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Mz_TH_edit

Aaa wing xdv2

Jun 20th, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Torso)
  26. sick.SoundId = "rbxassetid://919231299"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 5
  30. sick:Play()
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. Animation_Speed = 3
  48. Frame_Speed = 0.016666666666666666
  49. local Speed = 16
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = 1
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local ROBLOXIDLEANIMATION = IT("Animation")
  68. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  69. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  70. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  71. WEAPONGUI.Name = "Weapon GUI"
  72. local Weapon = IT("Model")
  73. Weapon.Name = "Adds"
  74. local Effects = IT("Folder", Weapon)
  75. Effects.Name = "Effects"
  76. local ANIMATOR = Humanoid.Animator
  77. local ANIMATE = Character.Animate
  78. local UNANCHOR = true
  79. local EYE1, EYE2
  80. local TAIL = {}
  81. local BLINKLOOP = 0
  82. ArtificialHB = Instance.new("BindableEvent", script)
  83. ArtificialHB.Name = "ArtificialHB"
  84. script:WaitForChild("ArtificialHB")
  85. frame = Frame_Speed
  86. tf = 0
  87. allowframeloss = false
  88. tossremainder = false
  89. lastframe = tick()
  90. script.ArtificialHB:Fire()
  91. game:GetService("RunService").Heartbeat:connect(function(s, p)
  92. tf = tf + s
  93. if tf >= frame then
  94. if allowframeloss then
  95. script.ArtificialHB:Fire()
  96. lastframe = tick()
  97. else
  98. for i = 1, math.floor(tf / frame) do
  99. script.ArtificialHB:Fire()
  100. end
  101. lastframe = tick()
  102. end
  103. if tossremainder then
  104. tf = 0
  105. else
  106. tf = tf - frame * math.floor(tf / frame)
  107. end
  108. end
  109. end)
  110. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  111. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  112. end
  113. function PositiveAngle(NUMBER)
  114. if NUMBER >= 0 then
  115. NUMBER = 0
  116. end
  117. return NUMBER
  118. end
  119. function NegativeAngle(NUMBER)
  120. if NUMBER <= 0 then
  121. NUMBER = 0
  122. end
  123. return NUMBER
  124. end
  125. function Swait(NUMBER)
  126. if NUMBER == 0 or NUMBER == nil then
  127. ArtificialHB.Event:wait()
  128. else
  129. for i = 1, NUMBER do
  130. ArtificialHB.Event:wait()
  131. end
  132. end
  133. end
  134. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  135. local NEWMESH = IT(MESH)
  136. if MESH == "SpecialMesh" then
  137. NEWMESH.MeshType = MESHTYPE
  138. if MESHID ~= "nil" and MESHID ~= "" then
  139. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  140. end
  141. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  142. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  143. end
  144. end
  145. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  146. NEWMESH.Scale = SCALE
  147. NEWMESH.Parent = PARENT
  148. return NEWMESH
  149. end
  150. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  151. local NEWPART = IT("Part")
  152. NEWPART.formFactor = FORMFACTOR
  153. NEWPART.Reflectance = REFLECTANCE
  154. NEWPART.Transparency = TRANSPARENCY
  155. NEWPART.CanCollide = false
  156. NEWPART.Locked = true
  157. NEWPART.Anchored = true
  158. if ANCHOR == false then
  159. NEWPART.Anchored = false
  160. end
  161. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  162. NEWPART.Name = NAME
  163. NEWPART.Size = SIZE
  164. NEWPART.Position = Torso.Position
  165. NEWPART.Material = MATERIAL
  166. NEWPART:BreakJoints()
  167. NEWPART.Parent = PARENT
  168. return NEWPART
  169. end
  170. local weldBetween = function(a, b)
  171. local weldd = Instance.new("ManualWeld")
  172. weldd.Part0 = a
  173. weldd.Part1 = b
  174. weldd.C0 = CFrame.new()
  175. weldd.C1 = b.CFrame:inverse() * a.CFrame
  176. weldd.Parent = a
  177. return weldd
  178. end
  179. function QuaternionFromCFrame(cf)
  180. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  181. local trace = m00 + m11 + m22
  182. if trace > 0 then
  183. local s = math.sqrt(1 + trace)
  184. local recip = 0.5 / s
  185. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  186. else
  187. local i = 0
  188. if m00 < m11 then
  189. i = 1
  190. end
  191. if m22 > (i == 0 and m00 or m11) then
  192. i = 2
  193. end
  194. if i == 0 then
  195. local s = math.sqrt(m00 - m11 - m22 + 1)
  196. local recip = 0.5 / s
  197. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  198. elseif i == 1 then
  199. local s = math.sqrt(m11 - m22 - m00 + 1)
  200. local recip = 0.5 / s
  201. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  202. elseif i == 2 then
  203. local s = math.sqrt(m22 - m00 - m11 + 1)
  204. local recip = 0.5 / s
  205. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  206. end
  207. end
  208. end
  209. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  210. local xs, ys, zs = x + x, y + y, z + z
  211. local wx, wy, wz = w * xs, w * ys, w * zs
  212. local xx = x * xs
  213. local xy = x * ys
  214. local xz = x * zs
  215. local yy = y * ys
  216. local yz = y * zs
  217. local zz = z * zs
  218. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  219. end
  220. function QuaternionSlerp(a, b, t)
  221. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  222. local startInterp, finishInterp
  223. if cosTheta >= 1.0E-4 then
  224. if 1 - cosTheta > 1.0E-4 then
  225. local theta = ACOS(cosTheta)
  226. local invSinTheta = 1 / SIN(theta)
  227. startInterp = SIN((1 - t) * theta) * invSinTheta
  228. finishInterp = SIN(t * theta) * invSinTheta
  229. else
  230. startInterp = 1 - t
  231. finishInterp = t
  232. end
  233. elseif 1 + cosTheta > 1.0E-4 then
  234. local theta = ACOS(-cosTheta)
  235. local invSinTheta = 1 / SIN(theta)
  236. startInterp = SIN((t - 1) * theta) * invSinTheta
  237. finishInterp = SIN(t * theta) * invSinTheta
  238. else
  239. startInterp = t - 1
