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Dark_EccentricYT

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Feb 5th, 2017
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  1. player = game:GetService("Players").LocalPlayer
  2. char = player.Character
  3. mouse = player:GetMouse()
  4. idleq = false
  5. local skl = false
  6. parts = {}
  7. poses = {}
  8. local obj3
  9. local TARG10
  10. local TARG11
  11.  
  12.  
  13.  
  14.  
  15. -------------------------GENERATION OF WEAPON
  16.  
  17.  
  18.  
  19.  
  20.  
  21.  
  22.  
  23.  
  24.  
  25.  
  26.  
  27.  
  28.  
  29.  
  30.  
  31.  
  32. Player=game:GetService('Players').LocalPlayer
  33. Character=Player.Character
  34. Mouse=Player:GetMouse()
  35. m=Instance.new('Model',Character)
  36.  
  37.  
  38. local function weldBetween(a, b)
  39. local weldd = Instance.new("ManualWeld")
  40. weldd.Part0 = a
  41. weldd.Part1 = b
  42. weldd.C0 = CFrame.new()
  43. weldd.C1 = b.CFrame:inverse() * a.CFrame
  44. weldd.Parent = a
  45. return weldd
  46. end
  47.  
  48. it=Instance.new
  49.  
  50. function nooutline(part)
  51. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  52. end
  53.  
  54. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  55. local fp=it("Part")
  56. fp.formFactor=formfactor
  57. fp.Parent=parent
  58. fp.Reflectance=reflectance
  59. fp.Transparency=transparency
  60. fp.CanCollide=false
  61. fp.Locked=true
  62. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  63. fp.Name=name
  64. fp.Size=size
  65. fp.Position=Character.Torso.Position
  66. nooutline(fp)
  67. fp.Material=material
  68. fp:BreakJoints()
  69. return fp
  70. end
  71.  
  72. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  73. local mesh=it(Mesh)
  74. mesh.Parent=part
  75. if Mesh=="SpecialMesh" then
  76. mesh.MeshType=meshtype
  77. mesh.MeshId=meshid
  78. end
  79. mesh.Offset=offset
  80. mesh.Scale=scale
  81. return mesh
  82. end
  83.  
  84. function weld(parent,part0,part1,c0,c1)
  85. local weld=it("Weld")
  86. weld.Parent=parent
  87. weld.Part0=part0
  88. weld.Part1=part1
  89. weld.C0=c0
  90. weld.C1=c1
  91. return weld
  92. end
  93.  
  94. MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
  95. MNweld=weld(m,Character["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
  96. TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
  97. TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
  98. mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
  99. MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  100. MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
  101. mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
  102. MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
  103. MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
  104. mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  105. MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
  106. MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  107. mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  108. MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
  109. MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  110. mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
  111. MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
  112. MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  113. mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
  114. MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
  115. MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  116. mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  117. MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  118. MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  119. mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
  120. MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
  121. MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
  122. mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  123. MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  124. MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  125. mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
  126. MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
  127. MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
  128. mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
  129. MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  130. MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  131. mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
  132. MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
  133. MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
  134. mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  135. MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
  136. MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
  137. mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  138. MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
  139. MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
  140. mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  141. MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
  142. MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
  143. mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  144. MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
  145. MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
  146. mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  147. MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
  148. MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
  149. mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  150. MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
  151. MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  152. mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
  153. TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
  154. TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
  155. mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
  156. TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  157. TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
  158. mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
  159. TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  160. TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
  161. mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
  162. TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  163. TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
  164. mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
  165. TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
  166. TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  167. mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
  168. TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
  169. TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
  170. mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
  171. MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
  172. MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
  173. mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
  174. MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.03740847, 2.07481742, 1.03740823))
  175. MNweld=weld(m,Character["Right Leg"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00872802734, 0.00284510851, -0.0114479065, 0.000559218752, 0.00461495388, -0.999989212, 0.0116515048, 0.999921441, 0.00462115649, 0.999931991, -0.0116539635, 0.000505403674))
  176. FB1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB1",Vector3.new(0.252201617, 1.03740871, 0.622444928))
  177. FB1weld=weld(m,MN,FB1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.466812134, -0.259373605, 4.19616699e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  178. mesh("SpecialMesh",FB1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
  179. FB10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB10",Vector3.new(1.03740847, 0.259352177, 1.03740823))
  180. FB10weld=weld(m,MN,FB10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-05, -0.907726586, -0.0001745224, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1))
  181. mesh("SpecialMesh",FB10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  182. FB11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB11",Vector3.new(0.518704236, 0.778056443, 0.252201557))
  183. FB11weld=weld(m,MN,FB11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  184. mesh("SpecialMesh",FB11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 0.415454417))
  185. FB12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB12",Vector3.new(1.03740847, 0.778056443, 1.03740823))
  186. FB12weld=weld(m,MN,FB12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-05, 0.648371816, 1.38282776e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  187. mesh("SpecialMesh",FB12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  188. FB2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB2",Vector3.new(1.03740847, 0.252201647, 1.03740823))
  189. FB2weld=weld(m,MN,FB2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  190. mesh("SpecialMesh",FB2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995))
  191. FB3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB3",Vector3.new(1.03740847, 0.259352177, 0.518704116))
  192. FB3weld=weld(m,MN,FB3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000141143799, -0.907841623, 0.725996017, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1))
  193. mesh("SpecialMesh",FB3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  194. FB4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB4",Vector3.new(1.03740847, 0.259352177, 0.518704116))
  195. FB4weld=weld(m,MN,FB4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000263214111, -0.495628834, 1.08177543, -1, -0.000208274461, -0.000166981248, -2.93208286e-05, 0.707433105, -0.706780434, 0.000265331706, -0.706780314, -0.707433105))
  196. mesh("SpecialMesh",FB4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  197. FB5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB5",Vector3.new(1.03740847, 0.252201647, 1.03740823))
  198. FB5weld=weld(m,MN,FB5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  199. mesh("SpecialMesh",FB5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995))
  200. FB6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB6",Vector3.new(1.03740847, 0.259352177, 1.03740823))
  201. FB6weld=weld(m,MN,FB6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.129679263, 3.29017639e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  202. mesh("SpecialMesh",FB6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  203. FB7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB7",Vector3.new(0.252201617, 1.03740871, 0.622444928))
  204. FB7weld=weld(m,MN,FB7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.466838837, -0.259338915, -8.58306885e-06, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  205. mesh("SpecialMesh",FB7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
  206. FB8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB8",Vector3.new(1.03740847, 0.259352177, 0.518704116))
  207. FB8weld=weld(m,MN,FB8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000205993652, -0.764207125, 0.546924591, -0.999995053, -0.000121198129, -0.00017335522, -0.000163274352, 0.965882957, 0.258978456, 0.000135882699, 0.258978575, -0.96587801))
  208. mesh("SpecialMesh",FB8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
  209. FB9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB9",Vector3.new(1.03740847, 0.259352177, 1.03740823))
  210. FB9weld=weld(m,MN,FB9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00023651123, 0.648379326, -0.000217437744, -0.99999994, 0.00030120369, -0.00014261005, -0.000301247928, -0.999999821, 0.000302845408, -0.000142518838, 0.000302889268, 1))
  211. mesh("SpecialMesh",FB9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  212. TN1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN1",Vector3.new(1.03740847, 0.252201647, 1.03740823))
  213. TN1weld=weld(m,MN,TN1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  214. mesh("SpecialMesh",TN1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994))
  215. TN2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN2",Vector3.new(0.518704236, 0.778056443, 0.252201557))
  216. TN2weld=weld(m,MN,TN2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  217. mesh("SpecialMesh",TN2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.899999917, 0.899999917, 0.419567823))
  218. TN3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN3",Vector3.new(1.03740847, 0.252201647, 1.03740823))
  219. TN3weld=weld(m,MN,TN3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012))
  220. mesh("SpecialMesh",TN3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994))
  221. TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  222. TG1weld=weld(m,Character["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
  223. mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
  224. AM1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","AM1",Vector3.new(0.953130484, 0.238282651, 0.953130603))
  225. AM1weld=weld(m,TG1,AM1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-05, 0.166828156, 3.09944153e-05, -0.000157195085, 1, 9.1494876e-05, -0.99999994, -0.000157169881, -0.000279594213, -0.000279579312, -9.1555652e-05, 0.99999994))
  226. mesh("SpecialMesh",AM1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  227. P1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  228. P1weld=weld(m,TG1,P1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.911342621, 0.703609467, 0.114207745, 0.706984818, 0.683136642, 0.183021277, -0.707228661, 0.682939231, 0.182815671, -0.000104348175, -0.258685827, 0.965961576))
  229. mesh("SpecialMesh",P1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  230. P10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  231. P10weld=weld(m,TG1,P10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.00679016e-05, -0.524249077, 0.166728973, 0.000105811283, -0.000137583454, -1, 0.000479714101, -0.999999821, 0.000137644194, -0.999999821, -0.000479728915, -0.000105744228))
  232. mesh("SpecialMesh",P10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  233. P11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  234. P11weld=weld(m,TG1,P11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731900215, 0.270252228, -0.114115238, 0.258668154, 0.93309164, -0.249861524, -0.965966165, 0.249754369, -0.0673211813, -0.000412817113, 0.258771658, 0.965938509))
  235. mesh("SpecialMesh",P11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  236. P12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P12",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  237. P12weld=weld(m,TG1,P12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731903076, 0.27022934, 0.114096642, 0.258535415, 0.933087707, 0.250022143, -0.966005266, 0.24975659, 0.066811718, -0.000106466934, -0.258798361, 0.965934813))
  238. mesh("SpecialMesh",P12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  239. P13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P13",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  240. P13weld=weld(m,TG1,P13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000140666962, -0.333644867, 0.357366562, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
  241. mesh("SpecialMesh",P13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  242. P14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P14",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  243. P14weld=weld(m,TG1,P14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43051147e-06, -0.333572388, -0.119208813, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
  244. mesh("SpecialMesh",P14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  245. P15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P15",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  246. P15weld=weld(m,TG1,P15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.99999994, 1.16415322e-10, -9.31322575e-10, 1.16415322e-10, 1, -1.79352355e-09, -9.31322575e-10, -1.79352355e-09, 1))
  247. mesh("SpecialMesh",P15,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
  248. P16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P16",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  249. P16weld=weld(m,TG1,P16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000156879425, -0.524261951, 0.166660309, 0.000348402828, -0.99999994, -0.00028672372, 1.2637116e-05, -0.000286738126, 0.99999994, -0.999999881, -0.000348406611, 1.25393271e-05))
  250. mesh("SpecialMesh",P16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  251. P2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  252. P2weld=weld(m,TG1,P2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114342928, -1.26896286, 0.703344345, -8.68691131e-05, 0.25868696, -0.965961158, -0.706778944, -0.683370173, -0.18294476, -0.707434416, 0.682705104, 0.182893887))
  253. mesh("SpecialMesh",P2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  254. P3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P3",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  255. P3weld=weld(m,TG1,P3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.9112854, 0.703716278, -0.114027977, 0.707162201, 0.682978034, -0.182929516, -0.707051754, 0.683040321, -0.183125019, -0.000122674741, 0.258839428, 0.965920746))
  256. mesh("SpecialMesh",P3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  257. P4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P4",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  258. P4weld=weld(m,TG1,P4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.04713726, -0.0560836792, 0.589748383, -0.433230519, 0.499762714, 0.750031829, 0.249949813, 0.866157889, -0.432767093, -0.865926266, -1.81881187e-05, -0.500163496))
  259. mesh("SpecialMesh",P4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  260. P5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P5",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  261. P5weld=weld(m,TG1,P5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110613346, -1.25364304, 0.687784195, 2.46139243e-05, -0.258755654, -0.96594286, -0.706809103, -0.683316648, 0.183028057, -0.707404375, 0.682732642, -0.182907671))
  262. mesh("SpecialMesh",P5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  263. P6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P6",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  264. P6weld=weld(m,TG1,P6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552225113, -0.590129852, 1.40441322, 0.249802664, 0.865931273, -0.433314741, 0.865909696, 0.000505216594, 0.500199974, 0.433357745, -0.50016278, -0.749692082))
  265. mesh("SpecialMesh",P6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  266. P7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P7",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  267. P7weld=weld(m,TG1,P7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76527071, 0.166690826, 0.0566182137, 0.000211901963, -0.499973178, -0.866040885, -0.999999881, -0.000433116395, 5.36441803e-06, -0.000377777033, 0.866040766, -0.499973238))
  268. mesh("SpecialMesh",P7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  269. P8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P8",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  270. P8weld=weld(m,TG1,P8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, -0.333610535, 0.11908865, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
  271. mesh("SpecialMesh",P8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  272. P9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  273. P9weld=weld(m,TG1,P9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.72340393e-05, -0.333576202, -0.357462883, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527))
  274. mesh("SpecialMesh",P9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  275. TG2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
  276. TG2weld=weld(m,Character["HumanoidRootPart"],TG2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76916337, -1.09253693, -3.17651272, -0.203467354, -0.97908175, 0.000212302519, 0.014012184, -0.00312875048, -0.999896944, 0.978981495, -0.203443378, 0.0143556716))
  277. mesh("SpecialMesh",TG2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  278. AM2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM2",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  279. AM2weld=weld(m,TG2,AM2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.64780426e-05, 2.43186951e-05, -0.000192319567, -1, -0.000198441558, 0.99999994, -0.000192359177, 0.000197284782, -0.000197345667, -0.000198401511, 1))
  280. mesh("SpecialMesh",AM2,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
