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player = game:GetService("Players").LocalPlayer
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char = player.Character
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mouse = player:GetMouse()
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idleq = false
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local skl = false
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parts = {}
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poses = {}
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local obj3
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local TARG10
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local TARG11
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-------------------------GENERATION OF WEAPON
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Player=game:GetService('Players').LocalPlayer
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	Character=Player.Character
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	Mouse=Player:GetMouse()
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	m=Instance.new('Model',Character)
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	local function weldBetween(a, b)
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	    local weldd = Instance.new("ManualWeld")
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	    weldd.Part0 = a
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	    weldd.Part1 = b
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	    weldd.C0 = CFrame.new()
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	    weldd.C1 = b.CFrame:inverse() * a.CFrame
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	    weldd.Parent = a
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	    return weldd
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	end
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	it=Instance.new
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	function nooutline(part)
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		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
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	end
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	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
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		local fp=it("Part")
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		fp.formFactor=formfactor
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		fp.Parent=parent
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		fp.Reflectance=reflectance
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		fp.Transparency=transparency
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		fp.CanCollide=false
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		fp.Locked=true
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		fp.BrickColor=BrickColor.new(tostring(brickcolor))
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		fp.Name=name
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		fp.Size=size
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		fp.Position=Character.Torso.Position
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		nooutline(fp)
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		fp.Material=material
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		fp:BreakJoints()
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		return fp
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	end
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	function mesh(Mesh,part,meshtype,meshid,offset,scale)
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		local mesh=it(Mesh)
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		mesh.Parent=part
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		if Mesh=="SpecialMesh" then
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			mesh.MeshType=meshtype
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			mesh.MeshId=meshid
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		end
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		mesh.Offset=offset
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		mesh.Scale=scale
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		return mesh
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	end
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	function weld(parent,part0,part1,c0,c1)
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		local weld=it("Weld")
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		weld.Parent=parent
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		weld.Part0=part0
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		weld.Part1=part1
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		weld.C0=c0
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		weld.C1=c1
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		return weld
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	end
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MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
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MNweld=weld(m,Character["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
96
TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
97
TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
98
mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
99
MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
100
MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
101
mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
102
MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
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MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
104
mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
105
MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
106
MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
107
mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
108
MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
109
MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
110
mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
111
MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
112
MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
113
mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
114
MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
115
MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
116
mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
117
MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
118
MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
119
mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
120
MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
121
MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
122
mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
123
MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
124
MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
125
mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
126
MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
127
MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
128
mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
129
MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
130
MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
131
mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
132
MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
133
MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
134
mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
135
MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
136
MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
137
mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
138
MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
139
MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
140
mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
141
MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
142
MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
143
mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
144
MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
145
MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
146
mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
147
MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
148
MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
149
mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
150
MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
151
MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
152
mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
153
TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
154
TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
155
mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
156
TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
157
TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
158
mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
159
TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
160
TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
161
mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
162
TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
163
TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
164
mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
165
TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
166
TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
167
mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
168
TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
169
TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
170
mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
171
MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
172
MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
173
mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
174
MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.03740847, 2.07481742, 1.03740823))
175
MNweld=weld(m,Character["Right Leg"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00872802734, 0.00284510851, -0.0114479065, 0.000559218752, 0.00461495388, -0.999989212, 0.0116515048, 0.999921441, 0.00462115649, 0.999931991, -0.0116539635, 0.000505403674))
176
FB1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB1",Vector3.new(0.252201617, 1.03740871, 0.622444928))
177
FB1weld=weld(m,MN,FB1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.466812134, -0.259373605, 4.19616699e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
178
mesh("SpecialMesh",FB1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
179
FB10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB10",Vector3.new(1.03740847, 0.259352177, 1.03740823))
180
FB10weld=weld(m,MN,FB10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-05, -0.907726586, -0.0001745224, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1))
181
mesh("SpecialMesh",FB10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
182
FB11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB11",Vector3.new(0.518704236, 0.778056443, 0.252201557))
183
FB11weld=weld(m,MN,FB11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
184
mesh("SpecialMesh",FB11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 0.415454417))
185
FB12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB12",Vector3.new(1.03740847, 0.778056443, 1.03740823))
186
FB12weld=weld(m,MN,FB12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-05, 0.648371816, 1.38282776e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
187
mesh("SpecialMesh",FB12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
188
FB2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB2",Vector3.new(1.03740847, 0.252201647, 1.03740823))
189
FB2weld=weld(m,MN,FB2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
190
mesh("SpecialMesh",FB2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995))
191
FB3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB3",Vector3.new(1.03740847, 0.259352177, 0.518704116))
192
FB3weld=weld(m,MN,FB3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000141143799, -0.907841623, 0.725996017, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1))
193
mesh("SpecialMesh",FB3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
194
FB4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB4",Vector3.new(1.03740847, 0.259352177, 0.518704116))
195
FB4weld=weld(m,MN,FB4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000263214111, -0.495628834, 1.08177543, -1, -0.000208274461, -0.000166981248, -2.93208286e-05, 0.707433105, -0.706780434, 0.000265331706, -0.706780314, -0.707433105))
196
mesh("SpecialMesh",FB4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
197
FB5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB5",Vector3.new(1.03740847, 0.252201647, 1.03740823))
