Advertisement
memberhero

Test2

Sep 2nd, 2018
203
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. local Player = game:GetService("Players").basstracker1970
  5. local Mouse,mouse,UserInputService,ContextActionService
  6. do
  7. script.Parent = Player.Character
  8. local CAS = {Actions={}}
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11. Event.Parent = Player.Character
  12. local fakeEvent = function()
  13. local t = {_fakeEvent=true}
  14. t.Connect = function(self,f)self.Function=f end
  15. t.connect = t.Connect
  16. return t
  17. end
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. function CAS:BindAction(name,fun,touch,...)
  21. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  22. end
  23. function CAS:UnbindAction(name)
  24. CAS.Actions[name] = nil
  25. end
  26. local function te(self,ev,...)
  27. local t = m[ev]
  28. if t and t._fakeEvent and t.Function then
  29. t.Function(...)
  30. end
  31. end
  32. m.TrigEvent = te
  33. UIS.TrigEvent = te
  34. Event.OnServerEvent:Connect(function(plr,io)
  35. if plr~=Player then return end
  36. if io.isMouse then
  37. m.Target = io.Target
  38. m.Hit = io.Hit
  39. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  40. if io.UserInputState == Enum.UserInputState.Begin then
  41. m:TrigEvent("Button1Down")
  42. else
  43. m:TrigEvent("Button1Up")
  44. end
  45. else
  46. for n,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. if io.UserInputState == Enum.UserInputState.Begin then
  54. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputBegan",io,false)
  56. else
  57. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent("InputEnded",io,false)
  59. end
  60. end
  61. end)
  62. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  63. end
  64.  
  65. wait(0.2)
  66. PlayerGui = Player.PlayerGui
  67. Cam = workspace.CurrentCamera
  68. Backpack = Player.Backpack
  69. Character = Player.Character
  70. Humanoid = Character.Humanoid
  71. RootPart = Character["HumanoidRootPart"]
  72. Torso = Character["Torso"]
  73. Head = Character["Head"]
  74. RightArm = Character["Right Arm"]
  75. LeftArm = Character["Left Arm"]
  76. RightLeg = Character["Right Leg"]
  77. LeftLeg = Character["Left Leg"]
  78. RootJoint = RootPart["RootJoint"]
  79. Neck = Torso["Neck"]
  80. RightShoulder = Torso["Right Shoulder"]
  81. LeftShoulder = Torso["Left Shoulder"]
  82. RightHip = Torso["Right Hip"]
  83. LeftHip = Torso["Left Hip"]
  84. local sick = Instance.new("Sound",Character)
  85. sick.SoundId = "rbxassetid://733456981"
  86. sick.Looped = true
  87. sick.Pitch = 1
  88. sick.Volume = 2
  89. sick.TimePosition = 115.5
  90. Character.Archivable = true
  91. Humanoid.DisplayDistanceType = "None"
  92.  
  93.  
  94.  
  95. IT = Instance.new
  96. CF = CFrame.new
  97. VT = Vector3.new
  98. RAD = math.rad
  99. C3 = Color3.new
  100. UD2 = UDim2.new
  101. BRICKC = BrickColor.new
  102. ANGLES = CFrame.Angles
  103. EULER = CFrame.fromEulerAnglesXYZ
  104. COS = math.cos
  105. ACOS = math.acos
  106. SIN = math.sin
  107. ASIN = math.asin
  108. ABS = math.abs
  109. MRANDOM = math.random
  110. FLOOR = math.floor
  111.  
  112. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  113. local NEWMESH = IT(MESH)
  114. if MESH == "SpecialMesh" then
  115. NEWMESH.MeshType = MESHTYPE
  116. if MESHID ~= "nil" and MESHID ~= "" then
  117. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  118. end
  119. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  120. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  121. end
  122. end
  123. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  124. NEWMESH.Scale = SCALE
  125. NEWMESH.Parent = PARENT
  126. return NEWMESH
  127. end
  128.  
  129. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  130. local NEWPART = IT("Part")
  131. NEWPART.formFactor = FORMFACTOR
  132. NEWPART.Reflectance = REFLECTANCE
  133. NEWPART.Transparency = TRANSPARENCY
  134. NEWPART.CanCollide = false
  135. NEWPART.Locked = true
  136. NEWPART.Anchored = true
  137. if ANCHOR == false then
  138. NEWPART.Anchored = false
  139. end
  140. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  141. NEWPART.Name = NAME
  142. NEWPART.Size = SIZE
  143. NEWPART.Position = Torso.Position
  144. NEWPART.Material = MATERIAL
  145. NEWPART:BreakJoints()
  146. NEWPART.Parent = PARENT
  147. return NEWPART
  148. end
  149.  
  150. --//=================================\\
  151. --|| CUSTOMIZATION
  152. --\\=================================//
  153.  
  154. Player_Size = 1 --Size of the player.
  155. Animation_Speed = 3
  156. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  157.  
  158. local Speed = 16
  159. local Effects2 = {}
  160.  
  161. --//=================================\\
  162. --|| END OF CUSTOMIZATION
  163. --\\=================================//
  164.  
  165. local function weldBetween(a, b)
  166. local weldd = Instance.new("ManualWeld")
  167. weldd.Part0 = a
  168. weldd.Part1 = b
  169. weldd.C0 = CFrame.new()
  170. weldd.C1 = b.CFrame:inverse() * a.CFrame
  171. weldd.Parent = a
  172. return weldd
  173. end
  174.  
  175. --//=================================\\
  176. --|| USEFUL VALUES
  177. --\\=================================//
  178.  
  179. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  180. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  181. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  182. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  183. local CHANGEDEFENSE = 0
  184. local CHANGEDAMAGE = 0
  185. local CHANGEMOVEMENT = 0
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local WALK = 0
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "Weapon GUI"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Weapon"
  207. local Delete = IT("Model",Character)
  208. Delete.Name = "Banlist"
  209. local Effects = IT("Folder", Weapon)
  210. Effects.Name = "Effects"
  211. local ANIMATOR = Humanoid.Animator
  212. local ANIMATE = Character.Animate
  213. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  214. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  215. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  216. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  217. local UNANCHOR = true
  218. local PLAYMAINANIM = true
  219. local INTRO = false
  220. local TRANSFORMED = false
  221. local INSTANT = false
  222.  
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227.  
  228. --//=================================\\
  229. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  230. --\\=================================//
  231.  
  232. ArtificialHB = Instance.new("BindableEvent", script)
  233. ArtificialHB.Name = "ArtificialHB"
  234.  
  235. script:WaitForChild("ArtificialHB")
  236.  
  237. frame = Frame_Speed
  238. tf = 0
  239. allowframeloss = false
  240. tossremainder = false
  241. lastframe = tick()
  242. script.ArtificialHB:Fire()
  243.  
