1474 | end | |
1475 | end | |
1476 | end | |
1477 | CreateSound("62339698", Effects, 10, 0.3) | |
1478 | BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2) | |
1479 | FLOOR:ClearAllChildren() | |
1480 | MakeForm(FLOOR,"Ball") | |
1481 | for i = 1, 50 do | |
1482 | Swait() | |
1483 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
1484 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
1485 | end | |
1486 | FLOOR:remove() | |
1487 | HandleWeld.Part0 = Torso | |
1488 | ATTACK = false | |
1489 | Rooted = false | |
1490 | end | |
1491 | ||
1492 | function Banisher_Bullet() | |
1493 | ATTACK = true | |
1494 | Rooted = false | |
1495 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1496 | Swait() | |
1497 | turnto(Mouse.Hit.p) | |
1498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1504 | end | |
1505 | repeat | |
1506 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1507 | Swait() | |
1508 | turnto(Mouse.Hit.p) | |
1509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1515 | end | |
1516 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
1517 | SpawnTrail(RightArm.Position,POS,true) | |
1518 | if HIT ~= nil then | |
1519 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1520 | Banish(HIT.Parent) | |
1521 | end | |
1522 | end | |
1523 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1524 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1525 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1526 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1527 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1528 | Swait() | |
1529 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1535 | end | |
1536 | until KEYHOLD == false | |
1537 | ATTACK = false | |
1538 | Rooted = false | |
1539 | end | |
1540 | ||
1541 | function Forgive_Sins() | |
1542 | ---chatfunc("You are forgiven.") | |
1543 | ||
1544 | for p,v in next, TOBANISH do | |
1545 | TOBANISH[p] = nil | |
1546 | end | |
1547 | end | |
1548 | ||
1549 | function Taunt() | |
1550 | ATTACK = true | |
1551 | Rooted = true | |
1552 | local SOUND = CreateSound("134978657", Head, 10, 1.3) | |
1553 | Swait() | |
1554 | repeat | |
1555 | Swait() | |
1556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1562 | until SOUND.Playing == false | |
1563 | ATTACK = false | |
1564 | Rooted = false | |
1565 | end | |
1566 | ||
1567 | function Prison_Key() | |
1568 | if Mouse.Target ~= nil then | |
1569 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1570 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1571 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1572 | local GYRO = IT("BodyGyro",RootPart) | |
1573 | GYRO.D = 750 | |
1574 | GYRO.P = 20000 | |
1575 | GYRO.MaxTorque = VT(0,40000000,0) | |
1576 | local grav = Instance.new("BodyPosition",TORSO) | |
1577 | grav.D = 15 | |
1578 | grav.P = 20000 | |
1579 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1580 | grav.position = TORSO.Position | |
1581 | local GYRO2 = IT("BodyGyro",TORSO) | |
1582 | GYRO2.D = 750 | |
1583 | GYRO2.P = 20000 | |
1584 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1585 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1586 | grav.Name = "Jail" | |
1587 | local LOCKPARTS = {} | |
1588 | ATTACK = true | |
1589 | Rooted = false | |
1590 | local LOCK = IT("Model",Effects) | |
1591 | LOCK.Name = "Lock" | |
1592 | local LOCK2 = IT("Model",LOCK) | |
1593 | LOCK2.Name = "Metal" | |
1594 | --CREATE LOCK-- | |
1595 | local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1596 | LOCK.PrimaryPart = BASE | |
1597 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1598 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1599 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1600 | MakeForm(PRT,"Cyl") | |
1601 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1)) | |
1602 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1603 | MakeForm(PRT,"Cyl") | |
1604 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1)) | |
1605 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1606 | for i = 1, 45 do | |
1607 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1608 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1609 | end | |
1610 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1611 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1612 | LOCK2.PrimaryPart = PRT | |
1613 | --------------- | |
1614 | local CHILDREN = LOCK:GetDescendants() | |
1615 | for index, CHILD in pairs(CHILDREN) do | |
1616 | if CHILD:IsA("BasePart") then | |
1617 | CHILD.Transparency = 1 | |
1618 | end | |
1619 | end | |
1620 | for i = 1, 75 do | |
1621 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1622 | Swait() | |