198
FB5weld=weld(m,MN,FB5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
199
mesh("SpecialMesh",FB5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995))
200
FB6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB6",Vector3.new(1.03740847, 0.259352177, 1.03740823))
201
FB6weld=weld(m,MN,FB6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.129679263, 3.29017639e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
202
mesh("SpecialMesh",FB6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
203
FB7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB7",Vector3.new(0.252201617, 1.03740871, 0.622444928))
204
FB7weld=weld(m,MN,FB7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.466838837, -0.259338915, -8.58306885e-06, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
205
mesh("SpecialMesh",FB7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
206
FB8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB8",Vector3.new(1.03740847, 0.259352177, 0.518704116))
207
FB8weld=weld(m,MN,FB8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000205993652, -0.764207125, 0.546924591, -0.999995053, -0.000121198129, -0.00017335522, -0.000163274352, 0.965882957, 0.258978456, 0.000135882699, 0.258978575, -0.96587801))
208
mesh("SpecialMesh",FB8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
209
FB9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB9",Vector3.new(1.03740847, 0.259352177, 1.03740823))
210
FB9weld=weld(m,MN,FB9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00023651123, 0.648379326, -0.000217437744, -0.99999994, 0.00030120369, -0.00014261005, -0.000301247928, -0.999999821, 0.000302845408, -0.000142518838, 0.000302889268, 1))
211
mesh("SpecialMesh",FB9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
212
TN1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN1",Vector3.new(1.03740847, 0.252201647, 1.03740823))
213
TN1weld=weld(m,MN,TN1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
214
mesh("SpecialMesh",TN1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994))
215
TN2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN2",Vector3.new(0.518704236, 0.778056443, 0.252201557))
216
TN2weld=weld(m,MN,TN2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
217
mesh("SpecialMesh",TN2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.899999917, 0.899999917, 0.419567823))
218
TN3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN3",Vector3.new(1.03740847, 0.252201647, 1.03740823))
219
TN3weld=weld(m,MN,TN3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
220
mesh("SpecialMesh",TN3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994))
221
TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
222
TG1weld=weld(m,Character["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
223
mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
224
AM1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","AM1",Vector3.new(0.953130484, 0.238282651, 0.953130603))
225
AM1weld=weld(m,TG1,AM1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-05, 0.166828156, 3.09944153e-05, -0.000157195085, 1, 9.1494876e-05, -0.99999994, -0.000157169881, -0.000279594213, -0.000279579312, -9.1555652e-05, 0.99999994))
226
mesh("SpecialMesh",AM1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
227
P1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
228
P1weld=weld(m,TG1,P1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.911342621, 0.703609467, 0.114207745, 0.706984818, 0.683136642, 0.183021277, -0.707228661, 0.682939231, 0.182815671, -0.000104348175, -0.258685827, 0.965961576))
229
mesh("SpecialMesh",P1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
230
P10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
231
P10weld=weld(m,TG1,P10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.00679016e-05, -0.524249077, 0.166728973, 0.000105811283, -0.000137583454, -1, 0.000479714101, -0.999999821, 0.000137644194, -0.999999821, -0.000479728915, -0.000105744228))
232
mesh("SpecialMesh",P10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
233
P11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
234
P11weld=weld(m,TG1,P11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731900215, 0.270252228, -0.114115238, 0.258668154, 0.93309164, -0.249861524, -0.965966165, 0.249754369, -0.0673211813, -0.000412817113, 0.258771658, 0.965938509))
235
mesh("SpecialMesh",P11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
236
P12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P12",Vector3.new(0.476565242, 0.238282651, 0.238282651))
237
P12weld=weld(m,TG1,P12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731903076, 0.27022934, 0.114096642, 0.258535415, 0.933087707, 0.250022143, -0.966005266, 0.24975659, 0.066811718, -0.000106466934, -0.258798361, 0.965934813))
238
mesh("SpecialMesh",P12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
239
P13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P13",Vector3.new(0.953130484, 0.231713057, 0.238282651))
240
P13weld=weld(m,TG1,P13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000140666962, -0.333644867, 0.357366562, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
241
mesh("SpecialMesh",P13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
242
P14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P14",Vector3.new(0.953130484, 0.231713057, 0.238282651))
243
P14weld=weld(m,TG1,P14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43051147e-06, -0.333572388, -0.119208813, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
244
mesh("SpecialMesh",P14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
245
P15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P15",Vector3.new(0.231713057, 0.953130603, 0.953130603))
246
P15weld=weld(m,TG1,P15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.99999994, 1.16415322e-10, -9.31322575e-10, 1.16415322e-10, 1, -1.79352355e-09, -9.31322575e-10, -1.79352355e-09, 1))
247
mesh("SpecialMesh",P15,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
248
P16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P16",Vector3.new(0.953130484, 0.231713057, 0.238282651))
249
P16weld=weld(m,TG1,P16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000156879425, -0.524261951, 0.166660309, 0.000348402828, -0.99999994, -0.00028672372, 1.2637116e-05, -0.000286738126, 0.99999994, -0.999999881, -0.000348406611, 1.25393271e-05))
250
mesh("SpecialMesh",P16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
251
P2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
252
P2weld=weld(m,TG1,P2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114342928, -1.26896286, 0.703344345, -8.68691131e-05, 0.25868696, -0.965961158, -0.706778944, -0.683370173, -0.18294476, -0.707434416, 0.682705104, 0.182893887))
253
mesh("SpecialMesh",P2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
254
P3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P3",Vector3.new(0.476565242, 0.238282651, 0.238282651))
255
P3weld=weld(m,TG1,P3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.9112854, 0.703716278, -0.114027977, 0.707162201, 0.682978034, -0.182929516, -0.707051754, 0.683040321, -0.183125019, -0.000122674741, 0.258839428, 0.965920746))
256
mesh("SpecialMesh",P3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
257
P4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P4",Vector3.new(0.476565242, 0.238282651, 0.238282651))
258
P4weld=weld(m,TG1,P4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.04713726, -0.0560836792, 0.589748383, -0.433230519, 0.499762714, 0.750031829, 0.249949813, 0.866157889, -0.432767093, -0.865926266, -1.81881187e-05, -0.500163496))
259
mesh("SpecialMesh",P4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
260
P5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P5",Vector3.new(0.238282621, 0.238282651, 0.238282651))
261
P5weld=weld(m,TG1,P5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110613346, -1.25364304, 0.687784195, 2.46139243e-05, -0.258755654, -0.96594286, -0.706809103, -0.683316648, 0.183028057, -0.707404375, 0.682732642, -0.182907671))
262
mesh("SpecialMesh",P5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
263
P6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P6",Vector3.new(0.238282621, 0.238282651, 0.238282651))
264
P6weld=weld(m,TG1,P6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552225113, -0.590129852, 1.40441322, 0.249802664, 0.865931273, -0.433314741, 0.865909696, 0.000505216594, 0.500199974, 0.433357745, -0.50016278, -0.749692082))
265
mesh("SpecialMesh",P6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
266
P7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P7",Vector3.new(0.476565242, 0.238282651, 0.238282651))
267
P7weld=weld(m,TG1,P7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76527071, 0.166690826, 0.0566182137, 0.000211901963, -0.499973178, -0.866040885, -0.999999881, -0.000433116395, 5.36441803e-06, -0.000377777033, 0.866040766, -0.499973238))
268
mesh("SpecialMesh",P7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
269
P8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P8",Vector3.new(0.953130484, 0.231713057, 0.238282651))
270
P8weld=weld(m,TG1,P8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, -0.333610535, 0.11908865, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
271
mesh("SpecialMesh",P8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
272
P9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
273
P9weld=weld(m,TG1,P9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.72340393e-05, -0.333576202, -0.357462883, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
274
mesh("SpecialMesh",P9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
275
TG2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
276
TG2weld=weld(m,Character["HumanoidRootPart"],TG2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76916337, -1.09253693, -3.17651272, -0.203467354, -0.97908175, 0.000212302519, 0.014012184, -0.00312875048, -0.999896944, 0.978981495, -0.203443378, 0.0143556716))
277
mesh("SpecialMesh",TG2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
278
AM2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM2",Vector3.new(0.231713057, 0.953130603, 0.953130603))
279
AM2weld=weld(m,TG2,AM2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.64780426e-05, 2.43186951e-05, -0.000192319567, -1, -0.000198441558, 0.99999994, -0.000192359177, 0.000197284782, -0.000197345667, -0.000198401511, 1))
280
mesh("SpecialMesh",AM2,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
281
R1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R1",Vector3.new(0.238282621, 0.238282651, 0.238282651))
282
R1weld=weld(m,TG2,R1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134754181, -0.445617676, 1.47668266, 0.865856409, -0.250035048, -0.433330387, 0.000181133975, -0.865997136, 0.500049055, -0.500292599, -0.433049113, -0.749783754))
283
mesh("SpecialMesh",R1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
284
R10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R10",Vector3.new(0.476565242, 0.238282651, 0.238282651))
285
R10weld=weld(m,TG2,R10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.765271187, -0.000122070312, 0.0565447211, -0.49987632, 6.51674345e-05, -0.866096556, -0.000113177681, 0.999999881, 0.000140445307, 0.866096616, 0.000168018509, -0.49987638))
286
mesh("SpecialMesh",R10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
287
R11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
288
R11weld=weld(m,TG2,R11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775099754, 0.109127045, -0.114162922, 0.93301934, -0.258937955, -0.249852076, 0.250070184, 0.965893984, -0.0671848729, 0.258727312, 0.000204227865, 0.965950489))
289
mesh("SpecialMesh",R11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
290
R12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R12",Vector3.new(0.953130484, 0.231713057, 0.238282651))
291
R12weld=weld(m,TG2,R12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.5340271e-05, -0.166751862, -0.357446432, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
292
mesh("SpecialMesh",R12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
293
R13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R13",Vector3.new(0.476565242, 0.238282651, 0.238282651))
294
R13weld=weld(m,TG2,R13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775063515, 0.109107971, 0.114238739, 0.933033288, -0.258907735, 0.249831468, 0.250103503, 0.96590209, 0.0669436976, -0.258645028, 2.30353326e-05, 0.965972483))
295
mesh("SpecialMesh",R13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
296
R14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R14",Vector3.new(0.231713057, 0.953130603, 0.953130603))
297
