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1 | -- Synapse Decompiler | |
2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
3 | ||
4 | wait(0.2) | |
5 | Player = game:GetService("Players").LocalPlayer | |
6 | PlayerGui = Player.PlayerGui | |
7 | Cam = workspace.CurrentCamera | |
8 | Backpack = Player.Backpack | |
9 | Character = Player.Character | |
10 | Humanoid = Character.Humanoid | |
11 | Mouse = Player:GetMouse() | |
12 | RootPart = Character.HumanoidRootPart | |
13 | Torso = Character.Torso | |
14 | Head = Character.Head | |
15 | RightArm = Character["Right Arm"] | |
16 | LeftArm = Character["Left Arm"] | |
17 | RightLeg = Character["Right Leg"] | |
18 | LeftLeg = Character["Left Leg"] | |
19 | RootJoint = RootPart.RootJoint | |
20 | Neck = Torso.Neck | |
21 | RightShoulder = Torso["Right Shoulder"] | |
22 | LeftShoulder = Torso["Left Shoulder"] | |
23 | RightHip = Torso["Right Hip"] | |
24 | LeftHip = Torso["Left Hip"] | |
25 | local sick = Instance.new("Sound", Torso) | |
26 | sick.SoundId = "rbxassetid://919231299" | |
27 | sick.Looped = true | |
28 | sick.Pitch = 1 | |
29 | sick.Volume = 5 | |
30 | sick:Play() | |
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | Animation_Speed = 3 | |
48 | Frame_Speed = 0.016666666666666666 | |
49 | local Speed = 16 | |
50 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
51 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
52 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
53 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
54 | local DAMAGEMULTIPLIER = 1 | |
55 | local ANIM = "Idle" | |
56 | local ATTACK = false | |
57 | local EQUIPPED = false | |
58 | local HOLD = false | |
59 | local COMBO = 1 | |
60 | local Rooted = false | |
61 | local SINE = 0 | |
62 | local KEYHOLD = false | |
63 | local CHANGE = 2 / Animation_Speed | |
64 | local WALKINGANIM = false | |
65 | local VALUE1 = false | |
66 | local VALUE2 = false | |
67 | local ROBLOXIDLEANIMATION = IT("Animation") | |
68 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
69 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
70 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
71 | WEAPONGUI.Name = "Weapon GUI" | |
72 | local Weapon = IT("Model") | |
73 | Weapon.Name = "Adds" | |
74 | local Effects = IT("Folder", Weapon) | |
75 | Effects.Name = "Effects" | |
76 | local ANIMATOR = Humanoid.Animator | |
77 | local ANIMATE = Character.Animate | |
78 | local UNANCHOR = true | |
79 | local EYE1, EYE2 | |
80 | local TAIL = {} | |
81 | local BLINKLOOP = 0 | |
82 | ArtificialHB = Instance.new("BindableEvent", script) | |
83 | ArtificialHB.Name = "ArtificialHB" | |
84 | script:WaitForChild("ArtificialHB") | |
85 | frame = Frame_Speed | |
86 | tf = 0 | |
87 | allowframeloss = false | |
88 | tossremainder = false | |
89 | lastframe = tick() | |
90 | script.ArtificialHB:Fire() | |
91 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
92 | tf = tf + s | |
93 | if tf >= frame then | |
94 | if allowframeloss then | |
95 | script.ArtificialHB:Fire() | |
96 | lastframe = tick() | |
97 | else | |
98 | for i = 1, math.floor(tf / frame) do | |
99 | script.ArtificialHB:Fire() | |
100 | end | |
101 | lastframe = tick() | |
102 | end | |
103 | if tossremainder then | |
104 | tf = 0 | |
105 | else | |
106 | tf = tf - frame * math.floor(tf / frame) | |
107 | end | |
108 | end | |
109 | end) | |
110 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
111 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
112 | end | |
113 | function PositiveAngle(NUMBER) | |
114 | if NUMBER >= 0 then | |
115 | NUMBER = 0 | |
116 | end | |
117 | return NUMBER | |
118 | end | |
119 | function NegativeAngle(NUMBER) | |
120 | if NUMBER <= 0 then | |
121 | NUMBER = 0 | |
122 | end | |
123 | return NUMBER | |
124 | end | |
125 | function Swait(NUMBER) | |
126 | if NUMBER == 0 or NUMBER == nil then | |
127 | ArtificialHB.Event:wait() | |
128 | else | |
129 | for i = 1, NUMBER do | |
130 | ArtificialHB.Event:wait() | |
131 | end | |
132 | end | |
133 | end | |
134 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
135 | local NEWMESH = IT(MESH) | |
136 | if MESH == "SpecialMesh" then | |
137 | NEWMESH.MeshType = MESHTYPE | |
138 | if MESHID ~= "nil" and MESHID ~= "" then | |
139 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
140 | end | |
141 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
142 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
143 | end | |
144 | end | |
145 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
146 | NEWMESH.Scale = SCALE | |
147 | NEWMESH.Parent = PARENT | |
148 | return NEWMESH | |
149 | end | |
150 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
151 | local NEWPART = IT("Part") | |
152 | NEWPART.formFactor = FORMFACTOR | |
153 | NEWPART.Reflectance = REFLECTANCE | |
154 | NEWPART.Transparency = TRANSPARENCY | |
155 | NEWPART.CanCollide = false | |
156 | NEWPART.Locked = true | |
157 | NEWPART.Anchored = true | |
158 | if ANCHOR == false then | |
159 | NEWPART.Anchored = false | |
160 | end | |
161 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
162 | NEWPART.Name = NAME | |
163 | NEWPART.Size = SIZE | |
164 | NEWPART.Position = Torso.Position | |
165 | NEWPART.Material = MATERIAL | |
166 | NEWPART:BreakJoints() | |
167 | NEWPART.Parent = PARENT | |
168 | return NEWPART | |
169 | end | |
170 | local weldBetween = function(a, b) | |
171 | local weldd = Instance.new("ManualWeld") | |
172 | weldd.Part0 = a | |
173 | weldd.Part1 = b | |
174 | weldd.C0 = CFrame.new() | |
175 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
176 | weldd.Parent = a | |
177 | return weldd | |
178 | end | |
179 | function QuaternionFromCFrame(cf) | |
180 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
181 | local trace = m00 + m11 + m22 | |
182 | if trace > 0 then | |
183 | local s = math.sqrt(1 + trace) | |
184 | local recip = 0.5 / s | |
185 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
186 | else | |
187 | local i = 0 | |
188 | if m00 < m11 then | |
189 | i = 1 | |
190 | end | |
191 | if m22 > (i == 0 and m00 or m11) then | |
192 | i = 2 | |
193 | end | |
194 | if i == 0 then | |
195 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
196 | local recip = 0.5 / s | |