1623 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1624 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1625 | local CHILDREN = LOCK:GetDescendants() | |
1626 | for index, CHILD in pairs(CHILDREN) do | |
1627 | if CHILD:IsA("BasePart") then | |
1628 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1629 | end | |
1630 | end | |
1631 | end | |
1632 | HUM.DisplayDistanceType = "None" | |
1633 | local KEY = IT("Model",Effects) | |
1634 | KEY.Name = "Key" | |
1635 | --CREATE KEY-- | |
1636 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false) | |
1637 | KEY.PrimaryPart = KBASE | |
1638 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1639 | local WLD = weldBetween(RightArm,KBASE) | |
1640 | for i = 1, 45 do | |
1641 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false) | |
1642 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1643 | weldBetween(KBASE,PRT) | |
1644 | end | |
1645 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
1646 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1647 | weldBetween(KBASE,PRT) | |
1648 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
1649 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1650 | weldBetween(KBASE,PRT) | |
1651 | -------------- | |
1652 | Rooted = true | |
1653 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1654 | coroutine.resume(coroutine.create(function() | |
1655 | for i = 1, 10 do | |
1656 | Swait() | |
1657 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1658 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1659 | end | |
1660 | CreateSound(1149318312,BASE,5,1,false) | |
1661 | CreateSound(160772554,BASE,3,1,false) | |
1662 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1663 | for i = 1, 4 do | |
1664 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1665 | end | |
1666 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1667 | wait(1) | |
1668 | TORSO.Parent.Parent = LOCK | |
1669 | for i = 1, 75 do | |
1670 | Swait() | |
1671 | local CHILDREN = KEY:GetDescendants() | |
1672 | for index, CHILD in pairs(CHILDREN) do | |
1673 | if CHILD:IsA("BasePart") then | |
1674 | CHILD.Transparency = i/25 | |
1675 | end | |
1676 | end | |
1677 | local CHILDREN = LOCK:GetDescendants() | |
1678 | for index, CHILD in pairs(CHILDREN) do | |
1679 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1680 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1681 | elseif CHILD.ClassName == "Decal" then | |
1682 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1683 | end | |
1684 | end | |
1685 | end | |
1686 | TORSO.Parent:ClearAllChildren() | |
1687 | KEY:remove() | |
1688 | LOCK:remove() | |
1689 | end)) | |
1690 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1691 | GYRO:remove() | |
1692 | ATTACK = false | |
1693 | Rooted = false | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | ||
1698 | function Cuffs() | |
1699 | local TARGET = Mouse.Target | |
1700 | if TARGET ~= nil then | |
1701 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1702 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1703 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1704 | if ROOT and HUM.Health > 0 then | |
1705 | local FOE = Mouse.Target.Parent | |
1706 | ATTACK = true | |
1707 | Rooted = true | |
1708 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1709 | ROOT.Anchored = true | |
1710 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1711 | Chatter("Stay down.",0) | |
1712 | for i=0, 2, 0.1 / Animation_Speed do | |
1713 | Swait() | |
1714 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1718 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1720 | end | |
1721 | local RIGHTCUFF = nil | |
1722 | local LEFTCUFF = nil | |
1723 | local ChainLink = nil | |
1724 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
1725 | for _, c in pairs(FOE:GetChildren()) do | |
1726 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
1727 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1728 | LEFTCUFF.CFrame = c.CFrame | |
1729 | weldBetween(c,LEFTCUFF) | |
1730 | end | |
1731 | end | |
1732 | for _, c in pairs(FOE:GetChildren()) do | |
1733 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
1734 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1735 | RIGHTCUFF.CFrame = c.CFrame | |
1736 | weldBetween(c,RIGHTCUFF) | |
1737 | end | |
1738 | end | |
1739 | if RIGHTCUFF and LEFTCUFF then | |
1740 | local A = IT("Attachment",RIGHTCUFF) | |
1741 | local B = IT("Attachment",LEFTCUFF) | |
1742 | ChainLink = IT("Beam",FOE) | |
1743 | ChainLink.Texture = "rbxassetid://73042633" | |
1744 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
1745 | ChainLink.TextureSpeed = 0 | |
