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- --[[
- Concussion Grenade
- When it explodes, it sends out an explosive shockwave, pushing parts away and causing damage.
- --]]
- if script == nil then return end
- ModelName = "Conc. Grenade"
- Player = Game.Players.LocalPlayer
- Selected = false
- Connected = false
- Button1Down = false
- CanUse = true
- Primed = false
- Thrown = false
- function CheckPlayer()
- if Player.Character == nil then return false end
- if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
- if Player.Character.Humanoid.Health <= 0 then return false end
- return true
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType1"
- tag.Value = ModelName
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType2"
- tag.Value = "shot"
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType1")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType2")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- function CreateParts(Parent, Format)
- if Parent == nil then return end
- local Parts = Instance.new("Model")
- Parts.Name = ModelName
- if Format == 1 then
- Parts.Name = Parts.Name.. " (Holstered)"
- end
- Parts.Parent = Parent
- local MasterPart = Instance.new("Part")
- MasterPart.Name = "Handle"
- MasterPart.BrickColor = BrickColor.new("Really red")
- MasterPart.TopSurface = 0
- MasterPart.BottomSurface = 0
- MasterPart.Shape = "Ball"
- MasterPart.FormFactor = "Custom"
- MasterPart.Size = Vector3.new(1, 1, 1)
- MasterPart.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(0.8, 1, 0.8)
- Mesh.Parent = MasterPart
- local Weld = Instance.new("Weld")
- Weld.Part0 = MasterPart
- if Format == 1 then
- Weld.Part1 = Player.Character:FindFirstChild("Left Leg")
- Weld.C0 = CFrame.new(-0.45, 0, -0.8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- elseif Format == 2 then
- Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
- Weld.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(90))
- end
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Pin Holder"
- Part.BrickColor = BrickColor.new("Dark stone grey")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Parts
- local Mesh = Instance.new("CylinderMesh")
- Mesh.Scale = Vector3.new(0.25, 0.4, 0.25)
- Mesh.Parent = Part
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart
- Weld.C0 = CFrame.new(0, -0.5, 0)
- Weld.Parent = Weld.Part0
- local MasterPart2 = Instance.new("Part")
- MasterPart2.Name = "Pin"
- MasterPart2.FormFactor = "Custom"
- MasterPart2.Size = Vector3.new(1, 1, 1)
- MasterPart2.BrickColor = BrickColor.new("Dark stone grey")
- MasterPart2.Transparency = 0
- MasterPart2.Locked = true
- MasterPart2.TopSurface = 0
- MasterPart2.BottomSurface = 0
- MasterPart2.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 0.1, 0.2)
- Mesh.Parent = MasterPart2
- local Weld = Instance.new("Weld")
- Weld.Part0 = MasterPart2
- Weld.Part1 = MasterPart
- Weld.C0 = CFrame.new(0, -0.6, 0.15)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Pin Ring"
- Part.BrickColor = BrickColor.new("Dark stone grey")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Parts
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.15, 0.15, 0.15)
- Mesh.Parent = Part
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 0.15)
- Weld.Parent = Weld.Part0
- for _, Part in pairs(Parts:GetChildren()) do
- Part.Locked = true
- Part.CanCollide = false
- end
- end
- function RemoveParts(Parent, Format)
- if Format == 1 then
- pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
- elseif Format == 2 then
- pcall(function() Parent[ModelName]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor6D")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function onButton1Down(Mouse)
- if Button1Down == true then return end
- Button1Down = true
- if CheckPlayer() == false or Primed == true or Thrown == true or CanUse == false then return end
- CanUse = false
- Primed = true
- --SoundToServer("Pin", "http://www.roblox.com/Asset/?id=2697295", 5, 1, false, Player.Character.Torso)
- pcall(function() Player.Character[ModelName].Pin.Weld:Remove() end)
- for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
- pcall(function()
- if string.match(Part.Name, "Pin") then
- Part.CanCollide = true
- end
- end)
- end
- tagHumanoid(Player.Character[ModelName].Handle)
- Instance.new("Configuration", Player.Character[ModelName].Handle).Name = "CanExplode"
- Player.Character[ModelName].Changed:connect(function(Property)
- if Property == "Parent" then
- while CanUse == false do wait() end
- EnableLimb(1, Player.Character)
- --UpdateFirstPerson()
- script.Parent:Remove()
- end
- end)
- CanUse = true
- end
- function onButton1Up(Mouse)
- if Button1Down == false then return end
- Button1Down = false
- if CanUse == false then return end
- if Player.Character:FindFirstChild(ModelName) ~= nil and Thrown == false then
- Thrown = true
- SetSpeed(1, 0.75, Player.Character)
- SetAngle(1, 0, Player.Character)
- wait()
- pcall(function() Player.Character[ModelName].Handle.Weld:Remove() end)
- for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
- pcall(function() Part.CanCollide = true end)
- end
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = (Mouse.Hit.p - Player.Character[ModelName].Handle.Position).unit * 75
- BodyVelocity.Parent = Player.Character[ModelName].Handle
- game:GetService("Debris"):AddItem(BodyVelocity, 0.1)
- game:GetService("Debris"):AddItem(Player.Character[ModelName], 10)
- Player.Character[ModelName].Parent = Workspace
- end
- end
- function onKeyDown(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Button1Down == false and CanUse == true and CheckPlayer() == true then
- if Key == "q" then
- if Mouse.Target == nil then return end
- if CheckPlayer() == false then return end
- local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
- if NewPlayer == nil then return end
- if NewPlayer.Character == nil then return end
- if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
- if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
- onDeselected(Mouse)
- wait()
- RemoveParts(Player.Character, 1)
- script.Parent.Parent = NewPlayer.Backpack
- Player = NewPlayer
- elseif Key == "g" then
- CanUse = false
- --SoundToServer("Slash", "rbxasset://sounds/swordslash.wav", 2, 1, false, Player.Character.Torso)
- SetSpeed(1, 0.75, Player.Character)
- SetAngle(1, 0, Player.Character)
- local HasHit = false
- local _, HitConnection = pcall(function() return Player.Character[ModelName].Handle.Touched:connect(function(Hit)
- if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end
- HasHit = true
- --SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 1, 0.25, false, Player.Character.Torso)
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- tagHumanoid(Humanoid)
- Humanoid:TakeDamage(7)
- wait()
- pcall(function() untagHumanoid(Humanoid) end)
- end
- end) end)
- --CameraSlide(math.rad(-15), 0, 0.2)
- pcall(function() HitConnection:disconnect() end)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, math.rad(200), Player.Character)
- --CameraSlide(math.rad(15), 0, 0.25)
- CanUse = true
- end
- end
- end
- function onSelected(Mouse)
- if Selected == true or CanUse == false then return end
- CanUse = false
- while true do
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- Selected = true
- RemoveParts(Player.Character, 1)
- CreateParts(Player.Character, 2)
- DisableLimb(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, math.rad(200), Player.Character)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
- Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
- CanUse = true
- end
- function onDeselected(Mouse)
- if Selected == false or Primed == true then return end
- Selected = false
- while CanUse == false do wait() end
- if Selected == true then return end
- CanUse = false
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- SetAngle(1, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- EnableLimb(1, Player.Character)
- CanUse = true
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = ModelName
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" and Connected == false then
- Connected = true
- Player = script.Parent.Parent.Parent
- end wait() if script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- CreateParts(Player.Character, 1)
- end
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