SHOW:
|
|
- or go back to the newest paste.
1 | - | --[[ |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --[[ | |
6 | Concussion Grenade | |
7 | When it explodes, it sends out an explosive shockwave, pushing parts away and causing damage. | |
8 | --]] | |
9 | ||
10 | ||
11 | if script == nil then return end | |
12 | ||
13 | ||
14 | ModelName = "Conc. Grenade" | |
15 | Player = Game.Players.LocalPlayer | |
16 | Selected = false | |
17 | Connected = false | |
18 | Button1Down = false | |
19 | CanUse = true | |
20 | Primed = false | |
21 | Thrown = false | |
22 | ||
23 | ||
24 | function CheckPlayer() | |
25 | if Player.Character == nil then return false end | |
26 | if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end | |
27 | if Player.Character.Humanoid.Health <= 0 then return false end | |
28 | return true | |
29 | end | |
30 | ||
31 | function tagHumanoid(humanoid) | |
32 | local tag = Instance.new("ObjectValue") | |
33 | tag.Name = "creator" | |
34 | tag.Value = Player | |
35 | tag.Parent = humanoid | |
36 | local tag = Instance.new("StringValue") | |
37 | tag.Name = "creatorType1" | |
38 | tag.Value = ModelName | |
39 | tag.Parent = humanoid | |
40 | local tag = Instance.new("StringValue") | |
41 | tag.Name = "creatorType2" | |
42 | tag.Value = "shot" | |
43 | tag.Parent = humanoid | |
44 | end | |
45 | ||
46 | function untagHumanoid(humanoid) | |
47 | if humanoid ~= nil then | |
48 | local tag = humanoid:FindFirstChild("creator") | |
49 | if tag ~= nil then | |
50 | tag:Remove() | |
51 | end | |
52 | local tag = humanoid:FindFirstChild("creatorType1") | |
53 | if tag ~= nil then | |
54 | tag:Remove() | |
55 | end | |
56 | local tag = humanoid:FindFirstChild("creatorType2") | |
57 | if tag ~= nil then | |
58 | tag:Remove() | |
59 | end | |
60 | end | |
61 | end | |
62 | ||
63 | ||
64 | ||
65 | function CreateParts(Parent, Format) | |
66 | if Parent == nil then return end | |
67 | local Parts = Instance.new("Model") | |
68 | Parts.Name = ModelName | |
69 | if Format == 1 then | |
70 | Parts.Name = Parts.Name.. " (Holstered)" | |
71 | end | |
72 | Parts.Parent = Parent | |
73 | ||
74 | local MasterPart = Instance.new("Part") | |
75 | MasterPart.Name = "Handle" | |
76 | MasterPart.BrickColor = BrickColor.new("Really red") | |
77 | MasterPart.TopSurface = 0 | |
78 | MasterPart.BottomSurface = 0 | |
79 | MasterPart.Shape = "Ball" | |
80 | MasterPart.FormFactor = "Custom" | |
81 | MasterPart.Size = Vector3.new(1, 1, 1) | |
82 | MasterPart.Parent = Parts | |
83 | local Mesh = Instance.new("SpecialMesh") | |
84 | Mesh.MeshType = "Sphere" | |
85 | Mesh.Scale = Vector3.new(0.8, 1, 0.8) | |
86 | Mesh.Parent = MasterPart | |
87 | local Weld = Instance.new("Weld") | |
88 | Weld.Part0 = MasterPart | |
89 | if Format == 1 then | |
90 | Weld.Part1 = Player.Character:FindFirstChild("Left Leg") | |
91 | Weld.C0 = CFrame.new(-0.45, 0, -0.8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
92 | elseif Format == 2 then | |
93 | Weld.Part1 = Player.Character:FindFirstChild("Right Arm") | |
94 | Weld.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(90)) | |
95 | end | |
96 | Weld.Parent = Weld.Part0 | |
97 | ||
98 | local Part = Instance.new("Part") | |
99 | Part.Name = "Pin Holder" | |
100 | Part.BrickColor = BrickColor.new("Dark stone grey") | |
101 | Part.TopSurface = 0 | |
102 | Part.BottomSurface = 0 | |
103 | Part.FormFactor = "Custom" | |
104 | Part.Size = Vector3.new(1, 1, 1) | |
105 | Part.Parent = Parts | |
106 | local Mesh = Instance.new("CylinderMesh") | |
107 | Mesh.Scale = Vector3.new(0.25, 0.4, 0.25) | |
108 | Mesh.Parent = Part | |
109 | local Weld = Instance.new("Weld") | |
110 | Weld.Part0 = Part | |
111 | Weld.Part1 = MasterPart | |
112 | Weld.C0 = CFrame.new(0, -0.5, 0) | |
113 | Weld.Parent = Weld.Part0 | |