197 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
198 | elseif i == 1 then | |
199 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
200 | local recip = 0.5 / s | |
201 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
202 | elseif i == 2 then | |
203 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
204 | local recip = 0.5 / s | |
205 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
206 | end | |
207 | end | |
208 | end | |
209 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
210 | local xs, ys, zs = x + x, y + y, z + z | |
211 | local wx, wy, wz = w * xs, w * ys, w * zs | |
212 | local xx = x * xs | |
213 | local xy = x * ys | |
214 | local xz = x * zs | |
215 | local yy = y * ys | |
216 | local yz = y * zs | |
217 | local zz = z * zs | |
218 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
219 | end | |
220 | function QuaternionSlerp(a, b, t) | |
221 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
222 | local startInterp, finishInterp | |
223 | if cosTheta >= 1.0E-4 then | |
224 | if 1 - cosTheta > 1.0E-4 then | |
225 | local theta = ACOS(cosTheta) | |
226 | local invSinTheta = 1 / SIN(theta) | |
227 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
228 | finishInterp = SIN(t * theta) * invSinTheta | |
229 | else | |
230 | startInterp = 1 - t | |
231 | finishInterp = t | |
232 | end | |
233 | elseif 1 + cosTheta > 1.0E-4 then | |
234 | local theta = ACOS(-cosTheta) | |
235 | local invSinTheta = 1 / SIN(theta) | |
236 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
237 | finishInterp = SIN(t * theta) * invSinTheta | |
238 | else | |
239 | startInterp = t - 1 | |
240 | finishInterp = t | |
241 | end | |
242 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
243 | end | |
244 | function Clerp(a, b, t) | |
245 | local qa = { | |
246 | QuaternionFromCFrame(a) | |
247 | } | |
248 | local qb = { | |
249 | QuaternionFromCFrame(b) | |
250 | } | |
251 | local ax, ay, az = a.x, a.y, a.z | |
252 | local bx, by, bz = b.x, b.y, b.z | |
253 | local _t = 1 - t | |
254 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
255 | end | |
256 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
257 | local frame = IT("Frame") | |
258 | frame.BackgroundTransparency = TRANSPARENCY | |
259 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
260 | frame.Position = POSITION | |
261 | frame.Size = SIZE | |
262 | frame.BackgroundColor3 = COLOR | |
263 | frame.BorderColor3 = BORDERCOLOR | |
264 | frame.Name = NAME | |
265 | frame.Parent = PARENT | |
266 | return frame | |
267 | end | |
268 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
269 | local label = IT("TextLabel") | |
270 | label.BackgroundTransparency = 1 | |
271 | label.Size = UD2(1, 0, 1, 0) | |
272 | label.Position = UD2(0, 0, 0, 0) | |
273 | label.TextColor3 = TEXTCOLOR | |
274 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
275 | label.TextTransparency = TRANSPARENCY | |
276 | label.FontSize = TEXTFONTSIZE | |
277 | label.Font = TEXTFONT | |
278 | label.BorderSizePixel = BORDERSIZEPIXEL | |
279 | label.TextScaled = false | |
280 | label.Text = TEXT | |
281 | label.Name = NAME | |
282 | label.Parent = PARENT | |
283 | return label | |
284 | end | |
285 | CircleParts = {} | |
286 | Equipped = false | |
287 | ||
288 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
289 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
290 | end | |
291 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
292 | Torso = Character:FindFirstChild("Torso") | |
293 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
294 | return | |
295 | end | |
296 | Equipped = true | |
297 | Circle = Instance.new("Model") | |
298 | Circle.Name = "Circle" | |
299 | Angle = 0 | |
300 | for i = 1, 1 do | |
301 | local CirclePart = Instance.new("Part") | |
302 | CirclePart.Name = "CirclePart" | |
303 | CirclePart.Transparency = 1 | |
304 | CirclePart.BrickColor = BrickColor.new("Really black") | |
305 | CirclePart.Material = Enum.Material.Plastic | |
306 | CirclePart.Shape = Enum.PartType.Block | |
307 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
308 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
309 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
310 | CirclePart.Anchored = true | |
311 | CirclePart.CanCollide = false | |
312 | CirclePart.Locked = true | |
313 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
314 | local Aura = Instance.new('ParticleEmitter') | |
315 | Aura.Name = "Aura" | |
316 | Aura.Texture = "rbxassetid://141116476" | |
317 | Aura.Parent = CirclePart | |
318 | Aura.LightEmission = 0 | |
319 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
320 | Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200)) | |
321 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
322 | Aura.LockedToPart = false | |
323 | Aura.Lifetime = NumberRange.new(1) | |
324 | Aura.Rate = 100 | |
325 | Aura.Speed = NumberRange.new(2) | |
326 | Aura.SpreadAngle = Vector2.new(80,80) | |
327 | local BlockMesh = Instance.new("BlockMesh") | |
328 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
329 | BlockMesh.Parent = CirclePart | |
330 | CirclePart.Parent = Circle | |
331 | local Star = Instance.new("Decal", CirclePart) | |
332 | Star.Texture = "http://www.roblox.com/asset/?id=511898588" | |
333 | Star.Face = "Top" | |
334 | local Light = Instance.new("PointLight", CirclePart) | |
335 | Light.Color = Color3.new(1,0,0) | |
336 | Light.Brightness = 100 | |
337 | Light.Range = 15 | |
338 | table.insert(CircleParts, CirclePart) | |
339 | end | |
340 | Spawn(function() | |
341 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
342 | if Angle == 360 then | |
343 | Angle = 0 | |
344 | end | |
345 | Angle = Angle + 0.05 | |
346 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
347 | if Hit then | |
348 | if not Circle.Parent then | |
349 | Circle.Parent = Character | |
350 | end | |
351 | for i, v in pairs(CircleParts) do | |
352 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
353 | end | |
354 | else | |
355 | Circle.Parent = nil | |
356 | end | |
357 | function NoOutlines(PART) | |
358 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
359 | end | |
360 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