R14weld=weld(m,TG2,R14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 4.8160553e-05, 5.29289246e-05, -0.000261391891, -0.999999881, -0.000371804461, 0.99999994, -0.000261496811, 0.000282098801, -0.000282215682, -0.000371729024, 0.999999881))
298
mesh("SpecialMesh",R14,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
299
R15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R15",Vector3.new(0.953130484, 0.231713057, 0.238282651))
300
R15weld=weld(m,TG2,R15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000193595886, -0.524248123, -0.000160217285, -1, -1.53651927e-05, -0.000401128491, -0.000401158031, -0.000155125745, 0.999999881, -1.54274312e-05, 1, 0.000155119225))
301
mesh("SpecialMesh",R15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
302
R16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R16",Vector3.new(0.953130484, 0.231713057, 0.238282651))
303
R16weld=weld(m,TG2,R16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.10623169e-06, -0.524226427, -0.000118255615, -1.7896502e-05, 3.39159742e-05, -1, -0.99999994, -0.00018825283, 1.79418876e-05, -0.000188252423, 1, 3.39206308e-05))
304
mesh("SpecialMesh",R16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
305
R2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
306
R2weld=weld(m,TG2,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110644341, -1.37159348, 0.569787979, -0.25872317, 0.000103516504, -0.965960801, -0.683125854, 0.706990838, 0.183048159, 0.68293786, 0.707234144, -0.182844043))
307
mesh("SpecialMesh",R2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
308
R3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R3",Vector3.new(0.476565242, 0.238282651, 0.238282651))
309
R3weld=weld(m,TG2,R3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.11937332, -0.014339447, 0.445285797, 0.499887019, 0.432952553, 0.75011003, 0.866090596, -0.250205398, -0.432763666, 0.000315477257, 0.865996122, -0.500050545))
310
mesh("SpecialMesh",R3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
311
R4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R4",Vector3.new(0.238282621, 0.238282651, 0.238282651))
312
R4weld=weld(m,TG2,R4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114369392, -1.38692093, 0.585348129, 0.258709073, 0.00012283586, -0.965955317, -0.683140814, 0.707019031, -0.182873711, 0.682926297, 0.707194507, 0.182996109))
313
mesh("SpecialMesh",R4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
314
R5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R5",Vector3.new(0.476565242, 0.238282651, 0.238282651))
315
R5weld=weld(m,TG2,R5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02929306, 0.585784912, -0.114109039, 0.682771325, -0.707353652, -0.182959229, 0.683289289, 0.706859827, -0.182934627, 0.258725971, -0.000111560337, 0.965950847))
316
mesh("SpecialMesh",R5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
317
R6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R6",Vector3.new(0.953130484, 0.231713057, 0.238282651))
318
R6weld=weld(m,TG2,R6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166820526, 0.357390642, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
319
mesh("SpecialMesh",R6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
320
R7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R7",Vector3.new(0.953130484, 0.231713057, 0.238282651))
321
R7weld=weld(m,TG2,R7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166748047, -0.11918807, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
322
mesh("SpecialMesh",R7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
323
R8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
324
R8weld=weld(m,TG2,R8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02933121, 0.585668564, 0.114168167, 0.682898223, -0.707234383, 0.182947412, 0.683152735, 0.706979275, 0.182982892, -0.258751839, 2.23368406e-05, 0.965943873))
325
mesh("SpecialMesh",R8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
326
R9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
327
R9weld=weld(m,TG2,R9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33786011e-05, -0.166786194, 0.119110346, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
328
mesh("SpecialMesh",R9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
329
TG3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
330
TG3weld=weld(m,Character["HumanoidRootPart"],TG3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.31476164, 0.203437805, 2.80334663, -0.128740072, -0.991682827, 0.00021147728, 0.0140880942, -0.00204598904, -0.999902606, 0.991582751, -0.128720194, 0.0142298341))
331
mesh("SpecialMesh",TG3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
332
AM3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM3",Vector3.new(0.231713057, 0.953130603, 0.953130603))
333
AM3weld=weld(m,TG3,AM3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381))
334
mesh("SpecialMesh",AM3,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
335
B1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
336
B1weld=weld(m,TG3,B1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.70809412, 0.00481796265, -0.0214853287, 0.53710258, -0.0329185463, -0.842881262, -0.0168763734, -0.999461472, 0.0282779075, -0.843353331, -0.00096894661, -0.537363231))
337
mesh("SpecialMesh",B1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
338
B10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
339
B10weld=weld(m,TG3,B10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166755676, -0.119180202, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
340
mesh("SpecialMesh",B10,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
341
B11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
342
B11weld=weld(m,TG3,B11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775104523, 0.109054565, -0.114163399, 0.93302691, -0.258820474, -0.249937788, 0.249989182, 0.965924561, -0.0670276657, 0.258770257, 5.44674695e-05, 0.965937078))
343
mesh("SpecialMesh",B11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
344
B12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B12",Vector3.new(0.953130484, 0.231713057, 0.238282651))
345
B12weld=weld(m,TG3,B12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.2479248e-05, -0.16677475, -0.357437134, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
346
mesh("SpecialMesh",B12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
347
B13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B13",Vector3.new(0.953130484, 0.231713057, 0.238282651))
348
B13weld=weld(m,TG3,B13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166809082, 0.357398033, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
349
mesh("SpecialMesh",B13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
350
B14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B14",Vector3.new(0.476565242, 0.238282651, 0.238282651))
351
B14weld=weld(m,TG3,B14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775089264, 0.109050751, 0.114126205, 0.933031797, -0.258863419, 0.249890804, 0.250038087, 0.965917766, 0.0670325682, -0.258728862, -5.84023073e-05, 0.965954661))
352
mesh("SpecialMesh",B14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
353
B15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B15",Vector3.new(0.953130484, 0.231713057, 0.238282651))
354
B15weld=weld(m,TG3,B15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000216007233, -0.524245262, -0.000152587891, -1.00000429, -3.11442855e-05, -0.000386493775, -0.000390294503, -0.000265599228, 1.00000381, -2.74346676e-05, 1.00000393, 0.000270009041))
355
mesh("SpecialMesh",B15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
356
B16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B16",Vector3.new(0.476565242, 0.238282651, 0.238282651))
357
B16weld=weld(m,TG3,B16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977258682, -0.0517673492, 0.351222992, -0.542918801, -0.399409056, 0.738729894, 0.839790225, -0.257581204, 0.47791937, -0.000600833155, 0.879847884, 0.475267261))
358
mesh("SpecialMesh",B16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
359
B2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
360
B2weld=weld(m,TG3,B2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110642433, -1.37159348, 0.569799423, -0.258739293, 0.00030168239, -0.965950191, -0.683101058, 0.706977069, 0.183202252, 0.682960927, 0.707241893, -0.182715356))
361
mesh("SpecialMesh",B2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
362
B3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B3",Vector3.new(0.238282621, 0.238282651, 0.238282651))
363
B3weld=weld(m,TG3,B3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114408493, -1.38694382, 0.585298538, 0.258632272, 0.000245507807, -0.965980828, -0.683182418, 0.707017481, -0.182730928, 0.682920158, 0.7072016, 0.183024958))
364
mesh("SpecialMesh",B3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
365
B4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B4",Vector3.new(0.953130484, 0.231713057, 0.238282651))
366
B4weld=weld(m,TG3,B4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.14712524e-05, -0.524226665, -0.000114440918, -0.000117740456, 0.000170248561, -1.00000381, -1.00000441, -0.000197534246, 0.000121528283, -0.000193700951, 1.00000393, 0.000174695626))
367
mesh("SpecialMesh",B4,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
368
B5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B5",Vector3.new(0.231713057, 0.953130603, 0.953130603))
369
B5weld=weld(m,TG3,B5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381))
370
mesh("SpecialMesh",B5,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
371
B6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B6",Vector3.new(0.238282621, 0.238282651, 0.238282651))
372
B6weld=weld(m,TG3,B6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746879578, -0.356079102, 1.3260231, -0.846059859, 0.246211126, -0.472827435, 0.0127377426, -0.877367735, -0.479661644, -0.532944143, -0.411842138, 0.73916626))
373
mesh("SpecialMesh",B6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
374
B7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B7",Vector3.new(0.476565242, 0.238282651, 0.238282651))
375
B7weld=weld(m,TG3,B7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02930832, 0.585767746, -0.114040375, 0.682766974, -0.707316399, -0.183130339, 0.683257401, 0.706901014, -0.182916299, 0.258831084, -0.000232725404, 0.965924442))
376
mesh("SpecialMesh",B7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
377
B8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
378
B8weld=weld(m,TG3,B8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02937317, 0.585603714, 0.114164352, 0.682955801, -0.707211196, 0.182828441, 0.683118403, 0.707007945, 0.183033586, -0.258707404, -0.000107087195, 0.965960801))
379
mesh("SpecialMesh",B8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
380
B9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
381
B9weld=weld(m,TG3,B9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.24249268e-05, -0.166786194, 0.11911726, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
382
mesh("SpecialMesh",B9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
383
TG4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
384
TG4weld=weld(m,Character["HumanoidRootPart"],TG4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.701898575, -1.07242584, 3.10196733, 0.247876227, -0.968791723, 0.000235861822, 0.0139541421, 0.00332688913, -0.999897122, 0.968691289, 0.247854009, 0.0143433129))
385
mesh("SpecialMesh",TG4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
386
AM4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM4",Vector3.new(0.231713057, 0.953130603, 0.953130603))
387
AM4weld=weld(m,TG4,AM4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1))
388
mesh("SpecialMesh",AM4,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
389
Q1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
390
Q1weld=weld(m,TG4,Q1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02936554, 0.58564949, 0.114022255, 0.682914674, -0.707203865, 0.183003649, 0.683140576, 0.707009733, 0.182910576, -0.258740425, 0.000104899518, 0.965946913))
391
mesh("SpecialMesh",Q1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
392
Q10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
393
Q10weld=weld(m,TG4,Q10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.91278076e-05, -0.524228096, -0.00012588501, -0.000225846947, 8.19889829e-05, -1.00000644, -1.00000012, -0.000232773818, 0.000224219271, -0.000232745646, 1.00000644, 8.20420682e-05))
394
mesh("SpecialMesh",Q10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
395
Q11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q11",Vector3.new(0.238282621, 0.238282651, 0.238282651))
396
Q11weld=weld(m,TG4,Q11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746479034, -0.356128693, 1.32600975, -0.846081793, 0.246080905, -0.472852886, 0.0128138652, -0.877419651, -0.479552537, -0.532899082, -0.411799699, 0.739215553))