  244. game:GetService("RunService").Heartbeat:connect(function(s, p)
  245. tf = tf + s
  246. if tf >= frame then
  247. if allowframeloss then
  248. script.ArtificialHB:Fire()
  249. lastframe = tick()
  250. else
  251. for i = 1, math.floor(tf / frame) do
  252. script.ArtificialHB:Fire()
  253. end
  254. lastframe = tick()
  255. end
  256. if tossremainder then
  257. tf = 0
  258. else
  259. tf = tf - frame * math.floor(tf / frame)
  260. end
  261. end
  262. end)
  263.  
  264. --//=================================\\
  265. --\\=================================//
  266.  
  267.  
  268.  
  269.  
  270.  
  271. --//=================================\\
  272. --|| SOME FUNCTIONS
  273. --\\=================================//
  274.  
  275. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  276. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  277. end
  278.  
  279. function PositiveAngle(NUMBER)
  280. if NUMBER >= 0 then
  281. NUMBER = 0
  282. end
  283. return NUMBER
  284. end
  285.  
  286. function NegativeAngle(NUMBER)
  287. if NUMBER <= 0 then
  288. NUMBER = 0
  289. end
  290. return NUMBER
  291. end
  292.  
  293. function Swait(NUMBER)
  294. if NUMBER == 0 or NUMBER == nil then
  295. ArtificialHB.Event:wait()
  296. else
  297. for i = 1, NUMBER do
  298. ArtificialHB.Event:wait()
  299. end
  300. end
  301. end
  302.  
  303. function QuaternionFromCFrame(cf)
  304. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  305. local trace = m00 + m11 + m22
  306. if trace > 0 then
  307. local s = math.sqrt(1 + trace)
  308. local recip = 0.5 / s
  309. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  310. else
  311. local i = 0
  312. if m11 > m00 then
  313. i = 1
  314. end
  315. if m22 > (i == 0 and m00 or m11) then
  316. i = 2
  317. end
  318. if i == 0 then
  319. local s = math.sqrt(m00 - m11 - m22 + 1)
  320. local recip = 0.5 / s
  321. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  322. elseif i == 1 then
  323. local s = math.sqrt(m11 - m22 - m00 + 1)
  324. local recip = 0.5 / s
  325. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  326. elseif i == 2 then
  327. local s = math.sqrt(m22 - m00 - m11 + 1)
  328. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  329. end
  330. end
  331. end
  332.  
  333. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  334. local xs, ys, zs = x + x, y + y, z + z
  335. local wx, wy, wz = w * xs, w * ys, w * zs
  336. local xx = x * xs
  337. local xy = x * ys
  338. local xz = x * zs
  339. local yy = y * ys
  340. local yz = y * zs
  341. local zz = z * zs
  342. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  343. end
  344.  
  345. function QuaternionSlerp(a, b, t)
  346. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  347. local startInterp, finishInterp;
  348. if cosTheta >= 0.0001 then
  349. if (1 - cosTheta) > 0.0001 then
  350. local theta = ACOS(cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((1 - t) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = 1 - t
  356. finishInterp = t
  357. end
  358. else
  359. if (1 + cosTheta) > 0.0001 then
  360. local theta = ACOS(-cosTheta)
  361. local invSinTheta = 1 / SIN(theta)
  362. startInterp = SIN((t - 1) * theta) * invSinTheta
  363. finishInterp = SIN(t * theta) * invSinTheta
  364. else
  365. startInterp = t - 1
  366. finishInterp = t
  367. end
  368. end
  369. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  370. end
  371.  
  372. function Clerp(a, b, t)
  373. local qa = {QuaternionFromCFrame(a)}
  374. local qb = {QuaternionFromCFrame(b)}
  375. local ax, ay, az = a.x, a.y, a.z
  376. local bx, by, bz = b.x, b.y, b.z
  377. local _t = 1 - t
  378. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  379. end
  380.  
  381. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  382. local frame = IT("Frame")
  383. frame.BackgroundTransparency = TRANSPARENCY
  384. frame.BorderSizePixel = BORDERSIZEPIXEL
  385. frame.Position = POSITION
  386. frame.Size = SIZE
  387. frame.BackgroundColor3 = COLOR
  388. frame.BorderColor3 = BORDERCOLOR
  389. frame.Name = NAME
  390. frame.Parent = PARENT
  391. return frame
  392. end
  393.  
  394. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  395. local label = IT("TextLabel")
  396. label.BackgroundTransparency = 1
  397. label.Size = UD2(1, 0, 1, 0)
  398. label.Position = UD2(0, 0, 0, 0)
  399. label.TextColor3 = TEXTCOLOR
  400. label.TextStrokeTransparency = STROKETRANSPARENCY
  401. label.TextTransparency = TRANSPARENCY
  402. label.FontSize = TEXTFONTSIZE
  403. label.Font = TEXTFONT
  404. label.BorderSizePixel = BORDERSIZEPIXEL
  405. label.TextScaled = false
  406. label.Text = TEXT
  407. label.Name = NAME
  408. label.Parent = PARENT
  409. return label
  410. end
  411.  
  412. function NoOutlines(PART)
  413. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  414. end
  415.  
  416.  
  417. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  418. local NEWWELD = IT(TYPE)
  419. NEWWELD.Part0 = PART0
  420. NEWWELD.Part1 = PART1
  421. NEWWELD.C0 = C0
  422. NEWWELD.C1 = C1
  423. NEWWELD.Parent = PARENT
  424. return NEWWELD
  425. end
  426.  
  427. function CreateSound(ID, PARENT, VOLUME, PITCH)
  428. local NEWSOUND = nil
  429. coroutine.resume(coroutine.create(function()
  430. NEWSOUND = IT("Sound", PARENT)
  431. NEWSOUND.Volume = VOLUME
  432. NEWSOUND.Pitch = PITCH
  433. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  434. Swait()
  435. NEWSOUND:play()
  436. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  437. end))
  438. return NEWSOUND
  439. end
  440.  
  441. function CFrameFromTopBack(at, top, back)
  442. local right = top:Cross(back)
  443. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  444. end
  445.  
  446. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  447. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  448. local mesh = IT("SpecialMesh",wave)
  449. mesh.MeshType = "FileMesh"
  450. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  451. mesh.Scale = SIZE
  452. mesh.Offset = VT(0,0,0)
  453. wave.CFrame = CFRAME
  454. coroutine.resume(coroutine.create(function(PART)
  455. for i = 1, WAIT do
  456. Swait()
  457. mesh.Scale = mesh.Scale + GROW
  458. if DOESROT == true then
  459. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  460. end
  461. wave.Transparency = wave.Transparency + (0.5/WAIT)
  462. if wave.Transparency > 0.99 then
  463. wave:remove()
  464. end
  465. end
  466. end))
  467. end
  468.  