  240. finishInterp = t
  241. end
  242. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  243. end
  244. function Clerp(a, b, t)
  245. local qa = {
  246. QuaternionFromCFrame(a)
  247. }
  248. local qb = {
  249. QuaternionFromCFrame(b)
  250. }
  251. local ax, ay, az = a.x, a.y, a.z
  252. local bx, by, bz = b.x, b.y, b.z
  253. local _t = 1 - t
  254. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  255. end
  256. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  257. local frame = IT("Frame")
  258. frame.BackgroundTransparency = TRANSPARENCY
  259. frame.BorderSizePixel = BORDERSIZEPIXEL
  260. frame.Position = POSITION
  261. frame.Size = SIZE
  262. frame.BackgroundColor3 = COLOR
  263. frame.BorderColor3 = BORDERCOLOR
  264. frame.Name = NAME
  265. frame.Parent = PARENT
  266. return frame
  267. end
  268. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  269. local label = IT("TextLabel")
  270. label.BackgroundTransparency = 1
  271. label.Size = UD2(1, 0, 1, 0)
  272. label.Position = UD2(0, 0, 0, 0)
  273. label.TextColor3 = TEXTCOLOR
  274. label.TextStrokeTransparency = STROKETRANSPARENCY
  275. label.TextTransparency = TRANSPARENCY
  276. label.FontSize = TEXTFONTSIZE
  277. label.Font = TEXTFONT
  278. label.BorderSizePixel = BORDERSIZEPIXEL
  279. label.TextScaled = false
  280. label.Text = TEXT
  281. label.Name = NAME
  282. label.Parent = PARENT
  283. return label
  284. end
  285. function NoOutlines(PART)
  286. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  287. end
  288. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  289. local NEWWELD = IT(TYPE)
  290. NEWWELD.Part0 = PART0
  291. NEWWELD.Part1 = PART1
  292. NEWWELD.C0 = C0
  293. NEWWELD.C1 = C1
  294. NEWWELD.Parent = PARENT
  295. return NEWWELD
  296. end
  297. local S = IT("Sound")
  298. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  299. local NEWSOUND
  300. coroutine.resume(coroutine.create(function()
  301. NEWSOUND = S:Clone()
  302. NEWSOUND.Parent = PARENT
  303. NEWSOUND.Volume = VOLUME
  304. NEWSOUND.Pitch = PITCH
  305. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  306. NEWSOUND:play()
  307. if DOESLOOP == true then
  308. NEWSOUND.Looped = true
  309. else
  310. repeat
  311. Swait()
  312. until NEWSOUND.Playing == false
  313. NEWSOUND:remove()
  314. end
  315. end))
  316. return NEWSOUND
  317. end
  318. function CFrameFromTopBack(at, top, back)
  319. local right = top:Cross(back)
  320. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  321. end
  322. function WACKYEFFECT(Table)
  323. local TYPE = Table.EffectType or "Sphere"
  324. local SIZE = Table.Size or VT(1, 1, 1)
  325. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  326. local TRANSPARENCY = Table.Transparency or 0
  327. local ENDTRANSPARENCY = Table.Transparency2 or 1
  328. local CFRAME = Table.CFrame or Torso.CFrame
  329. local MOVEDIRECTION = Table.MoveToPos or nil
  330. local ROTATION1 = Table.RotationX or 0
  331. local ROTATION2 = Table.RotationY or 0
  332. local ROTATION3 = Table.RotationZ or 0
  333. local MATERIAL = Table.Material or "Neon"
  334. local COLOR = Table.Color or C3(1, 1, 1)
  335. local TIME = Table.Time or 45
  336. local SOUNDID = Table.SoundID or nil
  337. local SOUNDPITCH = Table.SoundPitch or nil
  338. local SOUNDVOLUME = Table.SoundVolume or nil
  339. coroutine.resume(coroutine.create(function()
  340. local PLAYSSOUND = false
  341. local SOUND
  342. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  343. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  344. PLAYSSOUND = true
  345. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  346. end
  347. EFFECT.Color = COLOR
  348. local MSH
  349. if TYPE == "Sphere" then
  350. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  351. elseif TYPE == "Block" then
  352. MSH = IT("BlockMesh", EFFECT)
  353. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  354. elseif TYPE == "Wave" then
  355. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  356. elseif TYPE == "Ring" then
  357. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  358. elseif TYPE == "Slash" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  360. elseif TYPE == "Round Slash" then
  361. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  362. elseif TYPE == "Swirl" then
  363. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  364. elseif TYPE == "Skull" then
  365. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  366. elseif TYPE == "Crystal" then
  367. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  368. end
  369. if MSH ~= nil then
  370. local MOVESPEED
  371. if MOVEDIRECTION ~= nil then
  372. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  373. end
  374. local GROWTH = SIZE - ENDSIZE
  375. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  376. if TYPE == "Block" then
  377. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  378. else
  379. EFFECT.CFrame = CFRAME
  380. end
  381. for LOOP = 1, TIME do
  382. Swait()
  383. MSH.Scale = MSH.Scale - GROWTH / TIME
  384. if TYPE == "Wave" then
  385. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  386. end
  387. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  388. if TYPE == "Block" then
  389. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  390. else
  391. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  392. end
  393. if MOVEDIRECTION ~= nil then
  394. local ORI = EFFECT.Orientation
  395. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  396. EFFECT.Orientation = ORI
  397. end
  398. end
  399. if PLAYSSOUND == false then
  400. EFFECT:remove()
  401. else
  402. repeat
  403. Swait()
  404. until SOUND.Playing == false
  405. EFFECT:remove()
  406. end
  407. elseif PLAYSSOUND == false then
  408. EFFECT:remove()
  409. else
  410. repeat
  411. Swait()
  412. until SOUND.Playing == false
  413. EFFECT:remove()
  414. end
  415. end))
  416. end
  417.  