  281. R1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R1",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  282. R1weld=weld(m,TG2,R1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134754181, -0.445617676, 1.47668266, 0.865856409, -0.250035048, -0.433330387, 0.000181133975, -0.865997136, 0.500049055, -0.500292599, -0.433049113, -0.749783754))
  283. mesh("SpecialMesh",R1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  284. R10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R10",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  285. R10weld=weld(m,TG2,R10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.765271187, -0.000122070312, 0.0565447211, -0.49987632, 6.51674345e-05, -0.866096556, -0.000113177681, 0.999999881, 0.000140445307, 0.866096616, 0.000168018509, -0.49987638))
  286. mesh("SpecialMesh",R10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  287. R11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  288. R11weld=weld(m,TG2,R11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775099754, 0.109127045, -0.114162922, 0.93301934, -0.258937955, -0.249852076, 0.250070184, 0.965893984, -0.0671848729, 0.258727312, 0.000204227865, 0.965950489))
  289. mesh("SpecialMesh",R11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  290. R12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R12",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  291. R12weld=weld(m,TG2,R12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.5340271e-05, -0.166751862, -0.357446432, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
  292. mesh("SpecialMesh",R12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  293. R13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R13",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  294. R13weld=weld(m,TG2,R13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775063515, 0.109107971, 0.114238739, 0.933033288, -0.258907735, 0.249831468, 0.250103503, 0.96590209, 0.0669436976, -0.258645028, 2.30353326e-05, 0.965972483))
  295. mesh("SpecialMesh",R13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  296. R14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R14",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  297. R14weld=weld(m,TG2,R14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 4.8160553e-05, 5.29289246e-05, -0.000261391891, -0.999999881, -0.000371804461, 0.99999994, -0.000261496811, 0.000282098801, -0.000282215682, -0.000371729024, 0.999999881))
  298. mesh("SpecialMesh",R14,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
  299. R15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R15",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  300. R15weld=weld(m,TG2,R15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000193595886, -0.524248123, -0.000160217285, -1, -1.53651927e-05, -0.000401128491, -0.000401158031, -0.000155125745, 0.999999881, -1.54274312e-05, 1, 0.000155119225))
  301. mesh("SpecialMesh",R15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  302. R16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R16",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  303. R16weld=weld(m,TG2,R16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.10623169e-06, -0.524226427, -0.000118255615, -1.7896502e-05, 3.39159742e-05, -1, -0.99999994, -0.00018825283, 1.79418876e-05, -0.000188252423, 1, 3.39206308e-05))
  304. mesh("SpecialMesh",R16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  305. R2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  306. R2weld=weld(m,TG2,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110644341, -1.37159348, 0.569787979, -0.25872317, 0.000103516504, -0.965960801, -0.683125854, 0.706990838, 0.183048159, 0.68293786, 0.707234144, -0.182844043))
  307. mesh("SpecialMesh",R2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  308. R3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R3",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  309. R3weld=weld(m,TG2,R3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.11937332, -0.014339447, 0.445285797, 0.499887019, 0.432952553, 0.75011003, 0.866090596, -0.250205398, -0.432763666, 0.000315477257, 0.865996122, -0.500050545))
  310. mesh("SpecialMesh",R3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  311. R4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R4",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  312. R4weld=weld(m,TG2,R4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114369392, -1.38692093, 0.585348129, 0.258709073, 0.00012283586, -0.965955317, -0.683140814, 0.707019031, -0.182873711, 0.682926297, 0.707194507, 0.182996109))
  313. mesh("SpecialMesh",R4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  314. R5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R5",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  315. R5weld=weld(m,TG2,R5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02929306, 0.585784912, -0.114109039, 0.682771325, -0.707353652, -0.182959229, 0.683289289, 0.706859827, -0.182934627, 0.258725971, -0.000111560337, 0.965950847))
  316. mesh("SpecialMesh",R5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  317. R6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R6",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  318. R6weld=weld(m,TG2,R6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166820526, 0.357390642, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
  319. mesh("SpecialMesh",R6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  320. R7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R7",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  321. R7weld=weld(m,TG2,R7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166748047, -0.11918807, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
  322. mesh("SpecialMesh",R7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  323. R8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  324. R8weld=weld(m,TG2,R8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02933121, 0.585668564, 0.114168167, 0.682898223, -0.707234383, 0.182947412, 0.683152735, 0.706979275, 0.182982892, -0.258751839, 2.23368406e-05, 0.965943873))
  325. mesh("SpecialMesh",R8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  326. R9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  327. R9weld=weld(m,TG2,R9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33786011e-05, -0.166786194, 0.119110346, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168))
  328. mesh("SpecialMesh",R9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  329. TG3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
  330. TG3weld=weld(m,Character["HumanoidRootPart"],TG3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.31476164, 0.203437805, 2.80334663, -0.128740072, -0.991682827, 0.00021147728, 0.0140880942, -0.00204598904, -0.999902606, 0.991582751, -0.128720194, 0.0142298341))
  331. mesh("SpecialMesh",TG3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  332. AM3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM3",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  333. AM3weld=weld(m,TG3,AM3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381))
  334. mesh("SpecialMesh",AM3,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
  335. B1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  336. B1weld=weld(m,TG3,B1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.70809412, 0.00481796265, -0.0214853287, 0.53710258, -0.0329185463, -0.842881262, -0.0168763734, -0.999461472, 0.0282779075, -0.843353331, -0.00096894661, -0.537363231))
  337. mesh("SpecialMesh",B1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  338. B10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  339. B10weld=weld(m,TG3,B10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166755676, -0.119180202, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
  340. mesh("SpecialMesh",B10,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  341. B11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B11",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  342. B11weld=weld(m,TG3,B11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775104523, 0.109054565, -0.114163399, 0.93302691, -0.258820474, -0.249937788, 0.249989182, 0.965924561, -0.0670276657, 0.258770257, 5.44674695e-05, 0.965937078))
  343. mesh("SpecialMesh",B11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  344. B12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B12",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  345. B12weld=weld(m,TG3,B12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.2479248e-05, -0.16677475, -0.357437134, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
  346. mesh("SpecialMesh",B12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  347. B13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B13",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  348. B13weld=weld(m,TG3,B13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166809082, 0.357398033, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
  349. mesh("SpecialMesh",B13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  350. B14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B14",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  351. B14weld=weld(m,TG3,B14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775089264, 0.109050751, 0.114126205, 0.933031797, -0.258863419, 0.249890804, 0.250038087, 0.965917766, 0.0670325682, -0.258728862, -5.84023073e-05, 0.965954661))
  352. mesh("SpecialMesh",B14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  353. B15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B15",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  354. B15weld=weld(m,TG3,B15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000216007233, -0.524245262, -0.000152587891, -1.00000429, -3.11442855e-05, -0.000386493775, -0.000390294503, -0.000265599228, 1.00000381, -2.74346676e-05, 1.00000393, 0.000270009041))
  355. mesh("SpecialMesh",B15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  356. B16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B16",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  357. B16weld=weld(m,TG3,B16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977258682, -0.0517673492, 0.351222992, -0.542918801, -0.399409056, 0.738729894, 0.839790225, -0.257581204, 0.47791937, -0.000600833155, 0.879847884, 0.475267261))
  358. mesh("SpecialMesh",B16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  359. B2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B2",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  360. B2weld=weld(m,TG3,B2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110642433, -1.37159348, 0.569799423, -0.258739293, 0.00030168239, -0.965950191, -0.683101058, 0.706977069, 0.183202252, 0.682960927, 0.707241893, -0.182715356))
  361. mesh("SpecialMesh",B2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  362. B3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B3",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  363. B3weld=weld(m,TG3,B3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114408493, -1.38694382, 0.585298538, 0.258632272, 0.000245507807, -0.965980828, -0.683182418, 0.707017481, -0.182730928, 0.682920158, 0.7072016, 0.183024958))
  364. mesh("SpecialMesh",B3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  365. B4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B4",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  366. B4weld=weld(m,TG3,B4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.14712524e-05, -0.524226665, -0.000114440918, -0.000117740456, 0.000170248561, -1.00000381, -1.00000441, -0.000197534246, 0.000121528283, -0.000193700951, 1.00000393, 0.000174695626))
  367. mesh("SpecialMesh",B4,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  368. B5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B5",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  369. B5weld=weld(m,TG3,B5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381))
  370. mesh("SpecialMesh",B5,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
  371. B6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B6",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  372. B6weld=weld(m,TG3,B6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746879578, -0.356079102, 1.3260231, -0.846059859, 0.246211126, -0.472827435, 0.0127377426, -0.877367735, -0.479661644, -0.532944143, -0.411842138, 0.73916626))
  373. mesh("SpecialMesh",B6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  374. B7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B7",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  375. B7weld=weld(m,TG3,B7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02930832, 0.585767746, -0.114040375, 0.682766974, -0.707316399, -0.183130339, 0.683257401, 0.706901014, -0.182916299, 0.258831084, -0.000232725404, 0.965924442))
  376. mesh("SpecialMesh",B7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  377. B8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  378. B8weld=weld(m,TG3,B8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02937317, 0.585603714, 0.114164352, 0.682955801, -0.707211196, 0.182828441, 0.683118403, 0.707007945, 0.183033586, -0.258707404, -0.000107087195, 0.965960801))
  379. mesh("SpecialMesh",B8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  380. B9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  381. B9weld=weld(m,TG3,B9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.24249268e-05, -0.166786194, 0.11911726, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779))
  382. mesh("SpecialMesh",B9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  383. TG4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603))
  384. TG4weld=weld(m,Character["HumanoidRootPart"],TG4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.701898575, -1.07242584, 3.10196733, 0.247876227, -0.968791723, 0.000235861822, 0.0139541421, 0.00332688913, -0.999897122, 0.968691289, 0.247854009, 0.0143433129))
  385. mesh("SpecialMesh",TG4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  386. AM4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM4",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  387. AM4weld=weld(m,TG4,AM4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1))
  388. mesh("SpecialMesh",AM4,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))
  389. Q1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q1",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  390. Q1weld=weld(m,TG4,Q1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02936554, 0.58564949, 0.114022255, 0.682914674, -0.707203865, 0.183003649, 0.683140576, 0.707009733, 0.182910576, -0.258740425, 0.000104899518, 0.965946913))
  391. mesh("SpecialMesh",Q1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  392. Q10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q10",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  393. Q10weld=weld(m,TG4,Q10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.91278076e-05, -0.524228096, -0.00012588501, -0.000225846947, 8.19889829e-05, -1.00000644, -1.00000012, -0.000232773818, 0.000224219271, -0.000232745646, 1.00000644, 8.20420682e-05))
  394. mesh("SpecialMesh",Q10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  395. Q11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q11",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  396. Q11weld=weld(m,TG4,Q11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746479034, -0.356128693, 1.32600975, -0.846081793, 0.246080905, -0.472852886, 0.0128138652, -0.877419651, -0.479552537, -0.532899082, -0.411799699, 0.739215553))
  397. mesh("SpecialMesh",Q11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  398. Q12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q12",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  399. Q12weld=weld(m,TG4,Q12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977277756, -0.0517272949, 0.351173401, -0.542923808, -0.399282485, 0.73878783, 0.839781821, -0.257620722, 0.477910042, -0.000494024833, 0.87988919, 0.47517857))
  400. mesh("SpecialMesh",Q12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  401. Q13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q13",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  402. Q13weld=weld(m,TG4,Q13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708095074, 0.00480651855, -0.0214424133, 0.537001133, -0.0329830386, -0.842936516, -0.016877139, -0.999455392, 0.0283556767, -0.843412697, -0.0010006763, -0.53726542))
  403. mesh("SpecialMesh",Q13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  404. Q14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q14",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  405. Q14weld=weld(m,TG4,Q14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110631943, -1.37159348, 0.569797516, -0.258814424, 0.000158959068, -0.965927124, -0.683109343, 0.706977546, 0.183151439, 0.682917833, 0.707235932, -0.182867393))
  406. mesh("SpecialMesh",Q14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  407. Q15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q15",Vector3.new(0.238282621, 0.238282651, 0.238282651))
  408. Q15weld=weld(m,TG4,Q15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114351273, -1.38692474, 0.585363388, 0.258614838, 0.000151800923, -0.965980589, -0.68317169, 0.707010865, -0.182789415, 0.682931006, 0.707202673, 0.182947218))
  409. mesh("SpecialMesh",Q15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
  410. Q16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q16",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  411. Q16weld=weld(m,TG4,Q16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02927017, 0.585828781, -0.1140728, 0.682736814, -0.707362711, -0.183043808, 0.683264673, 0.706848323, -0.183054447, 0.258872002, -9.22912732e-05, 0.965909958))
  412. mesh("SpecialMesh",Q16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002))
  413. Q2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q2",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  414. Q2weld=weld(m,TG4,Q2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.95639038e-05, -0.166786194, 0.119113445, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
  415. mesh("SpecialMesh",Q2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  416. Q3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q3",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  417. Q3weld=weld(m,TG4,Q3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.57492065e-05, -0.166748047, -0.119185925, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
  418. mesh("SpecialMesh",Q3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  419. Q4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q4",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  420. Q4weld=weld(m,TG4,Q4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775097847, 0.109146118, -0.114173889, 0.932992756, -0.258940458, -0.249948949, 0.250075579, 0.965893269, -0.0671743006, 0.258818179, 0.000166995451, 0.965926051))
  421. mesh("SpecialMesh",Q4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  422. Q5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q5",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  423. Q5weld=weld(m,TG4,Q5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.91549683e-05, -0.166755676, -0.357444286, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
  424. mesh("SpecialMesh",Q5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  425. Q6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q6",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  426. Q6weld=weld(m,TG4,Q6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.44137573e-05, -0.166820526, 0.357393742, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135))
  427. mesh("SpecialMesh",Q6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999))
  428. Q7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q7",Vector3.new(0.231713057, 0.953130603, 0.953130603))
  429. Q7weld=weld(m,TG4,Q7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1))
  430. mesh("SpecialMesh",Q7,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048))
  431. Q8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q8",Vector3.new(0.476565242, 0.238282651, 0.238282651))
  432. Q8weld=weld(m,TG4,Q8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.77507782, 0.109096527, 0.11418438, 0.933048368, -0.258882731, 0.249801114, 0.250101715, 0.965908766, 0.0668535084, -0.258592248, 9.8134391e-05, 0.965986609))
  433. mesh("SpecialMesh",Q8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  434. Q9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q9",Vector3.new(0.953130484, 0.231713057, 0.238282651))
  435. Q9weld=weld(m,TG4,Q9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000154495239, -0.524244308, -0.000152587891, -1, -2.11830047e-05, -0.000211575112, -0.000211558785, -0.000157893635, 1, -2.12165178e-05, 0.99999994, 0.00015788991))
  436. mesh("SpecialMesh",Q9,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1))
  437.  