397
mesh("SpecialMesh",Q11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
398
Q12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q12",Vector3.new(0.476565242, 0.238282651, 0.238282651))
399
Q12weld=weld(m,TG4,Q12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977277756, -0.0517272949, 0.351173401, -0.542923808, -0.399282485, 0.73878783, 0.839781821, -0.257620722, 0.477910042, -0.000494024833, 0.87988919, 0.47517857))
400
mesh("SpecialMesh",Q12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
401
Q13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q13",Vector3.new(0.476565242, 0.238282651, 0.238282651))
402
Q13weld=weld(m,TG4,Q13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708095074, 0.00480651855, -0.0214424133, 0.537001133, -0.0329830386, -0.842936516, -0.016877139, -0.999455392, 0.0283556767, -0.843412697, -0.0010006763, -0.53726542))
403
mesh("SpecialMesh",Q13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
404
Q14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q14",Vector3.new(0.238282621, 0.238282651, 0.238282651))
405
Q14weld=weld(m,TG4,Q14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110631943, -1.37159348, 0.569797516, -0.258814424, 0.000158959068, -0.965927124, -0.683109343, 0.706977546, 0.183151439, 0.682917833, 0.707235932, -0.182867393))
406
mesh("SpecialMesh",Q14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
407
Q15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q15",Vector3.new(0.238282621, 0.238282651, 0.238282651))
408
Q15weld=weld(m,TG4,Q15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114351273, -1.38692474, 0.585363388, 0.258614838, 0.000151800923, -0.965980589, -0.68317169, 0.707010865, -0.182789415, 0.682931006, 0.707202673, 0.182947218))
409
mesh("SpecialMesh",Q15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
410
Q16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q16",Vector3.new(0.476565242, 0.238282651, 0.238282651))
411
Q16weld=weld(m,TG4,Q16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02927017, 0.585828781, -0.1140728, 0.682736814, -0.707362711, -0.183043808, 0.683264673, 0.706848323, -0.183054447, 0.258872002, -9.22912732e-05, 0.965909958))
412
mesh("SpecialMesh",Q16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
413
Q2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q2",Vector3.new(0.953130484, 0.231713057, 0.238282651))
414
Q2weld=weld(m,TG4,Q2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.95639038e-05, -0.166786194, 0.119113445, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
415
mesh("SpecialMesh",Q2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
416
Q3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q3",Vector3.new(0.953130484, 0.231713057, 0.238282651))
417
Q3weld=weld(m,TG4,Q3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.57492065e-05, -0.166748047, -0.119185925, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
418
mesh("SpecialMesh",Q3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
419
Q4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q4",Vector3.new(0.476565242, 0.238282651, 0.238282651))
420
Q4weld=weld(m,TG4,Q4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775097847, 0.109146118, -0.114173889, 0.932992756, -0.258940458, -0.249948949, 0.250075579, 0.965893269, -0.0671743006, 0.258818179, 0.000166995451, 0.965926051))
421
mesh("SpecialMesh",Q4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
422
Q5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q5",Vector3.new(0.953130484, 0.231713057, 0.238282651))
423
Q5weld=weld(m,TG4,Q5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.91549683e-05, -0.166755676, -0.357444286, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
424
mesh("SpecialMesh",Q5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
425
Q6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q6",Vector3.new(0.953130484, 0.231713057, 0.238282651))
426
Q6weld=weld(m,TG4,Q6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.44137573e-05, -0.166820526, 0.357393742, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
427
mesh("SpecialMesh",Q6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
428
Q7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q7",Vector3.new(0.231713057, 0.953130603, 0.953130603))
429
Q7weld=weld(m,TG4,Q7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1))
430
mesh("SpecialMesh",Q7,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
431
Q8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
432
Q8weld=weld(m,TG4,Q8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.77507782, 0.109096527, 0.11418438, 0.933048368, -0.258882731, 0.249801114, 0.250101715, 0.965908766, 0.0668535084, -0.258592248, 9.8134391e-05, 0.965986609))
433
mesh("SpecialMesh",Q8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
434
Q9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
435
Q9weld=weld(m,TG4,Q9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000154495239, -0.524244308, -0.000152587891, -1, -2.11830047e-05, -0.000211575112, -0.000211558785, -0.000157893635, 1, -2.12165178e-05, 0.99999994, 0.00015788991))
436
mesh("SpecialMesh",Q9,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
--------------------------------------TURN ON AND OFF 
456
local edit = function(name,mat,col)
457
name.Material = mat
458
name.BrickColor = BrickColor.new(col)
459
end
460
461
local tog = function()
462
edit(TR1,"Neon","Royal purple")
463
edit(TR2,"Neon","Royal purple")
464
edit(TR3,"Neon","Royal purple")
465
edit(TR4,"Neon","Royal purple")
466
edit(TR5,"Neon","Royal purple")
467
edit(TR6,"Neon","Royal purple")
468
edit(TR7,"Neon","Royal purple")
469
--
470
edit(TN1,"Neon","Royal purple")
471
edit(TN2,"Neon","Royal purple")
472
edit(TN3,"Neon","Royal purple")
473
474
end
475
local tofg = function()
476
edit(TR1,"SmoothPlastic","Eggplant")
477
edit(TR2,"SmoothPlastic","Eggplant")
478
edit(TR3,"SmoothPlastic","Eggplant")
479
edit(TR4,"SmoothPlastic","Eggplant")
480
edit(TR5,"SmoothPlastic","Eggplant")
481
edit(TR6,"SmoothPlastic","Eggplant")
482
edit(TR7,"SmoothPlastic","Eggplant")
483
--
484
edit(TN1,"SmoothPlastic","Eggplant")
485
edit(TN2,"SmoothPlastic","Eggplant")
486
edit(TN3,"SmoothPlastic","Eggplant")
487
end
488
489
490
491
492
----------------------------------------------------------------
493
stun = Instance.new("BoolValue",char)
494
stun.Name = "Stunned"
495
stun.Value = false
496
atk = Instance.new("NumberValue",char)
497
atk.Name = "Attack"
498
atk.Value = .9
499
def = Instance.new("NumberValue",char)
500
def.Name = "Defense"
501
def.Value = .8
502
spd = Instance.new("NumberValue",char)
503
spd.Name = "Speed"
504
spd.Value = 1.1
505
deft = Instance.new("NumberValue",char)
506
deft.Name = "DefenseTime"
507
deft.Value = 0
508
atkt = Instance.new("NumberValue",char)
509
atkt.Name = "AttackTime"
510
atkt.Value = 0
511
spdt = Instance.new("NumberValue",char)
512
spdt.Name = "SpeedTime"
513
spdt.Value = 0
514
515
516
517
bl = Instance.new("BoolValue",char)
518
bl.Name = "Blocking"
519
bl.Value = false
520
521
bll = Instance.new("BoolValue",char)
522
bll.Name = "BlockingLabel"
523
bll.Value = false
524
525
blt = Instance.new("NumberValue",char)
526
blt.Name = "BlockingLeft"
527
blt.Value = 50
528
529
530
pb = Instance.new("BoolValue",char)
531
pb.Name = "PauseBlock"
532
pb.Value = false
533
blm = 100
534
535
gd = Instance.new("BoolValue",char)
536
gd.Name = "Ground"
537
538
local TARG7
539
local obj
540
local TARG8
541
local obj2
542
for i,v in pairs (char:GetChildren())do
543
if v.ClassName == "Weld" then
544
v:destroy()
545
end
546
end
547
----OPEN
548
local tr = char:WaitForChild("Torso")
549
local lr = char:WaitForChild("Left Arm")
550
local ra = char:WaitForChild("Right Arm")
551
552
local s1 = Instance.new("Sound",char.Head)
553
s1.Volume = 1
554
s1.SoundId = "rbxassetid://419372077"
555
s1.Pitch = 1.0
556
local s2 = Instance.new("Sound",char.Head)
557
s2.Volume = 1
558
s2.SoundId = "rbxassetid://419378177"
559
local s3 = Instance.new("Sound",char.Head)
560
s3.Volume = 1
561
s3.SoundId = "rbxassetid://"
562
local s4 = Instance.new("Sound",char.Head)
563
s4.Volume = 1
564
s4.SoundId = "rbxassetid://"
565
local s5 = Instance.new("Sound",char.Head)
566
s5.Volume = 1
567
s5.SoundId = "rbxassetid://"
568
--WELDS --
569
local w3 = Instance.new("Weld",char)
570
run = game:GetService("RunService")
571
w3.Part0 = lr
572
w3.Part1 = tr
573
w3.C0 = CFrame.new(1.5,0,0)
574
 
575
local w4= Instance.new("Weld",char)
576
w4.Part0 = ra
577
w4.Part1 = tr
578
w4.C0 = CFrame.new(-1.5,0,0)
579
580
local nc = Instance.new("Weld",char)
581
nc.Part0 = char.Torso
582
nc.Part1 = char.Head
583
nc.C0 = CFrame.new(0,1.5,0)
584
585
local ll = Instance.new("Weld",char)
586
ll.Part0 = char.Torso
587
ll.Part1 = char["Left Leg"]
588
ll.C0 = CFrame.new(-.5,-2,0)
589
590
local rl = Instance.new("Weld",char)
591
rl.Part0 = char.Torso
592
rl.Part1 = char["Right Leg"]
593
rl.C0 = CFrame.new(.5,-2,0)
594
595
local ts = Instance.new("Weld",char)
596
ts.Part0 = char.HumanoidRootPart
597
ts.Part1 = char.Torso
598
ts.C0 = CFrame.new(0,0,0)* CFrame.Angles(0,0,0)
599
--MAKE AND UNDO WELDS
600
601
turnonwelds = function()
602
w3.Part1 = tr
603
w4.Part1 = tr
604
nc.Part1 = char.Head
605
ll.Part1 = char["Left Leg"]
606
rl.Part1 = char["Right Leg"]
607
end
608
turnoffwelds = function()
609
	w3.Part1 = nil
610
w4.Part1 = nil
611
nc.Part1 = nil
612
ll.Part1 = nil
613
rl.Part1 = nil
614
end
615
616
turnoffwelds()
617
----LERP POSES
618
------- CFRAMES FOR LERP
619
620
local walk = {
621
--Left
622
ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)), --  LEFT LEG
623
rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)), -- RIGHT LEG
624
--Right
625
ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)), --  LEFT LEG
626
rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(35),math.rad(0),math.rad(0)), -- RIGHT LEG
627
-----------------------------------------------------------------------------------------------
628
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),0,0) , -- Torso Tilt
629
nc.C0  * CFrame.Angles(math.rad(10),math.rad(0),0), -- HEAD TILT UP
630
w4.C0 * CFrame.new(0,.5,.2) * CFrame.Angles(math.rad(30),math.rad(10),math.rad(-20)), --  ARM MOVEMENT
631
w3.C0 * CFrame.new(0,.5,.2) * CFrame.Angles(math.rad(30),math.rad(-10),math.rad(20)) -- ARM MOVEMENT
632
633
}
634
local equip = {
635
nc.C0  * CFrame.Angles(math.rad(-10),math.rad(0),0), -- HEAD BOB EQUIP
636
w3.C0 * CFrame.new(-1.1,-.1,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(90)), -- LEFT ARM FOLD
637
w4.C0 * CFrame.new(1.1,-.2,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(-90)) -- RIGHT ARM FOLD
638
}
639
local idle = {
640
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT
641
nc.C0  * CFrame.Angles(0,math.rad(0),0), -- HEAD BOB EQUIP
642
ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)), -- LEFT LEG idle
643
rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), -- RIGHT LEG Idle
644
w3.C0 * CFrame.new(-.3,-.2,0) * CFrame.Angles(math.rad(30),math.rad(-20),math.rad(-10)),  -- LEFT ARM Idle
645
w4.C0 * CFrame.new(.3,0,0) * CFrame.Angles(math.rad(30),math.rad(20),math.rad(10)), -- RIGHT ARM Idle w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-30),math.rad(-30))
646
}
647
local PA1 = {
648
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(40),math.rad(30)), -- TORSO TILT	
649
ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1
650
rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH
651
nc.C0  * CFrame.Angles(math.rad(-7),math.rad(20),0), -- HEAD BOB PUNCH 
652
w3.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(20)), -- LEFT ARM Idle
653
w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-20),math.rad(-30)), -- RIGHT ARM
654
}
655
local PA2 = {
656
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-35),0), -- TORSO TILT	
657
ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(30),math.rad(-10)), -- LEFT LEG idle
658
rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(5),math.rad(-30),math.rad(10)), -- RIGHT LEG Idle
659
CFrame.new(0,1.5,0)* CFrame.Angles(math.rad(20),math.rad(20),0), -- HEAD BOB PUNCH 
660
w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(30),0,math.rad(-40)), -- LEFT ARM Idle
661
w3.C0 * CFrame.new(-.5,1.5,-.3) * CFrame.Angles(math.rad(-150),0,math.rad(-10)), -- RIGHT ARM Idle
662
}
663
local PA3 = {
664
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT	
665
nc.C0  * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH 	
666
w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-50)), -- LEFT ARM PUNCH 3
667
w3.C0 * CFrame.new(-.3,1.5,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(50)), -- RIGHT ARM PUNCH 3
668
ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG 