  418. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  419. if FLOOR ~= nil then
  420. coroutine.resume(coroutine.create(function()
  421. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  422. PART.CFrame = CF(POSITION)
  423. for i = 1, 45 do
  424. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  425. RingPiece.Material = FLOOR.Material
  426. RingPiece.Color = FLOOR.Color
  427. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  428. Debris:AddItem(RingPiece, SWAIT)
  429. end
  430. PART:remove()
  431. end))
  432. end
  433. end
  434. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  435. if FLOOR ~= nil then
  436. for i = 1, AMOUNT do
  437. do
  438. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  439. DEBREE.Material = FLOOR.Material
  440. DEBREE.Color = FLOOR.Color
  441. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  442. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  443. coroutine.resume(coroutine.create(function()
  444. Swait(15)
  445. DEBREE.Parent = workspace
  446. DEBREE.CanCollide = true
  447. Debris:AddItem(DEBREE, SWAIT)
  448. end))
  449. end
  450. end
  451. end
  452. end
  453. function MakeForm(PART, TYPE)
  454. if TYPE == "Cyl" then
  455. local MSH = IT("CylinderMesh", PART)
  456. elseif TYPE == "Ball" then
  457. local MSH = IT("SpecialMesh", PART)
  458. MSH.MeshType = "Sphere"
  459. elseif TYPE == "Wedge" then
  460. local MSH = IT("SpecialMesh", PART)
  461. MSH.MeshType = "Wedge"
  462. end
  463. end
  464. Debris = game:GetService("Debris")
  465. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  466. local DIRECTION = CF(StartPos, EndPos).lookVector
  467. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  468. end
  469. function turnto(position)
  470. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  471. end
  472. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  473. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  474. for i = 1, 45 do
  475. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  476. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  477. end
  478. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  479. coroutine.resume(coroutine.create(function()
  480. if DOESSPIN == true then
  481. while true do
  482. wait()
  483. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  484. end
  485. end
  486. end))
  487. end
  488.  
  489. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  490.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  491. end
  492.     Humanoid = Character:FindFirstChildOfClass("Humanoid")
  493.     Torso = Character:FindFirstChild("Torso")
  494.     if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  495.         return
  496.     end
  497.     Equipped = true
  498.     Circle = Instance.new("Model")
  499.     Circle.Name = "Circle"
  500.     Angle = 0
  501.     for i = 1, 1 do
  502.         local CirclePart = Instance.new("Part")
  503.         CirclePart.Name = "CirclePart"
  504.         CirclePart.Transparency = 1
  505.         CirclePart.BrickColor = BrickColor.new("Really black")
  506.         CirclePart.Material = Enum.Material.Plastic
  507.         CirclePart.Shape = Enum.PartType.Block
  508.         CirclePart.FormFactor = Enum.FormFactor.Custom
  509.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  510.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  511.         CirclePart.Anchored = true
  512.         CirclePart.CanCollide = false
  513.         CirclePart.Locked = true
  514.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  515.         local Aura = Instance.new('ParticleEmitter')
  516. Aura.Name = "Aura"
  517. Aura.Texture = "rbxassetid://141116476"
  518. Aura.Parent = CirclePart
  519. Aura.LightEmission = 0
  520. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  521. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  522. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  523. Aura.LockedToPart = false
  524. Aura.Lifetime = NumberRange.new(1)
  525. Aura.Rate = 100
  526. Aura.Speed = NumberRange.new(2)
  527. Aura.SpreadAngle = Vector2.new(80,80)
  528.         local BlockMesh = Instance.new("BlockMesh")
  529.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  530.         BlockMesh.Parent = CirclePart
  531.         CirclePart.Parent = Circle
  532.         local Star = Instance.new("Decal", CirclePart)
  533.         Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  534.         Star.Face = "Top"
  535.         local Light = Instance.new("PointLight", CirclePart)
  536.         Light.Color = Color3.new(1,0,0)
  537.         Light.Brightness = 100
  538.         Light.Range = 15
  539.         table.insert(CircleParts, CirclePart)
  540.     end
  541.     Spawn(function()
  542.         while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  543.             if Angle == 360 then
  544.                 Angle = 0
  545.             end
  546.             Angle = Angle + 0.05
  547.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  548.             if Hit then
  549.                 if not Circle.Parent then
  550.                     Circle.Parent = Character
  551.                 end
  552.                 for i, v in pairs(CircleParts) do
  553.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  554.                 end
  555.             else
  556.                 Circle.Parent = nil
  557.             end
  558.  