  438.  
  439.  
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455. --------------------------------------TURN ON AND OFF
  456. local edit = function(name,mat,col)
  457. name.Material = mat
  458. name.BrickColor = BrickColor.new(col)
  459. end
  460.  
  461. local tog = function()
  462. edit(TR1,"Neon","Royal purple")
  463. edit(TR2,"Neon","Royal purple")
  464. edit(TR3,"Neon","Royal purple")
  465. edit(TR4,"Neon","Royal purple")
  466. edit(TR5,"Neon","Royal purple")
  467. edit(TR6,"Neon","Royal purple")
  468. edit(TR7,"Neon","Royal purple")
  469. --
  470. edit(TN1,"Neon","Royal purple")
  471. edit(TN2,"Neon","Royal purple")
  472. edit(TN3,"Neon","Royal purple")
  473.  
  474. end
  475. local tofg = function()
  476. edit(TR1,"SmoothPlastic","Eggplant")
  477. edit(TR2,"SmoothPlastic","Eggplant")
  478. edit(TR3,"SmoothPlastic","Eggplant")
  479. edit(TR4,"SmoothPlastic","Eggplant")
  480. edit(TR5,"SmoothPlastic","Eggplant")
  481. edit(TR6,"SmoothPlastic","Eggplant")
  482. edit(TR7,"SmoothPlastic","Eggplant")
  483. --
  484. edit(TN1,"SmoothPlastic","Eggplant")
  485. edit(TN2,"SmoothPlastic","Eggplant")
  486. edit(TN3,"SmoothPlastic","Eggplant")
  487. end
  488.  
  489.  
  490.  
  491.  
  492. ----------------------------------------------------------------
  493. stun = Instance.new("BoolValue",char)
  494. stun.Name = "Stunned"
  495. stun.Value = false
  496. atk = Instance.new("NumberValue",char)
  497. atk.Name = "Attack"
  498. atk.Value = .9
  499. def = Instance.new("NumberValue",char)
  500. def.Name = "Defense"
  501. def.Value = .8
  502. spd = Instance.new("NumberValue",char)
  503. spd.Name = "Speed"
  504. spd.Value = 1.1
  505. deft = Instance.new("NumberValue",char)
  506. deft.Name = "DefenseTime"
  507. deft.Value = 0
  508. atkt = Instance.new("NumberValue",char)
  509. atkt.Name = "AttackTime"
  510. atkt.Value = 0
  511. spdt = Instance.new("NumberValue",char)
  512. spdt.Name = "SpeedTime"
  513. spdt.Value = 0
  514.  
  515.  
  516.  
  517. bl = Instance.new("BoolValue",char)
  518. bl.Name = "Blocking"
  519. bl.Value = false
  520.  
  521. bll = Instance.new("BoolValue",char)
  522. bll.Name = "BlockingLabel"
  523. bll.Value = false
  524.  
  525. blt = Instance.new("NumberValue",char)
  526. blt.Name = "BlockingLeft"
  527. blt.Value = 50
  528.  
  529.  
  530. pb = Instance.new("BoolValue",char)
  531. pb.Name = "PauseBlock"
  532. pb.Value = false
  533. blm = 100
  534.  
  535. gd = Instance.new("BoolValue",char)
  536. gd.Name = "Ground"
  537.  
  538. local TARG7
  539. local obj
  540. local TARG8
  541. local obj2
  542. for i,v in pairs (char:GetChildren())do
  543. if v.ClassName == "Weld" then
  544. v:destroy()
  545. end
  546. end
  547. ----OPEN
  548. local tr = char:WaitForChild("Torso")
  549. local lr = char:WaitForChild("Left Arm")
  550. local ra = char:WaitForChild("Right Arm")
  551.  
  552. local s1 = Instance.new("Sound",char.Head)
  553. s1.Volume = 1
  554. s1.SoundId = "rbxassetid://419372077"
  555. s1.Pitch = 1.0
  556. local s2 = Instance.new("Sound",char.Head)
  557. s2.Volume = 1
  558. s2.SoundId = "rbxassetid://419378177"
  559. local s3 = Instance.new("Sound",char.Head)
  560. s3.Volume = 1
  561. s3.SoundId = "rbxassetid://"
  562. local s4 = Instance.new("Sound",char.Head)
  563. s4.Volume = 1
  564. s4.SoundId = "rbxassetid://"
  565. local s5 = Instance.new("Sound",char.Head)
  566. s5.Volume = 1
  567. s5.SoundId = "rbxassetid://"
  568. --WELDS --
  569. local w3 = Instance.new("Weld",char)
  570. run = game:GetService("RunService")
  571. w3.Part0 = lr
  572. w3.Part1 = tr
  573. w3.C0 = CFrame.new(1.5,0,0)
  574.  
  575. local w4= Instance.new("Weld",char)
  576. w4.Part0 = ra
  577. w4.Part1 = tr
  578. w4.C0 = CFrame.new(-1.5,0,0)
  579.  
  580. local nc = Instance.new("Weld",char)
  581. nc.Part0 = char.Torso
  582. nc.Part1 = char.Head
  583. nc.C0 = CFrame.new(0,1.5,0)
  584.  
  585. local ll = Instance.new("Weld",char)
  586. ll.Part0 = char.Torso
  587. ll.Part1 = char["Left Leg"]
  588. ll.C0 = CFrame.new(-.5,-2,0)
  589.  
  590. local rl = Instance.new("Weld",char)
  591. rl.Part0 = char.Torso
  592. rl.Part1 = char["Right Leg"]
  593. rl.C0 = CFrame.new(.5,-2,0)
  594.  
  595. local ts = Instance.new("Weld",char)
  596. ts.Part0 = char.HumanoidRootPart
  597. ts.Part1 = char.Torso
  598. ts.C0 = CFrame.new(0,0,0)* CFrame.Angles(0,0,0)
  599. --MAKE AND UNDO WELDS
  600.  
  601. turnonwelds = function()
  602. w3.Part1 = tr
  603. w4.Part1 = tr
  604. nc.Part1 = char.Head
  605. ll.Part1 = char["Left Leg"]
  606. rl.Part1 = char["Right Leg"]
  607. end
  608. turnoffwelds = function()
  609. w3.Part1 = nil
  610. w4.Part1 = nil
  611. nc.Part1 = nil
  612. ll.Part1 = nil
  613. rl.Part1 = nil
  614. end
  615.  
  616. turnoffwelds()
  617. ----LERP POSES
  618. ------- CFRAMES FOR LERP
  619.  
  620. local walk = {
  621. --Left
  622. ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)), -- LEFT LEG
  623. rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)), -- RIGHT LEG
  624. --Right
  625. ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)), -- LEFT LEG
  626. rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(35),math.rad(0),math.rad(0)), -- RIGHT LEG
  627. -----------------------------------------------------------------------------------------------
  628. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),0,0) , -- Torso Tilt
  629. nc.C0 * CFrame.Angles(math.rad(10),math.rad(0),0), -- HEAD TILT UP
  630. w4.C0 * CFrame.new(0,.5,.2) * CFrame.Angles(math.rad(30),math.rad(10),math.rad(-20)), -- ARM MOVEMENT
  631. w3.C0 * CFrame.new(0,.5,.2) * CFrame.Angles(math.rad(30),math.rad(-10),math.rad(20)) -- ARM MOVEMENT
  632.  