114 | ||
115 | local MasterPart2 = Instance.new("Part") | |
116 | MasterPart2.Name = "Pin" | |
117 | MasterPart2.FormFactor = "Custom" | |
118 | MasterPart2.Size = Vector3.new(1, 1, 1) | |
119 | MasterPart2.BrickColor = BrickColor.new("Dark stone grey") | |
120 | MasterPart2.Transparency = 0 | |
121 | MasterPart2.Locked = true | |
122 | MasterPart2.TopSurface = 0 | |
123 | MasterPart2.BottomSurface = 0 | |
124 | MasterPart2.Parent = Parts | |
125 | local Mesh = Instance.new("SpecialMesh") | |
126 | Mesh.MeshType = "Brick" | |
127 | Mesh.Scale = Vector3.new(0.1, 0.1, 0.2) | |
128 | Mesh.Parent = MasterPart2 | |
129 | local Weld = Instance.new("Weld") | |
130 | Weld.Part0 = MasterPart2 | |
131 | Weld.Part1 = MasterPart | |
132 | Weld.C0 = CFrame.new(0, -0.6, 0.15) | |
133 | Weld.Parent = Weld.Part0 | |
134 | ||
135 | local Part = Instance.new("Part") | |
136 | Part.Name = "Pin Ring" | |
137 | Part.BrickColor = BrickColor.new("Dark stone grey") | |
138 | Part.TopSurface = 0 | |
139 | Part.BottomSurface = 0 | |
140 | Part.FormFactor = "Custom" | |
141 | Part.Size = Vector3.new(1, 1, 1) | |
142 | Part.Parent = Parts | |
143 | local Mesh = Instance.new("SpecialMesh") | |
144 | Mesh.MeshType = "Brick" | |
145 | Mesh.Scale = Vector3.new(0.15, 0.15, 0.15) | |
146 | Mesh.Parent = Part | |
147 | local Weld = Instance.new("Weld") | |
148 | Weld.Part0 = Part | |
149 | Weld.Part1 = MasterPart2 | |
150 | Weld.C0 = CFrame.new(0, 0, 0.15) | |
151 | Weld.Parent = Weld.Part0 | |
152 | ||
153 | for _, Part in pairs(Parts:GetChildren()) do | |
154 | Part.Locked = true | |
155 | Part.CanCollide = false | |
156 | end | |
157 | end | |
158 | ||
159 | ||
160 | function RemoveParts(Parent, Format) | |
161 | if Format == 1 then | |
162 | pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) | |
163 | elseif Format == 2 then | |
164 | pcall(function() Parent[ModelName]:Remove() end) | |
165 | end | |
166 | end | |
167 | ||
168 | ||
169 | function SetAngle(Joint, Angle, Character) | |
170 | if Character == nil then return false end | |
171 | local Joints = { | |
172 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
173 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
174 | Character.Torso:FindFirstChild("Right Hip 2"), | |
175 | Character.Torso:FindFirstChild("Left Hip 2") | |
176 | } | |
177 | if Joints[Joint] == nil then return false end | |
178 | if Joint == 1 or Joint == 3 then | |
179 | Joints[Joint].DesiredAngle = Angle | |
180 | end | |
181 | if Joint == 2 or Joint == 4 then | |
182 | Joints[Joint].DesiredAngle = -Angle | |
183 | end | |
184 | end | |
185 | ||
186 | ||
187 | function ForceAngle(Joint, Angle, Character) | |
188 | if Character == nil then return false end | |
189 | local Joints = { | |
190 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
191 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
192 | Character.Torso:FindFirstChild("Right Hip 2"), | |
193 | Character.Torso:FindFirstChild("Left Hip 2") | |
194 | } | |
195 | if Joints[Joint] == nil then return false end | |
196 | if Joint == 1 or Joint == 3 then | |
197 | Joints[Joint].DesiredAngle = Angle | |
198 | Joints[Joint].CurrentAngle = Angle | |
199 | end | |
200 | if Joint == 2 or Joint == 4 then | |
201 | Joints[Joint].DesiredAngle = -Angle | |
202 | Joints[Joint].CurrentAngle = -Angle | |
203 | end | |
204 | end | |
205 | ||
206 | ||
207 | function SetSpeed(Joint, Speed, Character) | |
208 | if Character == nil then return false end | |
209 | local Joints = { | |
210 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
211 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
212 | Character.Torso:FindFirstChild("Right Hip 2"), | |
213 | Character.Torso:FindFirstChild("Left Hip 2") | |
214 | } | |
215 | if Joints[Joint] == nil then return false end | |