  469. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  470. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  471. local mesh = IT("SpecialMesh",wave)
  472. mesh.MeshType = "Sphere"
  473. mesh.Scale = SIZE
  474. mesh.Offset = VT(0,0,0)
  475. wave.CFrame = CFRAME
  476. coroutine.resume(coroutine.create(function(PART)
  477. for i = 1, WAIT do
  478. Swait()
  479. mesh.Scale = mesh.Scale + GROW
  480. wave.Transparency = wave.Transparency + (1/WAIT)
  481. if wave.Transparency > 0.99 then
  482. wave:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  489. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  490. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  491. wave.CFrame = CFRAME
  492. coroutine.resume(coroutine.create(function(PART)
  493. for i = 1, WAIT do
  494. Swait()
  495. mesh.Scale = mesh.Scale * GROW
  496. wave.Transparency = wave.Transparency + (0.5/WAIT)
  497. if wave.Transparency > 0.99 then
  498. wave:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  505. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  506. local mesh = IT("BlockMesh",wave)
  507. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, WAIT do
  510. Swait()
  511. mesh.Scale = mesh.Scale + GROW
  512. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  513. wave.Transparency = wave.Transparency + (1/WAIT)
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function MakeForm(PART,TYPE)
  522. if TYPE == "Cyl" then
  523. local MSH = IT("CylinderMesh",PART)
  524. elseif TYPE == "Ball" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Sphere"
  527. elseif TYPE == "Wedge" then
  528. local MSH = IT("SpecialMesh",PART)
  529. MSH.MeshType = "Wedge"
  530. end
  531. end
  532.  
  533. function CheckTableForString(Table, String)
  534. for i, v in pairs(Table) do
  535. if string.find(string.lower(String), string.lower(v)) then
  536. return true
  537. end
  538. end
  539. return false
  540. end
  541.  
  542. function CheckIntangible(Hit)
  543. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  544. if Hit and Hit.Parent then
  545. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  546. return true
  547. end
  548. end
  549. return false
  550. end
  551.  
  552. Debris = game:GetService("Debris")
  553.  
  554. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  555. local Direction = CFrame.new(StartPos, Vec).lookVector
  556. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  557. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  558. if RayHit and CheckIntangible(RayHit) then
  559. if DelayIfHit then
  560. wait()
  561. end
  562. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  563. end
  564. return RayHit, RayPos, RayNormal
  565. end
  566.  
  567. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  568. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  569. end
  570.  
  571. function turnto(position)
  572. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  573. end
  574.  
  575. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  576. PLAYMAINANIM = false
  577. if WhichPose == "Cast1" then
  578. for i=0, Time, 0.1 / Animation_Speed do
  579. Swait()
  580. if Magic == true then
  581. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  582. end
  583. if Gyro ~= nil and Gyro ~= false then
  584. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  585. end
  586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  592. end
  593. elseif WhichPose == "Cast2" then
  594. for i=0, Time, 0.1 / Animation_Speed do
  595. Swait()
  596. if Magic == true then
  597. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  598. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  599. end
  600. if Gyro ~= nil and Gyro ~= false then
  601. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  602. end
  603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  609. end
  610. elseif WhichPose == "RightArmUp" then
  611. for i=0, Time, 0.1 / Animation_Speed do
  612. Swait()
  613. if Magic == true then
  614. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  615. end
  616. if Gyro ~= nil and Gyro ~= false then
  617. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  618. end
  619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  625. end
  626. elseif WhichPose == "Taunt" then
  627. for i=0, Time, 0.1 / Animation_Speed do
  628. Swait()
  629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  635. end
  636. CreateSound(221057812,Torso,10,1,false)
  637. for i=0, Time*2, 0.1 / Animation_Speed do
  638. Swait()
  639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  645. end
  646. for i=0, Time, 0.1 / Animation_Speed do
  647. Swait()
  648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  654. end
  655. elseif WhichPose == "Prepare key" then
  656. for i=0, Time, 0.1 / Animation_Speed do
  657. Swait()
  658. if Gyro ~= nil and Gyro ~= false then
  659. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  660. end
  661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  667. end
  668. elseif WhichPose == "Turn key" then
  669. for i=0, Time, 0.1 / Animation_Speed do
  670. Swait()
  671. if Gyro ~= nil and Gyro ~= false then
  672. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  673. end
  674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  680. end
  681. end
  682. PLAYMAINANIM = true
  683. end
  684.  
  685. --//=================================\\
  686. --|| SPEECH
  687. --\\=================================//
  688.  
  689.  
  690.  
  691.  
  692. --// Start Stuff for Banishing \\--
  693.  
  694. local TOBANISH = {}
  695.  
  696. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  697. local DIRECTION = CF(StartPos,EndPos).lookVector
  698. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  699. end
  700.  
  701. function printbye(Name)
  702. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  703. ----chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  704. end
  705.  
  706. function Banish(Foe)
  707. if Foe then
  708. coroutine.resume(coroutine.create(function()
  709. --if game.Players:FindFirstChild(Foe.Name) then
  710. table.insert(TOBANISH,Foe.Name)
  711. printbye(Foe.Name)
  712. --end
  713. Foe.Archivable = true
  714. local CLONE = Foe:Clone()
  715. Foe:Destroy()
  716. CLONE.Parent = Effects
  717. CLONE:BreakJoints()
  718. local MATERIALS = {"Glass","Neon"}
  719. for _, c in pairs(CLONE:GetDescendants()) do
  720. if c:IsA("BasePart") then
  721. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  722. CreateSound(340722848, c, 10, 1, false)
  723. end
  724. c.Anchored = true
  725. c.Transparency = c.Transparency + 0.2
  726. c.Material = MATERIALS[MRANDOM(1,2)]
  727. c.Color = C3(0,255,0)
  728. if c.ClassName == "MeshPart" then
  729. c.TextureID = ""
  730. end
  731. if c:FindFirstChildOfClass("SpecialMesh") then
  732. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  733. end
  734. if c:FindFirstChildOfClass("Decal") then
  735. c:FindFirstChildOfClass("Decal"):remove()
  736. end
  737. c.Name = "Banished"
  738. c.CanCollide = false
  739. else
  740. c:remove()
  741. end
  742. end
  743. local A = false
  744. for i = 1, 35 do
  745. if A == false then
  746. A = true
  747. elseif A == true then
  748. A = false
  749. end
  750. for _, c in pairs(CLONE:GetDescendants()) do
  751. if c:IsA("BasePart") then
  752. c.Anchored = true
  753. c.Material = MATERIALS[MRANDOM(1,2)]
  754. c.Transparency = c.Transparency + 0.8/35
  755. if A == false then
  756. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  757. elseif A == true then
  758. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  759. end
  760. end
  761. end
  762. Swait()
  763. end
  764. CLONE:remove()
  765. end))
  766. end
  767. end
  768.  