1746 | ChainLink.Width0 = 1 | |
1747 | ChainLink.Width1 = 1 | |
1748 | ChainLink.Segments = 25 | |
1749 | ChainLink.TextureLength = 3 | |
1750 | ChainLink.Attachment0 = B | |
1751 | ChainLink.Attachment1 = A | |
1752 | ChainLink.FaceCamera = true | |
1753 | ChainLink.Transparency = NumberSequence.new(0) | |
1754 | end | |
1755 | coroutine.resume(coroutine.create(function() | |
1756 | wait(4) | |
1757 | if RIGHTCUFF and LEFTCUFF then | |
1758 | RIGHTCUFF:remove() | |
1759 | LEFTCUFF:remove() | |
1760 | ChainLink:remove() | |
1761 | local bv = Instance.new("BodyVelocity",ROOT) | |
1762 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1763 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
1764 | Debris:AddItem(bv,0.05) | |
1765 | ApplyDamage(HUM,100e10) | |
1766 | HUM.PlatformStand = false | |
1767 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1768 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1769 | end | |
1770 | end)) | |
1771 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1772 | Swait() | |
1773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
1775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1779 | end | |
1780 | HUM.PlatformStand = true | |
1781 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
1782 | ROOT.Anchored = false | |
1783 | Chatter("Begone.",0) | |
1784 | for i=0, 3, 0.1 / Animation_Speed do | |
1785 | Swait() | |
1786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1792 | end | |
1793 | ATTACK = false | |
1794 | Rooted = false | |
1795 | end | |
1796 | end | |
1797 | end | |
1798 | end | |
1799 | ||
1800 | --//=================================\\ | |
1801 | --|| ASSIGN THINGS TO KEYS | |
1802 | --\\=================================// | |
1803 | ||
1804 | function MouseDown(Mouse) | |
1805 | if ATTACK == false then | |
1806 | ||
1807 | end | |
1808 | end | |
1809 | ||
1810 | function MouseUp(Mouse) | |
1811 | HOLD = false | |
1812 | end | |
1813 | ||
1814 | function KeyDown(Key) | |
1815 | KEYHOLD = true | |
1816 | if TRANSFORMED == true and Rooted == false then | |
1817 | if Key == "t" and ATTACK == false then | |
1818 | Taunt() | |
1819 | end | |
1820 | ||
1821 | if Key == "z" and ATTACK == false then | |
1822 | Warp() | |
1823 | end | |
1824 | ||
1825 | if Key == "b" and ATTACK == false then | |
1826 | DeathlyDash() | |
1827 | end | |
1828 | ||
1829 | if Key == "c" and ATTACK == false then | |
1830 | Prison_Key() | |
1831 | end | |
1832 | ||
1833 | if Key == "v" and ATTACK == false then | |
1834 | FatalWave() | |
1835 | end | |
1836 | ||
1837 | if Key == "x" and ATTACK == false then | |
1838 | Reap() | |
1839 | end | |
1840 | ||
1841 | if Key == "e" and ATTACK == false then | |
1842 | Banisher_Bullet() | |
1843 | end | |
1844 | ||
1845 | if Key == "q" and ATTACK == false then | |
1846 | Forgive_Sins() | |
1847 | end | |
1848 | ||
1849 | if Key == "f" and ATTACK == false then | |
1850 | Cuffs() | |
1851 | end | |
1852 | end | |
1853 | ||
1854 | if Key == "9" and ATTACK == false then | |
1855 | CreateSound("135017578", Effects, 5, 1) | |
1856 | end | |
1857 | end | |
1858 | ||
1859 | function KeyUp(Key) | |
1860 | KEYHOLD = false | |
1861 | end | |
1862 | ||
1863 | Mouse.Button1Down:connect(function(NEWKEY) | |
1864 | MouseDown(NEWKEY) | |
1865 | end) | |
1866 | Mouse.Button1Up:connect(function(NEWKEY) | |
1867 | MouseUp(NEWKEY) | |
1868 | end) | |
1869 | Mouse.KeyDown:connect(function(NEWKEY) | |
1870 | KeyDown(NEWKEY) | |
1871 | end) | |
1872 | Mouse.KeyUp:connect(function(NEWKEY) | |
1873 | KeyUp(NEWKEY) | |
1874 | end) | |
1875 | ||
1876 | --//=================================\\ | |
1877 | --\\=================================// | |
1878 | ||
1879 | ||
1880 | function unanchor() | |
1881 | if UNANCHOR == true then | |
1882 | RootPart.Anchored = false | |
1883 | end | |
1884 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1885 | if c.ClassName == "Part" then | |
1886 | c.Anchored = false | |
1887 | end | |
1888 | end | |
1889 | for _, c in pairs(Weapon:GetChildren()) do | |
1890 | if c.ClassName == "Part" then | |
1891 | c.Anchored = false | |
1892 | end | |
1893 | end | |
1894 | end | |
1895 | ||
1896 | ||
1897 | --//=================================\\ | |
1898 | --|| WRAP THE WHOLE SCRIPT UP | |
1899 | --\\=================================// | |
1900 | ||
1901 | Humanoid.Changed:connect(function(Jump) | |
1902 | if Jump == "Jump" and (Disable_Jump == true) then | |
1903 | Humanoid.Jump = false | |
1904 | end | |
1905 | end) | |
1906 | ||
1907 | local FF = IT("ForceField",Character) | |
1908 | FF.Visible = false | |
1909 | ||
1910 | INSTANT = false | |
1911 | Speed = 20 | |
1912 | ||
1913 | while true do | |
1914 | Swait() | |
1915 | SINE = SINE + CHANGE | |
1916 | ANIMATE.Parent = nil | |
1917 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1918 | IDLEANIMATION:Play() | |
1919 | if TRANSFORMED == true then | |
1920 | --tecks2.TextTransparency = 0 | |
1921 | for _, c in pairs(Character:GetChildren()) do | |
1922 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1923 | c.Anchored = false | |
1924 | c.Transparency = 0 | |
1925 | end | |
1926 | end | |
1927 | for _, c in pairs(Weapon:GetChildren()) do | |
1928 | if c.ClassName == "Part" then | |
1929 | c.Transparency = 0 | |
1930 | end | |
1931 | end | |
1932 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1933 | if c.ClassName == "Part" then | |
1934 | if c.Material ~= Enum.Material.Neon then | |
1935 | c.Transparency = 0 | |
1936 | end | |
1937 | c.Color = C3(0,0,0) | |
1938 | if c:FindFirstChild("PE") then | |
1939 | c.PE.Enabled = true | |
1940 | end | |
1941 | end | |
1942 | end | |
1943 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1944 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1945 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1946 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1947 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1948 | if ATTACK == false and VALUE2 == false then | |
1949 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
1950 | end | |
1951 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1952 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1953 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1954 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1955 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1956 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1957 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1958 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1959 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1960 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1961 | end | |
1962 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1963 | ANIM = "Jump" | |
1964 | if ATTACK == false then | |
1965 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1971 | end | |
1972 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1973 | ANIM = "Fall" | |
1974 | if ATTACK == false then | |
1975 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1981 | end | |
1982 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1983 | ANIM = "Idle" | |
1984 | if ATTACK == false then | |
1985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1991 | end | |
1992 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1993 | ANIM = "Walk" | |
1994 | WALK = WALK + 1 / Animation_Speed | |
1995 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1996 | WALK = 0 | |
1997 | if WALKINGANIM == true then | |
1998 | WALKINGANIM = false | |
1999 | elseif WALKINGANIM == false then | |
2000 | WALKINGANIM = true | |
2001 | end | |
2002 | end | |
2003 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2004 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2005 | if ATTACK == false then | |
2006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2010 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2012 | end | |
2013 | end | |
2014 | end | |
2015 | --end | |
2016 | Humanoid.DisplayDistanceType = "None" | |
2017 | unanchor() | |
2018 | ||
2019 | Humanoid.MaxHealth = "inf" | |
2020 | Humanoid.Health = "inf" | |
2021 | if Rooted == false then | |
2022 | Disable_Jump = false | |
2023 | Humanoid.WalkSpeed = Speed | |
2024 | elseif Rooted == true then | |
2025 | Disable_Jump = true | |
2026 | Humanoid.WalkSpeed = 0 | |
2027 | end | |
2028 | if Head:FindFirstChild("face") then | |
2029 | Head.face:remove() | |
2030 | end | |
2031 | local MATHS = {"0","1"} | |
2032 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
2033 | Humanoid.PlatformStand = false | |
2034 | if INTRO == false and INSTANT == false then | |
2035 | INTRO = true | |
2036 | coroutine.resume(coroutine.create(function() | |
2037 | sick:Play() | |
2038 | Intro() | |
2039 | end)) | |
2040 | end | |
2041 | if INSTANT == true then | |
2042 | if TRANSFORMED == false then | |
2043 | sick.TimePosition = 60 | |
2044 | sick:Play() | |
2045 | end | |
2046 | TRANSFORMED = true | |
2047 | end | |
2048 | script.Parent = PlayerGui | |
2049 | Character.Parent = workspace | |
2050 | Humanoid.Parent = Character | |
2051 | end | |
2052 | --//=================================\\ | |
2053 | --\\=================================// | |
2054 | ||
2055 | ||
2056 | ||
2057 | ||
2058 | ||
2059 | --//====================================================\\-- | |
2060 | --|| END OF SCRIPT | |
2061 | --\\====================================================//-- |