216 | Joints[Joint].MaxVelocity = Speed | |
217 | end | |
218 | ||
219 | ||
220 | function DisableLimb(Limb, Character) | |
221 | if Character == nil then return false end | |
222 | if Character:FindFirstChild("Torso") == nil then return false end | |
223 | local Joints = { | |
224 | Character.Torso:FindFirstChild("Right Shoulder"), | |
225 | Character.Torso:FindFirstChild("Left Shoulder"), | |
226 | Character.Torso:FindFirstChild("Right Hip"), | |
227 | Character.Torso:FindFirstChild("Left Hip") | |
228 | } | |
229 | local Limbs = { | |
230 | Character:FindFirstChild("Right Arm"), | |
231 | Character:FindFirstChild("Left Arm"), | |
232 | Character:FindFirstChild("Right Leg"), | |
233 | Character:FindFirstChild("Left Leg") | |
234 | } | |
235 | if Joints[Limb] == nil then return false end | |
236 | if Limbs[Limb] == nil then return false end | |
237 | local Joint = Instance.new("Motor6D") | |
238 | Joint.Parent = Character.Torso | |
239 | Joint.Part0 = Character.Torso | |
240 | Joint.Part1 = Limbs[Limb] | |
241 | if Limb == 1 then | |
242 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
243 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
244 | Joint.Name = "Right Shoulder 2" | |
245 | elseif Limb == 2 then | |
246 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
247 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
248 | Joint.Name = "Left Shoulder 2" | |
249 | elseif Limb == 3 then | |
250 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
251 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
252 | Joint.Name = "Right Hip 2" | |
253 | elseif Limb == 4 then | |
254 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
255 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
256 | Joint.Name = "Left Hip 2" | |
257 | end | |
258 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
259 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
260 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
261 | Joints[Limb]:Remove() | |
262 | end | |
263 | ||
264 | ||
265 | function ResetLimbCFrame(Limb, Character) | |
266 | if Character == nil then return false end | |
267 | if Character.Parent == nil then return false end | |
268 | if Character:FindFirstChild("Torso") == nil then return false end | |
269 | local Joints = { | |
270 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
271 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
272 | Character.Torso:FindFirstChild("Right Hip 2"), | |
273 | Character.Torso:FindFirstChild("Left Hip 2") | |
274 | } | |
275 | local Limbs = { | |
276 | Character:FindFirstChild("Right Arm"), | |
277 | Character:FindFirstChild("Left Arm"), | |
278 | Character:FindFirstChild("Right Leg"), | |
279 | Character:FindFirstChild("Left Leg") | |
280 | } | |
281 | if Joints[Limb] == nil then return false end | |
282 | if Limbs[Limb] == nil then return false end | |
283 | if Limb == 1 then | |
284 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
285 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
286 | elseif Limb == 2 then | |
287 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
288 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
289 | elseif Limb == 3 then | |
290 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
291 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
292 | elseif Limb == 4 then | |
293 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
294 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
295 | end | |
296 | end | |
297 | ||
298 | ||
299 | function EnableLimb(Limb, Character) | |
300 | if Character == nil then return false end | |
301 | if Character:FindFirstChild("Torso") == nil then return false end | |
302 | local Joints = { | |
303 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
304 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
