SHOW:
|
|
- or go back to the newest paste.
1 | -- Insert your victim's name (person who you would like to move) here without removing the quotation marks. | |
2 | - | doll = "Sydoline" |
2 | + | doll = "sirclegg360" |
3 | ||
4 | -- Insert YOUR name here without removing the quotation marks. | |
5 | god = "Tig" | |
6 | -- That's it! You can now run the script and troll people! | |
7 | ||
8 | -- Editing the following code is not advised. | |
9 | ||
10 | -- Binding the keyboard for god(you) | |
11 | -- 73 is I, the key for Up. | |
12 | -- 75 is K, the key for Down | |
13 | -- 74 is J, the key for Left. | |
14 | -- 76 is L, the key for Right. | |
15 | ||
16 | for name in pairs(tfm.get.room.playerList) do | |
17 | -- Instead of binding each key seperately, we put them all in a group. | |
18 | for keys, k in pairs({73, 74, 75, 76}) do | |
19 | --And now the keys are binded! | |
20 | tfm.exec.bindKeyboard(god, k, true, true) | |
21 | end | |
22 | end | |
23 | ||
24 | -- Listening for keyboard events. | |
25 | -- You'll notice that move values are different because it makes the doll easier to control. | |
26 | ||
27 | function eventKeyboard(god, key, down, x, y) | |
28 | if key == 73 then | |
29 | --Moves the player Up by 50 pixels | |
30 | tfm.exec.movePlayer(doll, 0, 0, true, 0, -50, false) | |
31 | elseif key == 75 then | |
32 | -- Moves the player Down by 40 pixels | |
33 | tfm.exec.movePlayer(doll, 0, 0, true, 0, 40, false) | |
34 | elseif key == 74 then | |
35 | -- Moves the player Left by 40 pixels | |
36 | tfm.exec.movePlayer(doll, 0, 0, true, -40, 0, false) | |
37 | elseif key == 76 then | |
38 | -- Moves the player Right by 40 pixels | |
39 | tfm.exec.movePlayer(doll, 0, 0, true, 40, 0, false) | |
40 | end | |
41 | end | |
42 | ||
43 | -- Prints out your doll's name only to you. | |
44 | ||
45 | print("<font color='#FFFF00'>"..doll.."<font color='#FFFF00'> is now your doll!") |