361 | local NEWWELD = IT(TYPE) | |
362 | NEWWELD.Part0 = PART0 | |
363 | NEWWELD.Part1 = PART1 | |
364 | NEWWELD.C0 = C0 | |
365 | NEWWELD.C1 = C1 | |
366 | NEWWELD.Parent = PARENT | |
367 | return NEWWELD | |
368 | end | |
369 | local S = IT("Sound") | |
370 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
371 | local NEWSOUND | |
372 | coroutine.resume(coroutine.create(function() | |
373 | NEWSOUND = S:Clone() | |
374 | NEWSOUND.Parent = PARENT | |
375 | NEWSOUND.Volume = VOLUME | |
376 | NEWSOUND.Pitch = PITCH | |
377 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
378 | NEWSOUND:play() | |
379 | if DOESLOOP == true then | |
380 | NEWSOUND.Looped = true | |
381 | else | |
382 | repeat | |
383 | Swait() | |
384 | until NEWSOUND.Playing == false | |
385 | NEWSOUND:remove() | |
386 | end | |
387 | end)) | |
388 | return NEWSOUND | |
389 | end | |
390 | function CFrameFromTopBack(at, top, back) | |
391 | local right = top:Cross(back) | |
392 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
393 | end | |
394 | function WACKYEFFECT(Table) | |
395 | local TYPE = Table.EffectType or "Sphere" | |
396 | local SIZE = Table.Size or VT(1, 1, 1) | |
397 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
398 | local TRANSPARENCY = Table.Transparency or 0 | |
399 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
400 | local CFRAME = Table.CFrame or Torso.CFrame | |
401 | local MOVEDIRECTION = Table.MoveToPos or nil | |
402 | local ROTATION1 = Table.RotationX or 0 | |
403 | local ROTATION2 = Table.RotationY or 0 | |
404 | local ROTATION3 = Table.RotationZ or 0 | |
405 | local MATERIAL = Table.Material or "Neon" | |
406 | local COLOR = Table.Color or C3(1, 1, 1) | |
407 | local TIME = Table.Time or 45 | |
408 | local SOUNDID = Table.SoundID or nil | |
409 | local SOUNDPITCH = Table.SoundPitch or nil | |
410 | local SOUNDVOLUME = Table.SoundVolume or nil | |
411 | coroutine.resume(coroutine.create(function() | |
412 | local PLAYSSOUND = false | |
413 | local SOUND | |
414 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
415 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
416 | PLAYSSOUND = true | |
417 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
418 | end | |
419 | EFFECT.Color = COLOR | |
420 | local MSH | |
421 | if TYPE == "Sphere" then | |
422 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
423 | elseif TYPE == "Block" then | |
424 | MSH = IT("BlockMesh", EFFECT) | |
425 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
426 | elseif TYPE == "Wave" then | |
427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
428 | elseif TYPE == "Ring" then | |
429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
430 | elseif TYPE == "Slash" then | |
431 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
432 | elseif TYPE == "Round Slash" then | |
433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
434 | elseif TYPE == "Swirl" then | |
435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
436 | elseif TYPE == "Skull" then | |
437 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
438 | elseif TYPE == "Crystal" then | |
439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
440 | end | |
441 | if MSH ~= nil then | |
442 | local MOVESPEED | |
443 | if MOVEDIRECTION ~= nil then | |
444 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
445 | end | |
446 | local GROWTH = SIZE - ENDSIZE | |
447 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
448 | if TYPE == "Block" then | |
449 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
450 | else | |
451 | EFFECT.CFrame = CFRAME | |
452 | end | |
453 | for LOOP = 1, TIME do | |
454 | Swait() | |
455 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
456 | if TYPE == "Wave" then | |
457 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
458 | end | |
459 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
460 | if TYPE == "Block" then | |
461 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
462 | else | |
463 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
464 | end | |
465 | if MOVEDIRECTION ~= nil then | |
466 | local ORI = EFFECT.Orientation | |
467 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
468 | EFFECT.Orientation = ORI | |
469 | end | |
470 | end | |
471 | if PLAYSSOUND == false then | |
472 | EFFECT:remove() | |
473 | else | |
474 | repeat | |
475 | Swait() | |
476 | until SOUND.Playing == false | |
477 | EFFECT:remove() | |
478 | end | |
479 | elseif PLAYSSOUND == false then | |
480 | EFFECT:remove() | |
481 | else | |
482 | repeat | |
483 | Swait() | |
484 | until SOUND.Playing == false | |
485 | EFFECT:remove() | |
486 | end | |
487 | end)) | |
488 | end | |
489 | ||
490 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
491 | if FLOOR ~= nil then | |
492 | coroutine.resume(coroutine.create(function() | |
493 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
494 | PART.CFrame = CF(POSITION) | |
495 | for i = 1, 45 do | |
496 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
497 | RingPiece.Material = FLOOR.Material | |
498 | RingPiece.Color = FLOOR.Color | |
499 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
500 | Debris:AddItem(RingPiece, SWAIT) | |
501 | end | |
502 | PART:remove() | |
503 | end)) | |
504 | end | |
505 | end | |
506 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
507 | if FLOOR ~= nil then | |
508 | for i = 1, AMOUNT do | |
509 | do | |
510 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
511 | DEBREE.Material = FLOOR.Material | |
512 | DEBREE.Color = FLOOR.Color | |
513 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
514 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
515 | coroutine.resume(coroutine.create(function() | |
516 | Swait(15) | |
517 | DEBREE.Parent = workspace | |
518 | DEBREE.CanCollide = true | |
519 | Debris:AddItem(DEBREE, SWAIT) | |
520 | end)) | |
521 | end | |
522 | end | |
523 | end | |
524 | end | |
525 | function MakeForm(PART, TYPE) | |
526 | if TYPE == "Cyl" then | |
527 | local MSH = IT("CylinderMesh", PART) | |
528 | elseif TYPE == "Ball" then | |
529 | local MSH = IT("SpecialMesh", PART) | |
530 | MSH.MeshType = "Sphere" | |
531 | elseif TYPE == "Wedge" then | |
532 | local MSH = IT("SpecialMesh", PART) | |