  559. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  560. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  561. LASTPART = Horn
  562. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  563. end
  564. end
  565. local LASTPART = Torso
  566. for i = 1, 45 do
  567. local MATH = 1 - i / 60
  568. if LASTPART == Torso then
  569. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  570. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  571. LASTPART = Tail
  572. table.insert(TAIL, WLD)
  573. else
  574. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  575. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
  576. LASTPART = Tail
  577. table.insert(TAIL, WLD)
  578. end
  579. end
  580. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.25, 0.25, 0.25), false)
  581. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  582. table.insert(TAIL, WLD)
  583. LASTPART = Tail
  584. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.4, 0.45, 0.4), false)
  585. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  586. table.insert(TAIL, WLD)
  587. LASTPART = Tail
  588. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.15, 0.35, 0.15), false)
  589. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. table.insert(TAIL, WLD)
  591. CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Daisy orange", "Neon", 0.05, 0.05)
  592. for _, c in pairs(Weapon:GetChildren()) do
  593. if c.ClassName == "Part" then
  594. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  595. end
  596. end
  597. local SKILLTEXTCOLOR = C3(0, 0, 0)
  598. local SKILLFONT = "SciFi"
  599. local SKILLTEXTSIZE = 7
  600. Weapon.Parent = Character
  601. Humanoid.Died:connect(function()
  602. ATTACK = true
  603. end)
  604. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  605. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  606. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  607. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  608. function StatLabel(CFRAME, TEXT, COLOR)
  609. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  610. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  611. local BODYGYRO = IT("BodyGyro", STATPART)
  612. game:GetService("Debris"):AddItem(STATPART, 5)
  613. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  614. BILLBOARDGUI.Adornee = STATPART
  615. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  616. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  617. BILLBOARDGUI.AlwaysOnTop = false
  618. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  619. TEXTLABEL.BackgroundTransparency = 1
  620. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  621. TEXTLABEL.Text = TEXT
  622. TEXTLABEL.Font = SKILLFONT
  623. TEXTLABEL.FontSize = "Size42"
  624. TEXTLABEL.TextColor3 = COLOR
  625. TEXTLABEL.TextStrokeTransparency = 0
  626. TEXTLABEL.TextScaled = true
  627. TEXTLABEL.TextWrapped = true
  628. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  629. for i = 1, 50 do
  630. Swait()
  631. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  632. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  633. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  634. end
  635. THEPART.Parent = nil
  636. end), STATPART, TEXTLABEL)
  637. end
  638. function ApplyDamage(Humanoid, Damage, TorsoPart)
  639. local defence = Instance.new("BoolValue", Humanoid.Parent)
  640. defence.Name = "HitBy" .. Player.Name
  641. game:GetService("Debris"):AddItem(defence, 0.001)
  642. Damage = Damage * DAMAGEMULTIPLIER
  643. if Humanoid.Health ~= 0 then
  644. local CritChance = MRANDOM(1, 100)
  645. if Damage > Humanoid.Health then
  646. Damage = math.ceil(Humanoid.Health)
  647. if Damage == 0 then
  648. Damage = 0.1
  649. end
  650. end
  651. Humanoid.Health = Humanoid.Health - Damage
  652. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  653. end
  654. end
  655. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  656. local CHILDREN = workspace:GetDescendants()
  657. for index, CHILD in pairs(CHILDREN) do
  658. if CHILD.ClassName == "Model" and CHILD ~= Character then
  659. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  660. if HUM then
  661. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  662. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  663. if INSTAKILL == true then
  664. CHILD:BreakJoints()
  665. else
  666. local DMG = MRANDOM(MINDMG, MAXDMG)
  667. ApplyDamage(HUM, DMG, TORSO)
  668. end
  669. if FLING > 0 then
  670. for _, c in pairs(CHILD:GetChildren()) do
  671. if c:IsA("BasePart") then
  672. local bv = Instance.new("BodyVelocity")
  673. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  674. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  675. bv.Parent = c
  676. Debris:AddItem(bv, 0.05)
  677. end
  678. end
  679. end
  680. end
  681. end
  682. end
  683. end
  684. end