305 | Character.Torso:FindFirstChild("Right Hip 2"), | |
306 | Character.Torso:FindFirstChild("Left Hip 2") | |
307 | } | |
308 | local Limbs = { | |
309 | Character:FindFirstChild("Right Arm"), | |
310 | Character:FindFirstChild("Left Arm"), | |
311 | Character:FindFirstChild("Right Leg"), | |
312 | Character:FindFirstChild("Left Leg") | |
313 | } | |
314 | if Joints[Limb] == nil then return false end | |
315 | if Limbs[Limb] == nil then return false end | |
316 | if Limb == 1 then | |
317 | Joints[Limb].Name = "Right Shoulder" | |
318 | elseif Limb == 2 then | |
319 | Joints[Limb].Name = "Left Shoulder" | |
320 | elseif Limb == 3 then | |
321 | Joints[Limb].Name = "Right Hip" | |
322 | elseif Limb == 4 then | |
323 | Joints[Limb].Name = "Left Hip" | |
324 | end | |
325 | Animate = Character:FindFirstChild("Animate") | |
326 | if Animate == nil then return false end | |
327 | Animate = Animate:Clone() | |
328 | Character.Animate:Remove() | |
329 | Animate.Parent = Character | |
330 | end | |
331 | ||
332 | ||
333 | function onButton1Down(Mouse) | |
334 | if Button1Down == true then return end | |
335 | Button1Down = true | |
336 | if CheckPlayer() == false or Primed == true or Thrown == true or CanUse == false then return end | |
337 | CanUse = false | |
338 | Primed = true | |
339 | --SoundToServer("Pin", "http://www.roblox.com/Asset/?id=2697295", 5, 1, false, Player.Character.Torso) | |
340 | pcall(function() Player.Character[ModelName].Pin.Weld:Remove() end) | |
341 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
342 | pcall(function() | |
343 | if string.match(Part.Name, "Pin") then | |
344 | Part.CanCollide = true | |
345 | end | |
346 | end) | |
347 | end | |
348 | tagHumanoid(Player.Character[ModelName].Handle) | |
349 | Instance.new("Configuration", Player.Character[ModelName].Handle).Name = "CanExplode" | |
350 | Player.Character[ModelName].Changed:connect(function(Property) | |
351 | if Property == "Parent" then | |
352 | while CanUse == false do wait() end | |
353 | EnableLimb(1, Player.Character) | |
354 | --UpdateFirstPerson() | |
355 | script.Parent:Remove() | |
356 | end | |
357 | end) | |
358 | CanUse = true | |
359 | end | |
360 | ||
361 | ||
362 | function onButton1Up(Mouse) | |
363 | if Button1Down == false then return end | |
364 | Button1Down = false | |
365 | if CanUse == false then return end | |
366 | if Player.Character:FindFirstChild(ModelName) ~= nil and Thrown == false then | |
367 | Thrown = true | |
368 | SetSpeed(1, 0.75, Player.Character) | |
369 | SetAngle(1, 0, Player.Character) | |
370 | wait() | |
371 | pcall(function() Player.Character[ModelName].Handle.Weld:Remove() end) | |
372 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
373 | pcall(function() Part.CanCollide = true end) | |
374 | end | |
375 | local BodyVelocity = Instance.new("BodyVelocity") | |
376 | BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
377 | BodyVelocity.velocity = (Mouse.Hit.p - Player.Character[ModelName].Handle.Position).unit * 75 | |
378 | BodyVelocity.Parent = Player.Character[ModelName].Handle | |
379 | game:GetService("Debris"):AddItem(BodyVelocity, 0.1) | |
380 | game:GetService("Debris"):AddItem(Player.Character[ModelName], 10) | |
381 | Player.Character[ModelName].Parent = Workspace | |
382 | end | |
383 | end | |
384 | ||
385 | ||
386 | function onKeyDown(Key, Mouse) | |
387 | if Selected == false then return end | |
388 | Key = Key:lower() | |
389 | if Button1Down == false and CanUse == true and CheckPlayer() == true then | |
390 | if Key == "q" then | |
391 | if Mouse.Target == nil then return end | |
392 | if CheckPlayer() == false then return end | |
393 | local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent) | |
394 | if NewPlayer == nil then return end | |