669
rl.C0 * CFrame.new(0,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle
670
}
671
local PA4 = {
672
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(60),math.rad(-60),0), -- TORSO TILT	
673
nc.C0  * CFrame.Angles(math.rad(-25),math.rad(50),0), -- HEAD BOB PUNCH 
674
w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(50),0,math.rad(-70)), -- LEFT ARM PUNCH 3	
675
w3.C0 * CFrame.new(-1.2,-.2,1) * CFrame.Angles(math.rad(-40),math.rad(20),math.rad(-50)), -- RIGHT ARM PUNCH 3
676
ll.C0 * CFrame.new(-1.0,.5,0) * CFrame.Angles(0,math.rad(0),math.rad(-30)), -- LEFT LEG 
677
rl.C0 * CFrame.new(1,.5,.5) * CFrame.Angles(0,math.rad(-20),math.rad(40)), -- RIGHT LEG Idle
678
}
679
local jump = {
680
nc.C0  * CFrame.Angles(math.rad(20),0,0), -- HEAD BOB EQUIP
681
w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)), -- LEFT ARM Idle
682
w3.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(30)), -- RIGHT ARM Idle	
683
ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
684
rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
685
}
686
local stunned = {
687
nc.C0  * CFrame.Angles(0,math.rad(90),0), -- HEAD BOB EQUIP
688
w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(-50)), -- LEFT ARM Idle
689
w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(50)), -- RIGHT ARM Idle	
690
ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
691
rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
692
ts.C0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0), -- TORSO TILT			
693
}
694
local PA1C = {
695
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(-40),math.rad(-30)), -- TORSO TILT	
696
ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1
697
rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH
698
nc.C0  * CFrame.Angles(math.rad(-7),math.rad(-20),0), -- HEAD BOB PUNCH 
699
w3.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(40),math.rad(30)), -- RIGHT ARM
700
w4.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(-20)), -- LEFT ARM Idle
701
}
702
local Stomp = {
703
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
704
nc.C0  * CFrame.Angles(math.rad(-13),math.rad(-20),0), -- HEAD BOB EQUIP
705
ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG 
706
rl.C0 * CFrame.new(0,.6,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
707
w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(30)), -- LEFT ARM Idle
708
w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-30)), -- RIGHT ARM Idle	
709
}
710
local Stomp2 = {
711
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
712
nc.C0  * CFrame.Angles(math.rad(-25),math.rad(-20),0), -- HEAD BOB EQUIP
713
ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG 
714
rl.C0 * CFrame.new(0,0,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
715
w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(35)), -- LEFT ARM Idle
716
w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-35)), -- RIGHT ARM Idle	
717
}
718
local dropkick = {
719
ts.C0 * CFrame.new(0,.8,0) * CFrame.Angles(math.rad(90),math.rad(45),0), -- TORSO TILT ~ NONE REQUIRED
720
nc.C0  * CFrame.new(0,0,-.2) *  CFrame.Angles(math.rad(-30),math.rad(-20),0), -- HEAD BOB EQUIP
721
ll.C0 * CFrame.new(-.2,0,-.3) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), -- LEFT LEG 
722
rl.C0 * CFrame.new(-.05,0,0) * CFrame.Angles(math.rad(00),math.rad(20),math.rad(0)), -- RIGHT LEG Idle
723
w3.C0 * CFrame.new(-2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(170)), -- LEFT ARM Idle
724
w4.C0 * CFrame.new(2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-160)), -- RIGHT ARM Idle	
725
}
726
local block  = {
727
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- TORSO TILT ~ NONE REQUIRED
728
nc.C0  * CFrame.new(0,0,0) *  CFrame.Angles(math.rad(-9),math.rad(-0),0), -- HEAD BOB EQUIP
729
ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- LEFT LEG idle
730
rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- RIGHT LEG Idle
731
w3.C0 * CFrame.new(-.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- LEFT ARM Idle
732
w4.C0 * CFrame.new(.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- RIGHT ARM Idle	
733
}
734
local sjump = {
735
ts.C0 * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0), -- TORSO TILT ~ NONE REQUIRED
736
nc.C0  * CFrame.new(0,0,0) *  CFrame.Angles(math.rad(-15),math.rad(-0),0), -- HEAD BOB EQUIP
737
ll.C0 * CFrame.new(0,.4,.8) * CFrame.Angles(math.rad(-70),0,0), -- LEFT LEG idle
738
rl.C0 * CFrame.new(0,.8,-.5) * CFrame.Angles(math.rad(-10),0,0), -- RIGHT LEG Idle
739
w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), -- LEFT ARM Idle
740
w4.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), -- RIGHT ARM Idle	
741
}
742
local UpSideDownPunch = {
743
ts.C0 * CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(180),0,0), -- TORSO TILT ~ NONE REQUIRED
744
nc.C0  * CFrame.new(0,0,0) *  CFrame.Angles(0,0,0), -- HEAD BOB EQUIP
745
ll.C0 * CFrame.new(-.4,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
746
rl.C0 * CFrame.new(.4,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
747
w3.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- LEFT ARM Idle
748
w4.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- RIGHT ARM Idle	
749
}
750
local BackBreaker = {
751
ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT	
752
nc.C0  * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH 	
753
w4.C0 * CFrame.new(0,.1,.3) * CFrame.Angles(math.rad(-90),math.rad(-00),math.rad(0)), -- LEFT ARM PUNCH 3
754
w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-90),math.rad(20),math.rad(0)), -- LEFT ARM PUNCH 3
755
ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG 
756
rl.C0 * CFrame.new(-.2,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle
757
}
758
local FrontFlipKick1 = {
759
	ts.C0 * CFrame.new(0,2,0) * CFrame.Angles(math.rad(-8),math.rad(0),0), -- TORSO TILT	
760
nc.C0  * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH 	
761
w4.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
762
w3.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
763
ll.C0 * CFrame.new(0,1,1) * CFrame.Angles(math.rad(-110),0,math.rad(0)), -- RIGHT LEG Idle
764
rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(110),0,math.rad(0)), -- RIGHT LEG Idle
765
}
766
--[[for i = 0,1,wait() do
767
wait()
768
ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
769
nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
770
ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
771
rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
772
w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
773
w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
774
end--]]
775
776
--[[
777
--END
778
ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
779
nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
780
ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
781
rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
782
w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
783
w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
784
--START
785
ts.C0 = ts.C0:lerp(sjump[1],.4)
786
nc.C0 = nc.C0:lerp(sjump[2],.4)
787
ll.C0 = ll.C0:lerp(sjump[3],.4)
788
rl.C0 = rl.C0:lerp(sjump[4],.4)
789
w3.C0 = w3.C0:lerp(sjump[5],.4)
790
w4.C0 = w4.C0:lerp(sjump[6],.4)
791
--]]
792
-- CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG 
793
------------------------------------CLASS UI  ------------------------------------
794
795
796
797
f = Instance.new("ScreenGui",player.PlayerGui)
798
f.Name = "UI"
799
800
f1 = Instance.new("Frame",f)
801
f1.BorderSizePixel = 0
802
f1.BackgroundColor3 = Color3.new(0,0,0)
803
f1.Size = UDim2.new(0.3,0,0.05,0)
804
f1.Position = UDim2.new(0.2,0,0.84,0)
805
806
f1f = Instance.new("Frame",f1)
807
f1f.BorderSizePixel = 0
808
f1f.BackgroundColor3 = Color3.new(255,255,255)
809
f1f.Size = UDim2.new(1,0,1,0)
810
811
f1l = Instance.new("TextLabel",f1)
812
f1l.TextScaled = true
813
f1l.TextStrokeTransparency = 0
814
f1l.BackgroundTransparency  = 1
815
f1l.TextColor3 = Color3.new(255,255,255)
816
f1l.BorderSizePixel = 0
817
f1l.Size = UDim2.new(1,0,1,0)
818
f1l.Text = "[Z] Front Blaster"
819
820
821
f2 = Instance.new("Frame",f)
822
f2.BorderSizePixel = 0
823
f2.BackgroundColor3 = Color3.new(0,0,0)
824
f2.Size = UDim2.new(0.3,0,0.05,0)
825
f2.Position = UDim2.new(0.52, 0,0.84, 0)
826
827
f2f = Instance.new("Frame",f2)
828
f2f.BorderSizePixel = 0
829
f2f.BackgroundColor3 = Color3.new(255,255,255)
830
f2f.Size = UDim2.new(1,0,1,0)
831
832
f2l = Instance.new("TextLabel",f2)
833
f2l.TextScaled = true
834
f2l.TextStrokeTransparency = 0
835
f2l.BackgroundTransparency  = 1
836
f2l.TextColor3 = Color3.new(255,255,255)
837
f2l.BorderSizePixel = 0
838
f2l.Size = UDim2.new(1,0,1,0)
839
f2l.Text = "[X] Gauntlet Electrocution"
840
841
842
f3 = Instance.new("Frame",f)
843
f3.BorderSizePixel = 0
844
f3.BackgroundColor3 = Color3.new(0,0,0)
845
f3.Size = UDim2.new(0.3,0,0.05,0)
846
f3.Position = UDim2.new(0.2,0,0.9,0)
847
848
f3f = Instance.new("Frame",f3)
849
f3f.BorderSizePixel = 0
850
f3f.BackgroundColor3 = Color3.new(255,255,255)
851
f3f.Size = UDim2.new(1,0,1,0)
852
853
f3l = Instance.new("TextLabel",f3)
854
f3l.TextScaled = true
855
f3l.TextStrokeTransparency = 0
856
f3l.BackgroundTransparency  = 1
857
f3l.TextColor3 = Color3.new(255,255,255)
858
f3l.BorderSizePixel = 0
859
f3l.Size = UDim2.new(1,0,1,0)
860
f3l.Text = "[C] Mobile Shield"
861
862
863
f4 = Instance.new("Frame",f)
864
f4.BorderSizePixel = 0
865
f4.BackgroundColor3 = Color3.new(0,0,0)
866
f4.Size = UDim2.new(0.3,0,0.05,0)
867
f4.Position = UDim2.new(.52,0,.9,0)
868
869
f4f = Instance.new("Frame",f4)
870
f4f.BorderSizePixel = 0
871
f4f.BackgroundColor3 = Color3.new(255,255,255)
872
f4f.Size = UDim2.new(1,0,1,0)
873
874
f4l = Instance.new("TextLabel",f4)
875
f4l.TextScaled = true
876
f4l.TextStrokeTransparency = 0
877
f4l.BackgroundTransparency  = 1
878
f4l.TextColor3 = Color3.new(255,255,255)
879
f4l.BorderSizePixel = 0
880
f4l.Size = UDim2.new(1,0,1,0)
881
f4l.Text = "[V] Bone Extractor "
882
883
884
---HEALTH BAR
885
886
f5 = Instance.new("Frame",f)
887
f5.BorderSizePixel = 0
888
f5.BackgroundColor3 = Color3.new(255,255,255)
889
f5.Size = UDim2.new(0.3,0,0.03,0)
890
f5.Position = UDim2.new(.52,0,.8,0)
891
892
f5f = Instance.new("Frame",f5)
893
f5f.BorderSizePixel = 0
894
f5f.BackgroundColor3 = Color3.new(0,255,0)
895
f5f.Size = UDim2.new(1,0,1,0)
896
897
f5l = Instance.new("TextLabel",f5)
898
f5l.TextScaled = true
899
f5l.TextStrokeTransparency = 0
900
f5l.BackgroundTransparency  = 1
901
f5l.TextColor3 = Color3.new(255,255,255)
902
f5l.BorderSizePixel = 0
903
f5l.Size = UDim2.new(1,0,1,0)
904
f5l.Text = "Health"
905
906
907
---ENERGY BAR
908
909
f6 = Instance.new("Frame",f)
910
f6.BorderSizePixel = 0
911
f6.BackgroundColor3 = Color3.new(255,255,255)
912
f6.Size = UDim2.new(0.3,0,0.03,0)
913
f6.Position = UDim2.new(.2,0,.8,0)
914
915
f6f = Instance.new("Frame",f6)
916
f6f.BorderSizePixel = 0
917
f6f.BackgroundColor3 = BrickColor.new("Bright bluish green").Color
918
f6f.Size = UDim2.new(1,0,1,0)
919
920
f6l = Instance.new("TextLabel",f6)
921
f6l.TextScaled = true
922
f6l.TextStrokeTransparency = 0
923
f6l.BackgroundTransparency  = 1
924
f6l.TextColor3 = Color3.new(255,255,255)
925
f6l.BorderSizePixel = 0
926
f6l.Size = UDim2.new(1,0,1,0)
927
f6l.Text = "Tech"
928
929
------------ATK 
930
fa = Instance.new("TextLabel",f)
931
fa.TextScaled = true
932
fa.TextStrokeTransparency = 0
933
fa.BackgroundTransparency  = .5
934
fa.BackgroundColor3 = Color3.new(0,0,0)
935
fa.TextColor3 = Color3.new(255,0,0)
936
fa.BorderSizePixel = 0
937
fa.Size = UDim2.new(.2,0,0.05,0)
938
fa.Position = UDim2.new(0.2,0,0.74,0)
939
fa.Text = "Attack : 1"
940
------------SPD 
941
fa2 = Instance.new("TextLabel",f)
942
fa2.TextScaled = true
943
fa2.TextStrokeTransparency = 0
944
fa2.BackgroundTransparency  = .5
945
fa2.BackgroundColor3 = Color3.new(0,0,0)
946
fa2.TextColor3 = Color3.new(0,255,0)
947
fa2.BorderSizePixel = 0
948
fa2.Size = UDim2.new(.2,0,0.05,0)
949
fa2.Position = UDim2.new(0.41,0,0.74,0)
950
fa2.Text = "Speed : 1"
951
------------DEF 
952
fa3 = Instance.new("TextLabel",f)
953
fa3.TextScaled = true
954
fa3.TextStrokeTransparency = 0
955
fa3.BackgroundTransparency  = .5
956
fa3.BackgroundColor3 = Color3.new(0,0,0)
957
fa3.TextColor3 = Color3.new(0,0,255)
958
fa3.BorderSizePixel = 0
959
fa3.Size = UDim2.new(.2,0,0.05,0)
960
fa3.Position = UDim2.new(0.62,0,0.74,0)
961
fa3.Text = "Defense : 1"
962
-------------------CLASS VARS--------------------------
963
S1 = true
964
S1T = 0
965
S1TF = 7
966
S2 = true
967
S2T = 0
968
S2TF = 15
969
S3 = true
970
S3T = 0
971
S3TF = 12
972
S4 = true
973
S4T = 0
974
S4TF = 30
975
energy = 0
976
------------------------------------EXTRA WELDS AREA ------------------------------------
977
978
979
980
981
982
----EQUIP FUNCTION