  769. function BANNEAREST(POS,RANGE)
  770. for i,v in ipairs(workspace:GetChildren()) do
  771. local body = v:GetChildren()
  772. for part = 1, #body do
  773. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  774. if(body[part].Position - POS).Magnitude < RANGE then
  775. if v:FindFirstChildOfClass("Humanoid") then
  776. Banish(v)
  777. if game.Players:FindFirstChild(v.Name) then
  778. local Value = IT("BoolValue",Delete)
  779. Value.Name = v.Name
  780. end
  781. end
  782. end
  783. end
  784. end
  785. end
  786. end
  787.  
  788. workspace.ChildAdded:connect(function(instance)
  789. for BANISH = 1, #TOBANISH do
  790. if TOBANISH[BANISH] ~= nil then
  791. if instance.Name == TOBANISH[BANISH] then
  792. coroutine.resume(coroutine.create(function()
  793. printbye(instance.Name)
  794. instance:ClearAllChildren()
  795. Debris:AddItem(instance,0.0005)
  796. end))
  797. end
  798. end
  799. end
  800. end)
  801.  
  802. function SpawnTrail(FROM,TO,BIG)
  803. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  804. MakeForm(TRAIL,"Cyl")
  805. local DIST = (FROM - TO).Magnitude
  806. if BIG == true then
  807. TRAIL.Size = VT(10,DIST,10)
  808. else
  809. TRAIL.Size = VT(0.25,DIST,0.25)
  810. end
  811. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  812. coroutine.resume(coroutine.create(function()
  813. for i = 1, 5 do
  814. Swait()
  815. TRAIL.Transparency = TRAIL.Transparency + 0.1
  816. end
  817. TRAIL:remove()
  818. end))
  819. end
  820.  
  821. function WACKYEFFECT(Table)
  822. local TYPE = (Table.EffectType or "Sphere")
  823. local SIZE = (Table.Size or VT(1,1,1))
  824. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  825. local TRANSPARENCY = (Table.Transparency or 0)
  826. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  827. local CFRAME = (Table.CFrame or Torso.CFrame)
  828. local MOVEDIRECTION = (Table.MoveToPos or nil)
  829. local ROTATION1 = (Table.RotationX or 0)
  830. local ROTATION2 = (Table.RotationY or 0)
  831. local ROTATION3 = (Table.RotationZ or 0)
  832. local MATERIAL = (Table.Material or "Neon")
  833. local COLOR = (Table.Color or C3(0,255,0))
  834. local TIME = (Table.Time or 45)
  835. local SOUNDID = (Table.SoundID or nil)
  836. local SOUNDPITCH = (Table.SoundPitch or nil)
  837. local SOUNDVOLUME = (Table.SoundVolume or nil)
  838. coroutine.resume(coroutine.create(function()
  839. local PLAYSSOUND = false
  840. local SOUND = nil
  841. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  842. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  843. PLAYSSOUND = true
  844. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  845. end
  846. EFFECT.Color = COLOR
  847. local MSH = nil
  848. if TYPE == "Sphere" then
  849. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  850. elseif TYPE == "Block" then
  851. MSH = IT("BlockMesh",EFFECT)
  852. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  853. elseif TYPE == "Wave" then
  854. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  855. elseif TYPE == "Ring" then
  856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  857. elseif TYPE == "Slash" then
  858. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  859. elseif TYPE == "Round Slash" then
  860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  861. elseif TYPE == "Swirl" then
  862. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  863. elseif TYPE == "Skull" then
  864. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  865. elseif TYPE == "Crystal" then
  866. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  867. end
  868. if MSH ~= nil then
  869. local MOVESPEED = nil
  870. if MOVEDIRECTION ~= nil then
  871. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  872. end
  873. local GROWTH = SIZE - ENDSIZE
  874. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  875. if TYPE == "Block" then
  876. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  877. else
  878. EFFECT.CFrame = CFRAME
  879. end
  880. for LOOP = 1, TIME+1 do
  881. Swait()
  882. MSH.Scale = MSH.Scale - GROWTH/TIME
  883. if TYPE == "Wave" then
  884. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  885. end
  886. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  887. if TYPE == "Block" then
  888. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  889. else
  890. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  891. end
  892. if MOVEDIRECTION ~= nil then
  893. local ORI = EFFECT.Orientation
  894. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  895. EFFECT.Orientation = ORI
  896. end
  897. end
  898. if PLAYSSOUND == false then
  899. EFFECT:remove()
  900. else
  901. SOUND.Stopped:Connect(function()
  902. EFFECT:remove()
  903. end)
  904. end
  905. else
  906. if PLAYSSOUND == false then
  907. EFFECT:remove()
  908. else
  909. repeat Swait() until SOUND.Playing == false
  910. EFFECT:remove()
  911. end
  912. end
  913. end))
  914. end
  915.  
  916. -- \\ End Stuff for Banishing //--
  917.  
  918. --//=================================\\
  919. --|| WEAPON CREATION
  920. --\\=================================//
  921. print("hello this is Epticallity and you're watching Disney Channel")
  922. warn("let dreamer suck you off VengefulProgram")
  923. local EyeSizes={
  924. NumberSequenceKeypoint.new(0,1,0),
  925. NumberSequenceKeypoint.new(1,0,0)
  926. }
  927. local EyeTrans={
  928. NumberSequenceKeypoint.new(0,0.8,0),
  929. NumberSequenceKeypoint.new(1,1,0)
  930. }
  931. local PE=Instance.new("ParticleEmitter")
  932. PE.LightEmission=.8
  933. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  934. PE.Size=NumberSequence.new(EyeSizes)
  935. PE.Transparency=NumberSequence.new(EyeTrans)
  936. PE.Lifetime=NumberRange.new(0.35,1.5)
  937. PE.Rotation=NumberRange.new(0,360)
  938. PE.Rate=999
  939. PE.VelocitySpread = 10000
  940. PE.Acceleration = Vector3.new(0,0,0)
  941. PE.Drag = 5
  942. PE.Speed = NumberRange.new(0,0,0)
  943. PE.Texture="http://www.roblox.com/asset/?id=0"
  944. PE.ZOffset = -1.5
  945. PE.Name = "PE"
  946. PE.Enabled = false
  947.  
  948. function particles(art)
  949. local PARTICLES = PE:Clone()
  950. PARTICLES.Parent = art
  951. end
  952.  
  953. local SCYTHE = IT("Model",Character)
  954. SCYTHE.Name = "SCYTHE"
  955.  