  685. function Extreme_Offset()
  686. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  687. if HITFLOOR then
  688. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  689. CreateSound("1295446488", Torso, 5, 1)
  690. for i = 1, 5 do
  691. WACKYEFFECT({
  692. Time = MRANDOM(15, 35),
  693. EffectType = "Round Slash",
  694. Size = VT(0, 0, 0),
  695. Size2 = VT(0.3, 0, 0.3),
  696. Transparency = 0.5,
  697. Transparency2 = 1,
  698. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  699. MoveToPos = nil,
  700. RotationX = MRANDOM(-50, 50) / 10,
  701. RotationY = MRANDOM(-50, 50) / 10,
  702. RotationZ = MRANDOM(-50, 50) / 10,
  703. Material = "Neon",
  704. Color = C3(1, 1, 1),
  705. SoundID = nil,
  706. SoundPitch = nil,
  707. SoundVolume = nil
  708. })
  709. end
  710. ATTACK = true
  711. Rooted = true
  712. UNANCHOR = false
  713. RootPart.Anchored = true
  714. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  715. for i = 1, 5 do
  716. WACKYEFFECT({
  717. Time = MRANDOM(15, 35),
  718. EffectType = "Round Slash",
  719. Size = VT(0, 0, 0),
  720. Size2 = VT(0.3, 0, 0.3),
  721. Transparency = 0.5,
  722. Transparency2 = 1,
  723. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  724. MoveToPos = nil,
  725. RotationX = MRANDOM(-50, 50) / 10,
  726. RotationY = MRANDOM(-50, 50) / 10,
  727. RotationZ = MRANDOM(-50, 50) / 10,
  728. Material = "Neon",
  729. Color = C3(1, 1, 1),
  730. SoundID = nil,
  731. SoundPitch = nil,
  732. SoundVolume = nil
  733. })
  734. end
  735. for i = 0, 0.2, 0.1 / Animation_Speed do
  736. Swait()
  737. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  743. end
  744. for i = 0, 1, 0.1 / Animation_Speed do
  745. Swait()
  746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  752. end
  753. for i = 1, 10 do
  754. Swait()
  755. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  756. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  762. end
  763. for i = 0, 0.2, 0.1 / Animation_Speed do
  764. Swait()
  765. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  771. end
  772. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  773. if HITFLOOR then
  774. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  775. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  776. for index, CHILD in pairs(CHILDREN) do
  777. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  778. for i = 1, 5 do
  779. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  780. CHILD:remove()
  781. end
  782. end
  783. end
  784. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  785. SOUNDPART.CFrame = CF(HITPOS)
  786. Debris:AddItem(SOUNDPART, 5)
  787. CreateSound("130972023", SOUNDPART, 6, 3)
  788. CreateSound("182765513", SOUNDPART, 6, 1)
  789. WACKYEFFECT({
  790. EffectType = "Ring",
  791. Size = VT(0, 0, 0),
  792. Size2 = VT(1, 1, 0),
  793. Transparency = 0.7,
  794. Transparency2 = 1,
  795. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  796. MoveToPos = nil,
  797. RotationX = 0,
  798. RotationY = 0,
  799. RotationZ = 0,
  800. Material = "Neon",
  801. Color = C3(1, 1, 1),
  802. SoundID = nil,
  803. SoundPitch = nil,
  804. SoundVolume = nil
  805. })
  806. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  807. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  808. for index, CHILD in pairs(CHILDREN) do
  809. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  810. for i = 1, 5 do
  811. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  812. CHILD:remove()
  813. end
  814. end
  815. end
  816. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  817. SOUNDPART.CFrame = CF(HITPOS)
  818. Debris:AddItem(SOUNDPART, 5)
  819. CreateSound("130972023", SOUNDPART, 6, 3)
  820. CreateSound("182765513", SOUNDPART, 6, 1)
  821. WACKYEFFECT({
  822. EffectType = "Ring",
  823. Size = VT(0, 0, 0),
  824. Size2 = VT(1, 1, 0),
  825. Transparency = 0.7,
  826. Transparency2 = 1,
  827. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  828. MoveToPos = nil,
  829. RotationX = 0,
  830. RotationY = 0,
  831. RotationZ = 0,
  832. Material = "Neon",
  833. Color = C3(1, 1, 1),
  834. SoundID = nil,
  835. SoundPitch = nil,
  836. SoundVolume = nil
  837. })
  838. elseif HITFLOOR.Anchored == false then
  839. if HITFLOOR.Parent ~= workspace then
  840. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  841. for index, CHILD in pairs(CHILDREN) do
  842. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  843. for i = 1, 5 do
  844. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  845. end
  846. CHILD:remove()
  847. end
  848. end
  849. else
  850. for i = 1, 5 do
  851. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  852. end
  853. HITFLOOR:remove()
  854. end
  855. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  856. SOUNDPART.CFrame = CF(HITPOS)
  857. Debris:AddItem(SOUNDPART, 5)