983
local Close1 = CFrame.new(1.5,0,0)
984
local Close2 = CFrame.new(-1.5,0,0)
985
local Speed = 0.3
986
local Open4 = w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30))
987
local h1 = nc.C0  * CFrame.Angles(math.rad(20),math.rad(-30),0)
988
local h2 = CFrame.new(0,1.5,0)
989
local h3 = nc.C0  * CFrame.Angles(math.rad(-20),math.rad(30),0)
990
--leg anims
991
local opend = false
992
local current = true
993
994
995
996
997
	turnonwelds()
998
	tog()
999
opend = true
1000
1001
1002
---------------------------------------------------------------------------------------
1003
----DAMAGE UI N DMG
1004
local DGU = function(p,txt)
1005
s2:Play()
1006
local par = Instance.new("Part",game.Workspace)
1007
par.Transparency = 1
1008
par.Anchored = true
1009
par.CFrame = p.CFrame
1010
par.CanCollide = false
1011
game.Debris:AddItem(par,10)
1012
local f = Instance.new("BillboardGui",par)
1013
f.Size = UDim2.new(1.2,0,1.2,0)
1014
f.AlwaysOnTop = true
1015
f.StudsOffset = Vector3.new(0,2,0)
1016
local fr = Instance.new("Frame",f)
1017
fr.BackgroundTransparency = 1
1018
fr.Size = UDim2.new(1,0,1,0)
1019
fr.ClipsDescendants = true
1020
local fe = Instance.new("TextLabel",fr)
1021
fe.Size = UDim2.new(1,0,1,0)
1022
fe.BackgroundTransparency = 1
1023
fe.TextColor3 = BrickColor.new("Bright yellow").Color
1024
fe.TextStrokeTransparency = 0
1025
fe.Text = txt
1026
fe.TextScaled = true
1027
fe.Font = "Legacy"
1028
fe.Position = UDim2.new(0,0,1,0)
1029
fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
1030
wait(2)
1031
fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
1032
for i = 0,10 do
1033
wait()
1034
fe.TextTransparency = fe.TextTransparency + .1
1035
end
1036
end
1037
1038
1039
1040
makeui = function(color,txt)
1041
	local par = Instance.new("Part",game.Workspace)
1042
par.Transparency = 1
1043
par.Anchored = true
1044
par.CFrame = char.Head.CFrame
1045
par.CanCollide = false
1046
game.Debris:AddItem(par,10)
1047
local f = Instance.new("BillboardGui",par)
1048
f.Size = UDim2.new(1.2,0,1.2,0)
1049
f.AlwaysOnTop = true
1050
f.StudsOffset = Vector3.new(0,4,0)
1051
local fr = Instance.new("Frame",f)
1052
fr.BackgroundTransparency = 1
1053
fr.Size = UDim2.new(2,0,2,0)
1054
fr.ClipsDescendants = true
1055
local fe = Instance.new("TextLabel",fr)
1056
fe.Size = UDim2.new(1,0,1,0)
1057
fe.BackgroundTransparency = 1
1058
fe.TextColor3 = Color3.new(255,255,255)
1059
fe.TextStrokeTransparency = 0
1060
fe.Text = txt
1061
fe.TextScaled = true
1062
fe.Font = "SourceSansBold"
1063
game.Debris:AddItem(f,4)
1064
fe.Position = UDim2.new(0,0,1,0)
1065
fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
1066
wait(2)
1067
fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
1068
for i = 0,10 do
1069
wait()
1070
fe.TextTransparency = fe.TextTransparency + .1
1071
end
1072
end
1073
----TARG
1074
local TARG1
1075
local TARG2
1076
local TARG3
1077
local TARG4
1078
local TARG5
1079
local TARG6
1080
local IdleAndWalk = false
1081
1082
1083
--------------SKILL/KEY EVENTS
1084
--------------MOUSE EVENTS , ATTACKS
1085
local wpb = true
1086
local num = 1
1087
mouse.Button1Down:connect(function()
1088
if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false then
1089
local fs 
1090
1091
if num == 1 then
1092
wpb = false
1093
current = false
1094
fr = true
1095
char["Right Arm"].Touched:connect(function(hit)
1096
    if not fr then return end
1097
if hit.Parent:FindFirstChild("Defense")then
1098
 fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1099
else
1100
 fs = math.floor(math.random(5,11) * atk.Value)
1101
end
1102
1103
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1104
    fr = false
1105
if hit.Parent:FindFirstChild("Blocking")then
1106
if hit.Parent:FindFirstChild("Blocking").Value == true then
1107
hit.Parent.PauseBlock.Value = true wait()  wait() hit.Parent.BlockingLeft.Value = 5 wait()  wait() hit.Parent.PauseBlock.Value = false
1108
hit.Parent.BlockingLabel.Value = true
1109
stun.Value = true
1110
else
1111
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1112
DGU(hit,fs)
1113
fr = false
1114
end
1115
else
1116
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1117
DGU(hit,fs)
1118
fr = false
1119
end
1120
--
1121
end
1122
end)
1123
s1.Pitch = 1
1124
s1:Play()
1125
wait(.1)
1126
TARG1 = PA1[5]
1127
TARG2 = PA1[6]
1128
TARG3 = PA1[4]
1129
TARG4 = PA1[3]
1130
TARG5 = PA1[2]
1131
TARG6 = PA1[1]
1132
wait(.1)
1133
TARG1 = PA1[5]
1134
TARG2 = PA1[6]
1135
TARG3 = PA1[4]
1136
TARG4 = PA1[3]
1137
TARG5 = PA1[2]
1138
TARG6 = PA1[1]
1139
wait(.1)
1140
TARG1 = PA1[5]
1141
TARG2 = PA1[6]
1142
TARG3 = PA1[4]
1143
TARG4 = PA1[3]
1144
TARG5 = PA1[2]
1145
TARG6 = PA1[1]
1146
wait(.1)
1147
TARG1 = PA1[5]
1148
TARG2 = PA1[6]
1149
TARG3 = PA1[4]
1150
TARG4 = PA1[3]
1151
TARG5 = PA1[2]
1152
TARG6 = PA1[1]
1153
wait(.2)
1154
current = true
1155
fr = false
1156
wait(.1)
1157
wpb = true
1158
num = num +1 
1159
return 
1160
end
1161
if num == 2 then
1162
wpb = false
1163
current = false
1164
fr = true
1165
char["Left Arm"].Touched:connect(function(hit)
1166
    if not fr then return end
1167
if hit.Parent:FindFirstChild("Defense")then
1168
 fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1169
else
1170
 fs = math.floor(math.random(5,11) * atk.Value)
1171
end
1172
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1173
    fr = false
1174
if hit.Parent:FindFirstChild("Blocking")then
1175
if hit.Parent:FindFirstChild("Blocking").Value == true then
1176
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1177
hit.Parent.BlockingLabel.Value = true
1178
stun.Value = true
1179
else
1180
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1181
DGU(hit,fs)
1182
fr = false
1183
end
1184
else
1185
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1186
DGU(hit,fs)
1187
fr = false
1188
end
1189
end
1190
end)
1191
s1.Pitch = 1.2
1192
s1:Play()
1193
wait(.1)
1194
TARG1 = PA2[6]
1195
TARG2 = PA2[5]
1196
TARG3 = PA2[4]
1197
TARG4 = PA2[3]
1198
TARG5 = PA2[2]
1199
TARG6 = PA2[1]
1200
wait(.1)
1201
TARG1 = PA2[6]
1202
TARG2 = PA2[5]
1203
TARG3 = PA2[4]
1204
TARG4 = PA2[3]
1205
TARG5 = PA2[2]
1206
TARG6 = PA2[1]
1207
wait(.1)
1208
TARG1 = PA2[6]
1209
TARG2 = PA2[5]
1210
TARG3 = PA2[4]
1211
TARG4 = PA2[3]
1212
TARG5 = PA2[2]
1213
TARG6 = PA2[1]
1214
wait(.1)
1215
TARG1 = PA2[6]
1216
TARG2 = PA2[5]
1217
TARG3 = PA2[4]
1218
TARG4 = PA2[3]
1219
TARG5 = PA2[2]
1220
TARG6 = PA2[1]
1221
wait(.2)
1222
current = true
1223
fr = false
1224
wait(.1)
1225
wpb = true
1226
num = num + 1
1227
return 
1228
end
1229
if num == 3 then
1230
wpb = false
1231
current = false
1232
fr = true
1233
char["Right Leg"].Touched:connect(function(hit)
1234
    if not fr then return end
1235
if hit.Parent:FindFirstChild("Defense")then
1236
 fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1237
else
1238
 fs = math.floor(math.random(5,11) * atk.Value)
1239
end
1240
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1241
    fr = false
1242
if hit.Parent:FindFirstChild("Blocking")then
1243
if hit.Parent:FindFirstChild("Blocking").Value == true then
1244
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1245
hit.Parent.BlockingLabel.Value = true
1246
stun.Value = true
1247
else
1248
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1249
DGU(hit,fs)
1250
fr = false
1251
end
1252
else
1253
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1254
DGU(hit,fs)
1255
fr = false
1256
end
1257
--
1258
end
1259
end)
1260
s1.Pitch = 1.35
1261
s1:Play()
1262
wait(.1)
1263
TARG1 = PA3[3]
1264
TARG2 = PA3[4]
1265
TARG3 = PA3[2]
1266
TARG4 = PA3[6]
1267
TARG5 = PA3[5]
1268
TARG6 = PA3[1]
1269
wait(.1)
1270
TARG1 = PA3[3]
1271
TARG2 = PA3[4]
1272
TARG3 = PA3[2]
1273
TARG4 = PA3[6]
1274
TARG5 = PA3[5]
1275
TARG6 = PA3[1]
1276
wait(.1)
1277
TARG1 = PA3[3]
1278
TARG2 = PA3[4]
1279
TARG3 = PA3[2]
1280
TARG4 = PA3[6]
1281
TARG5 = PA3[5]
1282
TARG6 = PA3[1]
1283
wait(.1)
1284
TARG1 = PA3[3]
1285
TARG2 = PA3[4]
1286
TARG3 = PA3[2]
1287
TARG4 = PA3[6]
1288
TARG5 = PA3[5]
1289
TARG6 = PA3[1]
1290
wait(.2)
1291
current = true
1292
fr = false
1293
wait(.1)
1294
wpb = true
1295
num = num +1
1296
return 
1297
end
1298
if num == 4 then
1299
wpb = false
1300
current = false
1301
fr = true
1302
char["Left Leg"].Touched:connect(function(hit)
1303
    if not fr then return end
1304
if hit.Parent:FindFirstChild("Defense")then
1305
 fs = math.floor(math.random(7,15) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1306
else
1307
 fs = math.floor(math.random(7,15) * atk.Value)
1308
end
1309
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1310
    fr = false
1311
if hit.Parent:FindFirstChild("Blocking")then
1312
if hit.Parent:FindFirstChild("Blocking").Value == true then
1313
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1314
hit.Parent.BlockingLabel.Value = true
1315
stun.Value = true
1316
else
1317
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1318
DGU(hit,fs)
1319
fr = false
1320
end
1321
else
1322
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1323
DGU(hit,fs)
1324
fr = false
1325
end
1326
--
1327
end
1328
end)
1329
s1.Pitch = .8
1330
s1:Play()
1331
wait(.1)
1332
TARG1 = PA4[4]
1333
TARG2 = PA4[3]
1334
TARG3 = PA4[2]
1335
TARG4 = PA4[6]
1336
TARG5 = PA4[5]
1337
TARG6 = PA4[1]
1338
wait(.1)
1339
TARG1 = PA4[4]
1340
TARG2 = PA4[3]
1341
TARG3 = PA4[2]
1342
TARG4 = PA4[6]
1343
TARG5 = PA4[5]
1344
TARG6 = PA4[1]
1345
wait(.1)
1346
TARG1 = PA4[4]
1347
TARG2 = PA4[3]
1348
TARG3 = PA4[2]
1349
TARG4 = PA4[6]
1350
TARG5 = PA4[5]
1351
TARG6 = PA4[1]
1352
wait(.1)
1353
TARG1 = PA4[4]
1354
TARG2 = PA4[3]
1355
TARG3 = PA4[2]
1356
TARG4 = PA4[6]
1357
TARG5 = PA4[5]
1358
TARG6 = PA4[1]
1359
wait(.2)
1360
current = true
1361
fr = false
1362
wait(.1)
1363
wpb = true
1364
num = 1
1365
return 
1366
end
1367
end
1368
end) 
1369
local rtb = true
1370
mouse.KeyDown:connect(function(key)key = key:lower()
1371
if key == "e" then
1372
if current == true and opend == true and stun.Value == false  and blt.Value > 20  and rtb == true then
1373
local sub
1374
if bl.Value == false then
1375
rtb = false
1376
bl.Value = true
1377
skl = true
1378
TARG1 = block[5]
1379
TARG2 = block[6]
1380
TARG3 = block[2]
1381
TARG4 = block[4]
1382
TARG5 = block[3]
1383
TARG6 = block[1]
1384
wait(.05)
1385
TARG1 = block[5]
1386
TARG2 = block[6]
1387
TARG3 = block[2]
1388
TARG4 = block[4]
1389
TARG5 = block[3]
1390
TARG6 = block[1]
1391
wait(.05)
1392
TARG1 = block[5]
1393
TARG2 = block[6]
1394
TARG3 = block[2]
1395
TARG4 = block[4]
1396
TARG5 = block[3]
1397
TARG6 = block[1]
1398
wait(.05)
1399
TARG1 = block[5]
1400
TARG2 = block[6]
1401
TARG3 = block[2]
1402
TARG4 = block[4]
1403
TARG5 = block[3]
1404
TARG6 = block[1]
1405
wait(.05)
1406
bl.Value = true
1407
skl = true
1408
char.Humanoid.WalkSpeed = 5
1409
wait(1)
1410
rtb = true
1411
else
1412
rtb = false
1413
skl = false
1414
bl.Value = false
1415
current = true
1416
wait(1)
1417
rtb = true
1418
end
1419
end
1420
end
1421
end)
1422
mouse.KeyDown:connect(function(key)key = key:lower()
1423
if key == "z" then
1424
if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true  then
1425
energy = energy - 20
1426
S1T = 0
1427
current = false
1428
local num = 0
1429
repeat
1430
fr = true
1431
local fs 
1432
s1.Pitch = 1.2
1433
s1:Play()
1434
char["Right Arm"].Touched:connect(function(hit)
1435
    if not fr then return end
1436
if hit.Parent.Name == player.Name then return end
1437
if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then
1438
1439
1440
hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
1441
 fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1442
1443
1444
else
1445
 fs = math.floor(4 * atk.Value)
1446
end
1447
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1448
    fr = false
1449
if hit.Parent:FindFirstChild("Blocking")then
1450
if hit.Parent:FindFirstChild("Blocking").Value == true then
1451
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1452
hit.Parent.BlockingLabel.Value = true
1453
stun.Value = true
1454
else
1455
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1456
DGU(hit,fs)
1457
fr = false
1458
end
1459
else
1460
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1461
DGU(hit,fs)
1462
fr = false
1463
end
1464
--
1465
end
1466
end)
1467
TARG1 = PA1[5]
1468
TARG2 = PA1[6]
1469
TARG3 = PA1[4]
1470
TARG4 = PA1[3]
1471
TARG5 = PA1[2]
1472
TARG6 = PA1[1]
1473
wait(.11)
1474
fr = false
1475
wait(.11)
1476
fr = true
1477
local fs 
1478
s1.Pitch = 1.2
1479
s1:Play()
1480
char["Left Arm"].Touched:connect(function(hit)
1481
    if not fr then return end
1482
if hit.Parent.Name == player.Name then return end
1483
if hit.Parent:FindFirstChild("Defense")and hit.Parent.Name ~= player.Name then
1484
hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
1485
 fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1486
else
1487
 fs = math.floor(4 * atk.Value)
1488
end
1489