533 | MSH.MeshType = "Wedge" | |
534 | end | |
535 | end | |
536 | Debris = game:GetService("Debris") | |
537 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
538 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
539 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
540 | end | |
541 | function turnto(position) | |
542 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
543 | end | |
544 | function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH) | |
545 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false) | |
546 | for i = 1, 45 do | |
547 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false) | |
548 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0)) | |
549 | end | |
550 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
551 | coroutine.resume(coroutine.create(function() | |
552 | if DOESSPIN == true then | |
553 | while true do | |
554 | wait() | |
555 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1) | |
556 | end | |
557 | end | |
558 | end)) | |
559 | end | |
560 | ||
561 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
562 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
563 | end | |
564 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
565 | Torso = Character:FindFirstChild("Torso") | |
566 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
567 | return | |
568 | end | |
569 | Equipped = true | |
570 | Circle = Instance.new("Model") | |
571 | Circle.Name = "Circle" | |
572 | Angle = 0 | |
573 | for i = 1, 1 do | |
574 | local CirclePart = Instance.new("Part") | |
575 | CirclePart.Name = "CirclePart" | |
576 | CirclePart.Transparency = 1 | |
577 | CirclePart.BrickColor = BrickColor.new("Really black") | |
578 | CirclePart.Material = Enum.Material.Plastic | |
579 | CirclePart.Shape = Enum.PartType.Block | |
580 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
581 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
582 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
583 | CirclePart.Anchored = true | |
584 | CirclePart.CanCollide = false | |
585 | CirclePart.Locked = true | |
586 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
587 | local Aura = Instance.new('ParticleEmitter') | |
588 | Aura.Name = "Aura" | |
589 | Aura.Texture = "rbxassetid://141116476" | |
590 | Aura.Parent = CirclePart | |
591 | Aura.LightEmission = 0 | |
592 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
593 | Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200)) | |
594 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
595 | Aura.LockedToPart = false | |
596 | Aura.Lifetime = NumberRange.new(1) | |
597 | Aura.Rate = 100 | |
598 | Aura.Speed = NumberRange.new(2) | |
599 | Aura.SpreadAngle = Vector2.new(80,80) | |
600 | local BlockMesh = Instance.new("BlockMesh") | |
601 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
602 | BlockMesh.Parent = CirclePart | |
603 | CirclePart.Parent = Circle | |
604 | local Star = Instance.new("Decal", CirclePart) | |
605 | Star.Texture = "http://www.roblox.com/asset/?id=511898588" | |
606 | Star.Face = "Top" | |
607 | local Light = Instance.new("PointLight", CirclePart) | |
608 | Light.Color = Color3.new(1,0,0) | |
609 | Light.Brightness = 100 | |
610 | Light.Range = 15 | |
611 | table.insert(CircleParts, CirclePart) | |
612 | end | |
613 | Spawn(function() | |
614 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
615 | if Angle == 360 then | |
616 | Angle = 0 | |
617 | end | |
618 | Angle = Angle + 0.05 | |
619 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
620 | if Hit then | |
621 | if not Circle.Parent then | |
622 | Circle.Parent = Character | |
623 | end | |
624 | for i, v in pairs(CircleParts) do | |
625 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
626 | end | |
627 | else | |
628 | Circle.Parent = nil | |
629 | end | |
630 | ||
631 | local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
632 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0)) | |
633 | LASTPART = Horn | |
634 | Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255) | |
635 | end | |
636 | end | |
637 | local LASTPART = Torso | |
638 | for i = 1, 45 do | |
639 | local MATH = 1 - i / 60 | |
640 | if LASTPART == Torso then | |
641 | local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
642 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
643 | LASTPART = Tail | |
644 | table.insert(TAIL, WLD) | |
645 | else | |
646 | local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
647 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0)) | |
648 | LASTPART = Tail | |
649 | table.insert(TAIL, WLD) | |
650 | end | |
651 | end | |
652 | local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.25, 0.25, 0.25), false) | |
653 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
654 | table.insert(TAIL, WLD) | |
655 | LASTPART = Tail | |
656 | local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.4, 0.45, 0.4), false) | |
657 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
658 | table.insert(TAIL, WLD) | |
659 | LASTPART = Tail | |
660 | local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.15, 0.35, 0.15), false) | |
661 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
662 | table.insert(TAIL, WLD) | |
663 | CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Daisy orange", "Neon", 0.05, 0.05) | |
664 | for _, c in pairs(Weapon:GetChildren()) do | |
665 | if c.ClassName == "Part" then | |
666 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
667 | end | |
668 | end | |
669 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
670 | local SKILLFONT = "SciFi" | |
671 | local SKILLTEXTSIZE = 7 | |
672 | Weapon.Parent = Character | |
673 | Humanoid.Died:connect(function() | |
674 | ATTACK = true | |
675 | end) | |
676 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
677 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
678 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
679 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
680 | function StatLabel(CFRAME, TEXT, COLOR) | |
681 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
682 | STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5))) | |
683 | local BODYGYRO = IT("BodyGyro", STATPART) | |