  858. CreateSound("130972023", SOUNDPART, 10, 3)
  859. CreateSound("178452217", SOUNDPART, 6, 1)
  860. WACKYEFFECT({
  861. EffectType = "Ring",
  862. Size = VT(0, 0, 0),
  863. Size2 = VT(1, 1, 0),
  864. Transparency = 0.7,
  865. Transparency2 = 1,
  866. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  867. MoveToPos = nil,
  868. RotationX = 0,
  869. RotationY = 0,
  870. RotationZ = 0,
  871. Material = "Neon",
  872. Color = C3(1, 1, 1),
  873. SoundID = nil,
  874. SoundPitch = nil,
  875. SoundVolume = nil
  876. })
  877. else
  878. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  879. SOUNDPART.CFrame = CF(HITPOS)
  880. Debris:AddItem(SOUNDPART, 5)
  881. CreateSound("130972023", SOUNDPART, 10, 1)
  882. CreateSound("130972023", SOUNDPART, 6, 0.7)
  883. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  884. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  885. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  886. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  887. for i = 1, 5 do
  888. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  889. end
  890. for i = 1, 5 do
  891. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  892. end
  893. end
  894. end
  895. for i = 0, 1.2, 0.1 / Animation_Speed do
  896. Swait()
  897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  903. end
  904. ATTACK = false
  905. Rooted = false
  906. UNANCHOR = true
  907. RootPart.Anchored = false
  908. end
  909. end
  910. function Eon_Fire()
  911. ATTACK = true
  912. Rooted = true
  913. local GYRO = IT("BodyGyro", RootPart)
  914. GYRO.D = 15
  915. GYRO.P = 2000
  916. GYRO.MaxTorque = VT(0, 4000000, 0)
  917. CreateSound("341301115", Head, 5, 1.1)
  918. CreateSound("93724183", Head, 6, 1)
  919. for i = 1, 200 do
  920. Swait()
  921. WACKYEFFECT({
  922. Time = MRANDOM(5, 15),
  923. EffectType = "Round Slash",
  924. Size = VT(0, 0, 0),
  925. Size2 = VT(0.12, 0, 0.12),
  926. Transparency = 0.5,
  927. Transparency2 = 1,
  928. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  929. MoveToPos = nil,
  930. RotationX = MRANDOM(-50, 50) / 50,
  931. RotationY = MRANDOM(-50, 50) / 10,
  932. RotationZ = MRANDOM(-50, 50) / 50,
  933. Material = "Neon",
  934. Color = C3(1, 0, 0),
  935. SoundID = nil,
  936. SoundPitch = nil,
  937. SoundVolume = nil
  938. })
  939. WACKYEFFECT({
  940. Time = MRANDOM(5, 15),
  941. EffectType = "Round Slash",
  942. Size = VT(0, 0, 0),
  943. Size2 = VT(0.1, 0, 0.1),
  944. Transparency = 0.5,
  945. Transparency2 = 1,
  946. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  947. MoveToPos = nil,
  948. RotationX = MRANDOM(-50, 50) / 50,
  949. RotationY = MRANDOM(-50, 50) / 10,
  950. RotationZ = MRANDOM(-50, 50) / 50,
  951. Material = "Neon",
  952. Color = C3(1, 0, 0),
  953. SoundID = nil,
  954. SoundPitch = nil,
  955. SoundVolume = nil
  956. })
  957. WACKYEFFECT({
  958. Time = MRANDOM(5, 15),
  959. EffectType = "Round Slash",
  960. Size = VT(0, 0, 0),
  961. Size2 = VT(0.16, 0, 0.16),
  962. Transparency = 0.5,
  963. Transparency2 = 1,
  964. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  965. MoveToPos = nil,
  966. RotationX = MRANDOM(-50, 50) / 50,
  967. RotationY = MRANDOM(-50, 50) / 10,
  968. RotationZ = MRANDOM(-50, 50) / 50,
  969. Material = "Neon",
  970. Color = C3(1, 0, 0),
  971. SoundID = nil,
  972. SoundPitch = nil,
  973. SoundVolume = nil
  974. })
  975. WACKYEFFECT({
  976. Time = 5,
  977. EffectType = "Sphere",
  978. Size = VT(i, i, i) / 150,
  979. Size2 = VT(0, 0, 0),
  980. Transparency = 0.5,
  981. Transparency2 = 1,
  982. CFrame = Head.CFrame * CF(0, -0.25, -1),
  983. MoveToPos = nil,
  984. RotationX = 0,
  985. RotationY = 0,
  986. RotationZ = 0,
  987. Material = "Neon",
  988. Color = C3(1, 0, 0),
  989. SoundID = nil,
  990. SoundPitch = nil,
  991. SoundVolume = nil
  992. })
  993. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1000. end
  1001. GYRO:remove()
  1002. for i = 0, 0.3, 0.1 / Animation_Speed do
  1003. Swait()
  1004. WACKYEFFECT({
  1005. Time = 25,
  1006. EffectType = "Sphere",
  1007. Size = VT(200, 200, 200) / 150,
  1008. Size2 = VT(0, 0, 0),
  1009. Transparency = 0.5,
  1010. Transparency2 = 1,
  1011. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1012. MoveToPos = nil,
  1013. RotationX = 0,
  1014. RotationY = 0,
  1015. RotationZ = 0,
  1016. Material = "Neon",
  1017. Color = C3(1, 0, 0),
  1018. SoundID = nil,
  1019. SoundPitch = nil,
  1020. SoundVolume = nil
  1021. })
  1022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1028. end
  1029. coroutine.resume(coroutine.create(function()
  1030. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1))
  1031. MakeForm(FIREBALL, "Ball")
  1032. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1033. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1034. for i = 1, 500 do
  1035. Swait()