  956. local B = SCYTHE
  957. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  958. particles(HandlePart)
  959. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  960. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  961. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  962. MakeForm(part,"Ball")
  963. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  964. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  965. MakeForm(part,"Ball")
  966. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  967. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  968. MakeForm(part,"Ball")
  969. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  970. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  971. MakeForm(part,"Ball")
  972. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  973. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  974. MakeForm(part,"Ball")
  975. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  976. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  977. MakeForm(part,"Ball")
  978. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  979. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  980. MakeForm(part,"Ball")
  981. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  982. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  983. MakeForm(part,"Ball")
  984. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  985. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  986. MakeForm(part,"Ball")
  987. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  988. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  989. MakeForm(part,"Ball")
  990. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  991. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  992. MakeForm(part,"Ball")
  993. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  994. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  995. MakeForm(part,"Ball")
  996. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  997. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  998. MakeForm(part,"Ball")
  999. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1000. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1001. MakeForm(part,"Ball")
  1002. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  1003. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. MakeForm(part,"Ball")
  1005. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  1006. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. MakeForm(part,"Ball")
  1008. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  1009. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. MakeForm(part,"Ball")
  1011. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1012. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. MakeForm(part,"Ball")
  1014. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  1015. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. MakeForm(part,"Ball")
  1017. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  1018. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  1019. MakeForm(part,"Ball")
  1020. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  1021. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. MakeForm(part,"Ball")
  1023. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  1024. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1025.  
  1026. for _, c in pairs(SCYTHE:GetChildren()) do
  1027. if c.ClassName == "Part" then
  1028. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1029. end
  1030. end
  1031.  
  1032. Weapon.Parent = Character
  1033.  
  1034. Humanoid.Died:connect(function()
  1035. KillChildren(Character)
  1036. SCYTHE:ClearAllChildren()
  1037. for i = 1, 100 do
  1038. Swait()
  1039. sick.Volume = sick.Volume - 0.02
  1040. end
  1041. end)
  1042.  
  1043. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1044. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1045. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1046. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1047. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1048.  
  1049. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
  1050. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
  1051. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
  1052. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
  1053. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
  1054.  
  1055. --//=================================\\
  1056. --|| DAMAGING
  1057. --\\=================================//
  1058.  
  1059. function KillChildren(v)
  1060. v:BreakJoints()
  1061. for _, c in pairs(v:GetChildren()) do
  1062. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1063. if c.Transparency < 1 then
  1064. if c:FindFirstChildOfClass("Decal") then
  1065. c:FindFirstChildOfClass("Decal"):remove()
  1066. end
  1067. particles(c)
  1068. c.PE.Enabled = true
  1069. c.Parent = Effects
  1070. c.CanCollide = false
  1071. c.Material = "Neon"
  1072. c.Color = C3(0,0,0)
  1073. c.Transparency = 0.5
  1074. local grav = Instance.new("BodyPosition",c)
  1075. grav.P = 20000
  1076. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1077. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1078. grav.Name = "GravityForce"
  1079. coroutine.resume(coroutine.create(function()
  1080. for i = 1, 50 do
  1081. Swait()
  1082. c.Transparency = c.Transparency + 0.01
  1083. end
  1084. c.PE.Enabled = false
  1085. Debris:AddItem(c,2)
  1086. end))
  1087. end
  1088. end
  1089. end
  1090. end
  1091.  
  1092. function killnearest(position,range)
  1093. for i,v in ipairs(workspace:GetChildren()) do
  1094. local body = v:GetChildren()
  1095. for part = 1, #body do
  1096. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1097. if(body[part].Position - position).Magnitude < range then
  1098. if v.ClassName == "Model" then
  1099. KillChildren(v)
  1100. end
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106.  
  1107. function ApplyDamage(Humanoid,Damage)
  1108. Damage = Damage * 1
  1109. local DEAD = false
  1110. if Humanoid.Health < 2000 then
  1111. if Humanoid.Health - Damage > 0 then
  1112. Humanoid.Health = Humanoid.Health - Damage
  1113. else
  1114. DEAD = true
  1115. Humanoid.Parent:BreakJoints()
  1116. end
  1117. else
  1118. DEAD = true
  1119. Humanoid.Parent:BreakJoints()
  1120. end
  1121. if DEAD == true then
  1122. Chatter("That's your fault. Isn't it.",0)
  1123. end
  1124. end
  1125.  
  1126. --//=================================\\
  1127. --|| ATTACK FUNCTIONS AND STUFF
  1128. --\\=================================//
  1129.  
  1130. function Intro()
  1131. ATTACK = true
  1132. Rooted = true
  1133. repeat
  1134. Swait()
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1141. until sick.TimePosition > 120
  1142. repeat
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1150. until sick.TimePosition > 129
  1151. repeat
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. until sick.TimePosition > 130.5
  1160. ---tecks2.TextTransparency = 0
  1161. HandleWeld.Part0 = RightArm
  1162. for i = 1, 100 do
  1163. Swait()
  1164. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1165. for _, c in pairs(Character:GetChildren()) do
  1166. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1167. c.Transparency = 0
  1168. end
  1169. end
  1170. for _, c in pairs(Weapon:GetChildren()) do
  1171. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1172. c.Transparency = 0
  1173. end
  1174. end
  1175. for _, c in pairs(SCYTHE:GetChildren()) do
  1176. if c.ClassName == "Part" then
  1177. if c.Material ~= Enum.Material.Neon then
  1178. c.Transparency = c.Transparency - 0.01
  1179. end
  1180. c.Color = C3(0,0,0)
  1181. end
  1182. end
  1183. end
  1184. HandleWeld.Part0 = Torso
  1185. TRANSFORMED = true
  1186. ATTACK = false
  1187. Rooted = false
  1188. end
  1189.  
  1190. function AttackTemplate()
  1191. ATTACK = true
  1192. Rooted = false
  1193. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1194. HandleWeld.Part0 = RightArm
  1195. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1196. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1205. end
  1206. HandleWeld.Part0 = Torso
  1207. ATTACK = false
  1208. Rooted = false
  1209. end
  1210.  
  1211. function Warp()
  1212. ATTACK = true
  1213. Rooted = true
  1214. UNANCHOR = false
  1215. RootPart.Anchored = true
  1216. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1217. HandleWeld.Part0 = RightArm
  1218. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1219. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1220. for i=0, 0.5, 0.1 / Animation_Speed do
  1221. Swait()
  1222. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1223. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1224. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1231. end
  1232. for i = 1, 10 do
  1233. Swait()
  1234. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1235. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1236. end
  1237. for i=0, 1, 0.1 / Animation_Speed do
  1238. Swait()
  1239. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1240. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1241. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. end
  1249. local ORIGIN = RootPart.Position
  1250. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1251. for i=0, 1, 0.1 / Animation_Speed do
  1252. Swait()
  1253. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1254. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1255. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. end
  1263. UNANCHOR = true
  1264. RootPart.Anchored = false
  1265. for i = 1, 10 do
  1266. Swait()
  1267. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1268. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1269. end
  1270. HandleWeld.Part0 = Torso
  1271. ATTACK = false
  1272. Rooted = false
  1273. end
  1274.  