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1490
    fr = false
1491
if hit.Parent:FindFirstChild("Blocking")then
1492
if hit.Parent:FindFirstChild("Blocking").Value == true then
1493
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1494
hit.Parent.BlockingLabel.Value = true
1495
stun.Value = true
1496
else
1497
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1498
DGU(hit,fs)
1499
fr = false
1500
end
1501
else
1502
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
1503
DGU(hit,fs)
1504
fr = false
1505
end
1506
--
1507
end
1508
end)
1509
TARG1 = PA1C[5]
1510
TARG2 = PA1C[6]
1511
TARG3 = PA1C[4]
1512
TARG4 = PA1C[3]
1513
TARG5 = PA1C[2]
1514
TARG6 = PA1C[1]
1515
wait(.11)
1516
fr = false
1517
wait(.11)
1518
num = num + 2
1519
until num == 10
1520
current = true 
1521
wait(3) 
1522
end
1523
end
1524
end)
1525
--- KEYDOWN 2
1526
mouse.KeyDown:connect(function(key)key = key:lower()
1527
if key == "x" then
1528
if current == true and opend == true and stun.Value == false and energy > 24  and S2 == true then
1529
energy = energy - 25
1530
S2T = 0
1531
skl = true
1532
char.Humanoid.WalkSpeed = 0
1533
f = Instance.new("Part",game.Workspace)
1534
f.Position = char.Torso.Position + Vector3.new(0, -2, -12)
1535
f.CanCollide = false
1536
f.Transparency = 1
1537
local asdf
1538
local cf
1539
f.Touched:connect(function(hit)
1540
if hit.Parent:FindFirstChild("Humanoid") then
1541
else
1542
cf = f.CFrame
1543
asdf = hit.BrickColor	
1544
end
1545
end)
1546
current = false
1547
TARG1 = Stomp[5]
1548
TARG2 = Stomp[6]
1549
TARG3 = Stomp[2]
1550
TARG4 = Stomp[4]
1551
TARG5 = Stomp[3]
1552
TARG6 = Stomp[1]
1553
wait(.05)
1554
TARG1 = Stomp[5]
1555
TARG2 = Stomp[6]
1556
TARG3 = Stomp[2]
1557
TARG4 = Stomp[4]
1558
TARG5 = Stomp[3]
1559
TARG6 = Stomp[1]
1560
wait(.05)
1561
TARG1 = Stomp[5]
1562
TARG2 = Stomp[6]
1563
TARG3 = Stomp[2]
1564
TARG4 = Stomp[4]
1565
TARG5 = Stomp[3]
1566
TARG6 = Stomp[1]
1567
wait(.05)
1568
TARG1 = Stomp[5]
1569
TARG2 = Stomp[6]
1570
TARG3 = Stomp[2]
1571
TARG4 = Stomp[4]
1572
TARG5 = Stomp[3]
1573
TARG6 = Stomp[1]
1574
wait(.05)
1575
TARG1 = Stomp[5]
1576
TARG2 = Stomp[6]
1577
TARG3 = Stomp[2]
1578
TARG4 = Stomp[4]
1579
TARG5 = Stomp[3]
1580
TARG6 = Stomp[1]
1581
wait(.05)
1582
TARG1 = Stomp2[5]
1583
TARG2 = Stomp2[6]
1584
TARG3 = Stomp2[2]
1585
TARG4 = Stomp2[4]
1586
TARG5 = Stomp2[3]
1587
TARG6 = Stomp2[1]
1588
wait(.05)
1589
TARG1 = Stomp2[5]
1590
TARG2 = Stomp2[6]
1591
TARG3 = Stomp2[2]
1592
TARG4 = Stomp2[4]
1593
TARG5 = Stomp2[3]
1594
TARG6 = Stomp2[1]
1595
wait(.05)
1596
TARG1 = Stomp2[5]
1597
TARG2 = Stomp2[6]
1598
TARG3 = Stomp2[2]
1599
TARG4 = Stomp2[4]
1600
TARG5 = Stomp2[3]
1601
TARG6 = Stomp2[1]
1602
wait(.05)
1603
TARG1 = Stomp2[5]
1604
TARG2 = Stomp2[6]
1605
TARG3 = Stomp2[2]
1606
TARG4 = Stomp2[4]
1607
TARG5 = Stomp2[3]
1608
TARG6 = Stomp2[1]
1609
wait(.05)
1610
local fs = Instance.new("Part",char)
1611
fs.BrickColor = asdf
1612
fs.Size = Vector3.new(1,1,1)
1613
fs.CanCollide = false
1614
fs.Anchored = true
1615
fs.Transparency = 1
1616
fs.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
1617
local fr = Instance.new("Part",char)
1618
fr.BrickColor = asdf
1619
fr.Size = Vector3.new(1,1,1)
1620
fr.CanCollide = false
1621
fr.Anchored = true
1622
fr.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0)
1623
local fms = Instance.new("SpecialMesh",fr)
1624
fms.MeshId = "http://www.roblox.com/asset/?id=3270017"
1625
fms.Scale = Vector3.new(1,1,6)
1626
TARG7 = Vector3.new(40,40,10)
1627
obj = fms
1628
obj2 = fs
1629
TARG8 = Vector3.new(50,5,50)
1630
local dmg = true
1631
fs.Touched:connect(function(hit)
1632
if dmg == true and hit.Parent:FindFirstChild("Humanoid") then
1633
if hit.Parent:FindFirstChild("Humanoid").Health ~= 0  and hit.Parent.Name ~= player.Name then
1634
if hit.Parent:FindFirstChild("Speed")then
1635
hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
1636
hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
1637
--- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
1638
local fx = math.floor(22 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1639
dmg = false
1640
if hit.Parent:FindFirstChild("Blocking")then
1641
if hit.Parent:FindFirstChild("Blocking").Value == true then
1642
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1643
hit.Parent.BlockingLabel.Value = true
1644
stun.Value = true
1645
else
1646
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1647
DGU(hit,fx)
1648
fr = false
1649
end
1650
else
1651
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1652
DGU(hit,fx)
1653
fr = false
1654
end
1655
else
1656
local fx = math.floor(22 * atk.Value)
1657
dmg = false
1658
if hit.Parent:FindFirstChild("Blocking")then
1659
if hit.Parent:FindFirstChild("Blocking").Value == true then
1660
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1661
hit.Parent.BlockingLabel.Value = true
1662
stun.Value = true
1663
else
1664
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1665
DGU(hit,fx)
1666
fr = false
1667
end
1668
else
1669
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1670
DGU(hit,fx)
1671
fr = false
1672
end
1673
end
1674
end
1675
end
1676
end)--]]
1677
wait(.3)
1678
game.Debris:AddItem(fr,8)
1679
game.Debris:AddItem(fs,8)
1680
skl = false
1681
current = true 
1682
for i = 1,10 do
1683
wait()
1684
fr.Transparency = fr.Transparency + .1
1685
end
1686
wait(.4)
1687
dmg = false
1688
wait(3) 
1689
end
1690
end
1691
end)
1692
1693
1694
1695
mouse.KeyDown:connect(function(key)key = key:lower()
1696
if key == "c" then
1697
if current == true and opend == true and stun.Value == false and energy > 34  and S3 == true then
1698
energy = energy - 35
1699
S3T = 0
1700
current = false
1701
TARG1 = dropkick[5]
1702
TARG2 = dropkick[6]
1703
TARG3 = dropkick[2]
1704
TARG4 = dropkick[4]
1705
TARG5 = dropkick[3]
1706
TARG6 = dropkick[1]
1707
wait(.05)
1708
TARG1 = dropkick[5]
1709
TARG2 = dropkick[6]
1710
TARG3 = dropkick[2]
1711
TARG4 = dropkick[4]
1712
TARG5 = dropkick[3]
1713
TARG6 = dropkick[1]
1714
wait(.05)
1715
TARG1 = dropkick[5]
1716
TARG2 = dropkick[6]
1717
TARG3 = dropkick[2]
1718
TARG4 = dropkick[4]
1719
TARG5 = dropkick[3]
1720
TARG6 = dropkick[1]
1721
wait(.05)
1722
TARG1 = dropkick[5]
1723
TARG2 = dropkick[6]
1724
TARG3 = dropkick[2]
1725
TARG4 = dropkick[4]
1726
TARG5 = dropkick[3]
1727
TARG6 = dropkick[1]
1728
wait(.05)
1729
local dmg = true
1730
char["Right Leg"].Touched:connect(function(hit)
1731
if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
1732
local fn = Instance.new("Part",char)
1733
fn.BrickColor = BrickColor.new("Medium stone grey")
1734
fn.Size = Vector3.new(1,1,1)
1735
fn.CanCollide = false
1736
fn.Anchored = true
1737
s2.Pitch = .9
1738
s2:Play()
1739
game.Debris:AddItem(fn,8)
1740
fn.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) 
1741
local fms = Instance.new("SpecialMesh",fn)
1742
fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
1743
fms.Scale = Vector3.new(1,1,6)
1744
TARG7 = Vector3.new(10,5,10)
1745
obj = fms
1746
if hit.Parent:FindFirstChild("Humanoid").Health ~= 0  and hit.Parent.Name ~= player.Name then
1747
if hit.Parent:FindFirstChild("Stunned")then
1748
	hit.Parent:FindFirstChild("Stunned").Value = true
1749
--- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
1750
local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1751
dmg = false
1752
--[[
1753
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1754
    fr = false
1755
if hit.Parent:FindFirstChild("Blocking")then
1756
if hit.Parent:FindFirstChild("Blocking").Value == true then
1757
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1758
hit.Parent.BlockingLabel.Value = true
1759
else
1760
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1761
DGU(hit,fx)
1762
fr = false
1763
end
1764
else
1765
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1766
DGU(hit,fx)
1767
fr = false
1768
end
1769
--
1770
end
1771
--]]
1772
if hit.Parent:FindFirstChild("Blocking")then
1773
if hit.Parent:FindFirstChild("Blocking").Value == true then
1774
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1775
hit.Parent.BlockingLabel.Value = true
1776
stun.Value = true
1777
else
1778
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1779
DGU(hit,fx)
1780
fr = false
1781
end
1782
else
1783
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1784
DGU(hit,fx)
1785
fr = false
1786
end
1787
else
1788
local fx = math.floor(13 * atk.Value)
1789
dmg = false
1790
if hit.Parent:FindFirstChild("Blocking")then
1791
if hit.Parent:FindFirstChild("Blocking").Value == true then
1792
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1793
hit.Parent.BlockingLabel.Value = true
1794
stun.Value = true
1795
else
1796
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1797
DGU(hit,fx)
1798
fr = false
1799
end
1800
else
1801
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1802
DGU(hit,fx)
1803
fr = false
1804
end
1805
end
1806
end
1807
1808
for i = 1,10 do
1809
wait()
1810
fn.Transparency = fn.Transparency + .1
1811
end
1812
end
1813
end)--]]
1814
wait(.1)
1815
skl = false
1816
current = true 
1817
wait(.2)
1818
dmg = false
1819
wait(3) 
1820
end
1821
end
1822
end)
1823
1824
1825
1826
1827
mouse.KeyDown:connect(function(key)key = key:lower()
1828
if key == "v" then
1829
if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true then
1830
current = false
1831
wait(0.05)
1832
S4T = 0
1833
energy = energy - 59
1834
wait()
1835
TARG1 = FrontFlipKick1[4] -- LEFT ARM
1836
TARG2 = FrontFlipKick1[3]-- RIGHT ARM
1837
TARG3 = FrontFlipKick1[2] -- NECK
1838
TARG4 = FrontFlipKick1[6] -- RIGHT LEG
1839
TARG5 = FrontFlipKick1[5] -- LEFT LEG
1840
TARG6 = FrontFlipKick1[1] -- TORSO
1841
wait(0.05)
1842
TARG1 = FrontFlipKick1[4] -- LEFT ARM
1843
TARG2 = FrontFlipKick1[3]-- RIGHT ARM
1844
TARG3 = FrontFlipKick1[2] -- NECK
1845
TARG4 = FrontFlipKick1[6] -- RIGHT LEG
1846
TARG5 = FrontFlipKick1[5] -- LEFT LEG
1847
TARG6 = FrontFlipKick1[1] -- TORSO
1848
wait(0.05)
1849
TARG1 = FrontFlipKick1[4] -- LEFT ARM
1850
TARG2 = FrontFlipKick1[3]-- RIGHT ARM
1851
TARG3 = FrontFlipKick1[2] -- NECK
1852
TARG4 = FrontFlipKick1[6] -- RIGHT LEG
1853
TARG5 = FrontFlipKick1[5] -- LEFT LEG
1854
TARG6 = FrontFlipKick1[1] -- TORSO
1855
wait(0.05)
1856
TARG1 = FrontFlipKick1[4] -- LEFT ARM
1857
TARG2 = FrontFlipKick1[3]-- RIGHT ARM
1858
TARG3 = FrontFlipKick1[2] -- NECK
1859
TARG4 = FrontFlipKick1[6] -- RIGHT LEG
1860
TARG5 = FrontFlipKick1[5] -- LEFT LEG
1861
TARG6 = FrontFlipKick1[1] -- TORSO
1862
wait(0.05)
1863
local dmg = true
1864
char["Right Leg"].Touched:connect(function(hit)
1865
if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
1866
dmg = false
1867
TARG1 = FrontFlipKick1[4] -- LEFT ARM
1868
TARG2 = FrontFlipKick1[3]-- RIGHT ARM
1869
TARG3 = FrontFlipKick1[2] -- NECK
1870
TARG4 = FrontFlipKick1[6] -- RIGHT LEG
1871
TARG5 = FrontFlipKick1[5] -- LEFT LEG
1872
TARG6 = FrontFlipKick1[1] -- TORSO
1873
local fn = Instance.new("Part",char)
1874
fn.BrickColor = BrickColor.new("Medium stone grey")
1875
fn.Size = Vector3.new(1,1,1)
1876
fn.CanCollide = false
1877
fn.Anchored = true
1878
local fn = Instance.new("Part",char)
1879
fn.BrickColor = BrickColor.new("Medium stone grey")
1880
fn.Size = Vector3.new(1,1,1)
1881
fn.CanCollide = false
1882
fn.Anchored = true
1883
s2.Pitch = .9
1884
s2:Play()
1885
game.Debris:AddItem(fn,8)
1886
fn.CFrame = char["Right Leg"].CFrame
1887
local fms = Instance.new("SpecialMesh",fn)
1888
fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
1889
fms.Scale = Vector3.new(1,1,6)
1890
TARG7 = Vector3.new(5,1,5)
1891
obj = fms
1892
1893
if hit.Parent:FindFirstChild("Humanoid").Health ~= 0  and hit.Parent.Name ~= player.Name then
1894
if hit.Parent:FindFirstChild("Stunned")then
1895
	hit.Parent:FindFirstChild("Stunned").Value = true
1896
--- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
1897
local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
1898
dmg = false
1899
--[[
1900
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
1901
    fr = false
1902
if hit.Parent:FindFirstChild("Blocking")then
1903
if hit.Parent:FindFirstChild("Blocking").Value == true then
1904
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1905
hit.Parent.BlockingLabel.Value = true
1906
else
1907
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1908
DGU(hit,fx)
1909
fr = false
1910
end
1911
else
1912
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1913
DGU(hit,fx)
1914
fr = false
1915
end
1916
--
1917
end
1918
--]]
1919
if hit.Parent:FindFirstChild("Blocking")then
1920
if hit.Parent:FindFirstChild("Blocking").Value == true then
1921
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1922
hit.Parent.BlockingLabel.Value = true
1923
stun.Value = true
1924
else
1925
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1926
DGU(hit,fx)
1927
fr = false
1928
end
1929
else
1930
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1931