395 | if NewPlayer.Character == nil then return end | |
396 | if NewPlayer.Character:FindFirstChild("Torso") == nil then return end | |
397 | if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end | |
398 | onDeselected(Mouse) | |
399 | wait() | |
400 | RemoveParts(Player.Character, 1) | |
401 | script.Parent.Parent = NewPlayer.Backpack | |
402 | Player = NewPlayer | |
403 | elseif Key == "g" then | |
404 | CanUse = false | |
405 | --SoundToServer("Slash", "rbxasset://sounds/swordslash.wav", 2, 1, false, Player.Character.Torso) | |
406 | SetSpeed(1, 0.75, Player.Character) | |
407 | SetAngle(1, 0, Player.Character) | |
408 | local HasHit = false | |
409 | local _, HitConnection = pcall(function() return Player.Character[ModelName].Handle.Touched:connect(function(Hit) | |
410 | if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end | |
411 | HasHit = true | |
412 | --SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 1, 0.25, false, Player.Character.Torso) | |
413 | local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") | |
414 | if Humanoid ~= nil then | |
415 | tagHumanoid(Humanoid) | |
416 | Humanoid:TakeDamage(7) | |
417 | wait() | |
418 | pcall(function() untagHumanoid(Humanoid) end) | |
419 | end | |
420 | end) end) | |
421 | --CameraSlide(math.rad(-15), 0, 0.2) | |
422 | pcall(function() HitConnection:disconnect() end) | |
423 | SetSpeed(1, 0.5, Player.Character) | |
424 | SetAngle(1, math.rad(200), Player.Character) | |
425 | --CameraSlide(math.rad(15), 0, 0.25) | |
426 | CanUse = true | |
427 | end | |
428 | end | |
429 | end | |
430 | ||
431 | ||
432 | function onSelected(Mouse) | |
433 | if Selected == true or CanUse == false then return end | |
434 | CanUse = false | |
435 | while true do | |
436 | if CheckPlayer() == true then | |
437 | if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then | |
438 | break | |
439 | end | |
440 | end | |
441 | wait(0.1) | |
442 | end | |
443 | Selected = true | |
444 | RemoveParts(Player.Character, 1) | |
445 | CreateParts(Player.Character, 2) | |
446 | DisableLimb(1, Player.Character) | |
447 | SetSpeed(1, 0.5, Player.Character) | |
448 | SetAngle(1, math.rad(200), Player.Character) | |
449 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
450 | Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) | |
451 | Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) | |
452 | Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) | |
453 | CanUse = true | |
454 | end | |
455 | ||
456 | ||
457 | function onDeselected(Mouse) | |
458 | if Selected == false or Primed == true then return end | |
459 | Selected = false | |
460 | while CanUse == false do wait() end | |
461 | if Selected == true then return end | |
462 | CanUse = false | |
463 | RemoveParts(Player.Character, 2) | |
464 | CreateParts(Player.Character, 1) | |
465 | SetAngle(1, 0, Player.Character) | |
466 | ResetLimbCFrame(1, Player.Character) | |
467 | EnableLimb(1, Player.Character) | |
468 | CanUse = true | |
469 | end | |
470 | ||
471 | ||
472 | if script.Parent.ClassName ~= "HopperBin" then | |
473 | if Player == nil then print("Error: Player not found!") return end | |
474 | Tool = Instance.new("HopperBin") | |
475 | Tool.Name = ModelName | |
476 | Tool.Parent = Player.Backpack | |
477 | script.Name = "Main" | |
478 | script.Parent = Tool | |
479 | elseif script.Parent.ClassName == "HopperBin" and Connected == false then | |
480 | Connected = true | |
481 | Player = script.Parent.Parent.Parent | |
482 | end wait() if script.Parent.ClassName == "HopperBin" then | |
483 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
484 | wait() | |
485 | end | |
486 | script.Parent.Selected:connect(onSelected) | |
487 | script.Parent.Deselected:connect(onDeselected) | |
488 | CreateParts(Player.Character, 1) | |
489 | end |