  1275. function DeathlyDash()
  1276. ATTACK = true
  1277. Rooted = false
  1278. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1279. HandleWeld.Part0 = RightArm
  1280. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1281. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1282. for i=0, 1, 0.1 / Animation_Speed do
  1283. Swait()
  1284. turnto(Mouse.Hit.p)
  1285. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1292. end
  1293. local TRAILS = {}
  1294. local FOUND = false
  1295. for i = 1, 75 do
  1296. Swait()
  1297. local TRAIL = Character:Clone()
  1298. for _, c in pairs(TRAIL:GetChildren()) do
  1299. if c.ClassName == "Part" then
  1300. c.Anchored = true
  1301. c.Color = C3(0,0,0)
  1302. c.Transparency = 0.5
  1303. c.Material = "Neon"
  1304. c.CanCollide = false
  1305. else
  1306. c:remove()
  1307. end
  1308. end
  1309. TRAIL.Parent = Effects
  1310. table.insert(TRAILS,TRAIL)
  1311. Debris:AddItem(TRAIL,0.08)
  1312. for _, c in pairs(workspace:GetChildren()) do
  1313. if c.ClassName == "Model" then
  1314. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1315. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1316. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1317. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1318. BANNEAREST(TORSO.Position,25)
  1319. FOUND = true
  1320. end
  1321. end
  1322. end
  1323. end
  1324. if FOUND == true then
  1325. for i = 1, 65 do
  1326. BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25)
  1327. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1328. end
  1329. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1330. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1331. for i=0, 1, 0.1 / Animation_Speed do
  1332. Swait()
  1333. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1340. end
  1341. break
  1342. end
  1343. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1344. end
  1345. HandleWeld.Part0 = Torso
  1346. ATTACK = false
  1347. Rooted = false
  1348. end
  1349.  
  1350. function FatalWave()
  1351. ATTACK = true
  1352. Rooted = true
  1353. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1354. HandleWeld.Part0 = RightArm
  1355. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1356. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1357. for i=0, 1, 0.1 / Animation_Speed do
  1358. Swait()
  1359. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1360. turnto(Mouse.Hit.p)
  1361. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. end
  1369. for i=0,0.1, 0.1 / Animation_Speed do
  1370. Swait()
  1371. turnto(Mouse.Hit.p)
  1372. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1379. end
  1380. local angle = - 30
  1381. for i = 1, 5 do
  1382. coroutine.resume(coroutine.create(function()
  1383. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1384. local SpawnPosition = RayPos
  1385. local floor = RayHit
  1386. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1387. local LastPosition = RayPos
  1388. local Delay = 1
  1389. for i = 1, 15 do
  1390. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1391. local End = RayPos
  1392. LastPosition = End
  1393. if SpawnPosition then
  1394. BANNEAREST(End,25)
  1395. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1396. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1397. end
  1398. Swait()
  1399. end
  1400. end))
  1401. angle = angle + 15
  1402. end
  1403. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1404. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1405. CreateSound("62339698", HitBox, 10, 0.4)
  1406. for i=0, 1, 0.1 / Animation_Speed do
  1407. Swait()
  1408. turnto(Mouse.Hit.p)
  1409. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1416. end
  1417. HandleWeld.Part0 = Torso
  1418. ATTACK = false
  1419. Rooted = false
  1420. end
  1421.  
  1422. function Reap()
  1423. ATTACK = true
  1424. Rooted = true
  1425. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1426. HandleWeld.Part0 = RightArm
  1427. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1428. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1429. for i=0, 3, 0.1 / Animation_Speed do
  1430. Swait()
  1431. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1438. end
  1439. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1440. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1441. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1442. Swait()
  1443. repeat
  1444. Swait()
  1445. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. until SOUND.playing == false
  1453. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1454. MakeForm(FLOOR,"Cyl")
  1455. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1456. CreateSound("289315275", Effects, 5, 0.3)
  1457. for i = 1, 400 do
  1458. Swait()
  1459. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1460. if i > 100 then
  1461. if MRANDOM(1,2) == 1 then
  1462. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1463. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1464. MakeForm(SPHERE,"Ball")
  1465. coroutine.resume(coroutine.create(function()
  1466. for i = 1, 100 do
  1467. Swait()
  1468. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1469. SPHERE.Transparency = (i/100)
  1470. end
  1471. SPHERE:remove()
  1472. end))
  1473. end
  1474. end
  1475. end
  1476. CreateSound("62339698", Effects, 10, 0.3)
  1477. BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2)
  1478. FLOOR:ClearAllChildren()
  1479. MakeForm(FLOOR,"Ball")
  1480. for i = 1, 50 do
  1481. Swait()
  1482. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1483. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1484. end
  1485. FLOOR:remove()
  1486. HandleWeld.Part0 = Torso
  1487. ATTACK = false
  1488. Rooted = false
  1489. end
  1490.  
  1491. function Banisher_Bullet()
  1492. ATTACK = true
  1493. Rooted = false
  1494. for i=0, 0.05, 0.1 / Animation_Speed do
  1495. Swait()
  1496. turnto(Mouse.Hit.p)
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. end
  1504. repeat
  1505. for i=0, 0.05, 0.1 / Animation_Speed do
  1506. Swait()
  1507. turnto(Mouse.Hit.p)
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1514. end
  1515. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1516. SpawnTrail(RightArm.Position,POS,true)
  1517. if HIT ~= nil then
  1518. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1519. Banish(HIT.Parent)
  1520. end
  1521. end
  1522. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1523. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1524. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1525. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1526. for i=0, 0.05, 0.1 / Animation_Speed do
  1527. Swait()
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1534. end
  1535. until KEYHOLD == false
  1536. ATTACK = false
  1537. Rooted = false
  1538. end
  1539.  
  1540. function Forgive_Sins()
  1541. ---chatfunc("You are forgiven.")
  1542.  
  1543. for p,v in next, TOBANISH do
  1544. TOBANISH[p] = nil
  1545. end
  1546. end
  1547.  
  1548. function Taunt()
  1549. ATTACK = true
  1550. Rooted = true
  1551. local SOUND = CreateSound("134978657", Head, 10, 1.3)
  1552. Swait()
  1553. repeat
  1554. Swait()
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1561. until SOUND.Playing == false
  1562. ATTACK = false
  1563. Rooted = false
  1564. end
  1565.  