  1036. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1037. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1038. if HITFLOOR ~= nil then
  1039. break
  1040. end
  1041. end
  1042. CreateSound(325132788, Effects, 8, 1, false)
  1043. for i = 1, 120 do
  1044. Swait()
  1045. WACKYEFFECT({
  1046. Time = 85,
  1047. EffectType = "Sphere",
  1048. Size = FIREBALL.Size,
  1049. Size2 = VT(0, 1000, 0),
  1050. Transparency = 0.5,
  1051. Transparency2 = 1,
  1052. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1053. MoveToPos = nil,
  1054. RotationX = MRANDOM(-50, 50) / 10,
  1055. RotationY = MRANDOM(-50, 50) / 10,
  1056. RotationZ = MRANDOM(-50, 50) / 10,
  1057. Material = "Neon",
  1058. Color = C3(1, 0, 0),
  1059. SoundID = nil,
  1060. SoundPitch = nil,
  1061. SoundVolume = nil
  1062. })
  1063. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  1064. end
  1065. Swait(5)
  1066. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1067. for i = 1, 10 do
  1068. WACKYEFFECT({
  1069. Time = 85 + 5 * i,
  1070. EffectType = "Slash",
  1071. Size = VT(3, 0, 3),
  1072. Size2 = VT(12, 0, 12),
  1073. Transparency = 0.5,
  1074. Transparency2 = 1,
  1075. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1076. MoveToPos = nil,
  1077. RotationX = MRANDOM(-50, 50) / 50,
  1078. RotationY = MRANDOM(-50, 50) / 10,
  1079. RotationZ = MRANDOM(-50, 50) / 50,
  1080. Material = "Neon",
  1081. Color = C3(1, 1, 1),
  1082. SoundID = nil,
  1083. SoundPitch = nil,
  1084. SoundVolume = nil
  1085. })
  1086. WACKYEFFECT({
  1087. Time = 185 + 5 * i,
  1088. EffectType = "Swirl",
  1089. Size = VT(15, 15, 15),
  1090. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  1091. Transparency = 0.5,
  1092. Transparency2 = 1,
  1093. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1094. MoveToPos = nil,
  1095. RotationX = MRANDOM(-50, 50) / 50,
  1096. RotationY = MRANDOM(-50, 50) / 10,
  1097. RotationZ = MRANDOM(-50, 50) / 50,
  1098. Material = "Neon",
  1099. Color = C3(1, 0.5, 0.5),
  1100. SoundID = nil,
  1101. SoundPitch = nil,
  1102. SoundVolume = nil
  1103. })
  1104. WACKYEFFECT({
  1105. Time = 285 + 5 * i,
  1106. EffectType = "Round Slash",
  1107. Size = VT(3, 0, 3),
  1108. Size2 = VT(12, 0, 12),
  1109. Transparency = 0.5,
  1110. Transparency2 = 1,
  1111. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1112. MoveToPos = nil,
  1113. RotationX = MRANDOM(-50, 50) / 50,
  1114. RotationY = MRANDOM(-50, 50) / 10,
  1115. RotationZ = MRANDOM(-50, 50) / 50,
  1116. Material = "Neon",
  1117. Color = C3(1, 0, 0),
  1118. SoundID = nil,
  1119. SoundPitch = nil,
  1120. SoundVolume = nil
  1121. })
  1122. WACKYEFFECT({
  1123. Time = 285 + 5 * i,
  1124. EffectType = "Sphere",
  1125. Size = VT(650, 650, 650),
  1126. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  1127. Transparency = 0.5,
  1128. Transparency2 = 1,
  1129. CFrame = FIREBALL.CFrame,
  1130. MoveToPos = nil,
  1131. RotationX = 0,
  1132. RotationY = 0,
  1133. RotationZ = 0,
  1134. Material = "Neon",
  1135. Color = C3(1, 0, 0),
  1136. SoundID = nil,
  1137. SoundPitch = 0,
  1138. SoundVolume = 0
  1139. })
  1140. end
  1141. wait(1)
  1142. WACKYEFFECT({
  1143. Time = 75,
  1144. EffectType = "Sphere",
  1145. Size = VT(350, 350, 350),
  1146. Size2 = VT(4500, 4500, 4500),
  1147. Transparency = 0.8,
  1148. Transparency2 = 1,
  1149. CFrame = FIREBALL.CFrame,
  1150. MoveToPos = nil,
  1151. RotationX = 0,
  1152. RotationY = 0,
  1153. RotationZ = 0,
  1154. Material = "Neon",
  1155. Color = C3(1, 1, 1),
  1156. SoundID = nil,
  1157. SoundPitch = 0,
  1158. SoundVolume = 0
  1159. })
  1160. for i = 1, 15 do
  1161. Swait()
  1162. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1163. WACKYEFFECT({
  1164. Time = 85,
  1165. EffectType = "Sphere",
  1166. Size = VT(75, 75, 75),
  1167. Size2 = VT(0, 2500, 0),
  1168. Transparency = 0.5,
  1169. Transparency2 = 1,
  1170. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1171. MoveToPos = nil,
  1172. RotationX = MRANDOM(-50, 50) / 10,
  1173. RotationY = MRANDOM(-50, 50) / 10,
  1174. RotationZ = MRANDOM(-50, 50) / 10,
  1175. Material = "Neon",
  1176. Color = C3(1, 0, 0),
  1177. SoundID = nil,
  1178. SoundPitch = nil,
  1179. SoundVolume = nil
  1180. })
  1181. end
  1182. FIREBALL:remove()
  1183. end))
  1184. WACKYEFFECT({
  1185. Time = 25,
  1186. EffectType = "Ring",
  1187. Size = VT(0, 0, 0),
  1188. Size2 = VT(3.75, 3.75, 0),
  1189. Transparency = 0.7,
  1190. Transparency2 = 1,
  1191. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1192. MoveToPos = nil,
  1193. RotationX = 0,
  1194. RotationY = 0,
  1195. RotationZ = 0,
  1196. Material = "Neon",
  1197. Color = C3(1, 0, 0),
  1198. SoundID = nil,
  1199. SoundPitch = nil,
  1200. SoundVolume = nil
  1201. })
  1202. WACKYEFFECT({
  1203. Time = 50,
  1204. EffectType = "Ring",
  1205. Size = VT(0, 0, 0),
  1206. Size2 = VT(15, 15, 0),
  1207. Transparency = 0.7,
  1208. Transparency2 = 1,
  1209. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1210. MoveToPos = nil,
  1211. RotationX = 0,
  1212. RotationY = 0,
  1213. RotationZ = 0,
  1214. Material = "Neon",
  1215. Color = C3(1, 0, 0),
  1216. SoundID = nil,
  1217. SoundPitch = nil,
  1218. SoundVolume = nil
  1219. })
  1220. for i = 0, 0.3, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228. end
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232. function Eon_Anatomy()
  1233. ATTACK = true
  1234. Rooted = false
  1235. for i = 0, 1, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. end
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247. function MouseDown(Mouse)
  1248. if ATTACK == false then
  1249. end
  1250. end
  1251. function MouseUp(Mouse)
  1252. HOLD = false
  1253. end
  1254. function KeyDown(Key)
  1255. KEYHOLD = true
  1256. if Key == "z" and ATTACK == false then
  1257. Extreme_Offset()
  1258. end
  1259. if Key == "b" and ATTACK == false then
  1260. Eon_Fire()
  1261. end
  1262. if Key ~= "c" or ATTACK == false then
  1263. end
  1264. if Key ~= "v" or ATTACK == false then
  1265. end
  1266. if Key ~= "x" or ATTACK == false then
  1267. end
  1268. end
  1269. function KeyUp(Key)
  1270. KEYHOLD = false
  1271. end
  1272. Mouse.Button1Down:connect(function(NEWKEY)
  1273. MouseDown(NEWKEY)
  1274. end)
  1275. Mouse.Button1Up:connect(function(NEWKEY)
  1276. MouseUp(NEWKEY)
  1277. end)
  1278. Mouse.KeyDown:connect(function(NEWKEY)
  1279. KeyDown(NEWKEY)
  1280. end)
  1281. Mouse.KeyUp:connect(function(NEWKEY)
  1282. KeyUp(NEWKEY)
  1283. end)
  1284. function unanchor()
  1285. if UNANCHOR == true then
  1286. RootPart.Anchored = false
  1287. end
  1288. local CHILDREN = Character:GetDescendants()
  1289. for index, CHILD in pairs(CHILDREN) do
  1290. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1291. CHILD.Anchored = false
  1292. end
  1293. end
  1294. end
  1295. Humanoid.Changed:connect(function(Jump)
  1296. if Jump == "Jump" and Disable_Jump == true then
  1297. Humanoid.Jump = false
  1298. end
  1299. end)
  1300. while true do
  1301. Swait()
  1302. script.Parent = WEAPONGUI
  1303. ANIMATE.Parent = nil
  1304. if Humanoid then
  1305. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1306. IDLEANIMATION:Play()
  1307. end
  1308. for T = 1, #TAIL do
  1309. if TAIL[T] ~= nil then
  1310. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1311. end
  1312. end
  1313. SINE = SINE + CHANGE
  1314. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1315. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1316. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1317. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1318. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1319. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1320. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1321. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1322. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1323. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1324. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1325. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1326. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1327. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1328. end
  1329. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1330. ANIM = "Jump"
  1331. if ATTACK == false then
  1332. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1338. end
  1339. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1340. ANIM = "Fall"
  1341. if ATTACK == false then
  1342. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1348. end
  1349. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1350. ANIM = "Idle"
  1351. if ATTACK == false then
  1352. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1358. end
  1359. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1360. ANIM = "Walk"
  1361. if ATTACK == false then
  1362. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1368. end
  1369. end
  1370. unanchor()
  1371. Humanoid.MaxHealth = "inf"
  1372. Humanoid.Health = "inf"
  1373. if Rooted == false then
  1374. Disable_Jump = false
  1375. Humanoid.WalkSpeed = Speed
  1376. elseif Rooted == true then
  1377. Disable_Jump = true
  1378. Humanoid.WalkSpeed = 0
  1379. end
  1380. BLINKLOOP = BLINKLOOP + 1
  1381. if BLINKLOOP >= 650 then
  1382. BLINKLOOP = 0
  1383. Blink()
  1384. end
  1385. sick.Parent = Torso
  1386. sick.Playing = true
  1387. sick.Volume = 5
  1388. sick.Pitch = 1
  1389. if Head:FindFirstChild("face") and ATTACK == false then
  1390. Head.face.Texture = "rbxassetid://1236071458"
  1391. end
  1392. Humanoid.Name = MRANDOM(100000000, 999999999)
  1393. end
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