DGU(hit,fx)
1932
fr = false
1933
end
1934
else
1935
local fx = math.floor(13 * atk.Value)
1936
dmg = false
1937
if hit.Parent:FindFirstChild("Blocking")then
1938
if hit.Parent:FindFirstChild("Blocking").Value == true then
1939
hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true 
1940
hit.Parent.BlockingLabel.Value = true
1941
stun.Value = true
1942
else
1943
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1944
DGU(hit,fx)
1945
fr = false
1946
end
1947
else
1948
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
1949
DGU(hit,fx)
1950
fr = false
1951
end
1952
end
1953
end
1954
1955
for i = 0,10 do
1956
wait()
1957
fn.Transparency = fn.Transparency + .1
1958
end
1959
end
1960
end)
1961
--[[
1962
ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
1963
nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
1964
ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
1965
rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
1966
w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
1967
w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
1968
--]]
1969
1970
1971
wait(.1)
1972
dmg = false
1973
current = true
1974
end
1975
end
1976
end)
1977
--[[
1978
--END
1979
ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
1980
nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
1981
ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
1982
rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
1983
w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
1984
w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
1985
--START
1986
ts.C0 = ts.C0:lerp(sjump[1],.4)
1987
nc.C0 = nc.C0:lerp(sjump[2],.4)
1988
ll.C0 = ll.C0:lerp(sjump[3],.4)
1989
rl.C0 = rl.C0:lerp(sjump[4],.4)
1990
w3.C0 = w3.C0:lerp(sjump[5],.4)
1991
w4.C0 = w4.C0:lerp(sjump[6],.4)
1992
--OTHER
1993
TARG1 = walk[8] -- LEFT ARM
1994
TARG2 = walk[7]-- RIGHT ARM
1995
TARG3 = walk[6] -- NECK
1996
TARG4 = walk[] -- RIGHT LEG
1997
TARG5 = walk[] -- LEFT LEG
1998
TARG6 = walk[5] -- TORSO
1999
--]]
2000
local Speed = .4
2001
local lspeed = .2
2002
game:GetService("RunService").RenderStepped:connect(function()
2003
if Vector3.new(char.Torso.Velocity.X,0,char.Torso.Velocity.Z).magnitude > 2 then 
2004
IdleAndWalk = true
2005
else
2006
IdleAndWalk = false
2007
end
2008
if TARG4 ~= nil then
2009
rl.C0 = rl.C0:lerp(TARG4,lspeed)
2010
end
2011
if TARG5 ~= nil then
2012
ll.C0 = ll.C0:lerp(TARG5,lspeed)
2013
end
2014
if TARG3 ~= nil then
2015
nc.C0 = nc.C0:lerp(TARG3,lspeed)
2016
end
2017
if TARG1 ~= nil then
2018
w3.C0 = w3.C0:lerp(TARG1,Speed)
2019
end
2020
if TARG2 ~= nil then
2021
w4.C0 = w4.C0:lerp(TARG2,Speed)
2022
end
2023
if TARG6 ~= nil then
2024
ts.C0 = ts.C0:lerp(TARG6,Speed)
2025
end
2026
if TARG7 ~= nil and obj ~= nil then
2027
obj.Scale = obj.Scale:lerp(TARG7,.05)
2028
end
2029
if TARG8 ~= nil and obj2 ~= nil then
2030
obj2.Size = obj2.Size:lerp(TARG8,.05)
2031
obj2.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
2032
end
2033
if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
2034
obj3.Size = obj3.Size:lerp(TARG10,.05)
2035
obj3.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * TARG11
2036
end
2037
if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
2038
obj2.Transparency = obj2.Transparency + .05
2039
obj3.Transparency = obj3.Transparency + .05
2040
wait(.1)
2041
end
2042
if char.Humanoid.Jump == true then
2043
gd.Value = true	
2044
else
2045
gd.Value = false
2046
end
2047
if energy < 100 and current == true then
2048
energy = energy + .05
2049
end
2050
for i=1,#parts do
2051
	local Part = parts[i]
2052
	Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7),.05)
2053
	for x=1,#poses do
2054
	Part.CFrame = poses[i]	
2055
	end
2056
end
2057
2058
if atkt.Value > 0 then
2059
atkt.Value = atkt.Value - .02
2060
else
2061
atk.Value = .9
2062
end
2063
if deft.Value > 0 then
2064
deft.Value = deft.Value - .02
2065
else
2066
def.Value = .8
2067
end
2068
if spdt.Value > 0 then
2069
spdt.Value = spdt.Value - .02
2070
else
2071
wait()
2072
if spdt.Value < 1 then
2073
spd.Value = 1.1
2074
end
2075
end
2076
2077
--Skill 1
2078
local DV2 = S1T  / S1TF
2079
local initX6 = f1.Size.X.Scale
2080
f1f:TweenSize( UDim2.new( initX6*DV2* 1.665, 0, 1, 0),"In","Linear",1 )
2081
2082
2083
2084
if S1T <  14  then
2085
S1T = S1T + .02
2086
S1 = false
2087
else
2088
S1 = true
2089
end
2090
if S1T == 14 then
2091
S1 = true
2092
end
2093
2094
2095
--Skill 2
2096
local DV2 = S2T  / S2TF
2097
local initX6 = f2.Size.X.Scale
2098
f2f:TweenSize( UDim2.new( initX6*DV2* 3.566, 0, 1, 0),"In","Linear",1 )
2099
2100
2101
2102
if S2T <  14  then
2103
S2T = S2T + .01
2104
S2 = false
2105
else
2106
S2 = true
2107
end
2108
if S2T == 15 then
2109
S2 = true
2110
end
2111
2112
2113
--Skill 3
2114
local DV2 = S3T  / S3TF
2115
local initX6 = f3.Size.X.Scale
2116
f3f:TweenSize( UDim2.new( initX6*DV2* 2.855, 0, 1, 0),"In","Linear",1 )
2117
2118
2119
2120
if S3T <  14  then
2121
S3T = S3T + .01
2122
S3 = false
2123
else
2124
S3 = true
2125
end
2126
if S3T == 15 then
2127
S3 = true
2128
end
2129
2130
--Skill 4
2131
local DV2 = S4T  / S4TF
2132
local initX6 = f4.Size.X.Scale
2133
f4f:TweenSize( UDim2.new( initX6*DV2*3.45, 0, 1, 0),"In","Linear",1 )
2134
2135
2136
if S4T <  29  then
2137
S4T = S4T + .01
2138
S4 = false
2139
else
2140
S4= true
2141
end
2142
if S4T == 30 then
2143
S4 = true
2144
end
2145
2146
end)
2147
--SEC HANDLER
2148
--[[
2149
S1 = true
2150
S1T = 7
2151
S1TF = 7
2152
S2 = true
2153
S2T = 15
2154
S2TF = 15
2155
S3 = true
2156
S3T = 12
2157
S3TF = 12
2158
S4 = true
2159
S4T = 30
2160
S4TF = 30
2161
energy = 0
2162
--]]
2163
2164
2165
2166
2167
--makeui(Color3.new(0,255,0),"+Speed")
2168
--makeui(Color3.new(255,0,0),"+Damage")
2169
--makeui(Color3.new(0,0,255),"+Defense")
2170
---VALUE CHANGERS 
2171
satk = atk.Value
2172
sdef = def.Value
2173
sspd = spd.Value
2174
atk.Changed:connect(function()
2175
if satk > atk.Value then
2176
atkt.Value = atkt.Value + 4
2177
makeui(Color3.new(255,0,0),"-Damage")
2178
satk = atk.Value
2179
else
2180
atkt.Value = atkt.Value + 4
2181
makeui(Color3.new(255,0,0),"+Damage")
2182
satk = atk.Value
2183
end	
2184
end)
2185
def.Changed:connect(function()
2186
if sdef > def.Value then
2187
deft.Value = deft.Value + 4
2188
makeui(Color3.new(0,0,255),"-Defense")
2189
sdef = def.Value
2190
else
2191
deft.Value = deft.Value + 4
2192
makeui(Color3.new(0,0,255),"+Defense")
2193
sdef = def.Value
2194
end	
2195
end)
2196
spd.Changed:connect(function()
2197
if sspd > spd.Value then
2198
spdt.Value = spdt.Value + 4
2199
makeui(Color3.new(0,255,0),"-Speed")
2200
sspd = spd.Value
2201
else
2202
spdt.Value = spdt.Value + 4
2203
makeui(Color3.new(0,255,0),"+Speed")
2204
sspd = spd.Value
2205
end	
2206
end)
2207
bll.Changed:connect(function()
2208
	if bll.Value == true then
2209
	
2210
		local c = Instance.new("Part",game.Workspace)
2211
c.Anchored = true
2212
c.CanCollide = false
2213
c.BrickColor = BrickColor.new("Medium stone grey")
2214
c.Shape = "Ball"
2215
c.Size = Vector3.new(1,1,1)
2216
c.CFrame = char.Torso.CFrame
2217
c.TopSurface = "Smooth"
2218
c.BottomSurface = "Smooth"
2219
c.Transparency = .1
2220
		local v = Instance.new("Part",game.Workspace)
2221
v.Anchored = true
2222
v.CanCollide = false
2223
v.BrickColor = BrickColor.new("Medium stone grey")
2224
v.Size = Vector3.new(1,1,1)
2225
v.CFrame = char.Torso.CFrame
2226
v.TopSurface = "Smooth"
2227
v.BottomSurface = "Smooth"
2228
v.Transparency = .1
2229
obj2 = c 
2230
TARG8 = Vector3.new(30,30,30) 
2231
obj3 = v 
2232
TARG10 = Vector3.new(15,21,15) 
2233
TARG11 = CFrame.new(0,0,0)
2234
makeui(BrickColor.new("Bright bluish green").Color,"Blocked!")	
2235
bll.Value = false
2236
end
2237
end)
2238
stun.Changed:connect(function()
2239
if stun.Value == true then
2240
makeui(Color3.new(255,255,0),"+Stunned")
2241
wait(4)
2242
if opend == true then
2243
stun.Value = false
2244
end
2245
end
2246
if stun.Value == false then
2247
makeui(Color3.new(255,255,0),"-Stunned")
2248
end
2249
end)
2250
-------------------
2251
while wait() do
2252
wait()
2253
fa.Text = "Attack : "..atk.Value
2254
fa2.Text = "Speed : "..spd.Value
2255
fa3.Text = "Defense : "..def.Value
2256
----HP
2257
local initX5 = f5.Size.X.Scale
2258
local maxhp = char.Humanoid.MaxHealth
2259
local hp = char.Humanoid.Health
2260
local Pie = (hp / maxhp)
2261
f5f:TweenSize( UDim2.new( initX5*Pie*3.33, 0, 1, 0),"In","Linear",1 )
2262
---Energy
2263
local DV1 = energy / 100
2264
local initX6 = f6.Size.X.Scale
2265
f6f:TweenSize( UDim2.new( initX6*DV1*3.33, 0, 1, 0),"In","Linear",1 )
2266
2267
if opend == true and current == true and idleq == false then
2268
if  stun.Value == true then
2269
TARG1 = stunned[3] -- LEFT ARM
2270
TARG2 = stunned[2]-- RIGHT ARM
2271
TARG3 = stunned[1] -- NECK
2272
TARG4 = stunned[5] -- RIGHT LEG
2273
TARG5 = stunned[4] -- LEFT LEG
2274
TARG6 = stunned[6] -- TORSO TILT
2275
char.Humanoid.WalkSpeed = 0 
2276
end
2277
if stun.Value == false and skl == false then
2278
char.Humanoid.WalkSpeed = 16 * spd.Value
2279
end
2280
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
2281
TARG1 = jump[3] -- LEFT ARM
2282
TARG2 = jump[2]-- RIGHT ARM
2283
TARG3 = jump[1] -- NECK
2284
TARG4 = jump[5] -- RIGHT LEG
2285
TARG5 = jump[4] -- LEFT LEG
2286
TARG6 = CFrame.new(0,0,0)
2287
end
2288
--ts.C0 = ts.C0:lerp(stunned[6],.4)
2289
--nc.C0 = nc.C0:lerp(stunned[1],.4)
2290
--ll.C0 = ll.C0:lerp(stunned[4],.4)
2291
--rl.C0 = rl.C0:lerp(stunned[5],.4)
2292
--w3.C0 = w3.C0:lerp(stunned[3],.4)
2293
--w4.C0 = w4.C0:lerp(stunned[2],.4)
2294
local lilwl = ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
2295
local lirwl = rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
2296
 
2297
--RIGHT
2298
local lilwr = ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
2299
local lirwr = rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
2300
2301
2302
--
2303
if bl.Value == false then
2304
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false  then
2305
TARG1 = walk[8] -- LEFT ARM
2306
TARG2 = walk[7]-- RIGHT ARM
2307
TARG3 = walk[6] -- NECK
2308
TARG4 = walk[4] -- RIGHT LEG
2309
TARG5 = walk[3] -- LEFT LEG
2310
TARG6 = walk[5] -- TORSO
2311
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
2312
wait(.05)
2313
end
2314
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false  then
2315
wait(.05)
2316
end
2317
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false  then
2318
wait(.05)
2319
end
2320
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false  then
2321
wait(.05)
2322
end
2323
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false  then
2324
TARG1 = walk[8] -- LEFT ARM
2325
TARG2 = walk[7]-- RIGHT ARM
2326
TARG3 = walk[6] -- NECK
2327
TARG4 = walk[2] -- RIGHT LEG
2328
TARG5 = walk[1] -- LEFT LEG
2329
TARG6 = walk[5] -- TORSO
2330
end	
2331
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
2332
wait(.05)
2333
end
2334
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
2335
wait(.05)
2336
end
2337
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
2338
wait(.05)
2339
end
2340
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
2341
wait(.05)
2342
end
2343
else
2344
if IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then	
2345
TARG1 = idle[5]
2346
TARG2 = idle[6]
2347
TARG3 = idle[2]
2348
TARG4 = idle[4]
2349
TARG5 = idle[3]
2350
TARG6 = idle[1]
2351
end
2352
end
2353
end
2354
--
2355
end
2356
end
2357
2358
--[[
2359
2360
2361
2362
2363
	ts.C0 = ts.C0:lerp(idle[1],.4)
2364
nc.C0 = nc.C0:lerp(idle[2],.4)
2365
ll.C0 = ll.C0:lerp(idle[3],.4)
2366
rl.C0 = rl.C0:lerp(idle[4],.4)
2367
w3.C0 = w3.C0:lerp(idle[5],.4)
2368
w4.C0 = w4.C0:lerp(idle[6],.4)
2369
 
2370
TARG1 = idle[5]
2371
TARG2 = idle[6]
2372
TARG3 = idle[2]
2373
TARG4 = idle[5]
2374
TARG5 = idle[3]
2375
TARG6 = idle[2]
2376
if TARG4 ~= nil then
2377
rl.C0 = rl.C0:lerp(TARG4,lspeed)
2378
end
2379
if TARG5 ~= nil then
2380
ll.C0 = ll.C0:lerp(TARG5,lspeed)
2381
end
2382
if TARG3 ~= nil then
2383
nc.C0 = nc.C0:lerp(TARG3,lspeed)
2384
end
2385
if TARG1 ~= nil then
2386
w3.C0 = w3.C0:lerp(TARG1,Speed)
2387
end
2388
if TARG2 ~= nil then
2389
w4.C0 = w4.C0:lerp(TARG2,Speed)
2390
end
2391
2392
ll.C0 = ll.C0:lerp(walk[3],.4)
2393
rl.C0 = rl.C0:lerp(walk[4],.4)
2394
---OTHER ANIMS
2395
ts.C0 = ts.C0:lerp(walk[5],.4)
2396
nc.C0 = nc.C0:lerp(walk[6],.4)
2397
w4.C0 = w4.C0:lerp(walk[7],.4)
2398
w3.C0 = w3.C0:lerp(walk[8],.4)
2399
2400
TARG1 = walk[8] -- LEFT ARM
2401
TARG2 = walk[7]-- RIGHT ARM
2402
TARG3 = walk[6] -- NECK
2403
TARG4 = walk[] -- RIGHT LEG
2404
TARG5 = walk[] -- LEFT LEG
2405
TARG6 = walk[5] -- TORSO
2406
2407
for i = 0,1,wait() do
2408
wait()
2409
ll.C0 = ll.C0:lerp(walk[3],.4)
2410
rl.C0 = rl.C0:lerp(walk[4],.4)
2411
---OTHER ANIMS
2412
ts.C0 = ts.C0:lerp(walk[5],.4)
2413
nc.C0 = nc.C0:lerp(walk[6],.4)
2414
w4.C0 = w4.C0:lerp(walk[7],.4)
2415
w3.C0 = w3.C0:lerp(walk[8],.4)
2416
end--]]