  1566. function Prison_Key()
  1567. if Mouse.Target ~= nil then
  1568. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1569. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1570. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1571. local GYRO = IT("BodyGyro",RootPart)
  1572. GYRO.D = 750
  1573. GYRO.P = 20000
  1574. GYRO.MaxTorque = VT(0,40000000,0)
  1575. local grav = Instance.new("BodyPosition",TORSO)
  1576. grav.D = 15
  1577. grav.P = 20000
  1578. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1579. grav.position = TORSO.Position
  1580. local GYRO2 = IT("BodyGyro",TORSO)
  1581. GYRO2.D = 750
  1582. GYRO2.P = 20000
  1583. GYRO2.MaxTorque = VT(0,40000000,0)
  1584. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1585. grav.Name = "Jail"
  1586. local LOCKPARTS = {}
  1587. ATTACK = true
  1588. Rooted = false
  1589. local LOCK = IT("Model",Effects)
  1590. LOCK.Name = "Lock"
  1591. local LOCK2 = IT("Model",LOCK)
  1592. LOCK2.Name = "Metal"
  1593. --CREATE LOCK--
  1594. local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1595. LOCK.PrimaryPart = BASE
  1596. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1597. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1598. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1599. MakeForm(PRT,"Cyl")
  1600. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1))
  1601. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1602. MakeForm(PRT,"Cyl")
  1603. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1))
  1604. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1605. for i = 1, 45 do
  1606. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1607. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1608. end
  1609. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1610. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1611. LOCK2.PrimaryPart = PRT
  1612. ---------------
  1613. local CHILDREN = LOCK:GetDescendants()
  1614. for index, CHILD in pairs(CHILDREN) do
  1615. if CHILD:IsA("BasePart") then
  1616. CHILD.Transparency = 1
  1617. end
  1618. end
  1619. for i = 1, 75 do
  1620. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1621. Swait()
  1622. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1623. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1624. local CHILDREN = LOCK:GetDescendants()
  1625. for index, CHILD in pairs(CHILDREN) do
  1626. if CHILD:IsA("BasePart") then
  1627. CHILD.Transparency = CHILD.Transparency - 1/75
  1628. end
  1629. end
  1630. end
  1631. HUM.DisplayDistanceType = "None"
  1632. local KEY = IT("Model",Effects)
  1633. KEY.Name = "Key"
  1634. --CREATE KEY--
  1635. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false)
  1636. KEY.PrimaryPart = KBASE
  1637. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1638. local WLD = weldBetween(RightArm,KBASE)
  1639. for i = 1, 45 do
  1640. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false)
  1641. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1642. weldBetween(KBASE,PRT)
  1643. end
  1644. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1645. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1646. weldBetween(KBASE,PRT)
  1647. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1648. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1649. weldBetween(KBASE,PRT)
  1650. --------------
  1651. Rooted = true
  1652. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1653. coroutine.resume(coroutine.create(function()
  1654. for i = 1, 10 do
  1655. Swait()
  1656. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1657. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1658. end
  1659. CreateSound(1149318312,BASE,5,1,false)
  1660. CreateSound(160772554,BASE,3,1,false)
  1661. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1662. for i = 1, 4 do
  1663. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1664. end
  1665. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1666. wait(1)
  1667. TORSO.Parent.Parent = LOCK
  1668. for i = 1, 75 do
  1669. Swait()
  1670. local CHILDREN = KEY:GetDescendants()
  1671. for index, CHILD in pairs(CHILDREN) do
  1672. if CHILD:IsA("BasePart") then
  1673. CHILD.Transparency = i/25
  1674. end
  1675. end
  1676. local CHILDREN = LOCK:GetDescendants()
  1677. for index, CHILD in pairs(CHILDREN) do
  1678. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1679. CHILD.Transparency = CHILD.Transparency + 1/75
  1680. elseif CHILD.ClassName == "Decal" then
  1681. CHILD.Transparency = CHILD.Transparency + 1/75
  1682. end
  1683. end
  1684. end
  1685. TORSO.Parent:ClearAllChildren()
  1686. KEY:remove()
  1687. LOCK:remove()
  1688. end))
  1689. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1690. GYRO:remove()
  1691. ATTACK = false
  1692. Rooted = false
  1693. end
  1694. end
  1695. end
  1696.  
  1697. function Cuffs()
  1698. local TARGET = Mouse.Target
  1699. if TARGET ~= nil then
  1700. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1701. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1702. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1703. if ROOT and HUM.Health > 0 then
  1704. local FOE = Mouse.Target.Parent
  1705. ATTACK = true
  1706. Rooted = true
  1707. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1708. ROOT.Anchored = true
  1709. CreateSound(289556450, RootPart, 5, 1.4, false)
  1710. Chatter("Stay down.",0)
  1711. for i=0, 2, 0.1 / Animation_Speed do
  1712. Swait()
  1713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. end
  1720. local RIGHTCUFF = nil
  1721. local LEFTCUFF = nil
  1722. local ChainLink = nil
  1723. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1724. for _, c in pairs(FOE:GetChildren()) do
  1725. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1726. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1727. LEFTCUFF.CFrame = c.CFrame
  1728. weldBetween(c,LEFTCUFF)
  1729. end
  1730. end
  1731. for _, c in pairs(FOE:GetChildren()) do
  1732. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1733. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1734. RIGHTCUFF.CFrame = c.CFrame
  1735. weldBetween(c,RIGHTCUFF)
  1736. end
  1737. end
  1738. if RIGHTCUFF and LEFTCUFF then
  1739. local A = IT("Attachment",RIGHTCUFF)
  1740. local B = IT("Attachment",LEFTCUFF)
  1741. ChainLink = IT("Beam",FOE)
  1742. ChainLink.Texture = "rbxassetid://73042633"
  1743. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1744. ChainLink.TextureSpeed = 0
  1745. ChainLink.Width0 = 1
  1746. ChainLink.Width1 = 1
  1747. ChainLink.Segments = 25
  1748. ChainLink.TextureLength = 3
  1749. ChainLink.Attachment0 = B
  1750. ChainLink.Attachment1 = A
  1751. ChainLink.FaceCamera = true
  1752. ChainLink.Transparency = NumberSequence.new(0)
  1753. end
  1754. coroutine.resume(coroutine.create(function()
  1755. wait(4)
  1756. if RIGHTCUFF and LEFTCUFF then
  1757. RIGHTCUFF:remove()
  1758. LEFTCUFF:remove()
  1759. ChainLink:remove()
  1760. local bv = Instance.new("BodyVelocity",ROOT)
  1761. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1762. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1763. Debris:AddItem(bv,0.05)
  1764. ApplyDamage(HUM,100e10)
  1765. HUM.PlatformStand = false
  1766. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1767. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1768. end
  1769. end))
  1770. for i=0, 1.5, 0.1 / Animation_Speed do
  1771. Swait()
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. end
  1779. HUM.PlatformStand = true
  1780. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1781. ROOT.Anchored = false
  1782. Chatter("Begone.",0)
  1783. for i=0, 3, 0.1 / Animation_Speed do
  1784. Swait()
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. end
  1792. ATTACK = false
  1793. Rooted = false
  1794. end
  1795. end
  1796. end
  1797. end
  1798.  
  1799. --//=================================\\
  1800. --|| ASSIGN THINGS TO KEYS
  1801. --\\=================================//
  1802.  