  633. }
  634. local equip = {
  635. nc.C0 * CFrame.Angles(math.rad(-10),math.rad(0),0), -- HEAD BOB EQUIP
  636. w3.C0 * CFrame.new(-1.1,-.1,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(90)), -- LEFT ARM FOLD
  637. w4.C0 * CFrame.new(1.1,-.2,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(-90)) -- RIGHT ARM FOLD
  638. }
  639. local idle = {
  640. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT
  641. nc.C0 * CFrame.Angles(0,math.rad(0),0), -- HEAD BOB EQUIP
  642. ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)), -- LEFT LEG idle
  643. rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), -- RIGHT LEG Idle
  644. w3.C0 * CFrame.new(-.3,-.2,0) * CFrame.Angles(math.rad(30),math.rad(-20),math.rad(-10)), -- LEFT ARM Idle
  645. w4.C0 * CFrame.new(.3,0,0) * CFrame.Angles(math.rad(30),math.rad(20),math.rad(10)), -- RIGHT ARM Idle w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-30),math.rad(-30))
  646. }
  647. local PA1 = {
  648. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(40),math.rad(30)), -- TORSO TILT
  649. ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1
  650. rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH
  651. nc.C0 * CFrame.Angles(math.rad(-7),math.rad(20),0), -- HEAD BOB PUNCH
  652. w3.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(20)), -- LEFT ARM Idle
  653. w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-20),math.rad(-30)), -- RIGHT ARM
  654. }
  655. local PA2 = {
  656. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-35),0), -- TORSO TILT
  657. ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(30),math.rad(-10)), -- LEFT LEG idle
  658. rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(5),math.rad(-30),math.rad(10)), -- RIGHT LEG Idle
  659. CFrame.new(0,1.5,0)* CFrame.Angles(math.rad(20),math.rad(20),0), -- HEAD BOB PUNCH
  660. w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(30),0,math.rad(-40)), -- LEFT ARM Idle
  661. w3.C0 * CFrame.new(-.5,1.5,-.3) * CFrame.Angles(math.rad(-150),0,math.rad(-10)), -- RIGHT ARM Idle
  662. }
  663. local PA3 = {
  664. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT
  665. nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH
  666. w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-50)), -- LEFT ARM PUNCH 3
  667. w3.C0 * CFrame.new(-.3,1.5,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(50)), -- RIGHT ARM PUNCH 3
  668. ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG
  669. rl.C0 * CFrame.new(0,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle
  670. }
  671. local PA4 = {
  672. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(60),math.rad(-60),0), -- TORSO TILT
  673. nc.C0 * CFrame.Angles(math.rad(-25),math.rad(50),0), -- HEAD BOB PUNCH
  674. w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(50),0,math.rad(-70)), -- LEFT ARM PUNCH 3
  675. w3.C0 * CFrame.new(-1.2,-.2,1) * CFrame.Angles(math.rad(-40),math.rad(20),math.rad(-50)), -- RIGHT ARM PUNCH 3
  676. ll.C0 * CFrame.new(-1.0,.5,0) * CFrame.Angles(0,math.rad(0),math.rad(-30)), -- LEFT LEG
  677. rl.C0 * CFrame.new(1,.5,.5) * CFrame.Angles(0,math.rad(-20),math.rad(40)), -- RIGHT LEG Idle
  678. }
  679. local jump = {
  680. nc.C0 * CFrame.Angles(math.rad(20),0,0), -- HEAD BOB EQUIP
  681. w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)), -- LEFT ARM Idle
  682. w3.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(30)), -- RIGHT ARM Idle
  683. ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
  684. rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
  685. }
  686. local stunned = {
  687. nc.C0 * CFrame.Angles(0,math.rad(90),0), -- HEAD BOB EQUIP
  688. w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(-50)), -- LEFT ARM Idle
  689. w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(50)), -- RIGHT ARM Idle
  690. ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
  691. rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
  692. ts.C0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0), -- TORSO TILT
  693. }
  694. local PA1C = {
  695. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(-40),math.rad(-30)), -- TORSO TILT
  696. ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1
  697. rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH
  698. nc.C0 * CFrame.Angles(math.rad(-7),math.rad(-20),0), -- HEAD BOB PUNCH
  699. w3.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(40),math.rad(30)), -- RIGHT ARM
  700. w4.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(-20)), -- LEFT ARM Idle
  701. }
  702. local Stomp = {
  703. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
  704. nc.C0 * CFrame.Angles(math.rad(-13),math.rad(-20),0), -- HEAD BOB EQUIP
  705. ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
  706. rl.C0 * CFrame.new(0,.6,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
  707. w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(30)), -- LEFT ARM Idle
  708. w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-30)), -- RIGHT ARM Idle
  709. }
  710. local Stomp2 = {
  711. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
  712. nc.C0 * CFrame.Angles(math.rad(-25),math.rad(-20),0), -- HEAD BOB EQUIP
  713. ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
  714. rl.C0 * CFrame.new(0,0,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
  715. w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(35)), -- LEFT ARM Idle
  716. w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-35)), -- RIGHT ARM Idle
  717. }
  718. local dropkick = {
  719. ts.C0 * CFrame.new(0,.8,0) * CFrame.Angles(math.rad(90),math.rad(45),0), -- TORSO TILT ~ NONE REQUIRED
  720. nc.C0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-30),math.rad(-20),0), -- HEAD BOB EQUIP
  721. ll.C0 * CFrame.new(-.2,0,-.3) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), -- LEFT LEG
  722. rl.C0 * CFrame.new(-.05,0,0) * CFrame.Angles(math.rad(00),math.rad(20),math.rad(0)), -- RIGHT LEG Idle
  723. w3.C0 * CFrame.new(-2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(170)), -- LEFT ARM Idle
  724. w4.C0 * CFrame.new(2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-160)), -- RIGHT ARM Idle
  725. }
  726. local block = {
  727. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- TORSO TILT ~ NONE REQUIRED
  728. nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-9),math.rad(-0),0), -- HEAD BOB EQUIP
  729. ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- LEFT LEG idle
  730. rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- RIGHT LEG Idle
  731. w3.C0 * CFrame.new(-.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- LEFT ARM Idle
  732. w4.C0 * CFrame.new(.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
  733. }
  734. local sjump = {
  735. ts.C0 * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0), -- TORSO TILT ~ NONE REQUIRED
  736. nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),math.rad(-0),0), -- HEAD BOB EQUIP
  737. ll.C0 * CFrame.new(0,.4,.8) * CFrame.Angles(math.rad(-70),0,0), -- LEFT LEG idle
  738. rl.C0 * CFrame.new(0,.8,-.5) * CFrame.Angles(math.rad(-10),0,0), -- RIGHT LEG Idle
  739. w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), -- LEFT ARM Idle
  740. w4.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
  741. }
  742. local UpSideDownPunch = {
  743. ts.C0 * CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(180),0,0), -- TORSO TILT ~ NONE REQUIRED
  744. nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- HEAD BOB EQUIP
  745. ll.C0 * CFrame.new(-.4,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
  746. rl.C0 * CFrame.new(.4,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
  747. w3.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- LEFT ARM Idle
  748. w4.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
  749. }
  750. local BackBreaker = {
  751. ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT
  752. nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH
  753. w4.C0 * CFrame.new(0,.1,.3) * CFrame.Angles(math.rad(-90),math.rad(-00),math.rad(0)), -- LEFT ARM PUNCH 3
  754. w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-90),math.rad(20),math.rad(0)), -- LEFT ARM PUNCH 3
  755. ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG
  756. rl.C0 * CFrame.new(-.2,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle
  757. }
  758. local FrontFlipKick1 = {
  759. ts.C0 * CFrame.new(0,2,0) * CFrame.Angles(math.rad(-8),math.rad(0),0), -- TORSO TILT
  760. nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH
  761. w4.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
  762. w3.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
  763. ll.C0 * CFrame.new(0,1,1) * CFrame.Angles(math.rad(-110),0,math.rad(0)), -- RIGHT LEG Idle
  764. rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(110),0,math.rad(0)), -- RIGHT LEG Idle
  765. }
  766. --[[for i = 0,1,wait() do
  767. wait()
  768. ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
  769. nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
  770. ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
  771. rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
  772. w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
  773. w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
  774. end--]]
  775.  
  776. --[[
  777. --END
  778. ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
  779. nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
  780. ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
  781. rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
  782. w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
  783. w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
  784. --START
  785. ts.C0 = ts.C0:lerp(sjump[1],.4)
  786. nc.C0 = nc.C0:lerp(sjump[2],.4)
  787. ll.C0 = ll.C0:lerp(sjump[3],.4)
  788. rl.C0 = rl.C0:lerp(sjump[4],.4)
  789. w3.C0 = w3.C0:lerp(sjump[5],.4)
  790. w4.C0 = w4.C0:lerp(sjump[6],.4)
  791. --]]
  792. -- CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
  793. ------------------------------------CLASS UI ------------------------------------
  794.  
  795.  
  796.  
  797. f = Instance.new("ScreenGui",player.PlayerGui)
  798. f.Name = "UI"
  799.  
  800. f1 = Instance.new("Frame",f)
  801. f1.BorderSizePixel = 0
  802. f1.BackgroundColor3 = Color3.new(0,0,0)
  803. f1.Size = UDim2.new(0.3,0,0.05,0)
  804. f1.Position = UDim2.new(0.2,0,0.84,0)
  805.  
  806. f1f = Instance.new("Frame",f1)
  807. f1f.BorderSizePixel = 0
  808. f1f.BackgroundColor3 = Color3.new(255,255,255)
  809. f1f.Size = UDim2.new(1,0,1,0)
  810.  
  811. f1l = Instance.new("TextLabel",f1)
  812. f1l.TextScaled = true
  813. f1l.TextStrokeTransparency = 0
  814. f1l.BackgroundTransparency = 1
  815. f1l.TextColor3 = Color3.new(255,255,255)
  816. f1l.BorderSizePixel = 0
  817. f1l.Size = UDim2.new(1,0,1,0)
  818. f1l.Text = "[Z] Front Blaster"
  819.  
  820.  
  821. f2 = Instance.new("Frame",f)
  822. f2.BorderSizePixel = 0
  823. f2.BackgroundColor3 = Color3.new(0,0,0)
  824. f2.Size = UDim2.new(0.3,0,0.05,0)
  825. f2.Position = UDim2.new(0.52, 0,0.84, 0)
  826.  
  827. f2f = Instance.new("Frame",f2)
  828. f2f.BorderSizePixel = 0
  829. f2f.BackgroundColor3 = Color3.new(255,255,255)
  830. f2f.Size = UDim2.new(1,0,1,0)
  831.  
  832. f2l = Instance.new("TextLabel",f2)
  833. f2l.TextScaled = true
  834. f2l.TextStrokeTransparency = 0
  835. f2l.BackgroundTransparency = 1
  836. f2l.TextColor3 = Color3.new(255,255,255)
  837. f2l.BorderSizePixel = 0
  838. f2l.Size = UDim2.new(1,0,1,0)
  839. f2l.Text = "[X] Gauntlet Electrocution"
  840.  
  841.  
  842. f3 = Instance.new("Frame",f)
  843. f3.BorderSizePixel = 0
  844. f3.BackgroundColor3 = Color3.new(0,0,0)
  845. f3.Size = UDim2.new(0.3,0,0.05,0)
  846. f3.Position = UDim2.new(0.2,0,0.9,0)
  847.  
  848. f3f = Instance.new("Frame",f3)
  849. f3f.BorderSizePixel = 0
  850. f3f.BackgroundColor3 = Color3.new(255,255,255)
  851. f3f.Size = UDim2.new(1,0,1,0)
  852.  
  853. f3l = Instance.new("TextLabel",f3)
  854. f3l.TextScaled = true
  855. f3l.TextStrokeTransparency = 0
  856. f3l.BackgroundTransparency = 1
  857. f3l.TextColor3 = Color3.new(255,255,255)
  858. f3l.BorderSizePixel = 0
  859. f3l.Size = UDim2.new(1,0,1,0)
  860. f3l.Text = "[C] Mobile Shield"
  861.  
  862.  
  863. f4 = Instance.new("Frame",f)
  864. f4.BorderSizePixel = 0
  865. f4.BackgroundColor3 = Color3.new(0,0,0)
  866. f4.Size = UDim2.new(0.3,0,0.05,0)
  867. f4.Position = UDim2.new(.52,0,.9,0)
  868.  
  869. f4f = Instance.new("Frame",f4)
  870. f4f.BorderSizePixel = 0
  871. f4f.BackgroundColor3 = Color3.new(255,255,255)
  872. f4f.Size = UDim2.new(1,0,1,0)
  873.  
  874. f4l = Instance.new("TextLabel",f4)
  875. f4l.TextScaled = true
  876. f4l.TextStrokeTransparency = 0
  877. f4l.BackgroundTransparency = 1
  878. f4l.TextColor3 = Color3.new(255,255,255)
  879. f4l.BorderSizePixel = 0
  880. f4l.Size = UDim2.new(1,0,1,0)
  881. f4l.Text = "[V] Bone Extractor "
  882.  
  883.  
  884. ---HEALTH BAR
  885.  
  886. f5 = Instance.new("Frame",f)
  887. f5.BorderSizePixel = 0
  888. f5.BackgroundColor3 = Color3.new(255,255,255)
  889. f5.Size = UDim2.new(0.3,0,0.03,0)
  890. f5.Position = UDim2.new(.52,0,.8,0)
  891.  
  892. f5f = Instance.new("Frame",f5)
  893. f5f.BorderSizePixel = 0
  894. f5f.BackgroundColor3 = Color3.new(0,255,0)
  895. f5f.Size = UDim2.new(1,0,1,0)
  896.  
  897. f5l = Instance.new("TextLabel",f5)
  898. f5l.TextScaled = true
  899. f5l.TextStrokeTransparency = 0
  900. f5l.BackgroundTransparency = 1
  901. f5l.TextColor3 = Color3.new(255,255,255)
  902. f5l.BorderSizePixel = 0
  903. f5l.Size = UDim2.new(1,0,1,0)
  904. f5l.Text = "Health"
  905.  
  906.  
  907. ---ENERGY BAR
  908.  
  909. f6 = Instance.new("Frame",f)
  910. f6.BorderSizePixel = 0
  911. f6.BackgroundColor3 = Color3.new(255,255,255)
  912. f6.Size = UDim2.new(0.3,0,0.03,0)
  913. f6.Position = UDim2.new(.2,0,.8,0)
  914.  
  915. f6f = Instance.new("Frame",f6)
  916. f6f.BorderSizePixel = 0
  917. f6f.BackgroundColor3 = BrickColor.new("Bright bluish green").Color
  918. f6f.Size = UDim2.new(1,0,1,0)
  919.  
  920. f6l = Instance.new("TextLabel",f6)
  921. f6l.TextScaled = true
  922. f6l.TextStrokeTransparency = 0
  923. f6l.BackgroundTransparency = 1
  924. f6l.TextColor3 = Color3.new(255,255,255)
  925. f6l.BorderSizePixel = 0
  926. f6l.Size = UDim2.new(1,0,1,0)
  927. f6l.Text = "Tech"
  928.  
  929. ------------ATK
  930. fa = Instance.new("TextLabel",f)
  931. fa.TextScaled = true
  932. fa.TextStrokeTransparency = 0
  933. fa.BackgroundTransparency = .5
  934. fa.BackgroundColor3 = Color3.new(0,0,0)
  935. fa.TextColor3 = Color3.new(255,0,0)
  936. fa.BorderSizePixel = 0
  937. fa.Size = UDim2.new(.2,0,0.05,0)
  938. fa.Position = UDim2.new(0.2,0,0.74,0)
  939. fa.Text = "Attack : 1"
  940. ------------SPD
  941. fa2 = Instance.new("TextLabel",f)
  942. fa2.TextScaled = true
  943. fa2.TextStrokeTransparency = 0
  944. fa2.BackgroundTransparency = .5
  945. fa2.BackgroundColor3 = Color3.new(0,0,0)
  946. fa2.TextColor3 = Color3.new(0,255,0)
  947. fa2.BorderSizePixel = 0
  948. fa2.Size = UDim2.new(.2,0,0.05,0)
  949. fa2.Position = UDim2.new(0.41,0,0.74,0)
  950. fa2.Text = "Speed : 1"
  951. ------------DEF
  952. fa3 = Instance.new("TextLabel",f)
  953. fa3.TextScaled = true
  954. fa3.TextStrokeTransparency = 0
  955. fa3.BackgroundTransparency = .5
  956. fa3.BackgroundColor3 = Color3.new(0,0,0)
  957. fa3.TextColor3 = Color3.new(0,0,255)
  958. fa3.BorderSizePixel = 0
  959. fa3.Size = UDim2.new(.2,0,0.05,0)
  960. fa3.Position = UDim2.new(0.62,0,0.74,0)
  961. fa3.Text = "Defense : 1"
  962. -------------------CLASS VARS--------------------------
  963. S1 = true
  964. S1T = 0
  965. S1TF = 7
  966. S2 = true
  967. S2T = 0
  968. S2TF = 15
  969. S3 = true
  970. S3T = 0
  971. S3TF = 12
  972. S4 = true
  973. S4T = 0
  974. S4TF = 30
  975. energy = 0
  976. ------------------------------------EXTRA WELDS AREA ------------------------------------
  977.  
  978.  
  979.  
  980.  
  981.  
  982. ----EQUIP FUNCTION
  983. local Close1 = CFrame.new(1.5,0,0)
  984. local Close2 = CFrame.new(-1.5,0,0)
  985. local Speed = 0.3
  986. local Open4 = w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30))
  987. local h1 = nc.C0 * CFrame.Angles(math.rad(20),math.rad(-30),0)
  988. local h2 = CFrame.new(0,1.5,0)
  989. local h3 = nc.C0 * CFrame.Angles(math.rad(-20),math.rad(30),0)
  990. --leg anims
  991. local opend = false
  992. local current = true
  993.  
  994.  
  995.  
  996.  
  997. turnonwelds()
  998. tog()
  999. opend = true
  1000.  
  1001.  
  1002. ---------------------------------------------------------------------------------------
  1003. ----DAMAGE UI N DMG
  1004. local DGU = function(p,txt)
  1005. s2:Play()
  1006. local par = Instance.new("Part",game.Workspace)
  1007. par.Transparency = 1
  1008. par.Anchored = true
  1009. par.CFrame = p.CFrame
  1010. par.CanCollide = false
  1011. game.Debris:AddItem(par,10)
  1012. local f = Instance.new("BillboardGui",par)
  1013. f.Size = UDim2.new(1.2,0,1.2,0)
  1014. f.AlwaysOnTop = true
  1015. f.StudsOffset = Vector3.new(0,2,0)
  1016. local fr = Instance.new("Frame",f)
  1017. fr.BackgroundTransparency = 1
  1018. fr.Size = UDim2.new(1,0,1,0)
  1019. fr.ClipsDescendants = true
  1020. local fe = Instance.new("TextLabel",fr)
  1021. fe.Size = UDim2.new(1,0,1,0)
  1022. fe.BackgroundTransparency = 1
  1023. fe.TextColor3 = BrickColor.new("Bright yellow").Color
  1024. fe.TextStrokeTransparency = 0
  1025. fe.Text = txt
  1026. fe.TextScaled = true
  1027. fe.Font = "Legacy"
  1028. fe.Position = UDim2.new(0,0,1,0)
  1029. fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
  1030. wait(2)
  1031. fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
  1032. for i = 0,10 do
  1033. wait()
  1034. fe.TextTransparency = fe.TextTransparency + .1
  1035. end
  1036. end
  1037.  
  1038.  
  1039.  
  1040. makeui = function(color,txt)
  1041. local par = Instance.new("Part",game.Workspace)
  1042. par.Transparency = 1
  1043. par.Anchored = true
  1044. par.CFrame = char.Head.CFrame
  1045. par.CanCollide = false
  1046. game.Debris:AddItem(par,10)
  1047. local f = Instance.new("BillboardGui",par)
  1048. f.Size = UDim2.new(1.2,0,1.2,0)
  1049. f.AlwaysOnTop = true
  1050. f.StudsOffset = Vector3.new(0,4,0)
  1051. local fr = Instance.new("Frame",f)
  1052. fr.BackgroundTransparency = 1
  1053. fr.Size = UDim2.new(2,0,2,0)
  1054. fr.ClipsDescendants = true
  1055. local fe = Instance.new("TextLabel",fr)
  1056. fe.Size = UDim2.new(1,0,1,0)
  1057. fe.BackgroundTransparency = 1
  1058. fe.TextColor3 = Color3.new(255,255,255)
  1059. fe.TextStrokeTransparency = 0
  1060. fe.Text = txt
  1061. fe.TextScaled = true
  1062. fe.Font = "SourceSansBold"
  1063. game.Debris:AddItem(f,4)
  1064. fe.Position = UDim2.new(0,0,1,0)
  1065. fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
  1066. wait(2)
  1067. fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
  1068. for i = 0,10 do
  1069. wait()
  1070. fe.TextTransparency = fe.TextTransparency + .1
  1071. end
  1072. end
  1073. ----TARG
  1074. local TARG1
  1075. local TARG2
  1076. local TARG3
  1077. local TARG4
  1078. local TARG5
  1079. local TARG6
  1080. local IdleAndWalk = false
  1081.  
  1082.  
  1083. --------------SKILL/KEY EVENTS
  1084. --------------MOUSE EVENTS , ATTACKS
  1085. local wpb = true
  1086. local num = 1
  1087. mouse.Button1Down:connect(function()
  1088. if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false then
  1089. local fs
  1090.  
  1091. if num == 1 then
  1092. wpb = false
  1093. current = false
  1094. fr = true
  1095. char["Right Arm"].Touched:connect(function(hit)
  1096. if not fr then return end
  1097. if hit.Parent:FindFirstChild("Defense")then
  1098. fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1099. else
  1100. fs = math.floor(math.random(5,11) * atk.Value)
  1101. end
  1102.  
  1103. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1104. fr = false
  1105. if hit.Parent:FindFirstChild("Blocking")then
  1106. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1107. hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false
  1108. hit.Parent.BlockingLabel.Value = true
  1109. stun.Value = true
  1110. else
  1111. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1112. DGU(hit,fs)
  1113. fr = false
  1114. end
  1115. else
  1116. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1117. DGU(hit,fs)
  1118. fr = false
  1119. end
  1120. --
  1121. end
  1122. end)
  1123. s1.Pitch = 1
  1124. s1:Play()
  1125. wait(.1)
  1126. TARG1 = PA1[5]
  1127. TARG2 = PA1[6]
  1128. TARG3 = PA1[4]
  1129. TARG4 = PA1[3]
  1130. TARG5 = PA1[2]
  1131. TARG6 = PA1[1]
  1132. wait(.1)
  1133. TARG1 = PA1[5]
  1134. TARG2 = PA1[6]
  1135. TARG3 = PA1[4]
  1136. TARG4 = PA1[3]
  1137. TARG5 = PA1[2]
  1138. TARG6 = PA1[1]
  1139. wait(.1)
  1140. TARG1 = PA1[5]
  1141. TARG2 = PA1[6]
  1142. TARG3 = PA1[4]
  1143. TARG4 = PA1[3]
  1144. TARG5 = PA1[2]
  1145. TARG6 = PA1[1]
  1146. wait(.1)
  1147. TARG1 = PA1[5]
  1148. TARG2 = PA1[6]
  1149. TARG3 = PA1[4]
  1150. TARG4 = PA1[3]
  1151. TARG5 = PA1[2]
  1152. TARG6 = PA1[1]
  1153. wait(.2)
  1154. current = true
  1155. fr = false
  1156. wait(.1)
  1157. wpb = true
  1158. num = num +1
  1159. return
  1160. end
  1161. if num == 2 then
  1162. wpb = false
  1163. current = false
  1164. fr = true
  1165. char["Left Arm"].Touched:connect(function(hit)
  1166. if not fr then return end
  1167. if hit.Parent:FindFirstChild("Defense")then
  1168. fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1169. else
  1170. fs = math.floor(math.random(5,11) * atk.Value)
  1171. end
  1172. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1173. fr = false
  1174. if hit.Parent:FindFirstChild("Blocking")then
  1175. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1176. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1177. hit.Parent.BlockingLabel.Value = true
  1178. stun.Value = true
  1179. else
  1180. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1181. DGU(hit,fs)
  1182. fr = false
  1183. end
  1184. else
  1185. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1186. DGU(hit,fs)
  1187. fr = false
  1188. end
  1189. end
  1190. end)
  1191. s1.Pitch = 1.2
  1192. s1:Play()
  1193. wait(.1)
  1194. TARG1 = PA2[6]
  1195. TARG2 = PA2[5]
  1196. TARG3 = PA2[4]
  1197. TARG4 = PA2[3]
  1198. TARG5 = PA2[2]
  1199. TARG6 = PA2[1]
  1200. wait(.1)
  1201. TARG1 = PA2[6]
  1202. TARG2 = PA2[5]
  1203. TARG3 = PA2[4]
  1204. TARG4 = PA2[3]
  1205. TARG5 = PA2[2]
  1206. TARG6 = PA2[1]
  1207. wait(.1)
  1208. TARG1 = PA2[6]
  1209. TARG2 = PA2[5]
  1210. TARG3 = PA2[4]
  1211. TARG4 = PA2[3]
  1212. TARG5 = PA2[2]
  1213. TARG6 = PA2[1]
  1214. wait(.1)
  1215. TARG1 = PA2[6]
  1216. TARG2 = PA2[5]
  1217. TARG3 = PA2[4]
  1218. TARG4 = PA2[3]
  1219. TARG5 = PA2[2]
  1220. TARG6 = PA2[1]
  1221. wait(.2)
  1222. current = true
  1223. fr = false
  1224. wait(.1)
  1225. wpb = true
  1226. num = num + 1
  1227. return
  1228. end
  1229. if num == 3 then
  1230. wpb = false
  1231. current = false
  1232. fr = true
  1233. char["Right Leg"].Touched:connect(function(hit)
  1234. if not fr then return end
  1235. if hit.Parent:FindFirstChild("Defense")then
  1236. fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1237. else
  1238. fs = math.floor(math.random(5,11) * atk.Value)
  1239. end
  1240. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1241. fr = false
  1242. if hit.Parent:FindFirstChild("Blocking")then
  1243. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1244. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1245. hit.Parent.BlockingLabel.Value = true
  1246. stun.Value = true
  1247. else
  1248. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1249. DGU(hit,fs)
  1250. fr = false
  1251. end
  1252. else
  1253. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1254. DGU(hit,fs)
  1255. fr = false
  1256. end
  1257. --
  1258. end
  1259. end)
  1260. s1.Pitch = 1.35
  1261. s1:Play()
  1262. wait(.1)
  1263. TARG1 = PA3[3]
  1264. TARG2 = PA3[4]
  1265. TARG3 = PA3[2]
  1266. TARG4 = PA3[6]
  1267. TARG5 = PA3[5]
  1268. TARG6 = PA3[1]
  1269. wait(.1)
  1270. TARG1 = PA3[3]
  1271. TARG2 = PA3[4]
  1272. TARG3 = PA3[2]
  1273. TARG4 = PA3[6]
  1274. TARG5 = PA3[5]
  1275. TARG6 = PA3[1]
  1276. wait(.1)
  1277. TARG1 = PA3[3]
  1278. TARG2 = PA3[4]
  1279. TARG3 = PA3[2]
  1280. TARG4 = PA3[6]
  1281. TARG5 = PA3[5]
  1282. TARG6 = PA3[1]
  1283. wait(.1)
  1284. TARG1 = PA3[3]
  1285. TARG2 = PA3[4]
  1286. TARG3 = PA3[2]
  1287. TARG4 = PA3[6]
  1288. TARG5 = PA3[5]
  1289. TARG6 = PA3[1]
  1290. wait(.2)
  1291. current = true
  1292. fr = false
  1293. wait(.1)
  1294. wpb = true
  1295. num = num +1
  1296. return
  1297. end
  1298. if num == 4 then
  1299. wpb = false
  1300. current = false
  1301. fr = true
  1302. char["Left Leg"].Touched:connect(function(hit)
  1303. if not fr then return end
  1304. if hit.Parent:FindFirstChild("Defense")then
  1305. fs = math.floor(math.random(7,15) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1306. else
  1307. fs = math.floor(math.random(7,15) * atk.Value)
  1308. end
  1309. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1310. fr = false
  1311. if hit.Parent:FindFirstChild("Blocking")then
  1312. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1313. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1314. hit.Parent.BlockingLabel.Value = true
  1315. stun.Value = true
  1316. else
  1317. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1318. DGU(hit,fs)
  1319. fr = false
  1320. end
  1321. else
  1322. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1323. DGU(hit,fs)
  1324. fr = false
  1325. end
  1326. --
  1327. end
  1328. end)
  1329. s1.Pitch = .8
  1330. s1:Play()
  1331. wait(.1)
  1332. TARG1 = PA4[4]
  1333. TARG2 = PA4[3]
  1334. TARG3 = PA4[2]
  1335. TARG4 = PA4[6]
  1336. TARG5 = PA4[5]
  1337. TARG6 = PA4[1]
  1338. wait(.1)
  1339. TARG1 = PA4[4]
  1340. TARG2 = PA4[3]
  1341. TARG3 = PA4[2]
  1342. TARG4 = PA4[6]
  1343. TARG5 = PA4[5]
  1344. TARG6 = PA4[1]
  1345. wait(.1)
  1346. TARG1 = PA4[4]
  1347. TARG2 = PA4[3]
  1348. TARG3 = PA4[2]
  1349. TARG4 = PA4[6]
  1350. TARG5 = PA4[5]
  1351. TARG6 = PA4[1]
  1352. wait(.1)
  1353. TARG1 = PA4[4]
  1354. TARG2 = PA4[3]
  1355. TARG3 = PA4[2]
  1356. TARG4 = PA4[6]
  1357. TARG5 = PA4[5]
  1358. TARG6 = PA4[1]
  1359. wait(.2)
  1360. current = true
  1361. fr = false
  1362. wait(.1)
  1363. wpb = true
  1364. num = 1
  1365. return
  1366. end
  1367. end
  1368. end)
  1369. local rtb = true
  1370. mouse.KeyDown:connect(function(key)key = key:lower()
  1371. if key == "e" then
  1372. if current == true and opend == true and stun.Value == false and blt.Value > 20 and rtb == true then
  1373. local sub
  1374. if bl.Value == false then
  1375. rtb = false
  1376. bl.Value = true
  1377. skl = true
  1378. TARG1 = block[5]
  1379. TARG2 = block[6]
  1380. TARG3 = block[2]
  1381. TARG4 = block[4]
  1382. TARG5 = block[3]
  1383. TARG6 = block[1]
  1384. wait(.05)
  1385. TARG1 = block[5]
  1386. TARG2 = block[6]
  1387. TARG3 = block[2]
  1388. TARG4 = block[4]
  1389. TARG5 = block[3]
  1390. TARG6 = block[1]
  1391. wait(.05)
  1392. TARG1 = block[5]
  1393. TARG2 = block[6]
  1394. TARG3 = block[2]
  1395. TARG4 = block[4]
  1396. TARG5 = block[3]
  1397. TARG6 = block[1]
  1398. wait(.05)
  1399. TARG1 = block[5]
  1400. TARG2 = block[6]
  1401. TARG3 = block[2]
  1402. TARG4 = block[4]
  1403. TARG5 = block[3]
  1404. TARG6 = block[1]
  1405. wait(.05)
  1406. bl.Value = true
  1407. skl = true
  1408. char.Humanoid.WalkSpeed = 5
  1409. wait(1)
  1410. rtb = true
  1411. else
  1412. rtb = false
  1413. skl = false
  1414. bl.Value = false
  1415. current = true
  1416. wait(1)
  1417. rtb = true
  1418. end
  1419. end
  1420. end
  1421. end)
  1422. mouse.KeyDown:connect(function(key)key = key:lower()
  1423. if key == "z" then
  1424. if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true then
  1425. energy = energy - 20
  1426. S1T = 0
  1427. current = false
  1428. local num = 0
  1429. repeat
  1430. fr = true
  1431. local fs
  1432. s1.Pitch = 1.2
  1433. s1:Play()
  1434. char["Right Arm"].Touched:connect(function(hit)
  1435. if not fr then return end
  1436. if hit.Parent.Name == player.Name then return end
  1437. if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then
  1438.  
  1439.  
  1440. hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
  1441. fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1442.  
  1443.  
  1444. else
  1445. fs = math.floor(4 * atk.Value)
  1446. end
  1447. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1448. fr = false
  1449. if hit.Parent:FindFirstChild("Blocking")then
  1450. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1451. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1452. hit.Parent.BlockingLabel.Value = true
  1453. stun.Value = true
  1454. else
  1455. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1456. DGU(hit,fs)
  1457. fr = false
  1458. end
  1459. else
  1460. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1461. DGU(hit,fs)
  1462. fr = false
  1463. end
  1464. --
  1465. end
  1466. end)
  1467. TARG1 = PA1[5]
  1468. TARG2 = PA1[6]
  1469. TARG3 = PA1[4]
  1470. TARG4 = PA1[3]
  1471. TARG5 = PA1[2]
  1472. TARG6 = PA1[1]
  1473. wait(.11)
  1474. fr = false
  1475. wait(.11)
  1476. fr = true
  1477. local fs
  1478. s1.Pitch = 1.2
  1479. s1:Play()
  1480. char["Left Arm"].Touched:connect(function(hit)
  1481. if not fr then return end
  1482. if hit.Parent.Name == player.Name then return end
  1483. if hit.Parent:FindFirstChild("Defense")and hit.Parent.Name ~= player.Name then
  1484. hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
  1485. fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1486. else
  1487. fs = math.floor(4 * atk.Value)
  1488. end
  1489. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1490. fr = false
  1491. if hit.Parent:FindFirstChild("Blocking")then
  1492. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1493. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1494. hit.Parent.BlockingLabel.Value = true
  1495. stun.Value = true
  1496. else
  1497. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1498. DGU(hit,fs)
  1499. fr = false
  1500. end
  1501. else
  1502. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1503. DGU(hit,fs)
  1504. fr = false
  1505. end
  1506. --
  1507. end
  1508. end)
  1509. TARG1 = PA1C[5]
  1510. TARG2 = PA1C[6]
  1511. TARG3 = PA1C[4]
  1512. TARG4 = PA1C[3]
  1513. TARG5 = PA1C[2]
  1514. TARG6 = PA1C[1]
  1515. wait(.11)
  1516. fr = false
  1517. wait(.11)
  1518. num = num + 2
  1519. until num == 10
  1520. current = true
  1521. wait(3)
  1522. end
  1523. end
  1524. end)
  1525. --- KEYDOWN 2
  1526. mouse.KeyDown:connect(function(key)key = key:lower()
  1527. if key == "x" then
  1528. if current == true and opend == true and stun.Value == false and energy > 24 and S2 == true then
  1529. energy = energy - 25
  1530. S2T = 0
  1531. skl = true
  1532. char.Humanoid.WalkSpeed = 0
  1533. f = Instance.new("Part",game.Workspace)
  1534. f.Position = char.Torso.Position + Vector3.new(0, -2, -12)
  1535. f.CanCollide = false
  1536. f.Transparency = 1
  1537. local asdf
  1538. local cf
  1539. f.Touched:connect(function(hit)
  1540. if hit.Parent:FindFirstChild("Humanoid") then
  1541. else
  1542. cf = f.CFrame
  1543. asdf = hit.BrickColor
  1544. end
  1545. end)
  1546. current = false
  1547. TARG1 = Stomp[5]
  1548. TARG2 = Stomp[6]
  1549. TARG3 = Stomp[2]
  1550. TARG4 = Stomp[4]
  1551. TARG5 = Stomp[3]
  1552. TARG6 = Stomp[1]
  1553. wait(.05)
  1554. TARG1 = Stomp[5]
  1555. TARG2 = Stomp[6]
  1556. TARG3 = Stomp[2]
  1557. TARG4 = Stomp[4]
  1558. TARG5 = Stomp[3]
  1559. TARG6 = Stomp[1]
  1560. wait(.05)
  1561. TARG1 = Stomp[5]
  1562. TARG2 = Stomp[6]
  1563. TARG3 = Stomp[2]
  1564. TARG4 = Stomp[4]
  1565. TARG5 = Stomp[3]
  1566. TARG6 = Stomp[1]
  1567. wait(.05)
  1568. TARG1 = Stomp[5]
  1569. TARG2 = Stomp[6]
  1570. TARG3 = Stomp[2]
  1571. TARG4 = Stomp[4]
  1572. TARG5 = Stomp[3]
  1573. TARG6 = Stomp[1]
  1574. wait(.05)
  1575. TARG1 = Stomp[5]
  1576. TARG2 = Stomp[6]
  1577. TARG3 = Stomp[2]
  1578. TARG4 = Stomp[4]
  1579. TARG5 = Stomp[3]
  1580. TARG6 = Stomp[1]
  1581. wait(.05)
  1582. TARG1 = Stomp2[5]
  1583. TARG2 = Stomp2[6]
  1584. TARG3 = Stomp2[2]
  1585. TARG4 = Stomp2[4]
  1586. TARG5 = Stomp2[3]
  1587. TARG6 = Stomp2[1]
  1588. wait(.05)
  1589. TARG1 = Stomp2[5]
  1590. TARG2 = Stomp2[6]
  1591. TARG3 = Stomp2[2]
  1592. TARG4 = Stomp2[4]
  1593. TARG5 = Stomp2[3]
  1594. TARG6 = Stomp2[1]
  1595. wait(.05)
  1596. TARG1 = Stomp2[5]
  1597. TARG2 = Stomp2[6]
  1598. TARG3 = Stomp2[2]
  1599. TARG4 = Stomp2[4]
  1600. TARG5 = Stomp2[3]
  1601. TARG6 = Stomp2[1]
  1602. wait(.05)
  1603. TARG1 = Stomp2[5]
  1604. TARG2 = Stomp2[6]
  1605. TARG3 = Stomp2[2]
  1606. TARG4 = Stomp2[4]
  1607. TARG5 = Stomp2[3]
  1608. TARG6 = Stomp2[1]
  1609. wait(.05)
  1610. local fs = Instance.new("Part",char)
  1611. fs.BrickColor = asdf
  1612. fs.Size = Vector3.new(1,1,1)
  1613. fs.CanCollide = false
  1614. fs.Anchored = true
  1615. fs.Transparency = 1
  1616. fs.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
  1617. local fr = Instance.new("Part",char)
  1618. fr.BrickColor = asdf
  1619. fr.Size = Vector3.new(1,1,1)
  1620. fr.CanCollide = false
  1621. fr.Anchored = true
  1622. fr.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0)
  1623. local fms = Instance.new("SpecialMesh",fr)
  1624. fms.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1625. fms.Scale = Vector3.new(1,1,6)
  1626. TARG7 = Vector3.new(40,40,10)
  1627. obj = fms
  1628. obj2 = fs
  1629. TARG8 = Vector3.new(50,5,50)
  1630. local dmg = true
  1631. fs.Touched:connect(function(hit)
  1632. if dmg == true and hit.Parent:FindFirstChild("Humanoid") then
  1633. if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
  1634. if hit.Parent:FindFirstChild("Speed")then
  1635. hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
  1636. hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
  1637. --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
  1638. local fx = math.floor(22 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1639. dmg = false
  1640. if hit.Parent:FindFirstChild("Blocking")then
  1641. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1642. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1643. hit.Parent.BlockingLabel.Value = true
  1644. stun.Value = true
  1645. else
  1646. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1647. DGU(hit,fx)
  1648. fr = false
  1649. end
  1650. else
  1651. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1652. DGU(hit,fx)
  1653. fr = false
  1654. end
  1655. else
  1656. local fx = math.floor(22 * atk.Value)
  1657. dmg = false
  1658. if hit.Parent:FindFirstChild("Blocking")then
  1659. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1660. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1661. hit.Parent.BlockingLabel.Value = true
  1662. stun.Value = true
  1663. else
  1664. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1665. DGU(hit,fx)
  1666. fr = false
  1667. end
  1668. else
  1669. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1670. DGU(hit,fx)
  1671. fr = false
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end)--]]
  1677. wait(.3)
  1678. game.Debris:AddItem(fr,8)
  1679. game.Debris:AddItem(fs,8)
  1680. skl = false
  1681. current = true
  1682. for i = 1,10 do
  1683. wait()
  1684. fr.Transparency = fr.Transparency + .1
  1685. end
  1686. wait(.4)
  1687. dmg = false
  1688. wait(3)
  1689. end
  1690. end
  1691. end)
  1692.  
  1693.  
  1694.  
  1695. mouse.KeyDown:connect(function(key)key = key:lower()
  1696. if key == "c" then
  1697. if current == true and opend == true and stun.Value == false and energy > 34 and S3 == true then
  1698. energy = energy - 35
  1699. S3T = 0
  1700. current = false
  1701. TARG1 = dropkick[5]
  1702. TARG2 = dropkick[6]
  1703. TARG3 = dropkick[2]
  1704. TARG4 = dropkick[4]
  1705. TARG5 = dropkick[3]
  1706. TARG6 = dropkick[1]
  1707. wait(.05)
  1708. TARG1 = dropkick[5]
  1709. TARG2 = dropkick[6]
  1710. TARG3 = dropkick[2]
  1711. TARG4 = dropkick[4]
  1712. TARG5 = dropkick[3]
  1713. TARG6 = dropkick[1]
  1714. wait(.05)
  1715. TARG1 = dropkick[5]
  1716. TARG2 = dropkick[6]
  1717. TARG3 = dropkick[2]
  1718. TARG4 = dropkick[4]
  1719. TARG5 = dropkick[3]
  1720. TARG6 = dropkick[1]
  1721. wait(.05)
  1722. TARG1 = dropkick[5]
  1723. TARG2 = dropkick[6]
  1724. TARG3 = dropkick[2]
  1725. TARG4 = dropkick[4]
  1726. TARG5 = dropkick[3]
  1727. TARG6 = dropkick[1]
  1728. wait(.05)
  1729. local dmg = true
  1730. char["Right Leg"].Touched:connect(function(hit)
  1731. if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
  1732. local fn = Instance.new("Part",char)
  1733. fn.BrickColor = BrickColor.new("Medium stone grey")
  1734. fn.Size = Vector3.new(1,1,1)
  1735. fn.CanCollide = false
  1736. fn.Anchored = true
  1737. s2.Pitch = .9
  1738. s2:Play()
  1739. game.Debris:AddItem(fn,8)
  1740. fn.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
  1741. local fms = Instance.new("SpecialMesh",fn)
  1742. fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1743. fms.Scale = Vector3.new(1,1,6)
  1744. TARG7 = Vector3.new(10,5,10)
  1745. obj = fms
  1746. if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
  1747. if hit.Parent:FindFirstChild("Stunned")then
  1748. hit.Parent:FindFirstChild("Stunned").Value = true
  1749. --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
  1750. local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1751. dmg = false
  1752. --[[
  1753. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1754. fr = false
  1755. if hit.Parent:FindFirstChild("Blocking")then
  1756. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1757. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1758. hit.Parent.BlockingLabel.Value = true
  1759. else
  1760. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1761. DGU(hit,fx)
  1762. fr = false
  1763. end
  1764. else
  1765. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1766. DGU(hit,fx)
  1767. fr = false
  1768. end
  1769. --
  1770. end
  1771. --]]
  1772. if hit.Parent:FindFirstChild("Blocking")then
  1773. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1774. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1775. hit.Parent.BlockingLabel.Value = true
  1776. stun.Value = true
  1777. else
  1778. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1779. DGU(hit,fx)
  1780. fr = false
  1781. end
  1782. else
  1783. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1784. DGU(hit,fx)
  1785. fr = false
  1786. end
  1787. else
  1788. local fx = math.floor(13 * atk.Value)
  1789. dmg = false
  1790. if hit.Parent:FindFirstChild("Blocking")then
  1791. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1792. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1793. hit.Parent.BlockingLabel.Value = true
  1794. stun.Value = true
  1795. else
  1796. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1797. DGU(hit,fx)
  1798. fr = false
  1799. end
  1800. else
  1801. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1802. DGU(hit,fx)
  1803. fr = false
  1804. end
  1805. end
  1806. end
  1807.  
  1808. for i = 1,10 do
  1809. wait()
  1810. fn.Transparency = fn.Transparency + .1
  1811. end
  1812. end
  1813. end)--]]
  1814. wait(.1)
  1815. skl = false
  1816. current = true
  1817. wait(.2)
  1818. dmg = false
  1819. wait(3)
  1820. end
  1821. end
  1822. end)
  1823.  
  1824.  
  1825.  
  1826.  
  1827. mouse.KeyDown:connect(function(key)key = key:lower()
  1828. if key == "v" then
  1829. if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true then
  1830. current = false
  1831. wait(0.05)
  1832. S4T = 0
  1833. energy = energy - 59
  1834. wait()
  1835. TARG1 = FrontFlipKick1[4] -- LEFT ARM
  1836. TARG2 = FrontFlipKick1[3]-- RIGHT ARM
  1837. TARG3 = FrontFlipKick1[2] -- NECK
  1838. TARG4 = FrontFlipKick1[6] -- RIGHT LEG
  1839. TARG5 = FrontFlipKick1[5] -- LEFT LEG
  1840. TARG6 = FrontFlipKick1[1] -- TORSO
  1841. wait(0.05)
  1842. TARG1 = FrontFlipKick1[4] -- LEFT ARM
  1843. TARG2 = FrontFlipKick1[3]-- RIGHT ARM
  1844. TARG3 = FrontFlipKick1[2] -- NECK
  1845. TARG4 = FrontFlipKick1[6] -- RIGHT LEG
  1846. TARG5 = FrontFlipKick1[5] -- LEFT LEG
  1847. TARG6 = FrontFlipKick1[1] -- TORSO
  1848. wait(0.05)
  1849. TARG1 = FrontFlipKick1[4] -- LEFT ARM
  1850. TARG2 = FrontFlipKick1[3]-- RIGHT ARM
  1851. TARG3 = FrontFlipKick1[2] -- NECK
  1852. TARG4 = FrontFlipKick1[6] -- RIGHT LEG
  1853. TARG5 = FrontFlipKick1[5] -- LEFT LEG
  1854. TARG6 = FrontFlipKick1[1] -- TORSO
  1855. wait(0.05)
  1856. TARG1 = FrontFlipKick1[4] -- LEFT ARM
  1857. TARG2 = FrontFlipKick1[3]-- RIGHT ARM
  1858. TARG3 = FrontFlipKick1[2] -- NECK
  1859. TARG4 = FrontFlipKick1[6] -- RIGHT LEG
  1860. TARG5 = FrontFlipKick1[5] -- LEFT LEG
  1861. TARG6 = FrontFlipKick1[1] -- TORSO
  1862. wait(0.05)
  1863. local dmg = true
  1864. char["Right Leg"].Touched:connect(function(hit)
  1865. if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
  1866. dmg = false
  1867. TARG1 = FrontFlipKick1[4] -- LEFT ARM
  1868. TARG2 = FrontFlipKick1[3]-- RIGHT ARM
  1869. TARG3 = FrontFlipKick1[2] -- NECK
  1870. TARG4 = FrontFlipKick1[6] -- RIGHT LEG
  1871. TARG5 = FrontFlipKick1[5] -- LEFT LEG
  1872. TARG6 = FrontFlipKick1[1] -- TORSO
  1873. local fn = Instance.new("Part",char)
  1874. fn.BrickColor = BrickColor.new("Medium stone grey")
  1875. fn.Size = Vector3.new(1,1,1)
  1876. fn.CanCollide = false
  1877. fn.Anchored = true
  1878. local fn = Instance.new("Part",char)
  1879. fn.BrickColor = BrickColor.new("Medium stone grey")
  1880. fn.Size = Vector3.new(1,1,1)
  1881. fn.CanCollide = false
  1882. fn.Anchored = true
  1883. s2.Pitch = .9
  1884. s2:Play()
  1885. game.Debris:AddItem(fn,8)
  1886. fn.CFrame = char["Right Leg"].CFrame
  1887. local fms = Instance.new("SpecialMesh",fn)
  1888. fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1889. fms.Scale = Vector3.new(1,1,6)
  1890. TARG7 = Vector3.new(5,1,5)
  1891. obj = fms
  1892.  
  1893. if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
  1894. if hit.Parent:FindFirstChild("Stunned")then
  1895. hit.Parent:FindFirstChild("Stunned").Value = true
  1896. --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
  1897. local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1898. dmg = false
  1899. --[[
  1900. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1901. fr = false
  1902. if hit.Parent:FindFirstChild("Blocking")then
  1903. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1904. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1905. hit.Parent.BlockingLabel.Value = true
  1906. else
  1907. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1908. DGU(hit,fx)
  1909. fr = false
  1910. end
  1911. else
  1912. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1913. DGU(hit,fx)
  1914. fr = false
  1915. end
  1916. --
  1917. end
  1918. --]]
  1919. if hit.Parent:FindFirstChild("Blocking")then
  1920. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1921. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1922. hit.Parent.BlockingLabel.Value = true
  1923. stun.Value = true
  1924. else
  1925. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1926. DGU(hit,fx)
  1927. fr = false
  1928. end
  1929. else
  1930. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1931. DGU(hit,fx)
  1932. fr = false
  1933. end
  1934. else
  1935. local fx = math.floor(13 * atk.Value)
  1936. dmg = false
  1937. if hit.Parent:FindFirstChild("Blocking")then
  1938. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1939. hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
  1940. hit.Parent.BlockingLabel.Value = true
  1941. stun.Value = true
  1942. else
  1943. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1944. DGU(hit,fx)
  1945. fr = false
  1946. end
  1947. else
  1948. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  1949. DGU(hit,fx)
  1950. fr = false
  1951. end
  1952. end
  1953. end
  1954.  
  1955. for i = 0,10 do
  1956. wait()
  1957. fn.Transparency = fn.Transparency + .1
  1958. end
  1959. end
  1960. end)
  1961. --[[
  1962. ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
  1963. nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
  1964. ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
  1965. rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
  1966. w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
  1967. w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
  1968. --]]
  1969.  
  1970.  
  1971. wait(.1)
  1972. dmg = false
  1973. current = true
  1974. end
  1975. end
  1976. end)
  1977. --[[
  1978. --END
  1979. ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
  1980. nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
  1981. ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
  1982. rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
  1983. w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
  1984. w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
  1985. --START
  1986. ts.C0 = ts.C0:lerp(sjump[1],.4)
  1987. nc.C0 = nc.C0:lerp(sjump[2],.4)
  1988. ll.C0 = ll.C0:lerp(sjump[3],.4)
  1989. rl.C0 = rl.C0:lerp(sjump[4],.4)
  1990. w3.C0 = w3.C0:lerp(sjump[5],.4)
  1991. w4.C0 = w4.C0:lerp(sjump[6],.4)
  1992. --OTHER
  1993. TARG1 = walk[8] -- LEFT ARM
  1994. TARG2 = walk[7]-- RIGHT ARM
  1995. TARG3 = walk[6] -- NECK
  1996. TARG4 = walk[] -- RIGHT LEG
  1997. TARG5 = walk[] -- LEFT LEG
  1998. TARG6 = walk[5] -- TORSO
  1999. --]]
  2000. local Speed = .4
  2001. local lspeed = .2
  2002. game:GetService("RunService").RenderStepped:connect(function()
  2003. if Vector3.new(char.Torso.Velocity.X,0,char.Torso.Velocity.Z).magnitude > 2 then
  2004. IdleAndWalk = true
  2005. else
  2006. IdleAndWalk = false
  2007. end
  2008. if TARG4 ~= nil then
  2009. rl.C0 = rl.C0:lerp(TARG4,lspeed)
  2010. end
  2011. if TARG5 ~= nil then
  2012. ll.C0 = ll.C0:lerp(TARG5,lspeed)
  2013. end
  2014. if TARG3 ~= nil then
  2015. nc.C0 = nc.C0:lerp(TARG3,lspeed)
  2016. end
  2017. if TARG1 ~= nil then
  2018. w3.C0 = w3.C0:lerp(TARG1,Speed)
  2019. end
  2020. if TARG2 ~= nil then
  2021. w4.C0 = w4.C0:lerp(TARG2,Speed)
  2022. end
  2023. if TARG6 ~= nil then
  2024. ts.C0 = ts.C0:lerp(TARG6,Speed)
  2025. end
  2026. if TARG7 ~= nil and obj ~= nil then
  2027. obj.Scale = obj.Scale:lerp(TARG7,.05)
  2028. end
  2029. if TARG8 ~= nil and obj2 ~= nil then
  2030. obj2.Size = obj2.Size:lerp(TARG8,.05)
  2031. obj2.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
  2032. end
  2033. if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
  2034. obj3.Size = obj3.Size:lerp(TARG10,.05)
  2035. obj3.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * TARG11
  2036. end
  2037. if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
  2038. obj2.Transparency = obj2.Transparency + .05
  2039. obj3.Transparency = obj3.Transparency + .05
  2040. wait(.1)
  2041. end
  2042. if char.Humanoid.Jump == true then
  2043. gd.Value = true
  2044. else
  2045. gd.Value = false
  2046. end
  2047. if energy < 100 and current == true then
  2048. energy = energy + .05
  2049. end
  2050. for i=1,#parts do
  2051. local Part = parts[i]
  2052. Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7),.05)
  2053. for x=1,#poses do
  2054. Part.CFrame = poses[i]
  2055. end
  2056. end
  2057.  
  2058. if atkt.Value > 0 then
  2059. atkt.Value = atkt.Value - .02
  2060. else
  2061. atk.Value = .9
  2062. end
  2063. if deft.Value > 0 then
  2064. deft.Value = deft.Value - .02
  2065. else
  2066. def.Value = .8
  2067. end
  2068. if spdt.Value > 0 then
  2069. spdt.Value = spdt.Value - .02
  2070. else
  2071. wait()
  2072. if spdt.Value < 1 then
  2073. spd.Value = 1.1
  2074. end
  2075. end
  2076.  
  2077. --Skill 1
  2078. local DV2 = S1T / S1TF
  2079. local initX6 = f1.Size.X.Scale
  2080. f1f:TweenSize( UDim2.new( initX6*DV2* 1.665, 0, 1, 0),"In","Linear",1 )
  2081.  
  2082.  
  2083.  
  2084. if S1T < 14 then
  2085. S1T = S1T + .02
  2086. S1 = false
  2087. else
  2088. S1 = true
  2089. end
  2090. if S1T == 14 then
  2091. S1 = true
  2092. end
  2093.  
  2094.  
  2095. --Skill 2
  2096. local DV2 = S2T / S2TF
  2097. local initX6 = f2.Size.X.Scale
  2098. f2f:TweenSize( UDim2.new( initX6*DV2* 3.566, 0, 1, 0),"In","Linear",1 )
  2099.  
  2100.  
  2101.  
  2102. if S2T < 14 then
  2103. S2T = S2T + .01
  2104. S2 = false
  2105. else
  2106. S2 = true
  2107. end
  2108. if S2T == 15 then
  2109. S2 = true
  2110. end
  2111.  
  2112.  
  2113. --Skill 3
  2114. local DV2 = S3T / S3TF
  2115. local initX6 = f3.Size.X.Scale
  2116. f3f:TweenSize( UDim2.new( initX6*DV2* 2.855, 0, 1, 0),"In","Linear",1 )
  2117.  
  2118.  
  2119.  
  2120. if S3T < 14 then
  2121. S3T = S3T + .01
  2122. S3 = false
  2123. else
  2124. S3 = true
  2125. end
  2126. if S3T == 15 then
  2127. S3 = true
  2128. end
  2129.  
  2130. --Skill 4
  2131. local DV2 = S4T / S4TF
  2132. local initX6 = f4.Size.X.Scale
  2133. f4f:TweenSize( UDim2.new( initX6*DV2*3.45, 0, 1, 0),"In","Linear",1 )
  2134.  
  2135.  
  2136. if S4T < 29 then
  2137. S4T = S4T + .01
  2138. S4 = false
  2139. else
  2140. S4= true
  2141. end
  2142. if S4T == 30 then
  2143. S4 = true
  2144. end
  2145.  
  2146. end)
  2147. --SEC HANDLER
  2148. --[[
  2149. S1 = true
  2150. S1T = 7
  2151. S1TF = 7
  2152. S2 = true
  2153. S2T = 15
  2154. S2TF = 15
  2155. S3 = true
  2156. S3T = 12
  2157. S3TF = 12
  2158. S4 = true
  2159. S4T = 30
  2160. S4TF = 30
  2161. energy = 0
  2162. --]]
  2163.  
  2164.  
  2165.  
  2166.  
  2167. --makeui(Color3.new(0,255,0),"+Speed")
  2168. --makeui(Color3.new(255,0,0),"+Damage")
  2169. --makeui(Color3.new(0,0,255),"+Defense")
  2170. ---VALUE CHANGERS
  2171. satk = atk.Value
  2172. sdef = def.Value
  2173. sspd = spd.Value
  2174. atk.Changed:connect(function()
  2175. if satk > atk.Value then
  2176. atkt.Value = atkt.Value + 4
  2177. makeui(Color3.new(255,0,0),"-Damage")
  2178. satk = atk.Value
  2179. else
  2180. atkt.Value = atkt.Value + 4
  2181. makeui(Color3.new(255,0,0),"+Damage")
  2182. satk = atk.Value
  2183. end
  2184. end)
  2185. def.Changed:connect(function()
  2186. if sdef > def.Value then
  2187. deft.Value = deft.Value + 4
  2188. makeui(Color3.new(0,0,255),"-Defense")
  2189. sdef = def.Value
  2190. else
  2191. deft.Value = deft.Value + 4
  2192. makeui(Color3.new(0,0,255),"+Defense")
  2193. sdef = def.Value
  2194. end
  2195. end)
  2196. spd.Changed:connect(function()
  2197. if sspd > spd.Value then
  2198. spdt.Value = spdt.Value + 4
  2199. makeui(Color3.new(0,255,0),"-Speed")
  2200. sspd = spd.Value
  2201. else
  2202. spdt.Value = spdt.Value + 4
  2203. makeui(Color3.new(0,255,0),"+Speed")
  2204. sspd = spd.Value
  2205. end
  2206. end)
  2207. bll.Changed:connect(function()
  2208. if bll.Value == true then
  2209.  
  2210. local c = Instance.new("Part",game.Workspace)
  2211. c.Anchored = true
  2212. c.CanCollide = false
  2213. c.BrickColor = BrickColor.new("Medium stone grey")
  2214. c.Shape = "Ball"
  2215. c.Size = Vector3.new(1,1,1)
  2216. c.CFrame = char.Torso.CFrame
  2217. c.TopSurface = "Smooth"
  2218. c.BottomSurface = "Smooth"
  2219. c.Transparency = .1
  2220. local v = Instance.new("Part",game.Workspace)
  2221. v.Anchored = true
  2222. v.CanCollide = false
  2223. v.BrickColor = BrickColor.new("Medium stone grey")
  2224. v.Size = Vector3.new(1,1,1)
  2225. v.CFrame = char.Torso.CFrame
  2226. v.TopSurface = "Smooth"
  2227. v.BottomSurface = "Smooth"
  2228. v.Transparency = .1
  2229. obj2 = c
  2230. TARG8 = Vector3.new(30,30,30)
  2231. obj3 = v
  2232. TARG10 = Vector3.new(15,21,15)
  2233. TARG11 = CFrame.new(0,0,0)
  2234. makeui(BrickColor.new("Bright bluish green").Color,"Blocked!")
  2235. bll.Value = false
  2236. end
  2237. end)
  2238. stun.Changed:connect(function()
  2239. if stun.Value == true then
  2240. makeui(Color3.new(255,255,0),"+Stunned")
  2241. wait(4)
  2242. if opend == true then
  2243. stun.Value = false
  2244. end
  2245. end
  2246. if stun.Value == false then
  2247. makeui(Color3.new(255,255,0),"-Stunned")
  2248. end
  2249. end)
  2250. -------------------
  2251. while wait() do
  2252. wait()
  2253. fa.Text = "Attack : "..atk.Value
  2254. fa2.Text = "Speed : "..spd.Value
  2255. fa3.Text = "Defense : "..def.Value
  2256. ----HP
  2257. local initX5 = f5.Size.X.Scale
  2258. local maxhp = char.Humanoid.MaxHealth
  2259. local hp = char.Humanoid.Health
  2260. local Pie = (hp / maxhp)
  2261. f5f:TweenSize( UDim2.new( initX5*Pie*3.33, 0, 1, 0),"In","Linear",1 )
  2262. ---Energy
  2263. local DV1 = energy / 100
  2264. local initX6 = f6.Size.X.Scale
  2265. f6f:TweenSize( UDim2.new( initX6*DV1*3.33, 0, 1, 0),"In","Linear",1 )
  2266.  
  2267. if opend == true and current == true and idleq == false then
  2268. if stun.Value == true then
  2269. TARG1 = stunned[3] -- LEFT ARM
  2270. TARG2 = stunned[2]-- RIGHT ARM
  2271. TARG3 = stunned[1] -- NECK
  2272. TARG4 = stunned[5] -- RIGHT LEG
  2273. TARG5 = stunned[4] -- LEFT LEG
  2274. TARG6 = stunned[6] -- TORSO TILT
  2275. char.Humanoid.WalkSpeed = 0
  2276. end
  2277. if stun.Value == false and skl == false then
  2278. char.Humanoid.WalkSpeed = 16 * spd.Value
  2279. end
  2280. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  2281. TARG1 = jump[3] -- LEFT ARM
  2282. TARG2 = jump[2]-- RIGHT ARM
  2283. TARG3 = jump[1] -- NECK
  2284. TARG4 = jump[5] -- RIGHT LEG
  2285. TARG5 = jump[4] -- LEFT LEG
  2286. TARG6 = CFrame.new(0,0,0)
  2287. end
  2288. --ts.C0 = ts.C0:lerp(stunned[6],.4)
  2289. --nc.C0 = nc.C0:lerp(stunned[1],.4)
  2290. --ll.C0 = ll.C0:lerp(stunned[4],.4)
  2291. --rl.C0 = rl.C0:lerp(stunned[5],.4)
  2292. --w3.C0 = w3.C0:lerp(stunned[3],.4)
  2293. --w4.C0 = w4.C0:lerp(stunned[2],.4)
  2294. local lilwl = ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
  2295. local lirwl = rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
  2296.  
  2297. --RIGHT
  2298. local lilwr = ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
  2299. local lirwr = rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
  2300.  
  2301.  
  2302. --
  2303. if bl.Value == false then
  2304. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
  2305. TARG1 = walk[8] -- LEFT ARM
  2306. TARG2 = walk[7]-- RIGHT ARM
  2307. TARG3 = walk[6] -- NECK
  2308. TARG4 = walk[4] -- RIGHT LEG
  2309. TARG5 = walk[3] -- LEFT LEG
  2310. TARG6 = walk[5] -- TORSO
  2311. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2312. wait(.05)
  2313. end
  2314. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2315. wait(.05)
  2316. end
  2317. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2318. wait(.05)
  2319. end
  2320. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2321. wait(.05)
  2322. end
  2323. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2324. TARG1 = walk[8] -- LEFT ARM
  2325. TARG2 = walk[7]-- RIGHT ARM
  2326. TARG3 = walk[6] -- NECK
  2327. TARG4 = walk[2] -- RIGHT LEG
  2328. TARG5 = walk[1] -- LEFT LEG
  2329. TARG6 = walk[5] -- TORSO
  2330. end
  2331. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2332. wait(.05)
  2333. end
  2334. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2335. wait(.05)
  2336. end
  2337. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2338. wait(.05)
  2339. end
  2340. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2341. wait(.05)
  2342. end
  2343. else
  2344. if IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  2345. TARG1 = idle[5]
  2346. TARG2 = idle[6]
  2347. TARG3 = idle[2]
  2348. TARG4 = idle[4]
  2349. TARG5 = idle[3]
  2350. TARG6 = idle[1]
  2351. end
  2352. end
  2353. end
  2354. --
  2355. end
  2356. end
  2357.  
  2358. --[[
  2359.  
  2360.  
  2361.  
  2362.  
  2363. ts.C0 = ts.C0:lerp(idle[1],.4)
  2364. nc.C0 = nc.C0:lerp(idle[2],.4)
  2365. ll.C0 = ll.C0:lerp(idle[3],.4)
  2366. rl.C0 = rl.C0:lerp(idle[4],.4)
  2367. w3.C0 = w3.C0:lerp(idle[5],.4)
  2368. w4.C0 = w4.C0:lerp(idle[6],.4)
  2369.  
  2370. TARG1 = idle[5]
  2371. TARG2 = idle[6]
  2372. TARG3 = idle[2]
  2373. TARG4 = idle[5]
  2374. TARG5 = idle[3]
  2375. TARG6 = idle[2]
  2376. if TARG4 ~= nil then
  2377. rl.C0 = rl.C0:lerp(TARG4,lspeed)
  2378. end
  2379. if TARG5 ~= nil then
  2380. ll.C0 = ll.C0:lerp(TARG5,lspeed)
  2381. end
  2382. if TARG3 ~= nil then
  2383. nc.C0 = nc.C0:lerp(TARG3,lspeed)
  2384. end
  2385. if TARG1 ~= nil then
  2386. w3.C0 = w3.C0:lerp(TARG1,Speed)
  2387. end
  2388. if TARG2 ~= nil then
  2389. w4.C0 = w4.C0:lerp(TARG2,Speed)
  2390. end
  2391.  
  2392. ll.C0 = ll.C0:lerp(walk[3],.4)
  2393. rl.C0 = rl.C0:lerp(walk[4],.4)
  2394. ---OTHER ANIMS
  2395. ts.C0 = ts.C0:lerp(walk[5],.4)
  2396. nc.C0 = nc.C0:lerp(walk[6],.4)
  2397. w4.C0 = w4.C0:lerp(walk[7],.4)
  2398. w3.C0 = w3.C0:lerp(walk[8],.4)
  2399.  
  2400. TARG1 = walk[8] -- LEFT ARM
  2401. TARG2 = walk[7]-- RIGHT ARM
  2402. TARG3 = walk[6] -- NECK
  2403. TARG4 = walk[] -- RIGHT LEG
  2404. TARG5 = walk[] -- LEFT LEG
  2405. TARG6 = walk[5] -- TORSO
  2406.  
  2407. for i = 0,1,wait() do
  2408. wait()
  2409. ll.C0 = ll.C0:lerp(walk[3],.4)
  2410. rl.C0 = rl.C0:lerp(walk[4],.4)
  2411. ---OTHER ANIMS
  2412. ts.C0 = ts.C0:lerp(walk[5],.4)
  2413. nc.C0 = nc.C0:lerp(walk[6],.4)
  2414. w4.C0 = w4.C0:lerp(walk[7],.4)
  2415. w3.C0 = w3.C0:lerp(walk[8],.4)
  2416. end--]]
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