684 | game:GetService("Debris"):AddItem(STATPART, 5) | |
685 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
686 | BILLBOARDGUI.Adornee = STATPART | |
687 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0) | |
688 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
689 | BILLBOARDGUI.AlwaysOnTop = false | |
690 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
691 | TEXTLABEL.BackgroundTransparency = 1 | |
692 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
693 | TEXTLABEL.Text = TEXT | |
694 | TEXTLABEL.Font = SKILLFONT | |
695 | TEXTLABEL.FontSize = "Size42" | |
696 | TEXTLABEL.TextColor3 = COLOR | |
697 | TEXTLABEL.TextStrokeTransparency = 0 | |
698 | TEXTLABEL.TextScaled = true | |
699 | TEXTLABEL.TextWrapped = true | |
700 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
701 | for i = 1, 50 do | |
702 | Swait() | |
703 | STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2) | |
704 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02 | |
705 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
706 | end | |
707 | THEPART.Parent = nil | |
708 | end), STATPART, TEXTLABEL) | |
709 | end | |
710 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
711 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
712 | defence.Name = "HitBy" .. Player.Name | |
713 | game:GetService("Debris"):AddItem(defence, 0.001) | |
714 | Damage = Damage * DAMAGEMULTIPLIER | |
715 | if Humanoid.Health ~= 0 then | |
716 | local CritChance = MRANDOM(1, 100) | |
717 | if Damage > Humanoid.Health then | |
718 | Damage = math.ceil(Humanoid.Health) | |
719 | if Damage == 0 then | |
720 | Damage = 0.1 | |
721 | end | |
722 | end | |
723 | Humanoid.Health = Humanoid.Health - Damage | |
724 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
725 | end | |
726 | end | |
727 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
728 | local CHILDREN = workspace:GetDescendants() | |
729 | for index, CHILD in pairs(CHILDREN) do | |
730 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
731 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
732 | if HUM then | |
733 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
734 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
735 | if INSTAKILL == true then | |
736 | CHILD:BreakJoints() | |
737 | else | |
738 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
739 | ApplyDamage(HUM, DMG, TORSO) | |
740 | end | |
741 | if FLING > 0 then | |
742 | for _, c in pairs(CHILD:GetChildren()) do | |
743 | if c:IsA("BasePart") then | |
744 | local bv = Instance.new("BodyVelocity") | |
745 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
746 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
747 | bv.Parent = c | |
748 | Debris:AddItem(bv, 0.05) | |
749 | end | |
750 | end | |
751 | end | |
752 | end | |
753 | end | |
754 | end | |
755 | end | |
756 | end | |
757 | function Extreme_Offset() | |
758 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
759 | if HITFLOOR then | |
760 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
761 | CreateSound("1295446488", Torso, 5, 1) | |
762 | for i = 1, 5 do | |
763 | WACKYEFFECT({ | |
764 | Time = MRANDOM(15, 35), | |
765 | EffectType = "Round Slash", | |
766 | Size = VT(0, 0, 0), | |
767 | Size2 = VT(0.3, 0, 0.3), | |
768 | Transparency = 0.5, | |
769 | Transparency2 = 1, | |
770 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
771 | MoveToPos = nil, | |
772 | RotationX = MRANDOM(-50, 50) / 10, | |
773 | RotationY = MRANDOM(-50, 50) / 10, | |
774 | RotationZ = MRANDOM(-50, 50) / 10, | |
775 | Material = "Neon", | |
776 | Color = C3(1, 1, 1), | |
777 | SoundID = nil, | |
778 | SoundPitch = nil, | |
779 | SoundVolume = nil | |
780 | }) | |
781 | end | |
782 | ATTACK = true | |
783 | Rooted = true | |
784 | UNANCHOR = false | |
785 | RootPart.Anchored = true | |
786 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
787 | for i = 1, 5 do | |
788 | WACKYEFFECT({ | |
789 | Time = MRANDOM(15, 35), | |
790 | EffectType = "Round Slash", | |
791 | Size = VT(0, 0, 0), | |
792 | Size2 = VT(0.3, 0, 0.3), | |
793 | Transparency = 0.5, | |
794 | Transparency2 = 1, | |
795 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
796 | MoveToPos = nil, | |
797 | RotationX = MRANDOM(-50, 50) / 10, | |
798 | RotationY = MRANDOM(-50, 50) / 10, | |
799 | RotationZ = MRANDOM(-50, 50) / 10, | |
800 | Material = "Neon", | |
801 | Color = C3(1, 1, 1), | |
802 | SoundID = nil, | |
803 | SoundPitch = nil, | |
804 | SoundVolume = nil | |
805 | }) | |
806 | end | |
807 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
808 | Swait() | |
809 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
812 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
815 | end | |
816 | for i = 0, 1, 0.1 / Animation_Speed do | |
817 | Swait() | |
818 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
824 | end | |
825 | for i = 1, 10 do | |
826 | Swait() | |
827 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
834 | end | |
835 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
836 | Swait() | |
837 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
843 | end | |
844 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
845 | if HITFLOOR then | |
846 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
847 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
848 | for index, CHILD in pairs(CHILDREN) do | |
849 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
850 | for i = 1, 5 do | |
851 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
852 | CHILD:remove() | |
853 | end | |
854 | end | |
855 | end | |
856 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
857 | SOUNDPART.CFrame = CF(HITPOS) | |
858 | Debris:AddItem(SOUNDPART, 5) | |
859 | CreateSound("130972023", SOUNDPART, 6, 3) | |
860 | CreateSound("182765513", SOUNDPART, 6, 1) | |
861 | WACKYEFFECT({ | |
862 | EffectType = "Ring", | |
863 | Size = VT(0, 0, 0), | |
864 | Size2 = VT(1, 1, 0), | |
865 | Transparency = 0.7, | |
866 | Transparency2 = 1, | |
867 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
868 | MoveToPos = nil, | |
869 | RotationX = 0, | |
870 | RotationY = 0, | |
871 | RotationZ = 0, | |
872 | Material = "Neon", | |
873 | Color = C3(1, 1, 1), | |
874 | SoundID = nil, | |
875 | SoundPitch = nil, | |
876 | SoundVolume = nil | |
877 | }) | |
878 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
879 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
880 | for index, CHILD in pairs(CHILDREN) do | |
881 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
882 | for i = 1, 5 do | |
883 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
884 | CHILD:remove() | |
885 | end | |
886 | end | |
887 | end | |
888 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
889 | SOUNDPART.CFrame = CF(HITPOS) | |
890 | Debris:AddItem(SOUNDPART, 5) | |
891 | CreateSound("130972023", SOUNDPART, 6, 3) | |
892 | CreateSound("182765513", SOUNDPART, 6, 1) | |
893 | WACKYEFFECT({ | |
894 | EffectType = "Ring", | |
895 | Size = VT(0, 0, 0), | |
896 | Size2 = VT(1, 1, 0), | |
897 | Transparency = 0.7, | |
898 | Transparency2 = 1, | |
899 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
900 | MoveToPos = nil, | |
901 | RotationX = 0, | |
902 | RotationY = 0, | |
903 | RotationZ = 0, | |
904 | Material = "Neon", | |
905 | Color = C3(1, 1, 1), | |
906 | SoundID = nil, | |
907 | SoundPitch = nil, | |
908 | SoundVolume = nil | |
909 | }) | |
910 | elseif HITFLOOR.Anchored == false then | |
911 | if HITFLOOR.Parent ~= workspace then | |
912 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
913 | for index, CHILD in pairs(CHILDREN) do | |
914 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
915 | for i = 1, 5 do | |
916 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
917 | end | |
918 | CHILD:remove() | |
919 | end | |
920 | end | |
921 | else | |
922 | for i = 1, 5 do | |
923 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
924 | end | |
925 | HITFLOOR:remove() | |
926 | end | |
927 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
928 | SOUNDPART.CFrame = CF(HITPOS) | |
929 | Debris:AddItem(SOUNDPART, 5) | |
930 | CreateSound("130972023", SOUNDPART, 10, 3) | |
931 | CreateSound("178452217", SOUNDPART, 6, 1) | |
932 | WACKYEFFECT({ | |
933 | EffectType = "Ring", | |
934 | Size = VT(0, 0, 0), | |
935 | Size2 = VT(1, 1, 0), | |
936 | Transparency = 0.7, | |
937 | Transparency2 = 1, | |
938 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
939 | MoveToPos = nil, | |
940 | RotationX = 0, | |
941 | RotationY = 0, | |
942 | RotationZ = 0, | |
943 | Material = "Neon", | |
944 | Color = C3(1, 1, 1), | |
945 | SoundID = nil, | |
946 | SoundPitch = nil, | |
947 | SoundVolume = nil | |
948 | }) | |
949 | else | |
950 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
951 | SOUNDPART.CFrame = CF(HITPOS) | |
952 | Debris:AddItem(SOUNDPART, 5) | |
953 | CreateSound("130972023", SOUNDPART, 10, 1) | |
954 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
955 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
956 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
957 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
958 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
959 | for i = 1, 5 do | |
960 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
961 | end | |
962 | for i = 1, 5 do | |
963 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
964 | end | |
965 | end | |
966 | end | |
967 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
968 | Swait() | |
969 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
973 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
975 | end | |
976 | ATTACK = false | |
977 | Rooted = false | |
978 | UNANCHOR = true | |
979 | RootPart.Anchored = false | |
980 | end | |
981 | end | |
982 | function Eon_Fire() | |
983 | ATTACK = true | |
984 | Rooted = true | |
985 | local GYRO = IT("BodyGyro", RootPart) | |
986 | GYRO.D = 15 | |
987 | GYRO.P = 2000 | |
988 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
989 | CreateSound("341301115", Head, 5, 1.1) | |
990 | CreateSound("93724183", Head, 6, 1) | |
991 | for i = 1, 200 do | |
992 | Swait() | |
993 | WACKYEFFECT({ | |
994 | Time = MRANDOM(5, 15), | |
995 | EffectType = "Round Slash", | |
996 | Size = VT(0, 0, 0), | |
997 | Size2 = VT(0.12, 0, 0.12), | |
998 | Transparency = 0.5, | |
999 | Transparency2 = 1, | |
1000 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1001 | MoveToPos = nil, | |
1002 | RotationX = MRANDOM(-50, 50) / 50, | |
1003 | RotationY = MRANDOM(-50, 50) / 10, | |
1004 | RotationZ = MRANDOM(-50, 50) / 50, | |
1005 | Material = "Neon", | |
1006 | Color = C3(1, 0, 0), | |
1007 | SoundID = nil, | |
1008 | SoundPitch = nil, | |
1009 | SoundVolume = nil | |
1010 | }) | |
1011 | WACKYEFFECT({ | |
1012 | Time = MRANDOM(5, 15), | |
1013 | EffectType = "Round Slash", | |
1014 | Size = VT(0, 0, 0), | |
1015 | Size2 = VT(0.1, 0, 0.1), | |
1016 | Transparency = 0.5, | |
1017 | Transparency2 = 1, | |
1018 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
1019 | MoveToPos = nil, | |
1020 | RotationX = MRANDOM(-50, 50) / 50, | |
1021 | RotationY = MRANDOM(-50, 50) / 10, | |
1022 | RotationZ = MRANDOM(-50, 50) / 50, | |
1023 | Material = "Neon", | |
1024 | Color = C3(1, 0, 0), | |
1025 | SoundID = nil, | |
1026 | SoundPitch = nil, | |
1027 | SoundVolume = nil | |
1028 | }) | |
1029 | WACKYEFFECT({ | |
1030 | Time = MRANDOM(5, 15), | |
1031 | EffectType = "Round Slash", | |
1032 | Size = VT(0, 0, 0), | |
1033 | Size2 = VT(0.16, 0, 0.16), | |
1034 | Transparency = 0.5, | |
1035 | Transparency2 = 1, | |
1036 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
1037 | MoveToPos = nil, | |
1038 | RotationX = MRANDOM(-50, 50) / 50, | |
1039 | RotationY = MRANDOM(-50, 50) / 10, | |
1040 | RotationZ = MRANDOM(-50, 50) / 50, | |
1041 | Material = "Neon", | |
1042 | Color = C3(1, 0, 0), | |
1043 | SoundID = nil, | |
1044 | SoundPitch = nil, | |
1045 | SoundVolume = nil | |
1046 | }) | |
1047 | WACKYEFFECT({ | |
1048 | Time = 5, | |
1049 | EffectType = "Sphere", | |
1050 | Size = VT(i, i, i) / 150, | |
1051 | Size2 = VT(0, 0, 0), | |
1052 | Transparency = 0.5, | |
1053 | Transparency2 = 1, | |
1054 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
1055 | MoveToPos = nil, | |
1056 | RotationX = 0, | |
1057 | RotationY = 0, | |
1058 | RotationZ = 0, | |
1059 | Material = "Neon", | |
1060 | Color = C3(1, 0, 0), | |
1061 | SoundID = nil, | |
1062 | SoundPitch = nil, | |
1063 | SoundVolume = nil | |
1064 | }) | |
1065 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1066 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
1067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
1068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
1069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
1070 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
1071 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
1072 | end | |
1073 | GYRO:remove() | |
1074 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1075 | Swait() | |
1076 | WACKYEFFECT({ | |
1077 | Time = 25, | |
1078 | EffectType = "Sphere", | |
1079 | Size = VT(200, 200, 200) / 150, | |
1080 | Size2 = VT(0, 0, 0), | |
1081 | Transparency = 0.5, | |
1082 | Transparency2 = 1, | |
1083 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
1084 | MoveToPos = nil, | |
1085 | RotationX = 0, | |
1086 | RotationY = 0, | |
1087 | RotationZ = 0, | |
1088 | Material = "Neon", | |
1089 | Color = C3(1, 0, 0), | |
1090 | SoundID = nil, | |
1091 | SoundPitch = nil, | |
1092 | SoundVolume = nil | |
1093 | }) | |
1094 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1098 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1100 | end | |
1101 | coroutine.resume(coroutine.create(function() | |
1102 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1)) | |
1103 | MakeForm(FIREBALL, "Ball") | |
1104 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
1105 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
1106 | for i = 1, 500 do | |
1107 | Swait() | |
1108 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
1109 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
1110 | if HITFLOOR ~= nil then | |
1111 | break | |
1112 | end | |
1113 | end | |
1114 | CreateSound(325132788, Effects, 8, 1, false) | |
1115 | for i = 1, 120 do | |
1116 | Swait() | |
1117 | WACKYEFFECT({ | |
1118 | Time = 85, | |
1119 | EffectType = "Sphere", | |
1120 | Size = FIREBALL.Size, | |
1121 | Size2 = VT(0, 1000, 0), | |
1122 | Transparency = 0.5, | |
1123 | Transparency2 = 1, | |
1124 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1125 | MoveToPos = nil, | |
1126 | RotationX = MRANDOM(-50, 50) / 10, | |
1127 | RotationY = MRANDOM(-50, 50) / 10, | |
1128 | RotationZ = MRANDOM(-50, 50) / 10, | |
1129 | Material = "Neon", | |
1130 | Color = C3(1, 0, 0), | |
1131 | SoundID = nil, | |
1132 | SoundPitch = nil, | |
1133 | SoundVolume = nil | |
1134 | }) | |
1135 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
1136 | end | |
1137 | Swait(5) | |
1138 | ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false) | |
1139 | for i = 1, 10 do | |
1140 | WACKYEFFECT({ | |
1141 | Time = 85 + 5 * i, | |
1142 | EffectType = "Slash", | |
1143 | Size = VT(3, 0, 3), | |
1144 | Size2 = VT(12, 0, 12), | |
1145 | Transparency = 0.5, | |
1146 | Transparency2 = 1, | |
1147 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1148 | MoveToPos = nil, | |
1149 | RotationX = MRANDOM(-50, 50) / 50, | |
1150 | RotationY = MRANDOM(-50, 50) / 10, | |
1151 | RotationZ = MRANDOM(-50, 50) / 50, | |
1152 | Material = "Neon", | |
1153 | Color = C3(1, 1, 1), | |
1154 | SoundID = nil, | |
1155 | SoundPitch = nil, | |
1156 | SoundVolume = nil | |
1157 | }) | |
1158 | WACKYEFFECT({ | |
1159 | Time = 185 + 5 * i, | |
1160 | EffectType = "Swirl", | |
1161 | Size = VT(15, 15, 15), | |
1162 | Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i, | |
1163 | Transparency = 0.5, | |
1164 | Transparency2 = 1, | |
1165 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1166 | MoveToPos = nil, | |
1167 | RotationX = MRANDOM(-50, 50) / 50, | |
1168 | RotationY = MRANDOM(-50, 50) / 10, | |
1169 | RotationZ = MRANDOM(-50, 50) / 50, | |
1170 | Material = "Neon", | |
1171 | Color = C3(1, 0.5, 0.5), | |
1172 | SoundID = nil, | |
1173 | SoundPitch = nil, | |
1174 | SoundVolume = nil | |
1175 | }) | |
1176 | WACKYEFFECT({ | |
1177 | Time = 285 + 5 * i, | |
1178 | EffectType = "Round Slash", | |
1179 | Size = VT(3, 0, 3), | |
1180 | Size2 = VT(12, 0, 12), | |
1181 | Transparency = 0.5, | |
1182 | Transparency2 = 1, | |
1183 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1184 | MoveToPos = nil, | |
1185 | RotationX = MRANDOM(-50, 50) / 50, | |
1186 | RotationY = MRANDOM(-50, 50) / 10, | |
1187 | RotationZ = MRANDOM(-50, 50) / 50, | |
1188 | Material = "Neon", | |
1189 | Color = C3(1, 0, 0), | |
1190 | SoundID = nil, | |
1191 | SoundPitch = nil, | |
1192 | SoundVolume = nil | |
1193 | }) | |
1194 | WACKYEFFECT({ | |
1195 | Time = 285 + 5 * i, | |
1196 | EffectType = "Sphere", | |
1197 | Size = VT(650, 650, 650), | |
1198 | Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i, | |
1199 | Transparency = 0.5, | |
1200 | Transparency2 = 1, | |
1201 | CFrame = FIREBALL.CFrame, | |
1202 | MoveToPos = nil, | |
1203 | RotationX = 0, | |
1204 | RotationY = 0, | |
1205 | RotationZ = 0, | |
1206 | Material = "Neon", | |
1207 | Color = C3(1, 0, 0), | |
1208 | SoundID = nil, | |
1209 | SoundPitch = 0, | |
1210 | SoundVolume = 0 | |
1211 | }) | |
1212 | end | |
1213 | wait(1) | |
1214 | WACKYEFFECT({ | |
1215 | Time = 75, | |
1216 | EffectType = "Sphere", | |
1217 | Size = VT(350, 350, 350), | |
1218 | Size2 = VT(4500, 4500, 4500), | |
1219 | Transparency = 0.8, | |
1220 | Transparency2 = 1, | |
1221 | CFrame = FIREBALL.CFrame, | |
1222 | MoveToPos = nil, | |
1223 | RotationX = 0, | |
1224 | RotationY = 0, | |
1225 | RotationZ = 0, | |
1226 | Material = "Neon", | |
1227 | Color = C3(1, 1, 1), | |
1228 | SoundID = nil, | |
1229 | SoundPitch = 0, | |
1230 | SoundVolume = 0 | |
1231 | }) | |
1232 | for i = 1, 15 do | |
1233 | Swait() | |
1234 | ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false) | |
1235 | WACKYEFFECT({ | |
1236 | Time = 85, | |
1237 | EffectType = "Sphere", | |
1238 | Size = VT(75, 75, 75), | |
1239 | Size2 = VT(0, 2500, 0), | |
1240 | Transparency = 0.5, | |
1241 | Transparency2 = 1, | |
1242 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1243 | MoveToPos = nil, | |
1244 | RotationX = MRANDOM(-50, 50) / 10, | |
1245 | RotationY = MRANDOM(-50, 50) / 10, | |
1246 | RotationZ = MRANDOM(-50, 50) / 10, | |
1247 | Material = "Neon", | |
1248 | Color = C3(1, 0, 0), | |
1249 | SoundID = nil, | |
1250 | SoundPitch = nil, | |
1251 | SoundVolume = nil | |
1252 | }) | |
1253 | end | |
1254 | FIREBALL:remove() | |
1255 | end)) | |
1256 | WACKYEFFECT({ | |
1257 | Time = 25, | |
1258 | EffectType = "Ring", | |
1259 | Size = VT(0, 0, 0), | |
1260 | Size2 = VT(3.75, 3.75, 0), | |
1261 | Transparency = 0.7, | |
1262 | Transparency2 = 1, | |
1263 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
1264 | MoveToPos = nil, | |
1265 | RotationX = 0, | |
1266 | RotationY = 0, | |
1267 | RotationZ = 0, | |
1268 | Material = "Neon", | |
1269 | Color = C3(1, 0, 0), | |
1270 | SoundID = nil, | |
1271 | SoundPitch = nil, | |
1272 | SoundVolume = nil | |
1273 | }) | |
1274 | WACKYEFFECT({ | |
1275 | Time = 50, | |
1276 | EffectType = "Ring", | |
1277 | Size = VT(0, 0, 0), | |
1278 | Size2 = VT(15, 15, 0), | |
1279 | Transparency = 0.7, | |
1280 | Transparency2 = 1, | |
1281 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
1282 | MoveToPos = nil, | |
1283 | RotationX = 0, | |
1284 | RotationY = 0, | |
1285 | RotationZ = 0, | |
1286 | Material = "Neon", | |
1287 | Color = C3(1, 0, 0), | |
1288 | SoundID = nil, | |
1289 | SoundPitch = nil, | |
1290 | SoundVolume = nil | |
1291 | }) | |
1292 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1293 | Swait() | |
1294 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1300 | end | |
1301 | ATTACK = false | |
1302 | Rooted = false | |
1303 | end | |
1304 | function Eon_Anatomy() | |
1305 | ATTACK = true | |
1306 | Rooted = false | |
1307 | for i = 0, 1, 0.1 / Animation_Speed do | |
1308 | Swait() | |
1309 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1315 | end | |
1316 | ATTACK = false | |
1317 | Rooted = false | |
1318 | end | |
1319 | function MouseDown(Mouse) | |
1320 | if ATTACK == false then | |
1321 | end | |
1322 | end | |
1323 | function MouseUp(Mouse) | |
1324 | HOLD = false | |
1325 | end | |
1326 | function KeyDown(Key) | |
1327 | KEYHOLD = true | |
1328 | if Key == "z" and ATTACK == false then | |
1329 | Extreme_Offset() | |
1330 | end | |
1331 | if Key == "b" and ATTACK == false then | |
1332 | Eon_Fire() | |
1333 | end | |
1334 | if Key ~= "c" or ATTACK == false then | |
1335 | end | |
1336 | if Key ~= "v" or ATTACK == false then | |
1337 | end | |
1338 | if Key ~= "x" or ATTACK == false then | |
1339 | end | |
1340 | end | |
1341 | function KeyUp(Key) | |
1342 | KEYHOLD = false | |
1343 | end | |
1344 | Mouse.Button1Down:connect(function(NEWKEY) | |
1345 | MouseDown(NEWKEY) | |
1346 | end) | |
1347 | Mouse.Button1Up:connect(function(NEWKEY) | |
1348 | MouseUp(NEWKEY) | |
1349 | end) | |
1350 | Mouse.KeyDown:connect(function(NEWKEY) | |
1351 | KeyDown(NEWKEY) | |
1352 | end) | |
1353 | Mouse.KeyUp:connect(function(NEWKEY) | |
1354 | KeyUp(NEWKEY) | |
1355 | end) | |
1356 | function unanchor() | |
1357 | if UNANCHOR == true then | |
1358 | RootPart.Anchored = false | |
1359 | end | |
1360 | local CHILDREN = Character:GetDescendants() | |
1361 | for index, CHILD in pairs(CHILDREN) do | |
1362 | if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then | |
1363 | CHILD.Anchored = false | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | Humanoid.Changed:connect(function(Jump) | |
1368 | if Jump == "Jump" and Disable_Jump == true then | |
1369 | Humanoid.Jump = false | |
1370 | end | |
1371 | end) | |
1372 | while true do | |
1373 | Swait() | |
1374 | script.Parent = WEAPONGUI | |
1375 | ANIMATE.Parent = nil | |
1376 | if Humanoid then | |
1377 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1378 | IDLEANIMATION:Play() | |
1379 | end | |
1380 | for T = 1, #TAIL do | |
1381 | if TAIL[T] ~= nil then | |
1382 | TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1383 | end | |
1384 | end | |
1385 | SINE = SINE + CHANGE | |
1386 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1387 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1388 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
1389 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1390 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1391 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1392 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1393 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1394 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1395 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1396 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1397 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1398 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1399 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1400 | end | |
1401 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1402 | ANIM = "Jump" | |
1403 | if ATTACK == false then | |
1404 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1410 | end | |
1411 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1412 | ANIM = "Fall" | |
1413 | if ATTACK == false then | |
1414 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1420 | end | |
1421 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1422 | ANIM = "Idle" | |
1423 | if ATTACK == false then | |
1424 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1430 | end | |
1431 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1432 | ANIM = "Walk" | |
1433 | if ATTACK == false then | |
1434 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1438 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1440 | end | |
1441 | end | |
1442 | unanchor() | |
1443 | Humanoid.MaxHealth = "inf" | |
1444 | Humanoid.Health = "inf" | |
1445 | if Rooted == false then | |
1446 | Disable_Jump = false | |
1447 | Humanoid.WalkSpeed = Speed | |
1448 | elseif Rooted == true then | |
1449 | Disable_Jump = true | |
1450 | Humanoid.WalkSpeed = 0 | |
1451 | end | |
1452 | BLINKLOOP = BLINKLOOP + 1 | |
1453 | if BLINKLOOP >= 650 then | |
1454 | BLINKLOOP = 0 | |
1455 | Blink() | |
1456 | end | |
1457 | sick.Parent = Torso | |
1458 | sick.Playing = true | |
1459 | sick.Volume = 5 | |
1460 | sick.Pitch = 1 | |
1461 | if Head:FindFirstChild("face") and ATTACK == false then | |
1462 | Head.face.Texture = "rbxassetid://1236071458" | |
1463 | end | |
1464 | Humanoid.Name = MRANDOM(100000000, 999999999) | |
1465 | end |