  1803. function MouseDown(Mouse)
  1804. if ATTACK == false then
  1805.  
  1806. end
  1807. end
  1808.  
  1809. function MouseUp(Mouse)
  1810. HOLD = false
  1811. end
  1812.  
  1813. function KeyDown(Key)
  1814. KEYHOLD = true
  1815. if TRANSFORMED == true and Rooted == false then
  1816. if Key == "t" and ATTACK == false then
  1817. Taunt()
  1818. end
  1819.  
  1820. if Key == "z" and ATTACK == false then
  1821. Warp()
  1822. end
  1823.  
  1824. if Key == "b" and ATTACK == false then
  1825. DeathlyDash()
  1826. end
  1827.  
  1828. if Key == "c" and ATTACK == false then
  1829. Prison_Key()
  1830. end
  1831.  
  1832. if Key == "v" and ATTACK == false then
  1833. FatalWave()
  1834. end
  1835.  
  1836. if Key == "x" and ATTACK == false then
  1837. Reap()
  1838. end
  1839.  
  1840. if Key == "e" and ATTACK == false then
  1841. Banisher_Bullet()
  1842. end
  1843.  
  1844. if Key == "q" and ATTACK == false then
  1845. Forgive_Sins()
  1846. end
  1847.  
  1848. if Key == "f" and ATTACK == false then
  1849. Cuffs()
  1850. end
  1851. end
  1852.  
  1853. if Key == "9" and ATTACK == false then
  1854. CreateSound("135017578", Effects, 5, 1)
  1855. end
  1856. end
  1857.  
  1858. function KeyUp(Key)
  1859. KEYHOLD = false
  1860. end
  1861.  
  1862. Mouse.Button1Down:connect(function(NEWKEY)
  1863. MouseDown(NEWKEY)
  1864. end)
  1865. Mouse.Button1Up:connect(function(NEWKEY)
  1866. MouseUp(NEWKEY)
  1867. end)
  1868. Mouse.KeyDown:connect(function(NEWKEY)
  1869. KeyDown(NEWKEY)
  1870. end)
  1871. Mouse.KeyUp:connect(function(NEWKEY)
  1872. KeyUp(NEWKEY)
  1873. end)
  1874.  
  1875. --//=================================\\
  1876. --\\=================================//
  1877.  
  1878.  
  1879. function unanchor()
  1880. if UNANCHOR == true then
  1881. RootPart.Anchored = false
  1882. end
  1883. for _, c in pairs(SCYTHE:GetChildren()) do
  1884. if c.ClassName == "Part" then
  1885. c.Anchored = false
  1886. end
  1887. end
  1888. for _, c in pairs(Weapon:GetChildren()) do
  1889. if c.ClassName == "Part" then
  1890. c.Anchored = false
  1891. end
  1892. end
  1893. end
  1894.  
  1895.  
  1896. --//=================================\\
  1897. --|| WRAP THE WHOLE SCRIPT UP
  1898. --\\=================================//
  1899.  
  1900. Humanoid.Changed:connect(function(Jump)
  1901. if Jump == "Jump" and (Disable_Jump == true) then
  1902. Humanoid.Jump = false
  1903. end
  1904. end)
  1905.  
  1906. local FF = IT("ForceField",Character)
  1907. FF.Visible = false
  1908.  
  1909. INSTANT = false
  1910. Speed = 20
  1911.  
  1912. while true do
  1913. Swait()
  1914. SINE = SINE + CHANGE
  1915. ANIMATE.Parent = nil
  1916. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1917. IDLEANIMATION:Play()
  1918. if TRANSFORMED == true then
  1919. --tecks2.TextTransparency = 0
  1920. for _, c in pairs(Character:GetChildren()) do
  1921. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1922. c.Anchored = false
  1923. c.Transparency = 0
  1924. end
  1925. end
  1926. for _, c in pairs(Weapon:GetChildren()) do
  1927. if c.ClassName == "Part" then
  1928. c.Transparency = 0
  1929. end
  1930. end
  1931. for _, c in pairs(SCYTHE:GetChildren()) do
  1932. if c.ClassName == "Part" then
  1933. if c.Material ~= Enum.Material.Neon then
  1934. c.Transparency = 0
  1935. end
  1936. c.Color = C3(0,0,0)
  1937. if c:FindFirstChild("PE") then
  1938. c.PE.Enabled = true
  1939. end
  1940. end
  1941. end
  1942. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1943. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1944. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1945. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1946. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1947. if ATTACK == false and VALUE2 == false then
  1948. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1949. end
  1950. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1951. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1952. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1953. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1954. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1955. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1956. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1957. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1958. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1959. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1960. end
  1961. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1962. ANIM = "Jump"
  1963. if ATTACK == false then
  1964. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1970. end
  1971. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1972. ANIM = "Fall"
  1973. if ATTACK == false then
  1974. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1980. end
  1981. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1982. ANIM = "Idle"
  1983. if ATTACK == false then
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. end
  1991. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1992. ANIM = "Walk"
  1993. WALK = WALK + 1 / Animation_Speed
  1994. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1995. WALK = 0
  1996. if WALKINGANIM == true then
  1997. WALKINGANIM = false
  1998. elseif WALKINGANIM == false then
  1999. WALKINGANIM = true
  2000. end
  2001. end
  2002. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2003. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2004. if ATTACK == false then
  2005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2011. end
  2012. end
  2013. end
  2014. --end
  2015. Humanoid.DisplayDistanceType = "None"
  2016. unanchor()
  2017.  
  2018. Humanoid.MaxHealth = "inf"
  2019. Humanoid.Health = "inf"
  2020. if Rooted == false then
  2021. Disable_Jump = false
  2022. Humanoid.WalkSpeed = Speed
  2023. elseif Rooted == true then
  2024. Disable_Jump = true
  2025. Humanoid.WalkSpeed = 0
  2026. end
  2027. if Head:FindFirstChild("face") then
  2028. Head.face:remove()
  2029. end
  2030. local MATHS = {"0","1"}
  2031. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2032. Humanoid.PlatformStand = false
  2033. if INTRO == false and INSTANT == false then
  2034. INTRO = true
  2035. coroutine.resume(coroutine.create(function()
  2036. sick:Play()
  2037. Intro()
  2038. end))
  2039. end
  2040. if INSTANT == true then
  2041. if TRANSFORMED == false then
  2042. sick.TimePosition = 60
  2043. sick:Play()
  2044. end
  2045. TRANSFORMED = true
  2046. end
  2047. script.Parent = PlayerGui
  2048. Character.Parent = workspace
  2049. Humanoid.Parent = Character
  2050. end
  2051. --//=================================\\
  2052. --\\=================================//
  2053.  
  2054.  
  2055.  
  2056.  
  2057.  
  2058. --//====================================================\\--
  2059. --|| END OF SCRIPT
  2060. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement